diff --git a/core/src/com/unciv/logic/automation/civilization/ReligionAutomation.kt b/core/src/com/unciv/logic/automation/civilization/ReligionAutomation.kt index 7d11d1a55f..4bf0b9b0a6 100644 --- a/core/src/com/unciv/logic/automation/civilization/ReligionAutomation.kt +++ b/core/src/com/unciv/logic/automation/civilization/ReligionAutomation.kt @@ -349,8 +349,7 @@ object ReligionAutomation { else 1f // Some city-filters are modified by personality (non-enemy foreign cities) score += modifier * when (unique.type) { - UniqueType.KillUnitPlunderNearCity -> - unique.params[0].toFloat() * 0.25f//can be very strong, but a low weight for now as the AI currently isn't farming barb camp + UniqueType.KillUnitPlunderNearCity -> 0f //can be very strong, but the AI currently isn't farming barb camps UniqueType.BuyUnitsForAmountStat, UniqueType.BuyBuildingsForAmountStat -> if (civInfo.religionManager.religion != null && civInfo.religionManager.religion!!.followerBeliefUniqueMap.getUniques(unique.type).any()