This commit is contained in:
yairm210 2021-11-08 19:51:21 +02:00
parent 8ffd64a71c
commit de83383c8b
33 changed files with 426 additions and 881 deletions

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@ -737,6 +737,10 @@ Our [attackerName] was attacked by an intercepting [interceptorName] = Nosso(a)
Our [interceptorName] intercepted and attacked an enemy [attackerName] = Nosso(a) [interceptorName] interceptou e atacou um(a) [attackerName] inimigo(a)
An enemy [unit] was spotted near our territory = Um(a) [unit] foi visto perto de nosso território
An enemy [unit] was spotted in our territory = Um(a) [unit] inimigo(a) foi vista dentro de nosso território
# Requires translation!
Your city [cityName] can bombard the enemy! =
# Requires translation!
[amount] of your cities can bombard the enemy! =
[amount] enemy units were spotted near our territory = [amount] unidades inimigas foram observadas perto de nosso território
[amount] enemy units were spotted in our territory = [amount] unidades inimigas foram observadas em nosso território
# Requires translation!
@ -795,6 +799,10 @@ By expending your [unit] you gained [Stats]! =
Clearing a [forest] has created [amount] Production for [cityName] = A limpeza da [forest] gerou [amount] de Produção para [cityName]
[civName] assigned you a new quest: [questName]. = [civName] lhe deu uma nova missão: [questName].
[civName] rewarded you with [influence] influence for completing the [questName] quest. = [civName] lhe recompensou com [influence] de influência por completar a missão [questName].
# Requires translation!
[civName] no longer needs your help with the [questName] quest. =
# Requires translation!
The [questName] quest for [civName] has ended. It was won by [civNames]. =
The resistance in [cityName] has ended! = A resistência na cidade de [cityName] acabou!
Our [name] took [tileDamage] tile damage and was destroyed = Nosso(a) [name] levou [tileDamage] de dano do hexágono e foi destruido
Our [name] took [tileDamage] tile damage = Nossa(a) [name] levou [tileDamage] de dano do hexágono
@ -1488,6 +1496,12 @@ Fresh water = Água doce
non-fresh water = água salgada
# Requires translation!
Natural Wonder =
# Requires translation!
Hybrid =
# Requires translation!
Undesirable =
# Requires translation!
Desirable =
# improvementFilters
@ -5971,8 +5985,6 @@ Ocean = Oceano
Coast = Litoral
Grassland = Pastagem
# Requires translation!
Occurs at temperature between [amount] and [amount2] and humidity between [amount3] and [amount4] =
Plains = Planícies
@ -5986,8 +5998,6 @@ Mountain = Montanhas
# Requires translation!
Has an elevation of [amount] for visibility calculations =
# Requires translation!
Occurs in chains at high elevations =
# Requires translation!
Units ending their turn on this terrain take [amount] damage =
Snow = Neve
@ -5995,8 +6005,6 @@ Snow = Neve
Hill = Colinas
# Requires translation!
[amount] Strength for cities built on this terrain =
# Requires translation!
Occurs in groups around high elevations =
Forest = Floresta
Provides a one-time Production bonus to the closest city when cut down = Fornece um único bônus de produção para a cidade mais próxima quando derrubado
@ -6018,8 +6026,6 @@ Only Polders can be built here =
Fallout = Abrigo
# Requires translation!
Nullifies all other stats this tile provides =
# Requires translation!
Doesn't generate naturally =
Oasis = Oásis
# Requires translation!
@ -6032,14 +6038,6 @@ Ice = Gelo
Atoll = Atol
Great Barrier Reef = Grande Barreira de Coral
# Requires translation!
Must be adjacent to [amount] to [amount2] [simpleTerrain] tiles =
# Requires translation!
Must be adjacent to [amount] [simpleTerrain] tiles =
# Requires translation!
Occurs on latitudes from [amount] to [amount2] percent of distance equator to pole =
# Requires translation!
Occurs in groups of [amount] to [amount2] tiles =
Old Faithful = Old Faithful
@ -6055,16 +6053,10 @@ Tile provides yield without assigned population =
Grand Mesa = Grand Mesa
Mount Fuji = Monte Fuji
# Requires translation!
Must not be on [amount] largest landmasses =
Krakatoa = Krakatoa
# Requires translation!
Neighboring tiles will convert to [baseTerrain] =
Rock of Gibraltar = Rochedo de Gibraltar
# Requires translation!
Neighboring tiles except [baseTerrain] will convert to [baseTerrain2] =
Cerro de Potosi = Cerro de Potosi
@ -6577,8 +6569,6 @@ Requires at least [amount] population = Requer uma população de ao menos [amou
# Requires translation!
May upgrade to [unit] through ruins-like effects =
# Requires translation!
Never appears as a Barbarian unit =
# Requires translation!
This is your basic, club-swinging fighter. =

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@ -739,6 +739,10 @@ Our [attackerName] was attacked by an intercepting [interceptorName] = [attacker
Our [interceptorName] intercepted and attacked an enemy [attackerName] = [interceptorName] попречи и атакува враг [attackerName]
An enemy [unit] was spotted near our territory = Вражеска [unit] беше забелязана близо до нашата територия
An enemy [unit] was spotted in our territory = Вражеска [unit] беше забелязана в нашата територия
# Requires translation!
Your city [cityName] can bombard the enemy! =
# Requires translation!
[amount] of your cities can bombard the enemy! =
[amount] enemy units were spotted near our territory = [amount] вражески единици бяха забелязани в близост до наша територия
[amount] enemy units were spotted in our territory = [amount] вражески единици бяха забелязани в наша територия
# Requires translation!
@ -797,6 +801,10 @@ By expending your [unit] you gained [Stats]! =
Clearing a [forest] has created [amount] Production for [cityName] = Изчистването на [forest] добави [amount] Шродукция за [cityName]
[civName] assigned you a new quest: [questName]. = [civName] Ви назначи нова задача: [questName].
[civName] rewarded you with [influence] influence for completing the [questName] quest. = [civName] Ви възнагради с [influence] Влияние за успешната задача [questName].
# Requires translation!
[civName] no longer needs your help with the [questName] quest. =
# Requires translation!
The [questName] quest for [civName] has ended. It was won by [civNames]. =
The resistance in [cityName] has ended! = Съпротивата на [cityName] приключи!
Our [name] took [tileDamage] tile damage and was destroyed = Нашият [name] получи [tileDamage] щета и беше унищожен
Our [name] took [tileDamage] tile damage = Нашият [name] получи [tileDamage] щета
@ -1498,6 +1506,12 @@ Fresh water = Прясна вода
non-fresh water = застояла вода
# Requires translation!
Natural Wonder =
# Requires translation!
Hybrid =
# Requires translation!
Undesirable =
# Requires translation!
Desirable =
# improvementFilters
@ -7084,8 +7098,6 @@ Coast =
# Requires translation!
Grassland =
# Requires translation!
Occurs at temperature between [amount] and [amount2] and humidity between [amount3] and [amount4] =
# Requires translation!
Plains =
@ -7104,8 +7116,6 @@ Mountain =
# Requires translation!
Has an elevation of [amount] for visibility calculations =
# Requires translation!
Occurs in chains at high elevations =
# Requires translation!
Units ending their turn on this terrain take [amount] damage =
# Requires translation!
@ -7115,8 +7125,6 @@ Snow =
Hill =
# Requires translation!
[amount] Strength for cities built on this terrain =
# Requires translation!
Occurs in groups around high elevations =
# Requires translation!
Forest =
@ -7143,8 +7151,6 @@ Only Polders can be built here =
Fallout =
# Requires translation!
Nullifies all other stats this tile provides =
# Requires translation!
Doesn't generate naturally =
# Requires translation!
Oasis =
@ -7162,14 +7168,6 @@ Atoll =
# Requires translation!
Great Barrier Reef =
# Requires translation!
Must be adjacent to [amount] to [amount2] [simpleTerrain] tiles =
# Requires translation!
Must be adjacent to [amount] [simpleTerrain] tiles =
# Requires translation!
Occurs on latitudes from [amount] to [amount2] percent of distance equator to pole =
# Requires translation!
Occurs in groups of [amount] to [amount2] tiles =
# Requires translation!
Old Faithful =
@ -7191,18 +7189,12 @@ Grand Mesa =
# Requires translation!
Mount Fuji =
# Requires translation!
Must not be on [amount] largest landmasses =
# Requires translation!
Krakatoa =
# Requires translation!
Neighboring tiles will convert to [baseTerrain] =
# Requires translation!
Rock of Gibraltar =
# Requires translation!
Neighboring tiles except [baseTerrain] will convert to [baseTerrain2] =
# Requires translation!
Cerro de Potosi =
@ -7863,8 +7855,6 @@ Requires at least [amount] population =
# Requires translation!
May upgrade to [unit] through ruins-like effects =
# Requires translation!
Never appears as a Barbarian unit =
# Requires translation!
This is your basic, club-swinging fighter. =

View File

@ -594,6 +594,10 @@ Our [attackerName] was attacked by an intercepting [interceptorName] = Naše jed
Our [interceptorName] intercepted and attacked an enemy [attackerName] = Naše jednotka [interceptorName] zachytila a zaútočila na nepřátelskou jednotku [attackerName]
An enemy [unit] was spotted near our territory = Nepřátelská jednotka [unit] byla spatřena poblíž našeho území
An enemy [unit] was spotted in our territory = Nepřátelská jednotka [unit] byla spatřena na našem území
# Requires translation!
Your city [cityName] can bombard the enemy! =
# Requires translation!
[amount] of your cities can bombard the enemy! =
[amount] enemy units were spotted near our territory = [amount] nepřátelských jednotek bylo spatřeno poblíž našeho území
[amount] enemy units were spotted in our territory = [amount] nepřátelských jednotek bylo spatřeno na našem území
A(n) [nukeType] exploded in our territory! = [nukeType] vybuchla na našem území!
@ -646,6 +650,10 @@ By expending your [unit] you gained [Stats]! = Utracením jednotky [unit] získ
Clearing a [forest] has created [amount] Production for [cityName] = Vyčištěním políčka [forest] vzniklo [amount] produkce pro [cityName]
[civName] assigned you a new quest: [questName]. = Civilizace [civName] vam zadala nový úkol: [questName].
[civName] rewarded you with [influence] influence for completing the [questName] quest. = [civName] vás ocenila [influence] body vlivu za splnění úkolu [questName].
# Requires translation!
[civName] no longer needs your help with the [questName] quest. =
# Requires translation!
The [questName] quest for [civName] has ended. It was won by [civNames]. =
The resistance in [cityName] has ended! = Odpor ve městě [cityName] je u konce!
Our [name] took [tileDamage] tile damage and was destroyed = Náš [name] dostal [tileDamage] poškození políčka a byl zničen
Our [name] took [tileDamage] tile damage = Náš [name] dostal [tileDamage] poškození políčka
@ -1216,6 +1224,12 @@ Strategic resource = Strategická surovina
Fresh water = Sladká voda
non-fresh water = bez sladké vody
Natural Wonder = Přírodní Div
# Requires translation!
Hybrid =
# Requires translation!
Undesirable =
# Requires translation!
Desirable =
# improvementFilters
@ -4534,7 +4548,6 @@ Ocean = Oceán
Coast = Pobřeží
Grassland = Louky
Occurs at temperature between [amount] and [amount2] and humidity between [amount3] and [amount4] = Vyskytují se při teplotách mezi [amount] a [amount2] a vlhkostech mezi [amount3] a [amount4]
Plains = Pláně
@ -4546,14 +4559,12 @@ Lakes = Jezera
Mountain = Hory
Has an elevation of [amount] for visibility calculations = Má výšku [amount] pro výpočty viditelnosti
Occurs in chains at high elevations = Vyskytují se v řetězcích ve velkých výškách
Units ending their turn on this terrain take [amount] damage = Jednotky končící tah na tomto terénu dostávají [amount] poškození
Snow = Sníh
Hill = Kopce
[amount] Strength for cities built on this terrain = [amount] síly pro města postavená na tomto terénu
Occurs in groups around high elevations = Vyskytují se ve skupinách okolo velkých výšek
Forest = Les
Provides a one-time Production bonus to the closest city when cut down = Při kácení poskytne jednorázavý bonus k produkci nejbližšího města
@ -4569,7 +4580,6 @@ Only Polders can be built here = Zde může být postaven pouze Polder
Fallout = Atomový spad
Nullifies all other stats this tile provides = Ruší všechny ostatní statistiky, které políčko poskytuje
Doesn't generate naturally = Nevzniká přirozeně
Oasis = Oáza
Only [improvementFilter] improvements may be built on this tile = Na políčku mohou být postavena pouze [improvementFilter] vylepšení
@ -4581,10 +4591,6 @@ Ice = Led
Atoll = Atol
Great Barrier Reef = Velký bariérový útes
Must be adjacent to [amount] to [amount2] [simpleTerrain] tiles = Musí sousedit s [amount] až [amount2] políčky [simpleTerrain]
Must be adjacent to [amount] [simpleTerrain] tiles = Musí sousedit s [amount] políčky [simpleTerrain]
Occurs on latitudes from [amount] to [amount2] percent of distance equator to pole = Vyskytuje se v zeměpisných šířkách od [amount] do [amount2] procent vzdálenosti od rovníku k pólu
Occurs in groups of [amount] to [amount2] tiles = Vyskytuje se ve skupinách od [amount] do [amount2] políček
Old Faithful = Old Faithful gejzír
@ -4598,13 +4604,10 @@ Tile provides yield without assigned population = Políčko poskytuje výnos bez
Grand Mesa = Velká náhorní plošina
Mount Fuji = Hora Fuji
Must not be on [amount] largest landmasses = Nesmí být na [amount] největších pevninách
Krakatoa = Krakatoa
Neighboring tiles will convert to [baseTerrain] = Sousední políčka se změní na [baseTerrain]
Rock of Gibraltar = Gibraltarské skály
Neighboring tiles except [baseTerrain] will convert to [baseTerrain2] = Sousední políčka v výjimkou [baseTerrain] se změní na [baseTerrain2]
Cerro de Potosi = Cerro de Potosí
@ -5042,8 +5045,6 @@ Excess Food converted to Production when under construction = Přebytek jídla s
Requires at least [amount] population = Vyžaduje alespoň [amount] obyvatele
May upgrade to [unit] through ruins-like effects = Lze vylepšit na [unit] pomocí efektu ruin a podobných
# Requires translation!
Never appears as a Barbarian unit =
This is your basic, club-swinging fighter. = Toto je základní, kyjem máchající bojovník.

View File

@ -585,6 +585,10 @@ Our [attackerName] was attacked by an intercepting [interceptorName] = Onze [att
Our [interceptorName] intercepted and attacked an enemy [attackerName] = Onze [interceptorName] onderschepte en viel een vijandelijke [attackerName] aan
An enemy [unit] was spotted near our territory = Een vijandige [unit] is gezien buiten onze grenzen
An enemy [unit] was spotted in our territory = Een vijandige [unit] is binnen onze grenzen gezien
# Requires translation!
Your city [cityName] can bombard the enemy! =
# Requires translation!
[amount] of your cities can bombard the enemy! =
[amount] enemy units were spotted near our territory = [amount] vijandelijke eenheden werden gezien in de buurt van ons territorium
[amount] enemy units were spotted in our territory = [amount] vijandelijke eenheden werden gespot op ons grondgebied
A(n) [nukeType] exploded in our territory! = Een [nukeType] is in ons gebied ontploft!
@ -638,6 +642,10 @@ By expending your [unit] you gained [Stats]! = Door je [unit] op te gebruiken ve
Clearing a [forest] has created [amount] Production for [cityName] = Het omhakken van een [forest] heeft [amount] productie gecreerd voor [cityName]
[civName] assigned you a new quest: [questName]. = [civName] heeft je een nieuwe taak toegewezen: [questName].
[civName] rewarded you with [influence] influence for completing the [questName] quest. = [civName] heeft je beloond met [influence] invloed voor het voltooien van de [questName] taak.
# Requires translation!
[civName] no longer needs your help with the [questName] quest. =
# Requires translation!
The [questName] quest for [civName] has ended. It was won by [civNames]. =
The resistance in [cityName] has ended! = De opstand in [cityName] is beëindigd!
Our [name] took [tileDamage] tile damage and was destroyed = Onze [name] ontving [tileDamage] tegelschade en werd vernietigd
Our [name] took [tileDamage] tile damage = Onze [name] ontving [tileDamage] tegelschade
@ -1230,6 +1238,12 @@ Strategic resource = Strategische grondstof
Fresh water = Zoet water
non-fresh water = Niet-zoet water
Natural Wonder = Natuurlijk wonder
# Requires translation!
Hybrid =
# Requires translation!
Undesirable =
# Requires translation!
Desirable =
# improvementFilters
@ -6068,8 +6082,6 @@ Ocean = Oceaan
Coast = Costa
Grassland = Grasland
# Requires translation!
Occurs at temperature between [amount] and [amount2] and humidity between [amount3] and [amount4] =
Plains = Vlakte
@ -6083,8 +6095,6 @@ Mountain = Berg
# Requires translation!
Has an elevation of [amount] for visibility calculations =
# Requires translation!
Occurs in chains at high elevations =
# Requires translation!
Units ending their turn on this terrain take [amount] damage =
Snow = Sneeuw
@ -6092,8 +6102,6 @@ Snow = Sneeuw
Hill = Heuvel
# Requires translation!
[amount] Strength for cities built on this terrain =
# Requires translation!
Occurs in groups around high elevations =
Forest = Woud
Provides a one-time Production bonus to the closest city when cut down = Geeft bij omhakken een eenmalige Productie bonus aan de dichtstbijzijnde stad
@ -6115,8 +6123,6 @@ Only Polders can be built here =
Fallout = Fall-out
# Requires translation!
Nullifies all other stats this tile provides =
# Requires translation!
Doesn't generate naturally =
Oasis = Oase
# Requires translation!
@ -6130,14 +6136,6 @@ Atoll = Atol
# Requires translation!
Great Barrier Reef =
# Requires translation!
Must be adjacent to [amount] to [amount2] [simpleTerrain] tiles =
# Requires translation!
Must be adjacent to [amount] [simpleTerrain] tiles =
# Requires translation!
Occurs on latitudes from [amount] to [amount2] percent of distance equator to pole =
# Requires translation!
Occurs in groups of [amount] to [amount2] tiles =
# Requires translation!
Old Faithful =
@ -6157,17 +6155,11 @@ Tile provides yield without assigned population =
Grand Mesa =
Mount Fuji = Fuji
# Requires translation!
Must not be on [amount] largest landmasses =
Krakatoa = Krakatoa
# Requires translation!
Neighboring tiles will convert to [baseTerrain] =
# Requires translation!
Rock of Gibraltar =
# Requires translation!
Neighboring tiles except [baseTerrain] will convert to [baseTerrain2] =
# Requires translation!
Cerro de Potosi =
@ -6726,8 +6718,6 @@ Requires at least [amount] population =
# Requires translation!
May upgrade to [unit] through ruins-like effects =
# Requires translation!
Never appears as a Barbarian unit =
# Requires translation!
This is your basic, club-swinging fighter. =

