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4.10.14
This commit is contained in:
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971758f732
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@ -3418,6 +3418,8 @@ Cost increases by [amount] per owned city =
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# Requires translation!
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Cost increases by [amount] when built =
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# Requires translation!
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[amount]% production cost =
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# Requires translation!
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Can only be built [cityFilter] =
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# Requires translation!
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Must have an owned [tileFilter] within [amount] tiles =
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@ -3856,6 +3858,8 @@ in cities without a [buildingFilter] =
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# Requires translation!
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in cities with at least [amount] [populationFilter] =
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# Requires translation!
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in cities with [amount] [populationFilter] =
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# Requires translation!
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with a garrison =
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# Requires translation!
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for [mapUnitFilter] units =
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@ -3341,6 +3341,8 @@ Cost increases by [amount] per owned city =
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# Requires translation!
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Cost increases by [amount] when built =
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# Requires translation!
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[amount]% production cost =
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# Requires translation!
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Can only be built [cityFilter] =
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# Requires translation!
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Must have an owned [tileFilter] within [amount] tiles =
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@ -3779,6 +3781,8 @@ in cities without a [buildingFilter] =
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# Requires translation!
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in cities with at least [amount] [populationFilter] =
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# Requires translation!
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in cities with [amount] [populationFilter] =
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# Requires translation!
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with a garrison =
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# Requires translation!
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for [mapUnitFilter] units =
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@ -3652,6 +3652,8 @@ Cost increases by [amount] per owned city =
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# Requires translation!
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Cost increases by [amount] when built =
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# Requires translation!
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[amount]% production cost =
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# Requires translation!
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Can only be built [cityFilter] =
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# Requires translation!
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Must have an owned [tileFilter] within [amount] tiles =
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@ -4090,6 +4092,8 @@ in cities without a [buildingFilter] =
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# Requires translation!
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in cities with at least [amount] [populationFilter] =
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# Requires translation!
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in cities with [amount] [populationFilter] =
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# Requires translation!
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with a garrison =
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# Requires translation!
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for [mapUnitFilter] units =
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@ -2074,6 +2074,8 @@ Triggers a global alert upon build start = Aciona um alerta global no início da
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Triggers a global alert upon completion = Aciona um alerta global após a conclusão
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Cost increases by [amount] per owned city = Custo aumentado em [amount] por cidade governada
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Cost increases by [amount] when built = Custo aumentado em [amount] quando construído
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# Requires translation!
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[amount]% production cost =
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Can only be built [cityFilter] = Só pode ser construído [cityFilter]
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Must have an owned [tileFilter] within [amount] tiles = Precisa governar [tileFilter] dentro de [amount] painéis
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Enables nuclear weapon = Habilita armas nucleares
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@ -2293,6 +2295,8 @@ in cities following our religion = nas cidades que seguem a nossa religião
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in cities with a [buildingFilter] = em cidades com um [buildingFilter]
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in cities without a [buildingFilter] = em cidades sem um [buildingFilter]
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in cities with at least [amount] [populationFilter] = em cidades com pelo menos [amount] [populationFilter]
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# Requires translation!
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in cities with [amount] [populationFilter] =
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with a garrison = com uma guarnição
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for [mapUnitFilter] units = para unidades [mapUnitFilter]
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when [mapUnitFilter] = quando [mapUnitFilter]
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@ -2741,6 +2741,8 @@ Cost increases by [amount] per owned city =
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# Requires translation!
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Cost increases by [amount] when built =
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# Requires translation!
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[amount]% production cost =
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# Requires translation!
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Can only be built [cityFilter] =
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# Requires translation!
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Must have an owned [tileFilter] within [amount] tiles =
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@ -3175,6 +3177,8 @@ in cities without a [buildingFilter] =
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# Requires translation!
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in cities with at least [amount] [populationFilter] =
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# Requires translation!
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in cities with [amount] [populationFilter] =
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# Requires translation!
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with a garrison =
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# Requires translation!
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for [mapUnitFilter] units =
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@ -2074,6 +2074,8 @@ Triggers a global alert upon build start = Provoca una alerta global quan es com
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Triggers a global alert upon completion = Quan es completa, provoca una alerta mundial
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Cost increases by [amount] per owned city = El cost augmenta en [amount] per cada ciutat que tingui la civilització
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Cost increases by [amount] when built = El cost augmenta en [amount] quan es construeix
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# Requires translation!
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[amount]% production cost =
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Can only be built [cityFilter] = Només es pot construir [cityFilter]
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Must have an owned [tileFilter] within [amount] tiles = Cal tenir un [tileFilter] propi a com a molt [amount] caselles de distància
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Enables nuclear weapon = Permet la construcció d’armes nuclears
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@ -2294,6 +2296,8 @@ in cities following our religion = en ciutat que segueixin la nostra religió
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in cities with a [buildingFilter] = en ciutats amb un [buildingFilter]
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in cities without a [buildingFilter] = en ciutats sense [buildingFilter]
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in cities with at least [amount] [populationFilter] = en ciutats amb almenys [amount] [populationFilter]
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# Requires translation!
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in cities with [amount] [populationFilter] =
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with a garrison = amb guarnició
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for [mapUnitFilter] units = per a unitats de tipus [mapUnitFilter]
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when [mapUnitFilter] = quan [mapUnitFilter]
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@ -2387,6 +2387,8 @@ Triggers a global alert upon completion = Vyvolá globální oznámení po dokon
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Cost increases by [amount] per owned city = Cena se zvyšuje o [amount] za každé město
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# Requires translation!
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Cost increases by [amount] when built =
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# Requires translation!
