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Translations update (#5730)
* Update German translation (#5724) * Update Swedish.properties (#5719) * Update translation: Simplified Chinese (#5717) * Update Italian.properties (#5712) * Update Simplified_Chinese.properties (#5714) * Update Simplified_Chinese.properties * Update Simplified_Chinese.properties * Update Russian.properties (#5735) * Fixed niche bug that let you try and capture civilians in territory you can't enter * Resolved #5713 - AI doesn't try attacking with non-attack units * Update Russian.properties * Update Russian.properties Co-authored-by: yairm210 <yairm210@hotmail.com> * Update Brazilian_Portuguese.properties (#5734) * Fixed niche bug that let you try and capture civilians in territory you can't enter * Resolved #5713 - AI doesn't try attacking with non-attack units * Fixed a bug where statue off Zeus would not work (#5732) * Update Brazilian_Portuguese.properties Co-authored-by: yairm210 <yairm210@hotmail.com> Co-authored-by: Xander Lenstra <71121390+xlenstra@users.noreply.github.com> * Update pt-br (#5733) * Fixed niche bug that let you try and capture civilians in territory you can't enter * Resolved #5713 - AI doesn't try attacking with non-attack units * Fixed a bug where statue off Zeus would not work (#5732) * Update pt-br From a brazilian developer that loves wath u doing Co-authored-by: yairm210 <yairm210@hotmail.com> Co-authored-by: Xander Lenstra <71121390+xlenstra@users.noreply.github.com> Co-authored-by: MartinP <77325495+Mape6@users.noreply.github.com> Co-authored-by: SimonCeder <63475501+SimonCeder@users.noreply.github.com> Co-authored-by: Zoron <fralonra@aliyun.com> Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com> Co-authored-by: wwwxxxzzz666 <2273204577@qq.com> Co-authored-by: deqtodo <94169613+deqtodo@users.noreply.github.com> Co-authored-by: Samuel Barbosa <79980951+SamuelBarbosa0042@users.noreply.github.com> Co-authored-by: Xander Lenstra <71121390+xlenstra@users.noreply.github.com>
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@ -9,7 +9,7 @@
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# put the english word 'true' behind the '=', otherwise 'false'.
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# Don't translate these words to your language, only put 'true' or 'false'.
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# Requires translation!
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StartWithCapitalLetter =
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StartWithCapitalLetter true =
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@ -41,7 +41,7 @@ Oh no! It looks like something went DISASTROUSLY wrong! This is ABSOLUTELY not s
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# Requires translation!
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Unsellable =
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# Requires translation!
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Not displayed as an available construction unless [building] is built =
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Not displayed as an available construction unless [building] is built = Não disponivel para construção até [building] ser construido.
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# Requires translation!
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Not displayed as an available construction without [resource] =
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@ -65,15 +65,15 @@ National Wonder is being built elsewhere =
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Requires a [buildingName] in all cities = Requer [buildingName] em todas as cidades
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Requires a [buildingName] in this city = Requer [buildingName] nesta cidade
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# Requires translation!
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Cannot be built with [buildingName] =
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Cannot be built with [buildingName] = Não pode ser construido tendo [buildingName]
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Consumes 1 [resource] = Consome 1 unid. de [resource]
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# Requires translation!
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Consumes [amount] [resource] =
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Consumes [amount] [resource] = Consome [amount] [resource]
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Required tech: [requiredTech] = Requer tecnologia: [requiredTech]
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Requires [PolicyOrNationalWonder] = Requer [PolicyOrNationalWonder]
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Cannot be purchased = Não pode ser comprado
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Can only be purchased = Só pode ser comprado
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See also = Também ver
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See also = ver também
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Requires at least one of the following: = Precisa pelo menos de um dos seguintes:
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Requires all of the following: = Precisa de todos os seguintes
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@ -124,7 +124,7 @@ We will remember this. = Nós iremos lembrar disto.
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[civName] and [targetCivName] have signed the Declaration of Friendship! = [civName] e [targetCivName] assinaram a Declaração de Amizade!
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[civName] has denounced [targetCivName]! = [civName] condenou [targetCivName]!
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# Requires translation!
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Do you want to break your promise to [leaderName]? =
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Do you want to break your promise to [leaderName]? = Deseja quebrar sua promessa com [leaderName]?
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# Requires translation!
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We promised not to settle near them ([count] turns remaining) =
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# Requires translation!
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@ -137,7 +137,7 @@ They promised not to settle near us ([count] turns remaining) =
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# Requires translation!
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[civName] is outraged that you destroyed [cityState], whom they had pledged to protect! =
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# Requires translation!
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[civName] has destroyed [cityState], whom you had pledged to protect! =
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[civName] has destroyed [cityState], whom you had pledged to protect! = [civName] destruiu [cityState], a quem vocÊ jurou proteger!
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Unforgivable = Imperdoável
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Afraid = Com medo
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@ -149,7 +149,7 @@ Friend = Amigos
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Ally = Aliado
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[questName] (+[influenceAmount] influence) = [questName] (+[influenceAmount] influência)
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[remainingTurns] turns remaining = [remainingTurns] turnos restando
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[remainingTurns] turns remaining = [remainingTurns] turnos restantes
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# Requires translation!
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Current leader is [civInfo] with [amount] [stat] generated. =
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# Requires translation!
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@ -179,11 +179,11 @@ Your arrogant demands are in bad taste = Suas exigências arrogantes são desagr
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Your use of nuclear weapons is disgusting! = Seu uso de armas nucleares é nojento!
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You have stolen our lands! = Você roubou nossas terras!
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# Requires translation!
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You gave us units! =
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You gave us units! = Você nos deu unidades!
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# Requires translation!
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You destroyed City States that were under our protection! =
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You destroyed City States that were under our protection! = Você destruiu cidades estado que estavam sob a nossa proteção!
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# Requires translation!
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You attacked City States that were under our protection! =
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You attacked City States that were under our protection! = Você atacou cidades estado que estavam sob a nossa proteção!
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# Requires translation!
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You demanded tribute from City States that were under our protection! =
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# Requires translation!
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@ -206,12 +206,12 @@ It's come to my attention that I may have attacked [civName], a city-state under
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I thought you might like to know that I've launched an invasion of one of your little pet states.\nThe lands of [civName] will make a fine addition to my own. =
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# Requires translation!
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Return [unitName] to [civName]? =
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Return [unitName] to [civName]? = Devolver [unitName] para [civName]?
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# Requires translation!
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The [unitName] we liberated originally belonged to [civName]. They will be grateful if we return it to them. =
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# Requires translation!
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Enter the amount of gold =
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Enter the amount of gold = Insira a quantidade de ouro
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# City-States
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@ -387,7 +387,7 @@ Civilizations = Civilizações
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Map Type = Tipo de mapa
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Map file = Arquivo do mapa
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# Requires translation!
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Could not load map! =
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Could not load map! = Não foi possivel carregar o mapa
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# Requires translation!
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Invalid map: Area ([area]) does not match saved dimensions ([dimensions]). =
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# Requires translation!
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@ -423,13 +423,13 @@ Map Shape = Formato do mapa
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Hexagonal = Hexagonal
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Rectangular = Retangular
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# Requires translation!
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Height =
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Height = Altura
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# Requires translation!
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Width =
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Width = Largura
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# Requires translation!
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Radius =
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Radius = Raio
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# Requires translation!
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Enable Religion =
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Enable Religion = Habilitar religião
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# Requires translation!
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Advanced Settings =
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@ -455,9 +455,9 @@ Huge = Imenso
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# Requires translation!
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World wrap requires a minimum width of 32 tiles =
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# Requires translation!
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The provided map dimensions were too small =
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The provided map dimensions were too small = As dimensões de mapa inseridas são pequenas demais
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# Requires translation!
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The provided map dimensions were too big =
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The provided map dimensions were too big = As dimensões de mapa inseridas são grandes demais
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# Requires translation!
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The provided map dimensions had an unacceptable aspect ratio =
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@ -607,10 +607,9 @@ You and [name] are no longer allies! = [name] ist nicht mehr mit Euch verbündet
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[civName] has denounced us! = [civName] hat uns angeprangert.
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[cityName] has been connected to your capital! = [cityName] ist nun an die Hauptstadt angebunden!
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[cityName] has been disconnected from your capital! = Die Verbindung von [cityName] zur Hauptstadt ist unterbrochen!
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[civName] has accepted your trade request = [civName] hat Eure Handelsanfrage akzeptiert
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# Requires translation!
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[civName] has made a counteroffer to your trade request =
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[civName] has denied your trade request = [civName] hat Eure Handelsanfrage abgelehnt
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[civName] has accepted your trade request = [civName] hat deine Handelsanfrage akzeptiert
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[civName] has made a counteroffer to your trade request = Für deine Handelsanfrage hat [civName] ein Gegenangebot
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[civName] has denied your trade request = [civName] hat deine Handelsanfrage abgelehnt
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[tradeOffer] from [otherCivName] has ended = [tradeOffer] von [otherCivName] ist beendet
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[tradeOffer] to [otherCivName] has ended = [tradeOffer] für [otherCivName] ist beendet
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One of our trades with [nation] has ended = Einer unserer Handel mit [nation] ist beendet
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@ -637,12 +636,9 @@ Clearing a [forest] has created [amount] Production for [cityName] = Die Rodung
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[civName] no longer needs your help with the [questName] quest. = [civName] braucht nicht länger deine Hilfe bei der Aufgabe [questName].
