From d1cd968751e545d4b53741494657b5483a5897bb Mon Sep 17 00:00:00 2001 From: metablaster <44481081+metablaster@users.noreply.github.com> Date: Fri, 11 Jul 2025 14:35:57 +0200 Subject: [PATCH] Update civilopedia about city razing (#13594) --- android/assets/jsons/Tutorials.json | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/android/assets/jsons/Tutorials.json b/android/assets/jsons/Tutorials.json index 7b9befb53c..45bd48fdb9 100644 --- a/android/assets/jsons/Tutorials.json +++ b/android/assets/jsons/Tutorials.json @@ -675,7 +675,9 @@ {}, {"text":"Tile improvements\nIn Civilzation V, workers start working on an improvement-under-construction at the beginning of movement. Unciv changes this, to allow players to assign workers to tiles, and then reconsider and change improvement or move them elsewhere."}, {}, - {"text":"Forest and Jungle Visibility\nIn Unciv, forests and jungles are visible 1 tile outside visibility range. In Civilization V, this is the behaviour of hills and mountains, but not of forests and jungles, yet jungle and forest can block hills, and hill + forest can block mountain, indicating they're on the same elevation. This is considered to be a bug in the otherwise well-structured visibility logic in Civilization V."} + {"text":"Forest and Jungle Visibility\nIn Unciv, forests and jungles are visible 1 tile outside visibility range. In Civilization V, this is the behaviour of hills and mountains, but not of forests and jungles, yet jungle and forest can block hills, and hill + forest can block mountain, indicating they're on the same elevation. This is considered to be a bug in the otherwise well-structured visibility logic in Civilization V."}, + {}, + {"text":"City razing\nIn Civilization V, the player can never raze any of the cities he/she founded. Not applicable to Unciv."} ] }, {