mirror of
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Version rollout (#11902)
* Bump version and create initial changelog entry * Update Italian.properties (#11897) * Update French.properties (#11894) * Update translations to Ukrainian (#11893) Co-authored-by: Kostiantyn Ko <mormat.iam@gmail.com> * Update Indonesian.properties (#11887) Put "" on the right of diacritics support codes. * Bangla Translations (15%) (#11755) * Start Bangla Translations * translations from previous night * try to fix linting errors * Update GameSettings.kt * Update completionPercentages.properties * Add Bangladeshi Circular Flag Designed by: Md. Touhidur Rahman (@touhidurrr) Special thanks to: H M Naimuzzaman Shuvo * Update Credits.md * add changes from 0a357e3 and 5967f56 * start managing requires translation strings to track translation progress * add more translations * fix png metadata * interlacing, rgba 16, compression 1, anitalias 2 * Update Credits.md * add more translations * add more translations, reached 500th line! * possibly last commit for now * fix flag issue * add diacritics support stuff, thanks to #11806 * update diacritics settings for ae779ed and complete main screen translations for testing * add some translations * support modified diacritics settings * Add changes from recent commits and some translations * save work. lines translated: 1103 / 5665 (19.47%), characters translated: 24856 / 198675 (12.51%). * Update completionPercentages.properties --------- Co-authored-by: yairm210 <yairm210@users.noreply.github.com> Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com> Co-authored-by: Ouaz <Ouaz@users.noreply.github.com> Co-authored-by: Kostiantyn Ko <test9@mormat.name> Co-authored-by: Kostiantyn Ko <mormat.iam@gmail.com> Co-authored-by: X2003 <158255876+Xenia2003@users.noreply.github.com> Co-authored-by: Md. Touhidur Rahman <46617994+touhidurrr@users.noreply.github.com>
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11503
android/assets/jsons/translations/Bangla.properties
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11503
android/assets/jsons/translations/Bangla.properties
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Load Diff
@ -13,17 +13,17 @@ StartWithCapitalLetter = true
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# See https://yairm210.github.io/Unciv/Other/Translating/#diacritics-support for details!
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# Most languages will not need these, feel free to ignore, or use "" to avoid the "requires translation" mark. Do NOT translate the "key" to the left of the equals sign!
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# Requires translation!
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diacritics_support =
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diacritics_support = ""
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# Requires translation!
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unicode_block_start_character =
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unicode_block_start_character = ""
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# Requires translation!
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unicode_block_end_character =
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unicode_block_end_character = ""
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# Requires translation!
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left_joining_diacritics =
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left_joining_diacritics = ""
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# Requires translation!
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right_joining_diacritics =
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right_joining_diacritics = ""
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# Requires translation!
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left_and_right_joiners =
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left_and_right_joiners = ""
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# Fastlane
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# These will be automatically copied to the fastlane descriptions used by F-Droid. Their keys are not as usual the english original, please read those directly as linked.
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@ -50,20 +50,20 @@ Civ V - Gods & Kings = Civ V - Gods & Kings
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# Obsolete Tutorial tasks - the active lines are moved to 'Lines from Events', much later in the tranlsation file.
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# TODO remove after grace period which allows translators to copy and paste existing translations to the new format.
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Move a unit!\nClick on a unit > Click on a destination > Click the arrow popup = Déplacer une unité !\nCliquez sur une unité > Cliquez sur une destination > Cliquez sur la bulle fléchée
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Found a city!\nSelect the Settler (flag unit) > Click on 'Found city' (bottom-left corner) = Fonder une ville !\nSélectionnez le Colon (unité avec un drapeau)\n> Cliquez sur 'Fonder une ville' (dans le coin inférieur gauche)
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Enter the city screen!\nClick the city button twice = Afficher l'écran de ville !\nCliquez sur la ville deux fois
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Pick a technology to research!\nClick on the tech button (greenish, top left) > \n Select technology > Click 'Research' (bottom right) = Choisir une technologie à rechercher !\nCliquez sur le bouton Technologies (en vert, en haut à gauche) > \n Choisissez une technologie > Cliquez sur 'Rechercher' (en bas à droite)
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Pick a construction!\nEnter city screen > Click on a unit or building (bottom left side) > \n Click 'add to queue' = Choisir une construction !\nEntrez dans la ville > Cliquez sur une unité ou un bâtiment (bord inférieur gauche) > \n Cliquez sur 'Ajouter à la file'
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Pass a turn!\nCycle through units with 'Next unit' > Click 'Next turn' = Passer un tour !\nParcourez les unités avec 'Unité suivante' > Cliquez sur 'Tour suivant'
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Reassign worked tiles!\nEnter city screen > Click the assigned (green) tile to unassign > \n Click an unassigned tile to assign population = Réassigner les cases exploitées !\nEntrez dans la ville > Cliquez sur une case exploitée (verte) pour la libérer > \nCliquez sur une case libre pour lui affecter un citoyen
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Meet another civilization!\nExplore the map until you encounter another civilization! = Rencontrer une autre civilisation !\nExplorez la carte jusqu'à rencontrer une autre civilisation !