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The [questName] quest for [civName] has ended. It was won by [civNames]. = Die Aufgabe [questName] für [civName] ist beendet. Sie wurde von [civNames] erledigt.
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The resistance in [cityName] has ended! = Der Widerstand in [cityName] ist beendet!
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# Requires translation!
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[cityName] demands [resource]! =
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# Requires translation!
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Because they have [resource], the citizens of [cityName] are celebrating We Love The King Day! =
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# Requires translation!
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We Love The King Day in [cityName] has ended. =
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[cityName] demands [resource]! = [cityName] verlangt [resource]!
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Because they have [resource], the citizens of [cityName] are celebrating We Love The King Day! = Die sie [resource] haben, feiern die Bürger von [cityName] den Wir Lieben Den König Tag!
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We Love The King Day in [cityName] has ended. = Der Wir Lieben Den König Tag hat in [cityName] geendet.
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Our [name] took [tileDamage] tile damage and was destroyed = Unsere [name] hat [tileDamage] Einheitenschaden erlitten und wurde zerstört
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Our [name] took [tileDamage] tile damage = Unsere [name] hat [tileDamage] Einheitenschaden erlitten
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[civName] has adopted the [policyName] policy = [civName] hat die Politik [policyName] verabschiedet
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@ -727,8 +723,7 @@ Territory = Territorium
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Force = Kampfkraft
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GOLDEN AGE = GOLDENES ZEITALTER
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Golden Age = Goldenes Zeitalter
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# Requires translation!
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We Love The King Day =
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We Love The King Day = Wir Lieben Den König Tag
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[year] BC = [year] v. Chr.
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[year] AD = [year] n. Chr.
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Civilopedia = Civilopedia
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@ -793,10 +788,8 @@ Food converts to production = Nahrung wird in Produktion verwandelt
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[turnsToStarvation] turns to lose population = Bevölkerungsverlust in [turnsToStarvation] Runden
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Stopped population growth = Bevölkerungswachstum gestoppt
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In resistance for another [numberOfTurns] turns = Im Widerstand für weitere [numberOfTurns] Runden
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# Requires translation!
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We Love The King Day for another [numberOfTurns] turns =
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# Requires translation!
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Demanding [resource] =
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We Love The King Day for another [numberOfTurns] turns = Wir Lieben Den König für weitere [numberOfTurns] Runden
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Demanding [resource] = Verlangt [resource]
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Sell for [sellAmount] gold = Verkaufen für [sellAmount] Gold
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Are you sure you want to sell this [building]? = Bist du dir wirklich sicher, dass du [building] verkaufen möchtest?
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Free = Kostenlos
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@ -4269,8 +4262,7 @@ Rocket Artillery = Raketenartillerie
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Mobile SAM = Mobile Flugabwehrrakete
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Guided Missile = Lenkrakete
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# Requires translation!
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[amount]% maintenance costs =
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[amount]% maintenance costs = [amount]% Wartungskosten
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Nuclear Missile = Atomrakete
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@ -5834,12 +5826,8 @@ Once active, the game's year display will use mayan notation. = Sobald aktiviert
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The Maya measured time in days from what we would call 11th of August, 3114 BCE. A day is called K'in, 20 days are a Winal, 18 Winals are a Tun, 20 Tuns are a K'atun, 20 K'atuns are a B'ak'tun, 20 B'ak'tuns a Piktun, and so on. = Die Maya maßen die Zeit in Tagen, ausgehend von dem, was wir den 11. August 3114 v. Chr. nennen würden. Ein Tag heißt K'in, 20 Tage sind ein Winal, 18 Winals sind ein Tun, 20 Tuns sind ein K'atun, 20 K'atuns sind ein B'ak'tun, 20 B'ak'tuns ein Piktun, und so weiter.
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Unciv only displays ය B'ak'tuns, ඹ K'atuns and ම Tuns (from left to right) since that is enough to approximate gregorian calendar years. The Maya numerals are pretty obvious to understand. Have fun deciphering them! = Unciv zeigt nur ය B'ak'tuns, ඹ K'atuns und ම Tuns (von links nach rechts) an, da dies ausreicht, um gregorianische Kalenderjahre anzunähern. Die Maya-Ziffern sind ziemlich einfach zu verstehen. Viel Spaß beim Entschlüsseln!
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# Requires translation!
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Your cities will periodically demand different luxury goods to satisfy their desire for new things in life. =
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# Requires translation!
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If you manage to acquire the demanded luxury by trade, expansion, or conquest, the city will celebrate We Love The King Day for 20 turns. =
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# Requires translation!
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During the We Love The King Day, the city will grow 25% faster. =
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# Requires translation!
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This means exploration and trade is important to grow your cities! =
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Your cities will periodically demand different luxury goods to satisfy their desire for new things in life. = Deine Städte werden in regelmäßigen Abständen verschiedene Luxusgüter verlangen, um ihren Wunsch nach neuen Dingen im Leben zu befriedigen.
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If you manage to acquire the demanded luxury by trade, expansion, or conquest, the city will celebrate We Love The King Day for 20 turns. = Wenn es dir gelingt, den geforderten Luxus durch Handel, Expansion oder Eroberung zu erwerben, wird die Stadt 20 Runden lang den Wir Lieben Den König Tag feiern.
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During the We Love The King Day, the city will grow 25% faster. = Während des Wir Lieben Den König Tags wird die Stadt um 25 % schneller wachsen.
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This means exploration and trade is important to grow your cities! = Das bedeutet, dass Erkundung und Handel wichtig sind, um deine Städte wachsen zu lassen!
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@ -609,8 +609,7 @@ You and [name] are no longer allies! = Non sei più alleato con [name]!
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[cityName] has been connected to your capital! = Collegamento stabilito tra la Capitale e [cityName]!
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[cityName] has been disconnected from your capital! = Collegamento tra la Capitale e [cityName] interrotto!
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[civName] has accepted your trade request = [civName] ha accettato la nostra offerta commerciale.
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# Requires translation!
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[civName] has made a counteroffer to your trade request =
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[civName] has made a counteroffer to your trade request = [civName] ci ha fatto una controfferta.
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[civName] has denied your trade request = [civName] ha rifiutato la nostra offerta commerciale.
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[tradeOffer] from [otherCivName] has ended = [tradeOffer] da [otherCivName] terminato.
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[tradeOffer] to [otherCivName] has ended = [tradeOffer] verso [otherCivName] terminato.
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@ -638,12 +637,9 @@ Clearing a [forest] has created [amount] Production for [cityName] = Ripulire un
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[civName] no longer needs your help with the [questName] quest. = [civName] non ha più bisogno del tuo aiuto nella missione [questName].
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The [questName] quest for [civName] has ended. It was won by [civNames]. = La missione [questName] di [civName] è finita. Il vincitore è [civNames].
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The resistance in [cityName] has ended! = La resistenza di [cityName] è terminata.
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# Requires translation!
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[cityName] demands [resource]! =
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# Requires translation!
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Because they have [resource], the citizens of [cityName] are celebrating We Love The King Day! =
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# Requires translation!
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We Love The King Day in [cityName] has ended. =
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[cityName] demands [resource]! = [cityName] esige [resource]!
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Because they have [resource], the citizens of [cityName] are celebrating We Love The King Day! = Grazie al possesso di [resource], i cittadini di [cityName] celebrano la festa Viva il Re!
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We Love The King Day in [cityName] has ended. = La festa Viva il Re a [cityName] è finita.
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Our [name] took [tileDamage] tile damage and was destroyed = [name] ha preso danno da [tileDamage] ed è morto!
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Our [name] took [tileDamage] tile damage = [name] ha preso danno da [tileDamage].
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[civName] has adopted the [policyName] policy = [civName] ha adottato la politica di [policyName]
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@ -728,8 +724,7 @@ Territory = Territorio
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Force = Esercito
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GOLDEN AGE = ETÀ DELL'ORO
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Golden Age = Età dell'Oro
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# Requires translation!
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We Love The King Day =
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We Love The King Day = Viva il Re!
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[year] BC = [year] a.C.
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[year] AD = [year] d.C.
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Civilopedia = Civilopedia
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@ -794,10 +789,8 @@ Food converts to production = Cibo convertito in Produzione
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[turnsToStarvation] turns to lose population = Perdita di popolazione tra [turnsToStarvation] turni
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Stopped population growth = Stagnazione
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In resistance for another [numberOfTurns] turns = Resistenza! ([numberOfTurns] turni)
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# Requires translation!
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We Love The King Day for another [numberOfTurns] turns =
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# Requires translation!
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Demanding [resource] =
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We Love The King Day for another [numberOfTurns] turns = Viva il Re! (altri [numberOfTurns] turni)
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Demanding [resource] = Esige [resource]
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Sell for [sellAmount] gold = Vendi ([sellAmount] Oro)
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Are you sure you want to sell this [building]? = Vuoi davvero vendere [building]?
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Free = Gratuito
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@ -4271,8 +4264,7 @@ Rocket Artillery = Artiglieria lanciarazzi
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Mobile SAM = SAM mobile
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Guided Missile = Missie guidato
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# Requires translation!
