Update Units,Promotions.json

Improved Italian translation.
This commit is contained in:
Smashfanful 2019-05-13 16:29:53 +02:00 committed by Yair Morgenstern
parent 12f1b41784
commit e9700937f7

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@ -330,6 +330,7 @@
} }
"Bonus vs Mounted 50%":{ "Bonus vs Mounted 50%":{
Italian:"+50% Bonus contro unità a cavallo"
Simplified_Chinese:"对战骑乘单位时+50%战斗力" Simplified_Chinese:"对战骑乘单位时+50%战斗力"
} }
@ -365,6 +366,7 @@
} }
"Bonus vs City 200%":{ "Bonus vs City 200%":{
Italian:"+200% Bonus contro Città"
Simplified_Chinese:"攻击城市时+200%战斗力" Simplified_Chinese:"攻击城市时+200%战斗力"
} }
@ -412,13 +414,13 @@
"Can construct roads":{ "Can construct roads":{
Italian:"Può costruire Strade" Italian:"Può costruire Strade"
Simplified_Chinese:"可以建造道路" Simplified_Chinese:"可以建造道路"
French:"Peut construire des routes" French:"Peut construire des routes"
} }
"Construct road":{ // for unit action button "Construct road":{ // for unit action button
Italian:"Costruisci Strada" Italian:"Costruisci Strada"
Simplified_Chinese:"建造道路" Simplified_Chinese:"建造道路"
French:"Construire une route" French:"Construire une route"
} }
@ -446,6 +448,7 @@
} }
"Penalty vs City 33%":{ "Penalty vs City 33%":{
Italian:"+33% Malus contro Città"
Simplified_Chinese:"攻击城市时-33%战斗力" Simplified_Chinese:"攻击城市时-33%战斗力"
} }
@ -694,7 +697,8 @@
German:"Lanzer" German:"Lanzer"
} }
"Bonus vs Mounted 33%":{ "Bonus vs Mounted 33%":{
Italian:"+33% Bonus contro unità a cavallo
Simplified_Chinese:"对战骑乘单位时+33%战斗力" Simplified_Chinese:"对战骑乘单位时+33%战斗力"
} }
@ -780,6 +784,7 @@
} }
"Bonus vs City 33%":{ "Bonus vs City 33%":{
Italian:"+33 Bonus contro Città"
Simplified_Chinese:"攻击城市时+33%战斗力" Simplified_Chinese:"攻击城市时+33%战斗力"
} }
@ -903,6 +908,7 @@
} }
"Bonus vs City 30%":{ "Bonus vs City 30%":{
Italian:"+30 Bonus contro Città"
Simplified_Chinese:"攻击城市时+30%战斗力" Simplified_Chinese:"攻击城市时+30%战斗力"
} }
@ -987,6 +993,7 @@
} }
"Bonus vs Armor 100%":{ "Bonus vs Armor 100%":{
Italian:"+100% Bonus contro unità corazzate"
Simplified_Chinese:"对战装甲单位时+100%战斗力" Simplified_Chinese:"对战装甲单位时+100%战斗力"
} }
@ -1499,6 +1506,7 @@
} }
"Bonus vs City 50%":{ "Bonus vs City 50%":{
Italian:"+50% Bonus contro Città"
Simplified_Chinese:"攻击城市时+50%战斗力" Simplified_Chinese:"攻击城市时+50%战斗力"
} }
@ -1634,6 +1642,7 @@
} }
"Bonus vs City 15%":{ "Bonus vs City 15%":{
Italian:"+15% Bonus contro Città"
Simplified_Chinese:"攻击城市时+15%战斗力" Simplified_Chinese:"攻击城市时+15%战斗力"
} }
@ -1686,6 +1695,7 @@
} }
"Bonus as Attacker 25%":{ "Bonus as Attacker 25%":{
Italian:"+25% Bonus come attaccante"
Simplified_Chinese:"主动攻击时+25%战斗力" Simplified_Chinese:"主动攻击时+25%战斗力"
} }
@ -1705,7 +1715,7 @@
Simplified_Chinese:"狼群III级" Simplified_Chinese:"狼群III级"
} }
"Wolfpack III":{ "Wolfpack III":{ //Duplicate?
Italian:"Attacco in massa III" Italian:"Attacco in massa III"
German:"Rudeltaktik III" German:"Rudeltaktik III"
French:"Meute III" French:"Meute III"
@ -1714,10 +1724,12 @@
} }
"Woodsman":{ "Woodsman":{
Italian:"Forestali"
Simplified_Chinese:"林地幽灵" Simplified_Chinese:"林地幽灵"
} }
"Double movement rate through Forest and Jungle":{ "Double movement rate through Forest and Jungle":{
Italian:"Movimento doppio attraverso Foreste e Giungle."
Simplified_Chinese:"森林和丛林移动时双倍移动力" Simplified_Chinese:"森林和丛林移动时双倍移动力"
} }
@ -1731,18 +1743,22 @@
} }
"Medic":{ "Medic":{
Italian:"Medico I"
Simplified_Chinese:"治疗I" Simplified_Chinese:"治疗I"
} }
"This unit and all others in adjacent tiles heal 5 additional HP per turn":{ "This unit and all others in adjacent tiles heal 5 additional HP per turn":{
Italian:"L'unità attuale e quelle circostanti guariscono di 5 PF al turno"
Simplified_Chinese:"本单位及其相邻单位每回合额外回复5生命值" Simplified_Chinese:"本单位及其相邻单位每回合额外回复5生命值"
} }
"Medic II":{ "Medic II":{
Italian:"Medico II"
Simplified_Chinese:"治疗II" Simplified_Chinese:"治疗II"
} }
"This unit and all others in adjacent tiles heal 5 additional HP. This unit heals 5 additional HP outside of friendly territory.":{ "This unit and all others in adjacent tiles heal 5 additional HP. This unit heals 5 additional HP outside of friendly territory.":{
Italian:"L'unità attuale e quelle circostanti guariscono di 5 PF al turno. Inoltre, l'unità recupera 5 PF aggiuntivi se si trova fuori dal territorio amico."
Simplified_Chinese:"本单位及其相邻单位每回合额外回复5生命值该单位在己方领土以外每回合额外回复5生命值" Simplified_Chinese:"本单位及其相邻单位每回合额外回复5生命值该单位在己方领土以外每回合额外回复5生命值"
} }