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https://github.com/yairm210/Unciv.git
synced 2025-09-29 06:51:30 -04:00
Switched positions of "raze city" and "exit city" buttons - "exit" is a much more common use-case, and therefore should have the more easily-reachable spot
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10e9a5e481
commit
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@ -22,7 +22,7 @@ class CityScreen(internal val city: CityInfo) : CameraStageBaseScreen() {
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private var cityInfoTable = CityInfoTable(this)
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private var cityInfoTable = CityInfoTable(this)
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private var constructionsTable = ConstructionsTable(this)
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private var constructionsTable = ConstructionsTable(this)
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private var cityPickerTable = Table()
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private var cityPickerTable = Table()
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private var goToWorldButton = TextButton("Exit city".tr(), CameraStageBaseScreen.skin)
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private var razeCityButtonHolder = Table()
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private var tileGroups = ArrayList<CityTileGroup>()
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private var tileGroups = ArrayList<CityTileGroup>()
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var topCityStatsTable=Table()
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var topCityStatsTable=Table()
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@ -46,7 +46,6 @@ class CityScreen(internal val city: CityInfo) : CameraStageBaseScreen() {
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stage.height - buildingsTableContainer.height-5)
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stage.height - buildingsTableContainer.height-5)
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stage.addActor(constructionsTable)
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stage.addActor(constructionsTable)
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stage.addActor(goToWorldButton)
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stage.addActor(cityPickerTable)
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stage.addActor(cityPickerTable)
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stage.addActor(buildingsTableContainer)
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stage.addActor(buildingsTableContainer)
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@ -58,7 +57,7 @@ class CityScreen(internal val city: CityInfo) : CameraStageBaseScreen() {
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cityInfoTable.update()
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cityInfoTable.update()
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updateCityPickerTable()
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updateCityPickerTable()
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constructionsTable.update()
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constructionsTable.update()
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updateGoToWorldButton()
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updateRazeCityButton()
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updateTileTable()
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updateTileTable()
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updateTileGroups()
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updateTileGroups()
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@ -66,6 +65,7 @@ class CityScreen(internal val city: CityInfo) : CameraStageBaseScreen() {
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topCityStatsTable = getCityStatsTable()
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topCityStatsTable = getCityStatsTable()
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topCityStatsTable.setPosition(5f, stage.height-5-topCityStatsTable.height)
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topCityStatsTable.setPosition(5f, stage.height-5-topCityStatsTable.height)
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stage.addActor(topCityStatsTable)
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stage.addActor(topCityStatsTable)
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stage.addActor(topCityStatsTable)
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if (city.getCenterTile().getTilesAtDistance(4).isNotEmpty()){
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if (city.getCenterTile().getTilesAtDistance(4).isNotEmpty()){
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displayTutorials("CityRange")
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displayTutorials("CityRange")
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@ -180,35 +180,40 @@ class CityScreen(internal val city: CityInfo) : CameraStageBaseScreen() {
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} else cityPickerTable.add()
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} else cityPickerTable.add()
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cityPickerTable.row()
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cityPickerTable.row()
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if(!city.isBeingRazed) {
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val exitCityButton = TextButton("Exit city".tr(), CameraStageBaseScreen.skin)
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val razeCityButton = TextButton("Raze city".tr(), skin)
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razeCityButton.onClick { city.isBeingRazed=true; update() }
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cityPickerTable.add(razeCityButton).colspan(cityPickerTable.columns)
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}
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else{
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val stopRazingCityButton = TextButton("Stop razing city".tr(), skin)
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stopRazingCityButton.onClick { city.isBeingRazed=false; update() }
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cityPickerTable.add(stopRazingCityButton).colspan(cityPickerTable.columns)
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}
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cityPickerTable.pack()
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exitCityButton.onClick {
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cityPickerTable.centerX(stage)
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stage.addActor(cityPickerTable)
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}
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private fun updateGoToWorldButton() {
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goToWorldButton.clearListeners()
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goToWorldButton.onClick {
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game.setWorldScreen()
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game.setWorldScreen()
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game.worldScreen.tileMapHolder.setCenterPosition(city.location)
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game.worldScreen.tileMapHolder.setCenterPosition(city.location)
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game.worldScreen.bottomBar.unitTable.selectedUnit=null
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game.worldScreen.bottomBar.unitTable.selectedUnit=null
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dispose()
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dispose()
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}
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}
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goToWorldButton.pad(5f)
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cityPickerTable.add(exitCityButton).colspan(cityPickerTable.columns)
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cityPickerTable.pack()
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cityPickerTable.centerX(stage)
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stage.addActor(cityPickerTable)
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}
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private fun updateRazeCityButton() {
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razeCityButtonHolder.clear()
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if(!city.isBeingRazed) {
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val razeCityButton = TextButton("Raze city".tr(), skin)
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razeCityButton.onClick { city.isBeingRazed=true; update() }
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razeCityButtonHolder.add(razeCityButton).colspan(cityPickerTable.columns)
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}
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else{
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val stopRazingCityButton = TextButton("Stop razing city".tr(), skin)
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stopRazingCityButton.onClick { city.isBeingRazed=false; update() }
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razeCityButtonHolder.add(stopRazingCityButton).colspan(cityPickerTable.columns)
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}
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razeCityButtonHolder.pack()
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//goToWorldButton.setSize(goToWorldButton.prefWidth, goToWorldButton.prefHeight)
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//goToWorldButton.setSize(goToWorldButton.prefWidth, goToWorldButton.prefHeight)
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goToWorldButton.centerX(stage)
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razeCityButtonHolder.centerX(stage)
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goToWorldButton.y = stage.height - goToWorldButton.height - 20
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razeCityButtonHolder.y = stage.height - razeCityButtonHolder.height - 20
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stage.addActor(razeCityButtonHolder)
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}
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}
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private fun addTiles() {
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private fun addTiles() {
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