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3.19.13
This commit is contained in:
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a96934dc7c
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@ -1971,8 +1971,6 @@ Workshop = Oficina
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Longhouse = Casa longa
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Forge = Forja
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# Requires translation!
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[amount]% Production when constructing [buildingFilter] buildings [cityFilter] =
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Harbor = Porto
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Connects trade routes over water = Conecta rotas comerciais marítimas
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@ -2036,6 +2034,8 @@ Free [baseUnitFilter] appears = [baseUnitFilter] apareceu grátis
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Science gained from research agreements [amount]% =
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Windmill = Moinho de vento
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# Requires translation!
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[amount]% Production when constructing [buildingFilter] buildings [cityFilter] =
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# Requires translation!
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'The Law is a fortress on a hill that armies cannot take or floods wash away.' - The Prophet Muhammed =
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@ -2254,7 +2254,7 @@ Urkesh = Urqués
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Awan = Awan
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Riblah = Riblah
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Tayma = Taima
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Receive free [unit] when you discover [tech] = Receba um [unit] gratuito quando é descoberto um [tech]
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Receive free [baseUnitFilter] when you discover [tech] = Receba um [baseUnitFilter] gratuito quando é descoberto um [tech]
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[greatPerson] is earned [amount]% faster = [greatPerson] é desenvolvida [amount]% mais rápido
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Alexander = Alexandre
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@ -3667,10 +3667,11 @@ Pileni =
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Nukumanu =
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Polynesia = Polinésia
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Enables embarkation for land units = Permite o embarque de unidades terrestres
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Enables embarked units to enter ocean tiles = Permite que unidades embarcadas entrem em hexágonos oceânicos
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# Requires translation!
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Enables [mapUnitFilter] units to enter ocean tiles =
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# Requires translation!
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Normal vision when embarked =
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+[amount]% Strength if within [amount2] tiles of a [tileImprovement] = +[amount]% Força quando encontra-se dentro de [amount2] hexágonos de [tileImprovement]
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+[amount]% Strength if within [amount2] tiles of a [tileFilter] = +[amount]% Força quando encontra-se dentro de [amount2] hexágonos de [tileFilter]
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Ramkhamhaeng = Ramkhamrhaeng
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You lowly, arrogant fool! I will make you regret of your insolence! = Seu bastardo arrogante! Eu vou fazer você se arrepender de sua insolência.
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@ -6204,7 +6205,7 @@ Sveg =
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# Requires translation!
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Sweden =
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# Requires translation!
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Gain [amount] Influence with a [param] gift to a City-State =
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Gain [amount] Influence with a [baseUnitFilter] gift to a City-State =
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# Requires translation!
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When declaring friendship, both parties gain a [amount]% boost to great person generation =
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@ -6376,7 +6377,7 @@ Baecula =
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# Requires translation!
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Saldae =
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# Requires translation!
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Land units may cross [tileFilter] tiles after the first [unit] is earned =
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Land units may cross [terrainName] tiles after the first [baseUnitFilter] is earned =
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# Requires translation!
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Units ending their turn on [tileFilter] tiles take [amount] damage =
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@ -7044,7 +7045,9 @@ Siege units are extremely powerful against cities, but need to be Set Up before
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Embarking = Embarcando
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# Requires translation!
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Once a certain tech is researched, your land units can embark, allowing them to traverse water tiles.\nEntering or leaving water takes the entire turn.\nUnits are defenseless while embarked (cannot use modifiers) and have a fixed Defending Strength based on your tech Era, so be careful!\nRanged Units can't attack, Melee Units have a Strength penalty, and all have limited vision. =
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Once a certain tech is researched, your land units can embark, allowing them to traverse water tiles.\nEntering or leaving water takes the entire turn. =
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# Requires translation!
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Units are defenseless while embarked (cannot use modifiers), and have a fixed Defending Strength based on your tech Era, so be careful!\nRanged Units can't attack, Melee Units have a Strength penalty, and all have limited vision. =
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Idle Units = Unidades Inativas
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If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units. = Se não quiser mover uma unidade neste turno, pule-a clicando em 'Próxima unidade' novamente.\nSe não for movê-la por um tempo, poderá fazer com que a unidade entre no modo Fortificar ou Dormir - \n unidades no Fortificar ou no Dormir não são consideradas unidades ociosas. \nSe desejar desativar o recurso 'Próxima unidade' completamente, você pode alterá-lo em Menu -> Verificar unidades ociosas.
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@ -7370,6 +7373,8 @@ after discovering [tech] =
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# Requires translation!
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before discovering [tech] =
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# Requires translation!
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upon discovering [tech] =
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# Requires translation!
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after adopting [policy] =
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# Requires translation!
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before adopting [policy] =
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@ -2164,8 +2164,6 @@ Longhouse =
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# Requires translation!
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Forge =
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# Requires translation!
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[amount]% Production when constructing [buildingFilter] buildings [cityFilter] =
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# Requires translation!
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Harbor =
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@ -2256,6 +2254,8 @@ Science gained from research agreements [amount]% =
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# Requires translation!
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Windmill =
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# Requires translation!
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[amount]% Production when constructing [buildingFilter] buildings [cityFilter] =
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# Requires translation!
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'The Law is a fortress on a hill that armies cannot take or floods wash away.' - The Prophet Muhammed =
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@ -2566,7 +2566,7 @@ Riblah =
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# Requires translation!
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Tayma =
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# Requires translation!
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Receive free [unit] when you discover [tech] =
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Receive free [baseUnitFilter] when you discover [tech] =
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# Requires translation!
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[greatPerson] is earned [amount]% faster =
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@ -4368,11 +4368,11 @@ Polynesia =
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# Requires translation!
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Enables embarkation for land units =
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# Requires translation!
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Enables embarked units to enter ocean tiles =
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Enables [mapUnitFilter] units to enter ocean tiles =
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# Requires translation!
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Normal vision when embarked =
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# Requires translation!
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+[amount]% Strength if within [amount2] tiles of a [tileImprovement] =
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+[amount]% Strength if within [amount2] tiles of a [tileFilter] =
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# Requires translation!
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Ramkhamhaeng =
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@ -7627,7 +7627,7 @@ Sveg =
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# Requires translation!
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Sweden =
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# Requires translation!
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Gain [amount] Influence with a [param] gift to a City-State =
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Gain [amount] Influence with a [baseUnitFilter] gift to a City-State =
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# Requires translation!
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When declaring friendship, both parties gain a [amount]% boost to great person generation =
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@ -7799,7 +7799,7 @@ Baecula =
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# Requires translation!
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Saldae =
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# Requires translation!
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Land units may cross [tileFilter] tiles after the first [unit] is earned =
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Land units may cross [terrainName] tiles after the first [baseUnitFilter] is earned =
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# Requires translation!
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Units ending their turn on [tileFilter] tiles take [amount] damage =
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@ -8518,7 +8518,9 @@ Siege units are extremely powerful against cities, but need to be Set Up before
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Embarking = Качване На Кораб
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# Requires translation!
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Once a certain tech is researched, your land units can embark, allowing them to traverse water tiles.\nEntering or leaving water takes the entire turn.\nUnits are defenseless while embarked (cannot use modifiers) and have a fixed Defending Strength based on your tech Era, so be careful!\nRanged Units can't attack, Melee Units have a Strength penalty, and all have limited vision. =
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Once a certain tech is researched, your land units can embark, allowing them to traverse water tiles.\nEntering or leaving water takes the entire turn. =
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# Requires translation!
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Units are defenseless while embarked (cannot use modifiers), and have a fixed Defending Strength based on your tech Era, so be careful!\nRanged Units can't attack, Melee Units have a Strength penalty, and all have limited vision. =
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Idle Units = Бездейци
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# Requires translation!
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@ -8868,6 +8870,8 @@ after discovering [tech] =
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# Requires translation!
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before discovering [tech] =
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# Requires translation!
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upon discovering [tech] =
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# Requires translation!
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after adopting [policy] =
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# Requires translation!
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before adopting [policy] =
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@ -1601,7 +1601,6 @@ Workshop = Dílna
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Longhouse = Dlouhý dům
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Forge = Kovárna
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[amount]% Production when constructing [buildingFilter] buildings [cityFilter] = [amount]% produkce při stavbě [buildingFilter] budovy [cityFilter]
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Harbor = Přístav
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Connects trade routes over water = Propojí obchodní cesty přes vodu
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@ -1658,6 +1657,7 @@ Free [baseUnitFilter] appears = [baseUnitFilter] zdarma
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Science gained from research agreements [amount]% = [amount]% výzkumu z výzkumných dohod
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Windmill = Větrný mlýn
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[amount]% Production when constructing [buildingFilter] buildings [cityFilter] = [amount]% produkce při stavbě [buildingFilter] budovy [cityFilter]
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'The Law is a fortress on a hill that armies cannot take or floods wash away.' - The Prophet Muhammed = 'Zákon je pevnost na kopci, kterou nezničí armády ani povodeň neodplaví.' - Prorok Mohamed
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Kremlin = Kreml
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@ -1848,7 +1848,7 @@ Urkesh = Urkiš
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Awan = Awan
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Riblah = Riblah
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Tayma = Tayma
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Receive free [unit] when you discover [tech] = Zdarma [unit] při objevení technologie [tech]
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Receive free [baseUnitFilter] when you discover [tech] = Zdarma [baseUnitFilter] při objevení technologie [tech]
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[greatPerson] is earned [amount]% faster = [greatPerson] se získává o [amount]% rychleji
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Alexander = Alexandr
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@ -2768,9 +2768,10 @@ Pileni = Pileni
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Nukumanu = Nukumanu
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Polynesia = Polynésie
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Enables embarkation for land units = Zpřístupní možnost nalodění se pozemním jednotkám
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Enables embarked units to enter ocean tiles = Umožňuje naloděným jednotkám vyplout na oceán
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# Requires translation!
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Enables [mapUnitFilter] units to enter ocean tiles =
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Normal vision when embarked = Normální dohled při nalodění
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+[amount]% Strength if within [amount2] tiles of a [tileImprovement] = +[amount]% k síle do vzdálenosti [amount2] políček od [tileImprovement]
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+[amount]% Strength if within [amount2] tiles of a [tileFilter] = +[amount]% k síle do vzdálenosti [amount2] políček od [tileFilter]
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Ramkhamhaeng = Ráma Khamhaeng
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You lowly, arrogant fool! I will make you regret of your insolence! = Ty přízemní, arogantní blázne! Donutím tě litovat tvé drzosti!
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@ -4684,7 +4685,7 @@ Borgholm = Borgholm
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Strängnäs = Strängnäs
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Sveg = Sveg
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Sweden = Švédsko
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Gain [amount] Influence with a [param] gift to a City-State = Získá [amount] Vlivu s darem [param] městskému státu
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Gain [amount] Influence with a [baseUnitFilter] gift to a City-State = Získá [amount] Vlivu s darem [baseUnitFilter] městskému státu
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When declaring friendship, both parties gain a [amount]% boost to great person generation = Při Vyhlášení přátelství získají obě strany [amount]% bonus k zisku velkých osobností
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Maria Theresa = Marie Terezie
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@ -4771,7 +4772,7 @@ Sabratha = Sabratha
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Rusadir = Rusadir
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Baecula = Baecula
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Saldae = Saldae
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Land units may cross [tileFilter] tiles after the first [unit] is earned = Pozemní jednotky mohou překročit pole [tileFilter] jakmile je získán první [unit]
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Land units may cross [terrainName] tiles after the first [baseUnitFilter] is earned = Pozemní jednotky mohou překročit pole [tileFilter] jakmile je získán první [unit]
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Units ending their turn on [tileFilter] tiles take [amount] damage = Jendotky končící tah na políčku [tileFilter] obdrží zranění [amount]
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Theodora = Theodora
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@ -5211,7 +5212,9 @@ Siege units are extremely powerful against cities, but need to be Set Up before
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Embarking = Nalodění
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# Requires translation!
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Once a certain tech is researched, your land units can embark, allowing them to traverse water tiles.\nEntering or leaving water takes the entire turn.\nUnits are defenseless while embarked (cannot use modifiers) and have a fixed Defending Strength based on your tech Era, so be careful!\nRanged Units can't attack, Melee Units have a Strength penalty, and all have limited vision. =
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Once a certain tech is researched, your land units can embark, allowing them to traverse water tiles.\nEntering or leaving water takes the entire turn. =
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# Requires translation!
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Units are defenseless while embarked (cannot use modifiers), and have a fixed Defending Strength based on your tech Era, so be careful!\nRanged Units can't attack, Melee Units have a Strength penalty, and all have limited vision. =
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Idle Units = Nečinné jednotky
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If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units. = Pokud tento tah nechceme s jednotkou vykonávat žádnou činnost, můžem ji přeskočit kliknutím na tlačítko 'Další jednotka'.\nPokud s jednotkou nechceme hýbat po delší dobu, můžeme ji buď opevnit a nebo uspat,\n opevněné a uspané jodnotky nejsou považovány za zahálející (nezaměstnané) jedotky.\nPokud chcete funkci 'Další jednotka' úplně zakázat, lze to provést v Menu -> Kontrolovat zahálející jednotky.
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@ -5459,6 +5462,8 @@ starting from the [era] = počínaje érou [era]
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if no other Civilization has researched this =
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after discovering [tech] = po objevu technologie [tech]
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before discovering [tech] = před objevem technologie [tech]
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# Requires translation!
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upon discovering [tech] =
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after adopting [policy] = po přijetí politiky [policy]
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before adopting [policy] = před přijetím politiky [policy]
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# Requires translation!
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@ -1611,7 +1611,6 @@ Workshop = Werkplaats
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Longhouse = Langhuis
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Forge = Smederij
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[amount]% Production when constructing [buildingFilter] buildings [cityFilter] = [amount]% productie wanneer je [buildingFilter] gebouwen bouwt [cityFilter]
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Harbor = Haven
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Connects trade routes over water = Verbindt handelsroutes over water
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@ -1670,6 +1669,7 @@ Free [baseUnitFilter] appears = Gratis [baseUnitFilter] verschijnt
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Science gained from research agreements [amount]% = Wetenschap verkregen van onderzoeksovereenkomsten [amount]%
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Windmill = Windmolen
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[amount]% Production when constructing [buildingFilter] buildings [cityFilter] = [amount]% productie wanneer je [buildingFilter] gebouwen bouwt [cityFilter]
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'The Law is a fortress on a hill that armies cannot take or floods wash away.' - The Prophet Muhammed = 'De Wet is een vesting op een heuvel die legers niet kunnen innemen of overstromingen kunnen wegspoelen' - De Profeet Mohammed
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Kremlin = Kremlin
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@ -1864,7 +1864,7 @@ Urkesh = Urkesh
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Awan = Awan
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Riblah = Riblah
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Tayma = Tayma
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Receive free [unit] when you discover [tech] = Ontvang een gratis [unit] wanneer je [tech] ontdekt
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Receive free [baseUnitFilter] when you discover [tech] = Ontvang een gratis [baseUnitFilter] wanneer je [tech] ontdekt
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[greatPerson] is earned [amount]% faster = [greatPerson] wordt [amount]% sneller verkregen
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Alexander = Alexander
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@ -2955,11 +2955,11 @@ Polynesia = Polynesië
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# Requires translation!
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Enables embarkation for land units =
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# Requires translation!
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Enables embarked units to enter ocean tiles =
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Enables [mapUnitFilter] units to enter ocean tiles =
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# Requires translation!
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Normal vision when embarked =
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# Requires translation!
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+[amount]% Strength if within [amount2] tiles of a [tileImprovement] =
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+[amount]% Strength if within [amount2] tiles of a [tileFilter] =
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# Requires translation!
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Ramkhamhaeng =
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@ -5844,7 +5844,7 @@ Sveg =
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# Requires translation!
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Sweden =
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# Requires translation!
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Gain [amount] Influence with a [param] gift to a City-State =
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Gain [amount] Influence with a [baseUnitFilter] gift to a City-State =
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# Requires translation!
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When declaring friendship, both parties gain a [amount]% boost to great person generation =
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@ -6016,7 +6016,7 @@ Baecula =
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# Requires translation!
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Saldae =
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# Requires translation!
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Land units may cross [tileFilter] tiles after the first [unit] is earned =
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Land units may cross [terrainName] tiles after the first [baseUnitFilter] is earned =
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# Requires translation!
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Units ending their turn on [tileFilter] tiles take [amount] damage =
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@ -6738,7 +6738,9 @@ Siege units are extremely powerful against cities, but need to be Set Up before
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# Requires translation!
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Embarking =
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# Requires translation!
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Once a certain tech is researched, your land units can embark, allowing them to traverse water tiles.\nEntering or leaving water takes the entire turn.\nUnits are defenseless while embarked (cannot use modifiers) and have a fixed Defending Strength based on your tech Era, so be careful!\nRanged Units can't attack, Melee Units have a Strength penalty, and all have limited vision. =
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Once a certain tech is researched, your land units can embark, allowing them to traverse water tiles.\nEntering or leaving water takes the entire turn. =
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# Requires translation!
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Units are defenseless while embarked (cannot use modifiers), and have a fixed Defending Strength based on your tech Era, so be careful!\nRanged Units can't attack, Melee Units have a Strength penalty, and all have limited vision. =
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# Requires translation!
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Idle Units =
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@ -7090,6 +7092,8 @@ after discovering [tech] =
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# Requires translation!
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before discovering [tech] =
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# Requires translation!
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upon discovering [tech] =
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# Requires translation!
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after adopting [policy] =
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# Requires translation!
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before adopting [policy] =
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@ -2904,8 +2904,6 @@ Longhouse =
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# Requires translation!
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Forge =
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# Requires translation!
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[amount]% Production when constructing [buildingFilter] buildings [cityFilter] =
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# Requires translation!
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Harbor =
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@ -2996,6 +2994,8 @@ Science gained from research agreements [amount]% =
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# Requires translation!
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Windmill =
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# Requires translation!
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[amount]% Production when constructing [buildingFilter] buildings [cityFilter] =
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# Requires translation!
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'The Law is a fortress on a hill that armies cannot take or floods wash away.' - The Prophet Muhammed =
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@ -3315,7 +3315,7 @@ Riblah =
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# Requires translation!
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Tayma =
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# Requires translation!
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Receive free [unit] when you discover [tech] =
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Receive free [baseUnitFilter] when you discover [tech] =
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# Requires translation!
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[greatPerson] is earned [amount]% faster =
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@ -5136,11 +5136,11 @@ Polynesia =
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# Requires translation!
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Enables embarkation for land units =
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# Requires translation!