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[amount]% maintenance costs =
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[amount]% maintenance costs = [amount]% costi di mantenimento
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Nuclear Missile = Missile nucleare
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@ -5836,12 +5828,8 @@ Once active, the game's year display will use mayan notation. = Quando attivato,
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The Maya measured time in days from what we would call 11th of August, 3114 BCE. A day is called K'in, 20 days are a Winal, 18 Winals are a Tun, 20 Tuns are a K'atun, 20 K'atuns are a B'ak'tun, 20 B'ak'tuns a Piktun, and so on. = I Maya misuravano il tempo in giorni da quello che chiameremmo l'11 agosto 3114 a.C. Un giorno si chiama K'in, 20 giorni un Winal, 18 Winal un Tun, 20 Tun un K'atun, 20 K'atun un B'ak'tun, 20 B'ak'tun un Piktun e via discorrendo.
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Unciv only displays ය B'ak'tuns, ඹ K'atuns and ම Tuns (from left to right) since that is enough to approximate gregorian calendar years. The Maya numerals are pretty obvious to understand. Have fun deciphering them! = Unciv visualizza solo ය B'ak'tun, ඹ K'atun e ම Tun (da sinistra a destra) in quanto sufficienti per approssimare gli anni del calendario gregoriano. Se vuoi puoi provare a decifrare i numeri maya: non sembrano difficili da decrifrare.
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# Requires translation!
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Your cities will periodically demand different luxury goods to satisfy their desire for new things in life. =
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# Requires translation!
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If you manage to acquire the demanded luxury by trade, expansion, or conquest, the city will celebrate We Love The King Day for 20 turns. =
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# Requires translation!
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During the We Love The King Day, the city will grow 25% faster. =
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# Requires translation!
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This means exploration and trade is important to grow your cities! =
|
||||
Your cities will periodically demand different luxury goods to satisfy their desire for new things in life. = Di tanto in tanto, le tue città esigeranno diverse risorse di lusso per soddisfare i loro bisogni personali.
|
||||
If you manage to acquire the demanded luxury by trade, expansion, or conquest, the city will celebrate We Love The King Day for 20 turns. = Se riesci a ottenere la risorsa di lusso richesta tramite il commercio, l'espansione o la conquista, la città celebrerà la festa Viva il Re per 20 turni.
|
||||
During the We Love The King Day, the city will grow 25% faster. = Durante tale celebrazione, la città crescerà il 25% più in fretta.
|
||||
This means exploration and trade is important to grow your cities! = Questo rende l'esplorazione e il commercio molto importanti per la crescita delle città.
|
||||
|
||||
|
@ -66,8 +66,8 @@ Cannot be purchased = Нельзя купить
|
||||
Can only be purchased = Можно только купить
|
||||
See also = См. также
|
||||
|
||||
Requires at least one of the following: = Нужно хотя бы одно из следующего:
|
||||
Requires all of the following: = Нужно всё из следующего:
|
||||
Requires at least one of the following: = Требуется хотя бы одно из следующего:
|
||||
Requires all of the following: = Требуется всё из следующего:
|
||||
Leads to [techName] = Ведёт к [techName]
|
||||
Leads to: = Ведёт к:
|
||||
|
||||
@ -205,12 +205,12 @@ We have married into the ruling family of [civName], bringing them under our con
|
||||
You have broken your Pledge to Protect [civName]! = Вы нарушили свое обещание защищать [civName]!
|
||||
City-States grow wary of your aggression. The resting point for Influence has decreased by [amount] for [civName]. = Города-государства опасаются вашей агрессии. Влияние уменьшилось на [amount] для [civName].
|
||||
|
||||
[cityState] is being attacked by [civName] and asks all major civilizations to help them out by gifting them military units. = [cityState] атакован цивилизацией [civName] и просит всех крупных цивилизаций помочь, подарив им военных юнитов.
|
||||
[cityState] is being invaded by Barbarians! Destroy Barbarians near their territory to earn Influence. = [cityState] под нашествием варваров! Уничтожайте рядом с этим городом варваров, чтобы получить влияние.
|
||||
[cityState] is grateful that you killed a Barbarian that was threatening them! = [cityState] благодарны за избавление от угрожавшим им варваров!
|
||||
[cityState] is being attacked by [civName]! Kill [amount] of the attacker's military units and they will be immensely grateful. = Город [cityState] атакован цивилизацией [civName]! Уничтожьте [amount] военных юнитов агрессора и вам будут безмерно благодарны.
|
||||
[cityState] is deeply grateful for your assistance in the war against [civName]! = Город [cityState] безмерно вам благодарен за вашу помощь в войне против цивилизации [civName]!
|
||||
[cityState] no longer needs your assistance against [civName]. = [cityState] больше не нуждается в вашей помощи против цивилизации [civName].
|
||||
[cityState] is being attacked by [civName] and asks all major civilizations to help them out by gifting them military units. = Город [cityState] атакован державой [civName] и просит всех крупных цивилизаций помочь им, подарив им военных юнитов.
|
||||
[cityState] is being invaded by Barbarians! Destroy Barbarians near their territory to earn Influence. = [cityState] под нашествием варваров! Уничтожьте варваров рядом с их территорией, чтобы заработать влияние.
|
||||
[cityState] is grateful that you killed a Barbarian that was threatening them! = [cityState] благодарны вам за избавление от угрожавшим им варваров!
|
||||
[cityState] is being attacked by [civName]! Kill [amount] of the attacker's military units and they will be immensely grateful. = Город [cityState] атакован державой [civName]! Уничтожьте [amount] военных юнитов агрессора и вам будут безмерно благодарны.
|
||||
[cityState] is deeply grateful for your assistance in the war against [civName]! = [cityState] безмерно благодарны вам за помощь в войне против державы [civName]!
|
||||
[cityState] no longer needs your assistance against [civName]. = [cityState] больше не нуждается в вашей помощи против державы [civName].
|
||||
War against [civName] = Воюет против [civName]
|
||||
We need you to help us defend against [civName]. Killing [amount] of their military units would slow their offensive. = Нам нужно, чтобы вы помогли на защититься от [civName]. Уничтожение [amount] военных юнитов замедлит их наступление.
|
||||
Currently you have killed [amount] of their military units. = На данный момент уничтожено [amount] военных юнитов.
|
||||
@ -234,16 +234,16 @@ The unique luxury is one of: = Уникальный редкий ресурс о
|
||||
|
||||
Demand Tribute = Потребовать дань
|
||||
Tribute Willingness = Готовность платить дань
|
||||
At least 0 to take gold, at least 30 and size 4 city for worker = Минимум 0 чтобы потребовать золото,\nминимум 30 и город с четырьмя жителями чтобы потребовать рабочего
|
||||
At least 0 to take gold, at least 30 and size 4 city for worker = Минимум 0 - чтобы потребовать золото,\nминимум 30 и город с 4-мя жителями - чтобы потребовать рабочего
|
||||
Major Civ = Крупная цивилизация
|
||||
No Cities = Нет городов
|
||||
Base value = Базовое значение
|
||||
Has Ally = Есть союзник
|
||||
Has Protector = Есть защитник
|
||||
# Requires translation!
|
||||
Demanding a Worker =
|
||||
Demanding a Worker = Требование рабочего
|
||||
# Requires translation!
|
||||
Demanding a Worker from small City-State =
|
||||
Demanding a Worker from small City-State = Требование рабочего из небольшого города-государства
|
||||
Very recently paid tribute = Совсем недавно платили дань
|
||||
Recently paid tribute = Недавно платили дань
|
||||
Influence below -30 = Влияние ниже -30
|
||||
@ -448,7 +448,7 @@ Are you sure you want to resign? = Вы уверены, что хотите уй
|
||||
You can only resign if it's your turn = Вы можете уйти в отставку только если настал ваш ход
|
||||
[civName] resigned and is now controlled by AI = [civName] ушёл в отставку и теперь контролируется ИИ
|
||||
Last refresh: [time] [timeUnit] ago = Обновлено: [time] [timeUnit] назад
|
||||
Current Turn: [civName] since [time] [timeUnit] ago = Текущий ход: [civName], прошло [time] [timeUnit]
|
||||
Current Turn: [civName] since [time] [timeUnit] ago = Текущий ход: [civName] с прошедших [time] [timeUnit]
|
||||
Minutes = мин.
|
||||
Hours = ч.
|
||||
Days = дн.
|
||||
@ -539,10 +539,10 @@ Research of [technologyName] has completed! = Исследование заве
|
||||
[amount] cities changed production from [oldUnit] to [newUnit] = [amount] городов сменили производство с [oldUnit] на [newUnit]
|
||||
Excess production for [wonder] converted to [goldAmount] gold = Лишнее производство для [wonder] преобразовано в [goldAmount] золота
|
||||
You have entered a Golden Age! = Вы вошли в Золотой век!
|
||||
[resourceName] revealed near [cityName] = Ресурс [resourceName] обнаружен вблизи [cityName]
|
||||
[n] sources of [resourceName] revealed, e.g. near [cityName] = [n] ресурсов [resourceName] обнаружено, в частности возле [cityName]
|
||||
[resourceName] revealed near [cityName] = Источник [resourceName] обнаружен вблизи [cityName]
|
||||
[n] sources of [resourceName] revealed, e.g. near [cityName] = Обнаружено [n] источников [resourceName], в частности возле [cityName]
|
||||
A [greatPerson] has been born in [cityName]! = В городе [cityName] появляется [greatPerson]!
|
||||
We have encountered [civName]! = Мы встретились с державой [civName]!
|
||||
We have encountered [civName]! = Мы встретили [civName]!
