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Better peace agreement evaluations, for when there is no great power imbalance between nations
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@ -239,7 +239,8 @@ class TradeEvaluation {
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fun evaluatePeaceCostForThem(ourCivilization: CivilizationInfo, otherCivilization: CivilizationInfo): Int {
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fun evaluatePeaceCostForThem(ourCivilization: CivilizationInfo, otherCivilization: CivilizationInfo): Int {
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val ourCombatStrength = Automation.evaluteCombatStrength(ourCivilization)
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val ourCombatStrength = Automation.evaluteCombatStrength(ourCivilization)
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val theirCombatStrength = Automation.evaluteCombatStrength(otherCivilization)
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val theirCombatStrength = Automation.evaluteCombatStrength(otherCivilization)
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if (ourCombatStrength == theirCombatStrength) return 0
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if (ourCombatStrength*1.5f > theirCombatStrength && theirCombatStrength * 1.5f > ourCombatStrength)
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return 0 // we're roughly equal, there's no huge power imbalance
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if (ourCombatStrength == 0) return -1000
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if (ourCombatStrength == 0) return -1000
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if (theirCombatStrength == 0) return 1000 // Chumps got no cities or units
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if (theirCombatStrength == 0) return 1000 // Chumps got no cities or units
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if (ourCombatStrength > theirCombatStrength) {
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if (ourCombatStrength > theirCombatStrength) {
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