From c6c985aa1cbc519585415775f14a2817ab77cbe0 Mon Sep 17 00:00:00 2001 From: YueR Date: Sat, 7 Sep 2019 20:58:19 +0800 Subject: [PATCH] update --- android/assets/jsons/Translations/Buildings.json | 2 +- .../Translations/Diplomacy,Trade,Nations.json | 7 ------- android/assets/jsons/Translations/Other.json | 14 +++++++++++--- .../Tutorials/Tutorials_Simplified_Chinese.json | 2 +- core/src/com/unciv/ui/VictoryScreen.kt | 14 +++++++------- 5 files changed, 20 insertions(+), 19 deletions(-) diff --git a/android/assets/jsons/Translations/Buildings.json b/android/assets/jsons/Translations/Buildings.json index 0818014693..6fc8968382 100644 --- a/android/assets/jsons/Translations/Buildings.json +++ b/android/assets/jsons/Translations/Buildings.json @@ -1370,7 +1370,7 @@ German:"Gibt +1 Zufriedenheit pro Sozialgrundsatz" Dutch:"Levert 1 tevredenheid op per sociaal beleid" Spanish:"Otorga 1 felicidad por cada política social" - Simplified_Chinese:"每项社会政策+1快乐" + Simplified_Chinese:"每项已推行的社会政策+1快乐" Portuguese:"Provem 1 felicade por política social" Polish:"+1 do zadowolenia z każdego ustroju społecznego" } diff --git a/android/assets/jsons/Translations/Diplomacy,Trade,Nations.json b/android/assets/jsons/Translations/Diplomacy,Trade,Nations.json index 9287e2376e..924269e7d2 100644 --- a/android/assets/jsons/Translations/Diplomacy,Trade,Nations.json +++ b/android/assets/jsons/Translations/Diplomacy,Trade,Nations.json @@ -1204,13 +1204,6 @@ Simplified_Chinese:"所有专业人员和所有伟人设施+2科研" } - "+1 Science for all Specialists and Great Person tile improvements. Receive a tech boost each time a scientific building/Wonder is built in the Korean Capital.":{ - Italian:"+1 Scienza per ogni Specialista e miglioramento Grande Personaggio. Ricevi uno sprint tecnologico ogni volta che la tua Capitale costruisce un edificio o una Meraviglia scientifica." - Portuguese:"+1 ciência por todas as melhorias de terras de especialístas e grandes pessoas. Receba um bonus de pesquisa a cada construção/maravilha ciêntifica é construida na capital" - French:"+1 Science pour chaque spécialistes et amélioration de case de personnage illustre. Reçoit un bonus de science à chaque fois qu'un batiment ou une merveille scientifique est construit dans la capitale" - Russian:"+1 Наука для всех специалистов и улучшений клеток Великими людьми. Получите бонус к исследованию каждый раз при создании научного здания/чуда в Корейской столице" - } - /* "Iroquois":{ diff --git a/android/assets/jsons/Translations/Other.json b/android/assets/jsons/Translations/Other.json index 9bac96f3a3..60825a85f9 100644 --- a/android/assets/jsons/Translations/Other.json +++ b/android/assets/jsons/Translations/Other.json @@ -618,7 +618,7 @@ German:"Siegesstatus" Dutch:"Overwinning Status" Spanish:"Estatus de victoria" - Simplified_Chinese:"胜利进程" + Simplified_Chinese:"胜利进度" Portuguese:"Status da vitória" Japanese:"勝利の地位" } @@ -1600,7 +1600,7 @@ Italian:"Vittoria per Dominazione" German:"Dominanzsieg" French:"Victoire militaire" - Simplified_Chinese:"征服胜利 " + Simplified_Chinese:"征服胜利" Portuguese:"Vitória por conquista" } @@ -1692,33 +1692,38 @@ German:"Zerstöre [civName]" French:"Détruiser [civName]" Russian:"Уничтожить [civName]" - Simplified_Chinese:"摧毁[civName]文明" + Simplified_Chinese:"毁灭[civName]文明" Portuguese:"Destruir [civName]" //what's the context? as in it being a question, or a pre-requisite for conquest victory? } "Our status":{ Italian:"I tuoi progressi" French:"Notre situation" + Simplified_Chinese:"我们文明的胜利进度" } "Global status":{ Italian:"Progressi globali" French:"Situation globale" + Simplified_Chinese:"所有文明的胜利进度" } "Spaceship parts remaining":{ Italian:"Parti dell'astronave rimanenti" French:"Parties de Vaisseau spatial manquantes" + Simplified_Chinese:"未完成建造的飞船组件数量" } "Branches completed":{ Italian:"Rami completati" French:"Branches complêtées" + Simplified_Chinese:"已完全推行的社会政策数量" } "Undefeated