mirror of
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synced 2025-08-03 12:37:42 -04:00
Version rollout (#13192)
* Bump version and create initial changelog entry * Update Russian.properties (#13182) * Update Russian.properties * Update Russian.properties * Update Brazilian_Portuguese.properties (#13181) * Update French.properties (#13176) * Update Indonesian.properties (#13175) * Update Indonesian.properties * Update Indonesian.properties * Update Indonesian.properties * Update Indonesian.properties * Update Indonesian.properties * Update Indonesian.properties * Update Italian.properties (#13171) --------- Co-authored-by: SomeTroglodyte <SomeTroglodyte@users.noreply.github.com> Co-authored-by: dadadnet <dadadnet38@gmail.com> Co-authored-by: Vitor Gabriel <59321138+Ranbut@users.noreply.github.com> Co-authored-by: Ouaz <Ouaz@users.noreply.github.com> Co-authored-by: X2003 <158255876+Xenia2003@users.noreply.github.com> Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
This commit is contained in:
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@ -758,8 +758,7 @@ Saved at = Salvo em
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Saving... = Salvando...
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Overwrite existing file? = Sobrescrever o arquivo existente?
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Overwrite = Substituir
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# Requires translation!
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The file is marked read-only. =
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The file is marked read-only. = O arquivo está marcado como somente leitura.
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It looks like your saved game can't be loaded! = Parece que sua partida salva não pode ser carregada!
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If you could copy your game data ("Copy saved game to clipboard" - = Se você puder copiar os dados do seu jogo ("Copiar jogo salvo para a área de transferência" -
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paste into an email to yairm210@hotmail.com) = cole em um e-mail para yairm210@hotmail.com)
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@ -769,8 +768,7 @@ Load from custom location = Carregar a partir de um local personalizado
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Save to custom location = Salvar em um local personalizado
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Could not save game to custom location! = Não foi possível salvar o jogo em um local personalizado!
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'[saveFileName]' copied to clipboard! = '[saveFileName]' copiado para a área de transferência!
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# Requires translation!
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Current game copied to clipboard! =
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Current game copied to clipboard! = Jogo atual copiado para a área de transferência!
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Could not save game to clipboard! = Não foi possível salvar o jogo na área de transferência!
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Download missing mods = Baixando mods que faltam
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Missing mods are downloaded successfully. = Os mods que faltavam foram baixados com sucesso.
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@ -830,16 +828,12 @@ Do you want to reset completed tutorials? = Deseja reiniciar os tutoriais conclu
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Reset = Reiniciar
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Show zoom buttons in world screen = Mostrar botões de zoom na tela do mundo
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# Requires translation!
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Experimental =
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Experimental = Experimental
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Experimental Demographics scoreboard = Placar de dados demográficos experimentais
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# Requires translation!
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Unit movement button =
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# Requires translation!
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Unit actions menu =
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Unit movement button = Botão de movimento da unidade
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Unit actions menu = Menu de ações da unidade
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Never close popups by clicking outside = Nunca feche pop-ups clicando fora
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# Requires translation!
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Use circles to indicate movable tiles =
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Use circles to indicate movable tiles = Use círculos para indicar paineis móveis
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Size of Unitset art in Civilopedia = Tamanho da arte do conjunto de unidades na Civilopédia
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### Visual Hints subgroup
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@ -1827,8 +1821,7 @@ Minimal Faith required for\nthe next [Great Prophet]: = Fé mínima necessária
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Religions to be founded: [amount] = Religiões a serem fundadas: [amount]
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Available religion symbols = Símbolos religiosos disponíveis
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Number of civilizations * [amount] + [amount2] = Número de civilizações * [amount] + [amount2]
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# Requires translation!
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Estimated number of civilizations * [amount] + [amount2] =
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Estimated number of civilizations * [amount] + [amount2] = Número estimado de civilizações * [amount] + [amount2]
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Religions already founded = Religiões já fundadas
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Available founder beliefs = Crenças fundadoras disponíveis
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Available follower beliefs = Crenças de seguidores disponíveis
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@ -2516,8 +2509,7 @@ Gain [amount] [stat] = Ganhe [amount] [stat]
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Gain [amount]-[amount2] [stat] = Ganhe [amount]-[amount2] [stat]
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Gain enough Faith for a Pantheon = Ganhe fé suficiente para um Panteão
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Gain enough Faith for [positiveAmount]% of a Great Prophet = Ganhe Fé suficiente para [positiveAmount]% de um Grande Profeta
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# Requires translation!
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Research [relativeAmount]% of [tech] =
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Research [relativeAmount]% of [tech] = [relativeAmount]% de pesquisa do(a) [tech]
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Gain control over [tileFilter] tiles in a [nonNegativeAmount]-tile radius = Ganhe controle sobre painéis [tileFilter] em um raio de [nonNegativeAmount]-painéis
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Reveal up to [positiveAmount/'all'] [tileFilter] within a [positiveAmount] tile radius = Revelar até [positiveAmount/'all'] [tileFilter] dentro de um raio de [positiveAmount] painéis
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From a randomly chosen tile [positiveAmount] tiles away from the ruins, reveal tiles up to [positiveAmount2] tiles away with [positiveAmount3]% chance = De um painel escolhido aleatoriamente [positiveAmount] painéis longe das ruínas, revele painéis até [positiveAmount2] painéis de distância com [positiveAmount3]% de chance
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@ -759,7 +759,7 @@ Saving... = Sauvegarde en cours...
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Overwrite existing file? = Écraser le fichier existant ?
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Overwrite = Écraser
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# Requires translation!
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The file is marked read-only. =
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The file is marked read-only. = Le fichier est en lecture seule.
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It looks like your saved game can't be loaded! = Il semble que votre sauvegarde ne puisse pas être chargée !
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If you could copy your game data ("Copy saved game to clipboard" - = Si vous pouvez, copiez votre sauvegarde ("Copier la sauvegarde dans le presse-papier" -
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paste into an email to yairm210@hotmail.com) = collez-la dans un email à yairm210@hotmail.com)
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@ -770,7 +770,7 @@ Save to custom location = Enregistrer dans un emplacement personnalisé
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Could not save game to custom location! = Impossible d'enregistrer le jeu dans l'emplacement personnalisé !
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'[saveFileName]' copied to clipboard! = '[saveFileName]' copié dans le presse-papier !
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# Requires translation!
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Current game copied to clipboard! =
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Current game copied to clipboard! = Partie en cours copiée dans le presse-papier !
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Could not save game to clipboard! = Impossible de copier la sauvegarde dans le presse-papier !
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Download missing mods = Télécharger les mods manquants
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Missing mods are downloaded successfully. = Les mods manquants ont été téléchargés avec succès.
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@ -831,15 +831,15 @@ Reset = Réinitialiser
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Show zoom buttons in world screen = Afficher les boutons de zoom
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# Requires translation!
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Experimental =
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Experimental = Expérimental
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Experimental Demographics scoreboard = Tableau comparatif des scores
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# Requires translation!
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Unit movement button =
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Unit movement button = Animation du bouton de mouvement
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# Requires translation!
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Unit actions menu =
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Unit actions menu = Animation du menu des actions
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Never close popups by clicking outside = Ne pas fermer les fenêtres en cliquant à l'extérieur
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# Requires translation!
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Use circles to indicate movable tiles =
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Use circles to indicate movable tiles = Afficher des cercles pour indiquer les cases de déplacement
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Size of Unitset art in Civilopedia = Taille des sprites d'unités dans la Civilopédia
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### Visual Hints subgroup
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@ -1119,7 +1119,7 @@ Clearing a [forest] has created [amount] Production for [cityName] = Défricher
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The [questName] quest for [civName] has ended. It was won by [civNames]. = La quête [questName] pour [civName] est terminée. Elle a été accomplie par [civNames].
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The resistance in [cityName] has ended! = La résistance dans [cityName] a pris fin !
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[cityName] demands [resource]! = [cityName] demande [resource] !
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Because they have [resource], the citizens of [cityName] are celebrating We Love The King Day! = Car fournis en [resource], les citoyens de [cityName] célèbrent la Fête du Roi !
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Because they have [resource], the citizens of [cityName] are celebrating We Love The King Day! = Fournis en [resource], les citoyens de [cityName] célèbrent la Fête du Roi !
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We Love The King Day in [cityName] has ended. = La Fête du Roi à [cityName] est terminée.
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Our [name] took [tileDamage] tile damage and was destroyed = Notre [name] a subi [tileDamage] dégâts de case et a été détruit
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Our [name] took [tileDamage] tile damage = Notre [name] a subi [tileDamage] dégâts de case
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@ -1828,7 +1828,7 @@ Religions to be founded: [amount] = Religions à fonder : [amount]
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Available religion symbols = Symboles disponibles de religion
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Number of civilizations * [amount] + [amount2] = Nombre de civilisations * [amount] + [amount2]
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# Requires translation!
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Estimated number of civilizations * [amount] + [amount2] =
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Estimated number of civilizations * [amount] + [amount2] = Nombre estimé de civilisations * [amount] + [amount2]
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Religions already founded = Religions déjà fondées
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Available founder beliefs = Croyances de Fondateur disponibles
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Available follower beliefs = Croyances de Fidèle disponibles
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@ -2517,7 +2517,7 @@ Gain [amount]-[amount2] [stat] = Gagner [amount]-[amount2] [stat]
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Gain enough Faith for a Pantheon = Octroie assez de Foi pour un Panthéon
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Gain enough Faith for [positiveAmount]% of a Great Prophet = Octroie assez de Foi pour [positiveAmount]% d'un Grand Prophète
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# Requires translation!
