minor ui fixes

This commit is contained in:
martin 2019-05-12 19:33:08 +02:00 committed by Yair Morgenstern
parent 995ebb5cf8
commit dcb7daaabd
2 changed files with 4 additions and 3 deletions

View File

@ -25,7 +25,7 @@ class NotificationsScroll(internal val worldScreen: WorldScreen) : ScrollPane(nu
minitable.add(ImageGetter.getCircle() minitable.add(ImageGetter.getCircle()
.apply { color=notification.color }).size(10f).pad(5f) .apply { color=notification.color }).size(10f).pad(5f)
minitable.background(ImageGetter.getDrawable("OtherIcons/civTableBackground.png")) minitable.background(ImageGetter.getDrawable("OtherIcons/civTableBackground.png"))
minitable.add(label).pad(3f).padRight(10f) minitable.add(label).pad(5f).padRight(10f)
if (notification.location != null) { if (notification.location != null) {
minitable.onClick { minitable.onClick {

View File

@ -278,6 +278,7 @@ class WorldScreen : CameraStageBaseScreen() {
// That's why this needs to be after the game is saved. // That's why this needs to be after the game is saved.
shouldUpdate=true shouldUpdate=true
updateNextTurnButton()
Gdx.input.inputProcessor = stage Gdx.input.inputProcessor = stage
} }
} }