This commit is contained in:
Yair Morgenstern 2024-02-29 00:35:54 +02:00
parent 971758f732
commit e6e07d1bec
39 changed files with 155 additions and 45 deletions

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@ -3418,6 +3418,8 @@ Cost increases by [amount] per owned city =
# Requires translation!
Cost increases by [amount] when built =
# Requires translation!
[amount]% production cost =
# Requires translation!
Can only be built [cityFilter] =
# Requires translation!
Must have an owned [tileFilter] within [amount] tiles =
@ -3856,6 +3858,8 @@ in cities without a [buildingFilter] =
# Requires translation!
in cities with at least [amount] [populationFilter] =
# Requires translation!
in cities with [amount] [populationFilter] =
# Requires translation!
with a garrison =
# Requires translation!
for [mapUnitFilter] units =

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@ -3341,6 +3341,8 @@ Cost increases by [amount] per owned city =
# Requires translation!
Cost increases by [amount] when built =
# Requires translation!
[amount]% production cost =
# Requires translation!
Can only be built [cityFilter] =
# Requires translation!
Must have an owned [tileFilter] within [amount] tiles =
@ -3779,6 +3781,8 @@ in cities without a [buildingFilter] =
# Requires translation!
in cities with at least [amount] [populationFilter] =
# Requires translation!
in cities with [amount] [populationFilter] =
# Requires translation!
with a garrison =
# Requires translation!
for [mapUnitFilter] units =

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@ -3652,6 +3652,8 @@ Cost increases by [amount] per owned city =
# Requires translation!
Cost increases by [amount] when built =
# Requires translation!
[amount]% production cost =
# Requires translation!
Can only be built [cityFilter] =
# Requires translation!
Must have an owned [tileFilter] within [amount] tiles =
@ -4090,6 +4092,8 @@ in cities without a [buildingFilter] =
# Requires translation!
in cities with at least [amount] [populationFilter] =
# Requires translation!
in cities with [amount] [populationFilter] =
# Requires translation!
with a garrison =
# Requires translation!
for [mapUnitFilter] units =

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@ -2074,6 +2074,8 @@ Triggers a global alert upon build start = Aciona um alerta global no início da
Triggers a global alert upon completion = Aciona um alerta global após a conclusão
Cost increases by [amount] per owned city = Custo aumentado em [amount] por cidade governada
Cost increases by [amount] when built = Custo aumentado em [amount] quando construído
# Requires translation!
[amount]% production cost =
Can only be built [cityFilter] = Só pode ser construído [cityFilter]
Must have an owned [tileFilter] within [amount] tiles = Precisa governar [tileFilter] dentro de [amount] painéis
Enables nuclear weapon = Habilita armas nucleares
@ -2293,6 +2295,8 @@ in cities following our religion = nas cidades que seguem a nossa religião
in cities with a [buildingFilter] = em cidades com um [buildingFilter]
in cities without a [buildingFilter] = em cidades sem um [buildingFilter]
in cities with at least [amount] [populationFilter] = em cidades com pelo menos [amount] [populationFilter]
# Requires translation!
in cities with [amount] [populationFilter] =
with a garrison = com uma guarnição
for [mapUnitFilter] units = para unidades [mapUnitFilter]
when [mapUnitFilter] = quando [mapUnitFilter]

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@ -2741,6 +2741,8 @@ Cost increases by [amount] per owned city =
# Requires translation!
Cost increases by [amount] when built =
# Requires translation!
[amount]% production cost =
# Requires translation!
Can only be built [cityFilter] =
# Requires translation!
Must have an owned [tileFilter] within [amount] tiles =
@ -3175,6 +3177,8 @@ in cities without a [buildingFilter] =
# Requires translation!
in cities with at least [amount] [populationFilter] =
# Requires translation!
in cities with [amount] [populationFilter] =
# Requires translation!
with a garrison =
# Requires translation!
for [mapUnitFilter] units =

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@ -2074,6 +2074,8 @@ Triggers a global alert upon build start = Provoca una alerta global quan es com
Triggers a global alert upon completion = Quan es completa, provoca una alerta mundial
Cost increases by [amount] per owned city = El cost augmenta en [amount] per cada ciutat que tingui la civilització
Cost increases by [amount] when built = El cost augmenta en [amount] quan es construeix
# Requires translation!
[amount]% production cost =
Can only be built [cityFilter] = Només es pot construir [cityFilter]
Must have an owned [tileFilter] within [amount] tiles = Cal tenir un [tileFilter] propi a com a molt [amount] caselles de distància
Enables nuclear weapon = Permet la construcció darmes nuclears
@ -2294,6 +2296,8 @@ in cities following our religion = en ciutat que segueixin la nostra religió
in cities with a [buildingFilter] = en ciutats amb un [buildingFilter]
in cities without a [buildingFilter] = en ciutats sense [buildingFilter]
in cities with at least [amount] [populationFilter] = en ciutats amb almenys [amount] [populationFilter]
# Requires translation!
in cities with [amount] [populationFilter] =
with a garrison = amb guarnició
for [mapUnitFilter] units = per a unitats de tipus [mapUnitFilter]
when [mapUnitFilter] = quan [mapUnitFilter]