View File

@ -1078,6 +1078,10 @@ An enemy [unit] was spotted near our territory =
# Requires translation!
An enemy [unit] was spotted in our territory =
# Requires translation!
Your city [cityName] can bombard the enemy! =
# Requires translation!
[amount] of your cities can bombard the enemy! =
# Requires translation!
[amount] enemy units were spotted near our territory =
# Requires translation!
[amount] enemy units were spotted in our territory =
@ -1182,6 +1186,10 @@ Clearing a [forest] has created [amount] Production for [cityName] =
# Requires translation!
[civName] rewarded you with [influence] influence for completing the [questName] quest. =
# Requires translation!
[civName] no longer needs your help with the [questName] quest. =
# Requires translation!
The [questName] quest for [civName] has ended. It was won by [civNames]. =
# Requires translation!
The resistance in [cityName] has ended! =
# Requires translation!
Our [name] took [tileDamage] tile damage and was destroyed =
@ -2205,6 +2213,12 @@ Fresh water =
non-fresh water =
# Requires translation!
Natural Wonder =
# Requires translation!
Hybrid =
# Requires translation!
Undesirable =
# Requires translation!
Desirable =
# improvementFilters
@ -7861,8 +7875,6 @@ Coast =
# Requires translation!
Grassland =
# Requires translation!
Occurs at temperature between [amount] and [amount2] and humidity between [amount3] and [amount4] =
# Requires translation!
Plains =
@ -7881,8 +7893,6 @@ Mountain =
# Requires translation!
Has an elevation of [amount] for visibility calculations =
# Requires translation!
Occurs in chains at high elevations =
# Requires translation!
Units ending their turn on this terrain take [amount] damage =
# Requires translation!
@ -7892,8 +7902,6 @@ Snow =
Hill =
# Requires translation!
[amount] Strength for cities built on this terrain =
# Requires translation!
Occurs in groups around high elevations =
# Requires translation!
Forest =
@ -7920,8 +7928,6 @@ Only Polders can be built here =
Fallout =
# Requires translation!
Nullifies all other stats this tile provides =
# Requires translation!
Doesn't generate naturally =
# Requires translation!
Oasis =
@ -7939,14 +7945,6 @@ Atoll =
# Requires translation!
Great Barrier Reef =
# Requires translation!
Must be adjacent to [amount] to [amount2] [simpleTerrain] tiles =
# Requires translation!
Must be adjacent to [amount] [simpleTerrain] tiles =
# Requires translation!
Occurs on latitudes from [amount] to [amount2] percent of distance equator to pole =
# Requires translation!
Occurs in groups of [amount] to [amount2] tiles =
# Requires translation!
Old Faithful =
@ -7968,18 +7966,12 @@ Grand Mesa =
# Requires translation!
Mount Fuji =
# Requires translation!
Must not be on [amount] largest landmasses =
# Requires translation!
Krakatoa =
# Requires translation!
Neighboring tiles will convert to [baseTerrain] =
# Requires translation!
Rock of Gibraltar =
# Requires translation!
Neighboring tiles except [baseTerrain] will convert to [baseTerrain2] =
# Requires translation!
Cerro de Potosi =
@ -8635,8 +8627,6 @@ Requires at least [amount] population =
# Requires translation!
May upgrade to [unit] through ruins-like effects =
# Requires translation!
Never appears as a Barbarian unit =
# Requires translation!
This is your basic, club-swinging fighter. =

View File

@ -949,6 +949,10 @@ An enemy [unit] was spotted near our territory =
# Requires translation!
An enemy [unit] was spotted in our territory =
# Requires translation!
Your city [cityName] can bombard the enemy! =
# Requires translation!
[amount] of your cities can bombard the enemy! =
# Requires translation!
[amount] enemy units were spotted near our territory =
# Requires translation!
[amount] enemy units were spotted in our territory =
@ -1053,6 +1057,10 @@ Clearing a [forest] has created [amount] Production for [cityName] =
# Requires translation!
[civName] rewarded you with [influence] influence for completing the [questName] quest. =
# Requires translation!
[civName] no longer needs your help with the [questName] quest. =
# Requires translation!
The [questName] quest for [civName] has ended. It was won by [civNames]. =
# Requires translation!
The resistance in [cityName] has ended! =
# Requires translation!
Our [name] took [tileDamage] tile damage and was destroyed =
@ -2077,6 +2085,12 @@ Fresh water =
non-fresh water =
# Requires translation!
Natural Wonder =
# Requires translation!
Hybrid =
# Requires translation!
Undesirable =
# Requires translation!
Desirable =
# improvementFilters
@ -7737,8 +7751,6 @@ Coast =
# Requires translation!
Grassland =
# Requires translation!
Occurs at temperature between [amount] and [amount2] and humidity between [amount3] and [amount4] =
# Requires translation!
Plains =
@ -7757,8 +7769,6 @@ Mountain =
# Requires translation!
Has an elevation of [amount] for visibility calculations =
# Requires translation!
Occurs in chains at high elevations =
# Requires translation!
Units ending their turn on this terrain take [amount] damage =
# Requires translation!
@ -7768,8 +7778,6 @@ Snow =
Hill =
# Requires translation!
[amount] Strength for cities built on this terrain =
# Requires translation!
Occurs in groups around high elevations =
# Requires translation!
Forest =
@ -7796,8 +7804,6 @@ Only Polders can be built here =
Fallout =
# Requires translation!
Nullifies all other stats this tile provides =
# Requires translation!
Doesn't generate naturally =
# Requires translation!
Oasis =
@ -7815,14 +7821,6 @@ Atoll =
# Requires translation!
Great Barrier Reef =
# Requires translation!
Must be adjacent to [amount] to [amount2] [simpleTerrain] tiles =
# Requires translation!
Must be adjacent to [amount] [simpleTerrain] tiles =
# Requires translation!
Occurs on latitudes from [amount] to [amount2] percent of distance equator to pole =
# Requires translation!
Occurs in groups of [amount] to [amount2] tiles =
# Requires translation!
Old Faithful =
@ -7844,18 +7842,12 @@ Grand Mesa =
# Requires translation!
Mount Fuji =
# Requires translation!
Must not be on [amount] largest landmasses =
# Requires translation!
Krakatoa =
# Requires translation!
Neighboring tiles will convert to [baseTerrain] =
# Requires translation!
Rock of Gibraltar =
# Requires translation!
Neighboring tiles except [baseTerrain] will convert to [baseTerrain2] =
# Requires translation!
Cerro de Potosi =
@ -8517,8 +8509,6 @@ Requires at least [amount] population =
# Requires translation!
May upgrade to [unit] through ruins-like effects =
# Requires translation!
Never appears as a Barbarian unit =
# Requires translation!
This is your basic, club-swinging fighter. =

View File

@ -704,6 +704,10 @@ Our [attackerName] was attacked by an intercepting [interceptorName] = Torjuva [
Our [interceptorName] intercepted and attacked an enemy [attackerName] = Yksikkömme [interceptorName] torjui ja teki iskun yksikköä [attackerName] vastaan
An enemy [unit] was spotted near our territory = Vihollisen [unit] havaittiin lähellä rajojamme!
An enemy [unit] was spotted in our territory = Vihollisen [unit] havaittiin maillamme!
# Requires translation!
Your city [cityName] can bombard the enemy! =
# Requires translation!
[amount] of your cities can bombard the enemy! =
[amount] enemy units were spotted near our territory = [amount] vihollisen yksikkä havaittiin lähellä maitamme!
[amount] enemy units were spotted in our territory = [amount] vihollisen yksikkä havaittiin maillamme!
A(n) [nukeType] exploded in our territory! = Ydinase [nukeType] on räjähtänyt maillamme!
@ -758,6 +762,10 @@ By expending your [unit] you gained [Stats]! =
Clearing a [forest] has created [amount] Production for [cityName] = Ruudun [forest] hakkuu on luonut [amount] tuotantoa kaupungille [cityName]
[civName] assigned you a new quest: [questName]. = [civName] on antanut sinulle uuden tehtävän: [questName].
[civName] rewarded you with [influence] influence for completing the [questName] quest. = [civName] palkitsi sinua [influence] vaikutusvallalla palkintona tehtävän [questName] tekemisestä.
# Requires translation!
[civName] no longer needs your help with the [questName] quest. =
# Requires translation!
The [questName] quest for [civName] has ended. It was won by [civNames]. =
The resistance in [cityName] has ended! = Vastarinta kaupungissa [cityName] on loppunut!
# Requires translation!
Our [name] took [tileDamage] tile damage and was destroyed =
@ -1424,6 +1432,12 @@ Strategic resource = Strateginen resurssi
Fresh water = Makeavesi
non-fresh water = suolavesi
Natural Wonder = Kansallisihme
# Requires translation!
Hybrid =
# Requires translation!
Undesirable =
# Requires translation!
Desirable =
# improvementFilters
@ -6063,8 +6077,6 @@ Coast =
# Requires translation!
Grassland =
# Requires translation!
Occurs at temperature between [amount] and [amount2] and humidity between [amount3] and [amount4] =
# Requires translation!
Plains =
@ -6083,8 +6095,6 @@ Mountain =
# Requires translation!
Has an elevation of [amount] for visibility calculations =
# Requires translation!
Occurs in chains at high elevations =
# Requires translation!
Units ending their turn on this terrain take [amount] damage =
# Requires translation!
@ -6094,8 +6104,6 @@ Snow =
Hill =
# Requires translation!
[amount] Strength for cities built on this terrain =
# Requires translation!
Occurs in groups around high elevations =
# Requires translation!
Forest =
@ -6120,8 +6128,6 @@ Only Polders can be built here =
Fallout = Ydinlaskeuma
# Requires translation!
Nullifies all other stats this tile provides =
# Requires translation!
Doesn't generate naturally =
Oasis = Keidas
# Requires translation!
@ -6134,14 +6140,6 @@ Ice = Jäätikkö
Atoll = Atolli
Great Barrier Reef = Iso valliriutta
# Requires translation!
Must be adjacent to [amount] to [amount2] [simpleTerrain] tiles =
# Requires translation!
Must be adjacent to [amount] [simpleTerrain] tiles =
# Requires translation!
Occurs on latitudes from [amount] to [amount2] percent of distance equator to pole =
# Requires translation!
Occurs in groups of [amount] to [amount2] tiles =
Old Faithful = Vanha uskollinen
@ -6157,17 +6155,11 @@ Tile provides yield without assigned population =
Grand Mesa = Grand Mesa
Mount Fuji = Fuji
# Requires translation!
Must not be on [amount] largest landmasses =
Krakatoa = Krakatau
# Requires translation!
Neighboring tiles will convert to [baseTerrain] =
# Requires translation!
Rock of Gibraltar =
# Requires translation!
Neighboring tiles except [baseTerrain] will convert to [baseTerrain2] =
Cerro de Potosi = Cerro de Potosi
@ -6766,8 +6758,6 @@ Requires at least [amount] population =
# Requires translation!
May upgrade to [unit] through ruins-like effects =
# Requires translation!
Never appears as a Barbarian unit =
# Requires translation!
This is your basic, club-swinging fighter. =

View File

@ -632,6 +632,10 @@ Our [attackerName] was attacked by an intercepting [interceptorName] = Notre [at
Our [interceptorName] intercepted and attacked an enemy [attackerName] = Notre [interceptorName] a intercepté un(e) [attackerName] ennemie
An enemy [unit] was spotted near our territory = Un(e) [unit] ennemi(e) a été repéré(e) près de notre territoire
An enemy [unit] was spotted in our territory = Un(e) [unit] ennemi(e) a été repéré(e) sur notre territoire
# Requires translation!
Your city [cityName] can bombard the enemy! =
# Requires translation!
[amount] of your cities can bombard the enemy! =
[amount] enemy units were spotted near our territory = [amount] unités ennemies ont été repérées à proximité de notre territoire
[amount] enemy units were spotted in our territory = [amount] unités ennemies ont été repérées sur notre territoire
A(n) [nukeType] exploded in our territory! = Une [nukeType] a explosé sur notre territoire !
@ -684,6 +688,10 @@ By expending your [unit] you gained [Stats]! = En répartissant vos [unit] vous
Clearing a [forest] has created [amount] Production for [cityName] = Dégager [forest] a créé [amount] de production pour [cityName]
[civName] assigned you a new quest: [questName]. = [civName] vous assigne une nouvelle quête : [questName].
[civName] rewarded you with [influence] influence for completing the [questName] quest. = [civName] vous récompense de [influence] influence pour avoir completé la quête [questName].
# Requires translation!
[civName] no longer needs your help with the [questName] quest. =
# Requires translation!
The [questName] quest for [civName] has ended. It was won by [civNames]. =
The resistance in [cityName] has ended! = la résistance dans [cityName] est finie!
Our [name] took [tileDamage] tile damage and was destroyed = Notre [name] a reçu [tileDamage] dégats et a été détruit
Our [name] took [tileDamage] tile damage = Notre [name] a reçu [tileDamage] dégats
@ -1299,6 +1307,12 @@ Fresh water = Eau douce
non-fresh water = Eau salée
# Requires translation!
Natural Wonder =
# Requires translation!
Hybrid =
# Requires translation!
Undesirable =
# Requires translation!
Desirable =
# improvementFilters
@ -5164,8 +5178,6 @@ Ocean = Océan
Coast = Côte
Grassland = Prairie
# Requires translation!
Occurs at temperature between [amount] and [amount2] and humidity between [amount3] and [amount4] =
Plains = Plaines
@ -5179,8 +5191,6 @@ Mountain = Montagne
# Requires translation!
Has an elevation of [amount] for visibility calculations =
# Requires translation!
Occurs in chains at high elevations =
# Requires translation!
Units ending their turn on this terrain take [amount] damage =
Snow = Neige
@ -5188,8 +5198,6 @@ Snow = Neige
Hill = Colline
# Requires translation!
[amount] Strength for cities built on this terrain =
# Requires translation!
Occurs in groups around high elevations =
Forest = Forêt
Provides a one-time Production bonus to the closest city when cut down = Fournit un bonus de production unique à la ville la plus proche lorsqu'il est réduit
@ -5211,8 +5219,6 @@ Only Polders can be built here =
Fallout = Retombées radioactives
# Requires translation!
Nullifies all other stats this tile provides =
# Requires translation!
Doesn't generate naturally =
Oasis = Oasis
# Requires translation!
@ -5225,14 +5231,6 @@ Ice = Glace
Atoll = Atoll
Great Barrier Reef = Grande Barrière de Corail
# Requires translation!
Must be adjacent to [amount] to [amount2] [simpleTerrain] tiles =
# Requires translation!
Must be adjacent to [amount] [simpleTerrain] tiles =
# Requires translation!
Occurs on latitudes from [amount] to [amount2] percent of distance equator to pole =
# Requires translation!
Occurs in groups of [amount] to [amount2] tiles =
Old Faithful = Old Faithful
@ -5248,16 +5246,10 @@ Tile provides yield without assigned population =
Grand Mesa = Grand Mesa
Mount Fuji = Mont Fuji
# Requires translation!
Must not be on [amount] largest landmasses =
Krakatoa = Krakatoa
# Requires translation!
Neighboring tiles will convert to [baseTerrain] =
Rock of Gibraltar = Rocher de Gibraltar
# Requires translation!
Neighboring tiles except [baseTerrain] will convert to [baseTerrain2] =
Cerro de Potosi = Cerro de Potosi
@ -5767,8 +5759,6 @@ Requires at least [amount] population = Nécessite au moins [amount] de populati
# Requires translation!
May upgrade to [unit] through ruins-like effects =
# Requires translation!
Never appears as a Barbarian unit =
# Requires translation!
This is your basic, club-swinging fighter. =

View File

@ -577,6 +577,10 @@ Our [attackerName] was attacked by an intercepting [interceptorName] = Unser [at
Our [interceptorName] intercepted and attacked an enemy [attackerName] = Unser [interceptorName] hat einen feindlichen [attackerName] abgefangen und angegriffen.
An enemy [unit] was spotted near our territory = Eine feindliche Einheit [unit] wurde nahe unseres Territoriums entdeckt
An enemy [unit] was spotted in our territory = Eine feindliche Einheit [unit] wurde in unserem Territorium entdeckt
# Requires translation!
Your city [cityName] can bombard the enemy! =
# Requires translation!
[amount] of your cities can bombard the enemy! =
[amount] enemy units were spotted near our territory = [amount] feindliche Einheiten wurden nahe unseres Territoriums entdeckt
[amount] enemy units were spotted in our territory = [amount] feindliche Einheiten wurden in unserem Territorium entdeckt
A(n) [nukeType] exploded in our territory! = Eine [nukeType] ist in unserem Territorium explodiert!
@ -629,6 +633,10 @@ By expending your [unit] you gained [Stats]! = Durch Benutzung deiner [unit] Ein
Clearing a [forest] has created [amount] Production for [cityName] = Die Rodung eines [forest] ergab [amount] Produktion für [cityName]
[civName] assigned you a new quest: [questName]. = [civName] hat Euch eine neue Aufgabe gegeben: [questName].
[civName] rewarded you with [influence] influence for completing the [questName] quest. = [civName] hat Euch mit [influence] Einfluss fürs Abschließen der Aufgabe [questName] belohnt.
# Requires translation!
[civName] no longer needs your help with the [questName] quest. =
# Requires translation!
The [questName] quest for [civName] has ended. It was won by [civNames]. =
The resistance in [cityName] has ended! = Der Widerstand in [cityName] ist beendet!
Our [name] took [tileDamage] tile damage and was destroyed = Unsere [name] hat [tileDamage] Einheitenschaden erlitten und wurde zerstört
Our [name] took [tileDamage] tile damage = Unsere [name] hat [tileDamage] Einheitenschaden erlitten
@ -1172,6 +1180,12 @@ Strategic resource = Strategische Ressource
Fresh water = Frischwasser
non-fresh water = nicht frisches Wasser
Natural Wonder = Naturwunder
# Requires translation!
Hybrid =
# Requires translation!
Undesirable =
# Requires translation!
Desirable =
# improvementFilters
@ -4230,7 +4244,6 @@ Ocean = Ozean
Coast = Küste
Grassland = Wiese
Occurs at temperature between [amount] and [amount2] and humidity between [amount3] and [amount4] = Kommt bei Temperaturen zwischen [amount] und [amount2] sowie Luftfeuchtigkeit zwischen [amount3] und [amount4] vor
Plains = Ebene
@ -4242,14 +4255,12 @@ Lakes = Seen
Mountain = Berge
Has an elevation of [amount] for visibility calculations = Hat eine Erhebung von [amount] für die Berechnung der Sichtweite
Occurs in chains at high elevations = Bildet Ketten bei größeren Erhebungen
Units ending their turn on this terrain take [amount] damage = Einheiten, die ihre Runde in diesem Gebiet beenden, erhalten [amount] Schaden
Snow = Schnee
Hill = Hügel
[amount] Strength for cities built on this terrain = [amount] Stärke für Städte, die auf diesem Terrain gebaut werden
Occurs in groups around high elevations = Tritt gruppiert auf rund um größere Erhebungen
Forest = Wald
Provides a one-time Production bonus to the closest city when cut down = Bietet der nächstgelegenen Stadt einen einmaligen Produktionsbonus, wenn niedergeschnitten
@ -4265,7 +4276,6 @@ Only Polders can be built here = Hier können nur Polder gebaut werden
Fallout = Verseucht
Nullifies all other stats this tile provides = Hebt alle anderen Werte auf, die dieses Feld bietet
Doesn't generate naturally = Entsteht nicht auf natürliche Weise
Oasis = Oase
Only [improvementFilter] improvements may be built on this tile = Nur [improvementFilter] Verbesserungen dürfen auf diesem Feld gebaut werden
@ -4277,10 +4287,6 @@ Ice = Eis
Atoll = Atoll
Great Barrier Reef = Great Barrier Reef
Must be adjacent to [amount] to [amount2] [simpleTerrain] tiles = Muss benachbart zu [amount] bis [amount2] [simpleTerrain] Feldern liegen
Must be adjacent to [amount] [simpleTerrain] tiles = Muss benachbart zu [amount] [simpleTerrain] Feldern liegen
Occurs on latitudes from [amount] to [amount2] percent of distance equator to pole = Kommt in den Breiten von [amount] bis [amount2] Prozent der Distanz zwischen Äquator und Pol vor
Occurs in groups of [amount] to [amount2] tiles = Kommt in Gruppen von [amount] bis [amount2] Feldern vor
Old Faithful = Old Faithful
@ -4294,13 +4300,10 @@ Tile provides yield without assigned population = Feld liefert Ertrag ohne zugew
Grand Mesa = Grand Mesa
Mount Fuji = Fuji
Must not be on [amount] largest landmasses = Darf nicht auf den [amount] größten Landmassen liegen
Krakatoa = Krakatau
Neighboring tiles will convert to [baseTerrain] = Benachbarte Felder werden in [baseTerrain] umgewandelt
Rock of Gibraltar = Felsen von Gibraltar
Neighboring tiles except [baseTerrain] will convert to [baseTerrain2] = Benachbarte Felder, außer [baseTerrain2], werden in [baseTerrain] umgewandelt
Cerro de Potosi = Cerro de Potosí
@ -4735,7 +4738,6 @@ Excess Food converted to Production when under construction = Überschüssige Na
Requires at least [amount] population = Benötigt mindestens [amount] Bevölkerung
May upgrade to [unit] through ruins-like effects = Kann durch Ruineneffekte zu [unit] aufrüsten
Never appears as a Barbarian unit = Taucht niemals als Einheit der Barbaren auf
This is your basic, club-swinging fighter. = Dies ist ein einfacher, keulenschwingender Kämpfer.

