From ed3a4accdd209253ef64a5d0b0091307b3de78d0 Mon Sep 17 00:00:00 2001 From: yairm210 Date: Thu, 9 Dec 2021 20:43:19 +0200 Subject: [PATCH] Resolved #5775 - don't try and set resource amounts for "image" tiles, like in map editor or civilopedia --- core/src/com/unciv/logic/map/TileInfo.kt | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/core/src/com/unciv/logic/map/TileInfo.kt b/core/src/com/unciv/logic/map/TileInfo.kt index 78836fb5c7..f56164ca99 100644 --- a/core/src/com/unciv/logic/map/TileInfo.kt +++ b/core/src/com/unciv/logic/map/TileInfo.kt @@ -776,7 +776,7 @@ open class TileInfo { isOcean = baseTerrain == Constants.ocean // Resource amounts missing - Old save or bad mapgen? - if (resource != null && tileResource.resourceType == ResourceType.Strategic && resourceAmount == 0) { + if (::tileMap.isInitialized && resource != null && tileResource.resourceType == ResourceType.Strategic && resourceAmount == 0) { // Let's assume it's a small deposit setTileResource(tileResource, majorDeposit = false) }