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Better Expression documentation
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@ -179,8 +179,9 @@ enum class Countables(
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override val documentationHeader = "Evaluate expressions!"
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override val documentationStrings = listOf(
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"Expressions support arbitrary math operations, and can include other countables",
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"For example, something like: `([[Melee] units] + 1) / [Cities]`",
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"Expressions support arbitrary math operations, and can include other countables, when surrounded by square brackets.",
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"For example, since `Cities` is a countable, and `[Melee] units` is a countable, " +
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"you can have something like: `([[Melee] units] + 1) / [Cities]` (the whitespace is optional but helps readability)",
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"Since on translation, the brackets are removed, the expression will be displayed as `(Melee units + 1) / Cities`",
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"Supported operations between 2 values are: "+ Operator.BinaryOperators.entries.joinToString { it.symbol },
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"Supported operations on 1 value are: " + Operator.UnaryOperators.entries.joinToString { it.symbol+" (${it.description})" },
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@ -69,7 +69,8 @@ enum class UniqueParameterType(
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parameterText.getInvariantSeverityUnless { toIntOrNull() != null }
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},
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Countable("countable", "1000", "This indicates a number or a numeric variable") {
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Countable("countable", "1000", "This indicates a number or a numeric variable." +
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"They can be tested in the developer console with `civ checkcountable` - for example, `civ checkcountable \"[Iron]+2\"`") {
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override fun isKnownValue(parameterText: String, ruleset: Ruleset) =
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Countables.isKnownValue(parameterText, ruleset)
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@ -342,13 +342,13 @@ Allowed values:
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[//]: # (Countables automatically generated BEGIN)
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- Integer constant - any positive or negative integer number
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- `turns` - Number of turns played
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- (Always starts at zero irrespective of game speed or start era)
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- Always starts at zero irrespective of game speed or start era
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- `year` - The current year
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- (Depends on game speed or start era, negative for years BC)
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- Depends on game speed or start era, negative for years BC
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- `Cities` - The number of cities the relevant Civilization owns
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- `Units` - The number of units the relevant Civilization owns
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- Stat name (`Production`, `Food`, `Gold`, `Science`, `Culture`, `Happiness` or `Faith`)
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- gets the stat *reserve*, not the amount per turn (can be city stats or civilization stats, depending on where the unique is used)
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- Gets the stat *reserve*, not the amount per turn (can be city stats or civilization stats, depending on where the unique is used)
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- `Completed Policy branches`
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- `[cityFilter] Cities`
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- `[mapUnitFilter] Units`
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@ -356,12 +356,12 @@ Allowed values:
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- `Remaining [civFilter] Civilizations`
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- `Owned [tileFilter] Tiles`
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- Resource name - From [TileResources.json](3-Map-related-JSON-files.md#tileresourcesjson)
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- (can be city stats or civilization stats, depending on where the unique is used)
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- Can be city stats or civilization stats, depending on where the unique is used
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- For example: If a unique is placed on a building, then the retrieved resources will be of the city. If placed on a policy, they will be of the civilization.
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- This can make a difference for e.g. local resources, which are counted per city.
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- Evaluate expressions!
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- Expressions support arbitrary math operations, and can include other countables
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- For example, something like: `([[Melee] units] + 1) / [Cities]`
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- Expressions support arbitrary math operations, and can include other countables, when surrounded by square brackets.
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- For example, since `Cities` is a countable, and `[Melee] units` is a countable, you can have something like: `([[Melee] units] + 1) / [Cities]` (the whitespace is optional but helps readability)
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- Since on translation, the brackets are removed, the expression will be displayed as `(Melee units + 1) / Cities`
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- Supported operations between 2 values are: +, -, *, /, %, ^
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- Supported operations on 1 value are: - (negation), √ (square root), abs (absolute value - turns negative into positive), sqrt (square root), floor (round down), ceil (round up)
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@ -3531,7 +3531,7 @@ Simple unique parameters are explained by mouseover. Complex parameters are expl
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*[civWideStat]: All the following stats have civ-wide fields: `Gold`, `Science`, `Culture`, `Faith`.
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*[combatantFilter]: This indicates a combatant, which can either be a unit or a city (when bombarding). Must either be `City` or a `mapUnitFilter`.
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*[costOrStrength]: `Cost` or `Strength`.
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*[countable]: This indicates a number or a numeric variable.
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*[countable]: This indicates a number or a numeric variable.They can be tested in the developer console with `civ checkcountable` - for example, `civ checkcountable "[Iron]+2"`.
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*[difficulty]: The name of any difficulty.
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*[era]: The name of any era.
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*[event]: The name of any event.
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