Replaced hardcoded Settler references with unique

Tech uniques now saved in tech object for less regex parsing per turn
This commit is contained in:
Yair Morgenstern 2020-12-22 23:31:29 +02:00
parent 12b844d917
commit c7d79ad179
6 changed files with 35 additions and 26 deletions

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@ -15,7 +15,7 @@
"unitType": "Civilian", "unitType": "Civilian",
"movement": 2, "movement": 2,
"cost": 106, "cost": 106,
"uniques": ["Founds a new city"], "uniques": ["Founds a new city", "Excess Food converted to Production when under construction"],
"hurryCostModifier": 20 "hurryCostModifier": 20
}, },
{ {

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@ -18,6 +18,7 @@ class CityStats {
@Transient @Transient
var baseStatList = LinkedHashMap<String, Stats>() var baseStatList = LinkedHashMap<String, Stats>()
@Transient @Transient
var statPercentBonusList = LinkedHashMap<String, Stats>() var statPercentBonusList = LinkedHashMap<String, Stats>()
@ -27,11 +28,13 @@ class CityStats {
@Transient @Transient
var happinessList = LinkedHashMap<String, Float>() var happinessList = LinkedHashMap<String, Float>()
@Transient @Transient
var foodEaten = 0f var foodEaten = 0f
@Transient @Transient
var currentCityStats: Stats = Stats() // This is so we won't have to calculate this multiple times - takes a lot of time, especially on phones var currentCityStats: Stats = Stats() // This is so we won't have to calculate this multiple times - takes a lot of time, especially on phones
@Transient @Transient
lateinit var cityInfo: CityInfo lateinit var cityInfo: CityInfo
@ -527,7 +530,9 @@ class CityStats {
newFinalStatList["Maintenance"] = Stats().apply { gold -= buildingsMaintenance.toInt() } newFinalStatList["Maintenance"] = Stats().apply { gold -= buildingsMaintenance.toInt() }
if (cityInfo.cityConstructions.currentConstructionFromQueue == Constants.settler && totalFood > 0) { val currentconstruction = cityInfo.cityConstructions.currentConstructionFromQueue
if (totalFood > 0 && cityInfo.getRuleset().units[currentconstruction]
.let { it != null && it.uniques.contains("Excess Food converted to Production when under construction") }) {
newFinalStatList["Excess food to production"] = newFinalStatList["Excess food to production"] =
Stats().apply { production = totalFood; food = -totalFood } Stats().apply { production = totalFood; food = -totalFood }
} }
@ -541,7 +546,7 @@ class CityStats {
} }
private fun updateFoodEaten() { private fun updateFoodEaten() {
foodEaten = (cityInfo.population.population * 2).toFloat() foodEaten = cityInfo.population.population.toFloat() * 2
if (cityInfo.civInfo.hasUnique("-50% food consumption by specialists")) if (cityInfo.civInfo.hasUnique("-50% food consumption by specialists"))
foodEaten -= cityInfo.population.getNumberOfSpecialists() foodEaten -= cityInfo.population.getNumberOfSpecialists()
} }

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@ -230,7 +230,7 @@ class CivilizationInfo {
return nation.uniqueObjects.asSequence().filter { it.placeholderText == uniqueTemplate } + return nation.uniqueObjects.asSequence().filter { it.placeholderText == uniqueTemplate } +
cities.asSequence().flatMap { it.cityConstructions.builtBuildingUniqueMap.getUniques(uniqueTemplate).asSequence() } + cities.asSequence().flatMap { it.cityConstructions.builtBuildingUniqueMap.getUniques(uniqueTemplate).asSequence() } +
policies.policyUniques.getUniques(uniqueTemplate) + policies.policyUniques.getUniques(uniqueTemplate) +
tech.getTechUniques() tech.getTechUniques().filter { it.placeholderText == uniqueTemplate }
} }
//region Units //region Units