View File

@ -850,6 +850,10 @@ An enemy [unit] was spotted near our territory =
# Requires translation!
An enemy [unit] was spotted in our territory =
# Requires translation!
Your city [cityName] can bombard the enemy! =
# Requires translation!
[amount] of your cities can bombard the enemy! =
# Requires translation!
[amount] enemy units were spotted near our territory =
# Requires translation!
[amount] enemy units were spotted in our territory =
@ -941,6 +945,10 @@ Clearing a [forest] has created [amount] Production for [cityName] =
[civName] assigned you a new quest: [questName]. =
# Requires translation!
[civName] rewarded you with [influence] influence for completing the [questName] quest. =
# Requires translation!
[civName] no longer needs your help with the [questName] quest. =
# Requires translation!
The [questName] quest for [civName] has ended. It was won by [civNames]. =
The resistance in [cityName] has ended! = Η αντίσταση του/της/των [cityName] τελείωσε!
# Requires translation!
Our [name] took [tileDamage] tile damage and was destroyed =
@ -1830,6 +1838,12 @@ Fresh water =
non-fresh water =
# Requires translation!
Natural Wonder =
# Requires translation!
Hybrid =
# Requires translation!
Undesirable =
# Requires translation!
Desirable =
# improvementFilters
@ -7296,8 +7310,6 @@ Coast = Ακτή
# Requires translation!
Grassland =
# Requires translation!
Occurs at temperature between [amount] and [amount2] and humidity between [amount3] and [amount4] =
Plains = Πεδιάδες
@ -7313,8 +7325,6 @@ Mountain =
# Requires translation!
Has an elevation of [amount] for visibility calculations =
# Requires translation!
Occurs in chains at high elevations =
# Requires translation!
Units ending their turn on this terrain take [amount] damage =
Snow = Χιόνι
@ -7322,8 +7332,6 @@ Snow = Χιόνι
Hill = Λόφοι
# Requires translation!
[amount] Strength for cities built on this terrain =
# Requires translation!
Occurs in groups around high elevations =
Forest = Δάσος
# Requires translation!
@ -7348,8 +7356,6 @@ Only Polders can be built here =
Fallout =
# Requires translation!
Nullifies all other stats this tile provides =
# Requires translation!
Doesn't generate naturally =
Oasis = Όαση
# Requires translation!
@ -7365,14 +7371,6 @@ Atoll =
# Requires translation!
Great Barrier Reef =
# Requires translation!
Must be adjacent to [amount] to [amount2] [simpleTerrain] tiles =
# Requires translation!
Must be adjacent to [amount] [simpleTerrain] tiles =
# Requires translation!
Occurs on latitudes from [amount] to [amount2] percent of distance equator to pole =
# Requires translation!
Occurs in groups of [amount] to [amount2] tiles =
# Requires translation!
Old Faithful =
@ -7394,18 +7392,12 @@ Grand Mesa =
# Requires translation!
Mount Fuji =
# Requires translation!
Must not be on [amount] largest landmasses =
# Requires translation!
Krakatoa =
# Requires translation!
Neighboring tiles will convert to [baseTerrain] =
# Requires translation!
Rock of Gibraltar =
# Requires translation!
Neighboring tiles except [baseTerrain] will convert to [baseTerrain2] =
# Requires translation!
Cerro de Potosi =
@ -8046,8 +8038,6 @@ Requires at least [amount] population =
# Requires translation!
May upgrade to [unit] through ruins-like effects =
# Requires translation!
Never appears as a Barbarian unit =
# Requires translation!
This is your basic, club-swinging fighter. =

View File

@ -724,6 +724,10 @@ Our [attackerName] was attacked by an intercepting [interceptorName] = [attacker
Our [interceptorName] intercepted and attacked an enemy [attackerName] = [interceptorName] egységünk elfogott és megsemmisített egy ellenséges [attackerName] egységet
An enemy [unit] was spotted near our territory = Egy ellenséges [unit] egység tűnt fel területünk közelében
An enemy [unit] was spotted in our territory = Egy ellenséges [unit] egység tűnt fel területünkön
# Requires translation!
Your city [cityName] can bombard the enemy! =
# Requires translation!
[amount] of your cities can bombard the enemy! =
[amount] enemy units were spotted near our territory = [amount] ellenséges egység tűnt fel területünk közelében
[amount] enemy units were spotted in our territory = [amount] ellenséges egység tűnt fel területünkön
# Requires translation!
@ -782,6 +786,10 @@ By expending your [unit] you gained [Stats]! =
Clearing a [forest] has created [amount] Production for [cityName] = Az [forest] megtisztítása [amount] termelékenységet biztosított [cityName] számára
[civName] assigned you a new quest: [questName]. = [civName] adott neked egy új feladatot: [questName].
[civName] rewarded you with [influence] influence for completing the [questName] quest. = [civName] megjutalmazott téged [influence] befolyással a [questName] feladat teljesítése miatt.
# Requires translation!
[civName] no longer needs your help with the [questName] quest. =
# Requires translation!
The [questName] quest for [civName] has ended. It was won by [civNames]. =
The resistance in [cityName] has ended! = Az ellenállás [cityName] területén véget ért!
# Requires translation!
Our [name] took [tileDamage] tile damage and was destroyed =
@ -1456,6 +1464,12 @@ Strategic resource = Stratégiai alapanyag
Fresh water = Édesvíz
non-fresh water = Sósvíz
Natural Wonder = Természeti Csoda
# Requires translation!
Hybrid =
# Requires translation!
Undesirable =
# Requires translation!
Desirable =
# improvementFilters
@ -5833,8 +5847,6 @@ Ocean = Óceán
Coast = Tengerpart
Grassland = Mező
# Requires translation!
Occurs at temperature between [amount] and [amount2] and humidity between [amount3] and [amount4] =
Plains = Síkság
@ -5848,8 +5860,6 @@ Mountain = Hegyek
# Requires translation!
Has an elevation of [amount] for visibility calculations =
# Requires translation!
Occurs in chains at high elevations =
# Requires translation!
Units ending their turn on this terrain take [amount] damage =
Snow =
@ -5857,8 +5867,6 @@ Snow = Hó
Hill = Dombság
# Requires translation!
[amount] Strength for cities built on this terrain =
# Requires translation!
Occurs in groups around high elevations =
Forest = Erdő
# Requires translation!
@ -5881,8 +5889,6 @@ Only Polders can be built here =
Fallout = Hamueső
# Requires translation!
Nullifies all other stats this tile provides =
# Requires translation!
Doesn't generate naturally =
Oasis = Oázis
# Requires translation!
@ -5895,14 +5901,6 @@ Ice = Jég
Atoll = Korallzátony
Great Barrier Reef = Nagy-korallzátony
# Requires translation!
Must be adjacent to [amount] to [amount2] [simpleTerrain] tiles =
# Requires translation!
Must be adjacent to [amount] [simpleTerrain] tiles =
# Requires translation!
Occurs on latitudes from [amount] to [amount2] percent of distance equator to pole =
# Requires translation!
Occurs in groups of [amount] to [amount2] tiles =
Old Faithful = Az öreg hűséges
@ -5918,16 +5916,10 @@ Tile provides yield without assigned population =
Grand Mesa = Grand Mesa
Mount Fuji = Fudzsi
# Requires translation!
Must not be on [amount] largest landmasses =
Krakatoa = Krakatau
# Requires translation!
Neighboring tiles will convert to [baseTerrain] =
Rock of Gibraltar = Gibraltár-szikla
# Requires translation!
Neighboring tiles except [baseTerrain] will convert to [baseTerrain2] =
Cerro de Potosi = Potosi ezüstlelőhely
@ -6459,8 +6451,6 @@ Requires at least [amount] population =
# Requires translation!
May upgrade to [unit] through ruins-like effects =
# Requires translation!
Never appears as a Barbarian unit =
# Requires translation!
This is your basic, club-swinging fighter. =

View File

@ -577,6 +577,10 @@ Our [attackerName] was attacked by an intercepting [interceptorName] = [attacker
Our [interceptorName] intercepted and attacked an enemy [attackerName] = [interceptorName] kita mencegat dan telah menyerang [attackerName] musuh
An enemy [unit] was spotted near our territory = [unit] musuh terlihat di dekat daerah kita
An enemy [unit] was spotted in our territory = [unit] musuh terlihat di daerah kita
# Requires translation!
Your city [cityName] can bombard the enemy! =
# Requires translation!
[amount] of your cities can bombard the enemy! =
[amount] enemy units were spotted near our territory = [amount] unit musuh terlihat di dekat daerah kita
[amount] enemy units were spotted in our territory = [amount] unit musuh terlihat di daerah kita
A(n) [nukeType] exploded in our territory! = Sebuah [nukeType] telah meledak di daerah kita!
@ -629,6 +633,10 @@ By expending your [unit] you gained [Stats]! = Karena menggunakan [unit]mu, kamu
Clearing a [forest] has created [amount] Production for [cityName] = Penebangan [forest] telah menghasilkan [amount] Produksi untuk [cityName]
[civName] assigned you a new quest: [questName]. = [civName] memberikan misi: [questName].
[civName] rewarded you with [influence] influence for completing the [questName] quest. = [civName] memberikan hadiah [influence] pengaruh karena telah sukses menjalankan misi [questName].
# Requires translation!
[civName] no longer needs your help with the [questName] quest. =
# Requires translation!
The [questName] quest for [civName] has ended. It was won by [civNames]. =
The resistance in [cityName] has ended! = Pemberontakan di [cityName] sudah reda!
Our [name] took [tileDamage] tile damage and was destroyed = [name] kita mendapatkan [tileDamage] kerusakan daerah dan telah kandihancur
Our [name] took [tileDamage] tile damage = [name] kita mendapatkan [tileDamage] kerusakan daerah
@ -651,7 +659,6 @@ Waiting for other players... = Menunggu pemain lain...
Waiting for [civName]... = Menunggu [civName]...
in = dalam
Next turn = Giliran selanjutnya
# Requires translation!
Move automated units = Pindahkan unit yang diautomasi
[currentPlayerCiv] ready? = [currentPlayerCiv] siap?
1 turn = 1 giliran
@ -1173,6 +1180,12 @@ Strategic resource = Sumber daya strategis
Fresh water = Air tawar
non-fresh water = air asin
Natural Wonder = Keajaiban Alam
# Requires translation!
Hybrid =
# Requires translation!
Undesirable =
# Requires translation!
Desirable =
# improvementFilters
@ -1466,7 +1479,6 @@ Asceticism = Pertapaan
[stats] from every [building] in cities where this religion has at least [amount] followers = [stats] dari setiap [building] di kota di mana agama ini memiliki setidaknya [amount] pengikut
Cathedrals = Katedral
# Requires translation!
May buy [buildingFilter] buildings with [stat] [cityFilter] = Dapat membeli bangunan [buildingFilter] dengan [stat] [cityFilter]
Choral Music = Paduan Suara
@ -4232,7 +4244,6 @@ Ocean = Samudra
Coast = Pantai
Grassland = Padang Rumput
Occurs at temperature between [amount] and [amount2] and humidity between [amount3] and [amount4] = Terbentuk ketika suhu berada di antara [amount] dan [amount2] dan tingkat kelembapan berada di antara [amount3] dan [amount4]
Plains = Dataran
@ -4244,14 +4255,12 @@ Lakes = Danau
Mountain = Gunung
Has an elevation of [amount] for visibility calculations = Memiliki ketinggian [amount] sebagai perhitungan untuk jangkauan penglihatan
Occurs in chains at high elevations = Berbentuk barisan dan berada di ketinggian yang tinggi
Units ending their turn on this terrain take [amount] damage = Unit yang mengakhiri gilirannya di medan ini mendapatkan [amount] kerusakan
Snow = Salju
Hill = Bukit
[amount] Strength for cities built on this terrain = [amount] Kekuatan untuk kota yang dibangun di medan ini
Occurs in groups around high elevations = Terdapat dalam kelompok dan berada di daerah ketinggian yang cukup tinggi
Forest = Hutan
Provides a one-time Production bonus to the closest city when cut down = Menyediakan bonus Produksi satu kali ke kota terdekat ketika dibabat
@ -4267,7 +4276,6 @@ Only Polders can be built here = Hanya Polder yang bisa dibangun di sini
Fallout = Daerah Radioaktif Nuklir
Nullifies all other stats this tile provides = Meniadakan semua stat lainnya yang diberikan daerah ini
Doesn't generate naturally = Tidak dihasilkan secara alami
Oasis = Oasis
Only [improvementFilter] improvements may be built on this tile = Hanya peningkatan [improvementFilter] yang bisa dibangun di daerah ini
@ -4279,10 +4287,6 @@ Ice = Es
Atoll = Atol
Great Barrier Reef = Karang Penghalang Besar
Must be adjacent to [amount] to [amount2] [simpleTerrain] tiles = Harus berada di sebelah [amount] hingga [amount2] daerah [simpleTerrain]
Must be adjacent to [amount] [simpleTerrain] tiles = Harus berada di sebelah [amount] daerah [simpleTerrain]
Occurs on latitudes from [amount] to [amount2] percent of distance equator to pole = Berada pada lintang [amount] hingga [amount2] persen dari jarak khatulistiwa ke kutub
Occurs in groups of [amount] to [amount2] tiles = Berada dalam kelompok [amount] hingga [amount2] daerah
Old Faithful = Geiser Bakti Tua
@ -4296,13 +4300,10 @@ Tile provides yield without assigned population = Daerah menyediakan hasil tanpa
Grand Mesa = Mesa Agung
Mount Fuji = Gunung Fuji
Must not be on [amount] largest landmasses = Tidak boleh berada pada [amount] daratan terbesar
Krakatoa = Krakatau
Neighboring tiles will convert to [baseTerrain] = Daerah yang bersebelahan akan berubah menjadi [baseTerrain]
Rock of Gibraltar = Batu Gibraltar
Neighboring tiles except [baseTerrain] will convert to [baseTerrain2] = Daerah yang bersebelahan kecuali [baseTerrain] akan berubah menjadi [baseTerrain2]
Cerro de Potosi = Cerro de Potosi
@ -4737,8 +4738,6 @@ Excess Food converted to Production when under construction = Kelebihan Makanan
Requires at least [amount] population = Membutuhkan setidaknya [amount] populasi
May upgrade to [unit] through ruins-like effects = Dapat meningkat menjadi [unit] melalui pengaruh reruntuhan kuno
# Requires translation!
Never appears as a Barbarian unit = Tidak pernah muncul sebagai unit orang Barbar
This is your basic, club-swinging fighter. = Inilah unit pejuang paling dasar yang menyerang dengan mengayunkan pentungan
@ -4757,7 +4756,6 @@ Slinger = Pengumban
Atlatlist = Pelempar Atlatl
# Requires translation!
Skirmisher = Pebaku Hantam
Work Boats = Kapal Pekerja
@ -4772,7 +4770,6 @@ Quinquereme = Quinquereme
Dromon = Dromon
# Requires translation!
Galley = Galai
Chariot Archer = Pemanah Berkereta Kuda
@ -4796,7 +4793,6 @@ Can only attack [unitType] units = Hanya dapat menyerang unit [unitType]
Pictish Warrior = Pejuang Pikt
# Requires translation!
Marauder = Perampok
Horseman = Pasukan Berkuda

View File

@ -578,6 +578,10 @@ Our [attackerName] was attacked by an intercepting [interceptorName] = La nostra
Our [interceptorName] intercepted and attacked an enemy [attackerName] = La nostra unità [interceptorName] ha intercettato e attaccato l'unità nemica [attackerName]
An enemy [unit] was spotted near our territory = Abbiamo avvistato un'unità nemica [unit] nei pressi del nostro territorio
An enemy [unit] was spotted in our territory = Abbiamo avvistato un'unità nemica [unit] nel nostro territorio
# Requires translation!
Your city [cityName] can bombard the enemy! =
# Requires translation!
[amount] of your cities can bombard the enemy! =
[amount] enemy units were spotted near our territory = Abbiamo avvistato [amount] unità nemiche nei pressi dei nostri confini!
[amount] enemy units were spotted in our territory = Abbiamo avvistato [amount] unità nemiche nel nostro territorio!
A(n) [nukeType] exploded in our territory! = È esploso [nukeType] nel nostro territorio!
@ -630,6 +634,10 @@ By expending your [unit] you gained [Stats]! = Hai ottenuto [Stats] vendendo [un
Clearing a [forest] has created [amount] Production for [cityName] = Ripulire una [forest] ha contribuito [amount] Produzione per [cityName]
[civName] assigned you a new quest: [questName]. = [civName] ti ha assegnato una nuova missione: [questName].
[civName] rewarded you with [influence] influence for completing the [questName] quest. = [civName] ti ha ricompensato con [influence] Influenza per aver completato la missione [questName].
# Requires translation!
[civName] no longer needs your help with the [questName] quest. =
# Requires translation!
The [questName] quest for [civName] has ended. It was won by [civNames]. =
The resistance in [cityName] has ended! = La resistenza di [cityName] è terminata.
Our [name] took [tileDamage] tile damage and was destroyed = [name] ha preso danno da [tileDamage] ed è morto!
Our [name] took [tileDamage] tile damage = [name] ha preso danno da [tileDamage].
@ -1173,6 +1181,12 @@ Strategic resource = Risorsa strategica
Fresh water = acqua fresca
non-fresh water = acqua non potabile
Natural Wonder = Meraviglia Naturale
# Requires translation!
Hybrid =
# Requires translation!
Undesirable =
# Requires translation!
Desirable =
# improvementFilters
@ -4232,7 +4246,6 @@ Ocean = Oceano
Coast = Costa
Grassland = Prateria
Occurs at temperature between [amount] and [amount2] and humidity between [amount3] and [amount4] = Accade tra le temperature [amount] e [amount2] e umidità tra [amount3] e [amount4]
Plains = Pianura
@ -4244,14 +4257,12 @@ Lakes = Laghi
Mountain = Montagna
Has an elevation of [amount] for visibility calculations = Ha un'elevazione di [amount] per calcoli visibilità
Occurs in chains at high elevations = Appare nelle catene con alta elevazione
Units ending their turn on this terrain take [amount] damage = Le unità che terminano il loro turno su questo terreno subiscono [amount] danno
Snow = Neve
Hill = Collina
[amount] Strength for cities built on this terrain = [amount] Forza per le Città costruite su questo terreno
Occurs in groups around high elevations = Appare in gruppi intorno a grandi altezze
Forest = Foresta
Provides a one-time Production bonus to the closest city when cut down = Quando abbattuta, dona una tantum di Produzione alla Città più vicina
@ -4267,7 +4278,6 @@ Only Polders can be built here = Può ospitare solo Polder
Fallout = Scorie Radioattive
Nullifies all other stats this tile provides = Annulla ogni altro parametro di questa caselle
Doesn't generate naturally = Non si genera naturalmente
Oasis = Oasi
Only [improvementFilter] improvements may be built on this tile = Puoi costruirvi soltanto [improvementFilter] in questa casella
@ -4279,10 +4289,6 @@ Ice = Ghiaccio
Atoll = Atollo
Great Barrier Reef = Grande barriera corallina
Must be adjacent to [amount] to [amount2] [simpleTerrain] tiles = Dev'essere adiacente tra [amount] e [amount2] caselle [simpleTerrain]
Must be adjacent to [amount] [simpleTerrain] tiles = Dev'essere adiacente a [amount] caselle [simpleTerrain]
Occurs on latitudes from [amount] to [amount2] percent of distance equator to pole = Accade a latitudini da [amount] a [amount2]% di distanza tra equatore e polo
Occurs in groups of [amount] to [amount2] tiles = Avviene in gruppi di [amount] a [amount2] caselle
Old Faithful = Old Faithful
@ -4296,13 +4302,10 @@ Tile provides yield without assigned population = La resa di questa cella non ne
Grand Mesa = Grand Mesa
Mount Fuji = Monte Fuji
Must not be on [amount] largest landmasses = Non deve trovarsi sulle [amount] masse di terra più grandi
Krakatoa = Krakatoa
Neighboring tiles will convert to [baseTerrain] = Le caselle vicine si convertiranno a [baseTerrain]
Rock of Gibraltar = Rocca di Gibilterra
Neighboring tiles except [baseTerrain] will convert to [baseTerrain2] = Le caselle vicine tranne [baseTerrain2] si convertiranno a [baseTerrain]
Cerro de Potosi = Cerro Rico de Potosí
@ -4737,7 +4740,6 @@ Excess Food converted to Production when under construction = Il Cibo in eccesso
Requires at least [amount] population = Richiede almeno [amount] abitanti
May upgrade to [unit] through ruins-like effects = Può aggiornarsi a [unit] tramite gli effetti delle rovine
Never appears as a Barbarian unit = Non appare mai come un'unità barbara
This is your basic, club-swinging fighter. = Questo è il tuo combattente con mazza di tutti i giorni.

