diff --git a/android/assets/game.atlas b/android/assets/game.atlas index d0ca26ef51..7610350097 100644 --- a/android/assets/game.atlas +++ b/android/assets/game.atlas @@ -6,532 +6,525 @@ filter: MipMapLinearLinear,MipMapLinearLinear repeat: none BuildingIcons/Alhambra rotate: false - xy: 2, 1552 + xy: 956, 1532 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 BuildingIcons/Angkor Wat rotate: false - xy: 1160, 1532 + xy: 1884, 1496 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 BuildingIcons/Apollo Program rotate: false - xy: 1364, 1474 + xy: 1568, 1474 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 BuildingIcons/Aqueduct rotate: false - xy: 1466, 1474 + xy: 1670, 1474 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 BuildingIcons/Armory rotate: false - xy: 2, 1450 + xy: 670, 1438 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 BuildingIcons/Bank rotate: false - xy: 1772, 1394 + xy: 1282, 1372 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 BuildingIcons/Barracks rotate: false - xy: 1430, 1372 + xy: 206, 1360 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 BuildingIcons/Bazaar rotate: false - xy: 1634, 1372 + xy: 308, 1336 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 BuildingIcons/Big Ben rotate: false - xy: 104, 1360 + xy: 410, 1336 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 BuildingIcons/Brandenburg Gate rotate: false - xy: 410, 1336 + xy: 716, 1328 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 BuildingIcons/Broadcast Tower rotate: false - xy: 512, 1336 + xy: 818, 1328 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 BuildingIcons/Burial Tomb rotate: false - xy: 818, 1328 + xy: 1690, 1292 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 BuildingIcons/CN Tower rotate: false - xy: 920, 1328 + xy: 1792, 1292 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 BuildingIcons/Castle rotate: false - xy: 1328, 1270 + xy: 206, 1258 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 BuildingIcons/Chichen Itza rotate: false - xy: 308, 1258 + xy: 104, 1230 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 BuildingIcons/Circus rotate: false - 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xy: 2008, 435 + xy: 548, 338 size: 32, 45 orig: 32, 45 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Hill+Forest+Camp+Furs rotate: false - xy: 1558, 271 + xy: 718, 589 size: 32, 45 orig: 32, 45 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Hill+Forest+Lumber mill rotate: false - xy: 1592, 273 + xy: 752, 589 size: 32, 45 orig: 32, 45 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Hill+Mine rotate: false - xy: 1626, 286 + xy: 514, 317 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Hill+Quarry rotate: false - xy: 1660, 284 + xy: 516, 283 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Hill+Terrace Farm rotate: false - xy: 1626, 252 + xy: 516, 249 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Horses rotate: false - xy: 1660, 254 + xy: 516, 159 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Incense rotate: false - xy: 1574, 181 + xy: 518, 99 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Iron rotate: false - xy: 1694, 286 + xy: 518, 69 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Ivory rotate: false - xy: 1694, 256 + xy: 512, 11 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Krakatoa rotate: false - xy: 1728, 246 + xy: 1738, 820 size: 32, 35 orig: 32, 35 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Lakes rotate: false - xy: 1762, 260 + xy: 1772, 827 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Landmark rotate: false - xy: 1728, 216 + xy: 1874, 820 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Manufactory rotate: false - xy: 1728, 179 + xy: 922, 803 size: 32, 35 orig: 32, 35 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Marble rotate: false - xy: 1796, 163 + xy: 924, 743 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Mine rotate: false - xy: 1830, 188 + xy: 924, 655 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Moai rotate: false - xy: 1642, 193 + xy: 1908, 766 size: 32, 29 orig: 32, 29 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Mount Fuji rotate: false - xy: 1864, 190 + xy: 1976, 746 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Mountain rotate: false - xy: 1898, 216 + xy: 2010, 738 size: 32, 36 orig: 32, 36 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Ocean rotate: false - xy: 1932, 183 + xy: 1500, 830 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Oil rotate: false - xy: 1932, 153 + xy: 1534, 823 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Oil well rotate: false - xy: 1966, 211 + xy: 1568, 800 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Old Faithful rotate: false - xy: 1966, 177 + xy: 1602, 792 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Pasture rotate: false - xy: 2000, 181 + xy: 1704, 802 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Pasture+Cattle rotate: false - xy: 1642, 159 + xy: 1772, 793 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Pasture+Horses rotate: false - xy: 1608, 149 + xy: 1806, 793 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Pasture+Sheep rotate: false - xy: 1574, 147 + xy: 1840, 765 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Pasture2 rotate: false - xy: 2000, 151 + xy: 1738, 790 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Pearls rotate: false - xy: 1540, 143 + xy: 1874, 762 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Plains rotate: false - xy: 1676, 138 + xy: 1704, 772 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Plains+City rotate: false - xy: 1608, 112 + xy: 1738, 753 size: 32, 35 orig: 32, 35 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Plains+Fallout rotate: false - xy: 1574, 117 + xy: 1772, 763 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Plains+Farm rotate: false - xy: 1642, 99 + xy: 1806, 763 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Plains+Forest rotate: false - xy: 1676, 103 + xy: 550, 303 size: 32, 33 orig: 32, 33 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Plains+Forest+Camp rotate: false - xy: 1710, 144 + xy: 550, 268 size: 32, 33 orig: 32, 33 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Plains+Forest+Camp+Deer rotate: false - xy: 1710, 109 + xy: 550, 233 size: 32, 33 orig: 32, 33 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Plains+Forest+Camp+Furs rotate: false - xy: 1744, 135 + xy: 550, 198 size: 32, 33 orig: 32, 33 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Plains+Forest+Lumber mill rotate: false - xy: 1744, 100 + xy: 550, 163 size: 32, 33 orig: 32, 33 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Plains+Jungle rotate: false - xy: 1778, 126 + xy: 552, 126 size: 32, 35 orig: 32, 35 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Plains+Jungle+Trading post rotate: false - xy: 1778, 89 + xy: 552, 89 size: 32, 35 orig: 32, 35 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Plains+Trading post rotate: false - xy: 1710, 79 + xy: 552, 59 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Plantation rotate: false - xy: 1744, 70 + xy: 552, 29 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Plantation+Bananas rotate: false - xy: 1676, 73 + xy: 1772, 