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Enables embarked units to enter ocean tiles =
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Enables [mapUnitFilter] units to enter ocean tiles =
|
||||
# Requires translation!
|
||||
Normal vision when embarked =
|
||||
# Requires translation!
|
||||
+[amount]% Strength if within [amount2] tiles of a [tileImprovement] =
|
||||
+[amount]% Strength if within [amount2] tiles of a [tileFilter] =
|
||||
|
||||
# Requires translation!
|
||||
Ramkhamhaeng =
|
||||
@ -8406,7 +8406,7 @@ Sveg =
|
||||
# Requires translation!
|
||||
Sweden =
|
||||
# Requires translation!
|
||||
Gain [amount] Influence with a [param] gift to a City-State =
|
||||
Gain [amount] Influence with a [baseUnitFilter] gift to a City-State =
|
||||
# Requires translation!
|
||||
When declaring friendship, both parties gain a [amount]% boost to great person generation =
|
||||
|
||||
@ -8578,7 +8578,7 @@ Baecula =
|
||||
# Requires translation!
|
||||
Saldae =
|
||||
# Requires translation!
|
||||
Land units may cross [tileFilter] tiles after the first [unit] is earned =
|
||||
Land units may cross [terrainName] tiles after the first [baseUnitFilter] is earned =
|
||||
# Requires translation!
|
||||
Units ending their turn on [tileFilter] tiles take [amount] damage =
|
||||
|
||||
@ -9312,7 +9312,9 @@ Siege units are extremely powerful against cities, but need to be Set Up before
|
||||
# Requires translation!
|
||||
Embarking =
|
||||
# Requires translation!
|
||||
Once a certain tech is researched, your land units can embark, allowing them to traverse water tiles.\nEntering or leaving water takes the entire turn.\nUnits are defenseless while embarked (cannot use modifiers) and have a fixed Defending Strength based on your tech Era, so be careful!\nRanged Units can't attack, Melee Units have a Strength penalty, and all have limited vision. =
|
||||
Once a certain tech is researched, your land units can embark, allowing them to traverse water tiles.\nEntering or leaving water takes the entire turn. =
|
||||
# Requires translation!
|
||||
Units are defenseless while embarked (cannot use modifiers), and have a fixed Defending Strength based on your tech Era, so be careful!\nRanged Units can't attack, Melee Units have a Strength penalty, and all have limited vision. =
|
||||
|
||||
# Requires translation!
|
||||
Idle Units =
|
||||
@ -9664,6 +9666,8 @@ after discovering [tech] =
|
||||
# Requires translation!
|
||||
before discovering [tech] =
|
||||
# Requires translation!
|
||||
upon discovering [tech] =
|
||||
# Requires translation!
|
||||
after adopting [policy] =
|
||||
# Requires translation!
|
||||
before adopting [policy] =
|
||||
|
@ -2780,8 +2780,6 @@ Longhouse =
|
||||
|
||||
# Requires translation!
|
||||
Forge =
|
||||
# Requires translation!
|
||||
[amount]% Production when constructing [buildingFilter] buildings [cityFilter] =
|
||||
|
||||
# Requires translation!
|
||||
Harbor =
|
||||
@ -2872,6 +2870,8 @@ Science gained from research agreements [amount]% =
|
||||
|
||||
# Requires translation!
|
||||
Windmill =
|
||||
# Requires translation!
|
||||
[amount]% Production when constructing [buildingFilter] buildings [cityFilter] =
|
||||
|
||||
# Requires translation!
|
||||
'The Law is a fortress on a hill that armies cannot take or floods wash away.' - The Prophet Muhammed =
|
||||
@ -3191,7 +3191,7 @@ Riblah =
|
||||
# Requires translation!
|
||||
Tayma =
|
||||
# Requires translation!
|
||||
Receive free [unit] when you discover [tech] =
|
||||
Receive free [baseUnitFilter] when you discover [tech] =
|
||||
# Requires translation!
|
||||
[greatPerson] is earned [amount]% faster =
|
||||
|
||||
@ -5012,11 +5012,11 @@ Polynesia =
|
||||
# Requires translation!
|
||||
Enables embarkation for land units =
|
||||
# Requires translation!
|
||||
Enables embarked units to enter ocean tiles =
|
||||
Enables [mapUnitFilter] units to enter ocean tiles =
|
||||
# Requires translation!
|
||||
Normal vision when embarked =
|
||||
# Requires translation!
|
||||
+[amount]% Strength if within [amount2] tiles of a [tileImprovement] =
|
||||
+[amount]% Strength if within [amount2] tiles of a [tileFilter] =
|
||||
|
||||
# Requires translation!
|
||||
Ramkhamhaeng =
|
||||
@ -8282,7 +8282,7 @@ Sveg =
|
||||
# Requires translation!
|
||||
Sweden =
|
||||
# Requires translation!
|
||||
Gain [amount] Influence with a [param] gift to a City-State =
|
||||
Gain [amount] Influence with a [baseUnitFilter] gift to a City-State =
|
||||
# Requires translation!
|
||||
When declaring friendship, both parties gain a [amount]% boost to great person generation =
|
||||
|
||||
@ -8454,7 +8454,7 @@ Baecula =
|
||||
# Requires translation!
|
||||
Saldae =
|
||||
# Requires translation!
|
||||
Land units may cross [tileFilter] tiles after the first [unit] is earned =
|
||||
Land units may cross [terrainName] tiles after the first [baseUnitFilter] is earned =
|
||||
# Requires translation!
|
||||
Units ending their turn on [tileFilter] tiles take [amount] damage =
|
||||
|
||||
@ -9188,7 +9188,9 @@ Siege units are extremely powerful against cities, but need to be Set Up before
|
||||
# Requires translation!
|
||||
Embarking =
|
||||
# Requires translation!
|
||||
Once a certain tech is researched, your land units can embark, allowing them to traverse water tiles.\nEntering or leaving water takes the entire turn.\nUnits are defenseless while embarked (cannot use modifiers) and have a fixed Defending Strength based on your tech Era, so be careful!\nRanged Units can't attack, Melee Units have a Strength penalty, and all have limited vision. =
|
||||
Once a certain tech is researched, your land units can embark, allowing them to traverse water tiles.\nEntering or leaving water takes the entire turn. =
|
||||
# Requires translation!
|
||||
Units are defenseless while embarked (cannot use modifiers), and have a fixed Defending Strength based on your tech Era, so be careful!\nRanged Units can't attack, Melee Units have a Strength penalty, and all have limited vision. =
|
||||
|
||||
# Requires translation!
|
||||
Idle Units =
|
||||
@ -9540,6 +9542,8 @@ after discovering [tech] =
|
||||
# Requires translation!
|
||||
before discovering [tech] =
|
||||
# Requires translation!
|
||||
upon discovering [tech] =
|
||||
# Requires translation!
|
||||
after adopting [policy] =
|
||||
# Requires translation!
|
||||
before adopting [policy] =
|
||||
|
@ -2032,8 +2032,6 @@ Longhouse = Pitkätalo
|
||||
|
||||
# Requires translation!
|
||||
Forge =
|
||||
# Requires translation!
|
||||
[amount]% Production when constructing [buildingFilter] buildings [cityFilter] =
|
||||
|
||||
# Requires translation!
|
||||
Harbor =
|
||||
@ -2106,6 +2104,8 @@ Free [baseUnitFilter] appears = Saat ilmaisen yksikön [baseUnitFilter]
|
||||
Science gained from research agreements [amount]% =
|
||||
|
||||
Windmill = Tuulimylly
|
||||
# Requires translation!
|
||||
[amount]% Production when constructing [buildingFilter] buildings [cityFilter] =
|
||||
|
||||
# Requires translation!
|
||||
'The Law is a fortress on a hill that armies cannot take or floods wash away.' - The Prophet Muhammed =
|
||||
@ -2336,7 +2336,7 @@ Urkesh = Urkesh
|
||||
Awan = Awan
|
||||
Riblah = Riblah
|
||||
Tayma = Tayma
|
||||
Receive free [unit] when you discover [tech] = Saat ilmaisen yksikön [unit] kun tutkit teknologian [tech]
|
||||
Receive free [baseUnitFilter] when you discover [tech] = Saat ilmaisen yksikön [baseUnitFilter] kun tutkit teknologian [tech]
|
||||
[greatPerson] is earned [amount]% faster = [greatPerson] ansaitaan [amount]% nopeampaa
|
||||
|
||||
Alexander = Aleksanteri
|
||||
@ -3437,11 +3437,12 @@ Pileni =
|
||||
Nukumanu =
|
||||
Polynesia = Polynesia
|
||||
Enables embarkation for land units = Sallii kuivan maan yksiköiden vesille siirtymisen
|
||||
Enables embarked units to enter ocean tiles = Sallii vesille siirtyneiden kuivan maan yksiköiden kulun merellä
|
||||
# Requires translation!
|
||||
Enables [mapUnitFilter] units to enter ocean tiles =
|
||||
# Requires translation!
|
||||
Normal vision when embarked =
|
||||
# Requires translation!
|
||||
+[amount]% Strength if within [amount2] tiles of a [tileImprovement] =
|
||||
+[amount]% Strength if within [amount2] tiles of a [tileFilter] =
|
||||
|
||||
Ramkhamhaeng = Ramkhamhaeng
|
||||
You lowly, arrogant fool! I will make you regret of your insolence! = Sinä alhainen, röyhkeä typerys! Panen sinut katumaan röyhkeyttäsi!
|
||||
@ -6527,7 +6528,7 @@ Sveg =
|
||||
# Requires translation!
|
||||
Sweden =
|
||||
# Requires translation!
|
||||
Gain [amount] Influence with a [param] gift to a City-State =
|
||||
Gain [amount] Influence with a [baseUnitFilter] gift to a City-State =
|
||||
# Requires translation!
|
||||
When declaring friendship, both parties gain a [amount]% boost to great person generation =
|
||||
|
||||
@ -6699,7 +6700,7 @@ Baecula =
|
||||
# Requires translation!
|
||||
Saldae =
|
||||
# Requires translation!
|
||||
Land units may cross [tileFilter] tiles after the first [unit] is earned =
|
||||
Land units may cross [terrainName] tiles after the first [baseUnitFilter] is earned =
|
||||
# Requires translation!
|
||||
Units ending their turn on [tileFilter] tiles take [amount] damage =
|
||||
|
||||
@ -7432,7 +7433,9 @@ Siege units are extremely powerful against cities, but need to be Set Up before
|
||||
# Requires translation!
|
||||
Embarking =
|
||||
# Requires translation!
|
||||
Once a certain tech is researched, your land units can embark, allowing them to traverse water tiles.\nEntering or leaving water takes the entire turn.\nUnits are defenseless while embarked (cannot use modifiers) and have a fixed Defending Strength based on your tech Era, so be careful!\nRanged Units can't attack, Melee Units have a Strength penalty, and all have limited vision. =
|
||||
Once a certain tech is researched, your land units can embark, allowing them to traverse water tiles.\nEntering or leaving water takes the entire turn. =
|
||||
# Requires translation!
|
||||
Units are defenseless while embarked (cannot use modifiers), and have a fixed Defending Strength based on your tech Era, so be careful!\nRanged Units can't attack, Melee Units have a Strength penalty, and all have limited vision. =
|
||||
|
||||
Idle Units = Toimettomat Yksiköt
|
||||
# Requires translation!
|
||||
@ -7779,6 +7782,8 @@ after discovering [tech] =
|
||||
# Requires translation!
|
||||
before discovering [tech] =
|
||||
# Requires translation!
|
||||
upon discovering [tech] =
|
||||
# Requires translation!
|
||||
after adopting [policy] =
|
||||
# Requires translation!
|
||||
before adopting [policy] =
|
||||
|
@ -1586,7 +1586,6 @@ Workshop = Atelier
|
||||
Longhouse = Longère
|
||||
|
||||
Forge = Forge
|
||||
[amount]% Production when constructing [buildingFilter] buildings [cityFilter] = [amount]% Production pendant la construction des bâtiments [buildingFilter] [cityFilter]
|
||||
|
||||
Harbor = Port
|
||||
Connects trade routes over water = Connecte les routes commerciales maritimes
|
||||
@ -1643,6 +1642,7 @@ Free [baseUnitFilter] appears = Un(e) [baseUnitFilter] apparaît gratuitement
|
||||
Science gained from research agreements [amount]% = Science gagnée par accords de recherche [amount]%
|
||||
|
||||
Windmill = Moulin à Vent
|
||||
[amount]% Production when constructing [buildingFilter] buildings [cityFilter] = [amount]% Production pendant la construction des bâtiments [buildingFilter] [cityFilter]
|
||||
|
||||
'The Law is a fortress on a hill that armies cannot take or floods wash away.' - The Prophet Muhammed = 'La Loi est une forteresse bâtie sur une colline que ni les armées ni les inondations ne peuvent atteindre.' - Prophète Mahomet
|
||||
Kremlin = Kremlin
|
||||
@ -1832,7 +1832,7 @@ Urkesh = Urkesh
|
||||
Awan = Awan
|
||||
Riblah = Riblah
|
||||
Tayma = Tayma
|
||||
Receive free [unit] when you discover [tech] = Recevez gratuitement [unit] lorsque vous découvrez [tech]
|
||||
Receive free [baseUnitFilter] when you discover [tech] = Recevez gratuitement [baseUnitFilter] lorsque vous découvrez [tech]
|
||||
[greatPerson] is earned [amount]% faster = [greatPerson] est produit [amount]% plus vite
|
||||
|
||||
Alexander = Alexandre le Grand
|
||||
@ -2753,9 +2753,10 @@ Pileni = Pileni
|
||||
Nukumanu = Nukumanu
|
||||
Polynesia = Polynésie
|
||||
Enables embarkation for land units = Permet d'embarquer les unités terrestres
|
||||
Enables embarked units to enter ocean tiles = Permet aux unités embarquées de traverser les cases Océan
|
||||
# Requires translation!
|
||||
Enables [mapUnitFilter] units to enter ocean tiles =
|
||||
Normal vision when embarked = Vision normale quand embarqué
|
||||
+[amount]% Strength if within [amount2] tiles of a [tileImprovement] = +[amount]% Puissance si à [amount2] cases ou moins d'un(e) [tileImprovement]
|
||||
+[amount]% Strength if within [amount2] tiles of a [tileFilter] = +[amount]% Puissance si à [amount2] cases ou moins d'un(e) [tileFilter]
|
||||
|
||||
Ramkhamhaeng = Ramkhamhaeng
|
||||
You lowly, arrogant fool! I will make you regret of your insolence! = Petite vermine arrogante ! Je vous ferai regretter votre insolence !
|
||||
@ -4664,7 +4665,7 @@ Borgholm = Borgholm
|
||||
Strängnäs = Strängnäs
|
||||
Sveg = Sveg
|
||||
Sweden = Suède
|
||||
Gain [amount] Influence with a [param] gift to a City-State = Gagne [amount] Influence en offrant un(e) [param] à une Cité-État
|
||||
Gain [amount] Influence with a [baseUnitFilter] gift to a City-State = Gagne [amount] Influence en offrant un(e) [baseUnitFilter] à une Cité-État
|
||||
When declaring friendship, both parties gain a [amount]% boost to great person generation = Lors d'une déclaration d'amitié, les deux parties reçoivent un bonus de [amount]% en génération de personnage illustre
|
||||
|
||||
Maria Theresa = Marie-Thérèse
|
||||
@ -4751,7 +4752,7 @@ Sabratha = Sabratha
|
||||
Rusadir = Russadir
|
||||
Baecula = Baecula
|
||||
Saldae = Saldae
|
||||
Land units may cross [tileFilter] tiles after the first [unit] is earned = Les unités terrestres peuvent franchir les cases [tileFilter] après obtention du premier [unit]
|
||||
Land units may cross [terrainName] tiles after the first [baseUnitFilter] is earned = Les unités terrestres peuvent franchir les cases [tileFilter] après obtention du premier [unit]
|
||||
Units ending their turn on [tileFilter] tiles take [amount] damage = Les unités finissant leur tour sur les cases [tileFilter] subissent [amount] dégâts
|
||||
|
||||
Theodora = Théodora
|
||||
@ -5189,7 +5190,10 @@ Siege Units = Unités de siège
|
||||
Siege units are extremely powerful against cities, but need to be Set Up before they can attack.\nOnce your siege unit is set up, it can attack from the current tile,\n but once moved to another tile, it will need to be set up again. = Les unités de siège sont très efficaces contre les villes, mais il est nécessaire de les Installer avant de pouvoir attaquer.\nUne fois installée, une unité de siège peut attaquer depuis sa case actuelle\nmais si elles sont déplacées sur une autre case, elles devront alors être ré-installées avant de pouvoir attaquer.
|
||||
|
||||
Embarking = Embarquer
|
||||
Once a certain tech is researched, your land units can embark, allowing them to traverse water tiles.\nEntering or leaving water takes the entire turn.\nUnits are defenseless while embarked (cannot use modifiers) and have a fixed Defending Strength based on your tech Era, so be careful!\nRanged Units can't attack, Melee Units have a Strength penalty, and all have limited vision. = Après l'obtention d'une certaine technologie, vos unités terrestres peuvent embarquer pour traverser les cases Eau.\nEntrer sur ou quitter une case Eau requiert un tour entier.\nLes unités embarquées sont plus vulnérables (les bonus sont désactivés) et leur Puissance défensive est basée sur l'Ère technologique en cours, donc faites attention !\nUne fois embarquées, les unités de combat à distance ne peuvent pas attaquer, les unités de combat rapproché subissent une pénalité de Puissance, et toutes deux ont un champ de vision limité.
|
||||
# Requires translation!
|
||||
Once a certain tech is researched, your land units can embark, allowing them to traverse water tiles.\nEntering or leaving water takes the entire turn. =
|
||||
# Requires translation!
|
||||
Units are defenseless while embarked (cannot use modifiers), and have a fixed Defending Strength based on your tech Era, so be careful!\nRanged Units can't attack, Melee Units have a Strength penalty, and all have limited vision. =
|
||||
|
||||
Idle Units = Unités inactives
|
||||
If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units. = Si vous ne voulez pas déplacer une unité durant ce tour, passez son tour en cliquant de nouveau sur "Unité suivante".\nSi vous comptez ne pas la déplacer de sitôt, faites-la Dormir ou Se retrancher, et elle ne sera plus proposée en début de tour.\nLe paramètre "Unité suivante" est désactivable dans Options > Vérifier les unités inactives.
|
||||
@ -5363,7 +5367,6 @@ Must not be next to [terrainFilter] = Ne doit pas être proche de [terrainFilter
|
||||
No defensive terrain penalty = Aucune pénalité défensive de terrain
|
||||
Upon capturing a city, receive [amount] times its [stat] production as [plunderableStat] immediately = En capturant une ville, recevez [amount] fois sa création de [stat] en [plunderableStat] immédiatement
|
||||
[amount] XP gained from combat = [amount] XP gagné après combat
|
||||
# Requires translation!
|
||||
Irremovable = Insupprimable
|
||||
when at war = quand en guerre
|
||||
when not at war = quand en paix
|
||||
@ -5378,6 +5381,8 @@ starting from the [era] = à partir de [era]
|
||||
if no other Civilization has researched this = si aucune autre Civilisation n'a recherché ceci
|
||||
after discovering [tech] = après avoir découvert [tech]
|
||||
before discovering [tech] = avant de découvrir [tech]
|
||||
# Requires translation!
|
||||
upon discovering [tech] =
|
||||
after adopting [policy] = après avoir adopté [policy]
|
||||
before adopting [policy] = avant d'adopter [policy]
|
||||
if [buildingName] is constructed = si [buildingName] est construit(e)
|
||||
|
@ -1586,7 +1586,6 @@ Workshop = Werkstatt
|
||||
Longhouse = Langhaus
|
||||
|
||||
Forge = Schmiede
|
||||
[amount]% Production when constructing [buildingFilter] buildings [cityFilter] = [amount]% Produktion, während des Baus von [buildingFilter] Gebäuden [cityFilter]
|
||||
|
||||
Harbor = Hafen
|
||||
Connects trade routes over water = Verbindet Handelsrouten über Wasser
|
||||
@ -1643,6 +1642,7 @@ Free [baseUnitFilter] appears = Eine kostenlose Einheit "[baseUnitFilter]" ersch
|
||||
Science gained from research agreements [amount]% = [amount]% Wissenschaft aus Forschungsvereinbarungen
|
||||
|
||||
Windmill = Windmühle
|
||||
[amount]% Production when constructing [buildingFilter] buildings [cityFilter] = [amount]% Produktion, während des Baus von [buildingFilter] Gebäuden [cityFilter]
|
||||
|
||||
'The Law is a fortress on a hill that armies cannot take or floods wash away.' - The Prophet Muhammed = 'Das Gesetz ist eine Festung auf einem Hügel, die weder von Armeen eingenommen noch von Fluten weggespült werden kann.' - The Prophet Muhammed
|
||||
Kremlin = Kreml
|
||||
@ -1832,7 +1832,7 @@ Urkesh = Urkesch
|
||||
Awan = Awan
|
||||
Riblah = Riblah
|
||||
Tayma = Tayma
|
||||
Receive free [unit] when you discover [tech] = Erhalte eine kostenlose Einheit "[unit]" bei der Entdeckung von [tech]
|
||||
Receive free [baseUnitFilter] when you discover [tech] = Erhalte eine kostenlose Einheit "[baseUnitFilter]" bei der Entdeckung von [tech]
|
||||
[greatPerson] is earned [amount]% faster = [greatPerson] wird [amount]% schneller verdient
|
||||
|
||||
Alexander = Alexandros
|
||||
@ -2751,9 +2751,10 @@ Pileni = Pileni
|
||||
Nukumanu = Nukumanu
|
||||
Polynesia = Polynesien
|
||||
Enables embarkation for land units = Ermöglicht das Einschiffen von Landeinheiten
|
||||
Enables embarked units to enter ocean tiles = Erlaubt es, eingeschifften Einheiten Ozeanfelder zu überqueren
|
||||
# Requires translation!
|
||||
Enables [mapUnitFilter] units to enter ocean tiles =
|
||||
Normal vision when embarked = Normale Sichtweite wenn eingeschifft
|
||||
+[amount]% Strength if within [amount2] tiles of a [tileImprovement] = +[amount]% Stärke wenn innerhalb von [amount2] Feldern von [tileImprovement]
|
||||
+[amount]% Strength if within [amount2] tiles of a [tileFilter] = +[amount]% Stärke wenn innerhalb von [amount2] Feldern von [tileFilter]
|
||||
|
||||
Ramkhamhaeng = Ramkhamhaeng
|
||||
You lowly, arrogant fool! I will make you regret of your insolence! = Ihr niederer, arroganter Narr! Ich werde Euch Eure Unverschämtheit bedauern lassen!