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Research [relativeAmount]% of [tech] =
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Research [relativeAmount]% of [tech] = Recherche [relativeAmount]% de [tech]
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Gain control over [tileFilter] tiles in a [nonNegativeAmount]-tile radius = Gagne le contrôle des cases [tileFilter] dans un rayon de [nonNegativeAmount] case(s)
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Reveal up to [positiveAmount/'all'] [tileFilter] within a [positiveAmount] tile radius = Révéler jusqu'à [positiveAmount/'all'] [tileFilter] dans un rayon de [positiveAmount] case(s)
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From a randomly chosen tile [positiveAmount] tiles away from the ruins, reveal tiles up to [positiveAmount2] tiles away with [positiveAmount3]% chance = Pour une case aléatoire choisie à [positiveAmount] case(s) des ruines, révéler les cases jusqu'à [positiveAmount2] case(s) de distance avec [positiveAmount3]% de chances
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@ -2921,7 +2921,7 @@ Pan Up Alternate = Haut (alt.)
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Pan Left Alternate = Gauche (alt.)
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Pan Down Alternate = Bas (alt.)
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Pan Right Alternate = Droite (alt.)
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Connect road = Connecter la route
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Connect road = Connecter une route
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Transform = Transformer
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Repair = Réparer
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Move Automated Units = Déplacer les unités automatisées
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@ -4839,7 +4839,7 @@ Calendar = Calendrier
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Writing = Écriture
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'Even brute beasts and wandering birds do not fall into the same traps or nets twice.' - Saint Jerome = 'Même les bêtes féroces et les oiseaux migrateurs ne tombent deux fois dans le même piège ou filet.' - Saint Jérôme
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Trapping = Piège
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'Wisdom and virtue are like the two wheels of a cart.' - Japanese proverb = 'La sagesse et la vertue sont comme les deux roues d'une charrette' - Proverbe japonais
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'Wisdom and virtue are like the two wheels of a cart.' - Japanese proverb = 'La sagesse et la vertu sont comme les deux roues d'une charrette' - Proverbe japonais
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The Wheel = La Roue
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'How happy are those whose walls already rise!' - Virgil = 'Qu'ils sont heureux, ceux dont les murs déjà s'élèvent !' - Virgile
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Masonry = Maçonnerie
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@ -121,8 +121,8 @@ Requires at least one of the following: = Memerlukan setidaknya salah satu dari
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Requires all of the following: = Memerlukan semua hal berikut ini:
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Leads to [techName] = Menuju ke [techName]
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Leads to: = Menuju ke:
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Enables: = Mengaktifkan:
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Disables: = Menonaktifkan:
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Enables: = Menyalakan:
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Disables: = Mematikan:
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Current construction = Konstruksi saat ini
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Construction queue = Antrean konstruksi
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@ -414,7 +414,7 @@ Random number of City-States = Jumlah Negara-Kota acak
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Min number of City-States = Jumlah min Negara-Kota
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Max number of City-States = Jumlah maks Negara-Kota
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One City Challenge = Tantangan Satu Kota
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Enable Nuclear Weapons = Perbolehkan Senjata Nuklir
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Enable Nuclear Weapons = Nyalakan Senjata Nuklir
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No City Razing = Tanpa Peruntuhan Kota
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No Barbarians = Tanpa Orang Barbar
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Disable starting bias = Matikan kecondongan mulai
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@ -456,7 +456,7 @@ This is used for painting resources, not in map generator steps: = Ini digunakan
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Advanced Settings = Pengaturan Lanjutan
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RNG Seed = Benih Acak
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Map Elevation = Tinggi Peta
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Temperature intensity = Keekstreman temperatur
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Temperature intensity = Intensitas suhu
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Temperature shift = Perubahan suhu
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Resource richness = Kekayaan sumber daya alam
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Vegetation richness = Kerimbunan tumbuhan
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@ -514,10 +514,10 @@ The mod you selected is «RED»incorrectly defined!«» = Mod yang kamu pilih «
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The mod combination you selected is incorrectly defined! = Campuran mod yang kamu pilih tidak didefinisikan dengan benar!
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The mod combination you selected is «RED»incorrectly defined!«» = Campuran mod yang kamu pilih «RED»tidak didefinisikan dengan benar!«»
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The mod combination you selected has problems. = Campuran mod yang kamu pilih memiliki masalah.
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You can play it, but don't expect everything to work! = Kamu masih bisa memainkannya, tapi jangan harap semuanya bisa berjalan dengan baik!
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You can play it, but don't expect everything to work! = Kamu bisa memainkannya, tetapi jangan harap semuanya bisa berjalan dengan baik!
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The mod combination you selected «GOLD»has problems«». = Campuran mod yang kamu pilih «GOLD»memiliki masalah.«»
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You can play it, but «GOLDENROD»don't expect everything to work!«» = Kamu masih bisa memainkannya, tapi «GOLDENROD»jangan harap semuanya bisa berjalan dengan baik!«»
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This base ruleset is not compatible with the previously selected\nextension mods. They have been disabled. = Aturan dasar ini tidak cocok dengan mod-mod ekstensi\nyang dipilih sebelumnya. Mod-mod ekstensi ini telah dinonaktifkan.
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You can play it, but «GOLDENROD»don't expect everything to work!«» = Kamu bisa memainkannya, tetapi «GOLDENROD»jangan harap semuanya bisa berjalan dengan baik!«»
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This base ruleset is not compatible with the previously selected\nextension mods. They have been disabled. = Aturan dasar ini tidak cocok dengan mod-mod ekstensi\nyang dipilih sebelumnya. Mod-mod ekstensi ini telah dimatikan.
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Are you really sure you want to play with the following known problems? = Apakah kamu yakin kamu ingin bermain dengan masalah-masalah berikut?
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Base Ruleset = Aturan Dasar
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[amount] Techs = [amount] Teknologi
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@ -554,10 +554,10 @@ Delete map = Hapus peta
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Are you sure you want to delete this map? = Apakah kamu yakin ingin menghapus peta ini?
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It looks like your map can't be saved! = Sepertinya petamu tidak dapat disimpan!
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Exit map editor = Keluar dari editor peta
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Change map ruleset = Ubah aturan dasar peta
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Change the map to use the ruleset selected on this page = Ubah peta sehingga menggunakan aturan dasar yang dipilih pada halaman ini
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Revert to map ruleset = Kembalikan ke aturan dasar peta
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Reset the controls to reflect the current map ruleset = Atur ulang kontrol-kontrol untuk merefleksikan aturan dasar peta ini
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Change map ruleset = Ubah aturan peta
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Change the map to use the ruleset selected on this page = Ubah peta sehingga menggunakan aturan yang dipilih pada halaman ini
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Revert to map ruleset = Kembalikan ke aturan peta
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Reset the controls to reflect the current map ruleset = Atur ulang kontrol-kontrol untuk merefleksikan aturan peta ini
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Features = Fitur
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Starting locations = Tempat mulai
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Tile Matching Criteria = Kriteria Pencocokan Ubin
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@ -589,7 +589,7 @@ Do you want to load another map without saving the recent changes? = Apakah kamu
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River generation failed! = Pembuatan sungai gagal!
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Please don't use step 'Landmass' with map type 'Empty', create a new empty map instead. = Jangan menggunakan langkah 'Daratan' dengan jenis peta 'Kosong', sebagai gantinya, buatlah peta kosong baru.
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This map has errors: = Peta ini memiliki kesalahan:
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The incompatible elements have been removed. = Elemen-elemen yang tidak kompatibel
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The incompatible elements have been removed. = Elemen-elemen yang tidak kompatibel telah dihilangkan.
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Current map: World Wrap = Peta ini: Dunia Gabungan
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Overlay image = Gambar timpaan
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Click to choose a file = Klik untuk memilih berkas
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@ -759,7 +759,7 @@ Saving... = Menyimpan...
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Overwrite existing file? = Timpa berkas sebelumnya?
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Overwrite = Timpa
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# Requires translation!
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The file is marked read-only. =
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The file is marked read-only. = Berkas ditandai sebagai baca-saja.
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It looks like your saved game can't be loaded! = Kelihatannya permainanmu tidak dapat dimuat!
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If you could copy your game data ("Copy saved game to clipboard" - = Jika kamu bisa menyalin data permainanmu ("Salin permainan tersimpan ke papan klip" -
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paste into an email to yairm210@hotmail.com) = tempel ke dalam email untuk yairm210@hotmail.com)
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@ -770,7 +770,7 @@ Save to custom location = Simpan ke lokasi tertentu
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Could not save game to custom location! = Tidak dapat menyimpan permainan ke lokasi tertentu!
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'[saveFileName]' copied to clipboard! = '[saveFileName]' disalin ke papan klip!
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# Requires translation!
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Current game copied to clipboard! =
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Current game copied to clipboard! = Permainan saat ini disalin ke papan klip!
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Could not save game to clipboard! = Tidak dapat menyimpan permainan ke papan klip!
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Download missing mods = Unduh mod yang hilang
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Missing mods are downloaded successfully. = Mod yang hilang telah berhasil diunduh.
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@ -831,15 +831,15 @@ Reset = Atur ulang
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Show zoom buttons in world screen = Tampilkan tombol perbesaran di layar dunia
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# Requires translation!
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Experimental =
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Experimental = Eksperimental
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Experimental Demographics scoreboard = Papan skor Demografik Eksperimental
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# Requires translation!
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Unit movement button =
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Unit movement button = Tombol pergerakan unit
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# Requires translation!
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Unit actions menu =
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Unit actions menu = Menu tindakan unit
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Never close popups by clicking outside = Jangan tutup popup dengan mengeklik layar di luar popup
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# Requires translation!
