Fix construction cost.

This commit is contained in:
Duan Tao 2019-01-27 16:19:48 +08:00
parent 7497ffd3b6
commit c2f6637a91
2 changed files with 3 additions and 1 deletions

View File

@ -162,7 +162,8 @@ class Building : NamedStats(), IConstruction{
// https://forums.civfanatics.com/threads/rush-buying-formula.393892/
var cost = Math.pow((30 * getProductionCost(adoptedPolicies)).toDouble(), 0.75) * (1 + hurryCostModifier / 100)
if (adoptedPolicies.contains("Mercantilism")) cost *= 0.75
if (adoptedPolicies.contains("Patronage")) cost *= 0.5
if (adoptedPolicies.contains("Patronage")
&& listOf("Monument", "Temple", "Opera House", "Museum").contains(name) ) cost *= 0.5
return (cost / 10).toInt() * 10
}

View File

@ -91,6 +91,7 @@ class BaseUnit : INamed, IConstruction, ICivilopedia {
override fun getGoldCost(adoptedPolicies: HashSet<String>): Int {
var cost = getBaseGoldCost()
if(adoptedPolicies.contains("Mercantilism")) cost *= 0.75
if(adoptedPolicies.contains("Militarism")) cost *= 0.66f
return (cost / 10).toInt() * 10 // rounded down o nearest ten
}