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Deprecated old uniques
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@ -130,11 +130,10 @@ object ReligionAutomation {
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if (validCitiesToBuy.isEmpty()) return
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val citiesWithBonusCharges = validCitiesToBuy.filter { city ->
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city.getMatchingUniques(UniqueType.UnitStartingActions).any { it.params[2] == Constants.spreadReligion }
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|| city.getMatchingUniques(UniqueType.UnitStartingPromotions).any {
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val promotionName = it.params[2]
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val promotion = city.getRuleset().unitPromotions[promotionName] ?: return@any false
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promotion.hasUnique(UniqueType.CanSpreadReligion)
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city.getMatchingUniques(UniqueType.UnitStartingPromotions).any {
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val promotionName = it.params[2]
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val promotion = city.getRuleset().unitPromotions[promotionName] ?: return@any false
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promotion.hasUnique(UniqueType.CanSpreadReligion)
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}
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}
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val holyCity = validCitiesToBuy.firstOrNull { it.isHolyCityOf(civInfo.religionManager.religion!!.name) }
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@ -320,10 +320,6 @@ class TechManager : IsPartOfGameInfoSerialization {
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obsoleteOldUnits(techName)
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for (unique in civInfo.getMatchingUniques(UniqueType.ReceiveFreeUnitWhenDiscoveringTech)) {
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if (unique.params[1] != techName) continue
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civInfo.units.addUnit(unique.params[0])
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}
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for (unique in civInfo.getMatchingUniques(UniqueType.MayanGainGreatPerson)) {
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if (unique.params[1] != techName) continue
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civInfo.addNotification("You have unlocked [The Long Count]!",
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@ -169,8 +169,6 @@ enum class UniqueType(
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UnitSupplyPerCity("[amount] Unit Supply per city", UniqueTarget.Global),
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FreeUnits("[amount] units cost no maintenance", UniqueTarget.Global),
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UnitsInCitiesNoMaintenance("Units in cities cost no Maintenance", UniqueTarget.Global),
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@Deprecated("as of 4.8.5", ReplaceWith("Free [unit] appears <upon discovering [tech]>"))
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ReceiveFreeUnitWhenDiscoveringTech("Receive free [unit] when you discover [tech]", UniqueTarget.Global),
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// Units entering Tiles
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// ToDo: make per unit and use unit filters? "Enables embarkation <for [land] units>"
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@ -227,8 +225,6 @@ enum class UniqueType(
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ReligionSpreadDistance("Religion naturally spreads to cities [amount] tiles away", UniqueTarget.Global, UniqueTarget.FollowerBelief),
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MayNotGenerateGreatProphet("May not generate great prophet equivalents naturally", UniqueTarget.Global),
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FaithCostOfGreatProphetChange("[relativeAmount]% Faith cost of generating Great Prophet equivalents", UniqueTarget.Global),
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@Deprecated("as of 4.8.9", ReplaceWith("All newly-trained [baseUnitFilter] units [cityFilter] receive the [Devout] promotion"))
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UnitStartingActions("[baseUnitFilter] units built [cityFilter] can [action] [amount] extra times", UniqueTarget.Global, UniqueTarget.FollowerBelief),
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/// Things you get at the start of the game
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StartingTech("Starting tech", UniqueTarget.Tech),
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@ -812,6 +808,10 @@ enum class UniqueType(
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///////////////////////////////////////////// region 99 DEPRECATED AND REMOVED /////////////////////////////////////////////
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@Deprecated("as of 4.8.9", ReplaceWith("All newly-trained [baseUnitFilter] units [cityFilter] receive the [Devout] promotion"), DeprecationLevel.ERROR)
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UnitStartingActions("[baseUnitFilter] units built [cityFilter] can [action] [amount] extra times", UniqueTarget.Global, UniqueTarget.FollowerBelief),
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@Deprecated("as of 4.8.5", ReplaceWith("Free [unit] appears <upon discovering [tech]>"), DeprecationLevel.ERROR)
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ReceiveFreeUnitWhenDiscoveringTech("Receive free [unit] when you discover [tech]", UniqueTarget.Global),
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@Deprecated("as of 4.7.3", ReplaceWith("[+100]% unhappiness from the number of cities"), DeprecationLevel.ERROR)
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UnhappinessFromCitiesDoubled("Unhappiness from number of Cities doubled", UniqueTarget.Global),
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@Deprecated("as of 4.6.4", ReplaceWith("[+1] Sight <for [Embarked] units>\" OR \"[+1] Sight <when [Embarked]>"), DeprecationLevel.ERROR)
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@ -274,12 +274,11 @@ object UnitActionsFromUniques {
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val unitCivBestRoad = unit.civ.tech.getBestRoadAvailable()
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if (unitCivBestRoad == RoadStatus.None) return@sequence
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var unitCanBuildRoad = false
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val uniquesToCheck = UnitActionModifiers.getUsableUnitActionUniques(unit, UniqueType.BuildImprovements)
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// If a unit has terrainFilter "Land" or improvementFilter "All", then we may proceed.
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// If a unit only had improvement filter "Road" or "Railroad", then we need to also check if that tech is unlocked
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unitCanBuildRoad = uniquesToCheck.any { it.params[0] == "Land" || it.params[0] == "All" }
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val unitCanBuildRoad = uniquesToCheck.any { it.params[0] == "Land" || it.params[0] == "All" }
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|| uniquesToCheck.any {it.params[0] == "Road" } && (unitCivBestRoad == RoadStatus.Road || unitCivBestRoad == RoadStatus.Railroad)
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|| uniquesToCheck.any {it.params[0] == "Railroad"} && (unitCivBestRoad == RoadStatus.Railroad)
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