View File

@ -676,6 +676,10 @@ Our [attackerName] was attacked by an intercepting [interceptorName] = [attacker
Our [interceptorName] intercepted and attacked an enemy [attackerName] = [interceptorName]は敵の[attackerName]を迎撃しました
An enemy [unit] was spotted near our territory = 敵の[unit]が我々の領土の近くで確認されました
An enemy [unit] was spotted in our territory = 敵の[unit]が我々の領土で確認されました
# Requires translation!
Your city [cityName] can bombard the enemy! =
# Requires translation!
[amount] of your cities can bombard the enemy! =
[amount] enemy units were spotted near our territory = 敵のユニットを我々の領土の近くで[amount]体確認
[amount] enemy units were spotted in our territory = 敵のユニットを我々の領土で[amount]体確認
# Requires translation!
@ -734,6 +738,10 @@ By expending your [unit] you gained [Stats]! =
Clearing a [forest] has created [amount] Production for [cityName] = [forest]をクリアにしたことにより、[cityName]に[amount]つの生産キューを生成した
[civName] assigned you a new quest: [questName]. = [civName]はあなたに新たなクエストを与えました: [questName]
[civName] rewarded you with [influence] influence for completing the [questName] quest. = [questName]を完了させ、[civName]への影響力を[influence]獲得
# Requires translation!
[civName] no longer needs your help with the [questName] quest. =
# Requires translation!
The [questName] quest for [civName] has ended. It was won by [civNames]. =
The resistance in [cityName] has ended! = [cityName]のレジスタンスは終了した
Our [name] took [tileDamage] tile damage and was destroyed = 我々の[name]が[tileDamage]ダメージ受けて破壊された
Our [name] took [tileDamage] tile damage = 我々の[name]が[tileDamage]ダメージ受けた
@ -1410,6 +1418,12 @@ Fresh water = 淡水源
non-fresh water = 非淡水源
# Requires translation!
Natural Wonder =
# Requires translation!
Hybrid =
# Requires translation!
Undesirable =
# Requires translation!
Desirable =
# improvementFilters
@ -5180,8 +5194,6 @@ Ocean = 外洋
Coast = 近海
Grassland = 草原
# Requires translation!
Occurs at temperature between [amount] and [amount2] and humidity between [amount3] and [amount4] =
Plains = 平原
@ -5195,8 +5207,6 @@ Mountain = 山岳
# Requires translation!
Has an elevation of [amount] for visibility calculations =
# Requires translation!
Occurs in chains at high elevations =
# Requires translation!
Units ending their turn on this terrain take [amount] damage =
Snow = 氷土
@ -5204,8 +5214,6 @@ Snow = 氷土
Hill = 丘陵
# Requires translation!
[amount] Strength for cities built on this terrain =
# Requires translation!
Occurs in groups around high elevations =
Forest = 森林
Provides a one-time Production bonus to the closest city when cut down = 消去時に最寄りの都市へ1回限りの生産ボーナスを付与
@ -5227,8 +5235,6 @@ Only Polders can be built here =
Fallout = 死の灰
# Requires translation!
Nullifies all other stats this tile provides =
# Requires translation!
Doesn't generate naturally =
Oasis = オアシス
# Requires translation!
@ -5241,14 +5247,6 @@ Ice = 氷河
Atoll = 環礁
Great Barrier Reef = グレート・バリア・リーフ
# Requires translation!
Must be adjacent to [amount] to [amount2] [simpleTerrain] tiles =
# Requires translation!
Must be adjacent to [amount] [simpleTerrain] tiles =
# Requires translation!
Occurs on latitudes from [amount] to [amount2] percent of distance equator to pole =
# Requires translation!
Occurs in groups of [amount] to [amount2] tiles =
Old Faithful = オールド・フェイスフル
@ -5264,16 +5262,10 @@ Tile provides yield without assigned population =
Grand Mesa = グランド・メサ
Mount Fuji = 富士山
# Requires translation!
Must not be on [amount] largest landmasses =
Krakatoa = クラカタウ
# Requires translation!
Neighboring tiles will convert to [baseTerrain] =
Rock of Gibraltar = ジブラルタルの岩山
# Requires translation!
Neighboring tiles except [baseTerrain] will convert to [baseTerrain2] =
Cerro de Potosi = ポトシ
@ -5781,8 +5773,6 @@ Requires at least [amount] population = 最低でも人口が[amount]必要
# Requires translation!
May upgrade to [unit] through ruins-like effects =
# Requires translation!
Never appears as a Barbarian unit =
# Requires translation!
This is your basic, club-swinging fighter. =

View File

@ -638,6 +638,10 @@ Our [attackerName] was attacked by an intercepting [interceptorName] = 아군 [a
Our [interceptorName] intercepted and attacked an enemy [attackerName] = 아군 [interceptorName]이(가) 적 [attackerName]을(를) 요격해 피해를 입혔습니다
An enemy [unit] was spotted near our territory = 적 [unit]이(가) 아군 영토 근처에서 발견되었습니다
An enemy [unit] was spotted in our territory = 적 [unit]이(가) 아군 영토 내에서 발견되었습니다
# Requires translation!
Your city [cityName] can bombard the enemy! =
# Requires translation!
[amount] of your cities can bombard the enemy! =
[amount] enemy units were spotted near our territory = [amount]명의 적이 아군 영토 근처에서 발견되었습니다
[amount] enemy units were spotted in our territory = [amount]명의 적이 아군 영토 내에서 발견되었습니다
A(n) [nukeType] exploded in our territory! = 아군 영토에 [nukeType] 폭탄이 떨어졌습니다!
@ -692,6 +696,10 @@ By expending your [unit] you gained [Stats]! =
Clearing a [forest] has created [amount] Production for [cityName] = [forest]을 제거하여 [cityName]에 [amount]생산력이 추가되었습니다
[civName] assigned you a new quest: [questName]. = [civName]이(가) [questName] 퀘스트를 제시했습니다
[civName] rewarded you with [influence] influence for completing the [questName] quest. = [questName] 퀘스트를 완료하여 [civName]에 대한 영향력이 [influence] 증가했습니다
# Requires translation!
[civName] no longer needs your help with the [questName] quest. =
# Requires translation!
The [questName] quest for [civName] has ended. It was won by [civNames]. =
The resistance in [cityName] has ended! = [cityName]의 저항이 끝났습니다
Our [name] took [tileDamage] tile damage and was destroyed = 아군 [name]이(가) [tileDamage]의 피해를 입어 제거되었습니다
Our [name] took [tileDamage] tile damage = 아군 [name]이(가) [tileDamage]의 피해를 입었습니다
@ -1291,6 +1299,12 @@ Strategic resource = 전략 자원
Fresh water = 담수
non-fresh water = 담수가 아닌 물
Natural Wonder = 자연 불가사의
# Requires translation!
Hybrid =
# Requires translation!
Undesirable =
# Requires translation!
Desirable =
# improvementFilters
@ -4754,7 +4768,6 @@ Ocean = 대양
Coast = 연안
Grassland = 초원
Occurs at temperature between [amount] and [amount2] and humidity between [amount3] and [amount4] = 온도 [amount] ~ [amount2], 습도 [amount3] ~ [amount4] 구간에 형성됨
Plains = 평원
@ -4766,7 +4779,6 @@ Lakes = 호수
Mountain =
Has an elevation of [amount] for visibility calculations = 시야 계산에서 높이 [amount]에 해당
Occurs in chains at high elevations = 고지대에 일렬 형태로 발생함
# Requires translation!
Units ending their turn on this terrain take [amount] damage =
@ -4774,7 +4786,6 @@ Snow = 설원
Hill = 언덕
[amount] Strength for cities built on this terrain = 이 지형에 세워진 도시의 전투력 [amount]
Occurs in groups around high elevations = 고지대에 무리지은 형태로 발생함
Forest =
Provides a one-time Production bonus to the closest city when cut down = 제거하면 가장 가까운 도시에 일회성 생산력 제공
@ -4791,8 +4802,6 @@ Only Polders can be built here = 현재 타일에 간척지 시설만 건설 가
Fallout = 낙진
# Requires translation!
Nullifies all other stats this tile provides =
# Requires translation!
Doesn't generate naturally =
Oasis = 오아시스
# Requires translation!
@ -4805,14 +4814,6 @@ Ice = 빙하
Atoll = 산호섬
Great Barrier Reef = 대보초
# Requires translation!
Must be adjacent to [amount] to [amount2] [simpleTerrain] tiles =
# Requires translation!
Must be adjacent to [amount] [simpleTerrain] tiles =
# Requires translation!
Occurs on latitudes from [amount] to [amount2] percent of distance equator to pole =
# Requires translation!
Occurs in groups of [amount] to [amount2] tiles =
Old Faithful = 올드 페이스풀 간헐천
@ -4828,16 +4829,10 @@ Tile provides yield without assigned population =
Grand Mesa = 그랜드 메사
Mount Fuji = 후지 산
# Requires translation!
Must not be on [amount] largest landmasses =
Krakatoa = 크라카타우 화산
# Requires translation!
Neighboring tiles will convert to [baseTerrain] =
Rock of Gibraltar = 지브롤터 암벽
# Requires translation!
Neighboring tiles except [baseTerrain] will convert to [baseTerrain2] =
Cerro de Potosi = 세로리코 산
@ -5287,8 +5282,6 @@ Requires at least [amount] population = 인구 [amount] 이상부터 생산 가
# Requires translation!
May upgrade to [unit] through ruins-like effects =
# Requires translation!
Never appears as a Barbarian unit =
# Requires translation!
This is your basic, club-swinging fighter. =

View File

@ -731,6 +731,10 @@ Our [attackerName] was attacked by an intercepting [interceptorName] = Mūsų [a
Our [interceptorName] intercepted and attacked an enemy [attackerName] = Mūsų [interceptorName] perėmė ir užpuolė priešą [attackerName]
An enemy [unit] was spotted near our territory = Netoli mūsų teritorijos buvo pastebėtas priešas [unit]
An enemy [unit] was spotted in our territory = Mūsų teritorijoje buvo pastebėtas priešas [unit]
# Requires translation!
Your city [cityName] can bombard the enemy! =
# Requires translation!
[amount] of your cities can bombard the enemy! =
[amount] enemy units were spotted near our territory = [amount] priešo vienetų buvo pastebėti netoli mūsų teritorijos
[amount] enemy units were spotted in our territory = [amount] priešo vienetai buvo pastebėti mūsų teritorijoje
# Requires translation!
@ -794,6 +798,10 @@ Clearing a [forest] has created [amount] Production for [cityName] =
# Requires translation!
[civName] rewarded you with [influence] influence for completing the [questName] quest. =
# Requires translation!
[civName] no longer needs your help with the [questName] quest. =
# Requires translation!
The [questName] quest for [civName] has ended. It was won by [civNames]. =
# Requires translation!
The resistance in [cityName] has ended! =
# Requires translation!
Our [name] took [tileDamage] tile damage and was destroyed =
@ -1547,6 +1555,12 @@ Fresh water =
non-fresh water =
# Requires translation!
Natural Wonder =
# Requires translation!
Hybrid =
# Requires translation!
Undesirable =
# Requires translation!
Desirable =
# improvementFilters
@ -7122,8 +7136,6 @@ Coast =
# Requires translation!
Grassland =
# Requires translation!
Occurs at temperature between [amount] and [amount2] and humidity between [amount3] and [amount4] =
# Requires translation!
Plains =
@ -7142,8 +7154,6 @@ Mountain =
# Requires translation!
Has an elevation of [amount] for visibility calculations =
# Requires translation!
Occurs in chains at high elevations =
# Requires translation!
Units ending their turn on this terrain take [amount] damage =
# Requires translation!
@ -7153,8 +7163,6 @@ Snow =
Hill =
# Requires translation!
[amount] Strength for cities built on this terrain =
# Requires translation!
Occurs in groups around high elevations =
# Requires translation!
Forest =
@ -7181,8 +7189,6 @@ Only Polders can be built here =
Fallout =
# Requires translation!
Nullifies all other stats this tile provides =
# Requires translation!
Doesn't generate naturally =
# Requires translation!
Oasis =
@ -7200,14 +7206,6 @@ Atoll =
# Requires translation!
Great Barrier Reef =
# Requires translation!
Must be adjacent to [amount] to [amount2] [simpleTerrain] tiles =
# Requires translation!
Must be adjacent to [amount] [simpleTerrain] tiles =
# Requires translation!
Occurs on latitudes from [amount] to [amount2] percent of distance equator to pole =
# Requires translation!
Occurs in groups of [amount] to [amount2] tiles =
# Requires translation!
Old Faithful =
@ -7229,18 +7227,12 @@ Grand Mesa =
# Requires translation!
Mount Fuji =
# Requires translation!
Must not be on [amount] largest landmasses =
# Requires translation!
Krakatoa =
# Requires translation!
Neighboring tiles will convert to [baseTerrain] =
# Requires translation!
Rock of Gibraltar =
# Requires translation!
Neighboring tiles except [baseTerrain] will convert to [baseTerrain2] =
# Requires translation!
Cerro de Potosi =
@ -7899,8 +7891,6 @@ Requires at least [amount] population =
# Requires translation!
May upgrade to [unit] through ruins-like effects =
# Requires translation!
Never appears as a Barbarian unit =
# Requires translation!
This is your basic, club-swinging fighter. =

View File

@ -853,6 +853,10 @@ An enemy [unit] was spotted near our territory =
# Requires translation!
An enemy [unit] was spotted in our territory =
# Requires translation!
Your city [cityName] can bombard the enemy! =
# Requires translation!
[amount] of your cities can bombard the enemy! =
# Requires translation!
[amount] enemy units were spotted near our territory =
# Requires translation!
[amount] enemy units were spotted in our territory =
@ -957,6 +961,10 @@ Clearing a [forest] has created [amount] Production for [cityName] =
# Requires translation!
[civName] rewarded you with [influence] influence for completing the [questName] quest. =
# Requires translation!
[civName] no longer needs your help with the [questName] quest. =
# Requires translation!
The [questName] quest for [civName] has ended. It was won by [civNames]. =
# Requires translation!
The resistance in [cityName] has ended! =
# Requires translation!
Our [name] took [tileDamage] tile damage and was destroyed =
@ -1810,6 +1818,12 @@ Fresh water = air suci
non-fresh water = air taik
# Requires translation!
Natural Wonder =
# Requires translation!
Hybrid =
# Requires translation!
Undesirable =
# Requires translation!
Desirable =
# improvementFilters
@ -7277,8 +7291,6 @@ Coast = Pesisiran
# Requires translation!
Grassland =
# Requires translation!
Occurs at temperature between [amount] and [amount2] and humidity between [amount3] and [amount4] =
# Requires translation!
Plains =
@ -7294,8 +7306,6 @@ Mountain = Gunung
# Requires translation!
Has an elevation of [amount] for visibility calculations =
# Requires translation!
Occurs in chains at high elevations =
# Requires translation!
Units ending their turn on this terrain take [amount] damage =
Snow = Salji
@ -7303,8 +7313,6 @@ Snow = Salji
Hill = Bukit
# Requires translation!
[amount] Strength for cities built on this terrain =
# Requires translation!
Occurs in groups around high elevations =
Forest = Hutan
# Requires translation!
@ -7330,8 +7338,6 @@ Only Polders can be built here =
Fallout =
# Requires translation!
Nullifies all other stats this tile provides =
# Requires translation!
Doesn't generate naturally =
Oasis = Oasis
# Requires translation!
@ -7347,14 +7353,6 @@ Atoll =
# Requires translation!
Great Barrier Reef =
# Requires translation!
Must be adjacent to [amount] to [amount2] [simpleTerrain] tiles =
# Requires translation!
Must be adjacent to [amount] [simpleTerrain] tiles =
# Requires translation!
Occurs on latitudes from [amount] to [amount2] percent of distance equator to pole =
# Requires translation!
Occurs in groups of [amount] to [amount2] tiles =
# Requires translation!
Old Faithful =
@ -7376,18 +7374,12 @@ Grand Mesa =
# Requires translation!
Mount Fuji =
# Requires translation!
Must not be on [amount] largest landmasses =
# Requires translation!
Krakatoa =
# Requires translation!
Neighboring tiles will convert to [baseTerrain] =
# Requires translation!
Rock of Gibraltar =
# Requires translation!
Neighboring tiles except [baseTerrain] will convert to [baseTerrain2] =
# Requires translation!
Cerro de Potosi =
@ -8020,8 +8012,6 @@ Requires at least [amount] population =
# Requires translation!
May upgrade to [unit] through ruins-like effects =
# Requires translation!
Never appears as a Barbarian unit =
# Requires translation!
This is your basic, club-swinging fighter. =

View File

@ -760,6 +760,10 @@ Our [attackerName] was attacked by an intercepting [interceptorName] = be [attac
Our [interceptorName] intercepted and attacked an enemy [attackerName] = [interceptorName] e mā defā kard va be yek [attackerName] e došman hamle kard
An enemy [unit] was spotted near our territory = Yek [unit] e došman kenār e ğalamro e mā dide šod
An enemy [unit] was spotted in our territory = Yek [unit] e došman dar ğalamro e mā dide šod
# Requires translation!
Your city [cityName] can bombard the enemy! =
# Requires translation!
[amount] of your cities can bombard the enemy! =
[amount] enemy units were spotted near our territory = [amount] niroo ye došman kenār e ğalamro e mā dide šod
[amount] enemy units were spotted in our territory = [amount] niroo ye došman dar ğalamro e mā dide šod
# Requires translation!
@ -823,6 +827,10 @@ Clearing a [forest] has created [amount] Production for [cityName] =
# Requires translation!
[civName] rewarded you with [influence] influence for completing the [questName] quest. =
# Requires translation!
[civName] no longer needs your help with the [questName] quest. =
# Requires translation!
The [questName] quest for [civName] has ended. It was won by [civNames]. =
# Requires translation!
The resistance in [cityName] has ended! =
# Requires translation!
Our [name] took [tileDamage] tile damage and was destroyed =
@ -1547,6 +1555,12 @@ Fresh water =
non-fresh water =
# Requires translation!
Natural Wonder =
# Requires translation!
Hybrid =
# Requires translation!
Undesirable =
# Requires translation!
Desirable =
# improvementFilters
@ -7115,8 +7129,6 @@ Coast =
# Requires translation!
Grassland =
# Requires translation!
Occurs at temperature between [amount] and [amount2] and humidity between [amount3] and [amount4] =
# Requires translation!
Plains =
@ -7135,8 +7147,6 @@ Mountain =
# Requires translation!
Has an elevation of [amount] for visibility calculations =
# Requires translation!
Occurs in chains at high elevations =
# Requires translation!
Units ending their turn on this terrain take [amount] damage =
# Requires translation!
@ -7146,8 +7156,6 @@ Snow =
Hill =
# Requires translation!
[amount] Strength for cities built on this terrain =
# Requires translation!
Occurs in groups around high elevations =
# Requires translation!
Forest =
@ -7174,8 +7182,6 @@ Only Polders can be built here =
Fallout =
# Requires translation!
Nullifies all other stats this tile provides =
# Requires translation!
Doesn't generate naturally =
# Requires translation!
Oasis =
@ -7193,14 +7199,6 @@ Atoll =
# Requires translation!
Great Barrier Reef =
# Requires translation!
Must be adjacent to [amount] to [amount2] [simpleTerrain] tiles =
# Requires translation!
Must be adjacent to [amount] [simpleTerrain] tiles =
# Requires translation!
Occurs on latitudes from [amount] to [amount2] percent of distance equator to pole =
# Requires translation!
Occurs in groups of [amount] to [amount2] tiles =
# Requires translation!
Old Faithful =
@ -7222,18 +7220,12 @@ Grand Mesa =
# Requires translation!
Mount Fuji =
# Requires translation!
Must not be on [amount] largest landmasses =
# Requires translation!
Krakatoa =
# Requires translation!
Neighboring tiles will convert to [baseTerrain] =
# Requires translation!
Rock of Gibraltar =
# Requires translation!
Neighboring tiles except [baseTerrain] will convert to [baseTerrain2] =
# Requires translation!
Cerro de Potosi =
@ -7895,8 +7887,6 @@ Requires at least [amount] population =
# Requires translation!
May upgrade to [unit] through ruins-like effects =
# Requires translation!
Never appears as a Barbarian unit =
# Requires translation!
This is your basic, club-swinging fighter. =