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[amount]% production cost =
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Can only be built [cityFilter] = Lze postavit pouze [cityFilter]
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Must have an owned [tileFilter] within [amount] tiles = Musí být do vzdálenosti [amount] od vlastněného políčka [tileFilter]
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Enables nuclear weapon = Umožní stavět jadernou zbraň
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@ -2688,6 +2690,8 @@ in cities with a [buildingFilter] =
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in cities without a [buildingFilter] =
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# Requires translation!
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in cities with at least [amount] [populationFilter] =
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# Requires translation!
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in cities with [amount] [populationFilter] =
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with a garrison = s posádkou
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for [mapUnitFilter] units = pro [mapUnitFilter] jednotky
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# Requires translation!
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@ -2086,6 +2086,8 @@ Triggers a global alert upon completion = Veroorzaakt een globaal alarmsignaal b
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Cost increases by [amount] per owned city = Kosten nemen toe met [amount] per stad in bezit
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# Requires translation!
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Cost increases by [amount] when built =
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# Requires translation!
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[amount]% production cost =
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Can only be built [cityFilter] = Kan alleen gebouwd worden [cityFilter]
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Must have an owned [tileFilter] within [amount] tiles = Moet [tileFilter] bezitten binnen [amount] tegels
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Enables nuclear weapon = Maakt nucleair wapen mogelijk
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@ -2315,6 +2317,8 @@ in cities following our religion =
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in cities with a [buildingFilter] = in steden met een [buildingFilter]
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in cities without a [buildingFilter] = in steden zonder een [buildingFilter]
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in cities with at least [amount] [populationFilter] = in steden met minstens [amount] [populationFilter]
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# Requires translation!
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in cities with [amount] [populationFilter] =
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with a garrison = met een garnizoen
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for [mapUnitFilter] units = voor [mapUnitFilter] eenheden
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when [mapUnitFilter] = als [mapUnitFilter]
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@ -3848,6 +3848,8 @@ Cost increases by [amount] per owned city =
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# Requires translation!
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Cost increases by [amount] when built =
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# Requires translation!
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[amount]% production cost =
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# Requires translation!
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Can only be built [cityFilter] =
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# Requires translation!
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Must have an owned [tileFilter] within [amount] tiles =
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@ -4286,6 +4288,8 @@ in cities without a [buildingFilter] =
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# Requires translation!
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in cities with at least [amount] [populationFilter] =
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# Requires translation!
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in cities with [amount] [populationFilter] =
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# Requires translation!
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with a garrison =
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# Requires translation!
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for [mapUnitFilter] units =
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@ -2250,6 +2250,8 @@ Triggers a global alert upon completion = Nagti-trigger ng pandaigdigang alerto
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Cost increases by [amount] per owned city = Ang gastos ay lumalaki ng [amount] bawat lungsod na pag-aari
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# Requires translation!
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Cost increases by [amount] when built =
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# Requires translation!
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[amount]% production cost =
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Can only be built [cityFilter] = Maaari lamang itayo [cityFilter]
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Must have an owned [tileFilter] within [amount] tiles = Dapat may pag-aari ng [tileFilter] sa loob ng [amount] tiles
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Enables nuclear weapon = Pinapagana ang sandatang nuklear
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@ -2499,6 +2501,8 @@ in cities following our religion =
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in cities with a [buildingFilter] = sa mga lungsod na may isang [buildingFilter]
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in cities without a [buildingFilter] = sa mga lungsod na walang [buildingFilter]
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in cities with at least [amount] [populationFilter] = sa mga lungsod na hindi bababa ng [amount] [populationFilter]
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# Requires translation!
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in cities with [amount] [populationFilter] =
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with a garrison = kasama ang garison
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for [mapUnitFilter] units = para sa [mapUnitFilter] na yunit
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# Requires translation!
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@ -2880,6 +2880,8 @@ Cost increases by [amount] per owned city =
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# Requires translation!
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Cost increases by [amount] when built =
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# Requires translation!
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[amount]% production cost =
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# Requires translation!
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Can only be built [cityFilter] =
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# Requires translation!
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Must have an owned [tileFilter] within [amount] tiles =
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@ -3307,6 +3309,8 @@ in cities without a [buildingFilter] =
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# Requires translation!
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in cities with at least [amount] [populationFilter] =
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# Requires translation!
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in cities with [amount] [populationFilter] =
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# Requires translation!
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with a garrison =
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# Requires translation!
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for [mapUnitFilter] units =
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@ -2074,6 +2074,8 @@ Triggers a global alert upon build start = Déclenche une alerte générale au d
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Triggers a global alert upon completion = Déclenche une alerte générale une fois achevé
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Cost increases by [amount] per owned city = Le coût augmente de [amount] par ville possédée
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Cost increases by [amount] when built = Le coût augmente de [amount] quand construit
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# Requires translation!
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[amount]% production cost =
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Can only be built [cityFilter] = Peut être construit uniquement [cityFilter]
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Must have an owned [tileFilter] within [amount] tiles = Vous devez posséder [tileFilter] dans un rayon de [amount] cases
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Enables nuclear weapon = Permet la création d'armes nucléaires
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@ -2254,7 +2256,6 @@ during a Golden Age = durant un Âge d'Or
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during We Love The King Day = pendant la Fête du Roi
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while the empire is happy = quand l'empire est heureux
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when between [amount] and [amount2] Happiness = quand entre [amount] et [amount2] Bonheur
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# Requires translation!
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when above [amount] Happiness = quand à plus de [amount] Bonheur
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when below [amount] Happiness = quand à moins de [amount] Bonheur
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during the [era] = pendant [era]
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@ -2294,6 +2295,8 @@ in cities following our religion = dans les villes pratiquant votre religion
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in cities with a [buildingFilter] = dans les villes avec [buildingFilter]
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in cities without a [buildingFilter] = dans les villes sans [buildingFilter]
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in cities with at least [amount] [populationFilter] = dans les villes avec au moins [amount] en [populationFilter]
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# Requires translation!