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Open the options table!\nClick the menu button (top left) > Click 'Options' = Ouvrir le menu des options !\nCliquez sur le bouton Menu (en haut à gauche) > Cliquez sur 'Options'
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Construct an improvement!\nConstruct a Worker unit > Move to a Plains or Grassland tile > \n Click 'Construct improvement' (above the unit table, bottom left)\n > Choose the farm > \n Leave the worker there until it's finished = Construire un aménagement !\nProduisez un Ouvrier > Déplacez-le sur une case Plaine ou Prairie > \n Cliquez sur 'Bâtir un aménagement' > Choisissez la Ferme > \n Laissez l'ouvrier sur place jusqu'à complétion
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Create a trade route!\nConstruct roads between your capital and another city\nOr, automate your worker and let him get to that eventually = Créer une route commerciale !\nConstruisez une route entre votre capitale et une autre ville\nOu, automatisez votre ouvrier et laissez-le faire.
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Conquer a city!\nBring an enemy city down to low health > \nEnter the city with a melee unit = Conquérir une ville !\nAttaquez une ville ennemie pour suffisamment l'affaiblir > \nPénétrez dans la ville avec une unité de combat rapproché
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Move an air unit!\nSelect an air unit > Select another city within range > \nMove the unit to the other city = Déplacer une unité aérienne !\nSélectionnez une unité aérienne > Sélectionnez une autre ville à portée > \nDéplacez l'unité vers l'autre ville
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See your stats breakdown!\nEnter the Overview screen (top right corner) >\nClick on 'Stats' = Consulter vos statistiques en détail !\nAffichez la Vue d'ensemble (coin supérieur droit) >\nCliquez sur 'Statistiques'
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Move a unit!\nClick on a unit > Click on a destination > Click the arrow popup = Déplacer une unité :\nCliquez sur une unité > Cliquez sur une destination > Cliquez sur la bulle fléchée
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Found a city!\nSelect the Settler (flag unit) > Click on 'Found city' (bottom-left corner) = Fonder une ville :\nSélectionnez le Colon (unité avec un drapeau)\n> Cliquez sur 'Fonder une ville' (dans le coin inférieur gauche)
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Enter the city screen!\nClick the city button twice = Afficher l'écran de ville :\nCliquez sur la ville deux fois
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Pick a technology to research!\nClick on the tech button (greenish, top left) > \n Select technology > Click 'Research' (bottom right) = Choisir une technologie à rechercher :\nCliquez sur le bouton Technologies (en vert, en haut à gauche) > \n Choisissez une technologie > Cliquez sur 'Rechercher' (en bas à droite)
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Pick a construction!\nEnter city screen > Click on a unit or building (bottom left side) > \n Click 'add to queue' = Choisir une construction :\nEntrez dans la ville > Cliquez sur une unité ou un bâtiment (bord inférieur gauche) > \n Cliquez sur 'Ajouter à la file'
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Pass a turn!\nCycle through units with 'Next unit' > Click 'Next turn' = Passer un tour :\nParcourez les unités avec 'Unité suivante' > Cliquez sur 'Tour suivant'
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Reassign worked tiles!\nEnter city screen > Click the assigned (green) tile to unassign > \n Click an unassigned tile to assign population = Réassigner les cases exploitées :\nEntrez dans la ville > Cliquez sur une case exploitée (verte) pour la libérer > \nCliquez sur une case libre pour lui affecter un citoyen
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Meet another civilization!\nExplore the map until you encounter another civilization! = Rencontrer une autre civilisation :\nExplorez la carte jusqu'à rencontrer une autre civilisation !