|
||||
@ -4662,7 +4663,7 @@ Borgholm = Borgholm
|
||||
Strängnäs = Strängnäs
|
||||
Sveg = Sveg
|
||||
Sweden = Schweden
|
||||
Gain [amount] Influence with a [param] gift to a City-State = Erhalte [amount] Einfluss für ein [param] Geschenk an einen Stadtstaat
|
||||
Gain [amount] Influence with a [baseUnitFilter] gift to a City-State = Erhalte [amount] Einfluss für ein [baseUnitFilter] Geschenk an einen Stadtstaat
|
||||
When declaring friendship, both parties gain a [amount]% boost to great person generation = Wenn eine Freundschaft erklärt wird, erhalten beide Parteien einen [amount]% Boost für die Generierung Großartiger Persönlichkeiten
|
||||
|
||||
Maria Theresa = Maria Theresa
|
||||
@ -4749,7 +4750,7 @@ Sabratha = Sabratha
|
||||
Rusadir = Rusadir
|
||||
Baecula = Baecula
|
||||
Saldae = Saldae
|
||||
Land units may cross [tileFilter] tiles after the first [unit] is earned = Landeinheiten dürfen [tileFilter] Felder überqueren, nachdem die erste [unit] erworben wurde
|
||||
Land units may cross [terrainName] tiles after the first [baseUnitFilter] is earned = Landeinheiten dürfen [tileFilter] Felder überqueren, nachdem die erste [unit] erworben wurde
|
||||
Units ending their turn on [tileFilter] tiles take [amount] damage = Einheiten, die ihren Zug auf [tileFilter] Feldern beenden, erleiden [amount] Schaden
|
||||
|
||||
Theodora = Theodora
|
||||
@ -5185,7 +5186,10 @@ Siege Units = Belagerungseinheiten
|
||||
Siege units are extremely powerful against cities, but need to be Set Up before they can attack.\nOnce your siege unit is set up, it can attack from the current tile,\n but once moved to another tile, it will need to be set up again. = Belagerungseinheiten sind sehr wirkungsvoll gegen Städte, benötigen aber eine Runde zum aufstellen, bevor sie angreifen können.\nSobald dies erledigt ist, können sie vom selben Feld weiter feuern und erst wenn sie sich weiterbewegt haben, müssen sie auch erneut aufgestellt werden.
|
||||
|
||||
Embarking = Einschiffen
|
||||
Once a certain tech is researched, your land units can embark, allowing them to traverse water tiles.\nEntering or leaving water takes the entire turn.\nUnits are defenseless while embarked (cannot use modifiers) and have a fixed Defending Strength based on your tech Era, so be careful!\nRanged Units can't attack, Melee Units have a Strength penalty, and all have limited vision. = Sobald eine bestimmte Technologie erforscht wurde, können sich deine Landeinheiten einschiffen und Wasserfelder überqueren,\nwobei das Betreten oder Verlassen des Wassers eine ganze Runde dauert.\nEingeschiffte Einheiten sind wehrlos (können keine Modifikatoren verwenden) und haben eine feste Verteidigungsstärke, die auf deinem Technologie-Zeitalter basiert, also sei vorsichtig!\nFernkampfeinheiten können nicht angreifen, Nahkampfeinheiten haben einen Stärkenachteil, und alle haben eine eingeschränkte Sichtweite.
|
||||
# Requires translation!
|
||||
Once a certain tech is researched, your land units can embark, allowing them to traverse water tiles.\nEntering or leaving water takes the entire turn. =
|
||||
# Requires translation!
|
||||
Units are defenseless while embarked (cannot use modifiers), and have a fixed Defending Strength based on your tech Era, so be careful!\nRanged Units can't attack, Melee Units have a Strength penalty, and all have limited vision. =
|
||||
|
||||
Idle Units = Inaktive Einheiten
|
||||
If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units. = Solltest Du eine Einheit diese Runde nicht mit neuen Befehlen versorgen wollen, kannst Du einfach die Schaltfläche 'Nächste Einheit' noch einmal anklicken.\nWenn die Einheit eine Weile stehen bleiben soll, befiehl ihr zu schlafen oder sich zu befestigen. Solche Einheiten zählen nicht als unbeschäftigt.\nDu kannst das Anbieten von unbeschäftigten Einheiten in den Einstellungen auch ganz deaktivieren.
|
||||
@ -5373,6 +5377,8 @@ starting from the [era] = beginnend mit [era]
|
||||
if no other Civilization has researched this = wenn keine andere Zivilisation dies bereits erforscht hat
|
||||
after discovering [tech] = nach dem Entdecken von [tech]
|
||||
before discovering [tech] = vor dem Entdecken von [tech]
|
||||
# Requires translation!
|
||||
upon discovering [tech] =
|
||||
after adopting [policy] = nach dem Verabschieden von [policy]
|
||||
before adopting [policy] = vor dem Verabschieden von [policy]
|
||||
if [buildingName] is constructed = wenn [buildingName] gebaut wurde
|
||||
|
@ -2471,8 +2471,6 @@ Longhouse =
|
||||
|
||||
# Requires translation!
|
||||
Forge =
|
||||
# Requires translation!
|
||||
[amount]% Production when constructing [buildingFilter] buildings [cityFilter] =
|
||||
|
||||
Harbor = Λιμένας
|
||||
# Requires translation!
|
||||
@ -2555,6 +2553,8 @@ Free [baseUnitFilter] appears =
|
||||
Science gained from research agreements [amount]% =
|
||||
|
||||
Windmill = Ανεμόμυλος
|
||||
# Requires translation!
|
||||
[amount]% Production when constructing [buildingFilter] buildings [cityFilter] =
|
||||
|
||||
# Requires translation!
|
||||
'The Law is a fortress on a hill that armies cannot take or floods wash away.' - The Prophet Muhammed =
|
||||
@ -2848,7 +2848,7 @@ Riblah =
|
||||
# Requires translation!
|
||||
Tayma =
|
||||
# Requires translation!
|
||||
Receive free [unit] when you discover [tech] =
|
||||
Receive free [baseUnitFilter] when you discover [tech] =
|
||||
# Requires translation!
|
||||
[greatPerson] is earned [amount]% faster =
|
||||
|
||||
@ -4602,11 +4602,11 @@ Polynesia =
|
||||
# Requires translation!
|
||||
Enables embarkation for land units =
|
||||
# Requires translation!
|
||||
Enables embarked units to enter ocean tiles =
|
||||
Enables [mapUnitFilter] units to enter ocean tiles =
|
||||
# Requires translation!
|
||||
Normal vision when embarked =
|
||||
# Requires translation!
|
||||
+[amount]% Strength if within [amount2] tiles of a [tileImprovement] =
|
||||
+[amount]% Strength if within [amount2] tiles of a [tileFilter] =
|
||||
|
||||
# Requires translation!
|
||||
Ramkhamhaeng =
|
||||
@ -7804,7 +7804,7 @@ Sveg =
|
||||
# Requires translation!
|
||||
Sweden =
|
||||
# Requires translation!
|
||||
Gain [amount] Influence with a [param] gift to a City-State =
|
||||
Gain [amount] Influence with a [baseUnitFilter] gift to a City-State =
|
||||
# Requires translation!
|
||||
When declaring friendship, both parties gain a [amount]% boost to great person generation =
|
||||
|
||||
@ -7976,7 +7976,7 @@ Baecula =
|
||||
# Requires translation!
|
||||
Saldae =
|
||||
# Requires translation!
|
||||
Land units may cross [tileFilter] tiles after the first [unit] is earned =
|
||||
Land units may cross [terrainName] tiles after the first [baseUnitFilter] is earned =
|
||||
# Requires translation!
|
||||
Units ending their turn on [tileFilter] tiles take [amount] damage =
|
||||
|
||||
@ -8710,7 +8710,9 @@ Siege units are extremely powerful against cities, but need to be Set Up before
|
||||
# Requires translation!
|
||||
Embarking =
|
||||
# Requires translation!
|
||||
Once a certain tech is researched, your land units can embark, allowing them to traverse water tiles.\nEntering or leaving water takes the entire turn.\nUnits are defenseless while embarked (cannot use modifiers) and have a fixed Defending Strength based on your tech Era, so be careful!\nRanged Units can't attack, Melee Units have a Strength penalty, and all have limited vision. =
|
||||
Once a certain tech is researched, your land units can embark, allowing them to traverse water tiles.\nEntering or leaving water takes the entire turn. =
|
||||
# Requires translation!
|
||||
Units are defenseless while embarked (cannot use modifiers), and have a fixed Defending Strength based on your tech Era, so be careful!\nRanged Units can't attack, Melee Units have a Strength penalty, and all have limited vision. =
|
||||
|
||||
# Requires translation!
|
||||
Idle Units =
|
||||
@ -9062,6 +9064,8 @@ after discovering [tech] =
|
||||
# Requires translation!
|
||||
before discovering [tech] =
|
||||
# Requires translation!
|
||||
upon discovering [tech] =
|
||||
# Requires translation!
|
||||
after adopting [policy] =
|
||||
# Requires translation!
|
||||
before adopting [policy] =
|
||||
|
@ -2007,8 +2007,6 @@ Workshop = Műhely
|
||||
Longhouse = Hosszúház
|
||||
|
||||
Forge = Kovácsműhely
|
||||
# Requires translation!
|
||||
[amount]% Production when constructing [buildingFilter] buildings [cityFilter] =
|
||||
|
||||
Harbor = Kikötő
|
||||
Connects trade routes over water = Kereskedelmi útvonalakat köt össze vízen
|
||||
@ -2072,6 +2070,8 @@ Free [baseUnitFilter] appears = Ingyen [baseUnitFilter] jelenik meg
|
||||
Science gained from research agreements [amount]% =
|
||||
|
||||
Windmill = Szélmalom
|
||||
# Requires translation!
|
||||
[amount]% Production when constructing [buildingFilter] buildings [cityFilter] =
|
||||
|
||||
# Requires translation!
|
||||
'The Law is a fortress on a hill that armies cannot take or floods wash away.' - The Prophet Muhammed =
|
||||
@ -2317,7 +2317,7 @@ Riblah =
|
||||
# Requires translation!
|
||||
Tayma =
|
||||
# Requires translation!
|
||||
Receive free [unit] when you discover [tech] =
|
||||
Receive free [baseUnitFilter] when you discover [tech] =
|
||||
# Requires translation!
|
||||
[greatPerson] is earned [amount]% faster =
|
||||
|
||||
@ -3543,11 +3543,12 @@ Pileni =
|
||||
Nukumanu =
|
||||
Polynesia = Polinéz Birodalom
|
||||
Enables embarkation for land units = Engedélyezi a földi egységeknek a vízre szállást
|
||||
Enables embarked units to enter ocean tiles = Engedélyezi a vízre szállt egységeknek, hogy óceán területre lépjenek
|
||||
# Requires translation!
|
||||
Enables [mapUnitFilter] units to enter ocean tiles =
|
||||
# Requires translation!
|
||||
Normal vision when embarked =
|
||||
# Requires translation!
|
||||
+[amount]% Strength if within [amount2] tiles of a [tileImprovement] =
|
||||
+[amount]% Strength if within [amount2] tiles of a [tileFilter] =
|
||||
|
||||
Ramkhamhaeng = Ramkhamhaeng
|
||||
# Requires translation!
|
||||
@ -6158,7 +6159,7 @@ Strängnäs =
|
||||
Sveg =
|
||||
Sweden = Svéd Birodalom
|
||||
# Requires translation!
|
||||
Gain [amount] Influence with a [param] gift to a City-State =
|
||||
Gain [amount] Influence with a [baseUnitFilter] gift to a City-State =
|
||||
# Requires translation!
|
||||
When declaring friendship, both parties gain a [amount]% boost to great person generation =
|
||||
|
||||
@ -6330,7 +6331,7 @@ Baecula =
|
||||
# Requires translation!
|
||||
Saldae =
|
||||
# Requires translation!
|
||||
Land units may cross [tileFilter] tiles after the first [unit] is earned =
|
||||
Land units may cross [terrainName] tiles after the first [baseUnitFilter] is earned =
|
||||
# Requires translation!
|
||||
Units ending their turn on [tileFilter] tiles take [amount] damage =
|
||||
|
||||
@ -7009,7 +7010,9 @@ Siege units are extremely powerful against cities, but need to be Set Up before
|
||||
|
||||
Embarking = Vízreszállás
|
||||
# Requires translation!
|
||||
Once a certain tech is researched, your land units can embark, allowing them to traverse water tiles.\nEntering or leaving water takes the entire turn.\nUnits are defenseless while embarked (cannot use modifiers) and have a fixed Defending Strength based on your tech Era, so be careful!\nRanged Units can't attack, Melee Units have a Strength penalty, and all have limited vision. =
|
||||
Once a certain tech is researched, your land units can embark, allowing them to traverse water tiles.\nEntering or leaving water takes the entire turn. =
|
||||
# Requires translation!
|
||||
Units are defenseless while embarked (cannot use modifiers), and have a fixed Defending Strength based on your tech Era, so be careful!\nRanged Units can't attack, Melee Units have a Strength penalty, and all have limited vision. =
|
||||
|
||||
Idle Units = Tétlen egységek
|
||||
# Requires translation!
|
||||
@ -7353,6 +7356,8 @@ after discovering [tech] =
|
||||
# Requires translation!
|
||||
before discovering [tech] =
|
||||
# Requires translation!
|
||||
upon discovering [tech] =
|
||||
# Requires translation!
|
||||
after adopting [policy] =
|
||||
# Requires translation!
|
||||
before adopting [policy] =
|
||||
|
@ -1586,7 +1586,6 @@ Workshop = Bengkel
|
||||
Longhouse = Rumah Panjang
|
||||
|
||||
Forge = Pandai Besi
|
||||
[amount]% Production when constructing [buildingFilter] buildings [cityFilter] = [amount]% Produksi saat membangun bangunan [buildingFilter] [cityFilter]
|
||||
|
||||
Harbor = Pelabuhan
|
||||
Connects trade routes over water = Menghubungkan rute perdagangan melalui laut
|
||||
@ -1643,6 +1642,7 @@ Free [baseUnitFilter] appears = [baseUnitFilter] gratis muncul
|
||||
Science gained from research agreements [amount]% = Ilmu pengetahuan dari persetujuan riset [amount]%
|
||||
|
||||
Windmill = Kincir Angin
|
||||
[amount]% Production when constructing [buildingFilter] buildings [cityFilter] = [amount]% Produksi saat membangun bangunan [buildingFilter] [cityFilter]
|
||||
|
||||
'The Law is a fortress on a hill that armies cannot take or floods wash away.' - The Prophet Muhammed = 'Hukum adalah benteng di bukit yang tidak dapat direbut pasukan maupun disapu banjir.' - Nabi Muhammad
|
||||
Kremlin = Kremlin
|
||||
@ -1832,7 +1832,7 @@ Urkesh = Urkesh
|
||||
Awan = Awan
|
||||
Riblah = Riblah
|
||||
Tayma = Tayma
|
||||
Receive free [unit] when you discover [tech] = Mendapat [unit] gratis ketika menemukan [tech]
|
||||
Receive free [baseUnitFilter] when you discover [tech] = Mendapat [baseUnitFilter] gratis ketika menemukan [tech]
|
||||
[greatPerson] is earned [amount]% faster = [greatPerson] didapatkan [amount]% lebih cepat
|
||||
|
||||
Alexander = Aleksander
|
||||
@ -2751,9 +2751,10 @@ Pileni = Pileni
|
||||
Nukumanu = Nukumanu
|
||||
Polynesia = Polinesia
|
||||
Enables embarkation for land units = Memampukan unit darat untuk melaut
|
||||
Enables embarked units to enter ocean tiles = Memampukan unit yang melaut untuk memasuki daerah samudra
|
||||
# Requires translation!
|
||||
Enables [mapUnitFilter] units to enter ocean tiles =
|
||||
Normal vision when embarked = Penglihatan normal saat melaut
|
||||
+[amount]% Strength if within [amount2] tiles of a [tileImprovement] = +[amount]% Kekuatan jika berjarak [amount2] daerah dari [tileImprovement]
|
||||
+[amount]% Strength if within [amount2] tiles of a [tileFilter] = +[amount]% Kekuatan jika berjarak [amount2] daerah dari [tileFilter]
|
||||
|
||||
Ramkhamhaeng = Ramkhamhaeng
|
||||
You lowly, arrogant fool! I will make you regret of your insolence! = Hina, bodoh, sombong lagi! Aku akan membuatmu menyesal atas keangkuhanmu!
|
||||
@ -4662,7 +4663,7 @@ Borgholm = Borgholm
|
||||
Strängnäs = Strängnäs
|
||||
Sveg = Sveg
|
||||
Sweden = Swedia
|
||||
Gain [amount] Influence with a [param] gift to a City-State = Mendapatkan [amount] Pengaruh dari hadiah [param] kepada sebuah Negara-Kota
|
||||
Gain [amount] Influence with a [baseUnitFilter] gift to a City-State = Mendapatkan [amount] Pengaruh dari hadiah [baseUnitFilter] kepada sebuah Negara-Kota
|
||||
When declaring friendship, both parties gain a [amount]% boost to great person generation = Saat menyatakan pertemanan, kedua belah pihak akan mendapatkan [amount]% poin tambahan untuk orang hebat
|
||||
|
||||
Maria Theresa = Maria Theresa
|
||||
@ -4749,7 +4750,7 @@ Sabratha = Sabratha
|
||||
Rusadir = Rusadir
|
||||
Baecula = Baecula
|
||||
Saldae = Saldae
|
||||
Land units may cross [tileFilter] tiles after the first [unit] is earned = Unit darat dapat melewati daerah [tileFilter] setelah [unit] pertama didapatkan
|
||||
Land units may cross [terrainName] tiles after the first [baseUnitFilter] is earned = Unit darat dapat melewati daerah [tileFilter] setelah [unit] pertama didapatkan
|
||||
Units ending their turn on [tileFilter] tiles take [amount] damage = Unit yang menyelesaikan gerakannya pada daerah [tileFilter] mendapatkan [amount] kerusakan
|
||||
|
||||
Theodora = Theodora
|
||||
@ -5185,7 +5186,10 @@ Siege Units = Unit Pengepung
|
||||
Siege units are extremely powerful against cities, but need to be Set Up before they can attack.\nOnce your siege unit is set up, it can attack from the current tile,\n but once moved to another tile, it will need to be set up again. = Unit pengepung sangat kuat melawan kota, tetapi perlu dipersiapkan sebelum mereka bisa menyerang.\nKetika unit pengepung sudah dipersiapkan, ia bisa menyerang dari daerahnya saat itu juga,\n tetapi ketika telah dipindahkan ke daerah lain, ia perlu dipersiapkan kembali.
|
||||
|
||||
Embarking = Melaut
|
||||
Once a certain tech is researched, your land units can embark, allowing them to traverse water tiles.\nEntering or leaving water takes the entire turn.\nUnits are defenseless while embarked (cannot use modifiers) and have a fixed Defending Strength based on your tech Era, so be careful!\nRanged Units can't attack, Melee Units have a Strength penalty, and all have limited vision. = Saat suatu teknologi selesai diriset, unit daratmu dapat melaut dan mengarungi daerah berair.\nMemasuki atau meninggalkan daerah air memerlukan satu giliran penuh.\nUnit tidak memiliki pertahanan ketika melaut (tidak bisa menggunakan pengubah) dan memiliki Kekuatan Pertahanan yang tetap berdasarkan era teknologimu, jadi berhati-hatilah!\nUnit jarak jauh tidak bisa menyerang, unit jarak dekat mendapatkan penalti Kekuatan, dan semua unit memiliki penglihatan yang terbatas.
|
||||
# Requires translation!
|
||||
Once a certain tech is researched, your land units can embark, allowing them to traverse water tiles.\nEntering or leaving water takes the entire turn. =
|
||||
# Requires translation!
|
||||
Units are defenseless while embarked (cannot use modifiers), and have a fixed Defending Strength based on your tech Era, so be careful!\nRanged Units can't attack, Melee Units have a Strength penalty, and all have limited vision. =
|
||||
|
||||
Idle Units = Unit Menganggur
|
||||
If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units. = Jika kamu tidak mau memindahkan unit di giliran itu, kamu bisa melewatinya dengan menekan 'Unit selanjutnya' lagi.\nJika kamu tidak mau memindahkannya selama beberapa waktu, kamu bisa mengatur unit ke mode Bertahan atau Istirahat - \n unit yang Bertahan atau Istirahat tidak dipandang sebagai unit yang perlu perintah.\nJika kamu mau menonaktifkan fitur 'Unit selanjutnya', kamu bisa mengubahnya di Menu -> Cek unit yang menganggur.