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in cities with [amount] [populationFilter] =
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with a garrison = avec une garnison
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for [mapUnitFilter] units = pour les unités [mapUnitFilter]
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when [mapUnitFilter] = quand [mapUnitFilter]
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@ -2085,6 +2085,8 @@ Triggers a global alert upon completion = Löst bei Fertigstellung einen globale
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Cost increases by [amount] per owned city = Kosten erhöhen sich um [amount] pro Stadt in Eurem Besitz
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# Requires translation!
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Cost increases by [amount] when built =
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# Requires translation!
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[amount]% production cost =
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Can only be built [cityFilter] = Kann nur [cityFilter] gebaut werden
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Must have an owned [tileFilter] within [amount] tiles = Benötigt [tileFilter] im Besitz innerhalb von [amount] Feldern
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Enables nuclear weapon = Erlaubt Atomwaffen
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@ -2314,6 +2316,8 @@ in cities following our religion =
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in cities with a [buildingFilter] = in Städten mit [buildingFilter]
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in cities without a [buildingFilter] = in Städten ohne [buildingFilter]
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in cities with at least [amount] [populationFilter] = in Städten mit mindestens [amount] [populationFilter]
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# Requires translation!
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in cities with [amount] [populationFilter] =
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with a garrison = mit einer Garnison
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for [mapUnitFilter] units = für [mapUnitFilter] Einheiten
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when [mapUnitFilter] = wenn [mapUnitFilter]
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@ -3464,6 +3464,8 @@ Cost increases by [amount] per owned city =
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# Requires translation!
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Cost increases by [amount] when built =
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# Requires translation!
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[amount]% production cost =
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# Requires translation!
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Can only be built [cityFilter] =
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# Requires translation!
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Must have an owned [tileFilter] within [amount] tiles =
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@ -3899,6 +3901,8 @@ in cities without a [buildingFilter] =
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# Requires translation!
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in cities with at least [amount] [populationFilter] =
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# Requires translation!
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in cities with [amount] [populationFilter] =
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# Requires translation!
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with a garrison =
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# Requires translation!
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for [mapUnitFilter] units =
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@ -2091,6 +2091,8 @@ Triggers a global alert upon completion = A világ összes nemzete értesül a m
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Cost increases by [amount] per owned city = Minden saját város [amount] egységgel drágítja
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# Requires translation!
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Cost increases by [amount] when built =
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# Requires translation!
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[amount]% production cost =
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Can only be built [cityFilter] = Csak [cityFilter] építhető
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Must have an owned [tileFilter] within [amount] tiles = [amount] mezőn belül legyen egy [tileFilter] meződ
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Enables nuclear weapon = Lehetővé teszi az atomfegyvereket
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@ -2320,6 +2322,8 @@ in cities following our religion =
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in cities with a [buildingFilter] = [buildingFilter] épülettel rendelkező városokban
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in cities without a [buildingFilter] = [buildingFilter] nélküli városokban
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in cities with at least [amount] [populationFilter] = olyan városokban, ahol [populationFilter] létszáma legalább [amount]
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# Requires translation!
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in cities with [amount] [populationFilter] =
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with a garrison = beszállásolt egység esetén
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for [mapUnitFilter] units = [mapUnitFilter] egységeknek
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when [mapUnitFilter] = amikor [mapUnitFilter]
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@ -2074,6 +2074,8 @@ Triggers a global alert upon build start = Memicu peringatan global ketika memul
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Triggers a global alert upon completion = Memicu peringatan global saat selesai
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Cost increases by [amount] per owned city = Biaya meningkat sebesar [amount] per kota yang dimiliki
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Cost increases by [amount] when built = Biaya meningkat sebesar [amount] ketika dibangun
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# Requires translation!
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[amount]% production cost =
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Can only be built [cityFilter] = Hanya dapat dibangun [cityFilter]
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Must have an owned [tileFilter] within [amount] tiles = Harus memiliki [tileFilter] dengan jarak kurang dari [amount] daerah
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Enables nuclear weapon = Perbolehkan senjata nuklir
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@ -2254,7 +2256,6 @@ during a Golden Age = di saat Masa Kejayaan
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during We Love The King Day = saat Hari Kami Mencintai Raja
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while the empire is happy = selama kekaisaran sedang bahagia
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when between [amount] and [amount2] Happiness = saat memiliki antara [amount] dan [amount2] Kebahagiaan
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# Requires translation!
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when above [amount] Happiness = saat di atas [amount] Kebahagiaan
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when below [amount] Happiness = saat di bawah [amount] Kebahagiaan
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during the [era] = selama [era]
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@ -2294,6 +2295,8 @@ in cities following our religion = di kota yang mengikuti agama kita
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in cities with a [buildingFilter] = untuk kota-kota dengan [buildingFilter]
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in cities without a [buildingFilter] = untuk kota-kota tanpa [buildingFilter]
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in cities with at least [amount] [populationFilter] = untuk kota-kota dengan setidaknya [amount] [populationFilter]
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# Requires translation!
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in cities with [amount] [populationFilter] =
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with a garrison = dengan garnisun
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for [mapUnitFilter] units = untuk unit [mapUnitFilter]
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when [mapUnitFilter] = saat [mapUnitFilter]
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@ -2074,6 +2074,8 @@ Triggers a global alert upon build start = Attiva un allarme globale quando iniz
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Triggers a global alert upon completion = Lancia un'allerta globale quando completato
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Cost increases by [amount] per owned city = Il costo aumenta di [amount] per Città posseduta
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Cost increases by [amount] when built = Aumenta il costo di [amount] per la costruzione
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# Requires translation!
