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Version rollout (#10264)
* Bump version and create initial changelog entry * Update Dutch.properties (#10260) * Update Dutch.properties * Update Dutch.properties * Update Dutch.properties * Update Dutch.properties * Update German translation (#10256) * Update Spanish.properties (#10251) --------- Co-authored-by: yairm210 <yairm210@users.noreply.github.com> Co-authored-by: EmperorPinguin <99119424+EmperorPinguin@users.noreply.github.com> Co-authored-by: mape6 <mape6@posteo.de> Co-authored-by: Caballero Arepa <78449553+Caballero-Arepa@users.noreply.github.com>
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@ -748,8 +748,7 @@ Reset = Opnieuw instellen
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Show zoom buttons in world screen = Toon zoomknoppen in het wereldscherm
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Experimental Demographics scoreboard = Experimenteel Demografisch scorebord
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# Requires translation!
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Size of Unitset art in Civilopedia =
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Size of Unitset art in Civilopedia = Grootte Eenheidsstijl kunstwerken in Civilopedia.
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### Visual Hints subgroup
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@ -932,14 +931,10 @@ Your city [cityName] can bombard the enemy! = Jouw stad [cityName] kan de vijand
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[amount] of your cities can bombard the enemy! = [amount] van jouw steden kunnen de vijand bombarderen
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[amount] enemy units were spotted near our territory = [amount] vijandelijke eenheden werden gezien in de buurt van ons territorium
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[amount] enemy units were spotted in our territory = [amount] vijandelijke eenheden werden gespot op ons grondgebied
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# Requires translation!
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A(n) [nukeType] from [civName] has exploded in our territory! =
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# Requires translation!
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A(n) [nukeType] has been detonated by [civName]! =
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# Requires translation!
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A(n) [nukeType] has been detonated by an unkown civilization! =
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# Requires translation!
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After an attempted attack by our [nukeType], [civName] has declared war on us! =
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A(n) [nukeType] from [civName] has exploded in our territory! = Een [nukeType] van [civName] is geëxplodeerd in ons territorium!
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A(n) [nukeType] has been detonated by [civName]! = Een [nukeType] is afgevuurd door [civName]!
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A(n) [nukeType] has been detonated by an unkown civilization! = Een [nukeType] is afgevuurd door een onbekende beschaving!
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After an attempted attack by our [nukeType], [civName] has declared war on us! = Na een gepoogde aanval met onze [nukeType], heeft [civName] de oorlog aan ons verklaard!
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After being hit by our [nukeType], [civName] has declared war on us! = Na getroffen te zijn door onze [nukeType], heeft [civName] ons de oorlog verklaard!
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The civilization of [civName] has been destroyed! = De [civName] beschaving is vernietigt!
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The City-State of [name] has been destroyed! = De stadstaat van [name] is vernietigd!
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@ -2048,10 +2043,8 @@ Automatically built in all cities where it is buildable = Wordt automatisch gebo
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Creates a [improvementName] improvement on a specific tile = Plaatst een [improvementName] verbetering op een specifieke tegel
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Founds a new city = Sticht een nieuwe stad
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Can instantly construct a [improvementFilter] improvement = Kan onmiddelijk een [improvementFilter] verbetering bouwen
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# Requires translation!
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Can Spread Religion =
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# Requires translation!
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Can remove other religions from cities =
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Can Spread Religion = Kan Religie Verspreiden
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Can remove other religions from cities = Kan andere religies uit steden verwijderen
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May found a religion = Kan een religie stichten
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May enhance a religion = Kan een religie uitbreiden
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Can build [improvementFilter/terrainFilter] improvements on tiles = Kan [improvementFilter/terrainFilter] verbeteringen bouwen op tegels
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@ -2435,8 +2428,7 @@ Policy = Policy
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FounderBelief = FounderBelief
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FollowerBelief = FollowerBelief
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Building = Building
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# Requires translation!
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UnitAction =
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UnitAction = UnitAction
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Unit = Unit
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UnitType = UnitType
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Promotion = Promotion
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@ -6218,9 +6210,9 @@ Polder = Polder
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Citrus = Citrus
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Copper = Koperen
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Copper = Koper
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Crab = Krabben
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Crab = Krab
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Salt = Zout
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@ -6230,8 +6222,7 @@ Truffles = Truffels
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#################### Lines from UnitPromotions from Civ V - Gods & Kings ####################
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# Requires translation!
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Devout =
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Devout = Godsdienstig
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Hussar = Huzaar
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@ -748,8 +748,7 @@ Reset = Zurücksetzen
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Show zoom buttons in world screen = Zoom-Tasten in der Weltansicht anzeigen
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Experimental Demographics scoreboard = Experimentelle Demographien-Übersicht
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# Requires translation!
