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Only consider attackable enemies within visible tiles. (#9551)
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@ -577,6 +577,7 @@ object SpecificUnitAutomation {
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for (city in immediatelyReachableCitiesAndCarriers) {
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for (city in immediatelyReachableCitiesAndCarriers) {
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if (city.getTilesInDistance(unit.getRange())
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if (city.getTilesInDistance(unit.getRange())
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.any {
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.any {
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it.isVisible(unit.civ) &&
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BattleHelper.containsAttackableEnemy(
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BattleHelper.containsAttackableEnemy(
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it,
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it,
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MapUnitCombatant(unit)
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MapUnitCombatant(unit)
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