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[amount]% production cost =
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Can only be built [cityFilter] = Costruibile solo [cityFilter]
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Must have an owned [tileFilter] within [amount] tiles = Deve rasentare [tileFilter] entro [amount] caselle
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Enables nuclear weapon = Consente l'utilizzo delle armi nucleari
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@ -2293,6 +2295,8 @@ in cities following our religion = nelle città che seguono la tua religione
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in cities with a [buildingFilter] = nelle città che possiedono edifici [buildingFilter]
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in cities without a [buildingFilter] = nelle città senza edifici [buildingFilter]
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in cities with at least [amount] [populationFilter] = nelle città con almeno [amount] [populationFilter]
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# Requires translation!
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in cities with [amount] [populationFilter] =
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with a garrison = con una guarnigione
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for [mapUnitFilter] units = per le unità [mapUnitFilter]
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when [mapUnitFilter] = quando [mapUnitFilter]
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@ -2176,6 +2176,8 @@ Triggers a global alert upon completion = 生産を完了すると警告が発
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Cost increases by [amount] per owned city = 所有する都市ごとにコストが[amount]増加
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# Requires translation!
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Cost increases by [amount] when built =
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# Requires translation!
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[amount]% production cost =
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Can only be built [cityFilter] = [cityFilter]のみで建設可能
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Must have an owned [tileFilter] within [amount] tiles = [amount]タイル以内に[tileFilter]がなければならない
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Enables nuclear weapon = 核兵器を生産できる
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@ -2437,6 +2439,8 @@ in cities following our religion =
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in cities with a [buildingFilter] = [buildingFilter]を持つ都市で
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in cities without a [buildingFilter] = [buildingFilter]が無い都市で
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in cities with at least [amount] [populationFilter] = [populationFilter]が[amount]以上いる都市で
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# Requires translation!
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in cities with [amount] [populationFilter] =
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with a garrison = 駐屯地がある
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for [mapUnitFilter] units = [mapUnitFilter]のユニットに
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when [mapUnitFilter] = [mapUnitFilter]が
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@ -2098,6 +2098,8 @@ Triggers a global alert upon completion = 건설 완료시 전 세계에 알림
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Cost increases by [amount] per owned city = 도시 하나당 비용 +[amount]
|
||||
# Requires translation!
|
||||
Cost increases by [amount] when built =
|
||||
# Requires translation!
|
||||
[amount]% production cost =
|
||||
Can only be built [cityFilter] = [cityFilter]에만 건설 가능
|
||||
Must have an owned [tileFilter] within [amount] tiles = [tileFilter]에서 [amount]타일 내에 도시가 있어야 함
|
||||
Enables nuclear weapon = 원자 폭탄과 핵미사일 생산 가능
|
||||
@ -2330,6 +2332,8 @@ in cities following our religion =
|
||||
in cities with a [buildingFilter] = [buildingFilter]이(가) 건설된 도시
|
||||
in cities without a [buildingFilter] = [buildingFilter]이(가) 건설되지 않은 도시
|
||||
in cities with at least [amount] [populationFilter] = [amount] [populationFilter] 이상의 도시에서
|
||||
# Requires translation!
|
||||
in cities with [amount] [populationFilter] =
|
||||
with a garrison = 유닛 주둔중
|
||||
for [mapUnitFilter] units = [mapUnitFilter] 유닛에
|
||||
when [mapUnitFilter] = [mapUnitFilter]일 때
|
||||
|
@ -3597,6 +3597,8 @@ Cost increases by [amount] per owned city =
|
||||
# Requires translation!
|
||||
Cost increases by [amount] when built =
|
||||
# Requires translation!
|
||||
[amount]% production cost =
|
||||
# Requires translation!
|
||||
Can only be built [cityFilter] =
|
||||
# Requires translation!
|
||||
Must have an owned [tileFilter] within [amount] tiles =
|
||||
@ -4033,6 +4035,8 @@ in cities without a [buildingFilter] =
|
||||
# Requires translation!
|
||||
in cities with at least [amount] [populationFilter] =
|
||||
# Requires translation!
|
||||
in cities with [amount] [populationFilter] =
|
||||
# Requires translation!
|
||||
with a garrison =
|
||||
# Requires translation!
|
||||
for [mapUnitFilter] units =
|
||||
|
@ -2359,6 +2359,8 @@ Triggers a global alert upon completion = Pasaulinis pranešimas užbaigus
|
||||
Cost increases by [amount] per owned city = Kaina padininama [amount] už kiekvieną jūsų miestą
|
||||
# Requires translation!
|
||||
Cost increases by [amount] when built =
|
||||
# Requires translation!
|
||||
[amount]% production cost =
|
||||
Can only be built [cityFilter] = Gali statyti tik: [cityFilter]
|
||||
Must have an owned [tileFilter] within [amount] tiles = Reikalinga(s): [tileFilter] ne toliau [amount] laukelių
|
||||
Enables nuclear weapon = Leidžia gaminti branduolinį ginklą
|
||||
@ -2629,6 +2631,8 @@ in cities following our religion =
|
||||
in cities with a [buildingFilter] = miestuose turinčiuose: [buildingFilter]
|
||||
in cities without a [buildingFilter] = miestuose be: [buildingFilter]
|
||||
in cities with at least [amount] [populationFilter] = miestuose turinčiuose bent [amount] [populationFilter]
|
||||
# Requires translation!
|
||||
in cities with [amount] [populationFilter] =
|
||||
with a garrison = su įgula
|
||||
for [mapUnitFilter] units = daliniams: [mapUnitFilter]
