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Fix translation for an unknown civilization (#13634)
* fix broken translation * apply suggested change * fix untraslated string in load game screen * update incorrect demand message * refactor translation for an unknown civilization * fix spaces * fix translation for an unknown translation
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@ -144,7 +144,7 @@ object Nuke {
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)
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else
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otherCiv.addNotification(
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"A(n) [${attacker.getName()}] has been detonated by an [unknown civilization]!",
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"A(n) [${attacker.getName()}] has been detonated by [an unknown civilization]!",
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nukeNotificationAction, NotificationCategory.War, NotificationIcon.War, attacker.getName()
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)
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}
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