Now can't see units that we're not supposed to see =)

This commit is contained in:
Yair Morgenstern 2018-04-04 23:17:27 +03:00
parent 7ff9f17943
commit c56a67211c
2 changed files with 7 additions and 10 deletions

View File

@ -4,11 +4,11 @@ import com.badlogic.gdx.graphics.Color
import com.badlogic.gdx.scenes.scene2d.Group import com.badlogic.gdx.scenes.scene2d.Group
import com.badlogic.gdx.scenes.scene2d.ui.TextButton import com.badlogic.gdx.scenes.scene2d.ui.TextButton
import com.unciv.logic.map.TileInfo import com.unciv.logic.map.TileInfo
import com.unciv.ui.UnCivGame
import com.unciv.ui.cityscreen.CityScreen import com.unciv.ui.cityscreen.CityScreen
import com.unciv.ui.cityscreen.addClickListener import com.unciv.ui.cityscreen.addClickListener
import com.unciv.ui.utils.CameraStageBaseScreen import com.unciv.ui.utils.CameraStageBaseScreen
import com.unciv.ui.utils.ImageGetter import com.unciv.ui.utils.ImageGetter
import com.unciv.ui.worldscreen.WorldScreen
class WorldTileGroup(tileInfo: TileInfo) : TileGroup(tileInfo) { class WorldTileGroup(tileInfo: TileInfo) : TileGroup(tileInfo) {
@ -20,11 +20,13 @@ class WorldTileGroup(tileInfo: TileInfo) : TileGroup(tileInfo) {
setColor(0f, 0f, 0f, 1f) // Only alpha really changes anything setColor(0f, 0f, 0f, 1f) // Only alpha really changes anything
tileInfo.explored = true tileInfo.explored = true
update() update()
} else } else{
setColor(0f, 0f, 0f, 0.6f) setColor(0f, 0f, 0f, 0.6f)
update()
}
} }
fun update(worldScreen: WorldScreen) { override fun update() {
super.update() super.update()
if (tileInfo.workingCity != null && populationImage == null) addPopulationIcon() if (tileInfo.workingCity != null && populationImage == null) addPopulationIcon()
@ -38,8 +40,7 @@ class WorldTileGroup(tileInfo: TileInfo) : TileGroup(tileInfo) {
cityButton = TextButton("", CameraStageBaseScreen.skin) cityButton = TextButton("", CameraStageBaseScreen.skin)
cityButton!!.label.setFontScale(buttonScale) cityButton!!.label.setFontScale(buttonScale)
val game = worldScreen.game cityButton!!.addClickListener { UnCivGame.Current.screen = CityScreen(city!!)}
cityButton!!.addClickListener { game.screen = CityScreen(city!!)}
addActor(cityButton) addActor(cityButton)
zIndex = parent.children.size // so this tile is rendered over neighboring tiles zIndex = parent.children.size // so this tile is rendered over neighboring tiles

View File

@ -80,20 +80,16 @@ class TileMapHolder(internal val worldScreen: WorldScreen, internal val tileMap:
} }
internal fun updateTiles() { internal fun updateTiles() {
for (WG in tileGroups.values) WG.update(worldScreen) for (WG in tileGroups.values) WG.setIsViewable(false) // also updates them
for (WG in tileGroups.values) WG.setIsViewable(false)
val viewablePositions: List<Vector2> val viewablePositions: List<Vector2>
if(worldScreen.unitTable.currentlyExecutingAction == null) if(worldScreen.unitTable.currentlyExecutingAction == null)
viewablePositions = civInfo.getViewableTiles().map { it.position } viewablePositions = civInfo.getViewableTiles().map { it.position }
else else
viewablePositions = worldScreen.unitTable.getViewablePositionsForExecutingAction() viewablePositions = worldScreen.unitTable.getViewablePositionsForExecutingAction()
for (string in viewablePositions.map { it.toString() }.filter { tileGroups.containsKey(it) }) for (string in viewablePositions.map { it.toString() }.filter { tileGroups.containsKey(it) })
tileGroups[string]!!.setIsViewable(true) tileGroups[string]!!.setIsViewable(true)
} }
fun setCenterPosition(vector: Vector2) { fun setCenterPosition(vector: Vector2) {