|
||||
# Requires translation!
|
||||
|
@ -2793,6 +2793,8 @@ Cost increases by [amount] per owned city =
|
||||
# Requires translation!
|
||||
Cost increases by [amount] when built =
|
||||
# Requires translation!
|
||||
[amount]% production cost =
|
||||
# Requires translation!
|
||||
Can only be built [cityFilter] =
|
||||
# Requires translation!
|
||||
Must have an owned [tileFilter] within [amount] tiles =
|
||||
@ -3226,6 +3228,8 @@ in cities without a [buildingFilter] =
|
||||
# Requires translation!
|
||||
in cities with at least [amount] [populationFilter] =
|
||||
# Requires translation!
|
||||
in cities with [amount] [populationFilter] =
|
||||
# Requires translation!
|
||||
with a garrison =
|
||||
# Requires translation!
|
||||
for [mapUnitFilter] units =
|
||||
|
@ -3243,6 +3243,8 @@ Cost increases by [amount] per owned city =
|
||||
# Requires translation!
|
||||
Cost increases by [amount] when built =
|
||||
# Requires translation!
|
||||
[amount]% production cost =
|
||||
# Requires translation!
|
||||
Can only be built [cityFilter] =
|
||||
# Requires translation!
|
||||
Must have an owned [tileFilter] within [amount] tiles =
|
||||
@ -3679,6 +3681,8 @@ in cities without a [buildingFilter] =
|
||||
# Requires translation!
|
||||
in cities with at least [amount] [populationFilter] =
|
||||
# Requires translation!
|
||||
in cities with [amount] [populationFilter] =
|
||||
# Requires translation!
|
||||
with a garrison =
|
||||
# Requires translation!
|
||||
for [mapUnitFilter] units =
|
||||
|
@ -2814,6 +2814,8 @@ Cost increases by [amount] per owned city =
|
||||
# Requires translation!
|
||||
Cost increases by [amount] when built =
|
||||
# Requires translation!
|
||||
[amount]% production cost =
|
||||
# Requires translation!
|
||||
Can only be built [cityFilter] =
|
||||
# Requires translation!
|
||||
Must have an owned [tileFilter] within [amount] tiles =
|
||||
@ -3250,6 +3252,8 @@ in cities without a [buildingFilter] =
|
||||
# Requires translation!
|
||||
in cities with at least [amount] [populationFilter] =
|
||||
# Requires translation!
|
||||
in cities with [amount] [populationFilter] =
|
||||
# Requires translation!
|
||||
with a garrison =
|
||||
# Requires translation!
|
||||
for [mapUnitFilter] units =
|
||||
|
@ -2084,6 +2084,8 @@ Triggers a global alert upon build start = Po rozpoczęciu budowania inicjuje al
|
||||
Triggers a global alert upon completion = Po ukończeniu inicjuje alert globalny
|
||||
Cost increases by [amount] per owned city = Koszt wzrasta o [amount]⚙ za każde kolejne miasto
|
||||
Cost increases by [amount] when built = Koszt wzrasta o [amount]⚙ za każde wybudowanie
|
||||
# Requires translation!
|
||||
[amount]% production cost =
|
||||
Can only be built [cityFilter] = Można zbudować tylko [cityFilter]
|
||||
Must have an owned [tileFilter] within [amount] tiles = Musi leżeć nie dalej niż [amount] pola od [tileFilter] na terenie twojego państwa
|
||||
Enables nuclear weapon = Umożliwia produkcję Broni Nuklearnej
|
||||
@ -2308,6 +2310,8 @@ in cities following our religion = w miastach wyznających naszą religię
|
||||
in cities with a [buildingFilter] = w miastach z [buildingFilter]
|
||||
in cities without a [buildingFilter] = w miastach bez → [buildingFilter]
|
||||
in cities with at least [amount] [populationFilter] = w miastach, w których [populationFilter] to przynajmniej [amount] osoba/y
|
||||
# Requires translation!
|
||||
in cities with [amount] [populationFilter] =
|
||||
with a garrison = z garnizonem
|
||||
for [mapUnitFilter] units = otrzymują jednostki [mapUnitFilter]
|
||||
when [mapUnitFilter] = gdy [mapUnitFilter]
|
||||
|
@ -2370,6 +2370,8 @@ Triggers a global alert upon completion = Aciona um alerta global após a conclu
|
||||
Cost increases by [amount] per owned city = O custo aumenta em [amount] por cidade possuída
|
||||
# Requires translation!
|
||||
Cost increases by [amount] when built =
|
||||
# Requires translation!
|
||||
[amount]% production cost =
|
||||
Can only be built [cityFilter] = Só pode ser construído [cityFilter]
|
||||
Must have an owned [tileFilter] within [amount] tiles = Deve ter um [tileFilter] próprio dentro de [amount] de blocos
|
||||
Enables nuclear weapon = Habilita armas nucleares
|
||||
@ -2740,6 +2742,8 @@ in cities with a [buildingFilter] =
|
||||
in cities without a [buildingFilter] = em cidades sem um [buildingFilter]
|
||||
# Requires translation!
|
||||
in cities with at least [amount] [populationFilter] =
|
||||
# Requires translation!
|
||||
in cities with [amount] [populationFilter] =
|
||||
with a garrison = com uma guarnição
|
||||
for [mapUnitFilter] units = Para unidades [mapUnitFilter]
|
||||
# Requires translation!
|
||||
|
@ -2268,6 +2268,8 @@ Triggers a global alert upon completion = Declanșează o alertă globală la fi
|
||||
Cost increases by [amount] per owned city = Costul crește cu [amount] pe oraș deținut
|
||||
# Requires translation!
|
||||
Cost increases by [amount] when built =
|
||||
# Requires translation!
|
||||
[amount]% production cost =
|
||||
Can only be built [cityFilter] = Poate fi construit numai [cityFilter]
|
||||
Must have an owned [tileFilter] within [amount] tiles = Trebuie să aibă un [tileFilter] deținut în [amount] dale
|
||||
Enables nuclear weapon = Activează arma nucleară
|
||||
@ -2600,6 +2602,8 @@ in cities following our religion =
|
||||
in cities with a [buildingFilter] = în orașe cu [buildingFilter]
|
||||
in cities without a [buildingFilter] = în orașe fără [buildingFilter]
|
||||
in cities with at least [amount] [populationFilter] = în orașe cu cel puțin [amount] [populationFilter]
|
||||
# Requires translation!
|
||||
in cities with [amount] [populationFilter] =
|
||||
with a garrison = cu o garnizoană
|
||||
for [mapUnitFilter] units = pentru unitățile [mapUnitFilter].