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Use circles to indicate movable tiles =
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Use circles to indicate movable tiles = Gunakan lingkaran untuk menandai ubin yang dapat digerakkan
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Size of Unitset art in Civilopedia = Ukuran seni Set unit di Civilopedia
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### Visual Hints subgroup
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@ -1196,7 +1196,7 @@ Next unit = Unit selanjutnya
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[skipCount] skipping = [skipCount] melewati
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Cycle = Putari
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Fog of War = Kabut Perang
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Pick a policy = Pilih sebuah kebijakan
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Pick a policy = Pilihlah sebuah kebijakan
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Move Spies = Gerakkan Mata-mata
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Movement = Pergerakan
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Strength = Kekuatan
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@ -1502,10 +1502,10 @@ Units = Unit
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Unit Supply = Pasokan Unit
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Base Supply = Dasar Pasokan
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Total Supply = Total Pasokan
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In Use = Digunakan
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In Use = Sedang Digunakan
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Supply Deficit = Defisit Pasokan
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Production Penalty = Penalti Produksi
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Increase your supply or reduce the amount of units to remove the production penalty = Tingkatkan pasokanmu atau kurangi jumlah unit agar tidak mendapatkan penalti produksi
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Increase your supply or reduce the amount of units to remove the production penalty = Tingkatkan pasokanmu atau kurangi jumlah unit untuk menghilangkan penalti produksi
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Name = Nama
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Closest city = Kota terdekat
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Action = Aksi
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@ -1659,8 +1659,8 @@ Can upgrade from: = Dapat ditingkatkan dari:
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Upgrades to [upgradedUnit] = Dapat ditingkatkan menjadi [upgradedUnit]
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Obsolete with [obsoleteTech] = Usang dengan [obsoleteTech]
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Can Transform to [upgradedUnit] = Dapat Berubah menjadi [upgradedUnit]
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Occurs on [listOfTerrains] = Berada di [listOfTerrains]
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Occurs on: = Berada di:
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Occurs on [listOfTerrains] = Terdapat di [listOfTerrains]
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Occurs on: = Terdapat di:
|
||||
Placed on [terrainType] = Ditempatkan di [terrainType]
|
||||
Can be found on = Dapat ditemukan di
|
||||
Improved by [improvement] = Ditingkatkan dengan [improvement]
|
||||
@ -1685,12 +1685,12 @@ Loading... = Sedang Memuat...
|
||||
Filter: = Filter:
|
||||
OK = OKE
|
||||
Map is incompatible with the chosen ruleset! = Peta tidak cocok dengan aturan dasar yang dipilih!
|
||||
Base terrain [terrain] does not exist in ruleset! = Medan dasar [terrain] tidak ditemukan dalam aturan dasar!
|
||||
Terrain feature [feature] does not exist in ruleset! = Fitur medan [feature] tidak ditemukan dalam aturan dasar!
|
||||
Resource [resource] does not exist in ruleset! = Sumber daya [resource] tidak ditemukan dalam aturan dasar!
|
||||
Improvement [improvement] does not exist in ruleset! = Peningkatan [improvement] tidak ditemukan dalam aturan dasar!
|
||||
Nation [nation] does not exist in ruleset! = Bangsa [nation] tidak ditemukan dalam aturan dasar!
|
||||
Natural Wonder [naturalWonder] does not exist in ruleset! = Keajaiban Alam [naturalWonder] tidak ditemukan dalam aturan dasar!
|
||||
Base terrain [terrain] does not exist in ruleset! = Medan dasar [terrain] tidak ada dalam aturan dasar!
|
||||
Terrain feature [feature] does not exist in ruleset! = Fitur medan [feature] tidak ada dalam aturan dasar!
|
||||
Resource [resource] does not exist in ruleset! = Sumber daya [resource] tidak ada dalam aturan dasar!
|
||||
Improvement [improvement] does not exist in ruleset! = Peningkatan [improvement] tidak ada dalam aturan dasar!
|
||||
Nation [nation] does not exist in ruleset! = Bangsa [nation] tidak ada dalam aturan dasar!
|
||||
Natural Wonder [naturalWonder] does not exist in ruleset! = Keajaiban Alam [naturalWonder] tidak ada dalam aturan dasar!
|
||||
non-[filter] = non-[filter]
|
||||
|
||||
# Civilopedia difficulty levels
|
||||
@ -1794,13 +1794,13 @@ Are you sure you want to adopt [branchName]? = Apakah kamu yakin kamu ingin mene
|
||||
|
||||
Religions = Agama
|
||||
Choose an Icon and name for your Religion = Pilihlah sebuah Ikon dan nama untuk Agamamu
|
||||
Choose a name for your religion = Pilih nama untuk agamamu
|
||||
Choose a [beliefType] belief! = Pilihlah kepercayaan [beliefType]!
|
||||
Choose any belief! = Pilih suatu kepercayaan!
|
||||
Found [religionName] = Dirikan agama [religionName]
|
||||
Choose a name for your religion = Pilihlah sebuah nama untuk agamamu
|
||||
Choose a [beliefType] belief! = Pilihlah sebuah kepercayaan [beliefType]!
|
||||
Choose any belief! = Pilihlah kepercayaan apa saja!
|
||||
Found [religionName] = Dirikan [religionName]
|
||||
Enhance [religionName] = Perkuat [religionName]
|
||||
Choose a pantheon = Pilih panteon
|
||||
Choose a Religion = Pilih Agama
|
||||
Choose a pantheon = Pilihlah suatu panteon
|
||||
Choose a Religion = Pilihlah sebuah Agama
|
||||
Found Religion = Dirikan Agama
|
||||
Found Pantheon = Dirikan Panteon
|
||||
Reform Religion = Reformasi Agama
|
||||
@ -1810,7 +1810,7 @@ Religions and Beliefs = Agama dan Kepercayaan
|
||||
Majority Religion: [name] = Agama Mayoritas: [name]
|
||||
+ [amount] pressure = + [amount] tekanan
|
||||
Holy City of: [religionName] = Kota Suci: [religionName]
|
||||
Former Holy City of: [religionName] = Eks Kota Suci: [religionName]
|
||||
Former Holy City of: [religionName] = Bekas Kota Suci: [religionName]
|
||||
Followers = Pengikut
|
||||
Pressure = Tekanan
|
||||
|
||||
@ -1819,19 +1819,19 @@ Religion Name: = Nama Agama:
|
||||
Pantheon Name: = Nama Panteon:
|
||||
Founding Civ: = Peradaban Pendiri:
|
||||
Holy City: = Kota Suci:
|
||||
Cities following this religion: = Kota-kota pemeluk agama ini:
|
||||
Cities following this religion: = Kota-kota yang memeluk agama ini:
|
||||
Followers of this religion: = Pemeluk agama ini:
|
||||
Click an icon to see the stats of this religion = Klik ikon untuk melihat statistik agama tersebut
|
||||
Click an icon to see the stats of this religion = Klik sebuah ikon untuk melihat statistik agama ini
|
||||
Religion: Off = Agama: Dimatikan
|
||||
Minimal Faith required for\nthe next [Great Prophet]: = Iman minimal yang diperlukan untuk\n[Great Prophet] selanjutnya:
|
||||
Religions to be founded: [amount] = Agama yang dapat didirikan: [amount]
|
||||
Available religion symbols = Simbol agama yang tersedia
|
||||
Number of civilizations * [amount] + [amount2] = Jumlah peradaban * [amount] + [amount2]
|
||||
# Requires translation!
|
||||
Estimated number of civilizations * [amount] + [amount2] =
|
||||
Estimated number of civilizations * [amount] + [amount2] = Perkiraan jumlah peradaban * [amount] + [amount2]
|
||||
Religions already founded = Agama yang sudah didirikan
|
||||
Available founder beliefs = Kepercayaan pendiri yang masih tersedia
|
||||
Available follower beliefs = Kepercayaan pengikut yang masih tersedia
|
||||
Available founder beliefs = Kepercayaan pendiri yang tersedia
|
||||
Available follower beliefs = Kepercayaan pengikut yang tersedia
|
||||
Religious status: = Status agama:
|
||||
|
||||
None = Tidak ada
|
||||
@ -1982,7 +1982,7 @@ No description provided = Deskripsi tidak tersedia
|
||||
Author: [author] = Pembuat: [author]
|
||||
Size: [size] kB = Ukuran: [size] kB
|
||||
Size: [size] MB = Ukuran: [size] MB
|
||||
The mod you selected is incompatible with the defined ruleset! = Mod yang dipilih tidak cocok dengan aturan dasar yang telah ditentukan!
|
||||
The mod you selected is incompatible with the defined ruleset! = Mod yang kamu pilih tidak cocok dengan aturan dasar yang telah ditentukan!