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@ -2387,6 +2387,8 @@ Triggers a global alert upon completion = Vyvolá globální oznámení po dokon
Cost increases by [amount] per owned city = Cena se zvyšuje o [amount] za každé město
# Requires translation!
Cost increases by [amount] when built =
# Requires translation!
[amount]% production cost =
Can only be built [cityFilter] = Lze postavit pouze [cityFilter]
Must have an owned [tileFilter] within [amount] tiles = Musí být do vzdálenosti [amount] od vlastněného políčka [tileFilter]
Enables nuclear weapon = Umožní stavět jadernou zbraň
@ -2688,6 +2690,8 @@ in cities with a [buildingFilter] =
in cities without a [buildingFilter] =
# Requires translation!
in cities with at least [amount] [populationFilter] =
# Requires translation!
in cities with [amount] [populationFilter] =
with a garrison = s posádkou
for [mapUnitFilter] units = pro [mapUnitFilter] jednotky
# Requires translation!

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@ -2086,6 +2086,8 @@ Triggers a global alert upon completion = Veroorzaakt een globaal alarmsignaal b
Cost increases by [amount] per owned city = Kosten nemen toe met [amount] per stad in bezit
# Requires translation!
Cost increases by [amount] when built =
# Requires translation!
[amount]% production cost =
Can only be built [cityFilter] = Kan alleen gebouwd worden [cityFilter]
Must have an owned [tileFilter] within [amount] tiles = Moet [tileFilter] bezitten binnen [amount] tegels
Enables nuclear weapon = Maakt nucleair wapen mogelijk
@ -2315,6 +2317,8 @@ in cities following our religion =
in cities with a [buildingFilter] = in steden met een [buildingFilter]
in cities without a [buildingFilter] = in steden zonder een [buildingFilter]
in cities with at least [amount] [populationFilter] = in steden met minstens [amount] [populationFilter]
# Requires translation!
in cities with [amount] [populationFilter] =
with a garrison = met een garnizoen
for [mapUnitFilter] units = voor [mapUnitFilter] eenheden
when [mapUnitFilter] = als [mapUnitFilter]

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@ -3848,6 +3848,8 @@ Cost increases by [amount] per owned city =
# Requires translation!
Cost increases by [amount] when built =
# Requires translation!
[amount]% production cost =
# Requires translation!
Can only be built [cityFilter] =
# Requires translation!
Must have an owned [tileFilter] within [amount] tiles =
@ -4286,6 +4288,8 @@ in cities without a [buildingFilter] =
# Requires translation!
in cities with at least [amount] [populationFilter] =
# Requires translation!
in cities with [amount] [populationFilter] =
# Requires translation!
with a garrison =
# Requires translation!
for [mapUnitFilter] units =

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@ -2250,6 +2250,8 @@ Triggers a global alert upon completion = Nagti-trigger ng pandaigdigang alerto
Cost increases by [amount] per owned city = Ang gastos ay lumalaki ng [amount] bawat lungsod na pag-aari
# Requires translation!
Cost increases by [amount] when built =
# Requires translation!
[amount]% production cost =
Can only be built [cityFilter] = Maaari lamang itayo [cityFilter]
Must have an owned [tileFilter] within [amount] tiles = Dapat may pag-aari ng [tileFilter] sa loob ng [amount] tiles
Enables nuclear weapon = Pinapagana ang sandatang nuklear
@ -2499,6 +2501,8 @@ in cities following our religion =
in cities with a [buildingFilter] = sa mga lungsod na may isang [buildingFilter]
in cities without a [buildingFilter] = sa mga lungsod na walang [buildingFilter]
in cities with at least [amount] [populationFilter] = sa mga lungsod na hindi bababa ng [amount] [populationFilter]
# Requires translation!
in cities with [amount] [populationFilter] =
with a garrison = kasama ang garison
for [mapUnitFilter] units = para sa [mapUnitFilter] na yunit
# Requires translation!

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@ -2880,6 +2880,8 @@ Cost increases by [amount] per owned city =
# Requires translation!
Cost increases by [amount] when built =
# Requires translation!
[amount]% production cost =
# Requires translation!
Can only be built [cityFilter] =
# Requires translation!
Must have an owned [tileFilter] within [amount] tiles =
@ -3307,6 +3309,8 @@ in cities without a [buildingFilter] =
# Requires translation!
in cities with at least [amount] [populationFilter] =
# Requires translation!
in cities with [amount] [populationFilter] =
# Requires translation!
with a garrison =
# Requires translation!
for [mapUnitFilter] units =

