From cf8d9f9ff1dc381ac351863634169bfa6d486d38 Mon Sep 17 00:00:00 2001 From: Yair Morgenstern Date: Sun, 14 Jul 2019 23:37:11 +0300 Subject: [PATCH] Air units now destroyed when conquering a city - I think this was the cause of some crashes --- core/src/com/unciv/logic/battle/Battle.kt | 1 + 1 file changed, 1 insertion(+) diff --git a/core/src/com/unciv/logic/battle/Battle.kt b/core/src/com/unciv/logic/battle/Battle.kt index 8f43751dbd..0c844983d3 100644 --- a/core/src/com/unciv/logic/battle/Battle.kt +++ b/core/src/com/unciv/logic/battle/Battle.kt @@ -210,6 +210,7 @@ class Battle(val gameInfo:GameInfo) { city.getCenterTile().apply { if(militaryUnit!=null) militaryUnit!!.destroy() if(civilianUnit!=null) captureCivilianUnit(attacker,MapUnitCombatant(civilianUnit!!)) + for(airUnit in airUnits.toList()) airUnit.destroy() } if (!attackerCiv.isMajorCiv()){