|
||||
@ -5359,7 +5363,6 @@ Must not be next to [terrainFilter] = Tidak boleh di sebelah [terrainFilter]
|
||||
No defensive terrain penalty = Tidak mendapat penalti medan defensif
|
||||
Upon capturing a city, receive [amount] times its [stat] production as [plunderableStat] immediately = Saat menaklukkan sebuah kota, langsung menerima [amount] kali produksi [stat]nya sebagai [plunderableStat]
|
||||
[amount] XP gained from combat = [amount] XP dari pertarungan
|
||||
# Requires translation!
|
||||
Irremovable = Tidak dapat disingkirkan
|
||||
when at war = saat sedang berperang
|
||||
when not at war = saat tidak sedang berperang
|
||||
@ -5374,6 +5377,8 @@ starting from the [era] = mulai dari [era]
|
||||
if no other Civilization has researched this = jika tidak ada Peradaban lain yang telah meriset ini
|
||||
after discovering [tech] = setelah menemukan [tech]
|
||||
before discovering [tech] = sebelum menemukan [tech]
|
||||
# Requires translation!
|
||||
upon discovering [tech] =
|
||||
after adopting [policy] = setelah menerapkan [policy]
|
||||
before adopting [policy] = sebelum menerapkan [policy]
|
||||
if [buildingName] is constructed = jika [buildingName] telah dibangun
|
||||
|
@ -1590,7 +1590,6 @@ Workshop = Bottega
|
||||
Longhouse = Casa Lunga
|
||||
|
||||
Forge = Fucina
|
||||
[amount]% Production when constructing [buildingFilter] buildings [cityFilter] = [amount]% Produzione quando costruisci edifici [buildingFilter] [cityFilter]
|
||||
|
||||
Harbor = Porto
|
||||
Connects trade routes over water = Consente le rotte commerciali marittime
|
||||
@ -1647,6 +1646,7 @@ Free [baseUnitFilter] appears = Appare un [baseUnitFilter] gratuito
|
||||
Science gained from research agreements [amount]% = [amount]% Scienza dagli Accordi di Ricerca
|
||||
|
||||
Windmill = Mulino a vento
|
||||
[amount]% Production when constructing [buildingFilter] buildings [cityFilter] = [amount]% Produzione quando costruisci edifici [buildingFilter] [cityFilter]
|
||||
|
||||
'The Law is a fortress on a hill that armies cannot take or floods wash away.' - The Prophet Muhammed = 'La Legge è una fortezza su una collina che gli eserciti non possono catturare e le inondazioni non possono spazzare via.' - Il profeta Maometto
|
||||
Kremlin = Cremlino
|
||||
@ -1836,7 +1836,7 @@ Urkesh = Urkesh
|
||||
Awan = Awan
|
||||
Riblah = Riblah
|
||||
Tayma = Tayma
|
||||
Receive free [unit] when you discover [tech] = Ricevi un [unit] gratuito quando scopri [tech]
|
||||
Receive free [baseUnitFilter] when you discover [tech] = Ricevi un [baseUnitFilter] gratuito quando scopri [tech]
|
||||
[greatPerson] is earned [amount]% faster = Recluti [greatPerson] il [amount]% più in fretta
|
||||
|
||||
Alexander = Alessandro
|
||||
@ -2755,9 +2755,10 @@ Pileni = Pileni
|
||||
Nukumanu = Nukumanu
|
||||
Polynesia = Polinesia
|
||||
Enables embarkation for land units = Permette alle unità terrestri di imbarcarsi e attraversare le caselle acquatiche.
|
||||
Enables embarked units to enter ocean tiles = Permette alle unità di imbarcarsi nelle caselle oceaniche
|
||||
# Requires translation!
|
||||
Enables [mapUnitFilter] units to enter ocean tiles =
|
||||
Normal vision when embarked = Visione normale quando imbarcata
|
||||
+[amount]% Strength if within [amount2] tiles of a [tileImprovement] = +[amount]% Forza entro [amount2] caselle da [tileImprovement]
|
||||
+[amount]% Strength if within [amount2] tiles of a [tileFilter] = +[amount]% Forza entro [amount2] caselle da [tileFilter]
|
||||
|
||||
Ramkhamhaeng = Ramkhamhaeng
|
||||
You lowly, arrogant fool! I will make you regret of your insolence! = Visto che le tue azioni rivelano il tuo desiderio di guerra, io te lo esaudirò.
|
||||
@ -4666,7 +4667,7 @@ Borgholm = Borgholm
|
||||
Strängnäs = Strängnäs
|
||||
Sveg = Sveg
|
||||
Sweden = Svezia
|
||||
Gain [amount] Influence with a [param] gift to a City-State = Ottieni [amount] Influenza con un dono [param] a una Città-Stato
|
||||
Gain [amount] Influence with a [baseUnitFilter] gift to a City-State = Ottieni [amount] Influenza con un dono [baseUnitFilter] a una Città-Stato
|
||||
When declaring friendship, both parties gain a [amount]% boost to great person generation = Quando dichiari un Trattato d'Amicizia, ottenete entrambi un bonus del [amount]% alla generazione dei Grandi Personaggi
|
||||
|
||||
Maria Theresa = Maria Teresa
|
||||
@ -4753,7 +4754,7 @@ Sabratha = Sabrata
|
||||
Rusadir = Rusadir
|
||||
Baecula = Becula
|
||||
Saldae = Saldae
|
||||
Land units may cross [tileFilter] tiles after the first [unit] is earned = Le unità possono attraversare le [tileFilter] una volta quando ottieni per la prima volta [unit]
|
||||
Land units may cross [terrainName] tiles after the first [baseUnitFilter] is earned = Le unità possono attraversare le [tileFilter] una volta quando ottieni per la prima volta [unit]
|
||||
Units ending their turn on [tileFilter] tiles take [amount] damage = Le unità che finiscono il loro turno su [tileFilter] subiscono [amount] danno
|
||||
|
||||
Theodora = Teodora
|
||||
@ -5189,7 +5190,10 @@ Siege Units = Unità d'assedio
|
||||
Siege units are extremely powerful against cities, but need to be Set Up before they can attack.\nOnce your siege unit is set up, it can attack from the current tile,\n but once moved to another tile, it will need to be set up again. = Le unità d'assedio sono estremamente potenti contro le città, ma vanno allestite prima di attaccare.\nUna volta montata, l'unità d'assedio può attaccare dalla sua casella in cui è presente, ma una volta spostatasi a un'altra casella, dovrà essere allestita di nuovo.
|
||||
|
||||
Embarking = Imbarcazioni
|
||||
Once a certain tech is researched, your land units can embark, allowing them to traverse water tiles.\nEntering or leaving water takes the entire turn.\nUnits are defenseless while embarked (cannot use modifiers) and have a fixed Defending Strength based on your tech Era, so be careful!\nRanged Units can't attack, Melee Units have a Strength penalty, and all have limited vision. = Una volta scoperta una specifica tecnologia (in genere l'Ottica), puoi imbarcare le tue unità terrestri in modo che attraversino caselle acquatiche.\nEntrare o uscire dalle caselle d'acqua impiega un turno intero.\nStai attento: le unità sono indifese mentre sono imbarcate (non essendoci modificatori), hanno un raggio visione limitato e possiedono un punteggio Forza difensivo fisso in base all'epoca attuale.\nLe unità da tiro non possono attaccare, mentre quelle da mischia possiedono una penalità in Forza.
|
||||
# Requires translation!
|
||||
Once a certain tech is researched, your land units can embark, allowing them to traverse water tiles.\nEntering or leaving water takes the entire turn. =
|
||||
# Requires translation!
|
||||
Units are defenseless while embarked (cannot use modifiers), and have a fixed Defending Strength based on your tech Era, so be careful!\nRanged Units can't attack, Melee Units have a Strength penalty, and all have limited vision. =
|
||||
|
||||
Idle Units = Unità non usate
|
||||
If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units. = Se non vuoi muovere un'unità per questo turno, puoi saltarla cliccando di nuovo su 'Prossima unità'.\nSe non vuoi muoverla per alcuni turni, puoi ordinarle col comando Fortifica o Dormi.\nLe unità in tali posizioni non sono considerate unità non utilizzate, perché stanno compiendo un'azione.\nSe vuoi disabilitare del tutto la caratteristica 'Prossima unità', vai su Menu -> Controlla unità non usate.
|
||||
@ -5377,6 +5381,8 @@ starting from the [era] = a partire dall'[era]
|
||||
if no other Civilization has researched this = se nessun'altra civiltà l'ha scoperta
|
||||
after discovering [tech] = quando scopri [tech]
|
||||
before discovering [tech] = finché non scopri [tech]
|
||||
# Requires translation!
|
||||
upon discovering [tech] =
|
||||
after adopting [policy] = quando adotti [policy]
|
||||
before adopting [policy] = prima di adottare [policy]
|
||||
if [buildingName] is constructed = se [buildingName] è presente
|
||||
|
@ -1709,7 +1709,6 @@ Workshop = 工房
|
||||
Longhouse = ロングハウス
|
||||
|
||||
Forge = 溶鉱炉
|
||||
[amount]% Production when constructing [buildingFilter] buildings [cityFilter] = [cityFilter][buildingFilter]の建物の建築時に生産力[amount]%
|
||||
|
||||
Harbor = 港
|
||||
Connects trade routes over water = 首都との海上交易路を形成する
|
||||
@ -1771,6 +1770,7 @@ Free [baseUnitFilter] appears = [baseUnitFilter]が無償で出現
|
||||
Science gained from research agreements [amount]% = 研究協定で獲得する科学力[amount]%
|
||||
|
||||
Windmill = 風車
|
||||
[amount]% Production when constructing [buildingFilter] buildings [cityFilter] = [cityFilter][buildingFilter]の建物の建築時に生産力[amount]%
|
||||
|
||||
# Requires translation!
|
||||
'The Law is a fortress on a hill that armies cannot take or floods wash away.' - The Prophet Muhammed =
|
||||
@ -1974,7 +1974,7 @@ Urkesh = アーケシュ
|
||||
Awan = アワン
|
||||
Riblah = リブラ
|
||||
Tayma = タイマ
|
||||
Receive free [unit] when you discover [tech] = [tech]を発見後、[unit]を無償で受け取れる
|
||||
Receive free [baseUnitFilter] when you discover [tech] = [tech]を発見後、[baseUnitFilter]を無償で受け取れる
|
||||
[greatPerson] is earned [amount]% faster = [greatPerson]を[amount]%早く獲得
|
||||
|
||||
Alexander = アレクサンドロス
|
||||
@ -2930,10 +2930,11 @@ Pileni = ピレニ
|
||||
Nukumanu = ヌクマヌ
|
||||
Polynesia = ポリネシア
|
||||
Enables embarkation for land units = 地上ユニットの乗船が可能になる
|
||||
Enables embarked units to enter ocean tiles = 乗船ユニットが外洋タイルへ進出できる
|
||||
# Requires translation!
|
||||
Enables [mapUnitFilter] units to enter ocean tiles =
|
||||
# Requires translation!
|
||||
Normal vision when embarked =
|
||||
+[amount]% Strength if within [amount2] tiles of a [tileImprovement] = [tileImprovement]から[amount2]タイル以内に戦闘力+[amount]%を付与
|
||||
+[amount]% Strength if within [amount2] tiles of a [tileFilter] = [tileFilter]から[amount2]タイル以内に戦闘力+[amount]%を付与
|
||||
|
||||
Ramkhamhaeng = ラームカムヘーン
|
||||
You lowly, arrogant fool! I will make you regret of your insolence! = 卑しく傲慢な愚か者。貴公の無礼を後悔させてやる!
|
||||
@ -5173,7 +5174,7 @@ Strängnäs =
|
||||
# Requires translation!
|
||||
Sveg =
|
||||
Sweden = スウェーデン
|
||||
Gain [amount] Influence with a [param] gift to a City-State = [param]の寄付で都市国家への影響力[amount]獲得
|
||||
Gain [amount] Influence with a [baseUnitFilter] gift to a City-State = [baseUnitFilter]の寄付で都市国家への影響力[amount]獲得
|
||||
# Requires translation!
|
||||
When declaring friendship, both parties gain a [amount]% boost to great person generation =
|
||||
|
||||
@ -5341,7 +5342,7 @@ Baecula =
|
||||
# Requires translation!
|
||||
Saldae =
|
||||
# Requires translation!
|
||||
Land units may cross [tileFilter] tiles after the first [unit] is earned =
|
||||
Land units may cross [terrainName] tiles after the first [baseUnitFilter] is earned =
|
||||
# Requires translation!
|
||||
Units ending their turn on [tileFilter] tiles take [amount] damage =
|
||||
|
||||
@ -5989,7 +5990,9 @@ Siege units are extremely powerful against cities, but need to be Set Up before
|
||||
|
||||
Embarking = 乗船
|
||||
# Requires translation!
|
||||
Once a certain tech is researched, your land units can embark, allowing them to traverse water tiles.\nEntering or leaving water takes the entire turn.\nUnits are defenseless while embarked (cannot use modifiers) and have a fixed Defending Strength based on your tech Era, so be careful!\nRanged Units can't attack, Melee Units have a Strength penalty, and all have limited vision. =
|
||||
Once a certain tech is researched, your land units can embark, allowing them to traverse water tiles.\nEntering or leaving water takes the entire turn. =
|
||||
# Requires translation!
|
||||
Units are defenseless while embarked (cannot use modifiers), and have a fixed Defending Strength based on your tech Era, so be careful!\nRanged Units can't attack, Melee Units have a Strength penalty, and all have limited vision. =
|
||||
|
||||
Idle Units = 動かさないユニット
|
||||
If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units. = このターンにユニットを移動したくない場合は、「次のユニット」を再度クリックすることでスキップすることができます。\nしばらく移動しない場合は、ユニットを「防衛」モードまたは「休憩」モードにすることで無視できます。\n「次のユニット」確認を完全に無効にしたい場合は、設定の「動かないユニットの確認」を切り替えてください。
|
||||
@ -6263,6 +6266,8 @@ starting from the [era] =
|
||||
if no other Civilization has researched this =
|
||||
after discovering [tech] = [tech]を研究してから
|
||||
before discovering [tech] = [tech]を研究するまで
|
||||
# Requires translation!
|
||||
upon discovering [tech] =
|
||||
after adopting [policy] = [policy]を採用してから
|
||||
before adopting [policy] = [policy]を採用するまで
|
||||
# Requires translation!
|
||||
|
@ -1611,7 +1611,6 @@ Workshop = 작업장
|
||||
Longhouse = 롱하우스
|
||||
|
||||
Forge = 대장간
|
||||
[amount]% Production when constructing [buildingFilter] buildings [cityFilter] = [cityFilter]에서 [buildingFilter] 건물 건설시 생산력 [amount]%
|
||||
|
||||
Harbor = 항만
|
||||
Connects trade routes over water = 바다를 통해 도시 연결
|
||||
@ -1668,6 +1667,7 @@ Free [baseUnitFilter] appears = 무료 [baseUnitFilter] 출현
|
||||
Science gained from research agreements [amount]% = 연구 협정으로 얻는 과학 [amount]%
|
||||
|
||||
Windmill = 풍차
|
||||
[amount]% Production when constructing [buildingFilter] buildings [cityFilter] = [cityFilter]에서 [buildingFilter] 건물 건설시 생산력 [amount]%
|
||||
|
||||
'The Law is a fortress on a hill that armies cannot take or floods wash away.' - The Prophet Muhammed = '법이란 군대에 빼앗기지도 않고 홍수에 휩쓸리지도 않는 언덕 위의 요새다.' - 선지자 무함마드
|
||||
Kremlin = 크렘린 궁전
|
||||
@ -1857,7 +1857,7 @@ Urkesh = 우르케쉬
|
||||
Awan = 아완
|
||||
Riblah = 리블라
|
||||
Tayma = 타이마
|
||||
Receive free [unit] when you discover [tech] = [tech] 연구시 무료 [unit] 출현
|
||||
Receive free [baseUnitFilter] when you discover [tech] = [tech] 연구시 무료 [baseUnitFilter] 출현
|
||||
[greatPerson] is earned [amount]% faster = [greatPerson] 출현 속도 +[amount]%
|
||||
|
||||
Alexander = 알렉산더
|
||||
@ -2776,9 +2776,10 @@ Pileni = 피레니
|
||||
Nukumanu = 누쿠마누
|
||||
Polynesia = 폴리네시아
|
||||
Enables embarkation for land units = 지상 유닛이 승선할 수 있음
|
||||
Enables embarked units to enter ocean tiles = 승선한 유닛이 대양으로 이동할 수 있음
|
||||
# Requires translation!
|
||||
Enables [mapUnitFilter] units to enter ocean tiles =
|
||||
Normal vision when embarked = 승선시 시야 감소 없음
|
||||
+[amount]% Strength if within [amount2] tiles of a [tileImprovement] = [tileImprovement] 주변 [amount2]타일 내에서 전투력 +[amount]%
|
||||
+[amount]% Strength if within [amount2] tiles of a [tileFilter] = [tileFilter] 주변 [amount2]타일 내에서 전투력 +[amount]%
|
||||
|
||||
Ramkhamhaeng = 람캄행
|
||||
You lowly, arrogant fool! I will make you regret of your insolence! = 하찮고 무례하구나! 너의 오만불손함을 후회하게 만들어주지!
|
||||
@ -4688,7 +4689,7 @@ Borgholm = 보르그홀름
|
||||
Strängnäs = 스트렝네스
|
||||
Sveg = 스베그
|
||||
Sweden = 스웨덴
|
||||
Gain [amount] Influence with a [param] gift to a City-State = 도시 국가에 [param] 선물시 영향력 +[amount]
|
||||
Gain [amount] Influence with a [baseUnitFilter] gift to a City-State = 도시 국가에 [baseUnitFilter] 선물시 영향력 +[amount]
|
||||
When declaring friendship, both parties gain a [amount]% boost to great person generation = 다른 문명과 우호 관계 선언시 양국의 위인 출현 속도 +[amount]%
|
||||
|
||||
Maria Theresa = 마리아 테레지아
|
||||
@ -4775,7 +4776,7 @@ Sabratha = 사브라타
|
||||
Rusadir = 루사디르
|
||||
Baecula = 베쿨라
|
||||
Saldae = 살대
|
||||
Land units may cross [tileFilter] tiles after the first [unit] is earned = 첫 [unit] 획득후 지상 유닛이 [tileFilter]에 출입 가능
|
||||
Land units may cross [terrainName] tiles after the first [baseUnitFilter] is earned = 첫 [unit] 획득후 지상 유닛이 [tileFilter]에 출입 가능
|
||||
Units ending their turn on [tileFilter] tiles take [amount] damage = [tileFilter]에서 턴을 마친 유닛에게 [amount] HP 피해
|
||||
|
||||
Theodora = 테오도라
|
||||
@ -5214,7 +5215,9 @@ Siege units are extremely powerful against cities, but need to be Set Up before
|
||||
|
||||
Embarking = 승선
|
||||
# Requires translation!
|
||||
Once a certain tech is researched, your land units can embark, allowing them to traverse water tiles.\nEntering or leaving water takes the entire turn.\nUnits are defenseless while embarked (cannot use modifiers) and have a fixed Defending Strength based on your tech Era, so be careful!\nRanged Units can't attack, Melee Units have a Strength penalty, and all have limited vision. =
|
||||
Once a certain tech is researched, your land units can embark, allowing them to traverse water tiles.\nEntering or leaving water takes the entire turn. =
|
||||
# Requires translation!
|
||||
Units are defenseless while embarked (cannot use modifiers), and have a fixed Defending Strength based on your tech Era, so be careful!\nRanged Units can't attack, Melee Units have a Strength penalty, and all have limited vision. =
|
||||
|
||||
Idle Units = 대기
|
||||
If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units. = 이번 턴에 유닛을 이동시키고 싶지 않다면 다음 유닛 버튼을 다시 눌러 스킵이 가능합니다.\n만약 오랫동안 유닛을 이동시키고 싶지 않다면 요새화나 대기를 선택하는 것이 좋습니다.\n요새화나 대기 상태인 유닛들은 자동으로 턴을 넘기고 HP를 회복합니다.\n다음 유닛 버튼은 메뉴의 설정 창에서 끌 수 있습니다.