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@ -2074,6 +2074,8 @@ Triggers a global alert upon build start = Déclenche une alerte générale au d
Triggers a global alert upon completion = Déclenche une alerte générale une fois achevé
Cost increases by [amount] per owned city = Le coût augmente de [amount] par ville possédée
Cost increases by [amount] when built = Le coût augmente de [amount] quand construit
# Requires translation!
[amount]% production cost =
Can only be built [cityFilter] = Peut être construit uniquement [cityFilter]
Must have an owned [tileFilter] within [amount] tiles = Vous devez posséder [tileFilter] dans un rayon de [amount] cases
Enables nuclear weapon = Permet la création d'armes nucléaires
@ -2254,7 +2256,6 @@ during a Golden Age = durant un Âge d'Or
during We Love The King Day = pendant la Fête du Roi
while the empire is happy = quand l'empire est heureux
when between [amount] and [amount2] Happiness = quand entre [amount] et [amount2] Bonheur
# Requires translation!
when above [amount] Happiness = quand à plus de [amount] Bonheur
when below [amount] Happiness = quand à moins de [amount] Bonheur
during the [era] = pendant [era]
@ -2294,6 +2295,8 @@ in cities following our religion = dans les villes pratiquant votre religion
in cities with a [buildingFilter] = dans les villes avec [buildingFilter]
in cities without a [buildingFilter] = dans les villes sans [buildingFilter]
in cities with at least [amount] [populationFilter] = dans les villes avec au moins [amount] en [populationFilter]
# Requires translation!
in cities with [amount] [populationFilter] =
with a garrison = avec une garnison
for [mapUnitFilter] units = pour les unités [mapUnitFilter]
when [mapUnitFilter] = quand [mapUnitFilter]

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@ -2085,6 +2085,8 @@ Triggers a global alert upon completion = Löst bei Fertigstellung einen globale
Cost increases by [amount] per owned city = Kosten erhöhen sich um [amount] pro Stadt in Eurem Besitz
# Requires translation!
Cost increases by [amount] when built =
# Requires translation!
[amount]% production cost =
Can only be built [cityFilter] = Kann nur [cityFilter] gebaut werden
Must have an owned [tileFilter] within [amount] tiles = Benötigt [tileFilter] im Besitz innerhalb von [amount] Feldern
Enables nuclear weapon = Erlaubt Atomwaffen
@ -2314,6 +2316,8 @@ in cities following our religion =
in cities with a [buildingFilter] = in Städten mit [buildingFilter]
in cities without a [buildingFilter] = in Städten ohne [buildingFilter]
in cities with at least [amount] [populationFilter] = in Städten mit mindestens [amount] [populationFilter]
# Requires translation!
in cities with [amount] [populationFilter] =
with a garrison = mit einer Garnison
for [mapUnitFilter] units = für [mapUnitFilter] Einheiten
when [mapUnitFilter] = wenn [mapUnitFilter]

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@ -3464,6 +3464,8 @@ Cost increases by [amount] per owned city =
# Requires translation!
Cost increases by [amount] when built =
# Requires translation!
[amount]% production cost =
# Requires translation!
Can only be built [cityFilter] =
# Requires translation!
Must have an owned [tileFilter] within [amount] tiles =
@ -3899,6 +3901,8 @@ in cities without a [buildingFilter] =
# Requires translation!
in cities with at least [amount] [populationFilter] =
# Requires translation!
in cities with [amount] [populationFilter] =
# Requires translation!
with a garrison =
# Requires translation!
for [mapUnitFilter] units =

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@ -2091,6 +2091,8 @@ Triggers a global alert upon completion = A világ összes nemzete értesül a m
Cost increases by [amount] per owned city = Minden saját város [amount] egységgel drágítja
# Requires translation!
Cost increases by [amount] when built =
# Requires translation!
[amount]% production cost =
Can only be built [cityFilter] = Csak [cityFilter] építhető
Must have an owned [tileFilter] within [amount] tiles = [amount] mezőn belül legyen egy [tileFilter] meződ
Enables nuclear weapon = Lehetővé teszi az atomfegyvereket
@ -2320,6 +2322,8 @@ in cities following our religion =
in cities with a [buildingFilter] = [buildingFilter] épülettel rendelkező városokban
in cities without a [buildingFilter] = [buildingFilter] nélküli városokban
in cities with at least [amount] [populationFilter] = olyan városokban, ahol [populationFilter] létszáma legalább [amount]
# Requires translation!
in cities with [amount] [populationFilter] =
with a garrison = beszállásolt egység esetén
for [mapUnitFilter] units = [mapUnitFilter] egységeknek
when [mapUnitFilter] = amikor [mapUnitFilter]