|
||||
Sort and Filter = Urutkan dan Saring
|
||||
Enter search text = Masukkan teks yang ingin dicari
|
||||
Sort Current: = Urutkan Yang Saat Ini:
|
||||
@ -2156,7 +2156,7 @@ Units in cities cost no Maintenance = Unit di kota tidak memerlukan biaya Pemeli
|
||||
Enables embarkation for land units = Memampukan unit darat untuk melaut
|
||||
Enables [mapUnitFilter] units to enter ocean tiles = Memampukan unit [mapUnitFilter] memasuki ubin samudra
|
||||
Land units may cross [terrainName] tiles after the first [baseUnitFilter] is earned = Unit darat dapat melewati ubin [terrainName] setelah [baseUnitFilter] pertama didapatkan
|
||||
Enemy [mapUnitFilter] units must spend [positiveAmount] extra movement points when inside your territory = Unit [mapUnitFilter] musuh harus menggunakan [positiveAmount] poin pergerakan tambahan di dalam wilayahmu
|
||||
Enemy [mapUnitFilter] units must spend [positiveAmount] extra movement points when inside your territory = Unit [mapUnitFilter] musuh harus menghabiskan [positiveAmount] poin pergerakan tambahan di dalam wilayahmu
|
||||
New [baseUnitFilter] units start with [amount] XP [cityFilter] = Unit [baseUnitFilter] baru memulai dengan [amount] XP [cityFilter]
|
||||
All newly-trained [baseUnitFilter] units [cityFilter] receive the [promotion] promotion = Semua unit [baseUnitFilter] yang baru dilatih [cityFilter] mendapatkan promosi [promotion]
|
||||
[mapUnitFilter] Units adjacent to this city heal [amount] HP per turn when healing = Unit [mapUnitFilter] yang bersebelahan dengan kota ini mendapat [amount] HP tiap giliran ketika sedang disembuhkan
|
||||
@ -2166,19 +2166,19 @@ All newly-trained [baseUnitFilter] units [cityFilter] receive the [promotion] pr
|
||||
Costs [amount] [stockpiledResource] = Biayanya [amount] [stockpiledResource]
|
||||
Quantity of strategic resources produced by the empire +[relativeAmount]% = Kuantitas sumber daya strategis yang dihasilkan kekaisaran +[relativeAmount]%
|
||||
Double quantity of [resource] produced = Menggandakan kuantitas [resource] yang dihasilkan
|
||||
Enables Open Borders agreements = Memberikan persetujuan Perbatasan Terbuka
|
||||
Enables Open Borders agreements = Perbolehkan persetujuan Perbatasan Terbuka
|
||||
Enables Research agreements = Memungkinkan persetujuan Riset
|
||||
Science gained from research agreements [relativeAmount]% = Ilmu pengetahuan dari persetujuan riset [relativeAmount]%
|
||||
Enables Defensive Pacts = Aktifkan Pakta Pertahanan
|
||||
Science gained from research agreements [relativeAmount]% = Ilmu Pengetahuan yang didapatkan dari persetujuan riset [relativeAmount]%
|
||||
Enables Defensive Pacts = Memungkinkan Pakta Pertahanan
|
||||
When declaring friendship, both parties gain a [relativeAmount]% boost to great person generation = Saat menyatakan pertemanan, kedua belah pihak akan mendapatkan [relativeAmount]% poin tambahan untuk orang hebat
|
||||
Influence of all other civilizations with all city-states degrades [relativeAmount]% faster = Pengaruh semua peradaban lain dengan semua Negara-Kota berkurang [relativeAmount]% lebih cepat
|
||||
Gain [amount] Influence with a [baseUnitFilter] gift to a City-State = Mendapatkan [amount] Pengaruh dari hadiah [baseUnitFilter] kepada sebuah Negara-Kota
|
||||
Resting point for Influence with City-States following this religion [amount] = Titik normal Pengaruh dengan Negara-Kota yang memeluk agama ini [amount]
|
||||
Notified of new Barbarian encampments = Diberitahu tentang perkemahan orang Barbar baru
|
||||
Notified of new Barbarian encampments = Diberitahu mengenai perkemahan Orang Barbar baru
|
||||
Receive triple Gold from Barbarian encampments and pillaging Cities = Mendapatkan tiga kali lipat Emas saat menyerang perkemahan Orang Barbar dan menjarah Kota
|
||||
When conquering an encampment, earn [amount] Gold and recruit a Barbarian unit = Saat menaklukkan perkemahan, mendapatkan [amount] Emas dan merekrut satu unit Orang Barbar
|
||||
When defeating a [mapUnitFilter] unit, earn [amount] Gold and recruit it = Saat mengalahkan unit [mapUnitFilter], mendapatkan [amount] Emas dan merekrutnya
|
||||
Starting in this era disables religion = Memulai di era ini akan meniadakan agama
|
||||
Starting in this era disables religion = Memulai pada era ini akan mematikan agama
|
||||
May choose [amount] additional [beliefType] beliefs when [foundingOrEnhancing] a religion = Dapat memilih [amount] [beliefType] tambahan saat [foundingOrEnhancing] agama
|
||||
May choose [amount] additional belief(s) of any type when [foundingOrEnhancing] a religion = Dapat memilih [amount] kepercayaan tambahan berjenis apa pun saat [foundingOrEnhancing] agama
|
||||
[stats] when a city adopts this religion for the first time = [stats] ketika sebuah kota memeluk agama ini untuk pertama kalinya
|
||||
@ -2193,12 +2193,12 @@ Starting tech = Teknologi mula-mula
|
||||
Starts with [tech] = Memulai dengan [tech]
|
||||
Starts with [policy] adopted = Memulai dengan [policy] sudah diterapkan
|
||||
Triggers victory = Memicu kemenangan
|
||||
Triggers a Cultural Victory upon completion = Memicu Kemenangan Kultural saat diselesaikan
|
||||
Triggers a Cultural Victory upon completion = Memicu Kemenangan Kultural saat penyelesaian
|
||||
May buy items in puppet cities = Dapat membeli barang di kota-kota boneka
|
||||
May not annex cities = Tidak dapat menganeksasi kota
|
||||
"Borrows" city names from other civilizations in the game = "Meminjam" nama-nama kota dari peradaban lain di permainan
|
||||
Cities are razed [amount] times as fast = Kota diruntuhkan [amount] kali lebih cepat
|
||||
Receive a tech boost when scientific buildings/wonders are built in capital = Mendorong kemajuan teknologi ketika bangunan/keajaiban dunia ilmiah dibangun di ibu kota
|
||||
Receive a tech boost when scientific buildings/wonders are built in capital = Mendapatkan sebuah dorongan teknologi ketika bangunan/keajaiban dunia ilmiah dibangun di ibu kota
|
||||
Can be continually researched = Dapat diteliti terus-menerus
|
||||
[relativeAmount]% Golden Age length = [relativeAmount]% panjang Masa Kejayaan
|
||||
Population loss from nuclear attacks [relativeAmount]% [cityFilter] = Populasi yang hilang dari serangan nuklir [relativeAmount]% [cityFilter]
|
||||
@ -2213,7 +2213,7 @@ Unavailable = Tidak tersedia
|
||||
Excess Food converted to Production when under construction = Kelebihan Makanan diubah menjadi Produksi dalam masa pembangunan
|
||||
Requires at least [amount] population = Memerlukan setidaknya [amount] populasi
|
||||
Triggers a global alert upon build start = Memicu peringatan global ketika memulai pembangunan
|
||||
Triggers a global alert upon completion = Memicu peringatan global saat selesai
|
||||
Triggers a global alert upon completion = Memicu peringatan global saat penyelesaian
|
||||
Cost increases by [amount] per owned city = Biaya meningkat sebesar [amount] per kota yang dimiliki
|
||||
Cost increases by [amount] when built = Biaya meningkat sebesar [amount] ketika dibangun
|
||||
[amount]% production cost = [amount]% biaya produksi
|
||||
@ -2227,20 +2227,20 @@ Moves to new capital when capital changes = Pindah ke ibu kota baru saat ibu kot
|
||||
Provides 1 extra copy of each improved luxury resource near this City = Memberikan 1 duplikat sumber daya mewah ekstra yang ditingkatkan di dekat Kota ini
|
||||
Destroyed when the city is captured = Hancur ketika kota direbut
|
||||
Never destroyed when the city is captured = Tidak akan hancur saat kota direbut
|
||||
Doubles Gold given to enemy if city is captured = Menggandakan Emas yang diberikan kepada musuh jika kota ini direbut
|
||||
Remove extra unhappiness from annexed cities = Menghapus ketidakbahagiaan tambahan dari kota-kota yang dianeksasi
|
||||
Connects trade routes over water = Menghubungkan rute perdagangan melalui air
|
||||
Doubles Gold given to enemy if city is captured = Menggandakan Emas yang diberikan kepada musuh jika kota direbut
|
||||
Remove extra unhappiness from annexed cities = Menghilangkan ketidakbahagiaan tambahan dari kota-kota yang dianeksasi
|
||||
Connects trade routes over water = Menghubungkan jalur perdagangan melalui air
|
||||
Automatically built in all cities where it is buildable = Otomatis dibangun di semua kota jika bisa dibangun
|
||||
Creates a [improvementName] improvement on a specific tile = Membuat peningkatan [improvementName] di ubin yang spesifik
