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Version rollout (#13798)
* Bump version and create initial changelog entry * Update French.properties (#13793) * Update Indonesian.properties (#13787) * Update Brazilian_Portuguese.properties (#13784) * Update Italian.properties (#13783) --------- Co-authored-by: yairm210 <yairm210@users.noreply.github.com> Co-authored-by: Ouaz <Ouaz@users.noreply.github.com> Co-authored-by: X2003 <158255876+Xenia2003@users.noreply.github.com> Co-authored-by: Vitor Gabriel <Ranbut_Beater@protonmail.com> Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
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@ -2536,12 +2536,9 @@ upon discovering [techFilter] technology = ao descobrir a tecnologia [techFilter
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upon entering the [era] = ao entrar na [era]
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upon entering a new era = ao entrar em uma nova era
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upon adopting [policy/belief] = ao adotar [policy/belief]
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# Requires translation!
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upon declaring war on [civFilter] Civilizations =
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# Requires translation!
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upon being declared war on by [civFilter] Civilizations =
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# Requires translation!
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upon entering a war with [civFilter] Civilizations =
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upon declaring war on [civFilter] Civilizations = ao declarar guerra às civilizações [civFilter]
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upon being declared war on by [civFilter] Civilizations = ao ser declarada guerra por civilizações [civFilter]
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upon entering a war with [civFilter] Civilizations = ao entrar em guerra com civilizações [civFilter]
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upon declaring friendship = ao declarar amizade
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upon declaring a defensive pact = ao declarar um pacto defensivo
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upon entering a Golden Age = ao entrar em uma Era de Ouro
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@ -790,7 +790,7 @@ Windowed = Fenêtré
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Fullscreen = Plein écran
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Borderless = Sans bordure
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UI Scale = Échelle de l'interface
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UI Scale = Taille de l'interface
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### Enable panning the map when you move the mouse to the edge of the window
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Map mouse auto-scroll = Défilement auto. de la carte avec la souris
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@ -2537,11 +2537,11 @@ upon entering the [era] = en entrant dans [era]
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upon entering a new era = en entrant dans une nouvelle ère
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upon adopting [policy/belief] = en adoptant [policy/belief]
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# Requires translation!
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upon declaring war on [civFilter] Civilizations =
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upon declaring war on [civFilter] Civilizations = en déclarant la guerre à des civilisations [civFilter]
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# Requires translation!
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upon being declared war on by [civFilter] Civilizations =
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upon being declared war on by [civFilter] Civilizations = en s'étant fait déclarer la guerre par des civilisations [civFilter]
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# Requires translation!
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upon entering a war with [civFilter] Civilizations =
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upon entering a war with [civFilter] Civilizations = en participant à une guerre avec des civilisations [civFilter]
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upon declaring friendship = en signant une déclaration d'amitié
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upon declaring a defensive pact = en signant un pacte de défense
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upon entering a Golden Age = en entrant dans un Âge d'Or
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@ -141,7 +141,7 @@ War = Perang
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Peace = Perdamaian
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Research Agreement = Persetujuan Riset
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Declare war = Nyatakan perang
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Declare war on [civName]? = Nyatakan perang pada [civName]?
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Declare war on [civName]? = Nyatakan perang terhadap [civName]?
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[civName] will also join them in the war = [civName] juga akan bergabung dengan mereka dalam perang ini
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This will cancel your defensive pact with [civName] = Ini akan membatalkan pakta pertahanan dengan [civName]
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Go to on map = Pergi ke sana di peta
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@ -167,7 +167,7 @@ Denounce [civName]? = Hina [civName]?
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Denounce ([numberOfTurns] turns) = Hina ([numberOfTurns] giliran)
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We will remember this. = Kami akan mengingat ini.
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[civName] has declared war on [targetCivName]! = [civName] telah menyatakan perang kepada [targetCivName]!
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[civName] has declared war on [targetCivName]! = [civName] telah menyatakan perang terhadap [targetCivName]!
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# Join War
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[civName] has joined [allyCivName] in the war against us! = [civName] telah bergabung dengan [allyCivName] dalam perang melawan kita!
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We have joined [allyCivName] in the war against [enemyCivName]! = Kita telah bergabung dengan [allyCivName] dalam perang melawan [enemyCivName]!