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@ -2074,6 +2074,8 @@ Triggers a global alert upon build start = Memicu peringatan global ketika memul
Triggers a global alert upon completion = Memicu peringatan global saat selesai
Cost increases by [amount] per owned city = Biaya meningkat sebesar [amount] per kota yang dimiliki
Cost increases by [amount] when built = Biaya meningkat sebesar [amount] ketika dibangun
# Requires translation!
[amount]% production cost =
Can only be built [cityFilter] = Hanya dapat dibangun [cityFilter]
Must have an owned [tileFilter] within [amount] tiles = Harus memiliki [tileFilter] dengan jarak kurang dari [amount] daerah
Enables nuclear weapon = Perbolehkan senjata nuklir
@ -2254,7 +2256,6 @@ during a Golden Age = di saat Masa Kejayaan
during We Love The King Day = saat Hari Kami Mencintai Raja
while the empire is happy = selama kekaisaran sedang bahagia
when between [amount] and [amount2] Happiness = saat memiliki antara [amount] dan [amount2] Kebahagiaan
# Requires translation!
when above [amount] Happiness = saat di atas [amount] Kebahagiaan
when below [amount] Happiness = saat di bawah [amount] Kebahagiaan
during the [era] = selama [era]
@ -2294,6 +2295,8 @@ in cities following our religion = di kota yang mengikuti agama kita
in cities with a [buildingFilter] = untuk kota-kota dengan [buildingFilter]
in cities without a [buildingFilter] = untuk kota-kota tanpa [buildingFilter]
in cities with at least [amount] [populationFilter] = untuk kota-kota dengan setidaknya [amount] [populationFilter]
# Requires translation!
in cities with [amount] [populationFilter] =
with a garrison = dengan garnisun
for [mapUnitFilter] units = untuk unit [mapUnitFilter]
when [mapUnitFilter] = saat [mapUnitFilter]

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@ -2074,6 +2074,8 @@ Triggers a global alert upon build start = Attiva un allarme globale quando iniz
Triggers a global alert upon completion = Lancia un'allerta globale quando completato
Cost increases by [amount] per owned city = Il costo aumenta di [amount] per Città posseduta
Cost increases by [amount] when built = Aumenta il costo di [amount] per la costruzione
# Requires translation!
[amount]% production cost =
Can only be built [cityFilter] = Costruibile solo [cityFilter]
Must have an owned [tileFilter] within [amount] tiles = Deve rasentare [tileFilter] entro [amount] caselle
Enables nuclear weapon = Consente l'utilizzo delle armi nucleari
@ -2293,6 +2295,8 @@ in cities following our religion = nelle città che seguono la tua religione
in cities with a [buildingFilter] = nelle città che possiedono edifici [buildingFilter]
in cities without a [buildingFilter] = nelle città senza edifici [buildingFilter]
in cities with at least [amount] [populationFilter] = nelle città con almeno [amount] [populationFilter]
# Requires translation!
in cities with [amount] [populationFilter] =
with a garrison = con una guarnigione
for [mapUnitFilter] units = per le unità [mapUnitFilter]
when [mapUnitFilter] = quando [mapUnitFilter]

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@ -2176,6 +2176,8 @@ Triggers a global alert upon completion = 生産を完了すると警告が発
Cost increases by [amount] per owned city = 所有する都市ごとにコストが[amount]増加
# Requires translation!
Cost increases by [amount] when built =
# Requires translation!
[amount]% production cost =
Can only be built [cityFilter] = [cityFilter]のみで建設可能
Must have an owned [tileFilter] within [amount] tiles = [amount]タイル以内に[tileFilter]がなければならない
Enables nuclear weapon = 核兵器を生産できる
@ -2437,6 +2439,8 @@ in cities following our religion =
in cities with a [buildingFilter] = [buildingFilter]を持つ都市で
in cities without a [buildingFilter] = [buildingFilter]が無い都市で
in cities with at least [amount] [populationFilter] = [populationFilter]が[amount]以上いる都市で
# Requires translation!
in cities with [amount] [populationFilter] =
with a garrison = 駐屯地がある
for [mapUnitFilter] units = [mapUnitFilter]のユニットに
when [mapUnitFilter] = [mapUnitFilter]が

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@ -2098,6 +2098,8 @@ Triggers a global alert upon completion = 건설 완료시 전 세계에 알림
Cost increases by [amount] per owned city = 도시 하나당 비용 +[amount]
# Requires translation!
Cost increases by [amount] when built =
# Requires translation!
[amount]% production cost =
Can only be built [cityFilter] = [cityFilter]에만 건설 가능
Must have an owned [tileFilter] within [amount] tiles = [tileFilter]에서 [amount]타일 내에 도시가 있어야 함
Enables nuclear weapon = 원자 폭탄과 핵미사일 생산 가능
@ -2330,6 +2332,8 @@ in cities following our religion =
in cities with a [buildingFilter] = [buildingFilter]이(가) 건설된 도시
in cities without a [buildingFilter] = [buildingFilter]이(가) 건설되지 않은 도시
in cities with at least [amount] [populationFilter] = [amount] [populationFilter] 이상의 도시에서
# Requires translation!
in cities with [amount] [populationFilter] =
with a garrison = 유닛 주둔중
for [mapUnitFilter] units = [mapUnitFilter] 유닛에
when [mapUnitFilter] = [mapUnitFilter]일 때

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@ -3597,6 +3597,8 @@ Cost increases by [amount] per owned city =
# Requires translation!
Cost increases by [amount] when built =
# Requires translation!
[amount]% production cost =
# Requires translation!
Can only be built [cityFilter] =
# Requires translation!
Must have an owned [tileFilter] within [amount] tiles =
@ -4033,6 +4035,8 @@ in cities without a [buildingFilter] =
# Requires translation!
in cities with at least [amount] [populationFilter] =
# Requires translation!
in cities with [amount] [populationFilter] =
# Requires translation!
with a garrison =
# Requires translation!
for [mapUnitFilter] units =

