diff --git a/core/src/com/unciv/logic/automation/unit/CityLocationTileRanker.kt b/core/src/com/unciv/logic/automation/unit/CityLocationTileRanker.kt index 48936a6fce..3ef5718d29 100644 --- a/core/src/com/unciv/logic/automation/unit/CityLocationTileRanker.kt +++ b/core/src/com/unciv/logic/automation/unit/CityLocationTileRanker.kt @@ -98,7 +98,7 @@ object CityLocationTileRanker { if (onCoast) tileValue += 3 // Hills are free production and defence - if (onHill) tileValue += 7 + if (onHill) tileValue += 14 // Observatories are good, but current implementation not mod-friendly if (isNextToMountain) tileValue += 5 // This bonus for settling on river is a bit outsized for the importance, but otherwise they have a habit of settling 1 tile away @@ -184,7 +184,7 @@ object CityLocationTileRanker { if (rankTile.terrainFeatures.isNotEmpty() && rankTile.lastTerrain.hasUnique(UniqueType.ProductionBonusWhenRemoved)) rankTileValue += 0.7f //Taking into account yields from forest chopping - if (rankTile.isNaturalWonder()) rankTileValue += 10 + if (rankTile.isNaturalWonder()) rankTileValue += 4 baseTileMap[rankTile] = rankTileValue