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@ -270,7 +270,7 @@ Type = Jenis
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Friendly = Bersahabat
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Hostile = Bermusuhan
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Irrational = Irasional
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Personality = Sifat
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Personality = Kepribadian
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Influence = Pengaruh
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Ally: [civilization] with [amount] Influence = Sekutu: [civilization] dengan [amount] Pengaruh
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@ -331,7 +331,7 @@ Declarations of war = Pernyataan perang
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Peace Proposals = Usulan Perdamaian
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Accept Embassy = Terima Kedutaan
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Introduction to [nation] = Perkenalan kepada [nation]
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Declare war on [nation] = Nyatakan perang pada [nation]
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Declare war on [nation] = Nyatakan perang terhadap [nation]
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Make peace with [nation] = Berdamai dengan [nation]
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Luxury resources = Sumber daya mewah
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Strategic resources = Sumber daya strategis
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@ -1956,7 +1956,7 @@ Graphics = Grafis
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Audio = Suara
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Maps = Peta
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Fun = Kesenangan
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Mods of mods = Mod untuk mod
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Mods of mods = Mod dari mod
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Mod info and options = Info dan opsi mod
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Next page = Halaman selanjutnya
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Open Github page = Buka laman Github
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@ -2131,7 +2131,7 @@ Each city founded increases Science cost of Technologies [relativeAmount]% less
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[stats] for discovering a Natural Wonder (bonus enhanced to [stats2] if first to discover it) = [stats] karena sudah menemukan Keajaiban Alam (bonus ditambahkan ke [stats2] jika menjadi penemu pertama)
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[relativeAmount]% Great Person generation [cityFilter] = [relativeAmount]% pemunculan Orang Hebat [cityFilter]
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[relativeAmount]% Gold from Great Merchant trade missions = [relativeAmount]% Emas dari misi dagang Pedagang Hebat
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Great General provides double combat bonus = Jenderal Hebat memberikan bonus tempur dua kali lipat
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Great General provides double combat bonus = Jenderal Besar memberikan bonus tempur dua kali lipat
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Receive a free Great Person at the end of every [comment] (every 394 years), after researching [tech]. Each bonus person can only be chosen once. = Mendapatkan Orang Hebat gratis pada akhir setiap [comment] (setiap 394 tahun), setelah meneliti [tech]. Setiap orang bonus hanya dapat dipilih sekali.
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Once The Long Count activates, the year on the world screen displays as the traditional Mayan Long Count. = Saat Perhitungan Panjang diaktifkan, tahun pada layar dunia ditampilkan dengan format Perhitungan Panjang tradisional Maya.
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[amount] Unit Supply = [amount] Pasokan Unit
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@ -2312,7 +2312,7 @@ Destroys tile improvements when attacking = Menghancurkan peningkatan ubin saat
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Cannot move = Tidak dapat bergerak
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Double movement in [terrainFilter] = Pergerakan ganda di [terrainFilter]
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All tiles cost 1 movement = Semua ubin menghabiskan 1 pergerakan
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May travel on Water tiles without embarking = Dapat melalui ubin Air tanpa perlu melaut
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May travel on Water tiles without embarking = Dapat melalui ubin Air tanpa melaut
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Can pass through impassable tiles = Dapat bergerak melewati ubin yang tidak dapat dilewati
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Ignores terrain cost = Mengabaikan penghabisan medan
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Ignores Zone of Control = Mengabaikan Zona Kontrol
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@ -2537,11 +2537,11 @@ upon entering the [era] = saat memasuki [era]
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upon entering a new era = saat memasuki era baru
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upon adopting [policy/belief] = saat menerapkan [policy/belief]
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# Requires translation!
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upon declaring war on [civFilter] Civilizations =
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upon declaring war on [civFilter] Civilizations = saat menyatakan perang terhadap Peradaban [civFilter]
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# Requires translation!
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upon being declared war on by [civFilter] Civilizations =
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upon being declared war on by [civFilter] Civilizations = saat dinyatakan perang oleh Peradaban [civFilter]
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# Requires translation!
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upon entering a war with [civFilter] Civilizations =
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upon entering a war with [civFilter] Civilizations = saat memasuki perang dengan Peradaban [civFilter]
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upon declaring friendship = saat menyatakan pertemanan
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upon declaring a defensive pact = saat menyatakan pakta pertahanan
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upon entering a Golden Age = saat memasuki Masa Kejayaan
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@ -2845,7 +2845,7 @@ Dead = Mati
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#################### Lines from diplomatic modifiers #######################
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You declared war on us! = Kamu menyatakan perang pada kami!
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You declared war on us! = Kamu menyatakan perang terhadap kami!