|
||||
Founds a new city = Mendirikan kota baru
|
||||
Founds a new puppet city = Mendirikan kota boneka baru
|
||||
Can instantly construct a [improvementFilter] improvement = Bisa langsung membangun peningkatan [improvementFilter]
|
||||
Creates a [improvementName] improvement on a specific tile = Membuat sebuah peningkatan [improvementName] di sebuah ubin yang spesifik
|
||||
Founds a new city = Mendirikan sebuah kota baru
|
||||
Founds a new puppet city = Mendirikan sebuah kota boneka baru
|
||||
Can instantly construct a [improvementFilter] improvement = Dapat langsung membangun sebuah peningkatan [improvementFilter]
|
||||
May create improvements on water resources = Dapat membuat peningkatan di sumber daya air
|
||||
Can build [improvementFilter/terrainFilter] improvements on tiles = Dapat membangun peningkatan [improvementFilter/terrainFilter] di ubin
|
||||
Can Spread Religion = Dapat Menyebarkan Agama
|
||||
Can remove other religions from cities = Dapat menyingkirkan agama lain dari kota
|
||||
May found a religion = Dapat mendirikan suatu agama
|
||||
May enhance a religion = Dapat memperkuat suatu agama
|
||||
May found a religion = Dapat mendirikan sebuah agama
|
||||
May enhance a religion = Dapat memperkuat sebuah agama
|
||||
Can be added to [comment] in the Capital = Dapat ditambahkan ke [comment] di Ibu kota
|
||||
Prevents spreading of religion to the city it is next to = Mencegah penyebaran agama ke kota di sebelahnya
|
||||
Removes other religions when spreading religion = Menghilangkan agama lain ketika menyebarkan agama
|
||||
@ -2249,7 +2249,7 @@ Can perform Air Sweep = Dapat melakukan Sweeping Udara
|
||||
Can speed up construction of a building = Dapat mempercepat pembangunan sebuah bangunan
|
||||
Can speed up the construction of a wonder = Dapat mempercepat pembangunan Keajaiban Dunia
|
||||
Can hurry technology research = Dapat mempercepat penelitian teknologi
|
||||
Can generate a large amount of culture = Dapat menghasilkan budaya dalam jumlah banyak
|
||||
Can generate a large amount of culture = Dapat menghasilkan budaya dalam jumlah yang besar
|
||||
Can undertake a trade mission with City-State, giving a large sum of gold and [amount] Influence = Dapat melakukan sebuah misi dagang dengan Negara-Kota, memberikan emas dalam jumlah yang banyak dan [amount] Pengaruh
|
||||
Can transform to [unit] = Dapat berubah menjadi [unit]
|
||||
[relativeAmount]% Strength = [relativeAmount]% Kekuatan
|
||||
@ -2284,15 +2284,15 @@ Uncapturable = Tidak dapat ditawan
|
||||
Withdraws before melee combat = Tarik sebelum pertempuran jarak dekat
|
||||
Unable to capture cities = Tidak dapat merebut kota
|
||||
Unable to pillage tiles = Tidak dapat menjarah ubin
|
||||
No movement cost to pillage = Tidak memakai biaya pergerakan untuk menjarah
|
||||
Can move after attacking = Dapat bergerak setelah menyerang
|
||||
No movement cost to pillage = Tidak menghabiskan pergerakan untuk menjarah
|
||||
Can move after attacking = Dapat bergerak setelah menyerang
|
||||
Transfer Movement to [mapUnitFilter] = Memberikan Pergerakan kepada [mapUnitFilter]
|
||||
Can move immediately once bought = Dapat langsung bergerak setelah dibeli
|
||||
May heal outside of friendly territory = Dapat menyembuhkan diri di luar wilayah bersahabat
|
||||
All healing effects doubled = Semua efek penyembuhan digandakan
|
||||
Heals [amount] damage if it kills a unit = Menyembuhkan [amount] kerusakan jika membunuh unit
|
||||
Can only heal by pillaging = Hanya dapat menyembuhkan diri dengan menjarah
|
||||
Unit will heal every turn, even if it performs an action = Unit akan sembuh setiap giliran, bahkan jika melakukan suatu aksi
|
||||
Unit will heal every turn, even if it performs an action = Unit akan sembuh setiap giliran, bahkan jika melakukan sebuah aksi
|
||||
All adjacent units heal [amount] HP when healing = Semua unit yang bersebelahan mendapatkan [amount] HP saat penyembuhan
|
||||
No Sight = Tidak Ada Penglihatan
|
||||
Can see over obstacles = Dapat melihat melewati rintangan
|
||||
@ -2309,7 +2309,7 @@ Cannot intercept [mapUnitFilter] units = Tidak dapat mencegat unit [mapUnitFilte
|
||||
[relativeAmount]% maintenance costs = [relativeAmount]% biaya pemeliharaan
|
||||
[relativeAmount]% Gold cost of upgrading = [relativeAmount]% biaya Emas untuk peningkatan
|
||||
Earn [amount]% of the damage done to [combatantFilter] units as [stockpile] = Mendapatkan [stockpile] sebesar [amount]% dari kerusakan yang ditujukan pada unit [combatantFilter]
|
||||
Upon capturing a city, receive [amount] times its [stat] production as [stockpile] immediately = Saat menawan sebuah kota, langsung menerima [amount] kali produksi [stat]nya sebagai [stockpile]
|
||||
Upon capturing a city, receive [amount] times its [stat] production as [stockpile] immediately = Saat merebut sebuah kota, langsung menerima [amount] kali produksi [stat]nya sebagai [stockpile]
|
||||
Earn [amount]% of killed [mapUnitFilter] unit's [costOrStrength] as [stockpile] = Mendapatkan [amount]% dari [costOrStrength] unit [mapUnitFilter] yang dibunuh dalam bentuk [stockpile]
|
||||
Earn [amount]% of [mapUnitFilter] unit's [costOrStrength] as [stockpile] when killed within 4 tiles of a city following this religion = Mendapatkan [amount]% dari [costOrStrength] unit [mapUnitFilter] sebagai [stockpile] saat dibunuh dalam jangkauan 4 ubin dari sebuah kota yang mengikuti agama ini
|
||||
May capture killed [mapUnitFilter] units = Dapat menawan unit [mapUnitFilter] yang dibunuh
|
||||
@ -2320,25 +2320,25 @@ Can be earned through combat = Bisa didapatkan melalui pertempuran
|
||||
Invisible to others = Tidak terlihat oleh yang lain
|
||||
Invisible to non-adjacent units = Tidak terlihat oleh unit yang tidak bersebelahan
|
||||
Can see invisible [mapUnitFilter] units = Dapat melihat unit [mapUnitFilter] yang tidak terlihat
|
||||
May upgrade to [unit] through ruins-like effects = Dapat meningkat menjadi [unit] melalui pengaruh reruntuhan kuno
|
||||
May upgrade to [unit] through ruins-like effects = Dapat meningkat menjadi [unit] melalui efek reruntuhan kuno
|
||||
Can upgrade to [unit] = Dapat ditingkatkan menjadi [unit]
|
||||
Destroys tile improvements when attacking = Menghancurkan peningkatan ubin saat menyerang
|
||||
Cannot move = Tidak bisa bergerak
|
||||
Cannot move = Tidak dapat bergerak
|
||||
Double movement in [terrainFilter] = Pergerakan ganda di [terrainFilter]
|
||||
All tiles cost 1 movement = Semua ubin menghabiskan 1 pergerakan
|
||||
May travel on Water tiles without embarking = Dapat melalui ubin Air tanpa perlu melaut
|
||||
Can pass through impassable tiles = Dapat bergerak melewati ubin yang tidak dapat dilewati
|
||||
Ignores terrain cost = Mengabaikan biaya medan
|
||||
Ignores terrain cost = Mengabaikan penghabisan medan
|
||||
Ignores Zone of Control = Mengabaikan Zona Kontrol
|
||||
Rough terrain penalty = Penalti medan kasar
|
||||
Can enter ice tiles = Dapat memasuki ubin es
|
||||
Cannot enter ocean tiles = Tidak dapat memasuki ubin samudra
|
||||
May enter foreign tiles without open borders = Dapat memasuki ubin asing tanpa memerlukan izin pembukaan perbatasan
|
||||
May enter foreign tiles without open borders, but loses [amount] religious strength each turn it ends there = Dapat memasuki ubin asing tanpa memerlukan izin pembukaan perbatasan, tetapi kekuatan agamanya berkurang sebanyak [amount] tiap giliran jika mengakhiri giliran di sana
|
||||
[nonNegativeAmount] Movement point cost to disembark = [nonNegativeAmount] biaya poin Pergerakan untuk mendarat
|
||||
[nonNegativeAmount] Movement point cost to embark = [nonNegativeAmount] biaya poin Pergerakan untuk melaut
|
||||
[nonNegativeAmount] Movement point cost to disembark = [nonNegativeAmount] penghabisan poin Pergerakan untuk mendarat
|
||||
[nonNegativeAmount] Movement point cost to embark = [nonNegativeAmount] penghabisan poin Pergerakan untuk melaut
|
||||
All units move through Forest and Jungle Tiles in friendly territory as if they have roads. These tiles can be used to establish City Connections upon researching the Wheel. = Semua unit yang bergerak melalui Ubin Hutan dan Hutan Rimba di dalam wilayah bersahabat secepat melewati jalan. Ubin tersebut dapat digunakan untuk mendirikan Hubungan antar Kota saat selesai meneliti teknologi Roda.