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Open the options table!\nClick the menu button (top left) > Click 'Options' = Ouvrir le menu des options :\nCliquez sur le bouton Menu (en haut à gauche) > Cliquez sur 'Options'
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Construct an improvement!\nConstruct a Worker unit > Move to a Plains or Grassland tile > \n Click 'Construct improvement' (above the unit table, bottom left)\n > Choose the farm > \n Leave the worker there until it's finished = Construire un aménagement :\nProduisez un Ouvrier > Déplacez-le sur une case Plaine ou Prairie > \n Cliquez sur 'Bâtir un aménagement' > Choisissez la Ferme > \n Laissez l'ouvrier sur place jusqu'à complétion
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Create a trade route!\nConstruct roads between your capital and another city\nOr, automate your worker and let him get to that eventually = Créer une route commerciale :\nConstruisez une route entre votre capitale et une autre ville\nOu, automatisez votre ouvrier et laissez-le faire.
|
||||
Conquer a city!\nBring an enemy city down to low health > \nEnter the city with a melee unit = Conquérir une ville :\nAttaquez une ville ennemie pour suffisamment l'affaiblir > \nPénétrez dans la ville avec une unité de combat rapproché
|
||||
Move an air unit!\nSelect an air unit > Select another city within range > \nMove the unit to the other city = Déplacer une unité aérienne :\nSélectionnez une unité aérienne > Sélectionnez une autre ville à portée > \nDéplacez l'unité vers l'autre ville
|
||||
See your stats breakdown!\nEnter the Overview screen (top right corner) >\nClick on 'Stats' = Consulter vos statistiques en détail :\nAffichez la Vue d'ensemble (coin supérieur droit) >\nCliquez sur 'Statistiques'
|
||||
|
||||
# Crash screen
|
||||
|
||||
@ -5674,47 +5674,47 @@ Marine = Fusilier Marin
|
||||
#################### Lines from Events from Civ V - Gods & Kings ####################
|
||||
|
||||
when number of [countable] is greater than [countable2] = quand le nombre de [countable] est supérieur à [countable2]
|
||||
Move a unit! = Déplacer une unité !
|
||||
Move a unit! = Déplacer une unité :
|
||||
Click on a unit → Click on a destination → Click the arrow popup. = Cliquez sur une unité → Cliquez sur une destination → Cliquez sur la bulle fléchée.
|
||||
|
||||
Found a city! = Fonder une ville !
|
||||
Found a city! = Fonder une ville :
|
||||
Select the Settler → Click on 'Found city'. = Sélectionnez le Colon → Cliquez sur 'Fonder une ville'.
|
||||
|
||||
Enter the city screen! = Afficher l'écran de ville !
|
||||
Enter the city screen! = Afficher l'écran de ville :
|
||||
Click the city button twice. = Cliquez sur la ville deux fois.
|
||||
|
||||
Pick a technology to research! = Choisir une technologie à rechercher !
|
||||
Pick a technology to research! = Choisir une technologie à rechercher :
|
||||
Click on the tech button → Select technology → Click 'Research' (bottom right). = Cliquez sur le bouton Technologies → Choisissez une technologie → Cliquez sur 'Rechercher' (en bas à droite).
|
||||
|
||||
Pick a construction! = Choisir une construction !
|
||||
Pick a construction! = Choisir une construction :
|
||||
Enter city screen → Click on a unit or building → Click 'add to queue'. = Entrez dans la ville → Cliquez sur une unité ou un bâtiment → Cliquez sur 'Ajouter à la file'.
|
||||
|
||||
Pass a turn! = Passer un tour !
|
||||
Pass a turn! = Passer un tour :
|
||||
Cycle through units with 'Next unit' → Click 'Next turn'. = Parcourez les unités avec 'Unité suivante' → Cliquez sur 'Tour suivant'.
|
||||
|
||||
Reassign worked tiles! = Réassigner les cases exploitées !
|
||||
Reassign worked tiles! = Réassigner les cases exploitées :
|
||||
Enter city screen → Click the assigned tile to unassign → Click an unassigned tile to assign population. = Entrez dans la ville → Cliquez sur une case exploitée pour la libérer → Cliquez sur une case libre pour lui affecter un citoyen.
|
||||
|
||||
Got it = Compris
|
||||
Meet another civilization! = Rencontrer une autre civilisation !
|
||||
Meet another civilization! = Rencontrer une autre civilisation :
|
||||
Explore the map until you encounter another civilization! = Explorez la carte jusqu'à rencontrer une autre civilisation !
|
||||
|
||||
Open the options dialog! = Ouvrir le menu des options !
|
||||
Open the options dialog! = Ouvrir le menu des options :
|
||||
Click the menu button (top left) → Click 'Options'. = Cliquez sur le bouton Menu (en haut à gauche) → Cliquez sur 'Options'.
