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Update UnitAutomation.kt (#13778)
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@ -235,7 +235,7 @@ object UnitAutomation {
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if (unit.health < 50 && (tryRetreat(unit) || tryHealUnit(unit))) return // do nothing but heal
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if (unit.health < 50 && (tryRetreat(unit) || tryHealUnit(unit))) return // do nothing but heal
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// If there are no enemies nearby and we can heal here, wait until we are at full health
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// If there are no enemies nearby and we can heal here, wait until we are at full health
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if (unit.health < 100 && canUnitHealInTurnsOnCurrentTile(unit,2, 4)) return
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if (unit.health < 100 && canUnitHealInTurnsOnCurrentTile(unit,2, 3)) return
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if (tryHeadTowardsOurSiegedCity(unit)) return
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if (tryHeadTowardsOurSiegedCity(unit)) return
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