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Version rollout (#13847)
* Bump version and create initial changelog entry * Update Brazilian_Portuguese.properties (#13842) * Update French.properties (#13839) * Update Indonesian.properties (#13835) * Update Indonesian.properties * Update Indonesian.properties * Update Italian.properties (#13834) * Update Spanish.properties (#13833) * probably-final-vietnamese-hotfix (#13817) * Update Vietnamese.properties ALARM!!! - I just realized something problematic: the translation for prophet is supposed to be " nhà tiên tri " and not " nhà truyền giáo " ( I was kind of silly at the time and did not see this before. Besides, the translation also kind of similar to that of the missionary. ) so I guess I have to **fixed** it, then. * Update Vietnamese.properties * Update Vietnamese.properties * Update Vietnamese.properties seems good enough. * Update Vietnamese.properties * Update Vietnamese.properties * Update completionPercentages.properties * Update Vietnamese.properties * was that an internal error...? --------- Co-authored-by: yairm210 <yairm210@users.noreply.github.com> Co-authored-by: Vitor Gabriel <Ranbut_Beater@protonmail.com> Co-authored-by: Ouaz <Ouaz@users.noreply.github.com> Co-authored-by: X2003 <158255876+Xenia2003@users.noreply.github.com> Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com> Co-authored-by: Nahuel Geno <142752140+NahuelGeno@users.noreply.github.com> Co-authored-by: theperfectoast <duynamdo000@gmail.com>
This commit is contained in:
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@ -379,8 +379,7 @@ Custom = Customizado
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Map Generation Type = Tipo de geração de mapa
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Enabled Map Generation Types = Tipos de geração de mapas ativados
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Example map = Mapa de demonstração
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# Requires translation!
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Scenario file [name] is invalid. =
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Scenario file [name] is invalid. = O arquivo de cenário [name] é inválido.
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# Map types
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Default = Padrão
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@ -1552,8 +1551,7 @@ Add all [comment] in capital = Adicionar todos os [comment] em capital
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Destroy all players = Destrua todos os jogadores
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Capture all capitals = Capture todas as capitais
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Complete [amount] Policy branches = Conclua [amount] ramificações políticas.
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# Requires translation!
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Have more [countable1] than each player's [countable2] =
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Have more [countable1] than each player's [countable2] = Tenha mais [countable1] do que [countable2] de cada jogador
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You have won a [victoryType] Victory! = Você venceu com uma vitória [victoryType]!
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[civilization] has won a [victoryType] Victory! = [civilization] venceu com uma vitória [victoryType]!
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Your civilization stands above all others! The exploits of your people shall be remembered until the end of civilization itself! = Sua civilização está acima de todas as outras! As façanhas de seus cidadãos serão lembradas até o final da própria civilização!
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@ -380,7 +380,7 @@ Map Generation Type = Type de carte générée
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Enabled Map Generation Types = Types autorisés de carte générée
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Example map = Exemple de carte
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# Requires translation!
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Scenario file [name] is invalid. =
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Scenario file [name] is invalid. = Le fichier scénario [name] n'est pas valide.
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# Map types
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Default = Défaut
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@ -1553,7 +1553,7 @@ Destroy all players = Éliminer tous les joueurs
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Capture all capitals = Conquérir toutes les capitales
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Complete [amount] Policy branches = Compléter [amount] branches de doctrines
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# Requires translation!
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Have more [countable1] than each player's [countable2] =
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Have more [countable1] than each player's [countable2] = Avoir plus de [countable1] que la [countable2] de chaque joueur
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You have won a [victoryType] Victory! = Vous avez remporté une Victoire [victoryType] !
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[civilization] has won a [victoryType] Victory! = [civilization] a remporté une Victoire [victoryType] !
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Your civilization stands above all others! The exploits of your people shall be remembered until the end of civilization itself! = Votre civilisation trône au-dessus de toutes les autres! Les exploits de votre peuple seront dans toutes les mémoires jusqu’à la fin de la civilisation elle-même !
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@ -119,8 +119,8 @@ Statuses = Status
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Requires at least one of the following: = Memerlukan setidaknya salah satu dari hal-hal berikut ini:
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Requires all of the following: = Memerlukan semua hal berikut ini:
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Leads to [techName] = Menuju ke [techName]
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Leads to: = Menuju ke:
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Leads to [techName] = Membuka [techName]
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Leads to: = Membuka:
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Enables: = Menyalakan:
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Disables: = Mematikan:
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@ -380,7 +380,7 @@ Map Generation Type = Jenis Pembuatan Peta
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Enabled Map Generation Types = Jenis Pembuatan Peta yang Diaktifkan
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Example map = Peta contoh
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# Requires translation!
