From defa25f254a8a9b4a725d2752f6d6d67d7e486a7 Mon Sep 17 00:00:00 2001 From: Xander Lenstra <71121390+xlenstra@users.noreply.github.com> Date: Mon, 15 Nov 2021 17:38:49 +0100 Subject: [PATCH] Updated vanilla policies and fixed a few oversights from G&K policies (#5681) --- .../jsons/Civ V - Gods & Kings/Policies.json | 5 +- .../jsons/Civ V - Vanilla/Policies.json | 71 ++++++++----------- 2 files changed, 33 insertions(+), 43 deletions(-) diff --git a/android/assets/jsons/Civ V - Gods & Kings/Policies.json b/android/assets/jsons/Civ V - Gods & Kings/Policies.json index 9513dfd7d0..c9ce541f58 100644 --- a/android/assets/jsons/Civ V - Gods & Kings/Policies.json +++ b/android/assets/jsons/Civ V - Gods & Kings/Policies.json @@ -232,13 +232,14 @@ "name": "Naval Tradition", "uniques": ["[+1] Movement ", "[+1] Sight ", "Free [Great General] appears", "[+2] Movement " + // ToDo: Should be "Free [Great Admiral] appears" ], "row": 1, "column": 2 }, { "name": "Trade Unions", - "uniques": ["Maintenance on roads & railroads reduced by [33]%", "[+2 Gold] from each Trade Route"], + "uniques": ["Maintenance on roads & railroads reduced by [33]%", "[+1 Gold] from every [Harbor]", "[+1 Gold] from every [Seaport]"], "row": 1, "column": 4 }, @@ -446,7 +447,7 @@ { "name": "Communism", "requires": ["Socialism"], - "uniques": ["[+1 Production] [in all cities]", "[+1 Production] from every [Mine]", "[+1 Production] from every [Quarry]"], + "uniques": ["[+2 Production] [in all cities]", "[+1 Production] from every [Mine]", "[+1 Production] from every [Quarry]"], "row": 3, "column": 3 }, diff --git a/android/assets/jsons/Civ V - Vanilla/Policies.json b/android/assets/jsons/Civ V - Vanilla/Policies.json index 9513dfd7d0..0d9c07481e 100644 --- a/android/assets/jsons/Civ V - Vanilla/Policies.json +++ b/android/assets/jsons/Civ V - Vanilla/Policies.json @@ -18,7 +18,7 @@ }, { "name": "Oligarchy", - "uniques": ["Units in cities cost no Maintenance", "+[50]% attacking strength for cities with garrisoned units"], + "uniques": ["Units in cities cost no Maintenance", "+[100]% attacking strength for cities with garrisoned units"], "row": 1, "column": 5 }, @@ -38,7 +38,7 @@ }, { "name": "Tradition Complete", - "uniques": ["[+15]% growth [in all cities]","Provides a [Aqueduct] in your first [4] cities for free"] + "uniques": ["[+15]% growth [in all cities]","[+2 Food] [in all cities]"] } ] }, @@ -47,9 +47,10 @@ "era": "Ancient era", "uniques": ["[+1 Culture] [in all cities]"], "policies": [ + { - "name": "Republic", - "uniques": ["[+1 Production] [in all cities]", "[+5]% Production when constructing [All] buildings [in all cities]"], + "name": "Collective Rule", + "uniques": ["[+50]% Production when constructing [Settler] units [in capital]", "Free [Settler] appears"], "row": 1, "column": 1 }, @@ -60,9 +61,9 @@ "column": 4 }, { - "name": "Collective Rule", - "uniques": ["[+50]% Production when constructing [Settler] units [in capital]", "Free [Settler] appears"], - "requires": ["Republic"], + "name": "Republic", + "uniques": ["[+1 Production] [in all cities]", "[+5]% Production when constructing [All] buildings [in all cities]"], + "requires": ["Collective Rule"], "row": 2, "column": 1 }, @@ -89,7 +90,7 @@ { "name": "Honor", "era": "Ancient era", - "uniques": ["[+33]% Strength ", "Earn [100]% of killed [Barbarian] unit's [Strength] as [Culture]", + "uniques": ["[+25]% Strength ", "Earn [100]% of killed [Barbarian] unit's [Strength] as [Culture]", "Notified of new Barbarian encampments"], "policies": [ { @@ -100,7 +101,7 @@ }, { "name": "Discipline", - "uniques":["[+15]% Strength for [Melee] units which have another [Military] unit in an adjacent tile"], + "uniques":["[+10]% Strength for [Melee] units which have another [Military] unit in an adjacent tile"], "row": 1, "column": 4 }, @@ -135,12 +136,11 @@ },{ "name": "Piety", "era": "Classical era", - "uniques": ["[+100]% Production when constructing [Shrine] buildings [in all cities]", "[+100]% Production when constructing [Temple] buildings [in all cities]", - "Incompatible with [Rationalism]"], + "uniques": ["[+15]% Production when constructing [Culture] buildings [in all cities]", "Incompatible with [Rationalism]"], "policies": [ { "name": "Organized Religion", - "uniques": ["[+1 Faith] from every [Shrine]","[+1 Faith] from every [Temple]"], + "uniques": ["[+1 Happiness] from every [Monument]","[+1 Happiness] from every [Temple]","[+1 Happiness] from every [Monastery]"], "row": 1, "column": 2 }, @@ -166,14 +166,14 @@ }, { "name": "Free Religion", - "uniques": ["Culture cost of adopting new Policies reduced by [10]%"], + "uniques": ["Free Social Policy","[+1 Culture] from every [Monument]","[+1 Culture] from every [Temple]","[+1 Culture] from every [Monastery]"], "requires": ["Mandate Of Heaven", "Reformation"], "row": 3, "column": 4 }, { "name": "Piety Complete", - "uniques": ["[Faith] cost of purchasing items in cities [-20]%", "[+3 Gold, +3 Culture] from every [Holy site]"] + "uniques": ["Culture cost of adopting new Policies reduced