This commit is contained in:
yairm210 2025-08-25 14:50:24 +03:00
parent c56b0d13d7
commit c1320357be
6 changed files with 14 additions and 48 deletions

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@ -1,11 +1,11 @@
<component name="ProjectRunConfigurationManager">
<configuration default="false" name="Desktop" type="Application" factoryName="Application">
<option name="MAIN_CLASS_NAME" value="com.unciv.app.desktop.DesktopLauncher" />
<module name="Unciv.desktop.main" />
<module name="unciv.desktop.main" />
<option name="VM_PARAMETERS" value="-Xmx4096m -Xms256m -XX:MaxMetaspaceSize=256m" />
<option name="WORKING_DIRECTORY" value="$ProjectFileDir$/android/assets" />
<method v="2">
<option name="Make" enabled="true" />
</method>
</configuration>
</component>
</component>

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@ -352,7 +352,6 @@ Lost ability (vs [originalUnit]): [ability] = 失うアビリティ([originalU
Upgrade all [count] [unit] ([cost] gold) = すべて([count])の[unit]をアップグレード([cost]ゴールド)
National ability = 文明アビリティ
[firstValue] vs [secondValue] = [secondValue]→[firstValue]
# Requires translation!
[amount1]% [stat1] vs [amount2]% [stat2] = [amount2]% [stat2]→[amount1]% [stat1]
Gained = 獲得
Lost = 喪失
@ -386,7 +385,6 @@ Custom = カスタム
Map Generation Type = マップ生成タイプ
Enabled Map Generation Types = マップ生成タイプ
Example map = マップの例
# Requires translation!
Scenario file [name] is invalid. = シナリオファイル「[name]」は無効です。
# Map types
@ -1565,7 +1563,6 @@ Add all [comment] in capital = すべての[comment]を首都に運搬
Destroy all players = すべてのプレイヤーを撃破
Capture all capitals = すべての首都を占領
Complete [amount] Policy branches = [amount]系統の社会制度をコンプリート
# Requires translation!
Have more [countable1] than each player's [countable2] = 各プレイヤーの[countable2]よりも多くの[countable1]を所持
You have won a [victoryType] Victory! = あなたの文明は[victoryType]勝利しました!
[civilization] has won a [victoryType] Victory! = [civilization]が[victoryType]勝利しました!
@ -1774,7 +1771,6 @@ Mod filter: = Modフィルター:
-Combined- = -複合-
Search! = 検索!
Results = 結果
# Requires translation!
Revealed by: = 発見するのに必要:
Nothing found! = なにも見つかりませんでした!
@ -2555,11 +2551,8 @@ upon discovering [techFilter] technology = 技術[techFilter]を発見した時
upon entering the [era] = [era]に移行した時
upon entering a new era = 新しい時代に移行した時
upon adopting [policy/belief] = [policy/belief]を採用した時
# Requires translation!
upon declaring war on [civFilter] Civilizations = [civFilter]文明に宣戦布告した時
# Requires translation!
upon being declared war on by [civFilter] Civilizations = [civFilter]文明に宣戦布告された時
# Requires translation!
upon entering a war with [civFilter] Civilizations = [civFilter]文明と戦争状態になった時
upon declaring friendship = 友好宣言をした時
upon declaring a defensive pact = 防衛協定を宣言した時
@ -2645,7 +2638,6 @@ Military = 軍事
non-air = 非空軍
Nuclear Weapon = 核兵器
Great Person = 偉人
# Requires translation!
relevant = 適切な
######### Unit Type Filters ###########
@ -2843,7 +2835,6 @@ MetaModifier = メタ的な補正
#################### Lines from Countables #######################
year =
# Requires translation!
[stat] Per Turn = 毎ターンの[stat]
Completed Policy branches = 完了した社会制度系統
[cityFilter] Cities = [cityFilter]都市

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@ -5490,6 +5490,7 @@ Missile = Tên Lửa
Armor = giáp
WaterCivilian = nướcdândụng
WaterMelee = nướccậnchiến
WaterRanged = nướctầmxa

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@ -38,5 +38,5 @@ Thai = 15
Traditional_Chinese = 97
Turkish = 96
Ukrainian = 99
Vietnamese = 100
Vietnamese = 99
Zulu = 9

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@ -1,26 +1,14 @@
## 4.17.17
Resolved - Force rankings doesn't evaluate all unit conditionals as multiplicative
Force rankings doesn't evaluate all unit conditionals as multiplicative
Resolved - Include IDEA configurations, by @SomeTroglodyte
Handle mods removing techs, adding/removing eras
Handle mods removing techs - remove from techsToResearch list
Post-battle movement doesn't occur if during the battle the unit lost movement points
Handle mods adding/removing eras
conditionals in event choices work again
chore(purity): TargetHelper
chore(purity)
Resolved - Post-battle movement doesn't occur if during the battle the unit lost movement points
Fixed - conditionals in event choices work again
update - By EmperorPinguin
By itanasi:
- Fix div-by-0 crash when no cities
- Fix crash with minor Civs
AI updates - By EmperorPinguin
## 4.17.16

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@ -1,23 +1,9 @@
Force rankings doesn't evaluate all unit conditionals as multiplicative
Handle mods removing techs, adding/removing eras
Resolved - Force rankings doesn't evaluate all unit conditionals as multiplicative
Post-battle movement doesn't occur if during the battle the unit lost movement points
Resolved - Include IDEA configurations, by @SomeTroglodyte
conditionals in event choices work again
Handle mods removing techs - remove from techsToResearch list
Handle mods adding/removing eras
chore(purity): TargetHelper
chore(purity)
Resolved - Post-battle movement doesn't occur if during the battle the unit lost movement points
Fixed - conditionals in event choices work again
update - By EmperorPinguin
By itanasi:
- Fix div-by-0 crash when no cities
- Fix crash with minor Civs
AI updates - By EmperorPinguin