Version rollout (#8718)

* Bump version and create initial changelog entry

* Update French.properties (#8714)

* Update Ukrainian.properties (#8712)

* Update Italian.properties (#8710)

* Update German translation (#8709)

* Update German translation

* Update German translation

* Update German translation

---------

Co-authored-by: yairm210 <yairm210@users.noreply.github.com>
Co-authored-by: Ouaz <Ouaz@users.noreply.github.com>
Co-authored-by: Gualdimar <Gualdimar@users.noreply.github.com>
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
Co-authored-by: mape6 <mape6@posteo.de>
This commit is contained in:
Yair Morgenstern 2023-02-21 23:24:03 +02:00 committed by GitHub
parent c593056e42
commit cb8d75d23b
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
8 changed files with 89 additions and 70 deletions

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@ -2239,7 +2239,7 @@ Our open borders have brought us closer together. = Nos accords de libre passage
You fulfilled your promise to stop settling cities near us! = Vous avez tenu votre promesse de ne pas fonder de villes près de nous ! You fulfilled your promise to stop settling cities near us! = Vous avez tenu votre promesse de ne pas fonder de villes près de nous !
You gave us units! = Vous nous avez donné des unités ! You gave us units! = Vous nous avez donné des unités !
# Requires translation! # Requires translation!
We appreciate your gifts = We appreciate your gifts = Nous apprécions vos présents
You returned captured units to us = Vous nous avez rendu des unités capturées You returned captured units to us = Vous nous avez rendu des unités capturées
#################### Lines from Buildings from Civ V - Vanilla #################### #################### Lines from Buildings from Civ V - Vanilla ####################