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@ -2359,6 +2359,8 @@ Triggers a global alert upon completion = Pasaulinis pranešimas užbaigus
Cost increases by [amount] per owned city = Kaina padininama [amount] už kiekvieną jūsų miestą
# Requires translation!
Cost increases by [amount] when built =
# Requires translation!
[amount]% production cost =
Can only be built [cityFilter] = Gali statyti tik: [cityFilter]
Must have an owned [tileFilter] within [amount] tiles = Reikalinga(s): [tileFilter] ne toliau [amount] laukelių
Enables nuclear weapon = Leidžia gaminti branduolinį ginklą
@ -2629,6 +2631,8 @@ in cities following our religion =
in cities with a [buildingFilter] = miestuose turinčiuose: [buildingFilter]
in cities without a [buildingFilter] = miestuose be: [buildingFilter]
in cities with at least [amount] [populationFilter] = miestuose turinčiuose bent [amount] [populationFilter]
# Requires translation!
in cities with [amount] [populationFilter] =
with a garrison = su įgula
for [mapUnitFilter] units = daliniams: [mapUnitFilter]
# Requires translation!

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@ -2793,6 +2793,8 @@ Cost increases by [amount] per owned city =
# Requires translation!
Cost increases by [amount] when built =
# Requires translation!
[amount]% production cost =
# Requires translation!
Can only be built [cityFilter] =
# Requires translation!
Must have an owned [tileFilter] within [amount] tiles =
@ -3226,6 +3228,8 @@ in cities without a [buildingFilter] =
# Requires translation!
in cities with at least [amount] [populationFilter] =
# Requires translation!
in cities with [amount] [populationFilter] =
# Requires translation!
with a garrison =
# Requires translation!
for [mapUnitFilter] units =

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@ -3243,6 +3243,8 @@ Cost increases by [amount] per owned city =
# Requires translation!
Cost increases by [amount] when built =
# Requires translation!
[amount]% production cost =
# Requires translation!
Can only be built [cityFilter] =
# Requires translation!
Must have an owned [tileFilter] within [amount] tiles =
@ -3679,6 +3681,8 @@ in cities without a [buildingFilter] =
# Requires translation!
in cities with at least [amount] [populationFilter] =
# Requires translation!
in cities with [amount] [populationFilter] =
# Requires translation!
with a garrison =
# Requires translation!
for [mapUnitFilter] units =

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@ -2814,6 +2814,8 @@ Cost increases by [amount] per owned city =
# Requires translation!
Cost increases by [amount] when built =
# Requires translation!
[amount]% production cost =
# Requires translation!
Can only be built [cityFilter] =
# Requires translation!
Must have an owned [tileFilter] within [amount] tiles =
@ -3250,6 +3252,8 @@ in cities without a [buildingFilter] =
# Requires translation!
in cities with at least [amount] [populationFilter] =
# Requires translation!
in cities with [amount] [populationFilter] =
# Requires translation!
with a garrison =
# Requires translation!
for [mapUnitFilter] units =

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@ -2084,6 +2084,8 @@ Triggers a global alert upon build start = Po rozpoczęciu budowania inicjuje al
Triggers a global alert upon completion = Po ukończeniu inicjuje alert globalny
Cost increases by [amount] per owned city = Koszt wzrasta o [amount]⚙ za każde kolejne miasto
Cost increases by [amount] when built = Koszt wzrasta o [amount]⚙ za każde wybudowanie
# Requires translation!
[amount]% production cost =
Can only be built [cityFilter] = Można zbudować tylko [cityFilter]
Must have an owned [tileFilter] within [amount] tiles = Musi leżeć nie dalej niż [amount] pola od [tileFilter] na terenie twojego państwa
Enables nuclear weapon = Umożliwia produkcję Broni Nuklearnej
@ -2308,6 +2310,8 @@ in cities following our religion = w miastach wyznających naszą religię
in cities with a [buildingFilter] = w miastach z [buildingFilter]
in cities without a [buildingFilter] = w miastach bez → [buildingFilter]
in cities with at least [amount] [populationFilter] = w miastach, w których [populationFilter] to przynajmniej [amount] osoba/y
# Requires translation!
in cities with [amount] [populationFilter] =
with a garrison = z garnizonem
for [mapUnitFilter] units = otrzymują jednostki [mapUnitFilter]
when [mapUnitFilter] = gdy [mapUnitFilter]

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@ -2370,6 +2370,8 @@ Triggers a global alert upon completion = Aciona um alerta global após a conclu
Cost increases by [amount] per owned city = O custo aumenta em [amount] por cidade possuída
# Requires translation!
Cost increases by [amount] when built =
# Requires translation!
[amount]% production cost =
Can only be built [cityFilter] = Só pode ser construído [cityFilter]
Must have an owned [tileFilter] within [amount] tiles = Deve ter um [tileFilter] próprio dentro de [amount] de blocos
Enables nuclear weapon = Habilita armas nucleares
@ -2740,6 +2742,8 @@ in cities with a [buildingFilter] =
in cities without a [buildingFilter] = em cidades sem um [buildingFilter]
# Requires translation!
in cities with at least [amount] [populationFilter] =
# Requires translation!
in cities with [amount] [populationFilter] =
with a garrison = com uma guarnição
for [mapUnitFilter] units = Para unidades [mapUnitFilter]
# Requires translation!