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Your warmongering ways are unacceptable to us. = Caramu berperang tidak dapat diterima oleh kami.
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You have captured our cities! = Kamu telah merebut kota kami!
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You have declared friendship with our enemies! = Kamu telah mendeklarasikan persahabatan dengan musuh kami!
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@ -6281,7 +6281,7 @@ Ellac = Ellac
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Dengizik = Dengizik
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Hildico = Hildiko
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Gudrun = Gudrun
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Attila's Court = Pengadilan Attila
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Attila's Court = Istana Attila
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The Huns = Hun
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William of Orange = William Oranye
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@ -2542,12 +2542,9 @@ upon discovering [techFilter] technology = quando scopri una tecnologia [techFil
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upon entering the [era] = quando entri nell'[era]
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upon entering a new era = quando entri in una nuova epoca
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upon adopting [policy/belief] = quando adotti [policy/belief]
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# Requires translation!
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upon declaring war on [civFilter] Civilizations =
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# Requires translation!
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upon being declared war on by [civFilter] Civilizations =
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# Requires translation!
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upon entering a war with [civFilter] Civilizations =
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upon declaring war on [civFilter] Civilizations = quando dichiari guerra a [civFilter] Civiltà
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upon being declared war on by [civFilter] Civilizations = quando [civFilter] Civiltà ti dichiarano guerra
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upon entering a war with [civFilter] Civilizations = quando entri in guerra con [civFilter] Civiltà
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upon declaring friendship = quando fai una Dichiarazione d'Amicizia
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upon declaring a defensive pact = quando firmi un accordo di difesa
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upon entering a Golden Age = quando entri in un'Età dell'Oro
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@ -4,8 +4,8 @@ package com.unciv.build
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object BuildConfig {
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const val kotlinVersion = "2.1.20"
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const val appName = "Unciv"
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const val appCodeNumber = 1153
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const val appVersion = "4.17.12"
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const val appCodeNumber = 1154
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const val appVersion = "4.17.13"
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const val gdxVersion = "1.13.1"
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const val ktorVersion = "3.2.3"
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38
changelog.md
38
changelog.md
@ -1,3 +1,41 @@
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## 4.17.13
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chore(purity): IdChecker
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chore(purity): Translations
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chore(purity): CityStats 1
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chore(purity): RoadBetweenCitiesAutomation
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chore(purity): MapPathing
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chore(purity): Removed suppressions
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chore(purity): Converted internal state classes to use annotations
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chore(purity): minor
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chore(purity): TradeEvaluation, TradeLogic
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chore(purity): Trade, TradeOffer
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chore(purity): Update version, remove most well-knowns, fix function invokes
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chore(purity): Update version, remove most well-knowns, fix function invokes
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chore(purity): CityConstructions
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chore(purity): Victory, ReligionManager
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chore(purity): Civilization
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chore(purity): QuestManager
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AI: build more workers - By EmperorPinguin
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Fix combat conditionals not working correctly - By SeventhM
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## 4.17.12
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Fixed spy surveillance progressing tech stealing when no techs are available to steal
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companion object {
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//region AUTOMATICALLY GENERATED VERSION DATA - DO NOT CHANGE THIS REGION, INCLUDING THIS COMMENT
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val VERSION = Version("4.17.12", 1153)
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val VERSION = Version("4.17.13", 1154)
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//endregion
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/** Global reference to the one Gdx.Game instance created by the platform launchers - do not use without checking [isCurrentInitialized] first. */
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fastlane/metadata/android/en-US/changelogs/1154.txt
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37
fastlane/metadata/android/en-US/changelogs/1154.txt
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@ -0,0 +1,37 @@
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chore(purity): IdChecker
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chore(purity): Translations
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chore(purity): CityStats 1
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chore(purity): RoadBetweenCitiesAutomation
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chore(purity): MapPathing
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chore(purity): Removed suppressions
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chore(purity): Converted internal state classes to use annotations
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chore(purity): minor
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chore(purity): TradeEvaluation, TradeLogic
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chore(purity): Trade, TradeOffer
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chore(purity): Update version, remove most well-knowns, fix function invokes
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chore(purity): Update version, remove most well-knowns, fix function invokes
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chore(purity): CityConstructions
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chore(purity): Victory, ReligionManager
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chore(purity): Civilization
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chore(purity): QuestManager
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AI: build more workers - By EmperorPinguin
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Fix combat conditionals not working correctly - By SeventhM
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