Only consider attackable enemies within visible tiles. (#9551)

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WhoIsJohannes 2023-06-11 11:38:09 +02:00 committed by GitHub
parent 7fb8bae251
commit d0acedd092
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@ -577,6 +577,7 @@ object SpecificUnitAutomation {
for (city in immediatelyReachableCitiesAndCarriers) {
if (city.getTilesInDistance(unit.getRange())
.any {
it.isVisible(unit.civ) &&
BattleHelper.containsAttackableEnemy(
it,
MapUnitCombatant(unit)