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Scenario file [name] is invalid. =
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Scenario file [name] is invalid. = Berkas Skenario [name] tidak sah.
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# Map types
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Default = Bawaan
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@ -1553,7 +1553,7 @@ Destroy all players = Binasakan semua pemain
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Capture all capitals = Rebut semua ibu kota
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Complete [amount] Policy branches = Lengkapi [amount] cabang Kebijakan
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# Requires translation!
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Have more [countable1] than each player's [countable2] =
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Have more [countable1] than each player's [countable2] = Miliki lebih banyak [countable1] dari [countable2] tiap pemain
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You have won a [victoryType] Victory! = Kamu telah memenangkan Kemenangan [victoryType]!
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[civilization] has won a [victoryType] Victory! = [civilization] telah memenangkan Kemenangan [victoryType]!
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Your civilization stands above all others! The exploits of your people shall be remembered until the end of civilization itself! = Peradabanmu berdiri melampaui semua peradaban lainnya! Usaha rakyatmu akan dikenang hingga berakhirnya peradaban ini!
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@ -2742,7 +2742,7 @@ Great = Besar
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######### resourceFilter ###########
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any = apa pun
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any = apa saja
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######### beliefType ###########
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@ -3317,9 +3317,9 @@ Ingenuity = Kecerdasan
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May the gods bless you, great Nebuchadnezzar, ruler of ancient Babylon! Built 5000 years ago, Babylon emerged as an empire in 1800 BC, thanks to godlike Hammurabi, The Giver of Law. Falling under the Kassites assaults then the Assyrian domination, Babylon was reborn from its ashes, gaining back its independance, and became the beacon for Arts and Learning in the ancient world. O Nebuchadnezzar, after your death, Babylon quickly fell, conquered by the mighty Persians, and then by the Greeks, until the great city disappeared forever in 141 BC. = Semoga dewa-dewa memberkatimu, Nebukadnezar yang agung, penguasa Babilonia kuno! Dibangun 5000 tahun yang lalu, Babilonia tumbuh menjadi sebuah kekaisaran pada 1800 SM, berkat Hammurabi yang seperti dewa, Sang Pemberi Hukum! Runtuh dalam serangan bangsa Kass lalu didominasi bangsa Asyur, Babilonia lahir kembali dari abu, mendapatkan kemerdekaannya, dan menjadi rambu suar untuk Seni dan Pendidikan di dunia kuno. Wahai Nebukadnezar, setelah kematianmu, Babilonia runtuh, dikuasai oleh bangsa Persia yang perkasa, dan lalu Yunani, hingga kota besar tersebut hilang untuk selamanya pada 141 SM.
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Great Nebuchadnezzar, Babylon's glory still lives through you and your people. Will you create a spark to enlighten the world again? Will your new empire shine through the ages of history? = Nebukadnezar yang agung, kejayaan Babilonia masih hidup melalui dirimu dan rakyatmu. Akankah engkau membuat cahaya untuk menerangi dunia lagi? Akankah kekaisaran barumu bersinar sepanjang zaman sejarah?
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Babylon = Babilonia
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Akkad = Akkad
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Akkad = Akad
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Dur-Kurigalzu = Dur-Kurigalzu
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Nippur = Nippur
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Nippur = Nibru
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Borsippa = Borsippa
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Sippar = Sippar
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Opis = Opis
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@ -3331,7 +3331,7 @@ Erech = Erech
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Kutha = Kutha
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Sirpurla = Sirpurla
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Neribtum = Neribtum
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Ashur = Asyur
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Ashur = Assur
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Ninveh = Niniwe
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Nimrud = Nimrud
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Arbela = Arbela
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@ -3374,16 +3374,16 @@ Sparta = Sparta
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Corinth = Korintus
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Argos = Argos
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Knossos = Knossos
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Mycenae = Mykenai
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Mycenae = Mikenai
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Pharsalos = Pharsalos
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Ephesus = Efesus
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Halicarnassus = Halikarnassos
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Rhodes = Rodos
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Eretria = Eritrea
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Pergamon = Pergamum
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Miletos = Miletus
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Eretria = Eretria
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Pergamon = Pergamus
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Miletos = Miletos
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Megara = Megara
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Phocaea = Phokaia
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Phocaea = Fokaia
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Sicyon = Sikyon
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Tiryns = Tiryns
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Samos = Samos
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@ -3394,7 +3394,7 @@ Elis = Elis
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Syracuse = Sirakusa
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Herakleia = Herakleia
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Gortyn = Gortyn
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Chalkis = Chalkis
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Chalkis = Khalkis
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Pylos = Pylos
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Pella = Pella
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Naxos = Naxos
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@ -3408,7 +3408,7 @@ Knidos = Knidos
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Amphipolis = Amfipolis
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Patras = Patras
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Lamia = Lamia
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Nafplion = Nafplion
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Nafplion = Nafplio
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Apolyton = Apolyton
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Greece = Yunani
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@ -3482,7 +3482,7 @@ Memphis = Memfis