|
||||
[cityStateName] has given us [stats] as a token of goodwill for meeting us = [cityStateName] дарит нам [stats] в знак доброй воли за встречу с нами
|
||||
[cityStateName] has given us [stats] as we are the first major civ to meet them = [cityStateName] дарит нам [stats] поскольку мы первая великая цивилизация с которой они встретились
|
||||
[cityStateName] has also given us [stats] = [cityStateName] также предоставил нам [stats]
|
||||
@ -558,39 +558,39 @@ The city of [cityname] has started constructing [construction]! = Город [ci
|
||||
An unknown civilization has started constructing [construction]! = Неизвестная цивилизация начала создание [construction]!
|
||||
Work has started on [construction] = Началось строительство: [construction]
|
||||
[cityName] cannot continue work on [construction] = Город [cityName] не может продолжать работу над проектом [construction]
|
||||
[cityName] has expanded its borders! = Город [cityName] расширил свои границы!
|
||||
[cityName] has expanded its borders! = Город [cityName] расширяет свои границы!
|
||||
Your Golden Age has ended. = Ваш Золотой век завершился.
|
||||
[cityName] has been razed to the ground! = Город [cityName] был разрушен до основания!
|
||||
We have conquered the city of [cityName]! = Мы завоевали город [cityName]!
|
||||
An enemy [unit] has attacked [cityName] = [unit] врага атакует город [cityName]
|
||||
An enemy [unit] has attacked our [ourUnit] = [unit] врага атакует наш юнит [ourUnit]
|
||||
Enemy city [cityName] has attacked our [ourUnit] = Вражеский город [cityName] атаковал наш юнит [ourUnit]
|
||||
An enemy [unit] has captured [cityName] = [unit] врага захватывает наш город [cityName]
|
||||
An enemy [unit] has raided [cityName] = [unit] врага совершил набег на город [cityName]
|
||||
Enemy city [cityName] has attacked our [ourUnit] = Вражеский город [cityName] атакует наш юнит [ourUnit]
|
||||
An enemy [unit] has captured [cityName] = [unit] врага захватывает город [cityName]
|
||||
An enemy [unit] has raided [cityName] = [unit] врага грабит город [cityName]
|
||||
An enemy [unit] has captured our [ourUnit] = [unit] врага захватывает наш юнит [ourUnit]
|
||||
An enemy [unit] has destroyed our [ourUnit] = [unit] врага уничтожает наш юнит [ourUnit]
|
||||
Your [ourUnit] has destroyed an enemy [unit] = Наш [ourUnit] уничтожил вражеский [unit]
|
||||
Your [ourUnit] has destroyed an enemy [unit] = Наш [ourUnit] уничтожает вражеский юнит [unit]
|
||||
An enemy [RangedUnit] has destroyed the defence of [cityName] = [RangedUnit] врага прорывает оборону города [cityName]
|
||||
Enemy city [cityName] has destroyed our [ourUnit] = Вражеский город [cityName] уничтожает наш юнит [ourUnit]
|
||||
An enemy [unit] was destroyed while attacking [cityName] = Вражеский юнит [unit] был уничтожен, атакуя город [cityName]
|
||||
An enemy [unit] was destroyed while attacking our [ourUnit] = Вражеский юнит [unit] был уничтожен, атакуя наш юнит [ourUnit]
|
||||
An enemy [unit] was destroyed while attacking [cityName] = [unit] врага был уничтожен, атакуя город [cityName]
|
||||
An enemy [unit] was destroyed while attacking our [ourUnit] = [unit] врага был уничтожен, атакуя наш юнит [ourUnit]
|
||||
Our [attackerName] was destroyed by an intercepting [interceptorName] = [interceptorName] врага перехватывает и уничтожает наш [attackerName]
|
||||
Our [interceptorName] intercepted and destroyed an enemy [attackerName] = Наш [interceptorName] перехватывает и уничтожает [attackerName] врага
|
||||
Our [attackerName] was attacked by an intercepting [interceptorName] = [interceptorName] врага перехватывает и атакует наш [attackerName]
|
||||
Our [interceptorName] intercepted and attacked an enemy [attackerName] = Наш [interceptorName] перехватывает и атакует [attackerName] врага
|
||||
An enemy [unit] was spotted near our territory = Вражеский юнит [unit] был замечен рядом с нашей территорией
|
||||
An enemy [unit] was spotted in our territory = Вражеский юнит [unit] был замечен на нашей территории
|
||||
An enemy [unit] was spotted near our territory = [unit] врага был замечен рядом с нашей территорией
|
||||
An enemy [unit] was spotted in our territory = [unit] врага был замечен на нашей территории
|
||||
Your city [cityName] can bombard the enemy! = Ваш город [cityName] может обстрелять врага!
|
||||
[amount] of your cities can bombard the enemy! = Враг может быть обстрелян вашими городами: [amount]
|
||||
[amount] enemy units were spotted near our territory = Вражеские юниты замечены рядом с нашей территорией: [amount]
|
||||
[amount] enemy units were spotted in our territory = Вражеские юниты замечены на нашей территории: [amount]
|
||||
[amount] of your cities can bombard the enemy! = Враг может быть обстрелян [amount] вашими городами!
|
||||
[amount] enemy units were spotted near our territory = [amount] вражеских юнитов замечено рядом с нашей территорией!
|
||||
[amount] enemy units were spotted in our territory = [amount] вражеских юнитов замечено на нашей территории!
|
||||
A(n) [nukeType] exploded in our territory! = [nukeType] взорвалась на нашей территории!
|
||||
After being hit by our [nukeType], [civName] has declared war on us! = После взрыва нашей [nukeType], [civName] объявила нам войну!
|
||||
The civilization of [civName] has been destroyed! = Цивилизация [civName] была уничтожена!
|
||||
The City-State of [name] has been destroyed! = Город-государство [name] был уничтожен!
|
||||
Your [ourUnit] captured an enemy [theirUnit]! = Наш [ourUnit] захватил вражеского юнита: [theirUnit]!
|
||||
Your [ourUnit] plundered [amount] [Stat] from [theirUnit] = Наш [ourUnit] украл [amount] [Stat] у [theirUnit]
|
||||
We have captured a barbarian encampment and recovered [goldAmount] gold! = Мы разгромили лагерь варваров и нашли золото: [goldAmount]!
|
||||
Your [ourUnit] captured an enemy [theirUnit]! = Наш [ourUnit] захватил вражеского юнита [theirUnit]!
|
||||
Your [ourUnit] plundered [amount] [Stat] from [theirUnit] = Наш [ourUnit] украл [amount] [Stat] у юнита [theirUnit]
|
||||
We have captured a barbarian encampment and recovered [goldAmount] gold! = Мы разгромили лагерь варваров и нашли в нем золото: [goldAmount]!
|
||||
A barbarian [unitType] has joined us! = [unitType] варваров присоединяется к нам!
|
||||
We have found survivors in the ruins - population added to [cityName] = Мы нашли в руинах выживших — в город [cityName] добавлено население
|
||||
We have discovered cultural artifacts in the ruins! (+20 Culture) = Мы обнаружили культурные артефакты в руинах! (+20 культуры)
|
||||
@ -607,11 +607,11 @@ Your alliance with [name] is faltering. = Ваш союз с городом-го
|
||||
You and [name] are no longer allies! = Вы и [name] больше не союзники!
|
||||
[civName] gave us a [unitName] as gift near [cityName]! = [civName] передает нам в дар юнит [unitName] вблизи от [cityName]!
|
||||
[civName] has denounced us! = [civName] публично осуждает нас!
|
||||
[cityName] has been connected to your capital! = От города [cityName] был проложен путь к столице!
|
||||
[cityName] has been connected to your capital! = От города [cityName] был проложен путь к вашей столице!
|
||||
[cityName] has been disconnected from your capital! = Город [cityName] был отрезан от вашей столицы!
|
||||
[civName] has accepted your trade request = [civName] принимает ваше торговое предложение
|
||||
# Requires translation!
|
||||
[civName] has made a counteroffer to your trade request =
|
||||
[civName] has made a counteroffer to your trade request = [civName] делает вам встречное предложение в ответ на ваше торговое предложение
|
||||
[civName] has denied your trade request = [civName] отклоняет ваше торговое предложение
|
||||
[tradeOffer] from [otherCivName] has ended = Вы больше не получаете товар [tradeOffer] от державы [otherCivName]
|
||||
[tradeOffer] to [otherCivName] has ended = [otherCivName] больше не получает от нас товар: [tradeOffer]
|
||||
@ -626,33 +626,33 @@ We have received [goldAmount] Gold for discovering [naturalWonder] = Мы пол
|
||||
Your relationship with [cityStateName] is about to degrade = Ваши отношения с городом-государством [cityStateName] скоро ухудшатся
|
||||
Your relationship with [cityStateName] degraded = Ваши отношения с городом-государством [cityStateName] ухудшились
|
||||
A new barbarian encampment has spawned! = Появился новый лагерь варваров!
|
||||
Barbarians raided [cityName] and stole [amount] Gold from your treasury! = Варвары разграбили город [cityName] и похитили [amount] золота из вашей казны!
|
||||
Barbarians raided [cityName] and stole [amount] Gold from your treasury! = Варвары разграбили город [cityName], похитив [amount] золота из вашей казны!
|
||||
Received [goldAmount] Gold for capturing [cityName] = Получено [goldAmount] золота за захват города [cityName]
|
||||
Our proposed trade is no longer relevant! = Наше торговое предложение больше не актуально!
|
||||
[defender] could not withdraw from a [attacker] - blocked. = [defender] не может уклониться от атаки юнита [attacker] - заблокирован.