|
||||
# Requires translation!
|
||||
|
@ -2099,6 +2099,8 @@ Triggers a global alert upon completion = Вызывает глобальное
|
||||
Cost increases by [amount] per owned city = Стоимость строительства увеличивается на [amount] за каждый город под вашим контролем
|
||||
# Requires translation!
|
||||
Cost increases by [amount] when built =
|
||||
# Requires translation!
|
||||
[amount]% production cost =
|
||||
Can only be built [cityFilter] = Можно построить только [cityFilter]
|
||||
Must have an owned [tileFilter] within [amount] tiles = Городу должна принадлежать клетка [tileFilter] в радиусе [amount] клеток
|
||||
Enables nuclear weapon = Позволяет производить ядерное оружие
|
||||
@ -2334,6 +2336,8 @@ in cities following our religion =
|
||||
in cities with a [buildingFilter] = в городах, имеющих [buildingFilter]
|
||||
in cities without a [buildingFilter] = в городах, не имеющих [buildingFilter]
|
||||
in cities with at least [amount] [populationFilter] = в городах, имеющих как минимум [amount] [populationFilter]
|
||||
# Requires translation!
|
||||
in cities with [amount] [populationFilter] =
|
||||
with a garrison = с гарнизоном
|
||||
for [mapUnitFilter] units = для юнитов: [mapUnitFilter]
|
||||
when [mapUnitFilter] = когда [mapUnitFilter]
|
||||
@ -3262,9 +3266,7 @@ Would you be interested in a trade agreement with England? = Вы заинтер
|
||||
Hello, again. = Снова здравствуйте.
|
||||
Oh, it's you! = А, это вы.
|
||||
Sun Never Sets = Над империей не заходит солнце
|
||||
# Requires translation!
|
||||
Long live to Your Highness, Queen Elizabeth Gloriana, leader and protector of the glorious England! Through history, enduring many invasions, England strengthened its will, playing smartly with diplomacy, cunning, and military power, to eventually rose as one of the most dominant Empires the world has ever known. Their matchless navy, brilliant scientists and artists, and powerful merchants, have shaped the known world for centuries. = Многая лета вам, Ваше Величество Королева Елизавета Глориана, Глава и Хранительница славной Англии! Сквозь историю, преодолевая многочисленные вторжения, Англия диктовала свою волю, ловко используя дипломатию, хитрость и военную мощь, чтобы в итоге стать одной из доминирующих Империй, которые когда-либо знал мир. Непревзойденный английский флот, могущественные купцы, гениальные английские ученые и художники закрепили этот успех на века.
|
||||
# Requires translation!
|
||||
Queen Elizabeth, will England cast once more its brightness upon all lands and seas of the world? Will your new empire shine through the ages of history? = Королева Елизавета, озарит ли Англия своим светом земли и моря по всему миру еще раз? И будет ли Ваша новая империя сиять сквозь века истории?
|
||||
London = Лондон
|
||||
York = Йорк
|
||||
|
@ -3216,6 +3216,8 @@ Cost increases by [amount] per owned city =
|
||||
# Requires translation!
|
||||
Cost increases by [amount] when built =
|
||||
# Requires translation!
|
||||
[amount]% production cost =
|
||||
# Requires translation!
|
||||
Can only be built [cityFilter] =
|
||||
# Requires translation!
|
||||
Must have an owned [tileFilter] within [amount] tiles =
|
||||
@ -3612,6 +3614,8 @@ in cities with a [buildingFilter] = у варошах из [buildingFilter]
|
||||
in cities without a [buildingFilter] = у варошах без [buildingFilter]
|
||||
# Requires translation!
|
||||
in cities with at least [amount] [populationFilter] =
|
||||
# Requires translation!
|
||||
in cities with [amount] [populationFilter] =
|
||||
with a garrison = из гарнізоном
|
||||
# Requires translation!
|
||||
for [mapUnitFilter] units =
|
||||
|
@ -2077,6 +2077,8 @@ Triggers a global alert upon build start = 在建造开始时触发全局警报
|
||||
Triggers a global alert upon completion = 完成后触发全局警报
|
||||
Cost increases by [amount] per owned city = 使每座己方城市建造所需的产能花费增加 [amount]
|
||||
Cost increases by [amount] when built = 建造后使建造所需的产能花费增加 [amount]
|
||||
# Requires translation!
|
||||
[amount]% production cost =
|
||||
Can only be built [cityFilter] = 能被建造在[cityFilter]
|
||||
Must have an owned [tileFilter] within [amount] tiles = 城市[amount]格内的己方地块必须有[tileFilter]
|
||||
Enables nuclear weapon = 允许建造核武器
|
||||
@ -2299,6 +2301,8 @@ in cities following our religion = 在信仰我们宗教城市中
|
||||
in cities with a [buildingFilter] = 在建有[buildingFilter]的城市中
|
||||
in cities without a [buildingFilter] = 在未建造[buildingFilter]的城市中
|
||||
in cities with at least [amount] [populationFilter] = 在至少有[amount][populationFilter]的城市中
|
||||
# Requires translation!
|
||||
in cities with [amount] [populationFilter] =
|
||||
with a garrison = 如果城市有军队驻扎
|
||||
for [mapUnitFilter] units = 对于[mapUnitFilter]单位
|
||||
when [mapUnitFilter] = 当处于[mapUnitFilter]状态
|
||||
|
@ -2084,6 +2084,8 @@ Triggers a global alert upon build start = Activa una alerta mundial al iniciar
|
||||
Triggers a global alert upon completion = Activa una alerta mundial al completarse
|
||||
Cost increases by [amount] per owned city = El costo aumenta en [amount] por ciudad de propiedad
|
||||
Cost increases by [amount] when built = El costo aumenta en [amount] al ser construido
