Version rollout (#10264)

* Bump version and create initial changelog entry

* Update Dutch.properties (#10260)

* Update Dutch.properties

* Update Dutch.properties

* Update Dutch.properties

* Update Dutch.properties

* Update German translation (#10256)

* Update Spanish.properties (#10251)

---------

Co-authored-by: yairm210 <yairm210@users.noreply.github.com>
Co-authored-by: EmperorPinguin <99119424+EmperorPinguin@users.noreply.github.com>
Co-authored-by: mape6 <mape6@posteo.de>
Co-authored-by: Caballero Arepa <78449553+Caballero-Arepa@users.noreply.github.com>
This commit is contained in:
Yair Morgenstern 2023-10-07 22:18:29 +03:00 committed by GitHub
parent d714b00dd7
commit e7aef72e93
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GPG Key ID: 4AEE18F83AFDEB23
7 changed files with 49 additions and 38 deletions

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@ -748,8 +748,7 @@ Reset = Opnieuw instellen
Show zoom buttons in world screen = Toon zoomknoppen in het wereldscherm
Experimental Demographics scoreboard = Experimenteel Demografisch scorebord
# Requires translation!
Size of Unitset art in Civilopedia =
Size of Unitset art in Civilopedia = Grootte Eenheidsstijl kunstwerken in Civilopedia.
### Visual Hints subgroup
@ -932,14 +931,10 @@ Your city [cityName] can bombard the enemy! = Jouw stad [cityName] kan de vijand
[amount] of your cities can bombard the enemy! = [amount] van jouw steden kunnen de vijand bombarderen
[amount] enemy units were spotted near our territory = [amount] vijandelijke eenheden werden gezien in de buurt van ons territorium
[amount] enemy units were spotted in our territory = [amount] vijandelijke eenheden werden gespot op ons grondgebied
# Requires translation!
A(n) [nukeType] from [civName] has exploded in our territory! =
# Requires translation!
A(n) [nukeType] has been detonated by [civName]! =
# Requires translation!
A(n) [nukeType] has been detonated by an unkown civilization! =
# Requires translation!
After an attempted attack by our [nukeType], [civName] has declared war on us! =
A(n) [nukeType] from [civName] has exploded in our territory! = Een [nukeType] van [civName] is geëxplodeerd in ons territorium!
A(n) [nukeType] has been detonated by [civName]! = Een [nukeType] is afgevuurd door [civName]!
A(n) [nukeType] has been detonated by an unkown civilization! = Een [nukeType] is afgevuurd door een onbekende beschaving!
After an attempted attack by our [nukeType], [civName] has declared war on us! = Na een gepoogde aanval met onze [nukeType], heeft [civName] de oorlog aan ons verklaard!
After being hit by our [nukeType], [civName] has declared war on us! = Na getroffen te zijn door onze [nukeType], heeft [civName] ons de oorlog verklaard!
The civilization of [civName] has been destroyed! = De [civName] beschaving is vernietigt!
The City-State of [name] has been destroyed! = De stadstaat van [name] is vernietigd!
@ -2048,10 +2043,8 @@ Automatically built in all cities where it is buildable = Wordt automatisch gebo
Creates a [improvementName] improvement on a specific tile = Plaatst een [improvementName] verbetering op een specifieke tegel
Founds a new city = Sticht een nieuwe stad
Can instantly construct a [improvementFilter] improvement = Kan onmiddelijk een [improvementFilter] verbetering bouwen
# Requires translation!
Can Spread Religion =
# Requires translation!
Can remove other religions from cities =
Can Spread Religion = Kan Religie Verspreiden
Can remove other religions from cities = Kan andere religies uit steden verwijderen
May found a religion = Kan een religie stichten
May enhance a religion = Kan een religie uitbreiden
Can build [improvementFilter/terrainFilter] improvements on tiles = Kan [improvementFilter/terrainFilter] verbeteringen bouwen op tegels
@ -2435,8 +2428,7 @@ Policy = Policy
FounderBelief = FounderBelief
FollowerBelief = FollowerBelief
Building = Building
# Requires translation!
UnitAction =
UnitAction = UnitAction
Unit = Unit
UnitType = UnitType
Promotion = Promotion
@ -6218,9 +6210,9 @@ Polder = Polder
Citrus = Citrus
Copper = Koperen
Copper = Koper
Crab = Krabben
Crab = Krab
Salt = Zout
@ -6230,8 +6222,7 @@ Truffles = Truffels
#################### Lines from UnitPromotions from Civ V - Gods & Kings ####################
# Requires translation!
Devout =
Devout = Godsdienstig
Hussar = Huzaar