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Heliopolis = Heliopolis
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Elephantine = Elefantin
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Alexandria = Aleksandria
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Pi-Ramesses = Pi-Ramses
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Pi-Ramesses = Pi-Ramesses
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Giza = Giza
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Byblos = Byblos
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Akhetaten = Akhetaten
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@ -3646,7 +3646,7 @@ Moscow = Moskow
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St. Petersburg = St. Petersburg
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Novgorod = Novgorod
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Rostov = Rostov
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Yaroslavl = Yaroslav
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Yaroslavl = Yaroslavl
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Yekaterinburg = Yekaterinburg
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Yakutsk = Yakutsk
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Vladivostok = Vladivostok
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@ -6547,11 +6547,11 @@ Ohrid = Ohrid
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Nicomedia = Nikomedia
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Trebizond = Trebizond
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Cherson = Cherson
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Sardica = Serdika
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Sardica = Sardica
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Ani = Ani
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Dyrrachium = Dyrrakium
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Dyrrachium = Dyrrhachium
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Edessa = Edessa
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Chalcedon = Chalkedon
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Chalcedon = Kalsedon
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Naissus = Naissus
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Bari = Bari
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Iconium = Ikonium
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@ -6562,10 +6562,10 @@ Theodosiopolis = Theodosiopolis
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Tyana = Tyana
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Gaza = Gaza
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Kerkyra = Kerkyra
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Phoenice = Fenike
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Phoenice = Foinike
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Selymbria = Selymbria
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Sillyon = Sillyon
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Chrysopolis = Cherysopolis
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Chrysopolis = Krisopolis
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Vodena = Vodena
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Traianoupoli = Traianoupoli
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Constantia = Konstantia
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@ -385,8 +385,7 @@ Custom = Personalizzata
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Map Generation Type = Tipo generazione mappa
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Enabled Map Generation Types = Tipi generazione mappa abilitati
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Example map = Mappa esempio
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# Requires translation!
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Scenario file [name] is invalid. =
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Scenario file [name] is invalid. = Il file scenario [name] non è corretto.
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# Map types
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Default = Default
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@ -1558,8 +1557,7 @@ Add all [comment] in capital = Porta tutte le [comment] nella capitale
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Destroy all players = Distruggi tutti i giocatori avversari
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Capture all capitals = Conquista tutte le capitali
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Complete [amount] Policy branches = Completa [amount] rami delle politiche sociali
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# Requires translation!
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Have more [countable1] than each player's [countable2] =
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Have more [countable1] than each player's [countable2] = Possiedi più cultura [countable1] rispetto a [countable2] di ogni giocatore
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You have won a [victoryType] Victory! = Hai ottenuto una vittoria [victoryType]!
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[civilization] has won a [victoryType] Victory! = La civiltà [civilization] ha ottenuto una vittoria [victoryType]!
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Your civilization stands above all others! The exploits of your people shall be remembered until the end of civilization itself! = Dopo secoli di evoluzione della storia dell'umanità, la tua nazione si erge sopra tutte le altre! Le imprese del tuo popolo saranno ricordate fino alla fine della civiltà stessa!
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@ -379,8 +379,7 @@ Custom = Personalizado
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Map Generation Type = Tipo
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Enabled Map Generation Types = Tipos
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Example map = Mapa de ejemplo
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# Requires translation!
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Scenario file [name] is invalid. =
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Scenario file [name] is invalid. = El archivo de escenario [name] no es válido.
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# Map types
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Default = Estándar
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@ -1552,8 +1551,7 @@ Add all [comment] in capital = Coloca todas las [comment] en la capital
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Destroy all players = Destruye a todos los jugadores
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Capture all capitals = Captura todas las capitales
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Complete [amount] Policy branches = Completa [amount] ramas Políticas
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# Requires translation!
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Have more [countable1] than each player's [countable2] =
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Have more [countable1] than each player's [countable2] = Tener más [countable1] que el [countable2] de cada jugador
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You have won a [victoryType] Victory! = ¡Has ganado una Victoria [victoryType]!
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[civilization] has won a [victoryType] Victory! = ¡[civilization] ha ganado una Victoria [victoryType]!
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Your civilization stands above all others! The exploits of your people shall be remembered until the end of civilization itself! = ¡Tu civilización se alza sobre todas las demás! ¡Las hazañas de tu gente serán recordadas hasta el fin de la propia humanidad!
