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Resolved #410 - land units on lake aren't shown as embarked
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@ -504,6 +504,8 @@
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Portuguese:"Políticas sociais"
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Portuguese:"Políticas sociais"
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}
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}
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"Options":{}
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"Display options":{
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"Display options":{
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Italian:"Opzioni"
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Italian:"Opzioni"
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Russian:"Параметры экрана"
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Russian:"Параметры экрана"
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@ -7,6 +7,7 @@ import com.unciv.logic.automation.WorkerAutomation
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import com.unciv.logic.civilization.CivilizationInfo
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import com.unciv.logic.civilization.CivilizationInfo
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import com.unciv.models.gamebasics.GameBasics
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import com.unciv.models.gamebasics.GameBasics
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import com.unciv.models.gamebasics.tech.TechEra
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import com.unciv.models.gamebasics.tech.TechEra
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import com.unciv.models.gamebasics.tile.TerrainType
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import com.unciv.models.gamebasics.unit.BaseUnit
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import com.unciv.models.gamebasics.unit.BaseUnit
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import com.unciv.models.gamebasics.unit.UnitType
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import com.unciv.models.gamebasics.unit.UnitType
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import com.unciv.ui.utils.getRandom
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import com.unciv.ui.utils.getRandom
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@ -189,7 +190,7 @@ class MapUnit {
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fun isEmbarked(): Boolean {
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fun isEmbarked(): Boolean {
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if(!type.isLandUnit()) return false
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if(!type.isLandUnit()) return false
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return currentTile.baseTerrain=="Ocean"||currentTile.baseTerrain=="Coast"
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return currentTile.getBaseTerrain().type==TerrainType.Water
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}
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}
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fun isInvisible(): Boolean {
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fun isInvisible(): Boolean {
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