|
||||
[defender] withdrew from a [attacker] = [defender] уклоняется от атаки юнита [attacker]
|
||||
By expending your [unit] you gained [Stats]! = Вы получили [Stats], израсходовав: [unit]!
|
||||
By expending your [unit] you gained [Stats]! = Вы получили [Stats], израсходовав юнит [unit]!
|
||||
[civName] has stolen your territory! = [civName] крадет ваши земли!
|
||||
Clearing a [forest] has created [amount] Production for [cityName] = Вырубка [forest] принесла [amount] продукции городу [cityName]
|
||||
[civName] assigned you a new quest: [questName]. = [civName] выдала вам новое задание: [questName]
|
||||
[civName] rewarded you with [influence] influence for completing the [questName] quest. = [civName] наградила вас [influence] влияния за выполнение [questName].
|
||||
[civName] no longer needs your help with the [questName] quest. = [civName] больше не нуждается в выполнении задания: [questName]
|
||||
The [questName] quest for [civName] has ended. It was won by [civNames]. = Задание [questName] для [civName] подошло к концу. Успешно выполнено державами: [civNames]
|
||||
[civName] no longer needs your help with the [questName] quest. = [civName] больше не нуждается в вашей помощи с заданием [questName]
|
||||
The [questName] quest for [civName] has ended. It was won by [civNames]. = Задание [questName] для [civName] подошло к концу. Победителями признаны: [civNames]
|
||||
The resistance in [cityName] has ended! = Сопротивление в [cityName] закончилось!
|
||||
# Requires translation!
|
||||
[cityName] demands [resource]! =
|
||||
[cityName] demands [resource]! = Городу [cityName] требуется [resource]!
|
||||
# Requires translation!
|
||||
Because they have [resource], the citizens of [cityName] are celebrating We Love The King Day! =
|
||||
Because they have [resource], the citizens of [cityName] are celebrating We Love The King Day! = Появление [resource] вызвало в городе [cityName] День любви к отчизне!
|
||||
# Requires translation!
|
||||
We Love The King Day in [cityName] has ended. =
|
||||
Our [name] took [tileDamage] tile damage and was destroyed = Наш [name] получил [tileDamage] урона и был уничтожен
|
||||
Our [name] took [tileDamage] tile damage = Наш [name] получил [tileDamage] урона
|
||||
We Love The King Day in [cityName] has ended. = День любви к отчизне завершился в городе [cityName].
|
||||
Our [name] took [tileDamage] tile damage and was destroyed = Наш [name] получил [tileDamage] урона от клетки и был уничтожен
|
||||
Our [name] took [tileDamage] tile damage = Наш [name] получил [tileDamage] урона от клетки
|
||||
[civName] has adopted the [policyName] policy = [civName] принимает общественный институт [policyName]
|
||||
An unknown civilization has adopted the [policyName] policy = Неизвестная цивилизация принимает общественный институт [policyName]
|
||||
Our influence with City-States has started dropping faster! = Наше влияние на города-государства стало уменьшаться быстрее!
|
||||
You gained [Stats] as your religion was spread to [cityName] = Вы получили [Stats] поскольку ваша религия распространилась на [cityName]
|
||||
You gained [Stats] as your religion was spread to an unknown city = Вы получили [Stats] поскольку ваша религия распространилась на неизвестный город
|
||||
Your city [cityName] was converted to [religionName]! = Ваш город [cityName] был обращён в [religionName]!
|
||||
Your city [cityName] was converted to [religionName]! = Ваш город [cityName] был обращен в [religionName]!
|
||||
Your [unitName] lost its faith after spending too long inside enemy territory! = Ваш [unitName] потерял веру поскольку слишком долго находился на вражеской территории!
|
||||
You have unlocked [ability] = Вы разблокировали способность [ability]
|
||||
A new b'ak'tun has just begun! = Новый бактун только что начался!
|
||||
@ -750,7 +750,7 @@ Community = Сообщество
|
||||
Close = Закрыть
|
||||
Do you want to exit the game? = Вы хотите выйти из игры?
|
||||
Start bias: = Стартовый биом:
|
||||
Avoid [terrain] = Кроме [terrain]
|
||||
Avoid [terrain] = Не [terrain]
|
||||
|
||||
# Maya calendar popup
|
||||
|
||||
@ -796,13 +796,13 @@ Food converts to production = Обмен еды на производство
|
||||
Stopped population growth = Pост населения oстановлен
|
||||
In resistance for another [numberOfTurns] turns = Сопротивление окончится через [numberOfTurns] х.
|
||||
# Requires translation!
|
||||
We Love The King Day for another [numberOfTurns] turns =
|
||||
We Love The King Day for another [numberOfTurns] turns = День любви к отчизне окончится через [numberOfTurns] х.
|
||||
# Requires translation!
|
||||
Demanding [resource] =
|
||||
Demanding [resource] = Требуется [resource]
|
||||
Sell for [sellAmount] gold = Продать за [sellAmount] золота
|
||||
Are you sure you want to sell this [building]? = Вы действительно хотите продать [building]?
|
||||
Free = Бесплатно
|
||||
[greatPerson] points = Очки: [greatPerson]
|
||||
[greatPerson] points = Очков: [greatPerson]
|
||||
Great person points = Очки Великих людей
|
||||
Current points = Очков сейчас
|
||||
Points per turn = Очков за ход
|
||||
@ -828,7 +828,7 @@ Research [technology] = Исследовать: [technology]
|
||||
Pick [technology] as free tech = Выбрать бесплатную технологию: [technology]
|
||||
Units enabled = Новые юниты
|
||||
Buildings enabled = Новые здания
|
||||
Wonder = Чудо
|
||||
Wonder = Чудо света
|
||||
National Wonder = Национальное Чудо
|
||||
National Wonders = Национальные Чудеса
|
||||
Wonders enabled = Новые чудеса
|
||||
@ -919,7 +919,7 @@ Unit Supply = Снабжение юнитов
|
||||
Base Supply = Базовое снабжение
|
||||
Total Supply = Всего снабжения
|
||||
In Use = Используется
|
||||
Supply Deficit = Недостаток снабжения
|
||||
Supply Deficit = Дефицит снабжения
|
||||
Production Penalty = Штраф к производству
|
||||
Increase your supply or reduce the amount of units to remove the production penalty = Увеличьте ваше снабжение или уменьшите количество юнитов, чтобы убрать штраф к производству
|
||||
Name = Имя
|
||||
@ -1011,8 +1011,8 @@ Offer Declaration of Friendship ([30] turns) = Предложить Деклар
|
||||
My friend, shall we declare our friendship to the world? = Предлагаю объявить о нашей дружбе всему миру. Что скажете?
|
||||
Sign Declaration of Friendship ([30] turns) = Подписать Декларацию дружбы ([30] ходов)
|
||||
We are not interested. = Нам это не интересно.
|
||||
We have signed a Declaration of Friendship with [otherCiv]! = Мы подписали Декларацию дружбы с державой [otherCiv]!
|
||||
[otherCiv] has denied our Declaration of Friendship! = [otherCiv] отклоняет нашу Декларацию дружбы!
|
||||
We have signed a Declaration of Friendship with [otherCiv]! = Мы подписали декларацию дружбы с державой [otherCiv]!
|
||||
[otherCiv] has denied our Declaration of Friendship! = [otherCiv] отклоняет нашу декларацию дружбы!
|
||||
|
||||
Basics = Основы
|
||||
Resources = Ресурсы
|
||||
@ -1022,9 +1022,9 @@ Unique to [civName], replaces [unitName] = Уникален для держав
|
||||
Unique to [civName] = Уникален для державы [civName]
|
||||
Tutorials = Советы
|
||||
Cost = Стоимость
|
||||
May contain [listOfResources] = Может содержать ресурсы: [listOfResources]
|
||||
May contain: = Может иметь:
|
||||
Can upgrade from [unit] = Можно модернизировать из [unit]
|
||||
May contain [listOfResources] = Может содержать: [listOfResources]
|
||||
May contain: = Может содержать:
|
||||
Can upgrade from [unit] = Можно модернизировать из: [unit]
|
||||
Can upgrade from: = Можно модернизировать из:
|
||||
Upgrades to [upgradedUnit] = Модернизируется до: [upgradedUnit]
|
||||
Obsolete with [obsoleteTech] = Устаревает при открытии технологии [obsoleteTech]
|
||||
@ -1035,10 +1035,10 @@ Can be found on = Можно найти на клетках
|
||||
Improved by [improvement] = Улучшение: [improvement]
|
||||
Bonus stats for improvement = Бонусы за улучшение
|
||||
Buildings that consume this resource = Постройки, которые потребляют этот ресурс
|
||||
Buildings that require this resource worked near the city = Постройки, которым требуется чтобы этот ресурс обрабатывался возле города
|
||||
Buildings that require this resource worked near the city = Постройки, которым требуется добыча этого ресурса в городе
|
||||
Units that consume this resource = Юниты, которые потребляют этот ресурс
|
||||
Can be built on = Можно строить на
|
||||
or [terrainType] = или на [terrainType]
|
||||
Can be built on = Можно строить на клетках
|
||||
or [terrainType] = или [terrainType]
|
||||
Can be constructed by = Можно построить с помощью
|
||||
Defence bonus = Бонус к защите
|
||||
Movement cost = Стоимость передвижения
|
||||
@ -1107,7 +1107,7 @@ AI building maintenance modifier = Модификатор содержания
|
||||
AI unit maintenance modifier = Модификатор содержания юнитов ИИ
|
||||
AI unhappiness modifier = Модификатор несчастья ИИ
|
||||
AI free techs = Бесплатные технологии ИИ
|
||||
Major AI civilization bonus starting units = Бонусные стартовые юниты для ИИ цивилизаций
|
||||
Major AI civilization bonus starting units = Бонусные стартовые юниты для цивилизаций ИИ
|
||||
City state bonus starting units = Бонусные стартовые юниты для городов-государств
|
||||
Turns until barbarians enter player tiles = Ходов до вступления варваров на территорию игрока
|
||||
Gold reward for clearing barbarian camps = Золото за уничтожение лагеря варваров
|
||||
@ -1120,15 +1120,15 @@ Free promotion: = Бесплатное повышение:
|
||||
Free promotions: = Бесплатные повышения:
|
||||
Free for [units] = Бесплатно для: [units]
|
||||
Free for: = Бесплатно для:
|
||||
Granted by [param] = Выдаётся [param]
|
||||
Granted by: = Выдано:
|
||||
Granted by [param] = Предоставляется: [param]
|
||||
Granted by: = Предоставляется:
|
||||
[bonus] with [tech] = [bonus] после открытия технологии [tech]
|
||||
Difficulty levels = Уровни сложности
|
||||
|
||||
# Policies
|
||||
|
||||
Adopt policy = Принять общественный институт
|
||||
Adopt free policy = Бесплатный общественный институт
|
||||
Adopt policy = Принять институт
|
||||
Adopt free policy = Принять бесплатный институт
|
||||
Unlocked at = Становится доступным в эпоху
|
||||
Gain 2 free technologies = Даёт 2 бесплатные технологии
|
||||
All policies adopted = Все общественные институты приняты
|
||||
@ -1136,16 +1136,16 @@ Policy branch: [branchName] = Ветвь общественных институ
|
||||
|
||||
# Religions
|
||||
|
||||
Choose an Icon and name for your Religion = Выберите иконку и имя вашей религии
|
||||
Choose a name for your religion = Выберите имя вашей религии
|
||||
Choose an Icon and name for your Religion = Выберите иконку и название для вашей религии
|
||||
Choose a name for your religion = Выберите название для вашей религии
|
||||
Choose a [beliefType] belief! = Выбрать верование: [beliefType]!
