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https://github.com/yairm210/Unciv.git
synced 2025-09-26 13:27:22 -04:00
Proper separation between "Scenario Map" and "Scenario"
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parent
a27aecda09
commit
d090b0567c
@ -147,7 +147,7 @@ class MainMenuScreen: CameraStageBaseScreen() {
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add(loadMapButton).row()
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if (UncivGame.Current.settings.extendedMapEditor) {
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val loadScenarioButton = screen.getTableBlock("Load scenario", "OtherIcons/Scenario") {
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val loadScenarioButton = screen.getTableBlock("Load scenario map", "OtherIcons/Scenario") {
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val loadScenarioScreen = LoadScenarioScreen(null)
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loadScenarioScreen.closeButton.isVisible = true
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loadScenarioScreen.closeButton.onClick {
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@ -21,7 +21,7 @@ object GameStarter {
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gameInfo.gameParameters = gameSetupInfo.gameParameters
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val ruleset = RulesetCache.getComplexRuleset(gameInfo.gameParameters)
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if (gameSetupInfo.mapParameters.type == MapType.scenario)
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if (gameSetupInfo.mapParameters.type == MapType.scenarioMap)
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gameInfo.tileMap = MapSaver.loadScenario(gameSetupInfo.mapParameters.name).tileMap
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else if (gameSetupInfo.mapParameters.name != "")
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gameInfo.tileMap = MapSaver.loadMap(gameSetupInfo.mapParameters.name)
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@ -68,7 +68,7 @@ object GameStarter {
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}
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// and only now do we add units for everyone, because otherwise both the gameInfo.setTransients() and the placeUnit will both add the unit to the civ's unit list!
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if (gameSetupInfo.mapParameters.type != MapType.scenario)
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if (gameSetupInfo.mapParameters.type != MapType.scenarioMap)
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addCivStartingUnits(gameInfo)
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return gameInfo
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@ -26,9 +26,9 @@ object MapType {
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const val custom = "Custom"
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// Loaded scenario
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const val scenario = "Scenario"
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const val scenarioMap = "Scenario Map"
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const val scenarioFromSavedGame = "ScenarioFromSavedGame"
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const val scenario = "Scenario"
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// All ocean tiles
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const val empty = "Empty"
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@ -23,7 +23,7 @@ class LoadScenarioScreen(previousMap: TileMap?): PickerScreen(){
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val deleteScenarioButton = "Delete scenario".toTextButton()
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init {
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rightSideButton.setText("Load scenario".tr())
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rightSideButton.setText("Load scenario map".tr())
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rightSideButton.onClick {
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val mapEditorScreen = MapEditorScreen(MapSaver.loadScenario(chosenScenario), chosenScenario)
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UncivGame.Current.setScreen(mapEditorScreen)
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@ -1,7 +1,6 @@
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package com.unciv.ui.mapeditor
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import com.badlogic.gdx.Gdx
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import com.badlogic.gdx.scenes.scene2d.ui.Table
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import com.badlogic.gdx.scenes.scene2d.ui.TextField
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import com.badlogic.gdx.utils.Json
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import com.unciv.Constants
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@ -13,8 +12,6 @@ import com.unciv.logic.map.RoadStatus
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import com.unciv.logic.map.Scenario
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import com.unciv.logic.map.TileMap
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import com.unciv.models.metadata.Player
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import com.unciv.ui.newgamescreen.GameOptionsTable
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import com.unciv.ui.newgamescreen.PlayerPickerTable
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import com.unciv.ui.saves.Gzip
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import com.unciv.ui.utils.*
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import com.unciv.ui.worldscreen.mainmenu.DropBox
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@ -159,9 +156,9 @@ class MapEditorMenuPopup(var mapEditorScreen: MapEditorScreen): Popup(mapEditorS
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private fun Popup.addScenarioButton() {
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var scenarioButton = "".toTextButton()
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if (mapEditorScreen.hasScenario()) {
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scenarioButton.setText("Edit scenario")
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scenarioButton.setText("Edit scenario parameters")
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} else {
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scenarioButton.setText("Create scenario")
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scenarioButton.setText("Create scenario map")
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// for newly created scenarios read players from tileMap
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val players = getPlayersFromMap(mapEditorScreen.tileMap)
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mapEditorScreen.gameSetupInfo.gameParameters.players = players
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@ -176,19 +173,20 @@ class MapEditorMenuPopup(var mapEditorScreen: MapEditorScreen): Popup(mapEditorS
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}
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private fun Popup.addSaveScenarioButton() {
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val saveScenarioButton = "Save scenario".toTextButton()
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val saveScenarioButton = "Save scenario map".toTextButton()
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add(saveScenarioButton).row()
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saveScenarioButton.onClick {
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thread(name = "SaveScenario") {
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thread(name = "SaveScenarioMap") {
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try {
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mapEditorScreen.tileMap.mapParameters.type = MapType.scenario
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mapEditorScreen.tileMap.mapParameters.type = MapType.scenarioMap
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mapEditorScreen.scenario = Scenario(mapEditorScreen.tileMap, mapEditorScreen.gameSetupInfo.gameParameters)
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mapEditorScreen.scenario!!.gameParameters.godMode = true // so we can edit this scenario when loading from the map
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mapEditorScreen.scenarioName = mapNameEditor.text
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MapSaver.saveScenario(mapNameEditor.text, mapEditorScreen.scenario!!)