View File

@ -757,6 +757,10 @@ Our [attackerName] was attacked by an intercepting [interceptorName] = be [attac
Our [interceptorName] intercepted and attacked an enemy [attackerName] = [interceptorName] e maa defaa kard va be yek [attackerName] e doshman hamle kard
An enemy [unit] was spotted near our territory = Yek [unit] e doshman kenaar e ghalamro e maa dide shod
An enemy [unit] was spotted in our territory = Yek [unit] e doshman dar ghalamro e maa dide shod
# Requires translation!
Your city [cityName] can bombard the enemy! =
# Requires translation!
[amount] of your cities can bombard the enemy! =
[amount] enemy units were spotted near our territory = [amount] niroo ye doshman kenaar e ghalamro e maa dide shod
[amount] enemy units were spotted in our territory = [amount] niroo ye doshman dar ghalamro e maa dide shod
# Requires translation!
@ -820,6 +824,10 @@ Clearing a [forest] has created [amount] Production for [cityName] =
# Requires translation!
[civName] rewarded you with [influence] influence for completing the [questName] quest. =
# Requires translation!
[civName] no longer needs your help with the [questName] quest. =
# Requires translation!
The [questName] quest for [civName] has ended. It was won by [civNames]. =
# Requires translation!
The resistance in [cityName] has ended! =
# Requires translation!
Our [name] took [tileDamage] tile damage and was destroyed =
@ -1544,6 +1552,12 @@ Fresh water =
non-fresh water =
# Requires translation!
Natural Wonder =
# Requires translation!
Hybrid =
# Requires translation!
Undesirable =
# Requires translation!
Desirable =
# improvementFilters
@ -7112,8 +7126,6 @@ Coast =
# Requires translation!
Grassland =
# Requires translation!
Occurs at temperature between [amount] and [amount2] and humidity between [amount3] and [amount4] =
# Requires translation!
Plains =
@ -7132,8 +7144,6 @@ Mountain =
# Requires translation!
Has an elevation of [amount] for visibility calculations =
# Requires translation!
Occurs in chains at high elevations =
# Requires translation!
Units ending their turn on this terrain take [amount] damage =
# Requires translation!
@ -7143,8 +7153,6 @@ Snow =
Hill =
# Requires translation!
[amount] Strength for cities built on this terrain =
# Requires translation!
Occurs in groups around high elevations =
# Requires translation!
Forest =
@ -7171,8 +7179,6 @@ Only Polders can be built here =
Fallout =
# Requires translation!
Nullifies all other stats this tile provides =
# Requires translation!
Doesn't generate naturally =
# Requires translation!
Oasis =
@ -7190,14 +7196,6 @@ Atoll =
# Requires translation!
Great Barrier Reef =
# Requires translation!
Must be adjacent to [amount] to [amount2] [simpleTerrain] tiles =
# Requires translation!
Must be adjacent to [amount] [simpleTerrain] tiles =
# Requires translation!
Occurs on latitudes from [amount] to [amount2] percent of distance equator to pole =
# Requires translation!
Occurs in groups of [amount] to [amount2] tiles =
# Requires translation!
Old Faithful =
@ -7219,18 +7217,12 @@ Grand Mesa =
# Requires translation!
Mount Fuji =
# Requires translation!
Must not be on [amount] largest landmasses =
# Requires translation!
Krakatoa =
# Requires translation!
Neighboring tiles will convert to [baseTerrain] =
# Requires translation!
Rock of Gibraltar =
# Requires translation!
Neighboring tiles except [baseTerrain] will convert to [baseTerrain2] =
# Requires translation!
Cerro de Potosi =
@ -7892,8 +7884,6 @@ Requires at least [amount] population =
# Requires translation!
May upgrade to [unit] through ruins-like effects =
# Requires translation!
Never appears as a Barbarian unit =
# Requires translation!
This is your basic, club-swinging fighter. =

View File

@ -672,6 +672,10 @@ Our [attackerName] was attacked by an intercepting [interceptorName] = Nasz [att
Our [interceptorName] intercepted and attacked an enemy [attackerName] = Nasza jednostka [interceptorName] przychwyciła i zaatakowała wrogi [attackerName]
An enemy [unit] was spotted near our territory = Wroga jednostka [unit] została zauważona w pobliżu naszego terytorium
An enemy [unit] was spotted in our territory = Wroga jednostka [unit] została zauważona wewnątrz naszego terytorium
# Requires translation!
Your city [cityName] can bombard the enemy! =
# Requires translation!
[amount] of your cities can bombard the enemy! =
[amount] enemy units were spotted near our territory = Zauważono [amount] wrogich jednostek w pobliżu naszego terytorium
[amount] enemy units were spotted in our territory = Zauważono [amount] wrogich jednostek wewnątrz naszego terytorium
A(n) [nukeType] exploded in our territory! = Pocisk: [nukeType] został zdetonowany na naszym terytorium!
@ -726,6 +730,10 @@ By expending your [unit] you gained [Stats]! =
Clearing a [forest] has created [amount] Production for [cityName] = Wyczyszczenie [forest] wytworzyło [amount] Produkcji dla [cityName]
[civName] assigned you a new quest: [questName]. = Cywilizacja [civName] przydzieliła Ci nowe zadanie: [questName].
[civName] rewarded you with [influence] influence for completing the [questName] quest. = Cywilizacja [civName] nagrodziła Cie [influence] wpływu za wykonanie zadania: [questName].
# Requires translation!
[civName] no longer needs your help with the [questName] quest. =
# Requires translation!
The [questName] quest for [civName] has ended. It was won by [civNames]. =
The resistance in [cityName] has ended! = Opór w [cityName] dobiegł końca!
Our [name] took [tileDamage] tile damage and was destroyed = Nasz [name] otrzymał [tileDamage] obrażeń pola i został zniszczony
Our [name] took [tileDamage] tile damage = Nasz [name] otrzymał [tileDamage] obrażeń pola
@ -1380,6 +1388,12 @@ Fresh water = Świeżej wody
non-fresh water = Nieświeżej wody
# Requires translation!
Natural Wonder =
# Requires translation!
Hybrid =
# Requires translation!
Undesirable =
# Requires translation!
Desirable =
# improvementFilters
@ -5246,8 +5260,6 @@ Ocean = Ocean
Coast = Wybrzeże
Grassland = Łąka
# Requires translation!
Occurs at temperature between [amount] and [amount2] and humidity between [amount3] and [amount4] =
Plains = Równina
@ -5261,8 +5273,6 @@ Mountain = Góra
# Requires translation!
Has an elevation of [amount] for visibility calculations =
# Requires translation!
Occurs in chains at high elevations =
# Requires translation!
Units ending their turn on this terrain take [amount] damage =
Snow = Śnieg
@ -5270,8 +5280,6 @@ Snow = Śnieg
Hill = Wzgórze
# Requires translation!
[amount] Strength for cities built on this terrain =
# Requires translation!
Occurs in groups around high elevations =
Forest = Las
Provides a one-time Production bonus to the closest city when cut down = Gdy ścięty, zapewnia jednorazowy bonus Produkcji dla najbliższego miasta
@ -5293,8 +5301,6 @@ Only Polders can be built here =
Fallout = Opad Radioaktywny
# Requires translation!
Nullifies all other stats this tile provides =
# Requires translation!
Doesn't generate naturally =
Oasis = Oaza
# Requires translation!
@ -5307,14 +5313,6 @@ Ice = Lód
Atoll = Atol
Great Barrier Reef = Wielka Rafa Koralowa
# Requires translation!
Must be adjacent to [amount] to [amount2] [simpleTerrain] tiles =
# Requires translation!
Must be adjacent to [amount] [simpleTerrain] tiles =
# Requires translation!
Occurs on latitudes from [amount] to [amount2] percent of distance equator to pole =
# Requires translation!
Occurs in groups of [amount] to [amount2] tiles =
Old Faithful = Old Faithful
@ -5330,16 +5328,10 @@ Tile provides yield without assigned population =
Grand Mesa = Grand Mesa
Mount Fuji = Góra Fuji
# Requires translation!
Must not be on [amount] largest landmasses =
Krakatoa = Krakatau
# Requires translation!
Neighboring tiles will convert to [baseTerrain] =
Rock of Gibraltar = Skała Gibraltarska
# Requires translation!
Neighboring tiles except [baseTerrain] will convert to [baseTerrain2] =
Cerro de Potosi = Cerro de Potosi
@ -5839,8 +5831,6 @@ Requires at least [amount] population = Wymaga co najmniej [amount] populacji
# Requires translation!
May upgrade to [unit] through ruins-like effects =
# Requires translation!
Never appears as a Barbarian unit =
# Requires translation!
This is your basic, club-swinging fighter. =

View File

@ -670,6 +670,10 @@ Our [attackerName] was attacked by an intercepting [interceptorName] = O(A) noss
Our [interceptorName] intercepted and attacked an enemy [attackerName] = O(A) nosso(a) [interceptorName] interceptou e atacou um(a) [attackerName] inimigo(a)
An enemy [unit] was spotted near our territory = Um(a) [unit] foi visto perto do nosso território
An enemy [unit] was spotted in our territory = Um(a) [unit] inimigo(a) foi vista dentro do nosso território
# Requires translation!
Your city [cityName] can bombard the enemy! =
# Requires translation!
[amount] of your cities can bombard the enemy! =
[amount] enemy units were spotted near our territory = [amount] unidades inimigas foram observadas perto do nosso território
[amount] enemy units were spotted in our territory = [amount] unidades inimigas foram observadas no nosso território
A(n) [nukeType] exploded in our territory! = Uma [nukeType] explodiu no nosso território!
@ -724,6 +728,10 @@ By expending your [unit] you gained [Stats]! =
Clearing a [forest] has created [amount] Production for [cityName] = Limpar a [forest] criou [amount] Produção para [cityName]
[civName] assigned you a new quest: [questName]. = [civName] atribuiu-te uma nova missão: [questName].
[civName] rewarded you with [influence] influence for completing the [questName] quest. = [civName] recompensou-te com [influence] influência por completares a missão [questName].
# Requires translation!
[civName] no longer needs your help with the [questName] quest. =
# Requires translation!
The [questName] quest for [civName] has ended. It was won by [civNames]. =
The resistance in [cityName] has ended! = A resistência em [cityName] terminou!
Our [name] took [tileDamage] tile damage and was destroyed = O nosso [name] sofreu [tileDamage] de dano e foi destruído
Our [name] took [tileDamage] tile damage = O nosso [name] sofreu [tileDamage] de dano
@ -1323,6 +1331,12 @@ Strategic resource = Recurso estratégico
Fresh water = Água fresca
non-fresh water = Água não fresca
Natural Wonder = Maravilha natural
# Requires translation!
Hybrid =
# Requires translation!
Undesirable =
# Requires translation!
Desirable =
# improvementFilters
@ -5601,8 +5615,6 @@ Ocean = Oceano
Coast = Litoral
Grassland = Pastagem
# Requires translation!
Occurs at temperature between [amount] and [amount2] and humidity between [amount3] and [amount4] =
Plains = Planícies
@ -5616,8 +5628,6 @@ Mountain = Montanhas
# Requires translation!
Has an elevation of [amount] for visibility calculations =
# Requires translation!
Occurs in chains at high elevations =
# Requires translation!
Units ending their turn on this terrain take [amount] damage =
Snow = Neve
@ -5625,8 +5635,6 @@ Snow = Neve
Hill = Colinas
# Requires translation!
[amount] Strength for cities built on this terrain =
# Requires translation!
Occurs in groups around high elevations =
Forest = Floresta
# Requires translation!
@ -5647,8 +5655,6 @@ Only Polders can be built here =
Fallout = Abrigo
# Requires translation!
Nullifies all other stats this tile provides =
# Requires translation!
Doesn't generate naturally =
Oasis = Oásis
# Requires translation!
@ -5661,14 +5667,6 @@ Ice = Gelo
Atoll = Atol
Great Barrier Reef = Grande Barreira de Coral
# Requires translation!
Must be adjacent to [amount] to [amount2] [simpleTerrain] tiles =
# Requires translation!
Must be adjacent to [amount] [simpleTerrain] tiles =
# Requires translation!
Occurs on latitudes from [amount] to [amount2] percent of distance equator to pole =
# Requires translation!
Occurs in groups of [amount] to [amount2] tiles =
Old Faithful = Old Faithful
@ -5685,16 +5683,10 @@ Tile provides yield without assigned population =
Grand Mesa =
Mount Fuji = Monte Fuji
# Requires translation!
Must not be on [amount] largest landmasses =
Krakatoa = Krakatoa
# Requires translation!
Neighboring tiles will convert to [baseTerrain] =
Rock of Gibraltar = Rochedo de Gibraltar
# Requires translation!
Neighboring tiles except [baseTerrain] will convert to [baseTerrain2] =
Cerro de Potosi = Cerro Rico
@ -6212,8 +6204,6 @@ Requires at least [amount] population =
# Requires translation!
May upgrade to [unit] through ruins-like effects =
# Requires translation!
Never appears as a Barbarian unit =
# Requires translation!
This is your basic, club-swinging fighter. =

View File

@ -760,6 +760,10 @@ Our [attackerName] was attacked by an intercepting [interceptorName] = [attacker
Our [interceptorName] intercepted and attacked an enemy [attackerName] = [interceptorName] nostru a interceptat și atacat un [attackerName] inamic
An enemy [unit] was spotted near our territory = Un [unit] inamic a fost reperat în apropierea teritoriului nostru
An enemy [unit] was spotted in our territory = Un [unit] inamic a fost reperat pe teritoriul nostru
# Requires translation!
Your city [cityName] can bombard the enemy! =
# Requires translation!
[amount] of your cities can bombard the enemy! =
[amount] enemy units were spotted near our territory = [amount] unități inamice au fost detectate în aproprierea teritoriului nostru
[amount] enemy units were spotted in our territory = [amount] unități inamice au fost detectate pe teritoriul nostru
# Requires translation!
@ -823,6 +827,10 @@ Clearing a [forest] has created [amount] Production for [cityName] =
# Requires translation!
[civName] rewarded you with [influence] influence for completing the [questName] quest. =
# Requires translation!
[civName] no longer needs your help with the [questName] quest. =
# Requires translation!
The [questName] quest for [civName] has ended. It was won by [civNames]. =
# Requires translation!
The resistance in [cityName] has ended! =
# Requires translation!
Our [name] took [tileDamage] tile damage and was destroyed =
@ -1607,6 +1615,12 @@ Fresh water =
non-fresh water =
# Requires translation!
Natural Wonder =
# Requires translation!
Hybrid =
# Requires translation!
Undesirable =
# Requires translation!
Desirable =
# improvementFilters
@ -6904,8 +6918,6 @@ Ocean = Ocean
Coast = Coastă
Grassland = Fâneață
# Requires translation!
Occurs at temperature between [amount] and [amount2] and humidity between [amount3] and [amount4] =
Plains = Câmpie
@ -6919,8 +6931,6 @@ Mountain = Munte
# Requires translation!
Has an elevation of [amount] for visibility calculations =
# Requires translation!
Occurs in chains at high elevations =
# Requires translation!
Units ending their turn on this terrain take [amount] damage =
Snow = Zăpadă
@ -6928,8 +6938,6 @@ Snow = Zăpadă
Hill = Deal
# Requires translation!
[amount] Strength for cities built on this terrain =
# Requires translation!
Occurs in groups around high elevations =
Forest = Pădure
# Requires translation!
@ -6952,8 +6960,6 @@ Only Polders can be built here =
Fallout = Radioactiv
# Requires translation!
Nullifies all other stats this tile provides =
# Requires translation!
Doesn't generate naturally =
Oasis = Oază
# Requires translation!
@ -6968,14 +6974,6 @@ Ice =
Atoll =
Great Barrier Reef = Marea Barieră de Corali
# Requires translation!
Must be adjacent to [amount] to [amount2] [simpleTerrain] tiles =
# Requires translation!
Must be adjacent to [amount] [simpleTerrain] tiles =
# Requires translation!
Occurs on latitudes from [amount] to [amount2] percent of distance equator to pole =
# Requires translation!
Occurs in groups of [amount] to [amount2] tiles =
Old Faithful = Old Faithful
@ -6993,17 +6991,11 @@ Tile provides yield without assigned population =
Grand Mesa =
Mount Fuji = Muntele Fuji
# Requires translation!
Must not be on [amount] largest landmasses =
Krakatoa = Krakatoa
# Requires translation!
Neighboring tiles will convert to [baseTerrain] =
# Requires translation!
Rock of Gibraltar =
# Requires translation!
Neighboring tiles except [baseTerrain] will convert to [baseTerrain2] =
Cerro de Potosi = Cerro de Potosi
@ -7579,8 +7571,6 @@ Requires at least [amount] population =
# Requires translation!
May upgrade to [unit] through ruins-like effects =
# Requires translation!
Never appears as a Barbarian unit =
# Requires translation!
This is your basic, club-swinging fighter. =