by [10]%"] } ] }, @@ -231,14 +231,15 @@ { "name": "Naval Tradition", "uniques": ["[+1] Movement ", "[+1] Sight ", - "Free [Great General] appears", "[+2] Movement " + "Free [Great General] appears", "[+2] Movement " + // ToDo: Should be "Free [Great Admiral] appears" ], "row": 1, "column": 2 }, { "name": "Trade Unions", - "uniques": ["Maintenance on roads & railroads reduced by [33]%", "[+2 Gold] from each Trade Route"], + "uniques": ["Maintenance on roads & railroads reduced by [33]%", "[+1 Gold] from every [Harbor]", "[+1 Gold] from every [Seaport]"], "row": 1, "column": 4 }, @@ -259,23 +260,21 @@ }, { "name": "Protectionism", - "uniques": ["+[2] happiness from each type of luxury resource"], + "uniques": ["+[1] happiness from each type of luxury resource"], "requires": ["Mercantilism"], "row": 3, "column": 4 }, { "name": "Commerce Complete", - "uniques": ["[+1 Gold] from every [Trading post]", "Double gold from Great Merchant trade missions", - "May buy [Great Merchant] units for [1000] [Faith] [in all cities in which the majority religion is a major religion] at an increasing price ([500]) " - ] + "uniques": ["[+1 Gold] from every specialist [in all cities]"] } ] }, { "name": "Rationalism", "era": "Renaissance era", - "uniques": ["[+15]% [Science] ", "Incompatible with [Piety]"], + "uniques": ["Science gained from research agreements [+50]%", "Incompatible with [Piety]"], "policies": [ { "name": "Secularism", @@ -299,23 +298,21 @@ }, { "name": "Sovereignty", - "uniques": ["[+1 Gold] from all [Science] buildings"], + "uniques": ["[+15]% [Science] "], "requires": ["Humanism"], "row": 2, "column": 5 }, { "name": "Scientific Revolution", - "uniques": ["Science gained from research agreements [+50]%"], + "uniques": ["[2] Free Technologies"], "requires": ["Free Thought"], "row": 3, "column": 1 }, { "name": "Rationalism Complete", - "uniques": ["[2] Free Technologies", - "May buy [Great Scientist] units for [1000] [Faith] [in all cities in which the majority religion is a major religion] at an increasing price ([500]) " - ] + "uniques": ["[+1 Gold] from all [Science] buildings"] } ] }, @@ -358,9 +355,7 @@ }, { "name": "Freedom Complete", - "uniques": ["+[100]% yield from every [Great Improvement]", "Golden Age length increased by [50]%", - "May buy [Great Artist] units for [1000] [Faith] [in all cities in which the majority religion is a major religion] at an increasing price ([500]) " - ] + "uniques": ["+[100]% yield from every [Great Improvement]", "Golden Age length increased by [50]%"] } ] }, @@ -384,7 +379,7 @@ }, { "name": "Fascism", - "uniques": ["Quantity of strategic resources produced by the empire +[100]%", "[+2] Movement "], + "uniques": ["Quantity of strategic resources produced by the empire +[100]%"], "requires": ["Populism","Militarism"], "row": 2, "column": 3 @@ -392,24 +387,20 @@ { "name": "Police State", "uniques": ["[+3 Happiness] from every [Courthouse]", "[+100]% Production when constructing [Courthouse] buildings [in all cities]"], - // There are also some uniques regarding espoinage, which as of this writing is not yet implemented "requires": ["Militarism"], "row": 2, "column": 5 }, { "name": "Total War", - "uniques": ["[+25]% Production when constructing [Military] units [in all cities]", "New [Military] units start with [15] Experience [in all cities]"], + "uniques": ["[+15]% Production when constructing [Military] units [in all cities]", "New [Military] units start with [15] Experience [in all cities]"], "requires": ["Police State","Fascism"], "row": 3, "column": 4 }, { "name": "Autocracy Complete", - "uniques": ["+[25]% attack strength to all [Military] units for [50] turns", - "May buy [Great General] units for [1000] [Faith] [in all cities in which the majority religion is a major religion] at an increasing price ([500]) ", - "May buy [Great Admiral] units for [1000] [Faith] [in all cities in which the majority religion is a major religion] at an increasing price ([500]) " - ] + "uniques": ["+[25]% attack strength to all [Military] units for [30] turns"] } ] }, @@ -426,7 +417,7 @@ }, { "name": "Planned Economy", - "uniques": ["+[25]% [Science] from every [Factory]", "[+100]% Production when constructing [Factory] buildings [in all cities]"], + "uniques": ["+[25]% [Science] from every [Factory]"], "row": 1, "column": 3 }, @@ -446,15 +437,13 @@ { "name": "Communism", "requires": ["Socialism"], - "uniques": ["[+1 Production] [in all cities]", "[+1 Production] from every [Mine]", "[+1 Production] from every [Quarry]"], + "uniques": ["[+2 Production] [in all cities]", "[+10]% Production when constructing [All] buildings [in all cities]"], "row": 3, "column": 3 }, { "name": "Order Complete", - "uniques": ["[+2 Food, +2 Production, +2 Science, +2 Gold, +2 Culture] [in all cities]", - "May buy [Great Engineer] units for [1000] [Faith] [in all cities in which the majority religion is a major religion] at an increasing price ([500]) " - ] + "uniques": ["[+1 Food, +1 Production, +1 Science, +1 Gold, +1 Culture] [in all cities]"] } ] }