733 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Plantation+Cotton rotate: false - xy: 1778, 59 + xy: 1806, 733 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Plantation+Dyes rotate: false - xy: 1710, 49 + xy: 1840, 735 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Plantation+Incense rotate: false - xy: 1744, 40 + xy: 1874, 732 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Plantation+Silk rotate: false - xy: 1778, 29 + xy: 1908, 736 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Plantation+Spices rotate: false - xy: 1812, 128 + xy: 1942, 731 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Plantation+Sugar rotate: false - xy: 1812, 98 + xy: 1976, 716 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Plantation+Wine rotate: false - xy: 1812, 68 + xy: 2010, 708 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Polder rotate: false - xy: 1812, 38 + xy: 1908, 706 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Quarry rotate: false - xy: 1846, 128 + xy: 1942, 701 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Quarry+Marble rotate: false - xy: 1846, 98 + xy: 1976, 686 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Quarry+Stone rotate: false - xy: 1846, 68 + xy: 2010, 678 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/River-Bottom rotate: false - xy: 1880, 126 + xy: 1296, 825 size: 32, 30 orig: 32, 30 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/River-BottomLeft rotate: false - xy: 1880, 94 + xy: 1330, 824 size: 32, 30 orig: 32, 30 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/River-BottomRight rotate: false - xy: 1880, 62 + xy: 1364, 800 size: 32, 30 orig: 32, 30 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/River-Top rotate: false - xy: 1880, 30 + xy: 1398, 798 size: 32, 30 orig: 32, 30 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/River-TopLeft rotate: false - xy: 1914, 121 + xy: 1432, 798 size: 32, 30 orig: 32, 30 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/River-TopRight rotate: false - xy: 1914, 89 + xy: 1466, 800 size: 32, 30 orig: 32, 30 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Rock of Gibraltar rotate: false - xy: 1914, 55 + xy: 1500, 796 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Sheep rotate: false - xy: 1948, 89 + xy: 1602, 762 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Silk rotate: false - xy: 1948, 31 + xy: 1670, 744 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Silver rotate: false - xy: 1982, 119 + xy: 1704, 742 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Spices rotate: false - xy: 1812, 8 + xy: 1840, 705 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Stone rotate: false - xy: 1846, 8 + xy: 1874, 702 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Sugar rotate: false - xy: 1454, 148 + xy: 1942, 671 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Tundra rotate: false - xy: 1470, 60 + xy: 1602, 732 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Tundra+City rotate: false - xy: 1504, 131 + xy: 1636, 709 size: 32, 35 orig: 32, 35 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Tundra+Fallout rotate: false - xy: 1504, 101 + xy: 1670, 714 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Tundra+Forest rotate: false - xy: 1504, 67 + xy: 1704, 708 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Tundra+Forest+Camp rotate: false - xy: 1538, 109 + xy: 1738, 691 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Tundra+Forest+Camp+Deer rotate: false - xy: 1538, 75 + xy: 1772, 669 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Tundra+Forest+Camp+Furs rotate: false - xy: 1572, 83 + xy: 1806, 669 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Tundra+Forest+Lumber mill rotate: false - xy: 1606, 78 + xy: 1840, 671 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Tundra+Trading post rotate: false - xy: 1640, 69 + xy: 1874, 672 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Uranium rotate: false - xy: 1606, 48 + xy: 1942, 641 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Whales rotate: false - xy: 1468, 2 + xy: 2010, 618 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Wheat rotate: false - xy: 1502, 2 + xy: 1908, 620 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Tiles/Wine rotate: false - xy: 1640, 39 + xy: 1942, 611 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/TopBorder rotate: false - xy: 1434, 28 + xy: 1500, 766 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Anti-Aircraft Gun rotate: false - xy: 1230, 66 + xy: 512, 432 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Anti-Tank Gun rotate: false - xy: 1542, 378 + xy: 716, 636 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Archer rotate: false - xy: 1334, 118 + xy: 1024, 890 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Artillery rotate: false - xy: 1386, 170 + xy: 1960, 942 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Ballista rotate: false - xy: 1490, 274 + xy: 240, 23 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Battleship rotate: false - xy: 1576, 380 + xy: 988, 842 size: 32, 26 orig: 32, 26 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Berserker rotate: false - xy: 1090, 18 + xy: 274, 23 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Bowman rotate: false - xy: 1298, 66 + xy: 580, 432 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Brute rotate: false - xy: 1542, 318 + xy: 784, 636 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Camel Archer rotate: false - xy: 1576, 350 + xy: 1092, 890 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Cannon rotate: false - xy: 1644, 378 + xy: 1228, 890 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Caravel rotate: false - xy: 1610, 320 + xy: 1262, 892 size: 32, 26 orig: 32, 26 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Carrier rotate: false - xy: 1644, 350 + xy: 1296, 892 size: 32, 26 orig: 32, 26 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Catapult rotate: false - xy: 1678, 378 + xy: 1330, 890 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Cavalry rotate: false - xy: 1678, 348 + xy: 1398, 890 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Chariot Archer rotate: false - xy: 1746, 378 + xy: 1466, 890 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Chu-Ko-Nu rotate: false - xy: 1780, 378 + xy: 1500, 890 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/CivilianLandUnit rotate: false - xy: 1916, 378 + xy: 1568, 890 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Companion Cavalry rotate: false - xy: 1746, 350 + xy: 1670, 892 size: 32, 26 orig: 32, 26 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Conquistador rotate: false - xy: 1780, 350 + xy: 1704, 892 size: 32, 26 orig: 32, 26 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Cossack rotate: false - xy: 1124, 16 + xy: 1738, 890 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Crossbowman rotate: false - xy: 1192, 16 + xy: 1806, 890 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Cruiser rotate: false - xy: 1712, 316 + xy: 1840, 892 size: 32, 26 orig: 32, 26 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Destroyer rotate: false - xy: 1950, 320 + xy: 1058, 862 size: 32, 26 orig: 32, 26 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Foreign