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Generate different type of barbarians.
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478a9e6996
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@ -90,7 +90,14 @@ class GameInfo {
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if (viableTiles.isEmpty()) return // no place for more barbs =(
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tile = viableTiles.getRandom()
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}
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tileMap.placeUnitNearTile(tile!!.position, "Warrior", getBarbarianCivilization())
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val allResearchedTechs = civilizations.filterNot { it.isBarbarianCivilization() }
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.flatMap { it.tech.researchedTechnologies }.map{ it.name }
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val unitList = GameBasics.BarbarianUnitsList.keys
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.filter{ allResearchedTechs.contains(GameBasics.Units[it]?.requiredTech) }
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val unit = if (unitList.isEmpty()) "Warrior" else unitList.getRandom()
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tileMap.placeUnitNearTile(tile!!.position, unit, getBarbarianCivilization())
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}
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fun setTransients() {
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@ -131,4 +138,4 @@ class GameInfo {
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}
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}
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}
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}
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