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close()
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Gdx.app.postRunnable {
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ResponsePopup("Scenario saved", mapEditorScreen) // todo - add this text to translations
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ResponsePopup("Scenario Map saved", mapEditorScreen) // todo - add this text to translations
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}
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} catch (ex: Exception) {
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ex.printStackTrace()
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@ -210,7 +208,7 @@ class MapEditorMenuPopup(var mapEditorScreen: MapEditorScreen): Popup(mapEditorS
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}
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private fun Popup.addLoadScenarioButton() {
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val loadScenarioButton = "Load scenario".toTextButton()
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val loadScenarioButton = "Load scenario map".toTextButton()
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loadScenarioButton.onClick {
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UncivGame.Current.setScreen(LoadScenarioScreen(mapEditorScreen.tileMap))
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}
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@ -18,8 +18,8 @@ class MapOptionsTable(val newGameScreen: NewGameScreen): Table() {
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private var mapTypeSpecificTable = Table()
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private val generatedMapOptionsTable = MapParametersTable(mapParameters)
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private val savedMapOptionsTable = Table()
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private val savedScenarioOptionsTable = Table()
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private val scenarioFromSavedGameOptionsTable = Table()
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private val scenarioMapOptionsTable = Table()
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private val scenarioOptionsTable = Table()
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var selectedScenarioSaveGame: GameInfo? = null
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lateinit var mapTypeSelectBox: TranslatedSelectBox
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@ -31,11 +31,12 @@ class MapOptionsTable(val newGameScreen: NewGameScreen): Table() {
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fun selectSavedGameAsScenario(gameName: String){
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val savedGame = GameSaver.loadGameByName(gameName)
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mapParameters.type = MapType.scenarioFromSavedGame
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mapParameters.type = MapType.scenario
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mapParameters.name = gameName
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newGameScreen.updateTables()
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newGameScreen.gameSetupInfo.gameParameters = savedGame.gameParameters
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newGameScreen.gameSetupInfo.mapParameters = savedGame.tileMap.mapParameters
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newGameScreen.updateRuleset()
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newGameScreen.updateTables()
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selectedScenarioSaveGame = savedGame
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}
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@ -44,9 +45,9 @@ class MapOptionsTable(val newGameScreen: NewGameScreen): Table() {
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val mapTypes = arrayListOf("Generated")
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if (MapSaver.getMaps().isNotEmpty()) mapTypes.add(MapType.custom)
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if (MapSaver.getScenarios().isNotEmpty() && UncivGame.Current.settings.extendedMapEditor)
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mapTypes.add(MapType.scenarioMap)
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if (GameSaver.getSaves().any { it.toLowerCase().endsWith("scenario") })
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mapTypes.add(MapType.scenario)
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if (UncivGame.Current.settings.extendedMapEditor && GameSaver.getSaves().any { it.endsWith("Scenario") })
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mapTypes.add(MapType.scenarioFromSavedGame)
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mapTypeSelectBox = TranslatedSelectBox(mapTypes, "Generated", CameraStageBaseScreen.skin)
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val mapFileSelectBox = getMapFileSelectBox()
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@ -57,23 +58,24 @@ class MapOptionsTable(val newGameScreen: NewGameScreen): Table() {
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.right().row()
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val scenarioFileSelectBox = getScenarioFileSelectBox()
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savedScenarioOptionsTable.defaults().pad(5f)
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savedScenarioOptionsTable.add("{Scenario file}:".toLabel()).left()
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val scenarioMapSelectBox = getScenarioFileSelectBox()
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scenarioMapOptionsTable.defaults().pad(5f)
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scenarioMapOptionsTable.add("{Scenario file}:".toLabel()).left()
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// because SOME people gotta give the hugest names to their maps
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savedScenarioOptionsTable.add(scenarioFileSelectBox).maxWidth(newGameScreen.stage.width / 2)
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scenarioMapOptionsTable.add(scenarioMapSelectBox).maxWidth(newGameScreen.stage.width / 2)
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.right().row()
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val scenarioFromSavedGameSelectBox = SelectBox<String>(CameraStageBaseScreen.skin)
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val scenarioSelectBox = SelectBox<String>(CameraStageBaseScreen.skin)
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for (savedGame in GameSaver.getSaves()) {
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if (savedGame.endsWith("Scenario"))
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scenarioFromSavedGameSelectBox.items.add(savedGame)
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if (savedGame.toLowerCase().endsWith("scenario"))
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scenarioSelectBox.items.add(savedGame)
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}
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scenarioFromSavedGameSelectBox.onChange { selectSavedGameAsScenario(scenarioFromSavedGameSelectBox.selected) }
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scenarioFromSavedGameSelectBox.selected = scenarioFileSelectBox.items.first()
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scenarioFromSavedGameOptionsTable.add("{Scenario file}:".toLabel()).left()
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scenarioFromSavedGameOptionsTable.add(scenarioFromSavedGameSelectBox)
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scenarioSelectBox.onChange { selectSavedGameAsScenario(scenarioSelectBox.selected) }
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scenarioSelectBox.items = scenarioSelectBox.items // it doesn't register them until you do this.