Legion rotate: false - xy: 1264, 36 + xy: 1262, 862 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Frigate rotate: false - xy: 1260, 8 + xy: 1364, 862 size: 32, 26 orig: 32, 26 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Galleass rotate: false - xy: 1332, 30 + xy: 1432, 858 size: 32, 26 orig: 32, 26 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Galley rotate: false - xy: 1294, 2 + xy: 1466, 862 size: 32, 26 orig: 32, 26 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Gatling Gun rotate: false - xy: 1984, 378 + xy: 1500, 860 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Machine Gun rotate: false - xy: 1984, 378 + xy: 1500, 860 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Great Artist rotate: false - xy: 1814, 283 + xy: 1908, 827 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Great Engineer rotate: false - xy: 1882, 288 + xy: 1976, 870 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Worker rotate: false - xy: 1882, 288 + xy: 1976, 870 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Great General rotate: false - xy: 1916, 288 + xy: 1976, 840 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Great Merchant rotate: false - xy: 1950, 290 + xy: 1976, 810 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Settler rotate: false - xy: 1950, 290 + xy: 1976, 810 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Great Scientist rotate: false - xy: 1984, 288 + xy: 2010, 870 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Great War Infantry rotate: false - xy: 1420, 162 + xy: 2010, 840 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Infantry rotate: false - xy: 1420, 162 + xy: 2010, 840 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Hoplite rotate: false - xy: 1558, 241 + xy: 516, 219 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Horseman rotate: false - xy: 1592, 243 + xy: 516, 189 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Hwach'a rotate: false - xy: 1574, 211 + xy: 518, 129 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Ironclad rotate: false - xy: 1328, 2 + xy: 518, 41 size: 32, 26 orig: 32, 26 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Jaguar rotate: false - xy: 1608, 213 + xy: 1568, 830 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Janissary rotate: false - xy: 1608, 183 + xy: 1602, 826 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Keshik rotate: false - xy: 1362, 2 + xy: 1636, 832 size: 32, 26 orig: 32, 26 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Khan rotate: false - xy: 1396, 12 + xy: 1670, 834 size: 32, 26 orig: 32, 26 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Knight rotate: false - xy: 1728, 283 + xy: 1704, 832 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Lancer rotate: false - xy: 1762, 230 + xy: 1806, 827 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/LandUnit rotate: false - xy: 1694, 226 + xy: 1840, 829 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Warrior rotate: false - xy: 1694, 226 + xy: 1840, 829 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Landship rotate: false - xy: 1660, 224 + xy: 1908, 797 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Landsknecht rotate: false - xy: 1762, 200 + xy: 1942, 791 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Legion rotate: false - xy: 1796, 253 + xy: 1976, 780 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Longbowman rotate: false - xy: 1796, 223 + xy: 2010, 776 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Longswordsman rotate: false - xy: 1796, 193 + xy: 1840, 799 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Mandekalu Cavalry rotate: false - xy: 1694, 198 + xy: 1874, 792 size: 32, 26 orig: 32, 26 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Maori Warrior rotate: false - xy: 1762, 170 + xy: 922, 773 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Marine rotate: false - xy: 1830, 246 + xy: 924, 713 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Mechanized Infantry rotate: false - xy: 1830, 218 + xy: 924, 685 size: 32, 26 orig: 32, 26 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Minuteman rotate: false - xy: 1830, 158 + xy: 920, 625 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Mohawk Warrior rotate: false - xy: 1864, 224 + xy: 1942, 761 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Musketeer rotate: false - xy: 1864, 160 + xy: 1364, 832 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Musketman rotate: false - xy: 1898, 186 + xy: 1398, 830 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Naresuan's Elephant rotate: false - xy: 1898, 158 + xy: 1432, 830 size: 32, 26 orig: 32, 26 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Norwegian Ski Infantry rotate: false - xy: 1932, 213 + xy: 1466, 832 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Panzer rotate: false - xy: 1966, 149 + xy: 1636, 804 size: 32, 26 orig: 32, 26 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Paratrooper rotate: false - xy: 2000, 211 + xy: 1670, 804 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Persian Immortal rotate: false - xy: 1676, 168 + xy: 1636, 774 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Pikeman rotate: false - xy: 1642, 129 + xy: 1670, 774 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Rifleman rotate: false - xy: 1846, 38 + xy: 1262, 832 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Rocket Artillery rotate: false - xy: 1914, 25 + xy: 1534, 793 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Scout rotate: false - xy: 1948, 119 + xy: 1568, 770 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Ship of the Line rotate: false - xy: 1948, 61 + xy: 1636, 746 size: 32, 26 orig: 32, 26 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Sipahi rotate: false - xy: 1982, 91 + xy: 1738, 725 size: 32, 26 orig: 32, 26 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Slinger rotate: false - xy: 1982, 61 + xy: 1772, 703 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Spearman rotate: false - xy: 1982, 31 + xy: 1806, 703 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Submarine rotate: false - xy: 1880, 2 + xy: 1908, 678 size: 32, 26 orig: 32, 26 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Swordsman rotate: false - xy: 1436, 118 + xy: 1976, 656 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Tank rotate: false - xy: 1436, 88 + xy: 2010, 648 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Tercio rotate: false - xy: 1436, 58 + xy: 1466, 770 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Trebuchet rotate: false - xy: 1470, 118 + xy: 1534, 763 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Trireme rotate: false - xy: 1470, 90 + xy: 1568, 742 size: 32, 26 orig: 32, 26 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Turtle Ship rotate: false - xy: 1572, 55 + xy: 1908, 650 size: 32, 26 orig: 32, 26 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/War Chariot rotate: false - xy: 1538, 45 + xy: 1874, 642 size: 32, 28 orig: 32, 28 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/War Elephant rotate: false - xy: 1504, 39 + xy: 1840, 643 size: 32, 26 orig: 32, 26 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/WaterUnit rotate: false - xy: 1470, 32 + xy: 