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@ -692,8 +692,7 @@ Automated workers replace improvements = Automatisierte Arbeiter ersetzen Verbes
Automated units move on turn start = Automatisierte Einheiten bewegen sich bei Rundenstart Automated units move on turn start = Automatisierte Einheiten bewegen sich bei Rundenstart
Minimap size = Größe der Minimap Minimap size = Größe der Minimap
off = aus off = aus
# Requires translation! Map mouse auto-scroll = Automatisches Maus-Scrollen zuweisen
Map mouse auto-scroll =
Show pixel units = Pixel-Einheiten anzeigen Show pixel units = Pixel-Einheiten anzeigen
Show pixel improvements = Pixel-Verbesserungen anzeigen Show pixel improvements = Pixel-Verbesserungen anzeigen
Enable Nuclear Weapons = Aktiviere Atomwaffen Enable Nuclear Weapons = Aktiviere Atomwaffen
@ -704,8 +703,7 @@ Enable display cutout (requires restart) = Aktiviere Bildschirmausschnitt (Neust
Show tile yields = Felderträge anzeigen Show tile yields = Felderträge anzeigen
Show unit movement arrows = Bewegungspfeile für Einheiten anzeigen Show unit movement arrows = Bewegungspfeile für Einheiten anzeigen
Continuous rendering = Kontinuierliches Rendern Continuous rendering = Kontinuierliches Rendern
# Requires translation! Experimental rendering improvements = Experimentelle Render-Verbesserungen
Experimental rendering improvements =
When disabled, saves battery life but certain animations will be suspended = Es spart Akku, wenn es deaktiviert ist, aber bestimmte Animationen werden nicht angezeigt. When disabled, saves battery life but certain animations will be suspended = Es spart Akku, wenn es deaktiviert ist, aber bestimmte Animationen werden nicht angezeigt.
Order trade offers by amount = Handelsangebote nach Menge sortieren Order trade offers by amount = Handelsangebote nach Menge sortieren
Ask for confirmation when pressing next turn = Bitte um Bestätigung für 'Nächste Runde' Ask for confirmation when pressing next turn = Bitte um Bestätigung für 'Nächste Runde'
@ -1208,10 +1206,8 @@ Maintenance = Wartung
Transportation upkeep = Unterhalt für Transport Transportation upkeep = Unterhalt für Transport
Unit upkeep = Unterhalt für Einheiten Unit upkeep = Unterhalt für Einheiten
Trades = Handel Trades = Handel
# Requires translation! Current trades = Aktueller Handel
Current trades = Pending trades = Ausstehender Handel
# Requires translation!
Pending trades =
Score = Punktestand Score = Punktestand
Units = Einheiten Units = Einheiten
Unit Supply = Einheitenversorgung Unit Supply = Einheitenversorgung
@ -1252,10 +1248,8 @@ WLTK+ = WLDK+
Number of your cities celebrating\n'We Love The King Day' thanks\nto access to this resource = Anzahl Deiner Städte, die den\n'Wir lieben den König'-Tag feiern,\ndank Zugang zu dieser Ressource. Number of your cities celebrating\n'We Love The King Day' thanks\nto access to this resource = Anzahl Deiner Städte, die den\n'Wir lieben den König'-Tag feiern,\ndank Zugang zu dieser Ressource.
WLTK demand = Bedarf für WLDK-Tag WLTK demand = Bedarf für WLDK-Tag
WLTK- = WLDK- WLTK- = WLDK-
# Requires translation! Trade offer = Handelsangebot
Trade offer = Resources we're offering in trades = Ressourcen, die wir für den Handel anbieten
# Requires translation!
Resources we're offering in trades =
Number of your cities\ndemanding this resource for\n'We Love The King Day' = Anzahl Deiner Städte, die nach\ndieser Ressource verlangen, um\nden 'Wir lieben den König'-Tag\nfeiern zu können. Number of your cities\ndemanding this resource for\n'We Love The King Day' = Anzahl Deiner Städte, die nach\ndieser Ressource verlangen, um\nden 'Wir lieben den König'-Tag\nfeiern zu können.
Politics = Politiken Politics = Politiken
Show global politics = Zeige globale Politiken Show global politics = Zeige globale Politiken
@ -1372,12 +1366,9 @@ Movement cost = Bewegungskosten
for = für for = für
Missing translations: = Fehlende Übersetzungen: Missing translations: = Fehlende Übersetzungen:
Screen Size = Bildschirmgröße Screen Size = Bildschirmgröße
# Requires translation! Screen Window = Bildschirmfenster
Screen Window = Windowed = Fenster
# Requires translation! Fullscreen = Vollbild
Windowed =
# Requires translation!
Fullscreen =
Tileset = Feldgrafik-Satz Tileset = Feldgrafik-Satz
Unitset = Einheitengrafik-Satz Unitset = Einheitengrafik-Satz
UI Skin = Aussehen der Benutzeroberfläche UI Skin = Aussehen der Benutzeroberfläche
@ -1614,8 +1605,7 @@ No description provided = Keine Beschreibung mitgeliefert
[stargazers]✯ = [stargazers]✯ [stargazers]✯ = [stargazers]✯
Author: [author] = Autor: [author] Author: [author] = Autor: [author]
Size: [size] kB = Größe: [size] kB Size: [size] kB = Größe: [size] kB
# Requires translation! Size: [size] MB = Größe: [size] MB
Size: [size] MB =
The mod you selected is incompatible with the defined ruleset! = Die gewählte Modifikation ist inkompatibel! The mod you selected is incompatible with the defined ruleset! = Die gewählte Modifikation ist inkompatibel!
Sort and Filter = Sortieren und Filtern Sort and Filter = Sortieren und Filtern
Enter search text = Suchtext eingeben Enter search text = Suchtext eingeben
@ -2248,8 +2238,7 @@ You have denounced our enemies = Ihr habt unsere Feinde öffentlich angeprangert