|
||||
@ -5405,6 +5408,8 @@ starting from the [era] = [era]부터
|
||||
if no other Civilization has researched this = 이 기술을 연구한 다른 문명이 없을 때
|
||||
after discovering [tech] = [tech] 연구 후
|
||||
before discovering [tech] = [tech] 연구 전
|
||||
# Requires translation!
|
||||
upon discovering [tech] =
|
||||
after adopting [policy] = [policy] 채택 후
|
||||
before adopting [policy] = [policy] 채택 전
|
||||
# Requires translation!
|
||||
|
@ -2211,8 +2211,6 @@ Longhouse =
|
||||
|
||||
# Requires translation!
|
||||
Forge =
|
||||
# Requires translation!
|
||||
[amount]% Production when constructing [buildingFilter] buildings [cityFilter] =
|
||||
|
||||
# Requires translation!
|
||||
Harbor =
|
||||
@ -2303,6 +2301,8 @@ Science gained from research agreements [amount]% =
|
||||
|
||||
# Requires translation!
|
||||
Windmill =
|
||||
# Requires translation!
|
||||
[amount]% Production when constructing [buildingFilter] buildings [cityFilter] =
|
||||
|
||||
# Requires translation!
|
||||
'The Law is a fortress on a hill that armies cannot take or floods wash away.' - The Prophet Muhammed =
|
||||
@ -2621,7 +2621,7 @@ Riblah =
|
||||
# Requires translation!
|
||||
Tayma =
|
||||
# Requires translation!
|
||||
Receive free [unit] when you discover [tech] =
|
||||
Receive free [baseUnitFilter] when you discover [tech] =
|
||||
# Requires translation!
|
||||
[greatPerson] is earned [amount]% faster =
|
||||
|
||||
@ -4405,11 +4405,11 @@ Polynesia =
|
||||
# Requires translation!
|
||||
Enables embarkation for land units =
|
||||
# Requires translation!
|
||||
Enables embarked units to enter ocean tiles =
|
||||
Enables [mapUnitFilter] units to enter ocean tiles =
|
||||
# Requires translation!
|
||||
Normal vision when embarked =
|
||||
# Requires translation!
|
||||
+[amount]% Strength if within [amount2] tiles of a [tileImprovement] =
|
||||
+[amount]% Strength if within [amount2] tiles of a [tileFilter] =
|
||||
|
||||
# Requires translation!
|
||||
Ramkhamhaeng =
|
||||
@ -7662,7 +7662,7 @@ Sveg =
|
||||
# Requires translation!
|
||||
Sweden =
|
||||
# Requires translation!
|
||||
Gain [amount] Influence with a [param] gift to a City-State =
|
||||
Gain [amount] Influence with a [baseUnitFilter] gift to a City-State =
|
||||
# Requires translation!
|
||||
When declaring friendship, both parties gain a [amount]% boost to great person generation =
|
||||
|
||||
@ -7834,7 +7834,7 @@ Baecula =
|
||||
# Requires translation!
|
||||
Saldae =
|
||||
# Requires translation!
|
||||
Land units may cross [tileFilter] tiles after the first [unit] is earned =
|
||||
Land units may cross [terrainName] tiles after the first [baseUnitFilter] is earned =
|
||||
# Requires translation!
|
||||
Units ending their turn on [tileFilter] tiles take [amount] damage =
|
||||
|
||||
@ -8552,7 +8552,9 @@ Siege units are extremely powerful against cities, but need to be Set Up before
|
||||
|
||||
Embarking = Įsitraukimas
|
||||
# Requires translation!
|
||||
Once a certain tech is researched, your land units can embark, allowing them to traverse water tiles.\nEntering or leaving water takes the entire turn.\nUnits are defenseless while embarked (cannot use modifiers) and have a fixed Defending Strength based on your tech Era, so be careful!\nRanged Units can't attack, Melee Units have a Strength penalty, and all have limited vision. =
|
||||
Once a certain tech is researched, your land units can embark, allowing them to traverse water tiles.\nEntering or leaving water takes the entire turn. =
|
||||
# Requires translation!
|
||||
Units are defenseless while embarked (cannot use modifiers), and have a fixed Defending Strength based on your tech Era, so be careful!\nRanged Units can't attack, Melee Units have a Strength penalty, and all have limited vision. =
|
||||
|
||||
Idle Units = Tuščiosios eigos vienetai
|
||||
# Requires translation!
|
||||
@ -8898,6 +8900,8 @@ after discovering [tech] =
|
||||
# Requires translation!
|
||||
before discovering [tech] =
|
||||
# Requires translation!
|
||||
upon discovering [tech] =
|
||||
# Requires translation!
|
||||
after adopting [policy] =
|
||||
# Requires translation!
|
||||
before adopting [policy] =
|
||||
|
@ -1906,8 +1906,6 @@ Longhouse =
|
||||
|
||||
# Requires translation!
|
||||
Forge =
|
||||
# Requires translation!
|
||||
[amount]% Production when constructing [buildingFilter] buildings [cityFilter] =
|
||||
|
||||
Harbor = Perlabuhan
|
||||
# Requires translation!
|
||||
@ -1989,6 +1987,8 @@ Science gained from research agreements [amount]% =
|
||||
|
||||
# Requires translation!
|
||||
Windmill =
|
||||
# Requires translation!
|
||||
[amount]% Production when constructing [buildingFilter] buildings [cityFilter] =
|
||||
|
||||
# Requires translation!
|
||||
'The Law is a fortress on a hill that armies cannot take or floods wash away.' - The Prophet Muhammed =
|
||||
@ -2273,7 +2273,7 @@ Riblah =
|
||||
# Requires translation!
|
||||
Tayma =
|
||||
# Requires translation!
|
||||
Receive free [unit] when you discover [tech] =
|
||||
Receive free [baseUnitFilter] when you discover [tech] =
|
||||
# Requires translation!
|
||||
[greatPerson] is earned [amount]% faster =
|
||||
|
||||
@ -4075,11 +4075,11 @@ Polynesia = Polinesia
|
||||
# Requires translation!
|
||||
Enables embarkation for land units =
|
||||
# Requires translation!
|
||||
Enables embarked units to enter ocean tiles =
|
||||
Enables [mapUnitFilter] units to enter ocean tiles =
|
||||
# Requires translation!
|
||||
Normal vision when embarked =
|
||||
# Requires translation!
|
||||
+[amount]% Strength if within [amount2] tiles of a [tileImprovement] =
|
||||
+[amount]% Strength if within [amount2] tiles of a [tileFilter] =
|
||||
|
||||
# Requires translation!
|
||||
Ramkhamhaeng =
|
||||
@ -7147,7 +7147,7 @@ Sveg =
|
||||
# Requires translation!
|
||||
Sweden =
|
||||
# Requires translation!
|
||||
Gain [amount] Influence with a [param] gift to a City-State =
|
||||
Gain [amount] Influence with a [baseUnitFilter] gift to a City-State =
|
||||
# Requires translation!
|
||||
When declaring friendship, both parties gain a [amount]% boost to great person generation =
|
||||
|
||||
@ -7319,7 +7319,7 @@ Baecula =
|
||||
# Requires translation!
|
||||
Saldae =
|
||||
# Requires translation!
|
||||
Land units may cross [tileFilter] tiles after the first [unit] is earned =
|
||||
Land units may cross [terrainName] tiles after the first [baseUnitFilter] is earned =
|
||||
# Requires translation!
|
||||
Units ending their turn on [tileFilter] tiles take [amount] damage =
|
||||
|
||||
@ -8043,7 +8043,9 @@ Siege units are extremely powerful against cities, but need to be Set Up before
|
||||
# Requires translation!
|
||||
Embarking =
|
||||
# Requires translation!
|
||||
Once a certain tech is researched, your land units can embark, allowing them to traverse water tiles.\nEntering or leaving water takes the entire turn.\nUnits are defenseless while embarked (cannot use modifiers) and have a fixed Defending Strength based on your tech Era, so be careful!\nRanged Units can't attack, Melee Units have a Strength penalty, and all have limited vision. =
|
||||
Once a certain tech is researched, your land units can embark, allowing them to traverse water tiles.\nEntering or leaving water takes the entire turn. =
|
||||
# Requires translation!
|
||||
Units are defenseless while embarked (cannot use modifiers), and have a fixed Defending Strength based on your tech Era, so be careful!\nRanged Units can't attack, Melee Units have a Strength penalty, and all have limited vision. =
|
||||
|
||||
# Requires translation!
|
||||
Idle Units =
|
||||
@ -8395,6 +8397,8 @@ after discovering [tech] =
|
||||
# Requires translation!
|
||||
before discovering [tech] =
|
||||
# Requires translation!
|
||||
upon discovering [tech] =
|
||||
# Requires translation!
|
||||
after adopting [policy] =
|
||||
# Requires translation!
|
||||
before adopting [policy] =
|
||||
|
@ -2187,8 +2187,6 @@ Longhouse =
|
||||
|
||||
# Requires translation!
|
||||
Forge =
|
||||
# Requires translation!
|
||||
[amount]% Production when constructing [buildingFilter] buildings [cityFilter] =
|
||||
|
||||
# Requires translation!
|
||||
Harbor =
|
||||
@ -2279,6 +2277,8 @@ Science gained from research agreements [amount]% =
|
||||
|
||||
# Requires translation!
|
||||
Windmill =
|
||||
# Requires translation!
|
||||
[amount]% Production when constructing [buildingFilter] buildings [cityFilter] =
|
||||
|
||||
# Requires translation!
|
||||
'The Law is a fortress on a hill that armies cannot take or floods wash away.' - The Prophet Muhammed =
|
||||
@ -2597,7 +2597,7 @@ Riblah =
|
||||
# Requires translation!
|
||||
Tayma =
|
||||
# Requires translation!
|
||||
Receive free [unit] when you discover [tech] =
|
||||
Receive free [baseUnitFilter] when you discover [tech] =
|
||||
# Requires translation!
|
||||
[greatPerson] is earned [amount]% faster =
|
||||
|
||||
@ -4399,11 +4399,11 @@ Polynesia =
|
||||
# Requires translation!
|
||||
Enables embarkation for land units =
|
||||
# Requires translation!
|
||||
Enables embarked units to enter ocean tiles =
|
||||
Enables [mapUnitFilter] units to enter ocean tiles =
|
||||
# Requires translation!
|
||||
Normal vision when embarked =
|
||||
# Requires translation!
|
||||
+[amount]% Strength if within [amount2] tiles of a [tileImprovement] =
|
||||
+[amount]% Strength if within [amount2] tiles of a [tileFilter] =
|
||||
|
||||
# Requires translation!
|
||||
Ramkhamhaeng =
|
||||
@ -7658,7 +7658,7 @@ Sveg =
|
||||
# Requires translation!
|
||||
Sweden =
|
||||
# Requires translation!
|
||||
Gain [amount] Influence with a [param] gift to a City-State =
|
||||
Gain [amount] Influence with a [baseUnitFilter] gift to a City-State =
|
||||
# Requires translation!
|
||||
When declaring friendship, both parties gain a [amount]% boost to great person generation =
|
||||
|
||||
@ -7830,7 +7830,7 @@ Baecula =
|
||||
# Requires translation!
|
||||
Saldae =
|
||||
# Requires translation!
|
||||
Land units may cross [tileFilter] tiles after the first [unit] is earned =
|
||||
Land units may cross [terrainName] tiles after the first [baseUnitFilter] is earned =
|
||||
# Requires translation!
|
||||
Units ending their turn on [tileFilter] tiles take [amount] damage =
|
||||
|
||||
@ -8563,7 +8563,9 @@ Siege units are extremely powerful against cities, but need to be Set Up before
|
||||
# Requires translation!
|
||||
Embarking =
|
||||
# Requires translation!
|
||||
Once a certain tech is researched, your land units can embark, allowing them to traverse water tiles.\nEntering or leaving water takes the entire turn.\nUnits are defenseless while embarked (cannot use modifiers) and have a fixed Defending Strength based on your tech Era, so be careful!\nRanged Units can't attack, Melee Units have a Strength penalty, and all have limited vision. =
|
||||
Once a certain tech is researched, your land units can embark, allowing them to traverse water tiles.\nEntering or leaving water takes the entire turn. =
|
||||
# Requires translation!
|
||||
Units are defenseless while embarked (cannot use modifiers), and have a fixed Defending Strength based on your tech Era, so be careful!\nRanged Units can't attack, Melee Units have a Strength penalty, and all have limited vision. =
|
||||
|
||||
# Requires translation!
|
||||
Idle Units =
|
||||
@ -8915,6 +8917,8 @@ after discovering [tech] =
|
||||
# Requires translation!
|
||||
before discovering [tech] =
|
||||
# Requires translation!
|
||||
upon discovering [tech] =
|
||||
# Requires translation!
|
||||
after adopting [policy] =
|
||||
# Requires translation!
|
||||
before adopting [policy] =
|
||||
|
@ -2184,8 +2184,6 @@ Longhouse =
|
||||
|
||||
# Requires translation!
|
||||
Forge =
|
||||
# Requires translation!
|
||||
[amount]% Production when constructing [buildingFilter] buildings [cityFilter] =
|
||||
|
||||
# Requires translation!
|
||||
Harbor =
|
||||
@ -2276,6 +2274,8 @@ Science gained from research agreements [amount]% =
|
||||
|
||||
# Requires translation!
|
||||
Windmill =
|
||||
# Requires translation!
|
||||
[amount]% Production when constructing [buildingFilter] buildings [cityFilter] =
|
||||
|
||||
# Requires translation!
|
||||
'The Law is a fortress on a hill that armies cannot take or floods wash away.' - The Prophet Muhammed =
|
||||
@ -2594,7 +2594,7 @@ Riblah =
|
||||
# Requires translation!
|
||||
Tayma =
|
||||
# Requires translation!
|
||||
Receive free [unit] when you discover [tech] =
|
||||
Receive free [baseUnitFilter] when you discover [tech] =
|
||||
# Requires translation!
|
||||
[greatPerson] is earned [amount]% faster =
|
||||
|
||||
@ -4396,11 +4396,11 @@ Polynesia =
|
||||
# Requires translation!
|
||||
Enables embarkation for land units =
|
||||
# Requires translation!
|
||||
Enables embarked units to enter ocean tiles =
|
||||
Enables [mapUnitFilter] units to enter ocean tiles =
|
||||
# Requires translation!
|
||||
Normal vision when embarked =
|
||||
# Requires translation!
|
||||
+[amount]% Strength if within [amount2] tiles of a [tileImprovement] =
|
||||
+[amount]% Strength if within [amount2] tiles of a [tileFilter] =
|
||||
|
||||
# Requires translation!
|
||||
Ramkhamhaeng =
|
||||
@ -7655,7 +7655,7 @@ Sveg =
|
||||
# Requires translation!
|
||||
Sweden =
|
||||
# Requires translation!
|
||||
Gain [amount] Influence with a [param] gift to a City-State =
|
||||
Gain [amount] Influence with a [baseUnitFilter] gift to a City-State =
|
||||
# Requires translation!
|
||||
When declaring friendship, both parties gain a [amount]% boost to great person generation =
|
||||
|
||||
@ -7827,7 +7827,7 @@ Baecula =
|
||||
# Requires translation!
|
||||
Saldae =
|
||||
# Requires translation!
|
||||
Land units may cross [tileFilter] tiles after the first [unit] is earned =
|
||||
Land units may cross [terrainName] tiles after the first [baseUnitFilter] is earned =
|
||||
# Requires translation!
|
||||
Units ending their turn on [tileFilter] tiles take [amount] damage =
|
||||
|
||||
@ -8560,7 +8560,9 @@ Siege units are extremely powerful against cities, but need to be Set Up before
|
||||
# Requires translation!
|
||||
Embarking =
|
||||
# Requires translation!
|
||||
Once a certain tech is researched, your land units can embark, allowing them to traverse water tiles.\nEntering or leaving water takes the entire turn.\nUnits are defenseless while embarked (cannot use modifiers) and have a fixed Defending Strength based on your tech Era, so be careful!\nRanged Units can't attack, Melee Units have a Strength penalty, and all have limited vision. =
|
||||
Once a certain tech is researched, your land units can embark, allowing them to traverse water tiles.\nEntering or leaving water takes the entire turn. =
|
||||
# Requires translation!
|
||||
Units are defenseless while embarked (cannot use modifiers), and have a fixed Defending Strength based on your tech Era, so be careful!\nRanged Units can't attack, Melee Units have a Strength penalty, and all have limited vision. =
|
||||
|
||||
# Requires translation!
|
||||
Idle Units =
|
||||
@ -8912,6 +8914,8 @@ after discovering [tech] =
|
||||
# Requires translation!
|
||||
before discovering [tech] =
|
||||
# Requires translation!
|
||||
upon discovering [tech] =
|
||||
# Requires translation!
|
||||
after adopting [policy] =
|
||||
# Requires translation!
|
||||
before adopting [policy] =
|
||||
|
@ -1913,8 +1913,6 @@ Workshop = Warsztat
|
||||
Longhouse = Długi Dom
|
||||
|
||||
Forge = Kuźnia
|
||||
# Requires translation!
|
||||
[amount]% Production when constructing [buildingFilter] buildings [cityFilter] =
|
||||
|
||||
Harbor = Port
|
||||
Connects trade routes over water = Tworzy wodne szlaki handlowe
|
||||
@ -1978,6 +1976,8 @@ Free [baseUnitFilter] appears = Pojawia się darmowy [baseUnitFilter]
|
||||
Science gained from research agreements [amount]% =
|
||||
|
||||
Windmill = Wiatrak
|
||||
# Requires translation!
|
||||
[amount]% Production when constructing [buildingFilter] buildings [cityFilter] =
|
||||
|
||||
# Requires translation!
|
||||
'The Law is a fortress on a hill that armies cannot take or floods wash away.' - The Prophet Muhammed =
|
||||
@ -2194,7 +2194,7 @@ Urkesh = Urkesh
|
||||
Awan = Awan
|
||||
Riblah = Riblah
|
||||
Tayma = Tajma
|
||||
Receive free [unit] when you discover [tech] = Otrzymaj darmową jednostkę: [unit] po odkryciu technologii [tech]
|
||||
Receive free [baseUnitFilter] when you discover [tech] = Otrzymaj darmową jednostkę: [baseUnitFilter] po odkryciu technologii [tech]
|
||||
[greatPerson] is earned [amount]% faster = Szybkość pozyskiwania jednostki: [greatPerson] zwiększona o [amount]%
|
||||
|
||||
Alexander = Aleksander Wielki
|
||||
@ -3153,10 +3153,11 @@ Pileni = Pileni
|
||||
Nukumanu = Nukumanu
|
||||
Polynesia = Polinezja
|
||||
Enables embarkation for land units = Umożliwia jednostkom lądowym zaokrętowanie
|
||||
Enables embarked units to enter ocean tiles = Umożliwia jednostkom zaokrętowanym wypłynąć na pola oceanu
|
||||
# Requires translation!
|
||||
Enables [mapUnitFilter] units to enter ocean tiles =
|
||||
# Requires translation!
|
||||
Normal vision when embarked =
|
||||
+[amount]% Strength if within [amount2] tiles of a [tileImprovement] = +[amount]% Siły jeśli w odległości [amount2] pól od [tileImprovement]
|
||||
+[amount]% Strength if within [amount2] tiles of a [tileFilter] = +[amount]% Siły jeśli w odległości [amount2] pól od [tileFilter]
|
||||
|
||||
Ramkhamhaeng = Ramkhamhaeng
|
||||
You lowly, arrogant fool! I will make you regret of your insolence! = Pluskwo bez honoru! Zniszczę cię za tę bezczelność!