1976, 628 size: 32, 26 orig: 32, 26 offset: 0, 0 index: -1 TileSets/FantasyHex/Units/Work Boats rotate: false - xy: 1674, 45 + xy: 1976, 600 size: 32, 26 orig: 32, 26 offset: 0, 0 index: -1 +UnitIcons/Spearman + rotate: false + xy: 104, 922 + size: 100, 100 + orig: 100, 100 + offset: 0, 0 + index: -1 UnitIcons/Stealth Bomber rotate: false - xy: 2, 206 + xy: 206, 820 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 UnitIcons/Submarine rotate: false - xy: 104, 104 + xy: 104, 514 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 UnitIcons/Swordsman rotate: false - xy: 206, 206 + xy: 308, 718 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 UnitIcons/Tank rotate: false - xy: 206, 104 + xy: 2, 310 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 UnitIcons/Tercio rotate: false - xy: 308, 206 + xy: 206, 514 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 UnitIcons/Trebuchet rotate: false - xy: 512, 104 + xy: 2, 106 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 UnitIcons/Triplane rotate: false - xy: 512, 2 + xy: 104, 208 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 UnitIcons/Trireme rotate: false - xy: 614, 205 + xy: 206, 309 size: 100, 101 orig: 100, 101 offset: 0, 0 index: -1 UnitIcons/Turtle Ship rotate: false - xy: 716, 308 + xy: 308, 412 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 UnitIcons/War Chariot rotate: false - xy: 920, 410 + xy: 818, 922 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 UnitIcons/War Elephant rotate: false - xy: 716, 104 + xy: 2, 4 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 UnitIcons/Warrior rotate: false - xy: 716, 2 + xy: 104, 106 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 UnitIcons/Work Boats rotate: false - xy: 920, 206 + xy: 716, 718 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 UnitIcons/Worker rotate: false - xy: 1022, 308 + xy: 818, 820 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 UnitIcons/Zero rotate: false - xy: 920, 2 + xy: 206, 105 size: 100, 100 orig: 100, 100 offset: 0, 0 index: -1 UnitPromotionIcons/Accuracy rotate: false - xy: 1022, 256 + xy: 410, 360 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Air Repair rotate: false - xy: 1124, 358 + xy: 512, 462 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Ambush rotate: false - xy: 614, 38 + xy: 716, 666 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Armor Plating rotate: false - xy: 1278, 460 + xy: 920, 870 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Barrage rotate: false - xy: 1330, 460 + xy: 206, 53 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Blitz rotate: false - xy: 1022, 100 + xy: 308, 245 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Boarding Party rotate: false - xy: 1382, 460 + xy: 1074, 972 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Bombardment rotate: false - xy: 1022, 48 + xy: 308, 193 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Charge rotate: false - xy: 1434, 460 + xy: 1126, 972 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Coastal Raider rotate: false - xy: 1590, 460 + xy: 1230, 972 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Cover rotate: false - xy: 1746, 460 + xy: 1386, 972 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 PolicyIcons/Discipline rotate: false - xy: 1746, 460 + xy: 1386, 972 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 StatIcons/Strength rotate: false - xy: 1746, 460 + xy: 1386, 972 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Drill rotate: false - xy: 1902, 460 + xy: 1542, 972 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Evasion rotate: false - xy: 1074, 256 + xy: 1646, 972 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Extended Range rotate: false - xy: 1074, 204 + xy: 1698, 972 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Operational Range rotate: false - xy: 1074, 204 + xy: 1698, 972 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Flight Deck rotate: false - xy: 1074, 100 + xy: 1802, 972 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Formation rotate: false - xy: 1074, 48 + xy: 1854, 972 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Haka War Dance rotate: false - xy: 1126, 202 + xy: 462, 360 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Heal Instantly rotate: false - xy: 1126, 150 + xy: 462, 308 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Indirect Fire rotate: false - xy: 1178, 306 + xy: 666, 564 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Interception rotate: false - xy: 1178, 202 + xy: 870, 768 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Logistics rotate: false - xy: 1126, 46 + xy: 310, 89 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/March rotate: false - xy: 1228, 408 + xy: 360, 245 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Medic rotate: false - xy: 1280, 408 + xy: 360, 193 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Mobility rotate: false - xy: 1592, 408 + xy: 412, 152 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Rejuvenation rotate: false - xy: 1334, 356 + xy: 820, 664 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Scouting rotate: false - xy: 1386, 356 + xy: 1076, 920 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Sentry rotate: false - xy: 1386, 356 + xy: 1076, 920 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Shock rotate: false - xy: 1282, 200 + xy: 1180, 920 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Siege rotate: false - xy: 1334, 252 + xy: 1232, 920 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Sortie rotate: false - xy: 1386, 304 + xy: 1284, 920 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Targeting rotate: false - xy: 1282, 148 + xy: 1440, 920 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Targeting I (air) rotate: false - xy: 1282, 148 + xy: 1440, 920 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Volley rotate: false - xy: 1334, 148 + xy: 1752, 920 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Wolfpack rotate: false - xy: 1438, 252 + xy: 1856, 920 size: 50, 50 orig: 50, 50 offset: 0, 0 index: -1 UnitPromotionIcons/Woodsman rotate: false - xy: 1490, 304 + xy: 1908, 920 size: 50, 50 orig: 50, 50 offset: 0, 0 diff --git a/android/assets/game.png b/android/assets/game.png index 1a5194c0fc..80e719ff8c 100644 Binary files a/android/assets/game.png and b/android/assets/game.png differ diff --git a/android/assets/game2.png b/android/assets/game2.png index c7392da00c..942dc69355 100644 Binary files a/android/assets/game2.png and b/android/assets/game2.png differ diff --git a/android/assets/jsons/translationsByLanguage/Czech.properties b/android/assets/jsons/translationsByLanguage/Czech.properties index c0a2b0e90d..b619d50b79 100644 --- a/android/assets/jsons/translationsByLanguage/Czech.properties +++ b/android/assets/jsons/translationsByLanguage/Czech.properties @@ -64,9 +64,7 @@ Colossus = Rhodský kolos Temple = Chrám Burial Tomb = Hrobka - # Requires translation! Doubles Gold given to enemy if city is captured = Dvojnásobný zisk zlata při obsazení města nepřítelem - # Requires translation! Mud Pyramid Mosque = Hliněná pyramidová mešita The Oracle = Věštírna @@ -124,7 +122,6 @@ Mint = Mincovna Machu Picchu = Machu Picchu 'Few romances can ever surpass