|
||||
|
||||
Construct an improvement! = Construire un aménagement !
|
||||
Construct an improvement! = Construire un aménagement :
|
||||
Construct a Worker unit → Move it to a Plains or Grassland tile → Click 'Construct improvement' → Choose the farm → Leave the worker there until it's finished. = Produisez un Ouvrier → Déplacez-le sur une case Plaine ou Prairie → Cliquez sur 'Bâtir un aménagement' → Choisissez la Ferme → Laissez l'ouvrier sur place jusqu'à complétion.
|
||||
|
||||
Create a trade route! = Créer une route commerciale !
|
||||
Create a trade route! = Créer une route commerciale :
|
||||
Construct roads between your capital and another city. Or, automate your worker and let him get to that eventually. = Construisez une route entre votre capitale et une autre ville. Ou automatisez votre ouvrier et laissez-le faire.
|
||||
|
||||
Conquer a city! = Conquérir une ville !
|
||||
Conquer a city! = Conquérir une ville :
|
||||
Bring an enemy city down to low health → Enter the city with a melee unit. = Attaquez une ville ennemie pour suffisamment l'affaiblir → Pénétrez dans la ville avec une unité de combat rapproché.
|
||||
|
||||
Move an air unit! = Déplacer une unité aérienne !
|
||||
Move an air unit! = Déplacer une unité aérienne :
|
||||
Select an air unit → Select another city within range → Move the unit to the other city. = Sélectionnez une unité aérienne → Sélectionnez une autre ville à portée → Déplacez l'unité vers l'autre ville.
|
||||
|
||||
See your stats breakdown! = Consulter vos statistiques en détail !
|
||||
See your stats breakdown! = Consulter vos statistiques en détail :
|
||||
Enter the Overview screen (top right corner) → Click on 'Stats'. = Affichez la Vue d'ensemble (coin supérieur droit) → Cliquez sur 'Statistiques'.
|
||||
|
||||
|
||||
|
@ -13,17 +13,17 @@ StartWithCapitalLetter = true
|
||||
# See https://yairm210.github.io/Unciv/Other/Translating/#diacritics-support for details!
|
||||
# Most languages will not need these, feel free to ignore, or use "" to avoid the "requires translation" mark. Do NOT translate the "key" to the left of the equals sign!
|
||||
# Requires translation!
|
||||
diacritics_support =
|
||||
diacritics_support = ""
|
||||
# Requires translation!
|
||||
unicode_block_start_character =
|
||||
unicode_block_start_character = ""
|
||||
# Requires translation!
|
||||
unicode_block_end_character =
|
||||
unicode_block_end_character = ""
|
||||
# Requires translation!
|
||||
left_joining_diacritics =
|
||||
left_joining_diacritics = ""
|
||||
# Requires translation!
|
||||
right_joining_diacritics =
|
||||
right_joining_diacritics = ""
|
||||
# Requires translation!
|
||||
left_and_right_joiners =
|
||||
left_and_right_joiners = ""
|
||||
|
||||
# Fastlane
|
||||
# These will be automatically copied to the fastlane descriptions used by F-Droid. Their keys are not as usual the english original, please read those directly as linked.
|
||||
|
@ -2316,8 +2316,7 @@ Constructing it will take over the tiles around it and assign them to your close
|
||||
Unpillagable = Non saccheggiabile
|
||||
Irremovable = Irremovibile
|
||||
Will not be replaced by automated units = Non rimpiazzabile da unità automatizzate
|
||||
# Requires translation!
|
||||
Improves [resourceFilter] resource in this tile =
|
||||
Improves [resourceFilter] resource in this tile = Migliora la risorsa [resourceFilter] nella casella
|
||||
Will not build [baseUnitFilter/buildingFilter] = Non può costruire [baseUnitFilter/buildingFilter]
|
||||
for [amount] turns = per [amount] turni
|
||||
with [amount]% chance = (probabilità [amount]%)
