From c32e3fce3cd94c52ee69c9fe2087f3abcf014758 Mon Sep 17 00:00:00 2001 From: Yair Morgenstern Date: Fri, 6 Dec 2019 11:17:33 +0200 Subject: [PATCH] More normalization - can no longer add "everywhere" improvements on Water tiles. --- core/src/com/unciv/ui/mapeditor/TileEditorOptionsTable.kt | 2 ++ 1 file changed, 2 insertions(+) diff --git a/core/src/com/unciv/ui/mapeditor/TileEditorOptionsTable.kt b/core/src/com/unciv/ui/mapeditor/TileEditorOptionsTable.kt index 18e2f0ebbe..0d8e74857e 100644 --- a/core/src/com/unciv/ui/mapeditor/TileEditorOptionsTable.kt +++ b/core/src/com/unciv/ui/mapeditor/TileEditorOptionsTable.kt @@ -348,6 +348,8 @@ class TileEditorOptionsTable(val mapEditorScreen: MapEditorScreen): Table(Camera else { val improvement = tileInfo.getTileImprovement()!! if(tileInfo.getBaseTerrain().impassable) tileInfo.improvement=null + if(improvement.terrainsCanBeBuiltOn.isEmpty() && tileInfo.isWater) + tileInfo.improvement=null if (improvement.terrainsCanBeBuiltOn.isNotEmpty() // for "everywhere" improvements like city ruins, encampments, ancient ruins && improvement.terrainsCanBeBuiltOn.none { it == tileInfo.baseTerrain || it == tileInfo.terrainFeature }) tileInfo.improvement = null