View File

@ -134,9 +134,7 @@ Ally = Союзник
[questName] (+[influenceAmount] influence) = [questName] (+[influenceAmount] влияния)
[remainingTurns] turns remaining = [remainingTurns] ходов осталось
# Requires translation!
Current leader is [civInfo] with [amount] [stat] generated. = Текущий лидер - [civInfo] с набранным количеством [stat]: [amount].
# Requires translation!
Current leader is [civInfo] with [amount] Technologies discovered. = Текущий лидер - [civInfo] с открытыми технологиями: [amount].
## Diplomatic modifiers
@ -338,7 +336,6 @@ Perlin = Перлин
Continents = Континенты
Four Corners = Четыре Угла
Archipelago = Архипелаги
# Requires translation!
Inner Sea = Внутреннее Море
Number of City-States = Число Городов-Государств
One City Challenge = Испытание одного города
@ -521,7 +518,6 @@ Turns between autosaves = Кол-во ходов между автосохран
Sound effects volume = Громкость звука
Music volume = Громкость музыки
Pause between tracks = Пауза между треками
# Requires translation!
Currently playing: [title] = Сейчас проигрывается: [title]
Download music = Скачать музыку
Downloading... = Скачиваем...
@ -605,6 +601,10 @@ Our [attackerName] was attacked by an intercepting [interceptorName] = [intercep
Our [interceptorName] intercepted and attacked an enemy [attackerName] = [attackerName] врага перехватывает и атакует наш [interceptorName]
An enemy [unit] was spotted near our territory = Вражеский юнит [unit] был замечен рядом с нашей территорией
An enemy [unit] was spotted in our territory = Вражеский юнит [unit] был замечен на нашей территории
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Your city [cityName] can bombard the enemy! =
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[amount] of your cities can bombard the enemy! =
[amount] enemy units were spotted near our territory = Вражеские юниты замечены рядом с нашей территорией: [amount]
[amount] enemy units were spotted in our territory = Вражеские юниты замечены на нашей территории: [amount]
A(n) [nukeType] exploded in our territory! = [nukeType] взорвалась на нашей территории!
@ -647,7 +647,6 @@ We have received [goldAmount] Gold for discovering [naturalWonder] = Мы пол
Your relationship with [cityStateName] is about to degrade = Ваши отношения с городом-государством [cityStateName] скоро ухудшатся
Your relationship with [cityStateName] degraded = Ваши отношения с городом-государством [cityStateName] ухудшились
A new barbarian encampment has spawned! = Появился новый лагерь варваров!
# Requires translation!
Barbarians raided [cityName] and stole [amount] Gold from your treasury! = Варвары разграбили город [cityName] и похитили [amount] Золота из вашей казны!
Received [goldAmount] Gold for capturing [cityName] = Получено [goldAmount] золота за захват города [cityName]
Our proposed trade is no longer relevant! = Наше торговое предложение больше не актуально!
@ -659,6 +658,10 @@ By expending your [unit] you gained [Stats]! =
Clearing a [forest] has created [amount] Production for [cityName] = Вырубка [forest] принесла [amount] продукции г. [cityName]
[civName] assigned you a new quest: [questName]. = [civName] выдала вам новое задание: [questName]
[civName] rewarded you with [influence] influence for completing the [questName] quest. = [civName] наградила вас [influence] влияния за выполнение [questName].
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[civName] no longer needs your help with the [questName] quest. =
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The [questName] quest for [civName] has ended. It was won by [civNames]. =
The resistance in [cityName] has ended! = Сопротивление в [cityName] закончилось!
Our [name] took [tileDamage] tile damage and was destroyed = Наш [name] получил [tileDamage] урона и был уничтожен
Our [name] took [tileDamage] tile damage = Наш [name] получил [tileDamage] урона
@ -1180,9 +1183,7 @@ Click an icon to see the stats of this religion = Нажмите на значо
Religion: Off =
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Minimal faith required for\nthe next [Great Prophet]: =
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Religions founded: = Религий основано:
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Religious status: = Религиозный статус:
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@ -1219,6 +1220,12 @@ Strategic resource = Стратегический ресурс
Fresh water = Пресная вода
non-fresh water = Солёная вода
Natural Wonder = Чудо Природы
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Hybrid =
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Undesirable =
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Desirable =
# improvementFilters
@ -1705,7 +1712,6 @@ Lighthouse = Маяк
'They that go down to the sea in ships, that do business in great waters; these see the works of the Lord, and his wonders in the deep.' - The Bible, Psalms 107:23-24 = 'Отправляющиеся на кораблях в море, производящие дела на больших водах, видят дела Господа и чудеса Его в пучине...' - Псалтирь, Псалом 106: 23-24
The Great Lighthouse = Фаросский Маяк
[amount] Movement = [amount] Передвижения
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[amount] Sight = [amount] Обзора
Stable = Конюшня
@ -1780,12 +1786,10 @@ Free [baseUnitFilter] appears = Появляется бесплатный [baseU
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'With the magnificence of eternity before us, let time, with all its fluctuations, dwindle into its own littleness.' - Thomas Chalmers =
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Great Mosque of Djenne = Великая Мечеть Дженне
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[unit] units built [cityFilter] can [param] [amount] extra times =
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Grand Temple = Великий Храм
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@ -1842,7 +1846,6 @@ Observatory = Обсерватория
Opera House = Оперный Театр
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Ceilidh Hall = Зал для танцев Кейли
'I live and love in God's peculiar light.' - Michelangelo Buonarroti = 'Я живу и люблю в особом свете Господа.' - Микеланджело Буонаротти
@ -1885,7 +1888,6 @@ Science gained from research agreements [amount]% = [amount]% науки от д
Windmill = Ветряная Мельница
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Coffee House = Кофейня
Arsenal = Арсенал
@ -3546,69 +3548,39 @@ Noble and virtuous Queen Maria Theresa, Holy Roman Empress and sovereign of Aust
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Oh great queen, bold and dignified, the time has come for you to rise and guide the kingdom once again. Can you return your people to the height of prosperity and splendor? Will you build a civilization that stands the test of time? =
Vienna = Вена
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Salzburg = Зальцбург
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Graz = Грац
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Linz = Линц
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Klagenfurt = Клагенфурт
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Bregenz = Брегенц
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Innsbruck = Инсбрук
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Kitzbühel = Кицбюэль
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St. Pölten = Санкт-Пёльтен
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Eisenstadt = Айзенштадт
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Villach = Филлах
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Zwettl = Цветль
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Traun = Траун
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Wels = Вельс
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Dornbirn = Дорнбирн
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Feldkirch = Фельдкирх
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Amstetten = Амштеттен
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Bad Ischl = Бад-Ишль
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Wolfsberg = Вольфсберг
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Kufstein = Куфштайн
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Leoben = Леобен
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Klosterneuburg = Клостернойбург
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Leonding = Леондинг
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Kapfenberg = Капфенберг
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Hallein = Халлайн
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Bischofshofen = Бишофсхофен
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Waidhofen = Вайдхофен
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Saalbach = Зальбах
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Lienz = Лиенц
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Steyr = Штайр
Austria = Австрия
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Can spend Gold to annex or puppet a City-State that has been your ally for [amount] turns. =
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Dido = Дидона
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Tell me, do you all know how numerous my armies, elephants and the gdadons are? No? Today, you shall find out! =
@ -3628,74 +3600,42 @@ Phoenician Heritage =
Blessings and salutations to you, revered Queen Dido, founder of the legendary kingdom of Carthage. Chronicled by the words of the great poet Virgil, your husband Acerbas was murdered at the hands of your own brother, King Pygmalion of Tyre, who subsequently claimed the treasures of Acerbas that were now rightfully yours. Fearing the lengths from which your brother would pursue this vast wealth, you and your compatriots sailed for new lands. Arriving on the shores of North Africa, you tricked the local king with the simple manipulation of an ox hide, laying out a vast expanse of territory for your new home, the future kingdom of Carthage. =
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Clever and inquisitive Dido, the world longs for a leader who can provide a shelter from the coming storm, guided by brilliant intuition and cunning. Can you lead the people in the creation of a new kingdom to rival that of once mighty Carthage? Can you build a civilization that will stand the test of time? =
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Carthage = Карфаген
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Utique = Утика
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Hippo Regius = Гиппон Царский
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Gades = Гадес
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Saguntum = Сагунт
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Carthago Nova = Новый Карфаген
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Panormus = Панорм
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Lilybaeum = Лилибей
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Hadrumetum = Хадрумет
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Zama Regia = Зама Регия
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Karalis = Каралис
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Malaca = Малака
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Leptis Magna = Лептис-Магна
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Hippo Diarrhytus = Гиппон-Диаррит
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Motya = Мотия
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Sulci = Сульци
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Leptis Parva = Лептис-Парва
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Tharros = Таррос
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Soluntum = Солунт
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Lixus = Ликс
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Oea = Эа
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Theveste = Тевесте
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Ibossim = Ибоссим
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Thapsus = Тапс
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Aleria = Алерия
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Tingis = Тингис
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Abyla = Абила
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Sabratha = Сабрата
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Rusadir = Русадир
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Baecula = Бекула
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Saldae = Сальды
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Land units may cross [tileFilter] tiles after the first [unit] is earned =
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Units ending their turn on [tileFilter] tiles take [amount] damage =
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Theodora = Феодора
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It is always a shame to destroy a thing of beauty. Happily, you are not one. =
@ -3715,78 +3655,43 @@ Patriarchate of Constantinople =
All hail the most magnificent and magnanimous Empress Theodora, beloved of Byzantium and of Rome! From the lowly ranks of actress and courtesan you became the most powerful woman in the Roman Empire, consort to Justinian I. Starting in the late 520's AD, you joined your husband in a series of important spiritual and legal reforms, creating many laws which elevated the status of and promoted equal treatment of women in the empire. You also aided in the restoration and construction of many aqueducts, bridges, and churches across Constantinople, culminating in the creation of the Hagia Sophia, one of the most splendid architectural wonders of the world. =
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Beautiful Empress, Byzantium is in need of your wisdom and strength - her people are lost without your light to lead them. The Byzantine Empire may have fallen once, but its spirit is still intact waiting to be reborn anew. Can you return Byzantium to the heights of glory it once enjoyed? Can you create a civilization to stand the test of time? =
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Constantinople = Константинополь
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Adrianople = Адрианополь
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Nicaea = Никея
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Antioch = Антиохия
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Varna = Варна
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Ohrid = Охрид
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Nicomedia = Никомедия
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Trebizond = Трапезунд
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Cherson = Херсон
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Sardica = Сердика
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Ani = Ани
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Dyrrachium = Диррахий
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Edessa = Эдесса
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Chalcedon = Халкедон
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Naissus = Наисс
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Bari = Бари
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Iconium = Иконий
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Prilep = Прилеп
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Samosata = Самосата
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Kars = Карс
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Theodosiopolis = Феодосиополь
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Tyana = Тиана
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Gaza = Газа
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Kerkyra = Керкира
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Phoenice = Финика
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Selymbria = Селимбрия
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Sillyon = Силлион
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Chrysopolis = Хрисополь
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Vodena = Водена
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Traianoupoli = Траянополь
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Constantia = Констанция
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Patra = Патры
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Korinthos = Коринф
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Byzantium = Византия
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May choose [amount] additional belief(s) of any type when [foundingOrEnhancing] a religion =
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Boudicca = Боудикка
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You shall stain this land no longer with your vileness! To arms, my countrymen. We ride to war! =
@ -3808,70 +3713,38 @@ Eternal glory and praise for you, fierce and vengeful Warrior Queen! In a time d
Oh sleeping lioness, your people desire that you rise and lead them again in the calling that is your namesake. Will you meet their challenge on the open field and lead the Celts to everlasting victory? Will you restore your lands and build an empire to stand the test of time? =
Edinburgh = Эдинбург
Dublin = Дублин
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Cardiff = Кардифф
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Truro = Труро
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Douglas = Дуглас
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Glasgow = Глазго
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Cork = Корк
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Aberystwyth = Аберистуит
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Penzance = Пензанс
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Ramsey = Рамси
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Inverness = Инвернесс
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Limerick = Лимерик
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Swansea = Суонси
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St. Ives = Сент-Айвс
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Peel = Пил
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Aberdeen = Абердин
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Belfast = Белфаст
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Caernarfon = Карнарвон
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Newquay = Ньюквай
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Saint-Nazaire = Сен-Назер
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Castletown = Каслтаун
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Stirling = Стерлинг
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Galway = Голуэй
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Conwy = Конуи
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St. Austell = Сент-Остелл
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Saint-Malo = Сен-Мало
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Onchan = Онкан
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Dundee = Данди
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Londonderry = Лондондерри
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Llanfairpwllgwyngyll = Лланвайр Пуллгвингилл
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Falmouth = Фалмут
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Lorient = Лорьян
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Celts = Кельты
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Haile Selassie = Хайле Селассие
# Requires translation!
I have tried all other avenues, but yet you persist in this madness. I hope, for your sake, your end is swift. =
@ -3889,76 +3762,41 @@ Spirit of Adwa =
Blessings be upon you, honorable and righteous Emperor of Ethiopia, Haile Selassie. Your legacy as one of Ethiopia's greatest rulers, and as the spiritual leader to the Rastafarian movement, is outshone only by the influence you had on diplomacy and political cooperation throughout the world. In introducing Ethiopia's first written constitution, you planted the seeds of democracy that would take root over the coming years, and your infinitely wise grasp of global affairs secured Ethiopia's place as a charter member of the United Nations. Spearheading efforts to reform and modernize the nation during your reign, you changed the course of Ethiopian history forever =
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Revered king, your composed demeanor once protected the people from the many conflicts that plague the nations of men, and the kingdom looks to you to assure peace once again. Will you lead the people with courage and authority, moving forward into a new age? Will you build a civilization that stands the test of time? =
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Addis Ababa = Аддис-Абеба
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Harar = Харэр
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Adwa = Адва
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Lalibela = Лалибэла
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Gondar = Гондэр
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Axum = Аксум
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Dire Dawa = Дыре-Дауа
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Bahir Dar = Бахр-Дар
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Adama = Адама
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Mek'ele = Мэкэле
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Awasa = Аваса
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Jimma = Джимма
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Jijiga = Джиджига
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Dessie = Дэссе
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Debre Berhan = Дэбрэ-Бырхан
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Shashamane = Шашэмэнне
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Debre Zeyit = Дэбрэ-Зэйт
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Sodo = Соду
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Hosaena = Хосаэна
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Nekemte = Нэкэмте
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Asella = Аселла
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Dila = Дилла
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Adigrat = Адиграт
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Debre Markos = Дэбрэ-Маркос
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Kombolcha = Комболча
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Debre Tabor = Дэбрэ-Табор
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Sebeta = Себета
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Shire = Шире
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Ambo = Амбо
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Negele Arsi = Нэгэле-Арси
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Gambela = Гамбела
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Ziway = Звай
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Weldiya = Уольдыя
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Ethiopia = Эфиопия
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Pacal = Пакаль
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A sacrifice unlike all others must be made! =
@ -3978,73 +3816,39 @@ The Long Count =
Your people kneel before you, exalted King Pacal the Great, favored son of the gods and shield to the citizens of the Palenque domain. After years of strife at the hands of your neighboring rivals, you struck back at the enemies of your people, sacrificing their leaders in retribution for the insults dealt to your predecessors. The glory of Palenque was restored only by the guidance afforded by your wisdom, as you orchestrated vast reconstruction efforts within the city, creating some of the greatest monuments and architecture your people - and the world - have ever known. =
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Illustrious King, your people once again look to you for leadership and counsel in the coming days. Will you channel the will of the gods and restore your once proud kingdom to its greatest heights? Will you build new monuments to forever enshrine the memories of your people? Can you build a civilization that will stand the test of time? =
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Palenque = Паленке
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Tikal = Тикаль
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Uxmal = Ушмаль
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Tulum = Тулум
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Copan = Копан
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Coba = Коба
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El Mirador = Эль-Мирадор
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Calakmul = Калакмуль
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Edzna = Эцна
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Lamanai = Ламанай
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Izapa = Исапа
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Uaxactun = Уашактун
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Comalcalco = Комалькалько
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Piedras Negras = Пьедрас-Неграс
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Cancuen = Канкуэн
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Yaxha = Йашха
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Quirigua = Киригуа
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Q'umarkaj = Гумарках
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Nakbe = Накбе
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Cerros = Серрос
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Xunantunich = Шунантунич
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Takalik Abaj = Такалик-Абах
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Cival = Сиваль
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San Bartolo = Сан-Бартоло
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Altar de Sacrificios = Алтар-де-Сакрифисиос
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Seibal = Сейбаль
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Caracol = Караколь
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Naranjo = Наранхо
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Dos Pilas = Дос-Пилас
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Mayapan = Майяпан
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Ixinche = Ишимче
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Zaculeu = Сакулеу
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Kabah = Кабах
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The Maya = Майя
# Requires translation!
Receive a free Great Person at the end of every [comment] (every 394 years), after researching [tech]. Each bonus person can only be chosen once. =
@ -4139,7 +3943,6 @@ Let's have a nice little War, shall we? =
If you need your nose bloodied, we'll happily serve. =
# Requires translation!
The serbian guerilla will never stop haunting you! =
# Requires translation!
Belgrade = Белград
War lingers in our hearts. Why carry on with a false peace? = Война в наших сердцах. Зачем прикрываться миролюбием?
@ -4168,7 +3971,6 @@ We don't like your face. To arms! =
You will see you have just bitten off more than you can chew. =
# Requires translation!
This ship may sink, but our spirits will linger. =
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Valletta = Валлетта
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@ -4330,9 +4132,7 @@ We recommend you to start building [param] to show the whole world your civiliza
Acquire Great Person = Создайте Великого Человека
Great People can change the course of a Civilization! You will be rewarded for acquiring a new [param]. = Великие люди могут изменить ход истории! Вы будете вознаграждены за создание нового [param].
# Requires translation!
Conquer City State = Захватите Город-государство
# Requires translation!
It's time to erase the City State of [param] from the map. You will be greatly rewarded for conquering them! = Пришло время стереть город-государство [param] с лица земли. Вы будете щедро вознаграждены за их захват.
Find Player = Найдите Игрока
@ -4341,44 +4141,29 @@ You have yet to discover where [param] set up their cities. You will be rewarded
Find Natural Wonder = Найдите Чудо Света
Send your best explorers on a quest to discover Natural Wonders. Nobody knows the location of [param] yet. = Отправьте своих лучших исследователей на поиски чудес света. Пока никто не знает, где находится [param].
# Requires translation!
Give Gold = Подарите Золото
# Requires translation!
We are suffering great poverty after being robbed by [param], and unless we receive a sum of Gold, it's only a matter of time before we collapse. =
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Pledge to Protect = Пообещайте Защиту
# Requires translation!
We need your protection to stop the aggressions of [param]. By signing a Pledge of Protection, you'll confirm the bond that ties us. = Нам нужна защита, чтобы остановить агрессию державы [param]. Гарантируя нам защиту, вы подтверждаете узы, которые связывают нас.
# Requires translation!
Contest Culture = Конкурс Культуры
# Requires translation!
The civilization with the largest Culture growth will gain a reward. = Цивилизация с наибольшим приростом культуры получит вознаграждение.
# Requires translation!
Contest Faith = Конкурс Веры
# Requires translation!
The civilization with the largest Faith growth will gain a reward. = Цивилизация с наибольшим приростом веры получит вознаграждение.
# Requires translation!
Contest Technologies = Конкурс Технологий
# Requires translation!
The civilization with the largest number of new Technologies researched will gain a reward. = Цивилизация, которая откроет наибольшее число технологий, получит вознаграждение.
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Invest = Инвестируйте
# Requires translation!
Our people are rejoicing thanks to a tourism boom. For a certain amount of time, any Gold donation will yield [amount]% extra Influence. = Наш народ радуется из-за туристического бума. В течение некоторого времени любое пожертвование Золотом будет дополнительно приносить [amount]% Влияния.
# Requires translation!
Bully City State = Запугните Город-государство
# Requires translation!
We are tired of the pretensions of [param]. If someone were to put them in their place by Demanding Tribute from them, they would be rewarded. = Мы устали от претензий [param]. Если бы кто-нибудь смог поставить их на место, требуя от них дань, они бы получили вознаграждение.
# Requires translation!
Denounce Civilization = Осудите Державу
# Requires translation!
We have been forced to pay tribute to [param]! We need you to tell the world of their ill deeds. = Мы были вынуждены выплатить дань державе [param]! Нам нужно, чтобы вы рассказали об их злодеяниях всему миру.
# Requires translation!
@ -4662,7 +4447,6 @@ Ocean = Океан
Coast = Побережье
Grassland = Луга
Occurs at temperature between [amount] and [amount2] and humidity between [amount3] and [amount4] = Возникает при температуре от [amount] до [amount2] и влажности от [amount3] до [amount4]
Plains = Равнины
@ -4674,14 +4458,12 @@ Lakes = Озёра
Mountain = Гора
Has an elevation of [amount] for visibility calculations = Имеет высоту [amount] для расчёта видимости
Occurs in chains at high elevations = Появляется цепями на больших высотах
Units ending their turn on this terrain take [amount] damage = Юниты, закончившие ход на этой местности, получают [amount] урона
Snow = Снег
Hill = Холм
[amount] Strength for cities built on this terrain = [amount] Силы для городов построенные на этой местности
Occurs in groups around high elevations = Появляется группами возле больших высот
Forest = Лес
Provides a one-time Production bonus to the closest city when cut down = При вырубке даёт одноразовый прирост Производства в ближайшем городе
@ -4698,8 +4480,6 @@ Only Polders can be built here = Здесь можно строить тольк
Fallout = Пустошь
# Requires translation!
Nullifies all other stats this tile provides =
# Requires translation!
Doesn't generate naturally =
Oasis = Оазис
# Requires translation!
@ -4712,14 +4492,6 @@ Ice = Лед
Atoll = Атолл
Great Barrier Reef = Большой Барьерный Риф
# Requires translation!
Must be adjacent to [amount] to [amount2] [simpleTerrain] tiles =
# Requires translation!
Must be adjacent to [amount] [simpleTerrain] tiles =
# Requires translation!
Occurs on latitudes from [amount] to [amount2] percent of distance equator to pole =
# Requires translation!
Occurs in groups of [amount] to [amount2] tiles =
Old Faithful = Гейзер Старый Служака
@ -4735,31 +4507,21 @@ Tile provides yield without assigned population =
Grand Mesa = Гранд Меса
Mount Fuji = Гора Фудзияма
# Requires translation!
Must not be on [amount] largest landmasses =
Krakatoa = Кракатау
# Requires translation!
Neighboring tiles will convert to [baseTerrain] =
Rock of Gibraltar = Гибралтарская Скала
# Requires translation!
Neighboring tiles except [baseTerrain] will convert to [baseTerrain2] =
Cerro de Potosi = Гора Серро-де-Потоси
Barringer Crater = Аризонский Кратер
# Requires translation!
Mount Kailash = Гора Кайлас
# Requires translation!
Mount Sinai = Гора Синай
# Requires translation!
Sri Pada = Шри Пада
# Requires translation!
Uluru = Улуру
@ -5192,8 +4954,6 @@ Excess Food converted to Production when under construction = Избыток е
Requires at least [amount] population = Требуется как минимум [amount] населения
May upgrade to [unit] through ruins-like effects = Может улучшиться до [unit] с помощью эффектов, похожих на руины.
# Requires translation!
Never appears as a Barbarian unit =
This is your basic, club-swinging fighter. = Это ваш базовый боец, размахивающий дубинкой.
@ -5210,10 +4970,8 @@ Bowman = Меткий Лучник
Slinger = Пращник
# Requires translation!
Atlatlist = Копьеметатель
# Requires translation!
Skirmisher = Застрельщик
Work Boats = Рабочие Лодки
@ -5224,13 +4982,10 @@ Uncapturable = Незахватываемо
Trireme = Трирема
Cannot enter ocean tiles = Не может выйти в океан
# Requires translation!
Quinquereme = Квинкверема
# Requires translation!
Dromon = Дромон
# Requires translation!
Galley = Галера
Chariot Archer = Лучник на колеснице
@ -5252,7 +5007,6 @@ Persian Immortal = Бессмертные
Battering Ram = Таран
Can only attack [unitType] units = Может атаковать только [unitType] юнитов
# Requires translation!
Pictish Warrior = Пиктский Воин
# Requires translation!
@ -5263,10 +5017,8 @@ Can move after attacking = Может двигаться после атаки
Companion Cavalry = Гетайр
# Requires translation!
African Forest Elephant = Африканский Лесной Слон
# Requires translation!
Cataphract = Катафракт
Catapult = Катапульта
@ -5356,14 +5108,12 @@ Norwegian Ski Infantry = Норвежские Лыжники
Carolean = Каролинская Пехота
# Requires translation!
Mehal Sefari = Мехал Сефари
Cavalry = Кавалерия
Cossack = Казак
# Requires translation!
Hussar = Гуссар
[amount]% to Flank Attack bonuses = [amount]% к бонусу атаки с фланга