|
||||
@ -2507,14 +2506,14 @@ Non-City = Non Città
|
||||
|
||||
######### baseUnitFilter ###########
|
||||
|
||||
Melee = unità da mischia
|
||||
Ranged = unità da tiro
|
||||
Civilian = unità civile
|
||||
Military = unità militare
|
||||
non-air = unità non aerea
|
||||
Melee = da mischia
|
||||
Ranged = da tiro
|
||||
Civilian = civile
|
||||
Military = militare
|
||||
non-air = non aerea
|
||||
Nuclear Weapon = arma nucleare
|
||||
Great Person = Grande personaggio
|
||||
relevant = unità rilevante
|
||||
relevant = rilevante
|
||||
All = tutte
|
||||
all = tutte
|
||||
|
||||
@ -2605,8 +2604,7 @@ Great = Grande
|
||||
|
||||
######### resourceFilter ###########
|
||||
|
||||
# Requires translation!
|
||||
any =
|
||||
any = qualsiasi
|
||||
|
||||
######### Prophet Action Filters ###########
|
||||
|
||||
|
@ -13,17 +13,17 @@ StartWithCapitalLetter = true
|
||||
# See https://yairm210.github.io/Unciv/Other/Translating/#diacritics-support for details!
|
||||
# Most languages will not need these, feel free to ignore, or use "" to avoid the "requires translation" mark. Do NOT translate the "key" to the left of the equals sign!
|
||||
# Requires translation!
|
||||
diacritics_support =
|
||||
diacritics_support = ""
|
||||
# Requires translation!
|
||||
unicode_block_start_character =
|
||||
unicode_block_start_character = ""
|
||||
# Requires translation!
|
||||
unicode_block_end_character =
|
||||
unicode_block_end_character = ""
|
||||
# Requires translation!
|
||||
left_joining_diacritics =
|
||||
left_joining_diacritics = ""
|
||||
# Requires translation!
|
||||
right_joining_diacritics =
|
||||
right_joining_diacritics = ""
|
||||
# Requires translation!
|
||||
left_and_right_joiners =
|
||||
left_and_right_joiners = ""
|
||||
|
||||
# Fastlane
|
||||
# These will be automatically copied to the fastlane descriptions used by F-Droid. Their keys are not as usual the english original, please read those directly as linked.
|
||||
@ -6982,4 +6982,3 @@ Miscellaneous = Різне
|
||||
External links = Зовнішні посилання
|
||||
External links support right-click or long press to copy the link to the clipboard instead of launching the browser. = Зовнішні посилання підтримують правий клік або довге натиснення для копіювання посилання в буфер обміну замість відкриття браузера.
|
||||
Example: The 'Open Github page' button on the Mod management screen. = Приклад: кнопка 'Відкрити сторінку Github' на екрані керування Модами.
|
||||
|
||||
|
@ -1,4 +1,5 @@
|
||||
Afrikaans = 8
|
||||
Bangla = 15
|
||||
Belarusian = 13
|
||||
Bosnian = 3
|
||||
Brazilian_Portuguese = 99
|
||||
|
@ -4,8 +4,8 @@ package com.unciv.build
|
||||
object BuildConfig {
|
||||
const val kotlinVersion = "1.9.24"
|
||||
const val appName = "Unciv"
|
||||
const val appCodeNumber = 1017
|
||||
const val appVersion = "4.12.6-patch1"
|
||||
const val appCodeNumber = 1018
|
||||
const val appVersion = "4.12.7"
|
||||
|
||||
const val gdxVersion = "1.12.1"
|
||||
const val ktorVersion = "2.3.12"
|
||||
|
46
changelog.md
46
changelog.md
@ -1,3 +1,49 @@
|
||||
## 4.12.7
|
||||
|
||||
AI: Better placement for Great Improvements
|
||||
|
||||
City focus resets to default when annexed
|
||||
|
||||
Allow multiplication for event triggers
|
||||
|
||||
Regenerated altases from scratch so other contributors don't encounter problems
|
||||
|
||||
Resolved - oxipng lossless compression
|
||||
|
||||
Move debug keystore to android folder
|
||||
|
||||
Move detekt configs to workflow
|
||||
|
||||
"Consumes resources" unique not displayed twice for buildings in city screen
|
||||
|
||||
"Consumes resources" unique not displayed twice for units
|
||||
|
||||
Remove "wildcard imports" as a detekt warning
|
||||
|
||||
Don't give simulation stats for civs that never won
|
||||
|
||||
Split tr() into subfunctions, was getting very large for a single function
|
||||
|
||||
Added "generic civ" comparisons to ConsoleLauncher, for testing AI changes
|
||||
|
||||
Added promotionName as possible value for mapUnitFilter
|
||||
|
||||
FINALLY got ConsoleLauncher returning actual simulation results!!
