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4.17.17
This commit is contained in:
parent
c56b0d13d7
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@ -1,11 +1,11 @@
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<component name="ProjectRunConfigurationManager">
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<component name="ProjectRunConfigurationManager">
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<configuration default="false" name="Desktop" type="Application" factoryName="Application">
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<configuration default="false" name="Desktop" type="Application" factoryName="Application">
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<option name="MAIN_CLASS_NAME" value="com.unciv.app.desktop.DesktopLauncher" />
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<option name="MAIN_CLASS_NAME" value="com.unciv.app.desktop.DesktopLauncher" />
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<module name="Unciv.desktop.main" />
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<module name="unciv.desktop.main" />
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<option name="VM_PARAMETERS" value="-Xmx4096m -Xms256m -XX:MaxMetaspaceSize=256m" />
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<option name="VM_PARAMETERS" value="-Xmx4096m -Xms256m -XX:MaxMetaspaceSize=256m" />
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<option name="WORKING_DIRECTORY" value="$ProjectFileDir$/android/assets" />
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<option name="WORKING_DIRECTORY" value="$ProjectFileDir$/android/assets" />
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<method v="2">
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<method v="2">
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<option name="Make" enabled="true" />
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<option name="Make" enabled="true" />
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</method>
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</method>
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</configuration>
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</configuration>
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</component>
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</component>
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@ -352,7 +352,6 @@ Lost ability (vs [originalUnit]): [ability] = 失うアビリティ([originalU
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Upgrade all [count] [unit] ([cost] gold) = すべて([count])の[unit]をアップグレード([cost]ゴールド)
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Upgrade all [count] [unit] ([cost] gold) = すべて([count])の[unit]をアップグレード([cost]ゴールド)
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National ability = 文明アビリティ
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National ability = 文明アビリティ
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[firstValue] vs [secondValue] = [secondValue]→[firstValue]
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[firstValue] vs [secondValue] = [secondValue]→[firstValue]
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# Requires translation!
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[amount1]% [stat1] vs [amount2]% [stat2] = [amount2]% [stat2]→[amount1]% [stat1]
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[amount1]% [stat1] vs [amount2]% [stat2] = [amount2]% [stat2]→[amount1]% [stat1]
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Gained = 獲得
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Gained = 獲得
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Lost = 喪失
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Lost = 喪失
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@ -386,7 +385,6 @@ Custom = カスタム
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Map Generation Type = マップ生成タイプ
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Map Generation Type = マップ生成タイプ
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Enabled Map Generation Types = マップ生成タイプ
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Enabled Map Generation Types = マップ生成タイプ
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Example map = マップの例
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Example map = マップの例
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# Requires translation!
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Scenario file [name] is invalid. = シナリオファイル「[name]」は無効です。
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Scenario file [name] is invalid. = シナリオファイル「[name]」は無効です。
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# Map types
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# Map types
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@ -1565,7 +1563,6 @@ Add all [comment] in capital = すべての[comment]を首都に運搬
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Destroy all players = すべてのプレイヤーを撃破
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Destroy all players = すべてのプレイヤーを撃破
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Capture all capitals = すべての首都を占領
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Capture all capitals = すべての首都を占領
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Complete [amount] Policy branches = [amount]系統の社会制度をコンプリート
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Complete [amount] Policy branches = [amount]系統の社会制度をコンプリート
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# Requires translation!
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Have more [countable1] than each player's [countable2] = 各プレイヤーの[countable2]よりも多くの[countable1]を所持
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Have more [countable1] than each player's [countable2] = 各プレイヤーの[countable2]よりも多くの[countable1]を所持
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You have won a [victoryType] Victory! = あなたの文明は[victoryType]勝利しました!
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You have won a [victoryType] Victory! = あなたの文明は[victoryType]勝利しました!
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[civilization] has won a [victoryType] Victory! = [civilization]が[victoryType]勝利しました!
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[civilization] has won a [victoryType] Victory! = [civilization]が[victoryType]勝利しました!
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@ -1774,7 +1771,6 @@ Mod filter: = Modフィルター:
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-Combined- = -複合-
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-Combined- = -複合-
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Search! = 検索!
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Search! = 検索!
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Results = 結果
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Results = 結果
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# Requires translation!
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Revealed by: = 発見するのに必要:
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Revealed by: = 発見するのに必要:
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Nothing found! = なにも見つかりませんでした!
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Nothing found! = なにも見つかりませんでした!
