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Fixes incorrect default paramter for starting era (#5119)
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@ -25,7 +25,7 @@ class GameParameters { // Default values are the default new game
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// By default, all victory types except Diplomacy as it is quite new
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// By default, all victory types except Diplomacy as it is quite new
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var victoryTypes: ArrayList<VictoryType> = arrayListOf(VictoryType.Cultural, VictoryType.Domination, VictoryType.Scientific)
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var victoryTypes: ArrayList<VictoryType> = arrayListOf(VictoryType.Cultural, VictoryType.Domination, VictoryType.Scientific)
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var startingEra = "Ancient Era"
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var startingEra = "Ancient era"
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var isOnlineMultiplayer = false
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var isOnlineMultiplayer = false
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var baseRuleset: BaseRuleset = BaseRuleset.Civ_V_Vanilla
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var baseRuleset: BaseRuleset = BaseRuleset.Civ_V_Vanilla
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@ -294,8 +294,7 @@ class WorldScreenTopBar(val worldScreen: WorldScreen) : Table() {
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private fun getEquivalentTurn(gameInfo: GameInfo): Int {
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private fun getEquivalentTurn(gameInfo: GameInfo): Int {
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val totalTurns = 500f * gameInfo.gameParameters.gameSpeed.modifier
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val totalTurns = 500f * gameInfo.gameParameters.gameSpeed.modifier
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val startPercent = gameInfo.ruleSet.eras[gameInfo.gameParameters.startingEra]?.startPercent
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val startPercent = gameInfo.ruleSet.eras[gameInfo.gameParameters.startingEra]!!.startPercent
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if (startPercent == null) return gameInfo.turns
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return gameInfo.turns + ((totalTurns * startPercent).toInt() / 100)
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return gameInfo.turns + ((totalTurns * startPercent).toInt() / 100)
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}
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}
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}
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}
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@ -51,7 +51,6 @@ class SerializationTests {
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players.add(Player("Rome").apply { playerType = PlayerType.Human })
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players.add(Player("Rome").apply { playerType = PlayerType.Human })
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players.add(Player("Greece"))
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players.add(Player("Greece"))
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religionEnabled = true
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religionEnabled = true
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startingEra = "Ancient era"
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}
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}
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val mapParameters = MapParameters().apply {
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val mapParameters = MapParameters().apply {
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mapSize = MapSizeNew(MapSize.Tiny)
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mapSize = MapSizeNew(MapSize.Tiny)
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