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@ -2540,12 +2538,9 @@ upon discovering [techFilter] technology = al descubrir la tecnología [techFilt
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upon entering the [era] = cuando se entre en la [era]
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upon entering a new era = al entrar en una nueva era
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upon adopting [policy/belief] = cuando se adopta [policy/belief]
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# Requires translation!
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upon declaring war on [civFilter] Civilizations =
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# Requires translation!
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upon being declared war on by [civFilter] Civilizations =
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# Requires translation!
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upon entering a war with [civFilter] Civilizations =
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upon declaring war on [civFilter] Civilizations = al declarar la guerra a las civilizaciones [civFilter]
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upon being declared war on by [civFilter] Civilizations = al ser declarada la guerra por [civFilter] Civilizaciones
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upon entering a war with [civFilter] Civilizations = al entrar en una guerra con [civFilter] Civilizaciones
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upon declaring friendship = cuando se declara amistad
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upon declaring a defensive pact = al declarar un pacto defensivo
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upon entering a Golden Age = cuando se entra en una Edad Dorada
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@ -2826,8 +2821,7 @@ MetaModifier = Modificador Meta
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#################### Lines from Countables #######################
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year = Año
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# Requires translation!
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[stat] Per Turn =
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[stat] Per Turn = [stat] por turno
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Completed Policy branches = Ramas politicas completadas
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[cityFilter] Cities = [cityFilter] Ciudades
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Adopted [policyFilter] Policies = Políticas adoptadas [policyFilter]
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File diff suppressed because it is too large
Load Diff
@ -38,5 +38,5 @@ Thai = 15
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Traditional_Chinese = 97
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Turkish = 96
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Ukrainian = 99
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Vietnamese = 99
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Vietnamese = 100
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Zulu = 9
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@ -3,7 +3,7 @@ package com.unciv.build
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object BuildConfig {
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const val appName = "Unciv"
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const val appCodeNumber = 1156
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const val appVersion = "4.17.15"
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const val appCodeNumber = 1157
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const val appVersion = "4.17.16"
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const val identifier = "com.unciv.app"
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}
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28
changelog.md
28
changelog.md
@ -1,3 +1,31 @@
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## 4.17.16
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Resolved - AI spy city selection greatly improved
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Resolved - Changing mods while images load no longer displays multiple images on the last mod
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Resolved - Removed city icons in unit overview
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chore(purity): UnitOverview and UnitPromotions
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Resolved - Replacement improvements also provide resources that require the original improvement
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Resolved - Only heal on current tile if it's not a dangerous tile
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Partially fixed - disallow repicking the same tile for multiple improvement-buildings
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Since improvement buildings with no relevant tiles are unbuildable, we don't need to explicitly check for this in allowAutomatedConstruction
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Partially fix - improvement buildings where the improvement cannot be built on any tile are considered unbuildable - do not appear in construction menu
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Partially fix - city construction menu cannot add improvement-construction buildings, as they require picking a tile for the improvement
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chore(purity)
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Simulation: New Stats - By itanasi
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move dependency versions to `gradle.properties` - By touhidurrr
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## 4.17.15
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Allow AI to move-and-settle
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companion object {
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//region AUTOMATICALLY GENERATED VERSION DATA - DO NOT CHANGE THIS REGION, INCLUDING THIS COMMENT
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val VERSION = Version("4.17.15", 1156)
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val VERSION = Version("4.17.16", 1157)
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//endregion
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/** Global reference to the one Gdx.Game instance created by the platform launchers - do not use without checking [isCurrentInitialized] first. */
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27
fastlane/metadata/android/en-US/changelogs/1157.txt
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27
fastlane/metadata/android/en-US/changelogs/1157.txt
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@ -0,0 +1,27 @@
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Resolved - AI spy city selection greatly improved
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Resolved - Changing mods while images load no longer displays multiple images on the last mod
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Resolved - Removed city icons in unit overview
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chore(purity): UnitOverview and UnitPromotions
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Resolved - Replacement improvements also provide resources that require the original improvement
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Resolved - Only heal on current tile if it's not a dangerous tile
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Partially fixed - disallow repicking the same tile for multiple improvement-buildings
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Since improvement buildings with no relevant tiles are unbuildable, we don't need to explicitly check for this in allowAutomatedConstruction
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Partially fix - improvement buildings where the improvement cannot be built on any tile are considered unbuildable - do not appear in construction menu
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Partially fix - city construction menu cannot add improvement-construction buildings, as they require picking a tile for the improvement
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chore(purity)
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Simulation: New Stats - By itanasi
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move dependency versions to `gradle.properties` - By touhidurrr
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