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@ -748,8 +748,7 @@ Reset = Zurücksetzen
Show zoom buttons in world screen = Zoom-Tasten in der Weltansicht anzeigen
Experimental Demographics scoreboard = Experimentelle Demographien-Übersicht
# Requires translation!
Size of Unitset art in Civilopedia =
Size of Unitset art in Civilopedia = Größe der Einheitengrafik in der Zivilopädie
### Visual Hints subgroup
@ -2044,10 +2043,8 @@ Automatically built in all cities where it is buildable = Automatisch gebaut in
Creates a [improvementName] improvement on a specific tile = Erschafft eine [improvementName] Verbesserung auf einem bestimmten Feld
Founds a new city = Gründet eine neue Stadt
Can instantly construct a [improvementFilter] improvement = Kann sofort eine [improvementFilter] Verbesserung bauen
# Requires translation!
Can Spread Religion =
# Requires translation!
Can remove other religions from cities =
Can Spread Religion = Kann Religion verbreiten
Can remove other religions from cities = Kann andere Religionen von Städten entfernen
May found a religion = Darf eine Religion gründen
May enhance a religion = Kann eine Religion verbessern
Can build [improvementFilter/terrainFilter] improvements on tiles = Kann [improvementFilter/terrainFilter] Verbesserungen auf Feldern bauen
@ -2431,8 +2428,7 @@ Policy = Politik
FounderBelief = Gründerglaube
FollowerBelief = Anhängerglaube
Building = Gebäude
# Requires translation!
UnitAction =
UnitAction = Einheitenaktion
Unit = Einheit
UnitType = Einheitentyp
Promotion = Beförderung
@ -6226,8 +6222,7 @@ Truffles = Trüffel
#################### Lines from UnitPromotions from Civ V - Gods & Kings ####################
# Requires translation!
Devout =
Devout = Frömmigkeit
Hussar = Hussar

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@ -749,7 +749,7 @@ Show zoom buttons in world screen = Mostrar Botones para Zoom del Mapa
Experimental Demographics scoreboard = Tabla de Puntaje Demográfica
# Requires translation!
Size of Unitset art in Civilopedia =
Size of Unitset art in Civilopedia = Tamaño de las Unidades en la Civilopedia
### Visual Hints subgroup
@ -2045,9 +2045,9 @@ Creates a [improvementName] improvement on a specific tile = Crea una mejora de
Founds a new city = Funda una nueva ciudad
Can instantly construct a [improvementFilter] improvement = Puede construír una mejora de [improvementFilter] de inmediato
# Requires translation!
Can Spread Religion =
Can Spread Religion = Puede difundir una Religión
# Requires translation!
Can remove other religions from cities =
Can remove other religions from cities = Puede remover otras religiones de las ciudades
May found a religion = Puede fundar una religión
May enhance a religion = Puede realzar una religión
Can build [improvementFilter/terrainFilter] improvements on tiles = Puede eregir: [improvementFilter/terrainFilter]
@ -2432,7 +2432,7 @@ FounderBelief = Creencia del fundador
FollowerBelief = Creencia del seguidor
Building = Edificio
# Requires translation!
UnitAction =
UnitAction = AccióndUnidad
Unit = Unidad
UnitType = Tipo de unidad
Promotion = Promoción
@ -6227,7 +6227,7 @@ Truffles = Trufas
# Requires translation!
Devout =
Devout = Devoto
Hussar = Husar

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@ -4,8 +4,8 @@ package com.unciv.build
object BuildConfig {
const val kotlinVersion = "1.8.21"
const val appName = "Unciv"
const val appCodeNumber = 921
const val appVersion = "4.8.11"
const val appCodeNumber = 922
const val appVersion = "4.8.12"
const val gdxVersion = "1.11.0"
const val ktorVersion = "2.2.3"

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@ -1,3 +1,16 @@
## 4.8.12
Separate unit automation from other actions
chore: Separated 'declare war' logic from DiplomacyManager
AI now uses free tech points - By tuvus
By SomeTroglodyte:
- Align ruleset icons in text to font metrics
- Tweak FasterUIDevelopment to offer normal Scene2D debugging, and some linting
- Pure package reorg: Widgets
## 4.8.11
Religion fixes:

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@ -536,7 +536,7 @@ open class UncivGame(val isConsoleMode: Boolean = false) : Game(), PlatformSpeci
companion object {
//region AUTOMATICALLY GENERATED VERSION DATA - DO NOT CHANGE THIS REGION, INCLUDING THIS COMMENT
val VERSION = Version("4.8.11", 921)
val VERSION = Version("4.8.12", 922)
//endregion
lateinit var Current: UncivGame

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@ -0,0 +1,12 @@
Separate unit automation from other actions
chore: Separated 'declare war' logic from DiplomacyManager
AI now uses free tech points - By tuvus
By SomeTroglodyte:
- Align ruleset icons in text to font metrics
- Tweak FasterUIDevelopment to offer normal Scene2D debugging, and some linting
- Pure package reorg: Widgets