|
||||
Choose any belief! = Выберите верование!
|
||||
Found [religionName] = Основать [religionName]
|
||||
Enhance [religionName] = Укрепить [religionName]
|
||||
Found [religionName] = Основать: [religionName]
|
||||
Enhance [religionName] = Укрепить: [religionName]
|
||||
Choose a pantheon = Выберите пантеон
|
||||
Found Religion = Основать религию
|
||||
Found Pantheon = Основать пантеон
|
||||
Follow [belief] = Следовать [belief]
|
||||
Follow [belief] = Следовать: [belief]
|
||||
Religions and Beliefs = Религии и Верования
|
||||
Majority Religion: [name] = Религия большинства: [name]
|
||||
+ [amount] pressure = + [amount] давления
|
||||
@ -1225,7 +1225,7 @@ Melee = Юнит ближнего боя
|
||||
Ranged = Юнит дальнего боя
|
||||
Scout = Разведчик
|
||||
Mounted = Конница
|
||||
Armor = Броня
|
||||
Armor = Бронированный юнит
|
||||
Siege = Осадное орудие
|
||||
|
||||
WaterCivilian = Гражданское судно
|
||||
@ -1269,7 +1269,7 @@ enhancing = укрепляет
|
||||
|
||||
# Promotions
|
||||
|
||||
Pick promotion = Повышение
|
||||
Pick promotion = Выбрать повышение
|
||||
OR = ИЛИ
|
||||
units in open terrain = юнитов на открытой местности
|
||||
units in rough terrain = юнитов на пересечённой местности
|
||||
@ -1341,15 +1341,15 @@ Status ↓ = Статус ↓
|
||||
[stats] from [param] tiles in this city = [stats] от клеток [param] в этом городе
|
||||
[stats] from every [param] on [tileFilter] tiles = [stats] от каждого: [param] на клетках [tileFilter]
|
||||
[stats] for each adjacent [param] = [stats] за каждую соседнюю клетку [param]
|
||||
Must be next to [terrain] = Рядом должна быть клетка: [terrain]
|
||||
Must be on [terrain] = Должен находиться на клетке [terrain]
|
||||
Must be next to [terrain] = Должен быть рядом с клеткой: [terrain]
|
||||
Must be on [terrain] = Должен находиться на клетке: [terrain]
|
||||
+[amount]% vs [unitType] = +[amount]% против [unitType]
|
||||
+[amount] Movement for all [unitType] units = +[amount] очков передвижения для всех юнитов: [unitType]
|
||||
+[amount]% Production when constructing [param] = +[amount]% к производству при создании [param]
|
||||
Can only be built on [tileFilter] tiles = Можно построить только на клетках [tileFilter]
|
||||
Cannot be built on [tileFilter] tiles = Нельзя построить на клетках [tileFilter]
|
||||
Does not need removal of [feature] = Удаление [feature] не требуется
|
||||
Gain a free [building] [cityFilter] = Даёт бесплатный [building] [cityFilter]
|
||||
Does not need removal of [feature] = Не требует уборки: [feature]
|
||||
Gain a free [building] [cityFilter] = Даёт бесплатную постройку [building] [cityFilter]
|
||||
|
||||
# Uniques not found in JSON files
|
||||
|
||||
@ -1528,7 +1528,7 @@ National College = Национальный Колледж
|
||||
# Requires translation!
|
||||
'The ancient Oracle said that I was the wisest of all the Greeks. It is because I alone, of all the Greeks, know that I know nothing' - Socrates =
|
||||
The Oracle = Оракул
|
||||
Free Social Policy = Бесплатный Общественный Институт
|
||||
Free Social Policy = Бесплатный общественный институт
|
||||
|
||||
National Epic = Национальный Эпос
|
||||
[amount]% great person generation [cityFilter] = [amount]% к скорости появления Великих людей [cityFilter]
|
||||
@ -3865,12 +3865,12 @@ Salt = Соль
|
||||
|
||||
Sword = Меч
|
||||
Ranged Gunpowder = Порох (дальний бой)
|
||||
Armored = Броня
|
||||
Armored = Бронированный юнит
|
||||
Melee Water = Судно ближнего боя
|
||||
Ranged Water = Судно дальнего боя
|
||||
Heal Instantly = Мгновенное исцеление
|
||||
Heal this unit by [amount] HP = Восстанавливает этот юнит на [amount] ОЗ
|
||||
Doing so will consume this opportunity to choose a Promotion = Забирает возможность выбрать Повышение
|
||||
Doing so will consume this opportunity to choose a Promotion = Забирает возможность выбрать повышение
|
||||
|
||||
Accuracy I = Точность I
|
||||
|
||||
@ -3939,7 +3939,7 @@ Survivalism I = Выживание I
|
||||
Survivalism II = Выживание II
|
||||
|
||||
Survivalism III = Выживание III
|
||||
Unit will heal every turn, even if it performs an action = Юнит лечится на каждом ходу даже при выполнении действия
|
||||
Unit will heal every turn, even if it performs an action = Юнит излечивается на каждом ходу даже при выполнении действия
|
||||
May withdraw before melee ([amount]%) = Может избежать схватки ([amount]%)
|
||||
|
||||
Boarding Party I = Абордаж I
|
||||
|
@ -387,14 +387,12 @@ Maybe you put too many players into too small a map? = 可能您在过小的地
|
||||
No human players selected! = 未选择玩家!
|
||||
Mods: = 模组:
|
||||
Extension mods: = 扩展模组:
|
||||
# Requires translation!
|
||||
Base ruleset: =
|
||||
Base ruleset: = 基本规则集:
|
||||
The mod you selected is incorrectly defined! = 您选择的模组定义不正确!
|
||||
The mod combination you selected is incorrectly defined! = 您选择的模组组合定义不正确!
|
||||
The mod combination you selected has problems. = 您选择的模组组合存在问题。
|
||||
You can play it, but don't expect everything to work! = 您可以游玩,但不要指望一切都能正常运行!
|
||||
# Requires translation!
|
||||
This base ruleset is not compatible with the previously selected\nextension mods. They have been disabled. =
|
||||
This base ruleset is not compatible with the previously selected\nextension mods. They have been disabled. = 先前选择的扩展模组与当前基本规则集不兼容,已禁用。
|
||||
Base Ruleset = 基本规则集
|
||||
[amount] Techs = [amount]科技
|
||||
[amount] Nations = [amount]国家
|
||||
@ -580,10 +578,8 @@ Our [attackerName] was attacked by an intercepting [interceptorName] = 我们的
|
||||
Our [interceptorName] intercepted and attacked an enemy [attackerName] = 我们的[interceptorName]拦截并攻击了敌方的[attackerName]
|
||||
An enemy [unit] was spotted near our territory = 我们的领土附近发现了敌方的[unit]
|
||||
An enemy [unit] was spotted in our territory = 我们的领土内发现了敌方的[unit]
|
||||
# Requires translation!
|
||||
Your city [cityName] can bombard the enemy! =
|
||||
# Requires translation!
|
||||
[amount] of your cities can bombard the enemy! =
|
||||
Your city [cityName] can bombard the enemy! = 你的城市[cityName]可以轰击敌人!
|
||||
[amount] of your cities can bombard the enemy! = 你有 [amount] 座城市可以轰击敌人!