that of the granite citadel on top of the beetling precipices of Machu Picchu, the crown of Inca Land.' - Hiram Bingham = 'Těžko se hledá romantika, jenž může někdy překonat žulové citadely na vrcholu broukavých srázů Machu Picchu, koruny Incké země.' - Hiram Bingham Gold from all trade routes +25% = +25% Zlata ze všech obchodních cest - # Requires translation! Must have an owned mountain within 2 tiles = Vyžaduje ovládanou horu do vzdálenosti dvou políček Aqueduct = Akvadukt @@ -164,7 +161,6 @@ Cost of acquiring new tiles reduced by 25% = Cena za nákup nového území měs Porcelain Tower = Porcelánová pagoda 'Things always seem fairer when we look back at them, and it is out of that inaccessible tower of the past that Longing leans and beckons.' - James Russell Lowell = 'Věci se vždy zdají spravedlivější, když se na ně podíváme zpět, a to je z té nepřístupné věže minulosti, která se dlouze naklání a kývá.' - James Russell Lowell Free great scientist appears = Získáme Velkého Vědce zdarma - # Requires translation! Science gained from research agreements +50% = Výzkum z vědeckých dohod +50% Ironworks = Železárny @@ -577,19 +573,14 @@ Map type = Typ mapy Generated = Generováno Existing = Existující Map generation type = Typ generované mapy - # Requires translation! Default = Základní - # Requires translation! Pangaea = Pangea - # Requires translation! Perlin = Perlin - # Requires translation! Continents = Kontinenty Number of city-states = Počet městských států One City Challenge = Výzva - Jen jedno město No barbarians = Bez barbarů No ancient ruins = Bez starobylých ruin - # Requires translation! No Natural Wonders = Bez Přírodních Divů Victory conditions = Způsoby výhry Scientific = Vědecká @@ -797,8 +788,12 @@ Automate = Automatizovat Stop automation = Konec automatizace Construct road = Postavit cestu Fortify = Opevnit se + # Requires translation! +Fortify until healed = Fortification = Opevnění Sleep = Spánek + # Requires translation! +Sleep until healed = Moving = Pohyb Set up = Nastavení Upgrade to [unitType] ([goldCost] gold) = Přestavba na jednotku [unitType] ([goldCost] zlata) @@ -1379,7 +1374,6 @@ Who knows what the future holds? = Kdo ví, co nám přinese budoucnost? +10% science and production in all cities = +10% Výzkum a Produkce ve všech městech Improves movement speed on roads = Zvyšuje rychlost pohybu na cestách Enables conversion of city production to science = Dovoluje přepnout městskou produkci na výzkum - # Requires translation! Enables Research agreements = Zpřístupní Vědecké dohody Enables conversion of city production to gold = Dovoluje přepnout městskou produkci na zlato Enables embarkation for land units = Zpřístupní možnost nalodění se pozemním jednotkám @@ -1574,7 +1568,6 @@ Camel Archer = Lučištník na velbloudu Conquistador = Konkistador # Requires translation! Mandekalu Cavalry = - # Requires translation! Defense bonus when embarked = Bonus k obraně po nalodění Naresuan's Elephant = Naresuanův slon Samurai = Samuraj @@ -1744,26 +1737,16 @@ Reduces damage taken from interception by 50% = Snižuje škody způsobené stí Bonus when intercepting [amount]% = Bonus při zachytávání útoků [amount]% Ambush I = Přepadení I Ambush II = Přepadení II - # Requires translation! Armor Plating I = Pancéřování I - # Requires translation! Armor Plating II = Pancéřování II - # Requires translation! Armor Plating III = Pancéřování III - # Requires translation! +25% Combat Bonus when defending = +25% bojový bonus při obraně - # Requires translation! Flight Deck I = Letová Paluba I - # Requires translation! Flight Deck II = Letová Paluba II - # Requires translation! Flight Deck III = Letová Paluba III - # Requires translation! Can carry 1 extra air unit = Uveze 1 letadlo navíc - # Requires translation! Can carry 2 aircraft = Uveze 2 letadla Haka War Dance = Haka - valečný tanec -10% combat strength for adjacent enemy units = -10% bojové síly pro nepřátelské jednotky na sousedních políčkách Rejuvenation = Omlazení - # Requires translation! All healing effects doubled = Všechny léčivé efekty dvojnásobné diff --git a/android/assets/jsons/translationsByLanguage/Dutch.properties b/android/assets/jsons/translationsByLanguage/Dutch.properties index 7e1b417fc1..845728ec14 100644 --- a/android/assets/jsons/translationsByLanguage/Dutch.properties +++ b/android/assets/jsons/translationsByLanguage/Dutch.properties @@ -1243,9 +1243,13 @@ Stop automation = # Requires translation! Construct road = Fortify = Versterken + # Requires translation! +Fortify until healed = Fortification = Versterking Sleep = Slaap # Requires translation! +Sleep until healed = + # Requires translation! Moving = Set up = Opstellen # Requires translation! diff --git a/android/assets/jsons/translationsByLanguage/English.properties b/android/assets/jsons/translationsByLanguage/English.properties index 19690657ea..301311039a 100644 --- a/android/assets/jsons/translationsByLanguage/English.properties +++ b/android/assets/jsons/translationsByLanguage/English.properties @@ -1500,7 +1500,17 @@ Specialist Buildings = # Requires translation! Specialist Allocation = # Requires translation! -Specialists = +Specialists = + # Requires translation! +[specialist] slots = + # Requires translation! +Engineer specialist = + # Requires translation! +Merchant specialist = + # Requires translation! +Scientist specialist = + # Requires translation! +Artist specialist = # Requires translation! Food eaten = # Requires translation! diff --git a/android/assets/jsons/translationsByLanguage/French.properties b/android/assets/jsons/translationsByLanguage/French.properties index 7605c00ec6..9fd8522604 100644 --- a/android/assets/jsons/translationsByLanguage/French.properties +++ b/android/assets/jsons/translationsByLanguage/French.properties @@ -763,8 +763,12 @@ Automate = Automatiser Stop automation = Arrêtez automatisation Construct road = Construire une route Fortify = Fortifier + # Requires translation! +Fortify until healed = Fortification = Fortification Sleep = Dormir + # Requires translation! +Sleep until healed = Moving = En mouvement Set up = Installer Upgrade to [unitType] ([goldCost] gold) = Mise à niveau vers [unitType] ([goldCost] or) diff --git a/android/assets/jsons/translationsByLanguage/German.properties b/android/assets/jsons/translationsByLanguage/German.properties index d0024cccfe..be73f57d01 100644 --- a/android/assets/jsons/translationsByLanguage/German.properties +++ b/android/assets/jsons/translationsByLanguage/German.properties @@ -313,7 +313,6 @@ Declare war on [civName]? = [civName] den Krieg erklären? [leaderName] of [nation] = [leaderName] von [nation] You'll pay for this! = Dafür werden Sie bezahlen! Negotiate Peace = Frieden verhandeln - # Requires translation! Peace with [civName]? = Frieden mit [civName]? Very well. = Nun gut Farewell. = Auf Wiedersehen @@ -330,13 +329,9 @@ Indeed! = Auf jeden Fall! Denounce ([numberOfTurns] turns) = Denunziere ([numberOfTurns] Runden) We will remember this. = Das werden wir nie vergessen! - # Requires translation! [civName] has declared war on [targetCivName]! = [civName] hat Krieg gegen [targetCivName] erklärt! - # Requires translation! [civName] and [targetCivName] have signed the Peace Treaty! = [civName] und [targetCivName] haben den