civs":{ Italian:"Civiltà esistenti" French:"Civilization invaincues" + Simplified_Chinese:"未被征服的文明" } @@ -1727,16 +1732,19 @@ "What would you like to do with the city?":{ Italian:"Cosa vorresti farne della Città?" French:"Que voulez vous faire de cette ville?" + Simplified_Chinese:"你想如何处理这座城市?" } "Annex":{ Italian:"Annetti" French:"Annexer" + Simplified_Chinese:"吞并" } "Raze":{ Italian:"Distruggi" French:"Razer" + Simplified_Chinese:"摧毁" } diff --git a/android/assets/jsons/Tutorials/Tutorials_Simplified_Chinese.json b/android/assets/jsons/Tutorials/Tutorials_Simplified_Chinese.json index 5b4de92644..4273b1e21f 100644 --- a/android/assets/jsons/Tutorials/Tutorials_Simplified_Chinese.json +++ b/android/assets/jsons/Tutorials/Tutorials_Simplified_Chinese.json @@ -233,7 +233,7 @@ ], [ "在Unciv游戏中,有三种赢得胜利的方式。分别是:", - "文化胜利---完全推行4项社会政策树;", + "文化胜利---完全推行4项社会政策;", "征服胜利---通过消灭其他文明成为世界上唯一的存在;", "科技胜利---成为第一个建造太空飞船飞向遥远的半人马阿尔法星的文明。" ], diff --git a/core/src/com/unciv/ui/VictoryScreen.kt b/core/src/com/unciv/ui/VictoryScreen.kt index f671d021a7..ef58fc3b3c 100644 --- a/core/src/com/unciv/ui/VictoryScreen.kt +++ b/core/src/com/unciv/ui/VictoryScreen.kt @@ -28,10 +28,10 @@ class VictoryScreen : PickerScreen() { init { val tabsTable = Table().apply { defaults().pad(10f) } - val setMyVictoryButton = TextButton("Our status",skin) + val setMyVictoryButton = TextButton("Our status".tr(),skin) setMyVictoryButton.onClick { setMyVictoryTable() } tabsTable.add(setMyVictoryButton) - val setGlobalVictoryButton = TextButton("Global status",skin) + val setGlobalVictoryButton = TextButton("Global status".tr(),skin) setGlobalVictoryButton .onClick { setGlobalVictoryTable() } tabsTable.add(setGlobalVictoryButton) topTable.add(tabsTable) @@ -124,7 +124,7 @@ class VictoryScreen : PickerScreen() { for (key in victoryManager.requiredSpaceshipParts.keys) for (i in 0 until victoryManager.requiredSpaceshipParts[key]!!) - t.add(getMilestone(key, victoryManager.currentsSpaceshipParts[key]!! > i)).row() //(key, builtSpaceshipParts) + t.add(getMilestone(key.tr(), victoryManager.currentsSpaceshipParts[key]!! > i)).row() //(key, builtSpaceshipParts) return t } @@ -134,7 +134,7 @@ class VictoryScreen : PickerScreen() { t.defaults().pad(5f) for(branch in GameBasics.PolicyBranches.values) { val finisher = branch.policies.last().name - t.add(getMilestone(finisher, playerCivInfo.policies.isAdopted(finisher))).row() + t.add(getMilestone(finisher.tr(), playerCivInfo.policies.isAdopted(finisher))).row() } return t } @@ -175,7 +175,7 @@ class VictoryScreen : PickerScreen() { private fun getGlobalDominationVictoryColumn(majorCivs: List): Table { val dominationVictoryColumn = Table().apply { defaults().pad(10f) } - dominationVictoryColumn.add("Undefeated civs".toLabel()).row() + dominationVictoryColumn.add("Undefeated civs".tr().toLabel()).row() dominationVictoryColumn.addSeparator() for (civ in majorCivs.filter { !it.isDefeated() }) @@ -189,7 +189,7 @@ class VictoryScreen : PickerScreen() { private fun getGlobalCulturalVictoryColumn(majorCivs: List): Table { val policyVictoryColumn = Table().apply { defaults().pad(10f) } - policyVictoryColumn.add("Branches completed".toLabel()).row() + policyVictoryColumn.add("Branches completed".tr().toLabel()).row() policyVictoryColumn.addSeparator() data class civToBranchesCompleted(val civ: CivilizationInfo, val branchesCompleted: Int) @@ -206,7 +206,7 @@ class VictoryScreen : PickerScreen() { private fun getGlobalScientificVictoryColumn(majorCivs: List): Table { val scientificVictoryColumn = Table().apply { defaults().pad(10f) } - scientificVictoryColumn.add("Spaceship parts remaining".toLabel()).row() + scientificVictoryColumn.add("Spaceship parts remaining".tr().toLabel()).row() scientificVictoryColumn.addSeparator() data class civToSpaceshipPartsRemaining(val civ: CivilizationInfo, val partsRemaining: Int)