|
||||
@ -5517,7 +5518,7 @@ Strängnäs =
|
||||
Sveg =
|
||||
Sweden = Szwecja
|
||||
# Requires translation!
|
||||
Gain [amount] Influence with a [param] gift to a City-State =
|
||||
Gain [amount] Influence with a [baseUnitFilter] gift to a City-State =
|
||||
# Requires translation!
|
||||
When declaring friendship, both parties gain a [amount]% boost to great person generation =
|
||||
|
||||
@ -5686,7 +5687,7 @@ Baecula =
|
||||
# Requires translation!
|
||||
Saldae =
|
||||
# Requires translation!
|
||||
Land units may cross [tileFilter] tiles after the first [unit] is earned =
|
||||
Land units may cross [terrainName] tiles after the first [baseUnitFilter] is earned =
|
||||
# Requires translation!
|
||||
Units ending their turn on [tileFilter] tiles take [amount] damage =
|
||||
|
||||
@ -6338,7 +6339,9 @@ Siege units are extremely powerful against cities, but need to be Set Up before
|
||||
|
||||
Embarking = Zaokrętowanie
|
||||
# Requires translation!
|
||||
Once a certain tech is researched, your land units can embark, allowing them to traverse water tiles.\nEntering or leaving water takes the entire turn.\nUnits are defenseless while embarked (cannot use modifiers) and have a fixed Defending Strength based on your tech Era, so be careful!\nRanged Units can't attack, Melee Units have a Strength penalty, and all have limited vision. =
|
||||
Once a certain tech is researched, your land units can embark, allowing them to traverse water tiles.\nEntering or leaving water takes the entire turn. =
|
||||
# Requires translation!
|
||||
Units are defenseless while embarked (cannot use modifiers), and have a fixed Defending Strength based on your tech Era, so be careful!\nRanged Units can't attack, Melee Units have a Strength penalty, and all have limited vision. =
|
||||
|
||||
Idle Units = Jednostki Nieaktywne
|
||||
If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units. = Jeżeli nie chcesz wykonywać daną jednostką żadnych akcji w danej turze możesz ponownie kliknąć\n przycisk 'Następna jednostka'.\nJeżeli nie planujesz w najbliższym czasie żadnych akcji związanych z daną jednostką możesz wprowadzić\n ją w tryb snu lub fortyfikacji - te jednostki nie będą brane pod uwagę jako bezczynne.\nJeżeli chcesz wyłączyć funkcje 'Następna jednostka' całkowicie, możesz\n to zrobić w Menu -> Sprawdź jednostki czekające na rozkazy.
|
||||
@ -6661,6 +6664,8 @@ after discovering [tech] =
|
||||
# Requires translation!
|
||||
before discovering [tech] =
|
||||
# Requires translation!
|
||||
upon discovering [tech] =
|
||||
# Requires translation!
|
||||
after adopting [policy] =
|
||||
# Requires translation!
|
||||
before adopting [policy] =
|
||||
|
@ -1802,8 +1802,6 @@ Workshop = Oficina
|
||||
Longhouse = Casa longa
|
||||
|
||||
Forge = Forja
|
||||
# Requires translation!
|
||||
[amount]% Production when constructing [buildingFilter] buildings [cityFilter] =
|
||||
|
||||
Harbor = Porto
|
||||
Connects trade routes over water = Conecta rotas comerciais marítimas
|
||||
@ -1866,6 +1864,8 @@ Free [baseUnitFilter] appears = [baseUnitFilter] livre aparece
|
||||
Science gained from research agreements [amount]% = Ciência obtida com acordos de pesquisa [amount]%
|
||||
|
||||
Windmill = Moínho de vento
|
||||
# Requires translation!
|
||||
[amount]% Production when constructing [buildingFilter] buildings [cityFilter] =
|
||||
|
||||
# Requires translation!
|
||||
'The Law is a fortress on a hill that armies cannot take or floods wash away.' - The Prophet Muhammed =
|
||||
@ -2070,7 +2070,7 @@ Urkesh = Urqués
|
||||
Awan = Avã
|
||||
Riblah = Riblah
|
||||
Tayma = Taima
|
||||
Receive free [unit] when you discover [tech] = Receba [unit] grátis ao descobrir [tech]
|
||||
Receive free [baseUnitFilter] when you discover [tech] = Receba [baseUnitFilter] grátis ao descobrir [tech]
|
||||
[greatPerson] is earned [amount]% faster = [greatPerson] é ganho [amount]% mais rápido
|
||||
|
||||
Alexander = Alexandre
|
||||
@ -3231,11 +3231,12 @@ Pileni =
|
||||
Nukumanu =
|
||||
Polynesia = Polinésia
|
||||
Enables embarkation for land units = Permite o embarque de unidades terrestres
|
||||
Enables embarked units to enter ocean tiles = Permite que unidades embarcadas entrem em hexágonos oceânicos
|
||||
# Requires translation!
|
||||
Enables [mapUnitFilter] units to enter ocean tiles =
|
||||
# Requires translation!
|
||||
Normal vision when embarked =
|
||||
# Requires translation!
|
||||
+[amount]% Strength if within [amount2] tiles of a [tileImprovement] =
|
||||
+[amount]% Strength if within [amount2] tiles of a [tileFilter] =
|
||||
|
||||
# Requires translation!
|
||||
Ramkhamhaeng =
|
||||
@ -5878,7 +5879,7 @@ Sveg =
|
||||
# Requires translation!
|
||||
Sweden =
|
||||
# Requires translation!
|
||||
Gain [amount] Influence with a [param] gift to a City-State =
|
||||
Gain [amount] Influence with a [baseUnitFilter] gift to a City-State =
|
||||
# Requires translation!
|
||||
When declaring friendship, both parties gain a [amount]% boost to great person generation =
|
||||
|
||||
@ -6050,7 +6051,7 @@ Baecula =
|
||||
# Requires translation!
|
||||
Saldae =
|
||||
# Requires translation!
|
||||
Land units may cross [tileFilter] tiles after the first [unit] is earned =
|
||||
Land units may cross [terrainName] tiles after the first [baseUnitFilter] is earned =
|
||||
# Requires translation!
|
||||
Units ending their turn on [tileFilter] tiles take [amount] damage =
|
||||
|
||||
@ -6726,7 +6727,9 @@ Siege units are extremely powerful against cities, but need to be Set Up before
|
||||
|
||||
Embarking = Embarque
|
||||
# Requires translation!
|
||||
Once a certain tech is researched, your land units can embark, allowing them to traverse water tiles.\nEntering or leaving water takes the entire turn.\nUnits are defenseless while embarked (cannot use modifiers) and have a fixed Defending Strength based on your tech Era, so be careful!\nRanged Units can't attack, Melee Units have a Strength penalty, and all have limited vision. =
|
||||
Once a certain tech is researched, your land units can embark, allowing them to traverse water tiles.\nEntering or leaving water takes the entire turn. =
|
||||
# Requires translation!
|
||||
Units are defenseless while embarked (cannot use modifiers), and have a fixed Defending Strength based on your tech Era, so be careful!\nRanged Units can't attack, Melee Units have a Strength penalty, and all have limited vision. =
|
||||
|
||||
# Requires translation!
|
||||
Idle Units =
|
||||
@ -7015,6 +7018,8 @@ after discovering [tech] =
|
||||
# Requires translation!
|
||||
before discovering [tech] =
|
||||
# Requires translation!
|
||||
upon discovering [tech] =
|
||||
# Requires translation!
|
||||
after adopting [policy] =
|
||||
# Requires translation!
|
||||
before adopting [policy] =
|
||||
|
@ -2039,8 +2039,6 @@ Workshop = Atelier
|
||||
Longhouse =
|
||||
|
||||
Forge = Forjă
|
||||
# Requires translation!
|
||||
[amount]% Production when constructing [buildingFilter] buildings [cityFilter] =
|
||||
|
||||
Harbor = Port
|
||||
Connects trade routes over water = Leagă rute comerciale pe apă
|
||||
@ -2106,6 +2104,8 @@ Free [baseUnitFilter] appears =
|
||||
Science gained from research agreements [amount]% =
|
||||
|
||||
Windmill = Moară de vant
|
||||
# Requires translation!
|
||||
[amount]% Production when constructing [buildingFilter] buildings [cityFilter] =
|
||||
|
||||
# Requires translation!
|
||||
'The Law is a fortress on a hill that armies cannot take or floods wash away.' - The Prophet Muhammed =
|
||||
@ -2374,7 +2374,7 @@ Riblah =
|
||||
# Requires translation!
|
||||
Tayma =
|
||||
# Requires translation!
|
||||
Receive free [unit] when you discover [tech] =
|
||||
Receive free [baseUnitFilter] when you discover [tech] =
|
||||
# Requires translation!
|
||||
[greatPerson] is earned [amount]% faster =
|
||||
|
||||
@ -4158,11 +4158,12 @@ Pileni =
|
||||
Nukumanu =
|
||||
Polynesia = Polinezia
|
||||
Enables embarkation for land units = Permite îmbarcarea unităților terestre
|
||||
Enables embarked units to enter ocean tiles = Permite unităților îmbarcate să meargă în celulele ocean
|
||||
# Requires translation!
|
||||
Enables [mapUnitFilter] units to enter ocean tiles =
|
||||
# Requires translation!
|
||||
Normal vision when embarked =
|
||||
# Requires translation!
|
||||
+[amount]% Strength if within [amount2] tiles of a [tileImprovement] =
|
||||
+[amount]% Strength if within [amount2] tiles of a [tileFilter] =
|
||||
|
||||
# Requires translation!
|
||||
Ramkhamhaeng =
|
||||
@ -7088,7 +7089,7 @@ Sveg =
|
||||
# Requires translation!
|
||||
Sweden =
|
||||
# Requires translation!
|
||||
Gain [amount] Influence with a [param] gift to a City-State =
|
||||
Gain [amount] Influence with a [baseUnitFilter] gift to a City-State =
|
||||
# Requires translation!
|
||||
When declaring friendship, both parties gain a [amount]% boost to great person generation =
|
||||
|
||||
@ -7260,7 +7261,7 @@ Baecula =
|
||||
# Requires translation!
|
||||
Saldae =
|
||||
# Requires translation!
|
||||
Land units may cross [tileFilter] tiles after the first [unit] is earned =
|
||||
Land units may cross [terrainName] tiles after the first [baseUnitFilter] is earned =
|
||||
# Requires translation!
|
||||
Units ending their turn on [tileFilter] tiles take [amount] damage =
|
||||
|
||||
@ -7969,7 +7970,9 @@ Siege units are extremely powerful against cities, but need to be Set Up before
|
||||
|
||||
Embarking = Îmbarcare
|
||||
# Requires translation!
|
||||
Once a certain tech is researched, your land units can embark, allowing them to traverse water tiles.\nEntering or leaving water takes the entire turn.\nUnits are defenseless while embarked (cannot use modifiers) and have a fixed Defending Strength based on your tech Era, so be careful!\nRanged Units can't attack, Melee Units have a Strength penalty, and all have limited vision. =
|
||||
Once a certain tech is researched, your land units can embark, allowing them to traverse water tiles.\nEntering or leaving water takes the entire turn. =
|
||||
# Requires translation!
|
||||
Units are defenseless while embarked (cannot use modifiers), and have a fixed Defending Strength based on your tech Era, so be careful!\nRanged Units can't attack, Melee Units have a Strength penalty, and all have limited vision. =
|
||||
|
||||
# Requires translation!
|
||||
Idle Units =
|
||||
@ -8320,6 +8323,8 @@ after discovering [tech] =
|
||||
# Requires translation!
|
||||
before discovering [tech] =
|
||||
# Requires translation!
|
||||
upon discovering [tech] =
|
||||
# Requires translation!
|
||||
after adopting [policy] =
|
||||
# Requires translation!
|
||||
before adopting [policy] =
|
||||
|
@ -1594,7 +1594,6 @@ Workshop = Мастерская
|
||||
Longhouse = Длинный дом
|
||||
|
||||
Forge = Кузница
|
||||
[amount]% Production when constructing [buildingFilter] buildings [cityFilter] = [amount]% к производству при создании построек: [buildingFilter] [cityFilter]
|
||||
|
||||
Harbor = Порт
|
||||
Connects trade routes over water = Создает морские торговые пути
|
||||
@ -1652,6 +1651,7 @@ Free [baseUnitFilter] appears = Появляется бесплатный юни
|
||||
Science gained from research agreements [amount]% = [amount]% к науки от договора об исследовании
|
||||
|
||||
Windmill = Ветряная мельница
|
||||
[amount]% Production when constructing [buildingFilter] buildings [cityFilter] = [amount]% к производству при создании построек: [buildingFilter] [cityFilter]
|
||||
|
||||
'The Law is a fortress on a hill that armies cannot take or floods wash away.' - The Prophet Muhammed = 'Закон - это крепость на холме, которую не подточат воды, не возьмут осаждающие.' - пророк Мухаммед
|
||||
Kremlin = Кремль
|
||||
@ -1842,7 +1842,7 @@ Urkesh = Уркеш
|
||||
Awan = Аван
|
||||
Riblah = Рибла
|
||||
Tayma = Тайма
|
||||
Receive free [unit] when you discover [tech] = Бесплатный [unit] при открытии [tech]
|
||||
Receive free [baseUnitFilter] when you discover [tech] = Бесплатный [baseUnitFilter] при открытии [tech]
|
||||
[greatPerson] is earned [amount]% faster = [greatPerson] появляется на [amount]% быстрее
|
||||
|
||||
Alexander = Александр
|
||||
@ -2761,9 +2761,10 @@ Pileni = Пилени
|
||||
Nukumanu = Нукуману
|
||||
Polynesia = Полинезия
|
||||
Enables embarkation for land units = Позволяет сухопутным юнитам передвигаться по воде
|
||||
Enables embarked units to enter ocean tiles = Позволяет сухопутным юнитам выходить в открытый океан
|
||||
# Requires translation!
|
||||
Enables [mapUnitFilter] units to enter ocean tiles =
|
||||
Normal vision when embarked = Обычный радиус видимости на борту
|
||||
+[amount]% Strength if within [amount2] tiles of a [tileImprovement] = +[amount]% к силе в радиусе [amount2] клеток от [tileImprovement]
|
||||
+[amount]% Strength if within [amount2] tiles of a [tileFilter] = +[amount]% к силе в радиусе [amount2] клеток от [tileFilter]
|
||||
|
||||
Ramkhamhaeng = Рамакхамхаенг
|
||||
You lowly, arrogant fool! I will make you regret of your insolence! = Ты ничтожный высокомерный дурак! Я заставлю тебя сожалеть о своей наглости!
|
||||
@ -4683,7 +4684,7 @@ Borgholm = Боргхольм
|
||||
Strängnäs = Стренгнес
|
||||
Sveg = Свег
|
||||
Sweden = Швеция
|
||||
Gain [amount] Influence with a [param] gift to a City-State = При подарке [param] городу-государству влияние на него увеличивается на [amount]
|
||||
Gain [amount] Influence with a [baseUnitFilter] gift to a City-State = При подарке [baseUnitFilter] городу-государству влияние на него увеличивается на [amount]
|
||||
When declaring friendship, both parties gain a [amount]% boost to great person generation = При объявлении дружбы обе стороны получают [amount]% бонус к появлению Великих людей
|
||||
|
||||
Maria Theresa = Мария Терезия
|
||||
@ -4774,7 +4775,7 @@ Sabratha = Сабрата
|
||||
Rusadir = Русадир
|
||||
Baecula = Бекула
|
||||
Saldae = Сальды
|
||||
Land units may cross [tileFilter] tiles after the first [unit] is earned = Сухопутные юниты могут пересекать клетки [tileFilter] после того, как появился первый [unit]
|
||||
Land units may cross [terrainName] tiles after the first [baseUnitFilter] is earned = Сухопутные юниты могут пересекать клетки [tileFilter] после того, как появился первый [unit]
|
||||
Units ending their turn on [tileFilter] tiles take [amount] damage = Юниты, закончившие свой ход на клетках [tileFilter], получают [amount] урона
|
||||
|
||||
Theodora = Феодора
|
||||
@ -5219,7 +5220,9 @@ Siege units are extremely powerful against cities, but need to be Set Up before
|
||||
|
||||
Embarking = Погрузка на борт
|
||||
# Requires translation!
|
||||
Once a certain tech is researched, your land units can embark, allowing them to traverse water tiles.\nEntering or leaving water takes the entire turn.\nUnits are defenseless while embarked (cannot use modifiers) and have a fixed Defending Strength based on your tech Era, so be careful!\nRanged Units can't attack, Melee Units have a Strength penalty, and all have limited vision. =
|
||||
Once a certain tech is researched, your land units can embark, allowing them to traverse water tiles.\nEntering or leaving water takes the entire turn. =
|
||||
# Requires translation!
|
||||
Units are defenseless while embarked (cannot use modifiers), and have a fixed Defending Strength based on your tech Era, so be careful!\nRanged Units can't attack, Melee Units have a Strength penalty, and all have limited vision. =
|
||||
|
||||
Idle Units = Незанятые юниты
|
||||
If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units. = Если вы не хотите перемещать юнит в данный ход, его можно пропустить, нажав на кнопку 'Следующий юнит'.\nЕсли вы не хотите перемещать его в течение некоторого времени, то можно перевести юнит в режим Укрепления или Сна –\nв этом случае он не считается незанятым.\nЕсли вы хотите убрать функцию 'Следующий юнит', то можете выключить её в Меню -> Переключать на незанятые юниты.
|
||||
@ -5409,6 +5412,8 @@ starting from the [era] = начиная с эпохи: [era]
|
||||
if no other Civilization has researched this = если никакая другая цивилизация не исследовала
|
||||
after discovering [tech] = после исследования: [tech]
|
||||
before discovering [tech] = до исследования: [tech]
|
||||
# Requires translation!
|
||||
upon discovering [tech] =
|
||||
after adopting [policy] = после принятия: [policy]
|
||||
before adopting [policy] = до принятия: [policy]
|
||||
# Requires translation!
|
||||
|
@ -466,9 +466,7 @@ Could not refresh! = 无法刷新!
|
||||
Last refresh: [time] minutes ago = 上次刷新:[time] 分钟之前
|
||||
Current Turn: = 当前回合:
|
||||
Add Currently Running Game = 新增正在进行的游戏
|
||||
# Requires translation!
|
||||
Paste gameID from clipboard = 从剪切板粘贴个人ID
|
||||
# Requires translation!
|
||||
GameID = 个人ID
|
||||
Game name = 游戏名称
|
||||
Loading latest game state... = 正在加载最新游戏状态...
|
||||
@ -1606,7 +1604,6 @@ Workshop = 工坊
|
||||
Longhouse = 长屋
|
||||
|
||||
Forge = 锻造场
|
||||
[amount]% Production when constructing [buildingFilter] buildings [cityFilter] = [cityFilter]建造[buildingFilter]时[amount]%产能
|
||||
|
||||
Harbor = 港口
|
||||
Connects trade routes over water = 通过水路建立贸易路线
|
||||
@ -1663,6 +1660,7 @@ Free [baseUnitFilter] appears = 免费的[baseUnitFilter]出现
|
||||
Science gained from research agreements [amount]% = 从研究协议中获得的科研点数 [amount]%
|
||||
|
||||
Windmill = 风车
|
||||
[amount]% Production when constructing [buildingFilter] buildings [cityFilter] = [cityFilter]建造[buildingFilter]时[amount]%产能
|
||||
|
||||
'The Law is a fortress on a hill that armies cannot take or floods wash away.' - The Prophet Muhammed = “法律是山上的堡垒,军队无法攻占,洪水也无法冲走。” —— 先知穆罕默德
|
||||
Kremlin = 克里姆林宫
|
||||
@ -1853,7 +1851,7 @@ Urkesh = 乌尔克什
|
||||
Awan = 阿旺
|
||||
Riblah = 里布拉
|
||||
Tayma = 泰马
|
||||
Receive free [unit] when you discover [tech] = 研发[tech]科技后获得免费的[unit]
|
||||
Receive free [baseUnitFilter] when you discover [tech] = 研发[tech]科技后获得免费的[baseUnitFilter]
|
||||
[greatPerson] is earned [amount]% faster = [greatPerson]的产生速率 +[amount]%
|
||||
|
||||
Alexander = 亚历山大
|
||||
@ -2773,9 +2771,10 @@ Pileni = 皮莱尼
|
||||
Nukumanu = 努库马努
|
||||
Polynesia = 波利尼西亚
|
||||
Enables embarkation for land units = 陆军单位拥有船运能力
|
||||
Enables embarked units to enter ocean tiles = 拥有船运能力的单位能够进入海洋
|
||||
# Requires translation!
|
||||
Enables [mapUnitFilter] units to enter ocean tiles =
|
||||
Normal vision when embarked = 下海时视野正常
|
||||
+[amount]% Strength if within [amount2] tiles of a [tileImprovement] = 在[tileImprovement][amount2]格内的军事单位+[amount]%战斗力
|
||||
+[amount]% Strength if within [amount2] tiles of a [tileFilter] = 在[tileFilter][amount2]格内的军事单位+[amount]%战斗力
|
||||
|
||||
Ramkhamhaeng = 兰甘亨
|
||||
You lowly, arrogant fool! I will make you regret of your insolence! = 你这个卑鄙自大的傻瓜!我会让你后悔你的傲慢!