|
||||
Units ignore terrain costs when moving into any tile with Hills = Unit mengabaikan biaya medan saat bergerak ke ubin apa pun dengan Perbukitan
|
||||
Units ignore terrain costs when moving into any tile with Hills = Unit mengabaikan penghabisan medan saat bergerak ke ubin apa pun dengan Perbukitan
|
||||
Religious Unit = Unit Agama
|
||||
Spaceship part = Bagian Pesawat Antariksa
|
||||
Takes your religion over the one in their birth city = Memeluk agamamu dibandingkan dengan agamanya di kota kelahirannya
|
||||
@ -2348,8 +2348,8 @@ by consuming this unit = dengan menggunakan unit ini
|
||||
for [amount] movement = untuk [amount] pergerakan
|
||||
for all movement = untuk semua pergerakan
|
||||
requires [nonNegativeAmount] movement = memerlukan [nonNegativeAmount] pergerakan
|
||||
costs [stats] stats = memerlukan biaya [stats] statistik
|
||||
costs [amount] [stockpiledResource] = memerlukan biaya [amount] [stockpiledResource]
|
||||
costs [stats] stats = menghabiskan [stats] statistik
|
||||
costs [amount] [stockpiledResource] = menghabiskan [amount] [stockpiledResource]
|
||||
removing the [promotion] promotion/status = menghilangkan promosi/status [promotion]
|
||||
once = sekali
|
||||
[positiveAmount] times = [positiveAmount] kali
|
||||
@ -2357,10 +2357,10 @@ once = sekali
|
||||
after which this unit is consumed = di mana setelah itu unit ini digunakan
|
||||
Grants [stats] to the first civilization to discover it = Memberikan [stats] untuk peradaban pertama yang menemukannya
|
||||
Units ending their turn on this terrain take [amount] damage = Unit yang mengakhiri gilirannya di medan ini mendapatkan [amount] kerusakan
|
||||
Grants [promotion] ([comment]) to adjacent [mapUnitFilter] units for the rest of the game = Memberikan [promotion] ([comment]) kepada unit [mapUnitFilter] yang bersebelahan untuk sisa permainan
|
||||
Grants [promotion] ([comment]) to adjacent [mapUnitFilter] units for the rest of the game = Memberikan [promotion] ([comment]) kepada unit [mapUnitFilter] yang bersebelahan selama sisa permainan
|
||||
[amount] Strength for cities built on this terrain = [amount] Kekuatan untuk kota yang dibangun di medan ini
|
||||
Provides a one-time bonus of [stats] to the closest city when cut down = Menyediakan bonus [stats] satu kali untuk kota terdekat saat dibabat
|
||||
Tile provides yield without assigned population = Ubin menyediakan penghasilan tanpa memerlukan penempatan populasi
|
||||
Tile provides yield without assigned population = Ubin menyediakan penghasilan tanpa memerlukan populasi yang dipekerjakan
|
||||
Nullifies all other stats this tile provides = Meniadakan semua stat lainnya yang diberikan ubin ini
|
||||
Only [improvementFilter] improvements may be built on this tile = Hanya peningkatan [improvementFilter] yang dapat dibangun di ubin ini
|
||||
Blocks line-of-sight from tiles at same elevation = Menghalangi pandangan dari ubin pada ketinggian yang sama
|
||||
@ -2370,11 +2370,11 @@ Rare feature = Fitur langka
|
||||
Fresh water = Air tawar
|
||||
Rough terrain = Medan kasar
|
||||
Deposits in [tileFilter] tiles always provide [amount] resources = Deposit di ubin [tileFilter] selalu menyediakan [amount] sumber daya
|
||||
Can only be created by Mercantile City-States = Hanya bisa dibuat oleh Negara-Kota Pedagang
|
||||
Can only be created by Mercantile City-States = Hanya dapat dibuat oleh Negara-Kota Pedagang
|
||||
Stockpiled = Cadangan
|
||||
City-level resource = Sumber daya tingkat kota
|
||||
Cannot be traded = Tidak dapat diperdagangkan
|
||||
Guaranteed with Strategic Balance resource option = Dijamin jika memilih opsi sumber daya Keseimbangan Strategis
|
||||
Guaranteed with Strategic Balance resource option = Dijamin dengan opsi sumber daya Keseimbangan Strategis
|
||||
Can also be built on tiles adjacent to fresh water = Dapat dibangun juga di ubin yang bersebelahan dengan air tawar
|
||||
[stats] from [tileFilter] tiles = [stats] dari ubin [tileFilter]
|
||||
Ensures a minimum tile yield of [stats] = Menjamin penghasilan ubin minimal [stats]
|
||||
@ -2389,7 +2389,7 @@ Adjacent enemy units ending their turn take [amount] damage = Unit musuh bersebe
|
||||
Great Improvement = Peningkatan Besar
|
||||
Provides a random bonus when entered = Memberikan bonus acak ketika dimasuki
|
||||
Unpillagable = Tidak dapat dijarah
|
||||
Destroyed when pillaged = Dihancurkan saat dijarah
|
||||
Destroyed when pillaged = Hancur saat dijarah
|
||||
Irremovable = Tidak dapat disingkirkan
|
||||
Will not be replaced by automated units = Tidak akan digantikan oleh unit yang diotomatisasi
|
||||
Improves [resourceFilter] resource in this tile = Meningkatkan sumber daya [resourceFilter] di ubin ini
|
||||
@ -2411,7 +2411,7 @@ for [civFilter] Civilizations = untuk [civFilter] Peradaban
|
||||
when at war = saat sedang berperang
|
||||
when not at war = saat tidak sedang berperang
|
||||
during a Golden Age = selama Masa Kejayaan
|
||||
when not in a Golden Age = saat tidak berada di dalam Masa Kejayaan
|
||||
when not in a Golden Age = saat tidak berada dalam Masa Kejayaan
|
||||
during We Love The King Day = selama Hari Kami Mencintai Raja
|
||||
while the empire is happy = selama kekaisaran sedang bahagia
|
||||
when between [amount] and [amount2] Happiness = saat memiliki antara [amount] dan [amount2] Kebahagiaan
|
||||
@ -2506,9 +2506,9 @@ Remove [policy] and refund [amount]% of its cost = Cabut [policy] dan kembalikan
|
||||
Free Technology = Teknologi Gratis
|
||||
[positiveAmount] Free Technologies = [positiveAmount] Teknologi Gratis
|
||||
[positiveAmount] free random researchable Tech(s) from the [era] = gratis [positiveAmount] Teknologi acak yang dapat diteliti dari [era]
|
||||
Reveals the entire map = Menyingkapkan seluruh peta
|
||||
Gain a free [beliefType] belief = Mendapatkan kepercayaan [beliefType] gratis
|
||||
Triggers voting for the Diplomatic Victory = Memulai pemilihan untuk Kemenangan Diplomatik
|
||||
Reveals the entire map = Mengungkapkan seluruh peta
|
||||
Gain a free [beliefType] belief = Mendapatkan sebuah kepercayaan [beliefType] gratis
|
||||
Triggers voting for the Diplomatic Victory = Memicu pemilihan untuk Kemenangan Diplomatik
|
||||
Instantly consumes [positiveAmount] [stockpiledResource] = Langsung menggunakan [positiveAmount] [stockpiledResource]
|
||||
Instantly provides [positiveAmount] [stockpiledResource] = Langsung menyediakan [positiveAmount] [stockpiledResource]
|
||||
Instantly gain [amount] [stockpile] = Langsung mendapatkan [amount] [stockpile]
|
||||
@ -2517,7 +2517,7 @@ Gain [amount]-[amount2] [stat] = Memperoleh [amount]-[amount2] [stat]
|
||||
Gain enough Faith for a Pantheon = Mendapatkan Iman yang cukup untuk membuat Panteon
|
||||
Gain enough Faith for [positiveAmount]% of a Great Prophet = Mendapatkan Iman yang cukup untuk [positiveAmount]% dari Nabi Besar
|
||||
# Requires translation!
|
||||
Research [relativeAmount]% of [tech] =
|
||||
Research [relativeAmount]% of [tech] = Meneliti [relativeAmount]% [tech]
|
||||
Gain control over [tileFilter] tiles in a [nonNegativeAmount]-tile radius = Mendapatkan kendali atas ubin [tileFilter] dalam jarak [nonNegativeAmount] ubin
|
||||
Reveal up to [positiveAmount/'all'] [tileFilter] within a [positiveAmount] tile radius = Mengungkapkan hingga [positiveAmount/'all'] [tileFilter] dalam jarak [positiveAmount] ubin
|
||||
From a randomly chosen tile [positiveAmount] tiles away from the ruins, reveal tiles up to [positiveAmount2] tiles away with [positiveAmount3]% chance = Dari ubin yang dipilih secara acak [positiveAmount] ubin dari reruntuhan, mengungkapkan hingga [positiveAmount2] ubin dengan [positiveAmount3]% kemungkinan
|
||||
@ -2750,7 +2750,7 @@ any = apa pun
|
||||
Founder = Pendiri
|
||||
Follower = Pengikut
|
||||
Enhancer = Penguat
|
||||
Any = Beberapa
|
||||
Any = Apa Saja
|
||||
|
||||
######### religionFilter ###########
|
||||
|
||||
@ -2930,7 +2930,7 @@ Raise queue priority = Tingkatkan prioritas antrean
|
||||
Lower queue priority = Turunkan prioritas antrean
|
||||
Buy Construction = Beli Bangunan
|
||||
Buy Tile = Beli Ubin
|
||||
Buildable Units = Unit yang Dapat Dibuat
|
||||
Buildable Units = Unit yang Dapat Dibangun
|
||||
Buildable Buildings = Bangunan yang Dapat Dibangun
|
||||
Buildable Wonders = Keajaiban yang Dapat Dibangun
|
||||
Buildable National Wonders = Keajaiban Nasional yang Dapat Dibangun
|
||||
@ -2939,7 +2939,7 @@ Disabled Constructions = Pembangunan yang Dinonaktifkan
|
||||
Next City = Kota Selanjutnya
|
||||
Previous City = Kota Sebelumnya
|
||||
Show Stats = Tampilkan Statistik
|
||||
Toggle Stat Details = Nyalakan/Matikan Rincian Statistik
|
||||
Toggle Stat Details = Alihkan Rincian Statistik
|
||||
Great People Detail = Rincian Orang Hebat
|
||||
Specialist Detail = Rincian Spesialis
|
||||
Religion Detail = Rincian Agama
|
||||
@ -4778,9 +4778,9 @@ We have heard the tenets of [religionName] and are most curious. Will you send m
|
||||
#################### Lines from Ruins from Civ V - Vanilla ####################
|
||||
|
||||
We have discovered cultural artifacts in the ruins! (+20 culture) = Kamu telah menemukan artefak budaya di reruntuhan! (+20 budaya)
|
||||
discover cultural artifacts = artefak budaya
|
||||
discover cultural artifacts = menemukan artefak budaya
|
||||
|
||||
squatters willing to work for you = penghuni liar berniat untuk berkerja sama denganmu
|
||||
squatters willing to work for you = penghuni liar bersedia bekerja untukmu
|
||||
|
||||
squatters wishing to settle under your rule = penghuni liar ingin tinggal di bawah pemerintahanmu
|
||||
|
||||
@ -4795,10 +4795,10 @@ a stash of gold = sebuah tumpukan emas
|
||||
discover a lost technology = temukanlah sebuah teknologi yang hilang
|
||||
|
||||
Our unit finds advanced weaponry hidden in the ruins! = Unit kita menemukan persenjataan canggih yang tersembunyi di reruntuhan!
|
||||
advanced weaponry for your explorer = senjata canggih untuk penjelajahmu
|
||||
advanced weaponry for your explorer = persenjataan canggih untuk penjelajahmu
|
||||
|
||||
You find evidence of Barbarian activity. Nearby Barbarian camps are revealed! = Kamu menemukan bukti aktivitas Orang Barbar. Perkemahan Orang Barbar terdekat telah disingkap!
|
||||
reveal nearby Barbarian camps = menyingkapkan perkemahan Orang Barbar terdekat
|
||||
You find evidence of Barbarian activity. Nearby Barbarian camps are revealed! = Kamu menemukan bukti aktivitas Orang Barbar. Perkemahan Orang Barbar terdekat telah diungkap!