View File

@ -577,6 +577,10 @@ Our [attackerName] was attacked by an intercepting [interceptorName] = 我们的
Our [interceptorName] intercepted and attacked an enemy [attackerName] = 我们的[interceptorName]拦截并攻击了敌方的[attackerName]
An enemy [unit] was spotted near our territory = 我们的领土附近发现了敌方的[unit]
An enemy [unit] was spotted in our territory = 我们的领土内发现了敌方的[unit]
# Requires translation!
Your city [cityName] can bombard the enemy! =
# Requires translation!
[amount] of your cities can bombard the enemy! =
[amount] enemy units were spotted near our territory = 我们的领土附近发现了 [amount] 个敌方单位
[amount] enemy units were spotted in our territory = 我们的领土内发现了 [amount] 个敌方单位
A(n) [nukeType] exploded in our territory! = 一颗[nukeType]在我们的领土上爆炸了!
@ -629,6 +633,10 @@ By expending your [unit] you gained [Stats]! = 通过消耗你的[unit],你获
Clearing a [forest] has created [amount] Production for [cityName] = 砍伐[forest]为[cityName]增加了 [amount] 产能
[civName] assigned you a new quest: [questName]. = [civName]给了你一个新任务:[questName]。
[civName] rewarded you with [influence] influence for completing the [questName] quest. = [civName]因为你完成了[questName]任务而获得了 [influence] 影响力奖励。
# Requires translation!
[civName] no longer needs your help with the [questName] quest. =
# Requires translation!
The [questName] quest for [civName] has ended. It was won by [civNames]. =
The resistance in [cityName] has ended! = [cityName]的抵抗结束了!
Our [name] took [tileDamage] tile damage and was destroyed = 我们的[name]因受到 [tileDamage] 地块伤害而被消灭
Our [name] took [tileDamage] tile damage = 我们的[name]受到 [tileDamage] 地块伤害
@ -1172,6 +1180,12 @@ Strategic resource = 战略资源
Fresh water = 淡水
non-fresh water = 非淡水
Natural Wonder = 自然奇观
# Requires translation!
Hybrid =
# Requires translation!
Undesirable =
# Requires translation!
Desirable =
# improvementFilters
@ -4231,7 +4245,6 @@ Ocean = 海洋
Coast = 海滨
Grassland = 草原
Occurs at temperature between [amount] and [amount2] and humidity between [amount3] and [amount4] = 起始在 [amount] 到 [amount2] 之间的温度和 [amount3] 到 [amount4] 之间的湿度的位置
Plains = 平原
@ -4243,14 +4256,12 @@ Lakes = 湖泊
Mountain = 山脉
Has an elevation of [amount] for visibility calculations = 计算单位的视野范围时按高程[amount]计算
Occurs in chains at high elevations = 诞生在高海拔的一系列反应中
Units ending their turn on this terrain take [amount] damage = 单位在此地形结束回合时将受到[amount]伤害
Snow = 雪原
Hill = 丘陵
[amount] Strength for cities built on this terrain = 在此地形上建立的城市+[amount]战斗力
Occurs in groups around high elevations = 在高海拔地区成群出现
Forest = 森林
Provides a one-time Production bonus to the closest city when cut down = 砍伐时为最近的城市提供一次性产能奖励
@ -4266,7 +4277,6 @@ Only Polders can be built here = 这里只能建造圩田
Fallout = 核辐射
Nullifies all other stats this tile provides = 取消此地块的所有产出加成
Doesn't generate naturally = 不会自然生成
Oasis = 绿洲
Only [improvementFilter] improvements may be built on this tile = 只有[improvementFilter]能被建造在此地块上
@ -4278,10 +4288,6 @@ Ice = 冰区
Atoll = 环礁
Great Barrier Reef = 大堡礁
Must be adjacent to [amount] to [amount2] [simpleTerrain] tiles = 必须与[amount]到[amount2][simpleTerrain]地块相邻
Must be adjacent to [amount] [simpleTerrain] tiles = 必须与[amount][simpleTerrain]地块相邻
Occurs on latitudes from [amount] to [amount2] percent of distance equator to pole = 发生在从赤道到极点距离的百分之[amount]到[amount2]的维度上
Occurs in groups of [amount] to [amount2] tiles = 发生在一组[amount]到[amount2]地块上
Old Faithful = 老忠实间歇泉
@ -4295,13 +4301,10 @@ Tile provides yield without assigned population = 地块提供产量无需指定
Grand Mesa = 大平顶山
Mount Fuji = 富士山
Must not be on [amount] largest landmasses = 不得位于[amount]最大的陆地上
Krakatoa = 喀拉喀托火山
Neighboring tiles will convert to [baseTerrain] = 相邻地块将转化为[baseTerrain]
Rock of Gibraltar = 直布罗陀巨岩
Neighboring tiles except [baseTerrain] will convert to [baseTerrain2] = 相邻地块除了[baseTerrain]将会转化为[baseTerrain2]
Cerro de Potosi = 富饶山
@ -4736,7 +4739,6 @@ Excess Food converted to Production when under construction = 组建过程中富
Requires at least [amount] population = 至少需要 [amount] 人口
May upgrade to [unit] through ruins-like effects = 可在废墟中升级为[unit]
Never appears as a Barbarian unit = 不会作为蛮族单位出现
This is your basic, club-swinging fighter. = 这是您基本的挥舞木棒的战士。

View File

@ -600,6 +600,10 @@ Our [attackerName] was attacked by an intercepting [interceptorName] = Nuestro [
Our [interceptorName] intercepted and attacked an enemy [attackerName] = Nuestro [interceptorName] interceptó y atacó a un [attackerName] enemigo
An enemy [unit] was spotted near our territory = Se ha avistado un [unit] enemigo cerca de nuestro territorio
An enemy [unit] was spotted in our territory = Se ha avistado un [unit] enemigo en nuestro territorio
# Requires translation!
Your city [cityName] can bombard the enemy! =
# Requires translation!
[amount] of your cities can bombard the enemy! =
[amount] enemy units were spotted near our territory = [amount] unidades enemigas fueron vistas cerca de nuestro territorio
[amount] enemy units were spotted in our territory = [amount] unidades enemigas fueron vistas en nuestro territorio
A(n) [nukeType] exploded in our territory! = ¡¡Un(as) [nukeType] detonaron en nuestro territorio!!!
@ -653,6 +657,10 @@ By expending your [unit] you gained [Stats]! = ¡Gastando tu [unit], ganaste [St
Clearing a [forest] has created [amount] Production for [cityName] = La tala de un [forest] generó [amount] ⚙Producción para [cityName]
[civName] assigned you a new quest: [questName]. = [civName] te asignó una nueva misión: [questName].
[civName] rewarded you with [influence] influence for completing the [questName] quest. = [civName] te recompensó con [influence] influencia por completar la misión [questName].
# Requires translation!
[civName] no longer needs your help with the [questName] quest. =
# Requires translation!
The [questName] quest for [civName] has ended. It was won by [civNames]. =
The resistance in [cityName] has ended! = ¡La resistencia en [cityName] ha terminado!
Our [name] took [tileDamage] tile damage and was destroyed = Nuestro [name] sufrió [tileDamage] daño de celda y fué destruido
Our [name] took [tileDamage] tile damage = Nuestro [name] sufrió [tileDamage] daño de casilla
@ -1217,6 +1225,12 @@ Strategic resource = Recurso Estrategico
Fresh water = Agua Dulce
non-fresh water = agua no dulce
Natural Wonder = Maravilla Natural
# Requires translation!
Hybrid =
# Requires translation!
Undesirable =
# Requires translation!
Desirable =
# improvementFilters
@ -4486,7 +4500,6 @@ Ocean = Océano
Coast = Costa
Grassland = Pradera
Occurs at temperature between [amount] and [amount2] and humidity between [amount3] and [amount4] = Ocurre a temperaturas entre [amount] y [amount2] y humedad entre [amount3] y [amount4]
Plains = Llanura
@ -4498,14 +4511,12 @@ Lakes = Lagos
Mountain = Montañas
Has an elevation of [amount] for visibility calculations = Tiene una elevación de [amount] para calculaciones de visibilidad
Occurs in chains at high elevations = Ocurre en cadenas a gran altura
Units ending their turn on this terrain take [amount] damage = Unidades finalizando turno en este terreno [amount] toman daño
Snow = Nieve
Hill = Colinas
[amount] Strength for cities built on this terrain = [amount] de Fuerza para ciudades asentadas en este terreno
Occurs in groups around high elevations = Ocurre en grupos alrededor de grandes alturas
Forest = Bosque
Provides a one-time Production bonus to the closest city when cut down = Proporciona una bonificación de ⚙producción única a la ciudad más cercana cuando se corta
@ -4522,8 +4533,6 @@ Only Polders can be built here = Solo Pólderos pueden ser construídos aquí
Fallout = Terreno radioactivo
# Requires translation!
Nullifies all other stats this tile provides =
# Requires translation!
Doesn't generate naturally =
Oasis = Oasis
# Requires translation!
@ -4536,10 +4545,6 @@ Ice = Hielo
Atoll = Atolón
Great Barrier Reef = Gran Barrera de Coral
Must be adjacent to [amount] to [amount2] [simpleTerrain] tiles = Debe estár junto a casillas de [simpleTerrain] de [amount] a [amount2]
Must be adjacent to [amount] [simpleTerrain] tiles = Debe estár junto a [amount] casillas de [simpleTerrain]
Occurs on latitudes from [amount] to [amount2] percent of distance equator to pole = Ocurre en latitudes de [amount] a [amount2] porciento de la distancia del equador al polo
Occurs in groups of [amount] to [amount2] tiles = Ocurre en grupos de [amount] a [amount2] casillas
Old Faithful = Viejo Fiel
@ -4554,13 +4559,10 @@ Tile provides yield without assigned population =
Grand Mesa = Grand Meseta
Mount Fuji = Monte Fuji
Must not be on [amount] largest landmasses = No debe estár en las [amount] masas continentales más grandes
Krakatoa = Krakatoa
Neighboring tiles will convert to [baseTerrain] = Casillas contiguas se convertirán en [baseTerrain]
Rock of Gibraltar = Peñón de Gibraltar
Neighboring tiles except [baseTerrain] will convert to [baseTerrain2] = Casillas contiguas excepto [baseTerrain2] se convertirán en [baseTerrain]
Cerro de Potosi = Cerro de Potosi
@ -5003,8 +5005,6 @@ Excess Food converted to Production when under construction = El exceso de ⁂Al
Requires at least [amount] population = Requiere al menos [amount] de población
May upgrade to [unit] through ruins-like effects = Puede mejorarse a [unit] a través de efectos de ruinas
# Requires translation!
Never appears as a Barbarian unit =
This is your basic, club-swinging fighter. = Este es tu basico, un luchador aficionado

View File

@ -577,6 +577,10 @@ Our [attackerName] was attacked by an intercepting [interceptorName] = Vår [att
Our [interceptorName] intercepted and attacked an enemy [attackerName] = Vår [interceptorName] genskjöt och anföll en fientlig [attackerName]
An enemy [unit] was spotted near our territory = En fientlig [unit] siktades nära vårt territorium
An enemy [unit] was spotted in our territory = En fientlig [unit] siktades i vårt territorium
# Requires translation!
Your city [cityName] can bombard the enemy! =
# Requires translation!
[amount] of your cities can bombard the enemy! =
[amount] enemy units were spotted near our territory = [amount] fientliga enheter siktades nära vårt territorium
[amount] enemy units were spotted in our territory = [amount] fientliga enheter siktades i vårt territorium
A(n) [nukeType] exploded in our territory! = En [nukeType] exploderade i vårt territorium!
@ -629,6 +633,10 @@ By expending your [unit] you gained [Stats]! = Genom att förbruka din [unit] fi
Clearing a [forest] has created [amount] Production for [cityName] = Fällandet av en [forest] har skapat [amount] Produktion för [cityName]
[civName] assigned you a new quest: [questName]. = [civName] gav dig ett nytt uppdrag: [questName].
[civName] rewarded you with [influence] influence for completing the [questName] quest. = [civName] belönade dig med [influence] inflytande för fullbordandet av [questName]-uppdraget.
# Requires translation!
[civName] no longer needs your help with the [questName] quest. =
# Requires translation!
The [questName] quest for [civName] has ended. It was won by [civNames]. =
The resistance in [cityName] has ended! = Motståndet i [cityName] har slutat!
Our [name] took [tileDamage] tile damage and was destroyed = Vår [name] tog [tileDamage] rutskada och utplånades
Our [name] took [tileDamage] tile damage = Vår [name] tog [tileDamage] rutskada
@ -1172,6 +1180,12 @@ Strategic resource = Strategisk resurs
Fresh water = Färskvatten
non-fresh water = icke-Färskvatten
Natural Wonder = Naturligt Underverk
# Requires translation!
Hybrid =
# Requires translation!
Undesirable =
# Requires translation!
Desirable =
# improvementFilters
@ -1465,7 +1479,6 @@ Asceticism = Asketism
[stats] from every [building] in cities where this religion has at least [amount] followers = [stats] från varje [building] i städer där denna religion har åtminstone [amount] anhängare
Cathedrals = Katedraler
# Requires translation!
May buy [buildingFilter] buildings with [stat] [cityFilter] = Kan köpa [buildingFilter]-byggnader med [stat] [cityFilter]
Choral Music = Körmusik
@ -4231,7 +4244,6 @@ Ocean = Hav
Coast = Kust
Grassland = Gräsmark
Occurs at temperature between [amount] and [amount2] and humidity between [amount3] and [amount4] = Förekommer vid temperaturer mellan [amount] och [amount2] och fuktighet mellan [amount3] och [amount4]
Plains = Slätt
@ -4243,14 +4255,12 @@ Lakes = Sjöar
Mountain = Berg
Has an elevation of [amount] for visibility calculations = Har en höjd på [amount] för synlighetsberäkningar
Occurs in chains at high elevations = Förekommer i kedjor på höga höjder
Units ending their turn on this terrain take [amount] damage = Enheter som slutar sitt drag på denna terräng tar [amount] skada
Snow = Snö
Hill = Kulle
[amount] Strength for cities built on this terrain = [amount] styrka för städer som byggs på denna terräng
Occurs in groups around high elevations = Förekommer i grupper kring höga höjder
Forest = Skog
Provides a one-time Production bonus to the closest city when cut down = Ger en engångs Produktionsbonus till närmsta stad då den huggs ned.
@ -4266,7 +4276,6 @@ Only Polders can be built here = Endast Poldrar kan byggas här
Fallout = Nedfall
Nullifies all other stats this tile provides = Nollar all andra avkastningar denna ruta ger
Doesn't generate naturally = Skapas inte naturligt
Oasis = Oas
Only [improvementFilter] improvements may be built on this tile = Endast [improvementFilter]-förbättringar kan byggas på denna ruta
@ -4278,10 +4287,6 @@ Ice = Is
Atoll = Atoll
Great Barrier Reef = Stora Barriärrevet
Must be adjacent to [amount] to [amount2] [simpleTerrain] tiles = Måste gränsa till mellan [amount] och [amount2] [simpleTerrain]-rutor
Must be adjacent to [amount] [simpleTerrain] tiles = Måste gränsa till [amount] [simpleTerrain]-rutor
Occurs on latitudes from [amount] to [amount2] percent of distance equator to pole = Förekommer på breddgrader från [amount] till [amount2] procent av avståndet från ekvatorn till polen
Occurs in groups of [amount] to [amount2] tiles = Förekommer i grupper om [amount] till [amount2] rutor
Old Faithful = Old Faithful
@ -4295,13 +4300,10 @@ Tile provides yield without assigned population = Denna ruta ger avkastning utan
Grand Mesa = Grand Mesa
Mount Fuji = Fuji
Must not be on [amount] largest landmasses = Kan inte vara på de [amount] största landmassorna
Krakatoa = Krakatoa
Neighboring tiles will convert to [baseTerrain] = Angränsande rutor omvandlas till [baseTerrain]
Rock of Gibraltar = Gibraltarklippan
Neighboring tiles except [baseTerrain] will convert to [baseTerrain2] = Angränsande rutor utom [baseTerrain2] omvandlas till [baseTerrain]
Cerro de Potosi = Cerro de Potosi
@ -4736,7 +4738,6 @@ Excess Food converted to Production when under construction = Extra mat omvandla
Requires at least [amount] population = Kräver minst [amount] befolkning
May upgrade to [unit] through ruins-like effects = Kan uppgraderas till [unit] genom ruin-liknande effekter
Never appears as a Barbarian unit = Används aldrig av Barbarer
This is your basic, club-swinging fighter. = Det här är din vanliga, klubbsvingande kämpe.