|
||||
|
||||
Remove 10% rollout of Google Play - practically I don't have time to deal with that, 100% for everything
|
||||
|
||||
DAMN you autoformat
|
||||
|
||||
4.12.6-patch1
|
||||
|
||||
Hotfix for endless stats
|
||||
|
||||
translation: Map types section clarity
|
||||
|
||||
Fixed team war giving "they declared war on us" notification to a civ declaring war - By tuvus
|
||||
|
||||
IOS -> iOS - By partev
|
||||
|
||||
## 4.12.6
|
||||
|
||||
Many performance improvements!
|
||||
|
@ -479,7 +479,7 @@ open class UncivGame(val isConsoleMode: Boolean = false) : Game(), PlatformSpeci
|
||||
|
||||
companion object {
|
||||
//region AUTOMATICALLY GENERATED VERSION DATA - DO NOT CHANGE THIS REGION, INCLUDING THIS COMMENT
|
||||
val VERSION = Version("4.12.6-patch1", 1017)
|
||||
val VERSION = Version("4.12.7", 1018)
|
||||
//endregion
|
||||
|
||||
/** Global reference to the one Gdx.Game instance created by the platform launchers - do not use without checking [isCurrentInitialized] first. */
|
||||
|
@ -271,6 +271,7 @@ class GameSettings {
|
||||
enum class LocaleCode(val language: String, val country: String, val trueLanguage: String? = null) {
|
||||
Afrikaans("af", "ZA"),
|
||||
Arabic("ar", "IQ"),
|
||||
Bangla("bn", "BD"),
|
||||
Belarusian("be", "BY"),
|
||||
Bosnian("bs", "BA"),
|
||||
BrazilianPortuguese("pt", "BR"),
|
||||
|
@ -4,6 +4,7 @@
|
||||
|
||||
Flag Icons made by [Freepik](https://www.flaticon.com/authors/freepik) from [www.flaticon.com](https://www.flaticon.com) and licensed by Creative Commons 3.0, except for:
|
||||
|
||||
- [Bangladeshi flag] InkScaped by touhidurrr licensed under CC-BY-SA 4.0. Original SVG, [here.](https://github.com/touhidurrr/artworks/blob/4cd5db12ac1a042ed82a515fed35d1a4971b5e9b/Bangladeshi%20Flag%20Circular.svg)
|
||||
- [Catalan flag] by J0anJosep licensed under Public Domain
|
||||
- [Rusyn flag] gimped from the wikipedia flag [Flag of Pannonian Rusyns](https://en.wikipedia.org/wiki/File:Flag_of_Rusyns_in_Serbia.svg) (CC-BY-SA 4.0)
|
||||
- [Latin flag] made from [wikipedia entry for SPQR](https://en.wikipedia.org/wiki/SPQR#/media/File:Roman_SPQR_banner.svg), Creative Commons Attribution 3.0 Unported
|
||||
|
45
fastlane/metadata/android/en-US/changelogs/1018.txt
Normal file
45
fastlane/metadata/android/en-US/changelogs/1018.txt
Normal file
@ -0,0 +1,45 @@
|
||||
|
||||
|
||||
AI: Better placement for Great Improvements
|
||||
|
||||
City focus resets to default when annexed
|
||||
|
||||
Allow multiplication for event triggers
|
||||
|
||||
Regenerated altases from scratch so other contributors don't encounter problems
|
||||
|
||||
Resolved - oxipng lossless compression
|
||||
|
||||
Move debug keystore to android folder
|
||||
|
||||
Move detekt configs to workflow
|
||||
|
||||
"Consumes resources" unique not displayed twice for buildings in city screen
|
||||
|
||||
"Consumes resources" unique not displayed twice for units
|
||||
|
||||
Remove "wildcard imports" as a detekt warning
|
||||
|
||||
Don't give simulation stats for civs that never won
|
||||
|
||||
Split tr() into subfunctions, was getting very large for a single function
|
||||
|
||||
Added "generic civ" comparisons to ConsoleLauncher, for testing AI changes
|
||||
|
||||
Added promotionName as possible value for mapUnitFilter
|
||||
|
||||
FINALLY got ConsoleLauncher returning actual simulation results!!
|
||||
|
||||
Remove 10% rollout of Google Play - practically I don't have time to deal with that, 100% for everything
|
||||
|
||||
DAMN you autoformat
|
||||
|
||||
4.12.6-patch1
|
||||
|
||||
Hotfix for endless stats
|
||||
|
||||
translation: Map types section clarity
|
||||
|
||||
Fixed team war giving "they declared war on us" notification to a civ declaring war - By tuvus
|
||||
|
||||
IOS -> iOS - By partev
|
Loading…
x
Reference in New Issue
Block a user