Our open borders have brought us closer together. = Unsere offenen Grenzen haben uns einander näher gebracht. Our open borders have brought us closer together. = Unsere offenen Grenzen haben uns einander näher gebracht.
You fulfilled your promise to stop settling cities near us! = Ihr habt euer Versprechen gehalten, keine neuen Städte in unserer Nähe zu gründen! You fulfilled your promise to stop settling cities near us! = Ihr habt euer Versprechen gehalten, keine neuen Städte in unserer Nähe zu gründen!
You gave us units! = Ihr habt uns Einheiten geschenkt! You gave us units! = Ihr habt uns Einheiten geschenkt!
# Requires translation! We appreciate your gifts = Wir wissen eure Geschenke zu schätzen
We appreciate your gifts =
You returned captured units to us = Ihr habt uns gefangene Einheiten zurückgegeben You returned captured units to us = Ihr habt uns gefangene Einheiten zurückgegeben
#################### Lines from Buildings from Civ V - Vanilla #################### #################### Lines from Buildings from Civ V - Vanilla ####################
@ -6230,15 +6219,10 @@ Your unit will always draw an Interception, if one can reach the target tile, ev
If the Interceptor is not an Air Unit (eg Land or Sea), the Air Sweeping unit and Interceptor take no damage! = Handelt es sich bei der abfangenden Einheit nicht um eine Lufteinheit (z.B. See- oder Landeinheit), erleidet die Luftsäuberungs-Einheit und abfangende Einheit keinen Schaden! If the Interceptor is not an Air Unit (eg Land or Sea), the Air Sweeping unit and Interceptor take no damage! = Handelt es sich bei der abfangenden Einheit nicht um eine Lufteinheit (z.B. See- oder Landeinheit), erleidet die Luftsäuberungs-Einheit und abfangende Einheit keinen Schaden!
If the Interceptor is an Air Unit, the two units will damage each other in a straight fight with no Interception bonuses. And only the Attacking Air Sweep Unit gets any Air Sweep strength bonuses. = Wenn die abfangende Einheit eine Lufteinheit ist, werden sich die beiden Einheiten in einem direkten Kampf ohne Abfangbonus gegenseitig beschädigen. Und nur die Luftsäuberungs-Einheit erhält Stärkebonus für diese Aktion. If the Interceptor is an Air Unit, the two units will damage each other in a straight fight with no Interception bonuses. And only the Attacking Air Sweep Unit gets any Air Sweep strength bonuses. = Wenn die abfangende Einheit eine Lufteinheit ist, werden sich die beiden Einheiten in einem direkten Kampf ohne Abfangbonus gegenseitig beschädigen. Und nur die Luftsäuberungs-Einheit erhält Stärkebonus für diese Aktion.
# Requires translation! City Tile Blockade = Blockade eines Stadtfeldes
City Tile Blockade = One of your tiles is blocked by an enemy: when an enemy unit stands on a tile you own, the tile will not produce yields and cannot be worked by a city this turn. City will reallocate population from a blocked tile automatically. = Eines deiner Felder wird von einem Feind blockiert: Wenn eine feindliche Einheit auf einem deiner Felder steht, produziert das Feld keine Erträge und kann in diesem Zug nicht von einer Stadt bewirtschaftet werden. Die Stadt wird die Bevölkerung eines blockierten Feldes automatisch umverteilen.
# Requires translation! Enemy military land units block tiles they are standing on. Enemy military naval units additionally block adjacent water tiles. To protect your tiles from blockade, place a friendly military unit on it or fight off invaders. = Feindliche militärische Landeinheiten blockieren Felder, auf denen sie stehen. Feindliche militärische Marineeinheiten blockieren zusätzlich angrenzende Wasserfelder. Um deine Felder vor der Blockade zu schützen, platziere eine befreundete Militäreinheit darauf oder wehre Eindringlinge ab.
One of your tiles is blocked by an enemy: when an enemy unit stands on a tile you own, the tile will not produce yields and cannot be worked by a city this turn. City will reallocate population from a blocked tile automatically. =
# Requires translation!
Enemy military land units block tiles they are standing on. Enemy military naval units additionally block adjacent water tiles. To protect your tiles from blockade, place a friendly military unit on it or fight off invaders. =
# Requires translation! City Blockade = Blockade einer Stadt
City Blockade = One of your cities is under a naval blockade! When all adjacent water tiles of a coastal city are blocked - city loses harbor connection to all other cities, including capital. Make sure to de-blockade cities by deploying friendly military naval units to fight off invaders. = Eine deiner Städte steht unter einer Seeblockade! Wenn alle angrenzenden Wasserfelder einer Küstenstadt blockiert sind, verliert die Stadt die Hafenverbindung zu allen anderen Städten, einschließlich der Hauptstadt. Stelle sicher, dass du die Blockade aufhebst, indem du befreundete militärische Marineeinheiten einsetzt, um Eindringlinge abzuwehren.
# Requires translation!
One of your cities is under a naval blockade! When all adjacent water tiles of a coastal city are blocked - city loses harbor connection to all other cities, including capital. Make sure to de-blockade cities by deploying friendly military naval units to fight off invaders. =