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@ -2268,6 +2268,8 @@ Triggers a global alert upon completion = Declanșează o alertă globală la fi
Cost increases by [amount] per owned city = Costul crește cu [amount] pe oraș deținut
# Requires translation!
Cost increases by [amount] when built =
# Requires translation!
[amount]% production cost =
Can only be built [cityFilter] = Poate fi construit numai [cityFilter]
Must have an owned [tileFilter] within [amount] tiles = Trebuie să aibă un [tileFilter] deținut în [amount] dale
Enables nuclear weapon = Activează arma nucleară
@ -2600,6 +2602,8 @@ in cities following our religion =
in cities with a [buildingFilter] = în orașe cu [buildingFilter]
in cities without a [buildingFilter] = în orașe fără [buildingFilter]
in cities with at least [amount] [populationFilter] = în orașe cu cel puțin [amount] [populationFilter]
# Requires translation!
in cities with [amount] [populationFilter] =
with a garrison = cu o garnizoană
for [mapUnitFilter] units = pentru unitățile [mapUnitFilter].
# Requires translation!

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@ -2099,6 +2099,8 @@ Triggers a global alert upon completion = Вызывает глобальное
Cost increases by [amount] per owned city = Стоимость строительства увеличивается на [amount] за каждый город под вашим контролем
# Requires translation!
Cost increases by [amount] when built =
# Requires translation!
[amount]% production cost =
Can only be built [cityFilter] = Можно построить только [cityFilter]
Must have an owned [tileFilter] within [amount] tiles = Городу должна принадлежать клетка [tileFilter] в радиусе [amount] клеток
Enables nuclear weapon = Позволяет производить ядерное оружие
@ -2334,6 +2336,8 @@ in cities following our religion =
in cities with a [buildingFilter] = в городах, имеющих [buildingFilter]
in cities without a [buildingFilter] = в городах, не имеющих [buildingFilter]
in cities with at least [amount] [populationFilter] = в городах, имеющих как минимум [amount] [populationFilter]
# Requires translation!
in cities with [amount] [populationFilter] =
with a garrison = с гарнизоном
for [mapUnitFilter] units = для юнитов: [mapUnitFilter]
when [mapUnitFilter] = когда [mapUnitFilter]
@ -3262,9 +3266,7 @@ Would you be interested in a trade agreement with England? = Вы заинтер
Hello, again. = Снова здравствуйте.
Oh, it's you! = А, это вы.
Sun Never Sets = Над империей не заходит солнце
# Requires translation!
Long live to Your Highness, Queen Elizabeth Gloriana, leader and protector of the glorious England! Through history, enduring many invasions, England strengthened its will, playing smartly with diplomacy, cunning, and military power, to eventually rose as one of the most dominant Empires the world has ever known. Their matchless navy, brilliant scientists and artists, and powerful merchants, have shaped the known world for centuries. = Многая лета вам, Ваше Величество Королева Елизавета Глориана, Глава и Хранительница славной Англии! Сквозь историю, преодолевая многочисленные вторжения, Англия диктовала свою волю, ловко используя дипломатию, хитрость и военную мощь, чтобы в итоге стать одной из доминирующих Империй, которые когда-либо знал мир. Непревзойденный английский флот, могущественные купцы, гениальные английские ученые и художники закрепили этот успех на века.
# Requires translation!
Queen Elizabeth, will England cast once more its brightness upon all lands and seas of the world? Will your new empire shine through the ages of history? = Королева Елизавета, озарит ли Англия своим светом земли и моря по всему миру еще раз? И будет ли Ваша новая империя сиять сквозь века истории?
London = Лондон
York = Йорк

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@ -3216,6 +3216,8 @@ Cost increases by [amount] per owned city =
# Requires translation!
Cost increases by [amount] when built =
# Requires translation!
[amount]% production cost =
# Requires translation!
Can only be built [cityFilter] =
# Requires translation!
Must have an owned [tileFilter] within [amount] tiles =
@ -3612,6 +3614,8 @@ in cities with a [buildingFilter] = у варошах из [buildingFilter]
in cities without a [buildingFilter] = у варошах без [buildingFilter]
# Requires translation!
in cities with at least [amount] [populationFilter] =
# Requires translation!
in cities with [amount] [populationFilter] =
with a garrison = из гарнізоном
# Requires translation!
for [mapUnitFilter] units =