|
||||
@ -4687,7 +4686,7 @@ Borgholm = 博里霍尔姆
|
||||
Strängnäs = 斯特兰奈斯
|
||||
Sveg = 斯韦格
|
||||
Sweden = 瑞典
|
||||
Gain [amount] Influence with a [param] gift to a City-State = 向一个城邦送予一个[param]礼物时 [amount] 影响力
|
||||
Gain [amount] Influence with a [baseUnitFilter] gift to a City-State = 向一个城邦送予一个[baseUnitFilter]礼物时 [amount] 影响力
|
||||
When declaring friendship, both parties gain a [amount]% boost to great person generation = 当宣布友谊宣言时,双方都获得 [amount]% 的伟人产生速率。
|
||||
|
||||
Maria Theresa = 玛丽娅·特蕾莎
|
||||
@ -4774,7 +4773,7 @@ Sabratha = 萨布拉塔
|
||||
Rusadir = 鲁萨迪尔
|
||||
Baecula = 贝库拉
|
||||
Saldae = 萨尔达伊
|
||||
Land units may cross [tileFilter] tiles after the first [unit] is earned = 获得第一个[unit]以后,陆地单位能穿过[tileFilter]地块
|
||||
Land units may cross [terrainName] tiles after the first [baseUnitFilter] is earned = 获得第一个[unit]以后,陆地单位能穿过[tileFilter]地块
|
||||
Units ending their turn on [tileFilter] tiles take [amount] damage = 在[tileFilter]上结束回合的单位将受到[amount]伤害
|
||||
|
||||
Theodora = 狄奥多拉
|
||||
@ -5212,7 +5211,9 @@ Siege units are extremely powerful against cities, but need to be Set Up before
|
||||
|
||||
Embarking = 陆军单位的船运
|
||||
# Requires translation!
|
||||
Once a certain tech is researched, your land units can embark, allowing them to traverse water tiles.\nEntering or leaving water takes the entire turn.\nUnits are defenseless while embarked (cannot use modifiers) and have a fixed Defending Strength based on your tech Era, so be careful!\nRanged Units can't attack, Melee Units have a Strength penalty, and all have limited vision. =
|
||||
Once a certain tech is researched, your land units can embark, allowing them to traverse water tiles.\nEntering or leaving water takes the entire turn. =
|
||||
# Requires translation!
|
||||
Units are defenseless while embarked (cannot use modifiers), and have a fixed Defending Strength based on your tech Era, so be careful!\nRanged Units can't attack, Melee Units have a Strength penalty, and all have limited vision. =
|
||||
|
||||
Idle Units = 空闲单位
|
||||
If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units. = 如果当前回合不想对某个单位执行任何操作,可以点击右上方“下个闲置单位”按钮来跳过该单位。\n如果一段时间内不想对其执行任何操作,可以对该单位执行“驻守”或“休眠”指令,\n系统执行“回合结束前查看闲置单位”指令时将自动跳过处于“驻守”或“休眠”状态的单位。\n如果想完全禁用“下个闲置单位”按钮,请进入“设置”菜单并将“回合结束前查看闲置单位”设置为“否”。
|
||||
@ -5415,6 +5416,8 @@ starting from the [era] = 从[era]开始
|
||||
if no other Civilization has researched this =
|
||||
after discovering [tech] = 当发现[tech]后
|
||||
before discovering [tech] = 在发现[tech]前
|
||||
# Requires translation!
|
||||
upon discovering [tech] =
|
||||
after adopting [policy] = 在采用[policy]后
|
||||
before adopting [policy] = 在采用[policy]前
|
||||
# Requires translation!
|
||||
@ -5471,13 +5474,9 @@ Hidden after founding a Pantheon = 在建立万神殿后隐藏
|
||||
Hidden after generating a Great Prophet = 在产生大先知后隐藏
|
||||
Triggerable = 可被触发
|
||||
Global = 全球
|
||||
# Requires translation!
|
||||
Nation = 国家
|
||||
# Requires translation!
|
||||
Era = 时代
|
||||
# Requires translation!
|
||||
Tech = 科技
|
||||
# Requires translation!
|
||||
Policy = 政策
|
||||
# Requires translation!
|
||||
FounderBelief =
|
||||
|
@ -236,7 +236,6 @@ Irrational = Irracional
|
||||
Personality = Personalidad
|
||||
Influence = Influencia
|
||||
|
||||
# Requires translation!
|
||||
Ally: [civilization] with [amount] Influence = Aliado: [civilization] con [amount] Influencia
|
||||
Reach 30 for friendship. = Debes alcanzar 30 para lograr la amistad
|
||||
Reach highest influence above 60 for alliance. = Alcanza una influencia mayor a 60 para lograr alianza.
|
||||
@ -725,9 +724,7 @@ Sleep until healed = Dormir hasta sanar
|
||||
Moving = Moviéndose
|
||||
Set up = Montar
|
||||
Paradrop = Lanzar
|
||||
# Requires translation!
|
||||
Add in capital = Añadir a la Capitál
|
||||
# Requires translation!
|
||||
Add to [comment] = Añadir a [comment]
|
||||
Upgrade to [unitType] ([goldCost] gold) = Mejorar a [unitType] ([goldCost] oro)
|
||||
Found city = Fundar ciudad
|
||||
@ -1589,7 +1586,6 @@ Workshop = Taller
|
||||
Longhouse = Casa comunal
|
||||
|
||||
Forge = Forja
|
||||
[amount]% Production when constructing [buildingFilter] buildings [cityFilter] = [amount]% Producción al construir edificios [buildingFilter] [cityFilter]
|
||||
|
||||
Harbor = Puerto
|
||||
Connects trade routes over water = Conecta rutas de comercio por el agua
|
||||
@ -1646,6 +1642,7 @@ Free [baseUnitFilter] appears = Aparece [baseUnitFilter] gratis
|
||||
Science gained from research agreements [amount]% = Ciencia ganada de acuerdos de investigación [amount]%
|
||||
|
||||
Windmill = Molino de viento
|
||||
[amount]% Production when constructing [buildingFilter] buildings [cityFilter] = [amount]% Producción al construir edificios [buildingFilter] [cityFilter]
|
||||
|
||||
'The Law is a fortress on a hill that armies cannot take or floods wash away.' - The Prophet Muhammed = 'La ley es una fortaleza en una colina que los ejercitos no pueden tomar ni inundar.' - El profeta Muhammed
|
||||
Kremlin = Kremlin
|
||||
@ -1835,7 +1832,7 @@ Urkesh = Urkish
|
||||
Awan = Awan
|
||||
Riblah = Riblah
|
||||
Tayma = Taima
|
||||
Receive free [unit] when you discover [tech] = Recibe [unit] gratis cuando descubras [tech]
|
||||
Receive free [baseUnitFilter] when you discover [tech] = Recibe [baseUnitFilter] gratis cuando descubras [tech]
|
||||
[greatPerson] is earned [amount]% faster = [greatPerson] se gana [amount]% más rápido
|
||||
|
||||
Alexander = Alejandro
|
||||
@ -2754,9 +2751,10 @@ Pileni = Pileni
|
||||
Nukumanu = Nukumani
|
||||
Polynesia = Polinesia
|
||||
Enables embarkation for land units = Habilita la embarcación a las unidades de tierra
|
||||
Enables embarked units to enter ocean tiles = Habilita a las unidades embarcadas a entrar en océanos
|
||||
# Requires translation!
|
||||
Enables [mapUnitFilter] units to enter ocean tiles =
|
||||
Normal vision when embarked = Visión normal al embarcar
|
||||
+[amount]% Strength if within [amount2] tiles of a [tileImprovement] = +[amount]% de fuerza si está dentro de [amount2] casillas de una [tileImprovement]
|
||||
+[amount]% Strength if within [amount2] tiles of a [tileFilter] = +[amount]% de fuerza si está dentro de [amount2] casillas de una [tileFilter]
|
||||
|
||||
Ramkhamhaeng = Ramkhamhaeng
|
||||
You lowly, arrogant fool! I will make you regret of your insolence! = ¡Maldito Arrogante! ¡Haré que pagues caro tu insolencia!
|
||||
@ -4286,7 +4284,6 @@ Prevents spreading of religion to the city it is next to = Previene la difusión
|
||||
|
||||
SS Booster = Potenciador (Nave Espacial)
|
||||
Spaceship part = Parte de Nave Espacial
|
||||
# Requires translation!
|
||||
Can be added to [comment] in the Capital = Puede ser añadido a [comment] en la Capitál
|
||||
|
||||
SS Cockpit = Cabina (Nave Espacial)
|
||||
@ -4666,7 +4663,7 @@ Borgholm = Borgholm
|
||||
Strängnäs = Strängnäs
|
||||
Sveg = Sveg
|
||||
Sweden = Suecia
|
||||
Gain [amount] Influence with a [param] gift to a City-State = Gana [amount] Influencia con un regalo de [param] a Ciudades-Estado
|
||||
Gain [amount] Influence with a [baseUnitFilter] gift to a City-State = Gana [amount] Influencia con un regalo de [baseUnitFilter] a Ciudades-Estado
|
||||
When declaring friendship, both parties gain a [amount]% boost to great person generation = Al declarar amistad, ambas partes ganan un aumento en generación de grandes personas del [amount]%
|
||||
|
||||
Maria Theresa = Maria Teresa
|
||||
@ -4753,7 +4750,7 @@ Sabratha = Sabratha
|
||||
Rusadir = Rusadir
|
||||
Baecula = Baecula
|
||||
Saldae = Saldae
|
||||
Land units may cross [tileFilter] tiles after the first [unit] is earned = Unidades terrestres pueden cruzar casillas [tileFilter] después de obtenér el primer [unit]
|
||||
Land units may cross [terrainName] tiles after the first [baseUnitFilter] is earned = Unidades terrestres pueden cruzar casillas [tileFilter] después de obtenér el primer [unit]
|
||||
Units ending their turn on [tileFilter] tiles take [amount] damage = Las unidades que finalizen turno en casillas [tileFilter] tomarán [amount] daño
|
||||
|
||||
Theodora = Teodora
|
||||
@ -5190,7 +5187,9 @@ Siege units are extremely powerful against cities, but need to be Set Up before
|
||||
|
||||
Embarking = Embarcar
|
||||
# Requires translation!
|
||||
Once a certain tech is researched, your land units can embark, allowing them to traverse water tiles.\nEntering or leaving water takes the entire turn.\nUnits are defenseless while embarked (cannot use modifiers) and have a fixed Defending Strength based on your tech Era, so be careful!\nRanged Units can't attack, Melee Units have a Strength penalty, and all have limited vision. = Una vez se haya alcanzado la Tecnología necesaria, tus unidades terrestres puedrán embarcar, permitiendoles navegar en casillas de agua.\nEntrar o salir del agua toma todo el turno.\nLas Unidades son vulnerables al estár embarcadas (nó se benefician de modificadores) y tienen una Fuerza de Defensa fija, basada en la Era, ¡así que ten cuidado!\nLas Unidades de Largo Alcanze no pueden atacar, Unidades de Cuerpo a Cuerpo tienen una penalidad de Fuerza, y todas tienen menos visión.
|
||||
Once a certain tech is researched, your land units can embark, allowing them to traverse water tiles.\nEntering or leaving water takes the entire turn. =
|
||||
# Requires translation!
|
||||
Units are defenseless while embarked (cannot use modifiers), and have a fixed Defending Strength based on your tech Era, so be careful!\nRanged Units can't attack, Melee Units have a Strength penalty, and all have limited vision. =
|
||||
|
||||
Idle Units = Unidades libres
|
||||
If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units. = Si no quieres mover una unidad este turno puedes saltarlo pulsando 'Siguiente unidad'.\nSi no se van a mover en un rato puedes hacer que la unidad entre en modo fortificar o dormir, estas unidades no se consideran unidades libres.\nSi quieres deshabilitar la función 'Siguiente unidad' puedes hacerlo en Menú -> Comprobar unidades sin utilizar.
|
||||
@ -5364,7 +5363,6 @@ Must not be next to [terrainFilter] = no debe estar al lado [terrainFilter]
|
||||
No defensive terrain penalty = Sin penalización de terreno defensivo
|
||||
Upon capturing a city, receive [amount] times its [stat] production as [plunderableStat] immediately = Al capturar una ciudad, recibe [amount] veces es [stat] producción como [plunderableStat] inmediatamente
|
||||
[amount] XP gained from combat = [amount] XP obtenido del combate
|
||||
# Requires translation!
|
||||
Irremovable = Inremovible
|
||||
when at war = si está en guerra
|
||||
when not at war = si no está en guerra
|
||||
@ -5379,6 +5377,8 @@ starting from the [era] = a partir de la [era]
|
||||
if no other Civilization has researched this = si nadie más la ha investigado
|
||||
after discovering [tech] = después de descubrir [tech]
|
||||
before discovering [tech] = antes de descubrir [tech]
|
||||
# Requires translation!
|
||||
upon discovering [tech] =
|
||||
after adopting [policy] = después de adoptar [policy]
|
||||
before adopting [policy] = antes de adoptar [policy]
|
||||
if [buildingName] is constructed = si [buildingName] está construido
|
||||
|
@ -1616,7 +1616,6 @@ Workshop = Verkstad
|
||||
Longhouse = Långhus
|
||||
|
||||
Forge = Smedja
|
||||
[amount]% Production when constructing [buildingFilter] buildings [cityFilter] = [amount] Produktion vid bygge av [buildingFilter]-byggnader [cityFilter]
|
||||
|
||||
Harbor = Hamn
|
||||
Connects trade routes over water = Sammanlänkar handelsrutter över vatten
|
||||
@ -1673,6 +1672,7 @@ Free [baseUnitFilter] appears = Gratis [baseUnitFilter] dyker upp
|
||||
Science gained from research agreements [amount]% = Vetenskap som fås från forskningsavtal [amount]%
|
||||
|
||||
Windmill = Väderkvarn
|
||||
[amount]% Production when constructing [buildingFilter] buildings [cityFilter] = [amount] Produktion vid bygge av [buildingFilter]-byggnader [cityFilter]
|
||||
|
||||
'The Law is a fortress on a hill that armies cannot take or floods wash away.' - The Prophet Muhammed = 'Lagen är en fästning på en kulle som inga arméer kan inta eller översvämningar skölja undan.' - Profeten Mohammed
|
||||
Kremlin = Kreml
|
||||
@ -1866,7 +1866,7 @@ Urkesh = Urkesh
|
||||
Awan = Awan
|
||||
Riblah = Riblah
|
||||
Tayma = Tayma
|
||||
Receive free [unit] when you discover [tech] = Få gratis [unit] när du upptäcker [tech]
|
||||
Receive free [baseUnitFilter] when you discover [tech] = Få gratis [baseUnitFilter] när du upptäcker [tech]
|
||||
[greatPerson] is earned [amount]% faster = [greatPerson] tjänas in [amount]% snabbare
|
||||
|
||||
Alexander = Alexander
|
||||
@ -2787,9 +2787,10 @@ Pileni = Pileni
|
||||
Nukumanu = Nukumanu
|
||||
Polynesia = Polynesien
|
||||
Enables embarkation for land units = Möjliggör ombordstigning för landenheter
|
||||
Enables embarked units to enter ocean tiles = Möjliggör för ombordstigna enheter att gå in i havsrutor
|
||||
# Requires translation!
|
||||
Enables [mapUnitFilter] units to enter ocean tiles =
|
||||
Normal vision when embarked = Ser som vanligt medan ombordstigen
|
||||
+[amount]% Strength if within [amount2] tiles of a [tileImprovement] = +[amount]% Styrka om inom [amount2] rutor av en [tileImprovement]
|
||||
+[amount]% Strength if within [amount2] tiles of a [tileFilter] = +[amount]% Styrka om inom [amount2] rutor av en [tileFilter]
|
||||
|
||||
Ramkhamhaeng = Ramk'amheng
|
||||
You lowly, arrogant fool! I will make you regret of your insolence! = Låga, arroganta dåre! Jag kommer få dig att ångra din fräckhet!
|
||||
@ -4711,7 +4712,7 @@ Borgholm = Borgholm
|
||||
Strängnäs = Strängnäs
|
||||
Sveg = Sveg
|
||||
Sweden = Sverige
|
||||
Gain [amount] Influence with a [param] gift to a City-State = Få [amount] Inflytande då du ger en [param] till en Stadsstat
|
||||
Gain [amount] Influence with a [baseUnitFilter] gift to a City-State = Få [amount] Inflytande då du ger en [baseUnitFilter] till en Stadsstat
|
||||
When declaring friendship, both parties gain a [amount]% boost to great person generation = Vid en vänskapsförklaring får båda parter en [amount]% bonus för generation av stora personer
|
||||
|
||||
Maria Theresa = Maria Teresia
|
||||
@ -4798,7 +4799,7 @@ Sabratha = Sabratha
|
||||
Rusadir = Rusadir
|
||||
Baecula = Baikula
|
||||
Saldae = Saldai
|
||||
Land units may cross [tileFilter] tiles after the first [unit] is earned = Landenheter kan gå igenom [tileFilter]-rutor efter att den första [unit] tjänats in
|
||||
Land units may cross [terrainName] tiles after the first [baseUnitFilter] is earned = Landenheter kan gå igenom [tileFilter]-rutor efter att den första [unit] tjänats in
|
||||
Units ending their turn on [tileFilter] tiles take [amount] damage = Enheter som slutar sitt drag på [tileFilter]-rutor tar [amount] skada
|
||||
|
||||
Theodora = Theodora
|
||||
@ -5237,7 +5238,9 @@ Siege units are extremely powerful against cities, but need to be Set Up before
|
||||
|
||||
Embarking = Ombordstigning
|
||||
# Requires translation!
|
||||
Once a certain tech is researched, your land units can embark, allowing them to traverse water tiles.\nEntering or leaving water takes the entire turn.\nUnits are defenseless while embarked (cannot use modifiers) and have a fixed Defending Strength based on your tech Era, so be careful!\nRanged Units can't attack, Melee Units have a Strength penalty, and all have limited vision. =
|
||||
Once a certain tech is researched, your land units can embark, allowing them to traverse water tiles.\nEntering or leaving water takes the entire turn. =
|
||||
# Requires translation!
|
||||
Units are defenseless while embarked (cannot use modifiers), and have a fixed Defending Strength based on your tech Era, so be careful!\nRanged Units can't attack, Melee Units have a Strength penalty, and all have limited vision. =
|
||||
|
||||
Idle Units = Sysslolösa Enheter
|
||||
If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units. = Om du inte vill flytta en enhet det här draget, kan du hoppa över den genom att trycka 'Nästa Enhet' igen.\nOm du inte kommer flytta den på ett tag, så kan du beordra enheten att Förskansa eller Sova - \n enheter som Förskansar eller Sover räknas inte som sysslolösa.\nOm du vill stänga av 'Nästa Enhet'-funktionen helt, kan du välja den i Meny -> Kolla efter sysslolösa enheter.