|
||||
reveal nearby Barbarian camps = mengungkapkan perkemahan Orang Barbar terdekat
|
||||
|
||||
find a crudely-drawn map = menemukan sebuah peta yang digambar secara kasar
|
||||
|
||||
@ -5084,12 +5084,12 @@ Fishing Boats = Kapal Penangkap Ikan
|
||||
|
||||
Fort = Kubu Pertahanan
|
||||
|
||||
Reduces movement cost to ½ if the other tile also has a Road or Railroad = Mengurangi biaya pergerakan menjadi ½nya jika ubin lainnya memiliki Jalan atau Rel Kereta juga
|
||||
Reduces movement cost to ⅓ with Machinery = Mengurangi biaya pergerakan menjadi ⅓nya dengan Permesinan
|
||||
Reduces movement cost to ½ if the other tile also has a Road or Railroad = Mengurangi penghabisan pergerakan menjadi ½nya jika ubin lainnya memiliki Jalan atau Rel Kereta juga
|
||||
Reduces movement cost to ⅓ with Machinery = Mengurangi penghabisan pergerakan menjadi ⅓nya dengan Permesinan
|
||||
Requires Engineering to bridge rivers = Memerlukan Keinsinyuran untuk membangun jembatan melintasi sungai
|
||||
|
||||
Railroad = Rel Kereta
|
||||
Reduces movement cost to ⅒ if the other tile also has a Railroad = Mengurangi biaya pergerakan menjadi ⅒nya jika ubin lainnya memiliki Rel Kereta juga
|
||||
Reduces movement cost to ⅒ if the other tile also has a Railroad = Mengurangi penghabisan pergerakan menjadi ⅒nya jika ubin lainnya memiliki Rel Kereta juga
|
||||
Provides a +25% [Production] bonus to cities connected to the capital by Railroads = Menyediakan bonus +25% [Production] untuk kota-kota yang terhubung dengan ibu kota melalui Rel Kereta
|
||||
|
||||
Remove Forest = Babat Hutan
|
||||
@ -5123,7 +5123,7 @@ Citadel = Benteng
|
||||
|
||||
Moai = Moai
|
||||
|
||||
Terrace farm = Sawah bersengkedan
|
||||
Terrace farm = Pertanian terasering
|
||||
|
||||
Ancient ruins = Reruntuhan kuno
|
||||
|
||||
@ -5385,7 +5385,7 @@ Rejuvenation = Pemudaan
|
||||
|
||||
Slinger Withdraw = Penarikan Kembali Pengumban
|
||||
|
||||
Ignore terrain cost = Mengabaikan biaya medan
|
||||
Ignore terrain cost = Mengabaikan penghabisan medan
|
||||
|
||||
Pictish Courage = Keberanian Pikt
|
||||
|
||||
@ -5400,7 +5400,7 @@ Home Sweet Home = Rumahku Surgaku
|
||||
Civilian Water = Air Warga Sipil
|
||||
|
||||
|
||||
Aircraft = Udara
|
||||
Aircraft = Pesawat Udara
|
||||
|
||||
|
||||
Atomic Bomber = Pengebom Atom
|
||||
@ -5731,7 +5731,7 @@ World Church = Gereja Dunia
|
||||
|
||||
Defender of the Faith = Pembela Iman
|
||||
|
||||
Holy Order = Perintah Suci
|
||||
Holy Order = Ordo Suci
|
||||
|
||||
Itinerant Preachers = Pengkhotbah Keliling
|
||||
|
||||
@ -5881,7 +5881,7 @@ Move an air unit! = Gerakkan unit udara!
|
||||
Select an air unit → Select another city within range → Move the unit to the other city. = Pilih unit udara → pilih kota lain dalam jangkauan → Gerakkan unitnya ke kota lain.
|
||||
|
||||
See your stats breakdown! = Lihat perincian statistikmu!
|
||||
Enter the Overview screen (top right corner) → Click on 'Stats'. = Masuk layar Selengkapnya (ujung kanan atas) → Klik pada 'Statistik'.
|
||||
Enter the Overview screen (top right corner) → Click on 'Stats'. = Masuk layar Gambaran Umum (ujung kanan atas) → Klik pada 'Statistik'.
|
||||
|
||||
|
||||
#################### Lines from Nations from Civ V - Gods & Kings ####################
|
||||
@ -6133,7 +6133,7 @@ Gündegmaa = Gündegmaa
|
||||
Ssima = Ssima
|
||||
Batachikhan = Batachikhan
|
||||
Chulunny = Chulunny
|
||||
Tengriism = Tengriisme
|
||||
Tengriism = Tengrisme
|
||||
|
||||
Metztli = Metztli
|
||||
Xitllali = Xitllali
|
||||
@ -6478,7 +6478,7 @@ Vile ruler, know you have won this war in name alone. Your cities lie buried and
|
||||
I am Boudicca, Queen of the Celts. Let no-one underestimate me! = Akulah Boudica, Ratu Kelt. Tidak ada yang boleh meremehkan aku!
|
||||
Let us join our forces together and reap the rewards. = Mari kita gabungkan kekuatan kita dan peroleh keuntungannya.
|
||||
God has given good to you. = Tuhan telah memberikan hal-hal yang baik untukmu.
|
||||
Druidic Lore = Kisah Druidik
|
||||
Druidic Lore = Pengetahuan Druidik
|
||||
May glory and honor always be upon you, Warrior Queen! In a time dominated by men, you successfully claimed the throne and the power, but also valiantly defied the mighty Roman Empire. Punished and humiliated by the hand of the Roman bloody invaders, you united your people and led a terrible revolt, to seek revenge. Many legions fell under your fierce attacks and you burned the city of London with your anger. While the Romans still kept ownership of your land after your final defeat, your actions nonetheless showed Rome that this land could never be fully conquered, making Nero himself consider to withdraw all troops and leaving Britain forever. = Semoga kejayaan dan kehormatan selalu bersamamu, Ratu Pejuang! Di masa yang didominasi oleh pria, engkau berhasil mengeklaim takhta dan kuasa, tetapi juga menentang orang Romawi dengan gagah berani. Dihukum dan dihina oleh tangan penyerbu Romawi yang haus darah, engkau menyatukan rakyatmu dan memberikan sebuah perlawanan yang buruk, untuk balas dendam. Banyak legiun tumbang dibawah serangan-serangan sengitmu dan engkau membakar kota London dengan kemarahanmu. Walaupun orang Romawi masih mempertahankan kepemilikan tanahmu setelah kekalahan terakhirmu, aksi-aksimu meski demikian menunjukkan orang Romawi bahwa tanah ini tidak akan pernah bisa dikuasai sepenuhnya, membuat Nero sendiri mempertimbangkan untuk menarik seluruh pasukan dan meninggalkan Britania untuk selamanya.
|
||||
O raging lioness, will you lead the Celts again under the glory of your name, to spread the fires of liberty, and achieve a final victory? Will your new empire shine through the ages of history? = Wahai singa yang mengamuk, akankah engkau memimpin bangsa Kelt dalam kejayaan namamu, untuk menyebarkan api kebebasan, dan meraih kemenangan terakhir? Akankah kekaisaran barumu bersinar sepanjang zaman sejarah?
|
||||
Crìsdean = Krìsdean
|
||||
|
@ -764,8 +764,7 @@ Saved at = Salvato su
|
||||
Saving... = Salvataggio...
|
||||
Overwrite existing file? = Vuoi sovrascrivere?
|
||||
Overwrite = Sovrascrivi
|
||||
# Requires translation!
|
||||
The file is marked read-only. =
|
||||
The file is marked read-only. = Il file è presente in sola lettura
|
||||
It looks like your saved game can't be loaded! = Sembra che sia impossibile caricare il tuo salvataggio!
|
||||
If you could copy your game data ("Copy saved game to clipboard" - = Prova a copiare i tuoi dati ("Copia salvataggio su appunti"
|
||||
paste into an email to yairm210@hotmail.com) = e incolla su un'email inviata a yairm210@hotmail.com).
|
||||
@ -775,8 +774,7 @@ Load from custom location = Carica da posizione personalizzata
|
||||
Save to custom location = Salva su posizione personalizzata
|
||||
Could not save game to custom location! = Impossibile salvare su posizione personalizzata.
|
||||
'[saveFileName]' copied to clipboard! = '[saveFileName]' copiato negli appunti!
|
||||
# Requires translation!
|
||||
Current game copied to clipboard! =
|
||||
Current game copied to clipboard! = Partita copiata negli appunti!
|
||||
Could not save game to clipboard! = Impossibile salvare negli appunti!
|
||||
Download missing mods = Scarica mod mancanti
|
||||
Missing mods are downloaded successfully. = Mod mancanti scaricate con successo.
|
||||
@ -836,16 +834,12 @@ Do you want to reset completed tutorials? = Vuoi resettare i tutorial completati
|
||||
Reset = Resetta
|
||||
|
||||
Show zoom buttons in world screen = Mostra tasti zoom nella schermata mondiale
|
||||
# Requires translation!
|
||||
Experimental =
|
||||
Experimental = Sperimentale
|
||||
Experimental Demographics scoreboard = Punteggio demografico sperimentale
|
||||
# Requires translation!
|
||||
Unit movement button =
|
||||
# Requires translation!
|
||||
Unit actions menu =
|
||||
Unit movement button = Tasto movimento unità
|
||||
Unit actions menu = Menu azioni unità
|
||||
Never close popups by clicking outside = Non chiudere mai popup cliccando all'esterno
|
||||
# Requires translation!
|
||||
Use circles to indicate movable tiles =
|
||||
Use circles to indicate movable tiles = Usa cerchi per indicare le caselle percorribili
|
||||
Size of Unitset art in Civilopedia = Grandezza pixel Unitset sulla Civilopedia
|
||||
|
||||
### Visual Hints subgroup
|
||||
@ -1833,8 +1827,7 @@ Minimal Faith required for\nthe next [Great Prophet]: = Fede richiesta per il\np
|
||||
Religions to be founded: [amount] = Religioni da fondare: [amount]
|
||||
Available religion symbols = Simboli religione disponibili
|
||||
Number of civilizations * [amount] + [amount2] = Numero di civiltà * [amount] + [amount2]