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@ -2077,6 +2077,8 @@ Triggers a global alert upon build start = 在建造开始时触发全局警报
Triggers a global alert upon completion = 完成后触发全局警报
Cost increases by [amount] per owned city = 使每座己方城市建造所需的产能花费增加 [amount]
Cost increases by [amount] when built = 建造后使建造所需的产能花费增加 [amount]
# Requires translation!
[amount]% production cost =
Can only be built [cityFilter] = 能被建造在[cityFilter]
Must have an owned [tileFilter] within [amount] tiles = 城市[amount]格内的己方地块必须有[tileFilter]
Enables nuclear weapon = 允许建造核武器
@ -2299,6 +2301,8 @@ in cities following our religion = 在信仰我们宗教城市中
in cities with a [buildingFilter] = 在建有[buildingFilter]的城市中
in cities without a [buildingFilter] = 在未建造[buildingFilter]的城市中
in cities with at least [amount] [populationFilter] = 在至少有[amount][populationFilter]的城市中
# Requires translation!
in cities with [amount] [populationFilter] =
with a garrison = 如果城市有军队驻扎
for [mapUnitFilter] units = 对于[mapUnitFilter]单位
when [mapUnitFilter] = 当处于[mapUnitFilter]状态

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@ -2084,6 +2084,8 @@ Triggers a global alert upon build start = Activa una alerta mundial al iniciar
Triggers a global alert upon completion = Activa una alerta mundial al completarse
Cost increases by [amount] per owned city = El costo aumenta en [amount] por ciudad de propiedad
Cost increases by [amount] when built = El costo aumenta en [amount] al ser construido
# Requires translation!
[amount]% production cost =
Can only be built [cityFilter] = Solo puede ser construido [cityFilter]
Must have an owned [tileFilter] within [amount] tiles = Debe tener una [tileFilter] perteneciente a menos de [amount] casillas
Enables nuclear weapon = Habilita las armas nucleares
@ -2308,6 +2310,8 @@ in cities following our religion = en ciudades que sigan nuestra religión
in cities with a [buildingFilter] = en ciudades con un/a [buildingFilter]
in cities without a [buildingFilter] = en ciudades sin un/a [buildingFilter]
in cities with at least [amount] [populationFilter] = en ciudades con por lo menos [amount] [populationFilter]
# Requires translation!
in cities with [amount] [populationFilter] =
with a garrison = con una guarnición
for [mapUnitFilter] units = para unidades [mapUnitFilter]
when [mapUnitFilter] = cuando esté [mapUnitFilter]

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@ -2365,6 +2365,8 @@ Triggers a global alert upon completion = Orsakar en global varning vid fullbord
Cost increases by [amount] per owned city = Kostnad ökar med [amount] per ägd stad
# Requires translation!
Cost increases by [amount] when built =
# Requires translation!
[amount]% production cost =
Can only be built [cityFilter] = Kan bara byggas [cityFilter]
Must have an owned [tileFilter] within [amount] tiles = Måste ha en ägd [tileFilter] inom [amount] rutor
Enables nuclear weapon = Möjliggör kärnvapen
@ -2642,6 +2644,8 @@ in cities following our religion =
in cities with a [buildingFilter] = i städer med en [buildingFilter]
in cities without a [buildingFilter] = i städer utan [buildingFilter]
in cities with at least [amount] [populationFilter] = i städer med minst [amount] [populationFilter]
# Requires translation!
in cities with [amount] [populationFilter] =
with a garrison = med en garnison
for [mapUnitFilter] units = för [mapUnitFilter]-enheter
# Requires translation!

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@ -2188,6 +2188,8 @@ Triggers a global alert upon completion = 完成後觸發全局警報
Cost increases by [amount] per owned city = 每座己方城市使建造所需的產能花費增加[amount]
# Requires translation!
Cost increases by [amount] when built =
# Requires translation!
[amount]% production cost =
Can only be built [cityFilter] = 只能被建造在[cityFilter]
Must have an owned [tileFilter] within [amount] tiles = 城市[amount]格內的己方地塊必須有[tileFilter]
Enables nuclear weapon = 允許建造核武器
@ -2434,6 +2436,8 @@ in cities following our religion =
in cities with a [buildingFilter] = 在具有[buildingFilter]的城市中
in cities without a [buildingFilter] = 在沒有[buildingFilter]的城市中
in cities with at least [amount] [populationFilter] = 在該城市至少[amount][populationFilter]
# Requires translation!
in cities with [amount] [populationFilter] =
with a garrison = (有軍人駐紮)
for [mapUnitFilter] units = 對於[mapUnitFilter]單位
when [mapUnitFilter] = 當 [mapUnitFilter]

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@ -2212,6 +2212,8 @@ Cost increases by [amount] per owned city = Maliyet, sahip olunan şehir başın
# Requires translation!
Cost increases by [amount] when built =
# Requires translation!
[amount]% production cost =
# Requires translation!
Can only be built [cityFilter] =
Must have an owned [tileFilter] within [amount] tiles = [amount] karo içinde sahip olunan bir [tileFilter] olmalıdır
Enables nuclear weapon = Nükleer silahı etkinleştirir
@ -2523,6 +2525,8 @@ in cities without a [buildingFilter] =
# Requires translation!
in cities with at least [amount] [populationFilter] =
# Requires translation!
in cities with [amount] [populationFilter] =
# Requires translation!
with a garrison =
# Requires translation!
for [mapUnitFilter] units =