|
||||
[amount] enemy units were spotted near our territory = 我们的领土附近发现了 [amount] 个敌方单位
|
||||
[amount] enemy units were spotted in our territory = 我们的领土内发现了 [amount] 个敌方单位
|
||||
A(n) [nukeType] exploded in our territory! = 一颗[nukeType]在我们的领土上爆炸了!
|
||||
@ -612,8 +608,7 @@ You and [name] are no longer allies! = 您与[name]不再是盟友了!
|
||||
[cityName] has been connected to your capital! = [cityName]已建立与您的首都的连接!
|
||||
[cityName] has been disconnected from your capital! = [cityName]与您的首都的连接已经中断!
|
||||
[civName] has accepted your trade request = [civName]接受了您的贸易请求
|
||||
# Requires translation!
|
||||
[civName] has made a counteroffer to your trade request =
|
||||
[civName] has made a counteroffer to your trade request = [civName]对您的贸易请求提出了还价
|
||||
[civName] has denied your trade request = [civName]拒绝了您的贸易请求
|
||||
[tradeOffer] from [otherCivName] has ended = [otherCivName]向我们供应[tradeOffer]的协议已经结束
|
||||
[tradeOffer] to [otherCivName] has ended = 我们向[otherCivName]供应[tradeOffer]的协议已经结束
|
||||
@ -638,17 +633,12 @@ By expending your [unit] you gained [Stats]! = 通过消耗你的[unit],你获
|
||||
Clearing a [forest] has created [amount] Production for [cityName] = 砍伐[forest]为[cityName]增加了 [amount] 产能
|
||||
[civName] assigned you a new quest: [questName]. = [civName]给了你一个新任务:[questName]。
|
||||
[civName] rewarded you with [influence] influence for completing the [questName] quest. = [civName]因为你完成了[questName]任务而获得了 [influence] 影响力奖励。
|
||||
# Requires translation!
|
||||
[civName] no longer needs your help with the [questName] quest. =
|
||||
# Requires translation!
|
||||
The [questName] quest for [civName] has ended. It was won by [civNames]. =
|
||||
[civName] no longer needs your help with the [questName] quest. = [civName]不再需要你完成[questName]任务了。
|
||||
The [questName] quest for [civName] has ended. It was won by [civNames]. = [civName]的[questName]任务已截止,[civNames]获胜。
|
||||
The resistance in [cityName] has ended! = [cityName]的抵抗结束了!
|
||||
# Requires translation!
|
||||
[cityName] demands [resource]! =
|
||||
# Requires translation!
|
||||
Because they have [resource], the citizens of [cityName] are celebrating We Love The King Day! =
|
||||
# Requires translation!
|
||||
We Love The King Day in [cityName] has ended. =
|
||||
[cityName] demands [resource]! = [cityName]要求得到[resource]资源!
|
||||
Because they have [resource], the citizens of [cityName] are celebrating We Love The King Day! = 由于他们得到了[resource],[cityName]的市民正在庆祝“我们爱戴领袖日”!
|
||||
We Love The King Day in [cityName] has ended. = [cityName]的“我们爱戴领袖日”庆祝已经结束了。
|
||||
Our [name] took [tileDamage] tile damage and was destroyed = 我们的[name]因受到 [tileDamage] 地块伤害而被消灭
|
||||
Our [name] took [tileDamage] tile damage = 我们的[name]受到 [tileDamage] 地块伤害
|
||||
[civName] has adopted the [policyName] policy = [civName]已采用[policyName]政策
|
||||
@ -733,8 +723,7 @@ Territory = 领土面积
|
||||
Force = 军事实力
|
||||
GOLDEN AGE = 黄金时代
|
||||
Golden Age = 黄金时代
|
||||
# Requires translation!
|
||||
We Love The King Day =
|
||||
We Love The King Day = “我们爱戴领袖日”
|
||||
[year] BC = 公元前 [year] 年
|
||||
[year] AD = 公元 [year] 年
|
||||
Civilopedia = 文明百科
|
||||
@ -798,11 +787,9 @@ Stopped expansion = 扩张已停止
|
||||
Food converts to production = 食物转化为产能
|
||||
[turnsToStarvation] turns to lose population = 此城市将在[turnsToStarvation]轮后失去 1 个市民
|
||||
Stopped population growth = 人口增长已停止
|
||||
In resistance for another [numberOfTurns] turns = 抵抗将持续额外 [numberOfTurns] 回合
|
||||
# Requires translation!
|
||||
We Love The King Day for another [numberOfTurns] turns =
|
||||
# Requires translation!
|
||||
Demanding [resource] =
|
||||
In resistance for another [numberOfTurns] turns = 抵抗将持续额外的 [numberOfTurns] 回合
|
||||
We Love The King Day for another [numberOfTurns] turns = “我们爱戴领袖日”将持续额外的 [numberOfTurns] 回合
|
||||
Demanding [resource] = 要求得到[resource]资源
|
||||
Sell for [sellAmount] gold = 卖掉获得 [sellAmount] 金钱
|
||||
Are you sure you want to sell this [building]? = 您真的想卖掉[building]吗?
|
||||
Free = 免费
|
||||
@ -1197,12 +1184,9 @@ Strategic resource = 战略资源
|
||||
Fresh water = 淡水
|
||||
non-fresh water = 非淡水
|
||||
Natural Wonder = 自然奇观
|
||||
# Requires translation!
|
||||
Hybrid =
|
||||
# Requires translation!
|
||||
Undesirable =
|
||||
# Requires translation!
|
||||
Desirable =
|
||||
Hybrid = 混合
|
||||
Undesirable = 不想要的
|
||||
Desirable = 想要的
|
||||
|
||||
# improvementFilters
|
||||
|
||||
@ -3290,8 +3274,7 @@ Secularism = 世俗主义
|
||||
Humanism = 人文主义
|
||||
Free Thought = 思想自由
|
||||
Sovereignty = 主权在民
|
||||
# Requires translation!
|
||||
[amount]% [stat] =
|
||||
[amount]% [stat] = [amount]% [stat]
|
||||
Scientific Revolution = 科技革命
|
||||
[amount] Free Technologies = [amount] 项免费科技
|
||||
Rationalism Complete = 完整的理性政策
|
||||
@ -3555,10 +3538,8 @@ Railroads = 铁路
|
||||
|
||||
'And homeless near a thousand homes I stood, and near a thousand tables pined and wanted food.' - William Wordsworth = “我站在无数无家可归者身边,无数空空如也的桌子面前,渴求着食物。”——威廉·华兹华斯
|
||||
Refrigeration = 制冷
|
||||
# Requires translation!
|
||||
'I once sent a dozen of my friends a telegram saying 'flee at once-all is discovered!' They all left town immediately.' - Mark Twain =
|
||||
# Requires translation!
|
||||
Telegraph =
|
||||
'I once sent a dozen of my friends a telegram saying 'flee at once-all is discovered!' They all left town immediately.' - Mark Twain = “我曾给我的朋友们发了一条电报说‘赶快逃跑——全都被发现了!’,他们马上逃出了小镇。”——马克·吐温
|
||||
Telegraph = 电报
|
||||
'The whole country was tied together by radio. We all experienced the same heroes and comedians and singers. They were giants.' - Woody Allen = “整个国家被无线电联结在一起,我们都熟识同样的英雄、同样的喜剧演员和同样的歌手。他们都是时代的巨人。”——伍迪·艾伦
|
||||
Radio = 无线电
|
||||
'Aeronautics was neither an industry nor a science. It was a miracle.' - Igor Sikorsky = “航空既不是一种工业也不是一门科学。它是一个奇迹。”——伊戈尔·西科尔斯基(美籍俄裔飞机设计师)
|
||||
@ -3572,10 +3553,8 @@ Pharmaceuticals = 制药学
|
||||
Plastics = 塑料
|
||||
'There's a basic principle about consumer electronics: it gets more powerful all the time and it gets cheaper all the time.' - Trip Hawkins = “消费类电子产品有一个基本法则:它的功能越来越强,它的价格越来越低。”——崔普·霍金斯(美国艺电(EA)公司创始人)
|
||||
Electronics = 电子学
|
||||
# Requires translation!
|
||||
'The speed of communications is wondrous to behold, it is also true that speed does multiply the distribution of information that we know to be untrue.' – Edward R. Murrow =
|
||||
# Requires translation!
|
||||
Mass Media =
|
||||
'The speed of communications is wondrous to behold, it is also true that speed does multiply the distribution of information that we know to be untrue.' – Edward R. Murrow = “现代通讯的速度之快令人啧啧称奇,但事实上它同样也能加快错误信息的传播。”——爱德华·默罗(美国记者)
|
||||
Mass Media = 大众传媒
|
||||
'Vision is the art of seeing things invisible.' - Jonathan Swift = “洞察力是看到不可见事物的艺术。”——乔纳森·斯威夫特(英国作家)
|
||||
Radar = 雷达
|
||||
'The unleashed power of the atom has changed everything save our modes of thinking, and we thus drift toward unparalleled catastrophes.' - Albert Einstein = “被释放的原子能已经改变了一切,除了我们的思维模式,因此我们正在滑向空前的灾难。”——阿尔伯特·爱因斯坦