|
||||
# Requires translation!
|
||||
Estimated number of civilizations * [amount] + [amount2] =
|
||||
Estimated number of civilizations * [amount] + [amount2] = Numero stimato di civiltà * [amount] + [amount2]
|
||||
Religions already founded = Religioni già fondate
|
||||
Available founder beliefs = Credenze del fondatore disponibili
|
||||
Available follower beliefs = Credenze dei seguaci disponibili
|
||||
@ -2522,8 +2515,7 @@ Gain [amount] [stat] = Ottieni [amount] [stat]
|
||||
Gain [amount]-[amount2] [stat] = Ottieni [amount]-[amount2] [stat]
|
||||
Gain enough Faith for a Pantheon = Ottieni abbastanza fede per un Pantheon
|
||||
Gain enough Faith for [positiveAmount]% of a Great Prophet = Ottieni abbastanza Fede per il [positiveAmount]% di un Grande Profeta
|
||||
# Requires translation!
|
||||
Research [relativeAmount]% of [tech] =
|
||||
Research [relativeAmount]% of [tech] = Ricerca il [relativeAmount]% di [tech]
|
||||
Gain control over [tileFilter] tiles in a [nonNegativeAmount]-tile radius = Ottieni il controllo delle caselle [tileFilter] nel raggio di [nonNegativeAmount] caselle
|
||||
Reveal up to [positiveAmount/'all'] [tileFilter] within a [positiveAmount] tile radius = Sveli fino a [positiveAmount/'all'] [tileFilter] entro un raggio di [positiveAmount] caselle
|
||||
From a randomly chosen tile [positiveAmount] tiles away from the ruins, reveal tiles up to [positiveAmount2] tiles away with [positiveAmount3]% chance = Da una casella scelta a caso a [positiveAmount] caselle di distanza dalle rovine, riveli caselle fino a [positiveAmount2] caselle di distanza ([positiveAmount3]% probabilità)
|
||||
|
@ -758,8 +758,7 @@ Saved at = Сохранено в
|
||||
Saving... = Сохранение...
|
||||
Overwrite existing file? = Перезаписать существующий файл?
|
||||
Overwrite = Перезаписать
|
||||
# Requires translation!
|
||||
The file is marked read-only. =
|
||||
The file is marked read-only. = Файл доступен только на чтение.
|
||||
It looks like your saved game can't be loaded! = Похоже, сохраненную игру невозможно загрузить!
|
||||
If you could copy your game data ("Copy saved game to clipboard" - = Если вы отправите данные ("Скопировать сохраненную игру в буфер обмена" -
|
||||
paste into an email to yairm210@hotmail.com) = отправить на yairm210@hotmail.com),
|
||||
@ -769,8 +768,7 @@ Load from custom location = Загрузить из своей папки
|
||||
Save to custom location = Сохранить в свою папку
|
||||
Could not save game to custom location! = Не удалось сохранить игру в свою папку!
|
||||
'[saveFileName]' copied to clipboard! = '[saveFileName]' скопирован в буфер обмена!
|
||||
# Requires translation!
|
||||
Current game copied to clipboard! =
|
||||
Current game copied to clipboard! = Игра скопирована в буфер!
|
||||
Could not save game to clipboard! = Не удалось сохранить игру в буфер обмена!
|
||||
Download missing mods = Скачать недостающие моды
|
||||
Missing mods are downloaded successfully. = Недостающие моды успешно скачаны.
|
||||
@ -830,16 +828,12 @@ Do you want to reset completed tutorials? = Вы хотите сбросить
|
||||
Reset = Сбросить
|
||||
|
||||
Show zoom buttons in world screen = Показывать кнопки масштабирования на экране мира
|
||||
# Requires translation!
|
||||
Experimental =
|
||||
Experimental = Экспериментальное
|
||||
Experimental Demographics scoreboard = Экспериментальная таблица рейтинга
|
||||
# Requires translation!
|
||||
Unit movement button =
|
||||
# Requires translation!
|
||||
Unit actions menu =
|
||||
Unit movement button = Кнопка перемещения юнита
|
||||
Unit actions menu = Меню действий юнита
|
||||
Never close popups by clicking outside = Не закрывать всплывающие окна нажатием на их фон
|
||||
# Requires translation!
|
||||
Use circles to indicate movable tiles =
|
||||
Use circles to indicate movable tiles = Помечать доступные клетки кружками
|
||||
Size of Unitset art in Civilopedia = Размер изображений палитры юнитов в Цивилопедии
|
||||
|
||||
### Visual Hints subgroup
|
||||
@ -1063,8 +1057,7 @@ Your [ourUnit] plundered [amount] [Stat] from [theirUnit] = Наш [ourUnit] у
|
||||
We have captured a barbarian encampment and recovered [goldAmount] gold! = Мы разгромили лагерь варваров и нашли в нем золото: [goldAmount]!
|
||||
An enemy [unitType] has joined us! = Вражеский юнит [unitType] присоединяется к нам!
|
||||
[unitName] can be promoted! = [unitName] может получить повышение!
|
||||
# Requires translation!
|
||||
[unitName] has fully healed =
|
||||
[unitName] has fully healed = [unitName] полностью вылечен
|
||||
|
||||
# This might be needed for a rewrite of Germany's unique - see #7376
|
||||
A barbarian [unitType] has joined us! = [unitType] варваров присоединяется к нам!
|
||||
@ -1828,8 +1821,7 @@ Minimal Faith required for\nthe next [Great Prophet]: = Необходимое
|
||||
Religions to be founded: [amount] = Количество религий, которые можно основать: [amount]
|
||||
Available religion symbols = Доступные религиозные символы
|
||||
Number of civilizations * [amount] + [amount2] = Количество цивилизаций * [amount] + [amount2]
|
||||
# Requires translation!
|
||||
Estimated number of civilizations * [amount] + [amount2] =
|
||||
Estimated number of civilizations * [amount] + [amount2] = Предположительное количество цивилизаций * [amount] + [amount2]
|
||||
Religions already founded = Уже основанные религии
|
||||
Available founder beliefs = Доступные верования основателя
|
||||
Available follower beliefs = Доступные верования последователя
|
||||
@ -1945,14 +1937,10 @@ Please enter the mod repository -or- archive zip -or- branch -or- release url: =
|
||||
That is not a valid ZIP file = Недействительный ZIP-файл
|
||||
Invalid Mod archive structure = Недопустимая структура архива модов
|
||||
Invalid link! = Неправильная ссылка!
|
||||
# Requires translation!
|
||||
Blocked by Cloudflare =
|
||||
# Requires translation!
|
||||
Servers requiring authentication are not supported =
|
||||
# Requires translation!
|
||||
Unexpected response: [response] =
|
||||
# Requires translation!
|
||||
Server failure: [response] =
|
||||
Blocked by Cloudflare = Заблокировано Cloudflare
|
||||
Servers requiring authentication are not supported = Сервера с аутентификацией не поддерживаются
|
||||
Unexpected response: [response] = Неожиданный ответ: [response]
|
||||
Server failure: [response] = Ошибка сервера: [response]
|
||||
Paste from clipboard = Вставить из буфера обмена
|
||||
Download = Скачать
|
||||
Done! = Готово!
|
||||
|
@ -4,8 +4,8 @@ package com.unciv.build
|
||||
object BuildConfig {
|
||||
const val kotlinVersion = "1.9.24"
|
||||
const val appName = "Unciv"
|
||||
const val appCodeNumber = 1117
|
||||
const val appVersion = "4.16.2-patch1"
|
||||
const val appCodeNumber = 1118
|
||||
const val appVersion = "4.16.3"
|
||||
|
||||
const val gdxVersion = "1.13.1"
|
||||
const val ktorVersion = "2.3.12"
|
||||
|
17
changelog.md
17
changelog.md
@ -1,3 +1,20 @@
|
||||
## 4.16.3
|
||||
|
||||
4.16.2-patch1
|
||||
|
||||
Hide perf suggestions from users
|
||||
|
||||
Extract other classes out of Unique.kt
|
||||
|
||||
For cached stored in LocalUniqueCache, don't apply multiplication when storing, only when retrieving
|
||||
|
||||
Resolved - City states don't get continually researchable techs automatically
|
||||
|
||||
By SomeTroglodyte:
|
||||
- Map editor reuses the files widget for load/save
|
||||
- Another countables test
|
||||
- More improvements to internal Countables handling
|
||||
|
||||
## 4.16.2
|
||||
|
||||
Added settings for circles vs hexagons for movable tiles
|
||||
|
@ -487,7 +487,7 @@ open class UncivGame(val isConsoleMode: Boolean = false) : Game(), PlatformSpeci
|
||||
|
||||
companion object {
|
||||
//region AUTOMATICALLY GENERATED VERSION DATA - DO NOT CHANGE THIS REGION, INCLUDING THIS COMMENT
|
||||
val VERSION = Version("4.16.2-patch1", 1117)
|
||||
val VERSION = Version("4.16.3", 1118)
|
||||
//endregion
|
||||
|
||||
/** Global reference to the one Gdx.Game instance created by the platform launchers - do not use without checking [isCurrentInitialized] first. */
|
||||
|
16
fastlane/metadata/android/en-US/changelogs/1118.txt
Normal file
16
fastlane/metadata/android/en-US/changelogs/1118.txt
Normal file
@ -0,0 +1,16 @@
|
||||
|
||||
|
||||
4.16.2-patch1
|
||||
|
||||
Hide perf suggestions from users
|
||||
|
||||
Extract other classes out of Unique.kt
|
||||
|
||||
For cached stored in LocalUniqueCache, don't apply multiplication when storing, only when retrieving
|
||||
|
||||
Resolved - City states don't get continually researchable techs automatically
|
||||
|
||||
By SomeTroglodyte:
|
||||
- Map editor reuses the files widget for load/save
|
||||
- Another countables test
|
||||
- More improvements to internal Countables handling
|
Loading…
x
Reference in New Issue
Block a user