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scenarioSelectBox.selected = scenarioMapSelectBox.items.first()
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scenarioOptionsTable.add("{Scenario file}:".toLabel()).left()
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scenarioOptionsTable.add(scenarioSelectBox)
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fun updateOnMapTypeChange() {
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mapTypeSpecificTable.clear()
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@ -83,10 +85,10 @@ class MapOptionsTable(val newGameScreen: NewGameScreen): Table() {
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mapTypeSpecificTable.add(savedMapOptionsTable)
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newGameScreen.unlockTables()
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newGameScreen.updateTables()
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} else if (mapTypeSelectBox.selected.value == MapType.scenario) {
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mapParameters.type = MapType.scenario
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mapParameters.name = scenarioFileSelectBox.selected
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mapTypeSpecificTable.add(savedScenarioOptionsTable)
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} else if (mapTypeSelectBox.selected.value == MapType.scenarioMap) {
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mapParameters.type = MapType.scenarioMap
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mapParameters.name = scenarioMapSelectBox.selected
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mapTypeSpecificTable.add(scenarioMapOptionsTable)
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val scenario = MapSaver.loadScenario(mapParameters.name)
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newGameScreen.gameSetupInfo.gameParameters = scenario.gameParameters
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newGameScreen.gameSetupInfo.mapParameters = mapParameters
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@ -94,12 +96,10 @@ class MapOptionsTable(val newGameScreen: NewGameScreen): Table() {
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// update PlayerTable and GameOptionsTable
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newGameScreen.lockTables()
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newGameScreen.updateTables()
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} else if(mapTypeSelectBox.selected.value == MapType.scenarioFromSavedGame){
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selectSavedGameAsScenario(scenarioFromSavedGameSelectBox.selected)
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mapTypeSpecificTable.add(scenarioFromSavedGameOptionsTable)
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newGameScreen.updateRuleset()
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} else if(mapTypeSelectBox.selected.value == MapType.scenario){
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selectSavedGameAsScenario(scenarioSelectBox.selected)
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mapTypeSpecificTable.add(scenarioOptionsTable)
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newGameScreen.lockTables()
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newGameScreen.updateTables()
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} else { // generated map
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mapParameters.name = ""
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mapParameters.type = generatedMapOptionsTable.mapTypeSelectBox.selected.value
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@ -11,7 +11,6 @@ import com.unciv.logic.civilization.PlayerType
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import com.unciv.logic.map.MapParameters
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import com.unciv.logic.map.MapType
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import com.unciv.models.metadata.GameParameters
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import com.unciv.models.ruleset.Ruleset
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import com.unciv.models.ruleset.RulesetCache
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import com.unciv.models.translations.tr
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import com.unciv.ui.pickerscreens.PickerScreen
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@ -99,7 +98,7 @@ class NewGameScreen(previousScreen:CameraStageBaseScreen, _gameSetupInfo: GameSe
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private fun newGameThread() {
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try {
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if (mapOptionsTable.mapTypeSelectBox.selected.value == MapType.scenarioFromSavedGame) {
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if (mapOptionsTable.mapTypeSelectBox.selected.value == MapType.scenario) {
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newGame = mapOptionsTable.selectedScenarioSaveGame
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// to take the definition of which players are human and which are AI
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for (player in gameSetupInfo.gameParameters.players) {
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