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@ -696,8 +696,7 @@ Automated workers replace improvements = I lavoratori automatizzati rimpiazzano
Automated units move on turn start = Le unità automatizzate si muovono a inizio turno Automated units move on turn start = Le unità automatizzate si muovono a inizio turno
Minimap size = Grandezza minimappa Minimap size = Grandezza minimappa
off = Disattiva off = Disattiva
# Requires translation! Map mouse auto-scroll = Auto-scorrimento mappa col mouse
Map mouse auto-scroll =
Show pixel units = Mostra unità pixel Show pixel units = Mostra unità pixel
Show pixel improvements = Mostra miglioramenti pixel Show pixel improvements = Mostra miglioramenti pixel
Enable Nuclear Weapons = Abilita armi nucleari Enable Nuclear Weapons = Abilita armi nucleari
@ -708,8 +707,7 @@ Enable display cutout (requires restart) = Abilita ritaglio diplay (richiede ria
Show tile yields = Mostra rese delle celle Show tile yields = Mostra rese delle celle
Show unit movement arrows = Mostra frecce unità movimento Show unit movement arrows = Mostra frecce unità movimento
Continuous rendering = Rendering continuo Continuous rendering = Rendering continuo
# Requires translation! Experimental rendering improvements = Miglioramenti sperimentali rendering
Experimental rendering improvements =
When disabled, saves battery life but certain animations will be suspended = Se disattivo, riduce il consumo della batteria, ma sospende alcune animazioni When disabled, saves battery life but certain animations will be suspended = Se disattivo, riduce il consumo della batteria, ma sospende alcune animazioni
Order trade offers by amount = Ordina offerte per quantità Order trade offers by amount = Ordina offerte per quantità
Ask for confirmation when pressing next turn = Chiedi conferma per fine turno Ask for confirmation when pressing next turn = Chiedi conferma per fine turno
@ -1214,10 +1212,8 @@ Maintenance = Manutenzione
Transportation upkeep = Mantenimento dei trasporti Transportation upkeep = Mantenimento dei trasporti
Unit upkeep = Mantenimento unità Unit upkeep = Mantenimento unità
Trades = Commercio Trades = Commercio
# Requires translation! Current trades = Accordi attuali
Current trades = Pending trades = Accordi in corso
# Requires translation!
Pending trades =
Score = Punteggio Score = Punteggio
Units = Unità Units = Unità
Unit Supply = Rifornimento unità Unit Supply = Rifornimento unità
@ -1258,10 +1254,8 @@ WLTK+ = VIR
Number of your cities celebrating\n'We Love The King Day' thanks\nto access to this resource = Numero di città che celebrano\nla giornata 'Viva il Re' grazie\nall'accesso a questa risorsa Number of your cities celebrating\n'We Love The King Day' thanks\nto access to this resource = Numero di città che celebrano\nla giornata 'Viva il Re' grazie\nall'accesso a questa risorsa
WLTK demand = Richiesta VIR WLTK demand = Richiesta VIR
WLTK- = VIR- WLTK- = VIR-
# Requires translation! Trade offer = Offerta commerciale
Trade offer = Resources we're offering in trades = Risorse che offriamo in commercio
# Requires translation!
Resources we're offering in trades =
Number of your cities\ndemanding this resource for\n'We Love The King Day' = Numero di città che esigono\nquesta risorsa per la giornata\n'Viva il Re' Number of your cities\ndemanding this resource for\n'We Love The King Day' = Numero di città che esigono\nquesta risorsa per la giornata\n'Viva il Re'
Politics = Politica Politics = Politica
Show global politics = Mostra politiche globali Show global politics = Mostra politiche globali
@ -1378,12 +1372,9 @@ Movement cost = Costi di movimento
for = per for = per
Missing translations: = Traduzioni mancanti: Missing translations: = Traduzioni mancanti:
Screen Size = Dimensioni schermo Screen Size = Dimensioni schermo
# Requires translation! Screen Window = Finestra schermata
Screen Window = Windowed = A finestra
# Requires translation! Fullscreen = Schermo intero
Windowed =
# Requires translation!
Fullscreen =
Tileset = Set celle Tileset = Set celle
Unitset = Set unità Unitset = Set unità
UI Skin = Skin UI UI Skin = Skin UI
@ -1620,8 +1611,7 @@ No description provided = Nessuna descrizione fornita
[stargazers]✯ = [stargazers]✯ [stargazers]✯ = [stargazers]✯
Author: [author] = Autore: [author] Author: [author] = Autore: [author]
Size: [size] kB = Dimensioni: [size] kB Size: [size] kB = Dimensioni: [size] kB
# Requires translation! Size: [size] MB = Dimensioni: [size] MB
Size: [size] MB =
The mod you selected is incompatible with the defined ruleset! = La mod selezionata è incompatibile col ruleset definito The mod you selected is incompatible with the defined ruleset! = La mod selezionata è incompatibile col ruleset definito
Sort and Filter = Ordina e filtra Sort and Filter = Ordina e filtra
Enter search text = Digita testo ricerca Enter search text = Digita testo ricerca
@ -2256,9 +2246,8 @@ You have denounced our enemies = Hai denunciato i nostri nemici!
Our open borders have brought us closer together. = I nostri accordi di passaggio hanno avvicinato le nostre nazioni. Our open borders have brought us closer together. = I nostri accordi di passaggio hanno avvicinato le nostre nazioni.
You fulfilled your promise to stop settling cities near us! = Hai mantenuto la tua promessa di non fondare città nelle nostre vicinanze. You fulfilled your promise to stop settling cities near us! = Hai mantenuto la tua promessa di non fondare città nelle nostre vicinanze.
You gave us units! = Ci hai dato delle unità in regalo! You gave us units! = Ci hai dato delle unità in regalo!
# Requires translation! We appreciate your gifts = Apprezziamo i vostri doni.
We appreciate your gifts = You returned captured units to us = Ci hai restituito un'unità.
You returned captured units to us = Ci hai restituito un'unità
#################### Lines from Buildings from Civ V - Vanilla #################### #################### Lines from Buildings from Civ V - Vanilla ####################
@ -6247,15 +6236,10 @@ Your unit will always draw an Interception, if one can reach the target tile, ev
If the Interceptor is not an Air Unit (eg Land or Sea), the Air Sweeping unit and Interceptor take no damage! = Se l'intercettatore è un'unità non aerea (es. terrestre o marittima), né l'unità perlustratrice né l'intercettatore subiranno danni. If the Interceptor is not an Air Unit (eg Land or Sea), the Air Sweeping unit and Interceptor take no damage! = Se l'intercettatore è un'unità non aerea (es. terrestre o marittima), né l'unità perlustratrice né l'intercettatore subiranno danni.
If the Interceptor is an Air Unit, the two units will damage each other in a straight fight with no Interception bonuses. And only the Attacking Air Sweep Unit gets any Air Sweep strength bonuses. = Se l'intercettatore è un'unità aerea, le due unità si danneggeranno l'un l'altra in un corpo a corpo senza bonus intercettazione, e solo il Perlustratore attaccante ottiene un bonus forza di Perlustrazione. If the Interceptor is an Air Unit, the two units will damage each other in a straight fight with no Interception bonuses. And only the Attacking Air Sweep Unit gets any Air Sweep strength bonuses. = Se l'intercettatore è un'unità aerea, le due unità si danneggeranno l'un l'altra in un corpo a corpo senza bonus intercettazione, e solo il Perlustratore attaccante ottiene un bonus forza di Perlustrazione.
# Requires translation! City Tile Blockade = Blocco casella cittadina
City Tile Blockade = One of your tiles is blocked by an enemy: when an enemy unit stands on a tile you own, the tile will not produce yields and cannot be worked by a city this turn. City will reallocate population from a blocked tile automatically. = Una delle tue caselle è bloccata da un nemico. Quando un'unità nemica si trova su una casella in tuo possesso, la casella perderà la produzione e lo sfruttamento delle risorse per quel turno, e la città dovrà spostare automaticamente l'abitante che la stava sfruttando in un'altra casella libera.
# Requires translation! Enemy military land units block tiles they are standing on. Enemy military naval units additionally block adjacent water tiles. To protect your tiles from blockade, place a friendly military unit on it or fight off invaders. = Le unità terrestri nemiche bloccano le caselle su cui si ergono; di riflesso, le unità navali nemiche bloccano la produzione delle caselle acquatiche adiacenti. Per proteggere le tue caselle da un blocco, poni delle unità militari amiche su di esse e preparati a respingere gli invasori.
One of your tiles is blocked by an enemy: when an enemy unit stands on a tile you own, the tile will not produce yields and cannot be worked by a city this turn. City will reallocate population from a blocked tile automatically. =
# Requires translation!
Enemy military land units block tiles they are standing on. Enemy military naval units additionally block adjacent water tiles. To protect your tiles from blockade, place a friendly military unit on it or fight off invaders. =
# Requires translation! City Blockade = Blocco navale cittadino
City Blockade = One of your cities is under a naval blockade! When all adjacent water tiles of a coastal city are blocked - city loses harbor connection to all other cities, including capital. Make sure to de-blockade cities by deploying friendly military naval units to fight off invaders. = Una delle tue città si trova sotto blocco navale! Quando tutte le caselle acquatiche di una città costiera sono bloccate, la città perde i collegamenti portuali a tutte le città, compresa la capitale. Proteggi le tue coste posizionando delle unità navali amiche utili per respingere gli invasori.
# Requires translation!
One of your cities is under a naval blockade! When all adjacent water tiles of a coastal city are blocked - city loses harbor connection to all other cities, including capital. Make sure to de-blockade cities by deploying friendly military naval units to fight off invaders. =