|
||||
@ -5445,6 +5448,8 @@ starting from the [era] = med början i [era]
|
||||
if no other Civilization has researched this =
|
||||
after discovering [tech] = efter upptäckten av [tech]
|
||||
before discovering [tech] = innan upptäckten av [tech]
|
||||
# Requires translation!
|
||||
upon discovering [tech] =
|
||||
after adopting [policy] = efter att [policy] anammats
|
||||
before adopting [policy] = innan [policy] anammats
|
||||
# Requires translation!
|
||||
|
@ -2015,8 +2015,6 @@ Workshop = 工坊
|
||||
Longhouse = 長屋
|
||||
|
||||
Forge = 鍛造場
|
||||
# Requires translation!
|
||||
[amount]% Production when constructing [buildingFilter] buildings [cityFilter] =
|
||||
|
||||
Harbor = 港口
|
||||
Connects trade routes over water = 通過水路建立貿易路線
|
||||
@ -2080,6 +2078,8 @@ Free [baseUnitFilter] appears = 免費的[baseUnitFilter]出現
|
||||
Science gained from research agreements [amount]% =
|
||||
|
||||
Windmill = 風車
|
||||
# Requires translation!
|
||||
[amount]% Production when constructing [buildingFilter] buildings [cityFilter] =
|
||||
|
||||
# Requires translation!
|
||||
'The Law is a fortress on a hill that armies cannot take or floods wash away.' - The Prophet Muhammed =
|
||||
@ -2298,7 +2298,7 @@ Urkesh = 烏爾克什
|
||||
Awan = 阿旺
|
||||
Riblah = 裡布拉
|
||||
Tayma = 泰馬
|
||||
Receive free [unit] when you discover [tech] = 研發[tech]科技後獲得免費的[unit]
|
||||
Receive free [baseUnitFilter] when you discover [tech] = 研發[tech]科技後獲得免費的[baseUnitFilter]
|
||||
[greatPerson] is earned [amount]% faster = [greatPerson]的產生速率+[amount]%
|
||||
|
||||
Alexander = 亞歷山大
|
||||
@ -3258,10 +3258,11 @@ Pileni = 皮萊尼
|
||||
Nukumanu = 努庫馬努
|
||||
Polynesia = 波利尼西亞
|
||||
Enables embarkation for land units = 陸軍單位擁有船運能力
|
||||
Enables embarked units to enter ocean tiles = 擁有船運能力的單位能夠進入海洋
|
||||
# Requires translation!
|
||||
Enables [mapUnitFilter] units to enter ocean tiles =
|
||||
# Requires translation!
|
||||
Normal vision when embarked =
|
||||
+[amount]% Strength if within [amount2] tiles of a [tileImprovement] = 在[tileImprovement][amount2]格內的軍事單位+[amount]%戰鬥力
|
||||
+[amount]% Strength if within [amount2] tiles of a [tileFilter] = 在[tileFilter][amount2]格內的軍事單位+[amount]%戰鬥力
|
||||
|
||||
Ramkhamhaeng = 蘭甘亨
|
||||
You lowly, arrogant fool! I will make you regret of your insolence! = 你這個卑鄙自大的傻瓜!我會讓你後悔你的傲慢!
|
||||
@ -5635,7 +5636,7 @@ Sveg =
|
||||
# Requires translation!
|
||||
Sweden =
|
||||
# Requires translation!
|
||||
Gain [amount] Influence with a [param] gift to a City-State =
|
||||
Gain [amount] Influence with a [baseUnitFilter] gift to a City-State =
|
||||
# Requires translation!
|
||||
When declaring friendship, both parties gain a [amount]% boost to great person generation =
|
||||
|
||||
@ -5807,7 +5808,7 @@ Baecula =
|
||||
# Requires translation!
|
||||
Saldae =
|
||||
# Requires translation!
|
||||
Land units may cross [tileFilter] tiles after the first [unit] is earned =
|
||||
Land units may cross [terrainName] tiles after the first [baseUnitFilter] is earned =
|
||||
# Requires translation!
|
||||
Units ending their turn on [tileFilter] tiles take [amount] damage =
|
||||
|
||||
@ -6475,7 +6476,9 @@ Siege units are extremely powerful against cities, but need to be Set Up before
|
||||
|
||||
Embarking = 陸軍單位的船運
|
||||
# Requires translation!
|
||||
Once a certain tech is researched, your land units can embark, allowing them to traverse water tiles.\nEntering or leaving water takes the entire turn.\nUnits are defenseless while embarked (cannot use modifiers) and have a fixed Defending Strength based on your tech Era, so be careful!\nRanged Units can't attack, Melee Units have a Strength penalty, and all have limited vision. =
|
||||
Once a certain tech is researched, your land units can embark, allowing them to traverse water tiles.\nEntering or leaving water takes the entire turn. =
|
||||
# Requires translation!
|
||||
Units are defenseless while embarked (cannot use modifiers), and have a fixed Defending Strength based on your tech Era, so be careful!\nRanged Units can't attack, Melee Units have a Strength penalty, and all have limited vision. =
|
||||
|
||||
Idle Units = 空閒單位
|
||||
If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units. = 如果當前回合不想對某個單位執行任何操作,可以點擊右上方“下個閒置單位”按鈕來跳過該單位。\n如果一段時間內不想對其執行任何操作,可以對該單位執行“駐守”或“休眠”指令,\n系統執行“回合結束前查看閒置單位”指令時將自動跳過處於“駐守”或“休眠”狀態的單位。\n如果想完全禁用“下個閒置單位”按鈕,請進入“設置”功能表並將“回合結束前查看閒置單位”設置為“否”。
|
||||
@ -6801,6 +6804,8 @@ after discovering [tech] =
|
||||
# Requires translation!
|
||||
before discovering [tech] =
|
||||
# Requires translation!
|
||||
upon discovering [tech] =
|
||||
# Requires translation!
|
||||
after adopting [policy] =
|
||||
# Requires translation!
|
||||
before adopting [policy] =
|
||||
|
@ -1768,8 +1768,6 @@ Workshop = Atölye
|
||||
Longhouse = Uzunev
|
||||
|
||||
Forge = Demirci
|
||||
# Requires translation!
|
||||
[amount]% Production when constructing [buildingFilter] buildings [cityFilter] =
|
||||
|
||||
Harbor = Liman
|
||||
Connects trade routes over water = Ticaret yollarını su üzerinden bağlar
|
||||
@ -1829,6 +1827,8 @@ Free [baseUnitFilter] appears = Bedava [baseUnitFilter] verir
|
||||
Science gained from research agreements [amount]% = Araştırma antlaşmalarından edinilen bilim %[amount] artar
|
||||
|
||||
Windmill = Yeldeğirmeni
|
||||
# Requires translation!
|
||||
[amount]% Production when constructing [buildingFilter] buildings [cityFilter] =
|
||||
|
||||
# Requires translation!
|
||||
'The Law is a fortress on a hill that armies cannot take or floods wash away.' - The Prophet Muhammed =
|
||||
@ -2031,7 +2031,7 @@ Urkesh = Urkeş
|
||||
Awan = Avan
|
||||
Riblah = Riblah
|
||||
Tayma = Tayma
|
||||
Receive free [unit] when you discover [tech] = [tech] teknolojisini bulduğunuzda bedava [unit] birliği verir
|
||||
Receive free [baseUnitFilter] when you discover [tech] = [tech] teknolojisini bulduğunuzda bedava [baseUnitFilter] birliği verir
|
||||
[greatPerson] is earned [amount]% faster = [greatPerson], %[amount] daha hızlı kazanılır
|
||||
|
||||
Alexander = İskender
|
||||
@ -2984,10 +2984,11 @@ Pileni = Pileni
|
||||
Nukumanu = Nukumanu
|
||||
Polynesia = Polinezya
|
||||
Enables embarkation for land units = Kara birimleri için denize girmeyi mümkün kılar
|
||||
Enables embarked units to enter ocean tiles = Denize giren birimlerin okyanusa girmesini sağlar
|
||||
# Requires translation!
|
||||
Enables [mapUnitFilter] units to enter ocean tiles =
|
||||
# Requires translation!
|
||||
Normal vision when embarked =
|
||||
+[amount]% Strength if within [amount2] tiles of a [tileImprovement] = [tileImprovement] ile arasında en fazla [amount2] birim mesafe varsa +%[amount] Güç
|
||||
+[amount]% Strength if within [amount2] tiles of a [tileFilter] = [tileFilter] ile arasında en fazla [amount2] birim mesafe varsa +%[amount] Güç
|
||||
|
||||
Ramkhamhaeng = Ramkhamhaeng
|
||||
You lowly, arrogant fool! I will make you regret of your insolence! = Seni alçak, kibirli aptal! Bu küstahlığın yüzünden seni pişman edeceğim!
|
||||
@ -5112,7 +5113,7 @@ Borgholm = Borgholm
|
||||
Strängnäs = Strängnäs
|
||||
Sveg = Sveg
|
||||
Sweden = İsveç
|
||||
Gain [amount] Influence with a [param] gift to a City-State = Bir Şehir Develtine [param] hediye edince [amount] ilişki kazan
|
||||
Gain [amount] Influence with a [baseUnitFilter] gift to a City-State = Bir Şehir Develtine [baseUnitFilter] hediye edince [amount] ilişki kazan
|
||||
When declaring friendship, both parties gain a [amount]% boost to great person generation = Arkadaşlık ilan edilince her iki taraf da Büyük Şahsiyet üretimine %[amount] bonus kazanır
|
||||
|
||||
# Requires translation!
|
||||
@ -5279,7 +5280,7 @@ Baecula =
|
||||
# Requires translation!
|
||||
Saldae =
|
||||
# Requires translation!
|
||||
Land units may cross [tileFilter] tiles after the first [unit] is earned =
|
||||
Land units may cross [terrainName] tiles after the first [baseUnitFilter] is earned =
|
||||
# Requires translation!
|
||||
Units ending their turn on [tileFilter] tiles take [amount] damage =
|
||||
|
||||
@ -5922,7 +5923,9 @@ Siege units are extremely powerful against cities, but need to be Set Up before
|
||||
|
||||
Embarking = Denize Giriş
|
||||
# Requires translation!
|
||||
Once a certain tech is researched, your land units can embark, allowing them to traverse water tiles.\nEntering or leaving water takes the entire turn.\nUnits are defenseless while embarked (cannot use modifiers) and have a fixed Defending Strength based on your tech Era, so be careful!\nRanged Units can't attack, Melee Units have a Strength penalty, and all have limited vision. =
|
||||
Once a certain tech is researched, your land units can embark, allowing them to traverse water tiles.\nEntering or leaving water takes the entire turn. =
|
||||
# Requires translation!
|
||||
Units are defenseless while embarked (cannot use modifiers), and have a fixed Defending Strength based on your tech Era, so be careful!\nRanged Units can't attack, Melee Units have a Strength penalty, and all have limited vision. =
|
||||
|
||||
Idle Units = Boştaki Birimler
|
||||
# Requires translation!
|
||||
@ -6252,6 +6255,8 @@ after discovering [tech] =
|
||||
# Requires translation!
|
||||
before discovering [tech] =
|
||||
# Requires translation!
|
||||
upon discovering [tech] =
|
||||
# Requires translation!
|
||||
after adopting [policy] =
|
||||
# Requires translation!
|
||||
before adopting [policy] =
|
||||
|
@ -1661,7 +1661,6 @@ Workshop = Майстерня
|
||||
Longhouse = Довгий будинок
|
||||
|
||||
Forge = Кузня
|
||||
[amount]% Production when constructing [buildingFilter] buildings [cityFilter] = [amount]% до швидкості будівництва наступних споруд [cityFilter]: [buildingFilter]
|
||||
|
||||
Harbor = Гавань
|
||||
Connects trade routes over water = З’єднує водні торгові шляхи
|
||||
@ -1722,6 +1721,7 @@ Free [baseUnitFilter] appears = З’являється безкоштовний
|
||||
Science gained from research agreements [amount]% = [amount]% науки від угод про дослідження
|
||||
|
||||
Windmill = Вітряк
|
||||
[amount]% Production when constructing [buildingFilter] buildings [cityFilter] = [amount]% до швидкості будівництва наступних споруд [cityFilter]: [buildingFilter]
|
||||
|
||||
# Requires translation!
|
||||
'The Law is a fortress on a hill that armies cannot take or floods wash away.' - The Prophet Muhammed =
|
||||
@ -1927,7 +1927,7 @@ Urkesh = Уркеш
|
||||
Awan = Аван
|
||||
Riblah = Ріблан
|
||||
Tayma = Тайма
|
||||
Receive free [unit] when you discover [tech] = Отримайте безкоштовну одиницю, а саме «[unit]», коли дослідите [tech]
|
||||
Receive free [baseUnitFilter] when you discover [tech] = Отримайте безкоштовну одиницю, а саме «[baseUnitFilter]», коли дослідите [tech]
|
||||
[greatPerson] is earned [amount]% faster = [greatPerson] зʼявляється на [amount]% швидше
|
||||
|
||||
Alexander = Олександр
|
||||
@ -2883,10 +2883,11 @@ Pileni = Пілені
|
||||
Nukumanu = Нукуману
|
||||
Polynesia = Полінезія
|
||||
Enables embarkation for land units = Дозволяє посадку на судно наземним підрозділам
|
||||
Enables embarked units to enter ocean tiles = Дозволяє підрозділам на борту потрапляти до океанських клітинок
|
||||
# Requires translation!
|
||||
Enables [mapUnitFilter] units to enter ocean tiles =
|
||||
# Requires translation!
|
||||
Normal vision when embarked =
|
||||
+[amount]% Strength if within [amount2] tiles of a [tileImprovement] = +[amount]% сили, якщо знаходиться в [amount2] клітинках від [tileImprovement]
|
||||
+[amount]% Strength if within [amount2] tiles of a [tileFilter] = +[amount]% сили, якщо знаходиться в [amount2] клітинках від [tileFilter]
|
||||
|
||||
Ramkhamhaeng = Рамакхамхаенг
|
||||
You lowly, arrogant fool! I will make you regret of your insolence! = Ти - низький зарозумілий дурень! Я змушу тебе пошкодувати про своє нахабство!
|
||||
@ -4932,7 +4933,7 @@ Strängnäs = Стренгнес
|
||||
Sveg = Свег
|
||||
Sweden = Швеція
|
||||
# Requires translation!
|
||||
Gain [amount] Influence with a [param] gift to a City-State =
|
||||
Gain [amount] Influence with a [baseUnitFilter] gift to a City-State =
|
||||
# Requires translation!
|
||||
When declaring friendship, both parties gain a [amount]% boost to great person generation =
|
||||
|
||||
@ -5035,7 +5036,7 @@ Rusadir = Русадір
|
||||
Baecula = Бекула
|
||||
Saldae = Салде
|
||||
# Requires translation!
|
||||
Land units may cross [tileFilter] tiles after the first [unit] is earned =
|
||||
Land units may cross [terrainName] tiles after the first [baseUnitFilter] is earned =
|
||||
# Requires translation!
|
||||
Units ending their turn on [tileFilter] tiles take [amount] damage =
|
||||
|
||||
@ -5571,7 +5572,9 @@ Siege units are extremely powerful against cities, but need to be Set Up before
|
||||
|
||||
Embarking = На борту
|
||||
# Requires translation!
|
||||
Once a certain tech is researched, your land units can embark, allowing them to traverse water tiles.\nEntering or leaving water takes the entire turn.\nUnits are defenseless while embarked (cannot use modifiers) and have a fixed Defending Strength based on your tech Era, so be careful!\nRanged Units can't attack, Melee Units have a Strength penalty, and all have limited vision. =
|
||||
Once a certain tech is researched, your land units can embark, allowing them to traverse water tiles.\nEntering or leaving water takes the entire turn. =
|
||||
# Requires translation!
|
||||
Units are defenseless while embarked (cannot use modifiers), and have a fixed Defending Strength based on your tech Era, so be careful!\nRanged Units can't attack, Melee Units have a Strength penalty, and all have limited vision. =
|
||||
|
||||
Idle Units = Незайняті одиниці
|
||||
If you don't want to move a unit this turn, you can skip it by clicking 'Next unit' again.\nIf you won't be moving it for a while, you can have the unit enter Fortify or Sleep mode - \n units in Fortify or Sleep are not considered idle units.\nIf you want to disable the 'Next unit' feature entirely, you can toggle it in Menu -> Check for idle units. = Якщо ви не хочете, щоб підрозділ рухався на цьому ході, то ви можете пропустити хід натиснувши на «Наступний підрозділ» знову.\nЯкщо ви деякий час не будете переміщувати його, ви можете ввімкнути режим «Укріпити» або «Спати». \nПідрозділи у цих режимах не вважаються неробочими.\nЯкщо ви хочете вимкнути «Наступний підрозділ» повністю, то ви можете відключити це в Меню -> Перевіряти неробочі підрозділи.
|
||||
@ -5836,6 +5839,8 @@ after discovering [tech] =
|
||||
# Requires translation!
|
||||
before discovering [tech] =
|
||||
# Requires translation!
|
||||
upon discovering [tech] =
|
||||
# Requires translation!
|
||||
after adopting [policy] =
|
||||
# Requires translation!
|
||||
before adopting [policy] =
|
||||
|
@ -4,7 +4,7 @@ Russian = 99
|
||||
German = 99
|
||||
Swedish = 97
|
||||
Turkish = 78
|
||||
Ukrainian = 88
|
||||
Ukrainian = 87
|
||||
Filipino = 2
|
||||
French = 99
|
||||
Portuguese = 60
|
||||
|
@ -3,8 +3,8 @@ package com.unciv.build
|
||||
object BuildConfig {
|
||||
const val kotlinVersion = "1.5.30"
|
||||
const val appName = "Unciv"
|
||||
const val appCodeNumber = 682
|
||||
const val appVersion = "3.19.12"
|
||||
const val appCodeNumber = 683
|
||||
const val appVersion = "3.19.13"
|
||||
|
||||
const val gdxVersion = "1.10.0"
|
||||
const val roboVMVersion = "2.3.1"
|
||||
|
12
changelog.md
12
changelog.md
@ -1,3 +1,15 @@
|
||||
## 3.19.13
|
||||
|
||||
Minor performance improvements
|
||||
|
||||
By SomeTroglodyte:
|
||||
- Fixed Spaceship production bonuses
|
||||
- Fixed Ctrl-Letter key bindings
|
||||
- Fixed Polynesia's Wayfinding
|
||||
- Fixed Petra and Garden not allowed in some cases
|
||||
|
||||
Align Embarked Defense Strength per Era - By itanasi
|
||||
|
||||
## 3.19.12
|
||||
|
||||
Modding: Multiple Unique documentation improvement
|
||||
|
@ -486,6 +486,64 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
|
||||
|
||||
Applicable to: Global
|
||||
|
||||
??? example "When declaring friendship, both parties gain a [amount]% boost to great person generation"
|
||||
Example: "When declaring friendship, both parties gain a [20]% boost to great person generation"
|
||||
|
||||
Applicable to: Global
|
||||
|
||||
??? example "No Maintenance costs for improvements in [tileFilter] tiles"
|
||||
Example: "No Maintenance costs for improvements in [Farm] tiles"
|
||||
|
||||
Applicable to: Global
|
||||
|
||||
??? example "Influence of all other civilizations with all city-states degrades [amount]% faster"
|
||||
Example: "Influence of all other civilizations with all city-states degrades [20]% faster"
|
||||
|
||||
Applicable to: Global
|
||||
|
||||
??? example "Land units may cross [terrainName] tiles after the first [baseUnitFilter] is earned"
|
||||
Example: "Land units may cross [terrainName] tiles after the first [Melee] is earned"
|
||||
|
||||
Applicable to: Global
|
||||
|
||||
??? example "Gain [amount] Influence with a [baseUnitFilter] gift to a City-State"
|
||||
Example: "Gain [20] Influence with a [Melee] gift to a City-State"
|
||||
|
||||
Applicable to: Global
|
||||
|
||||
??? example "[amount]% Faith cost of generating Great Prophet equivalents"
|
||||
Example: "[20]% Faith cost of generating Great Prophet equivalents"
|
||||
|
||||
Applicable to: Global
|
||||
|
||||
??? example "Resting point for Influence with City-States following this religion [amount]"
|
||||
Example: "Resting point for Influence with City-States following this religion [20]"
|
||||
|
||||
Applicable to: Global
|
||||
|
||||
??? example "+[amount]% Strength if within [amount] tiles of a [tileFilter]"
|
||||
Example: "+[20]% Strength if within [20] tiles of a [Farm]"
|
||||
|
||||
Applicable to: Global
|
||||
|
||||
??? example "[amount]% [stat] from City-States"
|
||||
Example: "[20]% [Culture] from City-States"
|
||||
|
||||
Applicable to: Global
|
||||
|
||||
??? example "Provides a sum of gold each time you spend a Great Person"
|
||||
Applicable to: Global
|
||||
|
||||
??? example "[stats] whenever a Great Person is expended"
|
||||
Example: "[+1 Gold, +2 Production] whenever a Great Person is expended"
|
||||
|
||||
Applicable to: Global
|
||||
|
||||
??? example "Receive free [baseUnitFilter] when you discover [tech]"
|
||||
Example: "Receive free [Melee] when you discover [Agriculture]"
|
||||
|
||||
Applicable to: Global
|
||||
|
||||
??? example "Enables Open Borders agreements"
|
||||
Applicable to: Global
|
||||
|
||||
@ -1438,6 +1496,11 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
|
||||
|
||||
Applicable to: Conditional
|
||||
|
||||
??? example "<upon discovering [tech]>"
|
||||
Example: "<upon discovering [Agriculture]>"
|
||||
|
||||
Applicable to: Conditional
|
||||
|
||||
??? example "<after adopting [policy]>"
|
||||
Example: "<after adopting [Oligarchy]>"
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user