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@ -2120,6 +2120,8 @@ Triggers a global alert upon completion = З'являється глобальн
Cost increases by [amount] per owned city = Вартість збільшується на [amount] за кожне ваше місто
# Requires translation!
Cost increases by [amount] when built =
# Requires translation!
[amount]% production cost =
Can only be built [cityFilter] = Може бути побудовано лише [cityFilter]
Must have an owned [tileFilter] within [amount] tiles = На відстані [amount] клітинок мусить бути ваша клітинка типу [tileFilter]
Enables nuclear weapon = Дозволяє створювати ядерну зброю
@ -2357,6 +2359,8 @@ in cities following our religion =
in cities with a [buildingFilter] = у містах з [buildingFilter]
in cities without a [buildingFilter] = у містах без [buildingFilter]
in cities with at least [amount] [populationFilter] = у містах із принаймні [amount] [populationFilter]
# Requires translation!
in cities with [amount] [populationFilter] =
with a garrison = з гарнізоном
for [mapUnitFilter] units = для підрозділів типу [mapUnitFilter]
when [mapUnitFilter] = для підрозділу типу [mapUnitFilter]

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@ -2358,6 +2358,8 @@ Triggers a global alert upon completion = Kích hoạt cảnh báo toàn cầu s
Cost increases by [amount] per owned city = Chi phí tăng thêm [amount] cho mỗi thành phố sở hữu
# Requires translation!
Cost increases by [amount] when built =
# Requires translation!
[amount]% production cost =
Can only be built [cityFilter] = Chỉ có thể được xây dựng [cityFilter]
Must have an owned [tileFilter] within [amount] tiles = Phải có [tileFilter] được sở hữu trong [amount] ô
Enables nuclear weapon = Cho phép vũ khí hạt nhân
@ -2624,6 +2626,8 @@ in cities following our religion =
in cities with a [buildingFilter] = ở các thành phố có [buildingFilter]
in cities without a [buildingFilter] = ở các thành phố không có [buildingFilter]
in cities with at least [amount] [populationFilter] = ở các thành phố có ít nhất [amount] [populationFilter]
# Requires translation!
in cities with [amount] [populationFilter] =
with a garrison = với một đơn vị đồn trú
for [mapUnitFilter] units = cho [mapUnitFilter] đơn vị
# Requires translation!

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@ -2,33 +2,19 @@
AI tile evaluation considers Faith
Mods with no policy branches don't crash when clicking on culture icon
Simplified blockade function
Civ-wide uniques for city-wide resources
Added conditional for exact amount of population in a city
Suggest corrections for misspelt conditionals; Better text similarity for strings with errors at the start
Only require explicit building/wonder costs for tech columns that have buildings/wonders with unspecified cost
Added 'city addbuilding', 'city removebuilding' console commands
Add unique to conditionally control construction costs
getProductionCost can receive city - this will allow us to control city-specific production cost changes!
Added conditional for exact amount of population in a city
RemoveIf -> RemoveAll to avoid jvm dependencies
Mod checker:
- Unique conditional corrections, and better correction
- Limit tech column building/wonder costs warnings to when required
Fix links in mod file structure -
By SomeTroglodyte:
- Unit upgrade menu can scroll
- Remove unnecessary/harmful `open` on classes without subclasses
- Type declaration colon blanks linting
- Some linting and readability helpers
Unit upgrade menu can scroll - By SomeTroglodyte
Military unit healing improvement - By tuvus

View File

@ -1,33 +1,17 @@
AI tile evaluation considers Faith
Mods with no policy branches don't crash when clicking on culture icon
Simplified blockade function
Civ-wide uniques for city-wide resources
Added conditional for exact amount of population in a city
Suggest corrections for misspelt conditionals; Better text similarity for strings with errors at the start
Only require explicit building/wonder costs for tech columns that have buildings/wonders with unspecified cost
Added 'city addbuilding', 'city removebuilding' console commands
Add unique to conditionally control construction costs
getProductionCost can receive city - this will allow us to control city-specific production cost changes!
Added conditional for exact amount of population in a city
RemoveIf -> RemoveAll to avoid jvm dependencies
Mod checker:
- Unique conditional corrections, and better correction
- Limit tech column building/wonder costs warnings to when required
Fix links in mod file structure -
By SomeTroglodyte:
- Unit upgrade menu can scroll
- Remove unnecessary/harmful `open` on classes without subclasses
- Type declaration colon blanks linting
- Some linting and readability helpers
Unit upgrade menu can scroll - By SomeTroglodyte
Military unit healing improvement - By tuvus

View File

@ -2,7 +2,7 @@ Implementasi ulang bersumber terbuka dari permainan membangun peradaban paling t
Bangun peradabanmu, teliti teknologi, perluas kotamu dan kalahkan musuhmu!
Permintaan? Bug? Daftar hal-hal yang akan dilakukan ke depannya ada di https://github.com/yairm210/Unciv/issues
Permintaan? Kutu? Daftar hal-hal yang akan dilakukan ke depannya ada di https://github.com/yairm210/Unciv/issues
Pertanyaan? Komentar? Bergabunglah dengan kami di https://discord.gg/bjrB4Xw.