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@ -99,6 +99,8 @@ Requires at least one of the following: = Вимагає хоча б одне з
Requires all of the following: = Вимагає все з наступного: Requires all of the following: = Вимагає все з наступного:
Leads to [techName] = Дозволяє дослідити технологію [techName] Leads to [techName] = Дозволяє дослідити технологію [techName]
Leads to: = Дозволяє дослідити: Leads to: = Дозволяє дослідити:
Enables: = Дозволяє створювати:
Disables: = Забороняє створювати:
Current construction = Зараз створюється Current construction = Зараз створюється
Construction queue = Черга на створення Construction queue = Черга на створення
@ -2239,7 +2241,7 @@ Our open borders have brought us closer together. = Наші відкриті к
You fulfilled your promise to stop settling cities near us! = Ви виконали свою обіцянку припинити засновувати міста біля нас! You fulfilled your promise to stop settling cities near us! = Ви виконали свою обіцянку припинити засновувати міста біля нас!
You gave us units! = Ви надіслали нам підрозділи! You gave us units! = Ви надіслали нам підрозділи!
# Requires translation! # Requires translation!
We appreciate your gifts = We appreciate your gifts = Ми вдячні за ваші подарунки
You returned captured units to us = Ви повернули нам захоплені підрозділи You returned captured units to us = Ви повернули нам захоплені підрозділи
#################### Lines from Buildings from Civ V - Vanilla #################### #################### Lines from Buildings from Civ V - Vanilla ####################