|
||||
@ -4283,8 +4262,7 @@ Rocket Artillery = 火箭炮
|
||||
Mobile SAM = 防空导弹车
|
||||
|
||||
Guided Missile = 导弹
|
||||
# Requires translation!
|
||||
[amount]% maintenance costs =
|
||||
[amount]% maintenance costs = [amount]% 维护费用
|
||||
|
||||
Nuclear Missile = 核导弹
|
||||
|
||||
@ -4404,8 +4382,7 @@ Asceticism = 禁欲主义
|
||||
[stats] from every [param] in cities where this religion has at least [amount] followers = 在最少有[amount]宗教信徒的城市每一个[param]得到[stats]
|
||||
|
||||
Cathedrals = 大教堂
|
||||
# Requires translation!
|
||||
May buy [buildingFilter] buildings with [stat] [cityFilter] =
|
||||
May buy [buildingFilter] buildings with [stat] [cityFilter] = 可以通过[cityFilter]中的[stat]购买[buildingFilter]建筑
|
||||
|
||||
Choral Music = 大合唱
|
||||
|
||||
@ -5849,12 +5826,8 @@ Once active, the game's year display will use mayan notation. = 一旦激活,
|
||||
The Maya measured time in days from what we would call 11th of August, 3114 BCE. A day is called K'in, 20 days are a Winal, 18 Winals are a Tun, 20 Tuns are a K'atun, 20 K'atuns are a B'ak'tun, 20 B'ak'tuns a Piktun, and so on. = 玛雅人从我们称之为公元前3114年8月11日开始以天为单位测量时间。1天被称为K'in,20 天被称为Winal,18 Winal被称为Tun,20 Tun被称为K'atun,20 K'atun被称为B'ak'tun,20 B'ak'tun被称为Piktun,以此类推。
|
||||
Unciv only displays ය B'ak'tuns, ඹ K'atuns and ම Tuns (from left to right) since that is enough to approximate gregorian calendar years. The Maya numerals are pretty obvious to understand. Have fun deciphering them! = Unciv仅显示ය B'ak'tun,ඹ K'atun和ම Tun(从左到右),因为这足以近似公历年。玛雅数字很容易理解。祝你破译愉快!
|
||||
|
||||
# Requires translation!
|
||||
Your cities will periodically demand different luxury goods to satisfy their desire for new things in life. =
|
||||
# Requires translation!
|
||||
If you manage to acquire the demanded luxury by trade, expansion, or conquest, the city will celebrate We Love The King Day for 20 turns. =
|
||||
# Requires translation!
|
||||
During the We Love The King Day, the city will grow 25% faster. =
|
||||
# Requires translation!
|
||||
This means exploration and trade is important to grow your cities! =
|
||||
Your cities will periodically demand different luxury goods to satisfy their desire for new things in life. = 你的城市会定期要求得到不同的奢侈品,以满足他们对生活中新事物的渴望。
|
||||
If you manage to acquire the demanded luxury by trade, expansion, or conquest, the city will celebrate We Love The King Day for 20 turns. = 如果你设法通过贸易、扩张或征服得到了所需的奢侈品,该城市将持续20个回合庆祝“我们爱戴领袖日”。
|
||||
During the We Love The King Day, the city will grow 25% faster. = 在“我们爱戴领袖日”庆祝期间,该城市的增长速度将提高25%。
|
||||
This means exploration and trade is important to grow your cities! = 这意味着探索和贸易对于发展你的城市是很重要的!
|
||||
|
||||
|
@ -609,7 +609,7 @@ You and [name] are no longer allies! = Du och [name] är inte längre allierade!
|
||||
[cityName] has been disconnected from your capital! = Anslutningen mellan [cityName] och din huvudstad har brutits!
|
||||
[civName] has accepted your trade request = [civName] har godtagit ditt handelsförslag
|
||||
# Requires translation!
|
||||
[civName] has made a counteroffer to your trade request =
|
||||
[civName] has made a counteroffer to your trade request = [civName] har kommit med ett motförslag till ditt handelsförslag
|
||||
[civName] has denied your trade request = [civName] har avslagit ditt handelsförslag
|
||||
[tradeOffer] from [otherCivName] has ended = [tradeOffer] från [otherCivName] har avslutats
|
||||
[tradeOffer] to [otherCivName] has ended = [tradeOffer] till [otherCivName] har avslutats
|
||||
@ -638,11 +638,11 @@ Clearing a [forest] has created [amount] Production for [cityName] = Fällandet
|
||||
The [questName] quest for [civName] has ended. It was won by [civNames]. = [questName]-uppdraget åt [civName] har avslutats. Det vanns av [civNames].
|
||||
The resistance in [cityName] has ended! = Motståndet i [cityName] har slutat!
|
||||
# Requires translation!
|
||||
[cityName] demands [resource]! =
|
||||
[cityName] demands [resource]! = [cityName] kräver [resource]!
|
||||
# Requires translation!
|
||||
Because they have [resource], the citizens of [cityName] are celebrating We Love The King Day! =
|
||||
Because they have [resource], the citizens of [cityName] are celebrating We Love The King Day! = Eftersom de har [resource] firar medborgarna i [cityName] Vi Älskar Kungen-Dagen!
|
||||
# Requires translation!
|
||||
We Love The King Day in [cityName] has ended. =
|
||||
We Love The King Day in [cityName] has ended. = Vi Älskar Kungen-Dagen i [cityName] har tagit slut.
|
||||
Our [name] took [tileDamage] tile damage and was destroyed = Vår [name] tog [tileDamage] rutskada och utplånades
|
||||
Our [name] took [tileDamage] tile damage = Vår [name] tog [tileDamage] rutskada
|
||||
[civName] has adopted the [policyName] policy = [civName] har anammat [policyName]-policyn
|
||||
@ -728,7 +728,7 @@ Force = Styrka
|
||||
GOLDEN AGE = GULDÅLDER
|
||||
Golden Age = Guldålder
|
||||
# Requires translation!
|
||||
We Love The King Day =
|
||||
We Love The King Day = Vi Älskar Kungen-Dagen
|
||||
[year] BC = [year] f kr
|
||||
[year] AD = [year] e kr
|
||||
Civilopedia = Civilopedin
|
||||
@ -794,9 +794,9 @@ Food converts to production = Mat omvandlas till produktion
|
||||
Stopped population growth = Avbruten befolkningsökning
|
||||
In resistance for another [numberOfTurns] turns = I motstånd under ytterligare [numberOfTurns] drag
|
||||
# Requires translation!
|
||||
We Love The King Day for another [numberOfTurns] turns =
|
||||
We Love The King Day for another [numberOfTurns] turns = Vi Älskar Kungen-Dagen i [numberOfTurns] drag till
|
||||
# Requires translation!
|
||||
Demanding [resource] =
|
||||
Demanding [resource] = Kräver [resource]
|
||||
Sell for [sellAmount] gold = Sälj för [sellAmount] guld
|
||||
Are you sure you want to sell this [building]? = Är du säker på att du vill sälja denna [building]?
|
||||
Free = Gratis
|
||||
@ -3282,7 +3282,7 @@ Humanism = Humanism
|
||||
Free Thought = Fritänkande
|
||||
Sovereignty = Suveränitet
|
||||
# Requires translation!
|
||||
[amount]% [stat] =
|
||||
[amount]% [stat] = [amount]% [stat]
|
||||
Scientific Revolution = Vetenskaplig Revolution
|
||||
[amount] Free Technologies = [amount] Gratisteknologier
|
||||
Rationalism Complete = Rationalism Fullbordat
|
||||
@ -4271,7 +4271,7 @@ Mobile SAM = Rörligt Luftvärnssystem
|
||||
|
||||
Guided Missile = Målsökande Missil
|
||||
# Requires translation!
|
||||
[amount]% maintenance costs =
|
||||
[amount]% maintenance costs = [amount]% driftkostnad
|
||||
|
||||
Nuclear Missile = Kärnvapenmissil
|
||||
|
||||
@ -5836,11 +5836,11 @@ The Maya measured time in days from what we would call 11th of August, 3114 BCE.
|
||||
Unciv only displays ය B'ak'tuns, ඹ K'atuns and ම Tuns (from left to right) since that is enough to approximate gregorian calendar years. The Maya numerals are pretty obvious to understand. Have fun deciphering them! = Unciv visar endast ය Baktuner, ඹ Katuner and ම Tuner (från vänster till höger) eftersom det räcker för att komma nära nog gregorianska kalenderår. Det mayanska talsystemet är inte svårt att förstå. Roa dig med att uttyda dem!
|
||||
|
||||
# Requires translation!
|
||||
Your cities will periodically demand different luxury goods to satisfy their desire for new things in life. =
|
||||
Your cities will periodically demand different luxury goods to satisfy their desire for new things in life. = Dina städer kommer då och då kräva olika lyxresurser för att tillfredsställa sina behov för nya upplevelser.
|
||||
# Requires translation!
|
||||
If you manage to acquire the demanded luxury by trade, expansion, or conquest, the city will celebrate We Love The King Day for 20 turns. =
|
||||
If you manage to acquire the demanded luxury by trade, expansion, or conquest, the city will celebrate We Love The King Day for 20 turns. = Om du lyckas få tag på den krävda resursen genom handel, expansion eller erövring kommer staden fira Vi Älskar Kungen-Dagen i 20 drag.
|
||||
# Requires translation!
|
||||
During the We Love The King Day, the city will grow 25% faster. =
|
||||
During the We Love The King Day, the city will grow 25% faster. = Under Vi Älskar Kungen-Dagen kommer staden växa 25% snabbare.
|
||||
# Requires translation!
|
||||
This means exploration and trade is important to grow your cities! =
|
||||
This means exploration and trade is important to grow your cities! = Det betyder att utforskning och handel är viktigt för att få dina städer att växa!
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user