|
||||
# Requires translation!
|
||||
[amount]% production cost =
|
||||
Can only be built [cityFilter] = Solo puede ser construido [cityFilter]
|
||||
Must have an owned [tileFilter] within [amount] tiles = Debe tener una [tileFilter] perteneciente a menos de [amount] casillas
|
||||
Enables nuclear weapon = Habilita las armas nucleares
|
||||
@ -2308,6 +2310,8 @@ in cities following our religion = en ciudades que sigan nuestra religión
|
||||
in cities with a [buildingFilter] = en ciudades con un/a [buildingFilter]
|
||||
in cities without a [buildingFilter] = en ciudades sin un/a [buildingFilter]
|
||||
in cities with at least [amount] [populationFilter] = en ciudades con por lo menos [amount] [populationFilter]
|
||||
# Requires translation!
|
||||
in cities with [amount] [populationFilter] =
|
||||
with a garrison = con una guarnición
|
||||
for [mapUnitFilter] units = para unidades [mapUnitFilter]
|
||||
when [mapUnitFilter] = cuando esté [mapUnitFilter]
|
||||
|
@ -2365,6 +2365,8 @@ Triggers a global alert upon completion = Orsakar en global varning vid fullbord
|
||||
Cost increases by [amount] per owned city = Kostnad ökar med [amount] per ägd stad
|
||||
# Requires translation!
|
||||
Cost increases by [amount] when built =
|
||||
# Requires translation!
|
||||
[amount]% production cost =
|
||||
Can only be built [cityFilter] = Kan bara byggas [cityFilter]
|
||||
Must have an owned [tileFilter] within [amount] tiles = Måste ha en ägd [tileFilter] inom [amount] rutor
|
||||
Enables nuclear weapon = Möjliggör kärnvapen
|
||||
@ -2642,6 +2644,8 @@ in cities following our religion =
|
||||
in cities with a [buildingFilter] = i städer med en [buildingFilter]
|
||||
in cities without a [buildingFilter] = i städer utan [buildingFilter]
|
||||
in cities with at least [amount] [populationFilter] = i städer med minst [amount] [populationFilter]
|
||||
# Requires translation!
|
||||
in cities with [amount] [populationFilter] =
|
||||
with a garrison = med en garnison
|
||||
for [mapUnitFilter] units = för [mapUnitFilter]-enheter
|
||||
# Requires translation!
|
||||
|
@ -2188,6 +2188,8 @@ Triggers a global alert upon completion = 完成後觸發全局警報
|
||||
Cost increases by [amount] per owned city = 每座己方城市使建造所需的產能花費增加[amount]
|
||||
# Requires translation!
|
||||
Cost increases by [amount] when built =
|
||||
# Requires translation!
|
||||
[amount]% production cost =
|
||||
Can only be built [cityFilter] = 只能被建造在[cityFilter]
|
||||
Must have an owned [tileFilter] within [amount] tiles = 城市[amount]格內的己方地塊必須有[tileFilter]
|
||||
Enables nuclear weapon = 允許建造核武器
|
||||
@ -2434,6 +2436,8 @@ in cities following our religion =
|
||||
in cities with a [buildingFilter] = 在具有[buildingFilter]的城市中
|
||||
in cities without a [buildingFilter] = 在沒有[buildingFilter]的城市中
|
||||
in cities with at least [amount] [populationFilter] = 在該城市至少[amount][populationFilter]
|
||||
# Requires translation!
|
||||
in cities with [amount] [populationFilter] =
|
||||
with a garrison = (有軍人駐紮),
|
||||
for [mapUnitFilter] units = 對於[mapUnitFilter]單位
|
||||
when [mapUnitFilter] = 當 [mapUnitFilter]
|
||||
|
@ -2212,6 +2212,8 @@ Cost increases by [amount] per owned city = Maliyet, sahip olunan şehir başın
|
||||
# Requires translation!
|
||||
Cost increases by [amount] when built =
|
||||
# Requires translation!
|
||||
[amount]% production cost =
|
||||
# Requires translation!
|
||||
Can only be built [cityFilter] =
|
||||
Must have an owned [tileFilter] within [amount] tiles = [amount] karo içinde sahip olunan bir [tileFilter] olmalıdır
|
||||
Enables nuclear weapon = Nükleer silahı etkinleştirir
|
||||
@ -2523,6 +2525,8 @@ in cities without a [buildingFilter] =
|
||||
# Requires translation!
|
||||
in cities with at least [amount] [populationFilter] =
|
||||
# Requires translation!
|
||||
in cities with [amount] [populationFilter] =
|
||||
# Requires translation!
|
||||
with a garrison =
|
||||
# Requires translation!
|
||||
for [mapUnitFilter] units =
|
||||
|
@ -2120,6 +2120,8 @@ Triggers a global alert upon completion = З'являється глобальн
|
||||
Cost increases by [amount] per owned city = Вартість збільшується на [amount] за кожне ваше місто
|
||||
# Requires translation!
|
||||
Cost increases by [amount] when built =
|
||||
# Requires translation!
|
||||
[amount]% production cost =
|
||||
Can only be built [cityFilter] = Може бути побудовано лише [cityFilter]
|
||||
Must have an owned [tileFilter] within [amount] tiles = На відстані [amount] клітинок мусить бути ваша клітинка типу [tileFilter]
|
||||
Enables nuclear weapon = Дозволяє створювати ядерну зброю
|
||||
@ -2357,6 +2359,8 @@ in cities following our religion =
|
||||
in cities with a [buildingFilter] = у містах з [buildingFilter]
|
||||
in cities without a [buildingFilter] = у містах без [buildingFilter]
|
||||
in cities with at least [amount] [populationFilter] = у містах із принаймні [amount] [populationFilter]