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@ -122,7 +122,7 @@ class TechManager {
return tech.prerequisites.all { isResearched(it) } return tech.prerequisites.all { isResearched(it) }
} }
fun getTechUniques() = researchedTechUniques fun getTechUniques() = researchedTechUniques.asSequence()
//endregion //endregion
@ -231,9 +231,9 @@ class TechManager {
if (!newTech.isContinuallyResearchable()) if (!newTech.isContinuallyResearchable())
techsToResearch.remove(techName) techsToResearch.remove(techName)
researchedTechnologies = researchedTechnologies.withItem(newTech) researchedTechnologies = researchedTechnologies.withItem(newTech)
for (unique in newTech.uniques) { for (unique in newTech.uniqueObjects) {
researchedTechUniques = researchedTechUniques.withItem(Unique(unique)) researchedTechUniques = researchedTechUniques.withItem(unique)
UniqueTriggerActivation.triggerCivwideUnique(Unique(unique), civInfo) UniqueTriggerActivation.triggerCivwideUnique(unique, civInfo)
} }
updateTransientBooleans() updateTransientBooleans()
@ -296,7 +296,7 @@ class TechManager {
fun setTransients() { fun setTransients() {
researchedTechnologies.addAll(techsResearched.map { getRuleset().technologies[it]!! }) researchedTechnologies.addAll(techsResearched.map { getRuleset().technologies[it]!! })
researchedTechUniques.addAll(researchedTechnologies.asSequence().flatMap { it.uniques.asSequence() }.map { Unique(it) }) researchedTechUniques.addAll(researchedTechnologies.asSequence().flatMap { it.uniqueObjects.asSequence() })
updateTransientBooleans() updateTransientBooleans()
} }

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@ -4,6 +4,7 @@ import com.unciv.UncivGame
import com.unciv.logic.civilization.CivilizationInfo import com.unciv.logic.civilization.CivilizationInfo
import com.unciv.models.ruleset.Building import com.unciv.models.ruleset.Building
import com.unciv.models.ruleset.Ruleset import com.unciv.models.ruleset.Ruleset
import com.unciv.models.ruleset.Unique
import com.unciv.models.translations.tr import com.unciv.models.translations.tr
import com.unciv.models.ruleset.unit.BaseUnit import com.unciv.models.ruleset.unit.BaseUnit
import java.util.* import java.util.*
@ -15,6 +16,7 @@ class Technology {
var cost: Int = 0 var cost: Int = 0
var prerequisites = HashSet<String>() var prerequisites = HashSet<String>()
var uniques = ArrayList<String>() var uniques = ArrayList<String>()
val uniqueObjects: List<Unique> by lazy { uniques.map { Unique(it) } }
var column: TechColumn? = null // The column that this tech is in the tech tree var column: TechColumn? = null // The column that this tech is in the tech tree
var row: Int = 0 var row: Int = 0

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@ -67,7 +67,9 @@ class CityStatsTable(val cityScreen: CityScreen): Table() {
when { when {
cityInfo.isGrowing() -> "[${cityInfo.getNumTurnsToNewPopulation()}] turns to new population".tr() cityInfo.isGrowing() -> "[${cityInfo.getNumTurnsToNewPopulation()}] turns to new population".tr()
cityInfo.isStarving() -> "[${cityInfo.getNumTurnsToStarvation()}] turns to lose population".tr() cityInfo.isStarving() -> "[${cityInfo.getNumTurnsToStarvation()}] turns to lose population".tr()
cityInfo.cityConstructions.currentConstructionFromQueue == Constants.settler -> "Food converts to production".tr() cityInfo.getRuleset().units[cityInfo.cityConstructions.currentConstructionFromQueue]
.let { it != null && it.uniques.contains("Excess Food converted to Production when under construction") }
-> "Food converts to production".tr()
else -> "Stopped population growth".tr() else -> "Stopped population growth".tr()
} }
turnsToPopString += " (" + cityInfo.population.foodStored + "/" + cityInfo.population.getFoodToNextPopulation() + ")" turnsToPopString += " (" + cityInfo.population.foodStored + "/" + cityInfo.population.getFoodToNextPopulation() + ")"