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@ -2555,11 +2551,8 @@ upon discovering [techFilter] technology = 技術[techFilter]を発見した時
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upon entering the [era] = [era]に移行した時
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upon entering the [era] = [era]に移行した時
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upon entering a new era = 新しい時代に移行した時
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upon entering a new era = 新しい時代に移行した時
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upon adopting [policy/belief] = [policy/belief]を採用した時
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upon adopting [policy/belief] = [policy/belief]を採用した時
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# Requires translation!
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upon declaring war on [civFilter] Civilizations = [civFilter]文明に宣戦布告した時
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upon declaring war on [civFilter] Civilizations = [civFilter]文明に宣戦布告した時
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# Requires translation!
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upon being declared war on by [civFilter] Civilizations = [civFilter]文明に宣戦布告された時
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upon being declared war on by [civFilter] Civilizations = [civFilter]文明に宣戦布告された時
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# Requires translation!
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upon entering a war with [civFilter] Civilizations = [civFilter]文明と戦争状態になった時
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upon entering a war with [civFilter] Civilizations = [civFilter]文明と戦争状態になった時
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upon declaring friendship = 友好宣言をした時
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upon declaring friendship = 友好宣言をした時
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upon declaring a defensive pact = 防衛協定を宣言した時
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upon declaring a defensive pact = 防衛協定を宣言した時
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@ -2645,7 +2638,6 @@ Military = 軍事
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non-air = 非空軍
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non-air = 非空軍
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Nuclear Weapon = 核兵器
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Nuclear Weapon = 核兵器
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Great Person = 偉人
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Great Person = 偉人
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# Requires translation!
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relevant = 適切な
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relevant = 適切な
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######### Unit Type Filters ###########
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######### Unit Type Filters ###########
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@ -2843,7 +2835,6 @@ MetaModifier = メタ的な補正
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#################### Lines from Countables #######################
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#################### Lines from Countables #######################
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year = 年
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year = 年
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# Requires translation!
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[stat] Per Turn = 毎ターンの[stat]
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[stat] Per Turn = 毎ターンの[stat]
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Completed Policy branches = 完了した社会制度系統
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Completed Policy branches = 完了した社会制度系統
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[cityFilter] Cities = [cityFilter]都市
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[cityFilter] Cities = [cityFilter]都市
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@ -5490,6 +5490,7 @@ Missile = Tên Lửa
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Armor = giáp
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Armor = giáp
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WaterCivilian = nướcdândụng
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WaterCivilian = nướcdândụng
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WaterMelee = nướccậnchiến
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WaterMelee = nướccậnchiến
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WaterRanged = nướctầmxa
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WaterRanged = nướctầmxa
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@ -38,5 +38,5 @@ Thai = 15
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Traditional_Chinese = 97
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Traditional_Chinese = 97
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Turkish = 96
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Turkish = 96
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Ukrainian = 99
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Ukrainian = 99
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Vietnamese = 100
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Vietnamese = 99
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Zulu = 9
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Zulu = 9
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22
changelog.md
22
changelog.md
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## 4.17.17
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## 4.17.17
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Resolved - Force rankings doesn't evaluate all unit conditionals as multiplicative
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Force rankings doesn't evaluate all unit conditionals as multiplicative
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Resolved - Include IDEA configurations, by @SomeTroglodyte
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Handle mods removing techs, adding/removing eras
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Handle mods removing techs - remove from techsToResearch list
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Post-battle movement doesn't occur if during the battle the unit lost movement points
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Handle mods adding/removing eras
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conditionals in event choices work again
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chore(purity): TargetHelper
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AI updates - By EmperorPinguin
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chore(purity)
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Resolved - Post-battle movement doesn't occur if during the battle the unit lost movement points
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Fixed - conditionals in event choices work again
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update - By EmperorPinguin
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By itanasi:
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- Fix div-by-0 crash when no cities
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- Fix crash with minor Civs
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## 4.17.16
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## 4.17.16
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@ -1,23 +1,9 @@
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Force rankings doesn't evaluate all unit conditionals as multiplicative
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Handle mods removing techs, adding/removing eras
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Resolved - Force rankings doesn't evaluate all unit conditionals as multiplicative
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Post-battle movement doesn't occur if during the battle the unit lost movement points
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Resolved - Include IDEA configurations, by @SomeTroglodyte
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conditionals in event choices work again
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Handle mods removing techs - remove from techsToResearch list
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AI updates - By EmperorPinguin
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Handle mods adding/removing eras
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chore(purity): TargetHelper
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chore(purity)
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Resolved - Post-battle movement doesn't occur if during the battle the unit lost movement points
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Fixed - conditionals in event choices work again
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update - By EmperorPinguin
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By itanasi:
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- Fix div-by-0 crash when no cities
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- Fix crash with minor Civs
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