|
||||
# Requires translation!
|
||||
in cities with [amount] [populationFilter] =
|
||||
with a garrison = з гарнізоном
|
||||
for [mapUnitFilter] units = для підрозділів типу [mapUnitFilter]
|
||||
when [mapUnitFilter] = для підрозділу типу [mapUnitFilter]
|
||||
|
@ -2358,6 +2358,8 @@ Triggers a global alert upon completion = Kích hoạt cảnh báo toàn cầu s
|
||||
Cost increases by [amount] per owned city = Chi phí tăng thêm [amount] cho mỗi thành phố sở hữu
|
||||
# Requires translation!
|
||||
Cost increases by [amount] when built =
|
||||
# Requires translation!
|
||||
[amount]% production cost =
|
||||
Can only be built [cityFilter] = Chỉ có thể được xây dựng [cityFilter]
|
||||
Must have an owned [tileFilter] within [amount] tiles = Phải có [tileFilter] được sở hữu trong [amount] ô
|
||||
Enables nuclear weapon = Cho phép vũ khí hạt nhân
|
||||
@ -2624,6 +2626,8 @@ in cities following our religion =
|
||||
in cities with a [buildingFilter] = ở các thành phố có [buildingFilter]
|
||||
in cities without a [buildingFilter] = ở các thành phố không có [buildingFilter]
|
||||
in cities with at least [amount] [populationFilter] = ở các thành phố có ít nhất [amount] [populationFilter]
|
||||
# Requires translation!
|
||||
in cities with [amount] [populationFilter] =
|
||||
with a garrison = với một đơn vị đồn trú
|
||||
for [mapUnitFilter] units = cho [mapUnitFilter] đơn vị
|
||||
# Requires translation!
|
||||
|
24
changelog.md
24
changelog.md
@ -2,33 +2,19 @@
|
||||
|
||||
AI tile evaluation considers Faith
|
||||
|
||||
Mods with no policy branches don't crash when clicking on culture icon
|
||||
|
||||
Simplified blockade function
|
||||
|
||||
Civ-wide uniques for city-wide resources
|
||||
|
||||
Added conditional for exact amount of population in a city
|
||||
|
||||
Suggest corrections for misspelt conditionals; Better text similarity for strings with errors at the start
|
||||
|
||||
Only require explicit building/wonder costs for tech columns that have buildings/wonders with unspecified cost
|
||||
|
||||
Added 'city addbuilding', 'city removebuilding' console commands
|
||||
|
||||
Add unique to conditionally control construction costs
|
||||
|
||||
getProductionCost can receive city - this will allow us to control city-specific production cost changes!
|
||||
Added conditional for exact amount of population in a city
|
||||
|
||||
RemoveIf -> RemoveAll to avoid jvm dependencies
|
||||
Mod checker:
|
||||
- Unique conditional corrections, and better correction
|
||||
- Limit tech column building/wonder costs warnings to when required
|
||||
|
||||
Fix links in mod file structure -
|
||||
|
||||
By SomeTroglodyte:
|
||||
- Unit upgrade menu can scroll
|
||||
- Remove unnecessary/harmful `open` on classes without subclasses
|
||||
- Type declaration colon blanks linting
|
||||
- Some linting and readability helpers
|
||||
Unit upgrade menu can scroll - By SomeTroglodyte
|
||||
|
||||
Military unit healing improvement - By tuvus
|
||||
|
||||
|
@ -1,33 +1,17 @@
|
||||
|
||||
|
||||
AI tile evaluation considers Faith
|
||||
|
||||
Mods with no policy branches don't crash when clicking on culture icon
|
||||
|
||||
Simplified blockade function
|
||||
|
||||
Civ-wide uniques for city-wide resources
|
||||
|
||||
Added conditional for exact amount of population in a city
|
||||
|
||||
Suggest corrections for misspelt conditionals; Better text similarity for strings with errors at the start
|
||||
|
||||
Only require explicit building/wonder costs for tech columns that have buildings/wonders with unspecified cost
|
||||
|
||||
Added 'city addbuilding', 'city removebuilding' console commands
|
||||
|
||||
Add unique to conditionally control construction costs
|
||||
|
||||
getProductionCost can receive city - this will allow us to control city-specific production cost changes!
|
||||
Added conditional for exact amount of population in a city
|
||||
|
||||
RemoveIf -> RemoveAll to avoid jvm dependencies
|
||||
Mod checker:
|
||||
- Unique conditional corrections, and better correction
|
||||
- Limit tech column building/wonder costs warnings to when required
|
||||
|
||||
Fix links in mod file structure -
|
||||
|
||||
By SomeTroglodyte:
|
||||
- Unit upgrade menu can scroll
|
||||
- Remove unnecessary/harmful `open` on classes without subclasses
|
||||
- Type declaration colon blanks linting
|
||||
- Some linting and readability helpers
|
||||
Unit upgrade menu can scroll - By SomeTroglodyte
|
||||
|
||||
Military unit healing improvement - By tuvus
|
@ -2,7 +2,7 @@ Implementasi ulang bersumber terbuka dari permainan membangun peradaban paling t
|
||||
|
||||
Bangun peradabanmu, teliti teknologi, perluas kotamu dan kalahkan musuhmu!
|
||||
|
||||
Permintaan? Bug? Daftar hal-hal yang akan dilakukan ke depannya ada di https://github.com/yairm210/Unciv/issues
|
||||
Permintaan? Kutu? Daftar hal-hal yang akan dilakukan ke depannya ada di https://github.com/yairm210/Unciv/issues
|
||||
|
||||
Pertanyaan? Komentar? Bergabunglah dengan kami di https://discord.gg/bjrB4Xw.
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user