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Size of Unitset art in Civilopedia =
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Size of Unitset art in Civilopedia = Größe der Einheitengrafik in der Zivilopädie
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### Visual Hints subgroup
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@ -2044,10 +2043,8 @@ Automatically built in all cities where it is buildable = Automatisch gebaut in
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Creates a [improvementName] improvement on a specific tile = Erschafft eine [improvementName] Verbesserung auf einem bestimmten Feld
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Founds a new city = Gründet eine neue Stadt
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Can instantly construct a [improvementFilter] improvement = Kann sofort eine [improvementFilter] Verbesserung bauen
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# Requires translation!
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Can Spread Religion =
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# Requires translation!
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Can remove other religions from cities =
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Can Spread Religion = Kann Religion verbreiten
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Can remove other religions from cities = Kann andere Religionen von Städten entfernen
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May found a religion = Darf eine Religion gründen
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May enhance a religion = Kann eine Religion verbessern
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Can build [improvementFilter/terrainFilter] improvements on tiles = Kann [improvementFilter/terrainFilter] Verbesserungen auf Feldern bauen
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@ -2431,8 +2428,7 @@ Policy = Politik
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FounderBelief = Gründerglaube
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FollowerBelief = Anhängerglaube
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Building = Gebäude
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# Requires translation!
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UnitAction =
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UnitAction = Einheitenaktion
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Unit = Einheit
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UnitType = Einheitentyp
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Promotion = Beförderung
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@ -6226,8 +6222,7 @@ Truffles = Trüffel
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#################### Lines from UnitPromotions from Civ V - Gods & Kings ####################
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# Requires translation!
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Devout =
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Devout = Frömmigkeit
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Hussar = Hussar
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@ -749,7 +749,7 @@ Show zoom buttons in world screen = Mostrar Botones para Zoom del Mapa
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Experimental Demographics scoreboard = Tabla de Puntaje Demográfica
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# Requires translation!
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Size of Unitset art in Civilopedia =
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Size of Unitset art in Civilopedia = Tamaño de las Unidades en la Civilopedia
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### Visual Hints subgroup
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@ -2045,9 +2045,9 @@ Creates a [improvementName] improvement on a specific tile = Crea una mejora de
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Founds a new city = Funda una nueva ciudad
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Can instantly construct a [improvementFilter] improvement = Puede construír una mejora de [improvementFilter] de inmediato
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# Requires translation!
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Can Spread Religion =
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Can Spread Religion = Puede difundir una Religión
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# Requires translation!
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Can remove other religions from cities =
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Can remove other religions from cities = Puede remover otras religiones de las ciudades
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May found a religion = Puede fundar una religión
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May enhance a religion = Puede realzar una religión
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Can build [improvementFilter/terrainFilter] improvements on tiles = Puede eregir: [improvementFilter/terrainFilter]
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@ -2432,7 +2432,7 @@ FounderBelief = Creencia del fundador
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FollowerBelief = Creencia del seguidor
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Building = Edificio
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# Requires translation!
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UnitAction =
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UnitAction = AccióndUnidad
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Unit = Unidad
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UnitType = Tipo de unidad
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Promotion = Promoción
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@ -6227,7 +6227,7 @@ Truffles = Trufas
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# Requires translation!
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Devout =
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Devout = Devoto
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Hussar = Husar
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@ -4,8 +4,8 @@ package com.unciv.build
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object BuildConfig {
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const val kotlinVersion = "1.8.21"
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const val appName = "Unciv"
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const val appCodeNumber = 921
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const val appVersion = "4.8.11"
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const val appCodeNumber = 922
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const val appVersion = "4.8.12"
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const val gdxVersion = "1.11.0"
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const val ktorVersion = "2.2.3"
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13
changelog.md
13
changelog.md
@ -1,3 +1,16 @@
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## 4.8.12
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Separate unit automation from other actions
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chore: Separated 'declare war' logic from DiplomacyManager
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AI now uses free tech points - By tuvus
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By SomeTroglodyte:
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- Align ruleset icons in text to font metrics
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- Tweak FasterUIDevelopment to offer normal Scene2D debugging, and some linting
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- Pure package reorg: Widgets
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## 4.8.11
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Religion fixes:
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@ -536,7 +536,7 @@ open class UncivGame(val isConsoleMode: Boolean = false) : Game(), PlatformSpeci
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companion object {
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//region AUTOMATICALLY GENERATED VERSION DATA - DO NOT CHANGE THIS REGION, INCLUDING THIS COMMENT
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val VERSION = Version("4.8.11", 921)
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val VERSION = Version("4.8.12", 922)
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//endregion
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lateinit var Current: UncivGame
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12
fastlane/metadata/android/en-US/changelogs/922.txt
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12
fastlane/metadata/android/en-US/changelogs/922.txt
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@ -0,0 +1,12 @@
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Separate unit automation from other actions
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chore: Separated 'declare war' logic from DiplomacyManager
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AI now uses free tech points - By tuvus
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By SomeTroglodyte:
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- Align ruleset icons in text to font metrics
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- Tweak FasterUIDevelopment to offer normal Scene2D debugging, and some linting
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- Pure package reorg: Widgets
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