View File

@ -734,6 +734,10 @@ Our [attackerName] was attacked by an intercepting [interceptorName] = 我們的
Our [interceptorName] intercepted and attacked an enemy [attackerName] = 我們的[interceptorName]攔截並攻擊了敵方的[attackerName]
An enemy [unit] was spotted near our territory = 我們的領土附近發現了敵方的[unit]
An enemy [unit] was spotted in our territory = 在我們的領土內發現了敵方的[unit]
# Requires translation!
Your city [cityName] can bombard the enemy! =
# Requires translation!
[amount] of your cities can bombard the enemy! =
[amount] enemy units were spotted near our territory = 在我們的領土附近發現了[amount]個敵方單位
[amount] enemy units were spotted in our territory = 在我們的領土內發現了[amount]個敵方單位
# Requires translation!
@ -792,6 +796,10 @@ By expending your [unit] you gained [Stats]! =
Clearing a [forest] has created [amount] Production for [cityName] = 砍伐[forest]為[cityName]增加了[amount]產能
[civName] assigned you a new quest: [questName]. = [civName]給了你一個新任務:[questName]。
[civName] rewarded you with [influence] influence for completing the [questName] quest. = [civName]因為你完成了[questName]任務而獲得了[influence]影響力獎勵。
# Requires translation!
[civName] no longer needs your help with the [questName] quest. =
# Requires translation!
The [questName] quest for [civName] has ended. It was won by [civNames]. =
The resistance in [cityName] has ended! = [cityName]的抵抗結束了!
Our [name] took [tileDamage] tile damage and was destroyed = 我們的[name]因受到[tileDamage]地塊傷害而被消滅
Our [name] took [tileDamage] tile damage = 我們的[name]受到[tileDamage]地塊傷害
@ -1477,6 +1485,12 @@ Fresh water = 淡水
non-fresh water = 非淡水
# Requires translation!
Natural Wonder =
# Requires translation!
Hybrid =
# Requires translation!
Undesirable =
# Requires translation!
Desirable =
# improvementFilters
@ -5339,8 +5353,6 @@ Ocean = 海洋
Coast = 海濱
Grassland = 草原
# Requires translation!
Occurs at temperature between [amount] and [amount2] and humidity between [amount3] and [amount4] =
Plains = 平原
@ -5354,8 +5366,6 @@ Mountain = 山脈
# Requires translation!
Has an elevation of [amount] for visibility calculations =
# Requires translation!
Occurs in chains at high elevations =
# Requires translation!
Units ending their turn on this terrain take [amount] damage =
Snow = 雪原
@ -5363,8 +5373,6 @@ Snow = 雪原
Hill = 丘陵
# Requires translation!
[amount] Strength for cities built on this terrain =
# Requires translation!
Occurs in groups around high elevations =
Forest = 森林
Provides a one-time Production bonus to the closest city when cut down = 砍伐時為最近的城市提供一次性產能獎勵
@ -5386,8 +5394,6 @@ Only Polders can be built here =
Fallout = 核輻射
# Requires translation!
Nullifies all other stats this tile provides =
# Requires translation!
Doesn't generate naturally =
Oasis = 綠洲
# Requires translation!
@ -5400,14 +5406,6 @@ Ice = 冰區
Atoll = 環礁
Great Barrier Reef = 大堡礁
# Requires translation!
Must be adjacent to [amount] to [amount2] [simpleTerrain] tiles =
# Requires translation!
Must be adjacent to [amount] [simpleTerrain] tiles =
# Requires translation!
Occurs on latitudes from [amount] to [amount2] percent of distance equator to pole =
# Requires translation!
Occurs in groups of [amount] to [amount2] tiles =
Old Faithful = 老忠實間歇泉
@ -5423,16 +5421,10 @@ Tile provides yield without assigned population =
Grand Mesa = 大平頂山
Mount Fuji = 富士山
# Requires translation!
Must not be on [amount] largest landmasses =
Krakatoa = 喀拉喀托火山
# Requires translation!
Neighboring tiles will convert to [baseTerrain] =
Rock of Gibraltar = 直布羅陀巨岩
# Requires translation!
Neighboring tiles except [baseTerrain] will convert to [baseTerrain2] =
Cerro de Potosi = 富饒山
@ -5941,8 +5933,6 @@ Requires at least [amount] population = 至少需要[amount]人口
# Requires translation!
May upgrade to [unit] through ruins-like effects =
# Requires translation!
Never appears as a Barbarian unit =
# Requires translation!
This is your basic, club-swinging fighter. =

View File

@ -685,6 +685,10 @@ Our [attackerName] was attacked by an intercepting [interceptorName] = Bizim [at
Our [interceptorName] intercepted and attacked an enemy [attackerName] = [interceptorName] bir düşmana müdahale etti ve [attackerName] dümanına saldırdı
An enemy [unit] was spotted near our territory = Bölgemiz yakınında bir düşman [unit] tespit edildi
An enemy [unit] was spotted in our territory = Bölgemizde bir düşman [unit] tespit edildi
# Requires translation!
Your city [cityName] can bombard the enemy! =
# Requires translation!
[amount] of your cities can bombard the enemy! =
[amount] enemy units were spotted near our territory = [amount] düşman birimi bölgemizin yakınında tespit edildi
[amount] enemy units were spotted in our territory = [amount] düşman birimi bölgemizde tespit edildi
A(n) [nukeType] exploded in our territory! = Sınırlarımız dahilinde bir [nukeType] patladı!
@ -739,6 +743,10 @@ By expending your [unit] you gained [Stats]! =
Clearing a [forest] has created [amount] Production for [cityName] = Bir [forest] temizlemek, [cityName] için [amount] Üretim yarattı
[civName] assigned you a new quest: [questName]. = [civName] size yeni bir görev atadı: [questName].
[civName] rewarded you with [influence] influence for completing the [questName] quest. = [civName], [questName] görevini tamamlamanız için sizi [influence] etkisi ile ödüllendirdi.
# Requires translation!
[civName] no longer needs your help with the [questName] quest. =
# Requires translation!
The [questName] quest for [civName] has ended. It was won by [civNames]. =
The resistance in [cityName] has ended! = [cityName] şehrindeki direniş sona erdi!
Our [name] took [tileDamage] tile damage and was destroyed = Bizim [name], [tileDamage] karo hasarı aldı ve yok edildi
Our [name] took [tileDamage] tile damage = Bizim [name], [tileDamage] karo hasarı aldı
@ -1377,6 +1385,12 @@ Fresh water = Tatlı su
non-fresh water = Tuzlu su
# Requires translation!
Natural Wonder =
# Requires translation!
Hybrid =
# Requires translation!
Undesirable =
# Requires translation!
Desirable =
# improvementFilters
@ -5019,7 +5033,6 @@ Ocean = Okyanus
Coast = Kıyı
Grassland = Çayır
Occurs at temperature between [amount] and [amount2] and humidity between [amount3] and [amount4] = [amount] ve [amount2] sıcaklığında ve [amount3] ve [amount4] nemlilik oranında ortaya çıkar
Plains = Ova
@ -5031,7 +5044,6 @@ Lakes = Göl
Mountain = Dağ
Has an elevation of [amount] for visibility calculations = Görünürlük hesaplamaları için [amount] yükseltisi vardır
Occurs in chains at high elevations = Yüksek rakımlarda zincirlerce ortaya çıkar
# Requires translation!
Units ending their turn on this terrain take [amount] damage =
@ -5039,7 +5051,6 @@ Snow = Kar
Hill = Tepe
[amount] Strength for cities built on this terrain = Bu arazide kurulmuş şehirler için [amount] Sağlık
Occurs in groups around high elevations = Yüksek rakımlarda gruplarca ortaya çıkar
Forest = Orman
Provides a one-time Production bonus to the closest city when cut down = Kesildiğinde en yakın şehre bir kerelik Üretim bonusu sağlar
@ -5057,8 +5068,6 @@ Only Polders can be built here =
Fallout = Nükleer atık
# Requires translation!
Nullifies all other stats this tile provides =
# Requires translation!
Doesn't generate naturally =
Oasis = Vaha
# Requires translation!
@ -5071,14 +5080,6 @@ Ice = Buz
Atoll = Atol
Great Barrier Reef = Büyük Pasifik Resifiği
# Requires translation!
Must be adjacent to [amount] to [amount2] [simpleTerrain] tiles =
# Requires translation!
Must be adjacent to [amount] [simpleTerrain] tiles =
# Requires translation!
Occurs on latitudes from [amount] to [amount2] percent of distance equator to pole =
# Requires translation!
Occurs in groups of [amount] to [amount2] tiles =
Old Faithful = Old Faithful
@ -5094,16 +5095,10 @@ Tile provides yield without assigned population =
Grand Mesa = Grand Mesa
Mount Fuji = Fuji Dağı
# Requires translation!
Must not be on [amount] largest landmasses =
Krakatoa = Krakatoa
# Requires translation!
Neighboring tiles will convert to [baseTerrain] =
Rock of Gibraltar = Cebelitarık Kayası
# Requires translation!
Neighboring tiles except [baseTerrain] will convert to [baseTerrain2] =
Cerro de Potosi = Cerro de Potosi
@ -5562,8 +5557,6 @@ Excess Food converted to Production when under construction = Üretilirken fazla
Requires at least [amount] population = En az [amount] nüfus gerekir
May upgrade to [unit] through ruins-like effects = Antik Kalıntılar gibi elemanlar ile [unit] birliğine yükselebilir
# Requires translation!
Never appears as a Barbarian unit =
This is your basic, club-swinging fighter. = Sıradan sopa sallayan dövüşcünüz.

View File

@ -130,7 +130,7 @@ Unforgivable = непрощальні
Afraid = бояться нас
Enemy = ворожі
Competitor = конкурентні
Neutral = нейтральні
Neutral = Спокійний
Favorable = вигідні
Friend = дружні
Ally = Союзник
@ -244,8 +244,7 @@ Maritime = Морський
Mercantile = Торгівельний
Militaristic = Войовничий
Type = Тип
Friendly = Дружній
Neutral = Спокійний
Friendly = дружні
Hostile = Ворожий
Irrational = Нераціональний
Personality = Характер
@ -526,7 +525,6 @@ Display = Графіка
Gameplay = Гра
Sound = Звук
Advanced = Розширені
Multiplayer = Багатокористувацька гра
Locate mod errors = Знайти помилки модифікації
Debug = Відлагодження
@ -606,7 +604,6 @@ An enemy [unit] has attacked [cityName] = Ворожий підрозділ [uni
An enemy [unit] has attacked our [ourUnit] = Ворожий підрозділ [unit] атакував наш підрозділ [ourUnit]
Enemy city [cityName] has attacked our [ourUnit] = Вороже місто [cityName] атакувало наш підрозділ [ourUnit]
An enemy [unit] has captured [cityName] = Ворожий підрозділ [unit] захопив наше місто [cityName]
# Requires translation!
An enemy [unit] has raided [cityName] = Ворожий підрозділ «[unit]» здійснив напад на місто [cityName]
An enemy [unit] has captured our [ourUnit] = Ворожий підрозділ «[unit]» захопив наш підрозділ «[ourUnit]»
An enemy [unit] has destroyed our [ourUnit] = Ворожий підрозділ «[unit]» знищив наш підрозділ «[ourUnit]»
@ -797,7 +794,7 @@ The Mayan Long Count = Календар мая
# Requires translation!
Your scientists and theologians have devised a systematic approach to measuring long time spans - the Long Count. During the festivities whenever the current b'ak'tun ends, a Great Person will join you. =
While the rest of the world calls the current year [year], in the Maya Calendar that is: = Поки інша частина світу вважає, що зараз [year] рік, у календарі Мая це:
[amount] b'ak'tun, [amount2] k'atun, [amount3] tun = [amount] бактун, [amount2] катун, [amount3] тун =
[amount] b'ak'tun, [amount2] k'atun, [amount3] tun = [amount] бактун, [amount2] катун, [amount3] тун
# City screen
@ -907,7 +904,6 @@ Defensive Bonus = Бонус до оборони
Stacked with [unitType] =
Unit ability = Здібність підрозділу
National ability = Національна здібність
The following improvements [stats]: = Наступні покращення надають [stats]:
The following improvements on [tileType] tiles [stats]: = Наступні покращення на клітинах [tileType] [stats]:
@ -1101,7 +1097,7 @@ Save map = Зберегти мапу
Download map = Завантажити мапу з інтернету
Loading... = Завантаження...
Error loading map! = Помилка завантаження мапи!
Filter: = Фільтр:
Filter: = Фільтр
OK = Зберегти
Exit map editor = Вийти з редактора мап
[nation] starting location = [nation]: початкове місцезнаходження
@ -1222,17 +1218,15 @@ Rare feature = Рідкісна риса
# terrainFilters (so for uniques like: "[stats] from [terrainFilter] tiles")
All = усіх
Water = морські
Land = наземні
All = Усі
Water = Вода
Land = Земля
Coastal = прибережні
River = річкові
Open terrain = Відкрита місцевість
Rough terrain = пересічні
Foreign Land = ворожі
Foreign = іноземні
Friendly Land = дружні землі
Friendly = дружні
Water resource = Морський ресурс
Bonus resource = Бонусний ресурс
Luxury resource = Дорогоцінний ресурс
@ -1246,7 +1240,6 @@ Desirable = Досяжне
# improvementFilters
All = Усі
All Road = Уся дорога
Great Improvement = Велике покращення
Great = Великий
@ -1290,11 +1283,9 @@ Missile = Ракета
Air = Повітря
air units = Повітряні підрозділи
All = Усі
Barbarian = Варварський
Barbarians = Варвари
Embarked = Спущений на воду
Land = Земля
land units = Наземні підрозділи
Military = військові
# Deprecated since 3.15.2, but should still be translated until it is officially removed
@ -1304,7 +1295,6 @@ Nuclear Weapon = Ядерна зброя
Submarine = Субмарина
submarine units = підводні підрозділи
Unbuildable = Неможливо створити
Water = Вода
water units = Водні підрозділи
wounded units = пошкоджені підрозділи
Wounded = Поранений
@ -1322,7 +1312,6 @@ Pick promotion = Вибрати підвищення
OR = Або
units in open terrain = підрозділи на відкритій території
units in rough terrain = підрозділи на пересіченій території
wounded units = пошкоджені підрозділи
Targeting II (air) = Повітряна ціль II
Targeting III (air) = Повітряна ціль III
Bonus when performing air sweep [bonusAmount]% = Чисте повітря отримує силу +[bonusAmount]%
@ -1375,7 +1364,6 @@ Author: [author] = Автор: [author]
Size: [size] kB = Розмір [size] kB
The mod you selected is incompatible with the defined ruleset! = Обраний мод несумісний із заданим набором правил!
Sort and Filter = Фільтри та сортування
Filter: = Фільтр
Enter search text = Уведіть текст для пошуку
Sort Current: = Сортування наявних
Sort Downloadable: = Сортування GitHub модів
@ -1395,7 +1383,6 @@ Status ↓ = Статус ↓
[stats] for each adjacent [param] = [stats] за кожний прилеглий [param]
Must be next to [terrain] = Повинне розташовуватись коло таких клітинок: [terrain]
Must be on [terrain] = Повинне розташовуватись на таких клітинках: [terrain]
+[amount]% vs [unitType] = +[amount]% проти [unitType]
+[amount] Movement for all [unitType] units = +[amount] переміщення для всіх підрозділів типу [unitType]
+[amount]% Production when constructing [param] = «[param]» створюється(ються) на [amount]% швидше
@ -3545,7 +3532,7 @@ The Hakkapeliittas will ride again and your men will fall just at the sight of m
# Requires translation!
Ha ha ha, captain Gars will be very glad to head out to war again. =
# Requires translation!
I am Sweden's king. You can take my lands, my people, my kingdom, but you will never reach the House of Vasa. =
I am Sweden's king. You can take my lands, my people, my kingdom, but you will never reach the House of Vasa. =
# Requires translation!
Stranger, welcome to the Snow King's kingdom! I am Gustavus Adolphus, member of the esteemed House of Vasa =
# Requires translation!
@ -4735,8 +4722,6 @@ Ocean = Океан
Coast = Узбережжя
Grassland = Пасовище
# Requires translation!
Occurs at temperature between [amount] and [amount2] and humidity between [amount3] and [amount4] =
Plains = Рівнина
@ -4749,16 +4734,12 @@ Lakes = Озера
Mountain = Гори
Has an elevation of [amount] for visibility calculations = Має висоту [amount] видимости
# Requires translation!
Occurs in chains at high elevations =
# Requires translation!
Units ending their turn on this terrain take [amount] damage =
Snow = Сніг
Hill = Пагорби
[amount] Strength for cities built on this terrain = [amount] сили для міст на цій місцевості
# Requires translation!
Occurs in groups around high elevations =
Forest = Ліс
Provides a one-time Production bonus to the closest city when cut down = Забезпечує одноразовий бонус до виробництва найближчому місті при вирубці
@ -4777,8 +4758,6 @@ Only Polders can be built here =
Fallout = Радіоактивні опади
# Requires translation!
Nullifies all other stats this tile provides =
# Requires translation!
Doesn't generate naturally =
Oasis = Оазис
# Requires translation!
@ -4791,14 +4770,6 @@ Ice = Лід
Atoll = Атол
Great Barrier Reef = Великий бар’єрний риф
# Requires translation!
Must be adjacent to [amount] to [amount2] [simpleTerrain] tiles =
# Requires translation!
Must be adjacent to [amount] [simpleTerrain] tiles =
# Requires translation!
Occurs on latitudes from [amount] to [amount2] percent of distance equator to pole =
# Requires translation!
Occurs in groups of [amount] to [amount2] tiles =
Old Faithful = Старий служака
@ -4814,16 +4785,10 @@ Tile provides yield without assigned population =
Grand Mesa = Велика меса
Mount Fuji = Гора Фудзі
# Requires translation!
Must not be on [amount] largest landmasses =
Krakatoa = Кракатау
# Requires translation!
Neighboring tiles will convert to [baseTerrain] =
Rock of Gibraltar = Гібралтарська скеля
# Requires translation!
Neighboring tiles except [baseTerrain] will convert to [baseTerrain2] =
Cerro de Potosi = Серро-Ріко
@ -5286,7 +5251,6 @@ Requires at least [amount] population = Потребує щонайменш [amo
# Requires translation!
May upgrade to [unit] through ruins-like effects =
Never appears as a Barbarian unit = Ніколи не зустрічається у ролі воїна варварів
# Requires translation!
This is your basic, club-swinging fighter. =

View File

@ -1,10 +1,10 @@
Persian_(Pinglish-UN) = 17
Italian = 99
Russian = 87
Russian = 93
German = 99
Swedish = 99
Turkish = 77
Ukrainian = 81
Ukrainian = 86
Filipino = 3
French = 72
Portuguese = 62
@ -18,7 +18,7 @@ Polish = 70
Lithuanian = 18
Romanian = 27
Simplified_Chinese = 99
Bulgarian = 18
Bulgarian = 19
Korean = 85
Persian_(Pinglish-DIN) = 17
Japanese = 71

View File

@ -3,8 +3,8 @@ package com.unciv.build
object BuildConfig {
const val kotlinVersion = "1.5.30"
const val appName = "Unciv"
const val appCodeNumber = 643
const val appVersion = "3.17.14"
const val appCodeNumber = 644
const val appVersion = "3.17.15"
const val gdxVersion = "1.10.0"
const val roboVMVersion = "2.3.1"

View File

@ -1,3 +1,21 @@
## 3.17.15
Performance improvements!
Upgraded Desktop to new rendering methods, solving many existing problems
Can upgrade/promote units as per Civ V rules
By SimonCeder:
- Better map generation for civ placements
- Quest fixes
- can remove fallout on oases
- Bombard notification
- fix bug when city states bullied
- Encampments revealed by ruins effects have lastSeenImprovement updated
Possibly fixed a bug where replacement buildings would not be granted - By xlenstra
## 3.17.14
Large performance boosts

View File

@ -11,6 +11,7 @@ import com.unciv.models.ruleset.tile.Terrain
import com.unciv.models.ruleset.tile.TileImprovement
import com.unciv.models.ruleset.tile.TileResource
import com.unciv.models.ruleset.unique.Unique
import com.unciv.models.ruleset.unique.UniqueFlag
import com.unciv.models.ruleset.unique.UniqueParameterType
import com.unciv.models.ruleset.unit.BaseUnit
import com.unciv.models.ruleset.unit.Promotion
@ -255,6 +256,8 @@ object TranslationFileWriter {
fun submitString(string: String) {
val unique = Unique(string)
if(unique.type?.flags?.contains(UniqueFlag.HideInCivilopedia)==true)
return // We don't need to translate this at all, not user-visible
var stringToTranslate = string.removeConditionals()
val existingParameterNames = HashSet<String>()