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@ -3,8 +3,8 @@ package com.unciv.build
object BuildConfig { object BuildConfig {
const val kotlinVersion = "1.8.0" const val kotlinVersion = "1.8.0"
const val appName = "Unciv" const val appName = "Unciv"
const val appCodeNumber = 816 const val appCodeNumber = 817
const val appVersion = "4.4.17" const val appVersion = "4.4.18"
const val gdxVersion = "1.11.0" const val gdxVersion = "1.11.0"
const val roboVMVersion = "2.3.1" const val roboVMVersion = "2.3.1"

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@ -1,3 +1,28 @@
## 4.4.18
Better error message for multiplayer games that get corrupted data from the server
chore: more direct 'can change state' propagations
Cleanup of policy screen
Removed static references from policy buttons
Civilopedia entry for policy links to units and buildings that it enables/disables
Resolved - wonders with no tech requirement displayed in separate category
Attacking of any sort prevents udo of unit move
By vegeta1k95:
- Modding: allow mods to supply custom fonts
- Fix TextureArraySpriteBatch missing method issue
- UI Helper: GUI class
By Gualdimar:
- Option to disable max zoom limit
- Slider tip permanent by default
## 4.4.17 ## 4.4.17
Added Undo button for unit moves! Added Undo button for unit moves!

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@ -542,7 +542,7 @@ class UncivGame(parameters: UncivGameParameters) : Game() {
companion object { companion object {
//region AUTOMATICALLY GENERATED VERSION DATA - DO NOT CHANGE THIS REGION, INCLUDING THIS COMMENT //region AUTOMATICALLY GENERATED VERSION DATA - DO NOT CHANGE THIS REGION, INCLUDING THIS COMMENT
val VERSION = Version("4.4.17", 816) val VERSION = Version("4.4.18", 817)
//endregion //endregion
lateinit var Current: UncivGame lateinit var Current: UncivGame

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@ -0,0 +1,24 @@
Better error message for multiplayer games that get corrupted data from the server
chore: more direct 'can change state' propagations
Cleanup of policy screen
Removed static references from policy buttons
Civilopedia entry for policy links to units and buildings that it enables/disables
Resolved - wonders with no tech requirement displayed in separate category
Attacking of any sort prevents udo of unit move
By vegeta1k95:
- Modding: allow mods to supply custom fonts
- Fix TextureArraySpriteBatch missing method issue
- UI Helper: GUI class
By Gualdimar:
- Option to disable max zoom limit
- Slider tip permanent by default