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Mods with no policy branches don't crash when clicking on culture icon
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@ -51,10 +51,11 @@ internal class WorldScreenTopBarStats(topbar: WorldScreenTopBar) : ScalingTableW
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isTransform = false
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fun addStat(label: Label, icon: String, isLast: Boolean = false, screenFactory: ()-> BaseScreen) {
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fun addStat(label: Label, icon: String, isLast: Boolean = false, screenFactory: ()-> BaseScreen?) {
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val image = ImageGetter.getStatIcon(icon)
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val action = {
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worldScreen.game.pushScreen(screenFactory())
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val screen = screenFactory()
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if (screen != null) worldScreen.game.pushScreen(screen)
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}
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label.onClick(action)
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image.onClick(action)
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@ -79,7 +80,10 @@ internal class WorldScreenTopBarStats(topbar: WorldScreenTopBar) : ScalingTableW
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happinessContainer.onClick(invokeResourcesPage)
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happinessLabel.onClick(invokeResourcesPage)
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addStat(cultureLabel, "Culture") { PolicyPickerScreen(worldScreen.selectedCiv, worldScreen.canChangeState) }
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addStat(cultureLabel, "Culture") {
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if (worldScreen.gameInfo.ruleset.policyBranches.isEmpty()) null
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else PolicyPickerScreen(worldScreen.selectedCiv, worldScreen.canChangeState)
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}
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if (worldScreen.gameInfo.isReligionEnabled()) {
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addStat(faithLabel, "Faith", EmpireOverviewCategories.Religion, isLast = true)
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} else {
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