Friedensvertrag unterschrieben! - # Requires translation! [civName] and [targetCivName] have signed the Declaration of Friendship! = [civName] und [targetCivName] haben die Freundschaftserklärung unterzeichnet! - # Requires translation! [civName] has denounced [targetCivName]! = [civName] hat [targetCivName] denunziert! Unforgivable = Todfeind @@ -377,53 +372,29 @@ We noticed your new city near our borders, despite your promise. This will have. # City states - # Requires translation! Manila = Manila - # Requires translation! Kuala Lumpur = Kuala Lumpur - # Requires translation! Helsinki = Helsinki - # Requires translation! Quebec City = uebec City - # Requires translation! Hanoi = Hanoi - # Requires translation! Kathmandu = Kathmandu - # Requires translation! Cape Town = Kapstadt - # Requires translation! Sydney = Sydney - # Requires translation! Zanzibar = Sansibar - # Requires translation! Singapore = Singapur - # Requires translation! Edinburgh = Edinburgh - # Requires translation! Almaty = Almaty - # Requires translation! Sidon = Sidon - # Requires translation! Kabul = Kabul - # Requires translation! Brussels = Brüssel - # Requires translation! Venice = Venedig - # Requires translation! Genoa = Genua - # Requires translation! Ur = Ur - # Requires translation! Tyre = Tyros - # Requires translation! Dublin = Dublin - # Requires translation! Antwerp = Antwerpen - # Requires translation! Rio de Janeiro = Rio de Janeiro - # Requires translation! Florence = Florenz - # Requires translation! Milan = Mailand Provides [amountOfCulture] culture at 30 Influence = Bietet [amountOfCulture] Kultur für 30 Einflusspunkte @@ -557,11 +528,8 @@ Songhai = Songhai Askia = Askia Receive triple Gold from Barbarian encampments and pillaging Cities. Embarked units can defend themselves. = Erhalte dreimal soviel Gold von Barbaren-Camps und plündern von Städten. Eingeschiffte Einheiten können sich selbst verteidigen. - # Requires translation! Spain = Spanien - # Requires translation! Isabella = Isabella - # Requires translation! 100 Gold for discovering a Natural Wonder (bonus enhanced to 500 Gold if first to discover it). Culture, Happiness and tile yields from Natural Wonders doubled. = 100 Gold für die Entdeckung eines Natürlichen Wunders (Bonus erhöht auf 500 Gold, wenn als erste Nation entdeckt). Kultur, Zufriedenheit und Felderträge von Natürlichen Wundern verdoppelt. # New game screen @@ -578,9 +546,7 @@ Map type = Kartentyp Generated = Generiert Existing = Bestehende Map generation type = Art der Kartenerstellung - # Requires translation! Default = Standard - # Requires translation! Pangaea = Pangaea # Requires translation! Perlin = @@ -590,7 +556,6 @@ Number of city-states = Anzahl Stadtstaaten One City Challenge = Herausforderung eine Stadt No barbarians = Keine Barbaren No ancient ruins = Keine alten Ruinen - # Requires translation! No Natural Wonders = Keine Natürlichen Wunder Victory conditions = Siegbedingungen Scientific = Wissenschaftlich @@ -670,7 +635,6 @@ Are you sure you want to delete this map? = Karte wirklich löschen? Upload map = Karte hochladen Could not upload map! = Kann Karte nicht hochladen! Map uploaded successfully! = Karte hochladen war erfolgreich! - # Requires translation! Saving... = Speichern... # Options @@ -746,7 +710,6 @@ We have discovered the lost technology of [techName] in the ruins! = Wir haben d A [unitName] has joined us! = Ein(e) [unitName] hat sich uns angeschlossen! An ancient tribe trains our [unitName] in their ways of combat! = Ein antiker Stamm bringt unserer(em) [unitName] dessen Kampftechniken bei! We have found a stash of [amount] gold in the ruins! = Wir haben [amount] Gold in den Ruinen gefunden! - # Requires translation! We have found a crudely-drawn map in the ruins! = Wir haben eine grob gezeichnete Karte in den Ruinen gefunden! [unit] finished exploring. = [unit] hat die Erkundung abgeschlossen. [unit] has no work to do. = [unit] hat keine Arbeit mehr. @@ -768,19 +731,12 @@ One of our trades with [nation] has been cut short = Einer unserer Handel mit [n [nation] refused to stop settling cities near us! = [nation] hat sich geweigert, keine Städte mehr in unserer Nähe zu gründen! We have allied with [nation]. = Wir sind mit [nation] alliiert. We have lost alliance with [nation]. = Wir haben die Allianz mit [nation] verloren. - # Requires translation! We have discovered [naturalWonder]! = Wir haben [naturalWonder] entdeckt! - # Requires translation! We have received [goldAmount] Gold for discovering [naturalWonder] = Wir haben [goldAmount] Gold für die Entdeckung von [naturalWonder] erhalten - # Requires translation! Your relationship with [cityStateName] is about to degrade = Deine Beziehung zu [cityStateName] ist dabei sich zu verschlechtern - # Requires translation! Your relationship with [cityStateName] degraded = Deine Beziehung zu [cityStateName] hat sich verschlechtert - # Requires translation! A new barbarian encampment has spawned! = Ein neues Barbarenlager ist erschienen! - # Requires translation! Received [goldAmount] Gold for capturing [cityName] = [goldAmount] Gold für die Eroberung von [cityName] erhalten - # Requires translation! Our proposed trade request is no longer relevant! = Unsere vorgeschlagene Handelsanfrage ist nicht mehr relevant! # World Screen UI @@ -806,8 +762,12 @@ Automate = Automatisieren Stop automation = Automatisieren anhalten Construct road = Baue Straße Fortify = Befestigen + # Requires translation! +Fortify until healed = Fortification = Befestigung Sleep = Schlafen + # Requires translation! +Sleep until healed = Moving = in Bewegung Set up = Aufstellen Upgrade to [unitType] ([goldCost] gold) = Verbessere [unitType] ([goldCost] Gold) @@ -843,7 +803,6 @@ Victory status = Siegesstatus Social policies = Sozialpolitiken Community = Gemeinschaft Close = Schließen - # Requires translation! Do you want to exit the game? = Willst du das Spiel schließen? # City screen @@ -937,7 +896,6 @@ Your trade mission to [civName] has earned you [goldAmount] gold and [influenceA Hurry Wonder = Wunder beschleunigen Your citizens have been happy with your rule for so long that the empire enters a Golden Age! = Deine Bevölkerung ist so zufrieden mit deiner Herrschaft, dass dein Imperium in ein Goldenes Zeitalter eintritt! You have entered the [newEra]! = Zeitalter [newEra] ist eingeläutet! - # Requires translation! [civName] has entered the [eraName]! = [civName] hat das Zeitalter [eraName] erreicht! [policyBranch] policy branch unlocked! = Grundsatzzweig [policyBranch] wurde freigeschaltet! Overview = Überblick @@ -966,9 +924,7 @@ Closest city = Nächstgelegene Stadt Action = Aktion Defeated = Besiegt Tiles = Felder - # Requires translation! Natural Wonders = Natürliche Wunder - # Requires translation! Treasury deficit = Schatzkammerdefizit #Victory diff --git a/android/assets/jsons/translationsByLanguage/Indonesian.properties b/android/assets/jsons/translationsByLanguage/Indonesian.properties index 6194e0ae3a..588e0a0e59 100644 --- a/android/assets/jsons/translationsByLanguage/Indonesian.properties +++ b/android/assets/jsons/translationsByLanguage/Indonesian.properties @@ -823,8 +823,12 @@ Automate = Otomatisasi Stop automation = Hentikan otomatisasi Construct road = Bangun jalan Fortify = Bangun pertahanan + # Requires translation! +Fortify until healed = Fortification = Pertahanan Sleep = Istirahat + # Requires translation! +Sleep until healed = Moving = Bergerak Set up = Mempersiapkan Upgrade to [unitType] ([goldCost] gold) = Tingkatkan ke [unitType] ([goldCost] emas) diff --git a/android/assets/jsons/translationsByLanguage/Italian.properties b/android/assets/jsons/translationsByLanguage/Italian.properties index 04cfc01436..02a3d31e72 100644 --- a/android/assets/jsons/translationsByLanguage/Italian.properties +++ b/android/assets/jsons/translationsByLanguage/Italian.properties @@ -760,8 +760,12 @@ Automate = Automatizza Stop automation = Arresta automazione Construct road = Costruisci Strada Fortify = Fortifica + # Requires translation! +Fortify until healed = Fortification = Fortificazione Sleep = Riposa + # Requires translation! +Sleep until healed = Moving = In movimento Set up = Monta Upgrade to [unitType] ([goldCost] gold) = Aggiorna a [unitType] ([goldCost] oro) diff --git a/android/assets/jsons/translationsByLanguage/Japanese.properties b/android/assets/jsons/translationsByLanguage/Japanese.properties index f28ca0b23b..ca2ea37d90 100644 --- a/android/assets/jsons/translationsByLanguage/Japanese.properties +++ b/android/assets/jsons/translationsByLanguage/Japanese.properties @@ -2,21 +2,34 @@ # Tutorial tasks Move a unit!\nClick on a unit > Click on a destination > Click the arrow popup = ユニットを移動させる\nユニットをクリック>移動先をクリック>矢印ポップアップをクリック -Found a city!\nSelect the Settler (flag) > Click on 'Found city' (bottom-left corner) = 都市を建設\n開拓者(旗ユニット)を選択>「都市を建設」(左下隅)をクリック + # Requires translation! +Found a city!\nSelect the Settler (flag unit) > Click on 'Found city' (bottom-left corner) = Enter the city screen!\nClick the city button twice = 都市画面を開く\n都市を2回クリック Pick a technology to research!\nClick on the tech button (greenish, top left) > \n select technology > click 'Research' (bottom right) = 研究する技術を選択\n技術ボタンをクリック(左上の緑色> \ n技術を選択>「研究」をクリックします(右下) + # Requires translation! Pick a construction!\nEnter city screen > Click on a unit or building (bottom left side) > \n click 'add to queue' = + # Requires translation! Pass a turn!\nCycle through units with 'Next unit' > Click 'Next turn' = + # Requires translation! Reassign worked tiles!\nEnter city screen > click the assigned (green) tile to unassign > \n click an unassigned tile to assign population = + # Requires translation! Meet another civilization!\nExplore the map until you encounter another civilization! = + # Requires translation! Open the options table!\nClick the menu button (top left) > click 'Options' = + # Requires translation! Construct an improvement!\nConstruct a Worker unit > Move to a Plains or Grassland tile > \n Click 'Create improvement' (above the unit table, bottom left)\n > Choose the farm > \n Leave the worker there until it's finished = + # Requires translation! Create a trade route!\nConstruct roads between your capital and another city\nOr, automate your worker and let him get to that eventually = + # Requires translation! Conquer a city!\nBring an enemy city down to low health > \nEnter the city with a melee unit = -Move an air unit!\nSelect an air unit > select another city withing range > \nMove the unit to the other city = + # Requires translation! +Move an air unit!\nSelect an air unit > select another city within range > \nMove the unit to the other city = + # Requires translation! See your stats breakdown!\nEnter the Overview screen (top right corner) >\nClick on 'Stats' = + # Requires translation! Oh no! It looks like something went DISASTROUSLY wrong! This is ABSOLUTELY not supposed to happen! Please send me (yairm210@hotmail.com) an email with the game information (menu -> save game -> copy game info -> paste into email) and I'll try to fix it as fast as I can! = + # Requires translation! Oh no! It looks like something went DISASTROUSLY wrong! This is ABSOLUTELY not supposed to happen! Please send us an report and we'll try to fix it as fast as we can! = # Buildings @@ -80,7 +93,8 @@ All military naval units receive +1 movement and +1 sight = 全海軍ユニッ National College = 国立大学 Chichen Itza = チチェン・イツァ -'The katun is established at Chichen Itza. The settlement of the Itza shall take place there. The quetzal shall come, the green bird shall come. Ah Kantenal shall come. It is the word of God. The Itza shall come.' - The Books of Chilam Balam =「チチェン・イツァにてカトゥンが確立する。イツァの居はそこに定められるべし。ケツァール鳥と、緑の鳥がやってくるだろう。アー・カンテナルがやってくるだろう。これは神の言葉である。イツァはやってくるだろう。」 - チラム・バラムの書 + # Requires translation! +'The katun is established at Chichen Itza. The settlement of the Itza shall take place there. The quetzal shall come, the green bird shall come. Ah Kantenal shall come. It is the word of God. The Itza shall come.' - The Books of Chilam Balam = Golden Age length increases +50% = 黄金時代の期間を50%延長 Courthouse = 裁判所 @@ -345,7 +359,8 @@ Ally = 味方 ## Diplomatic modifiers You declared war on us! = あなたは我々に宣戦布告しました -You warmongering ways are unacceptable to us. = あなたの戦争挑発行為は我々は受け入れん + # Requires translation! +Your warmongering ways are unacceptable to us. = You have captured our cities! = 貴様は我々の都市を占領した We applaud your liberation of our conquered cities! = 占領された都市の解放を称賛します Years of peace have strengthened our relations. = 長年の平和は我々の関係を強化してきました。 @@ -534,6 +549,7 @@ Isabella = イザベラ # New game screen + # Requires translation! Uniques = Promotions = プロモーション Barbarians = 蛮族 @@ -760,8 +776,12 @@ Automate = 自動整備 Stop automation = 自動整備をやめる Construct road = 道路を建設 Fortify = 強化 + # Requires translation! +Fortify until healed = Fortification = 要塞 Sleep = 休憩 + # Requires translation! +Sleep until healed = Moving = 引越し Set up = 準備 Upgrade to [unitType] ([goldCost] gold) = [goldCost]ゴールドで[unitType]にアップグレード @@ -848,838 +868,1618 @@ The city will not produce anything. = 都市は何も生産しません # Technology UI + # Requires translation! Pick a tech = + # Requires translation! Pick a free tech = + # Requires translation! Research [technology] = + # Requires translation! Pick [technology] as free tech = + # Requires translation! Units enabled = + # Requires translation! Buildings enabled = + # Requires translation! Wonder = + # Requires translation! National Wonder = + # Requires translation! National Wonders = + # Requires translation! Wonders enabled = + # Requires translation! Tile improvements enabled = + # Requires translation! Reveals [resource] on the map = + # Requires translation! XP for new units = + # Requires translation! provide = + # Requires translation! provides = + # Requires translation! City strength = + # Requires translation! City health = + # Requires translation! Occupied! = + # Requires translation! Attack = + # Requires translation! Bombard = + # Requires translation! NUKE = + # Requires translation! Captured! = + # Requires translation! defence vs ranged = + # Requires translation! [percentage] to unit defence = + # Requires translation! Attacker Bonus = + # Requires translation! Landing = + # Requires translation! Flanking = + # Requires translation! vs [unitType] = + # Requires translation! Terrain = + # Requires translation! Hurry Research = + # Requires translation! Conduct Trade Mission = + # Requires translation! Your trade mission to [civName] has earned you [goldAmount] gold and [influenceAmount] influence! = + # Requires translation! Hurry Wonder = + # Requires translation! Your citizens have been happy with your rule for so long that the empire enters a Golden Age! = + # Requires translation! You have entered the [newEra]! = + # Requires translation! [civName] has entered the [eraName]! = + # Requires translation! [policyBranch] policy branch unlocked! = + # Requires translation! Overview = + # Requires translation! Total = + # Requires translation! Stats = + # Requires translation! Policies = + # Requires translation! Base happiness = + # Requires translation! Occupied City = + # Requires translation! Buildings = + # Requires translation! Wonders = + # Requires translation! Base values = + # Requires translation! Bonuses = + # Requires translation! Final = + # Requires translation! Other = + # Requires translation! Population = + # Requires translation! City States = + # Requires translation! Tile yields = + # Requires translation! Trade routes = + # Requires translation! Maintenance = + # Requires translation! Transportation upkeep = + # Requires translation! Unit upkeep = + # Requires translation! Trades = + # Requires translation! Units = + # Requires translation! Name = + # Requires translation! Closest city = + # Requires translation! Action = + # Requires translation! Defeated = + # Requires translation! Tiles = + # Requires translation! Natural Wonders = + # Requires translation! Treasury deficit = #Victory + # Requires translation! Science victory = + # Requires translation! Cultural victory = + # Requires translation! Conquest victory = + # Requires translation! Complete all the spaceship parts\n to win! = + # Requires translation! Complete 5 policy branches\n to win! = + # Requires translation! Destroy all enemies\n to win! = + # Requires translation! You have won a scientific victory! = + # Requires translation! You have won a cultural victory! = + # Requires translation! You have won a domination victory! = + # Requires translation! You have achieved victory through the awesome power of your Culture. Your civilization's greatness - the magnificence of its monuments and the power of its artists - have astounded the world! Poets will honor you as long as beauty brings gladness to a weary heart. = + # Requires translation! The world has been convulsed by war. Many great and powerful civilizations have fallen, but you have survived - and emerged victorious! The world will long remember your glorious triumph! = + # Requires translation! You have achieved victory through mastery of Science! You have conquered the mysteries of nature and led your people on a voyage to a brave new world! Your triumph will be remembered as long as the stars burn in the night sky! = + # Requires translation! You have been defeated. Your civilization has been overwhelmed by its many foes. But your people do not despair, for they know that one day you shall return - and lead them forward to victory! = + # Requires translation! One more turn...! = + # Requires translation! Built Apollo Program = + # Requires translation! Destroy [civName] = + # Requires translation! Our status = + # Requires translation! Global status = + # Requires translation! Spaceship parts remaining = + # Requires translation! Branches completed = + # Requires translation! Undefeated civs = # Capturing a city + # Requires translation! What would you like to do with the city? = + # Requires translation! Annex = + # Requires translation! Annexed cities become part of your regular empire. = + # Requires translation! Their citizens generate 2x the unhappiness, unless you build a courthouse. = + # Requires translation! Puppet = + # Requires translation! Puppeted cities do not increase your tech or policy cost, but their citizens generate 1.5x the regular unhappiness. = + # Requires translation! You have no control over the the production of puppeted cities. = + # Requires translation! Puppeted cities also generate 25% less Gold and Science. = + # Requires translation! A puppeted city can be annexed at any time. = + # Requires translation! Liberate = + # Requires translation! Liberating a city returns it to its original owner, giving you a massive relationship boost with them! = + # Requires translation! Raze = + # Requires translation! Razing the city annexes it, and starts razing the city to the ground. = + # Requires translation! The population will gradually dwindle until the city is destroyed. = + # Requires translation! Destroy = + # Requires translation! Destroying the city instantly razes the city to the ground. = + # Requires translation! Remove your troops in our border immediately! = + # Requires translation! Sorry. = + # Requires translation! Never! = + # Requires translation! Basics = + # Requires translation! Resources = + # Requires translation! Terrains = + # Requires translation! Tile Improvements = + # Requires translation! Unique to [civName], replaces [unitName] = + # Requires translation! Tutorials = + # Requires translation! Cost = + # Requires translation! May contain [listOfResources] = + # Requires translation! Upgrades to [upgradedUnit] = + # Requires translation! Obsolete with [obsoleteTech] = + # Requires translation! Occurs on [listOfTerrains] = + # Requires translation! Placed on [terrainType] = + # Requires translation! Can be found on = + # Requires translation! Improved by [improvement] = + # Requires translation! Bonus stats for improvement: = + # Requires translation! Can be built on = + # Requires translation! Defence bonus = + # Requires translation! Movement cost = + # Requires translation! Rough Terrain = + # Requires translation! for = + # Requires translation! Missing translations: = + # Requires translation! Version = + # Requires translation! Resolution = + # Requires translation! Tileset = + # Requires translation! Map editor = + # Requires translation! Create = + # Requires translation! New map = + # Requires translation! Empty = + # Requires translation! Language = + # Requires translation! Terrains & Resources = + # Requires translation! Improvements = + # Requires translation! Clear current map = + # Requires translation! Save map = + # Requires translation! Download map = + # Requires translation! Exit map editor = + # Requires translation! [nation] starting location = + # Requires translation! Clear terrain features = + # Requires translation! Clear improvements = + # Requires translation! Clear resource = + # Requires translation! Requires = + # Requires translation! Menu = + # Requires translation! Brush Size = # Civilopedia Tutorials names + # Requires translation! After Conquering = + # Requires translation! City Range = + # Requires translation! Contact Me = + # Requires translation! Culture and Policies = + # Requires translation! Embarking = + # Requires translation! Enemy City = + # Requires translation! Idle Units = + # Requires translation! Injured Units = + # Requires translation! Introduction = + # Requires translation! Luxury Resource = + # Requires translation! New Game = + # Requires translation! Roads and Railroads = + # Requires translation! Siege Units = + # Requires translation! Strategic Resource = + # Requires translation! Unhappiness = + # Requires translation! Victory Types = + # Requires translation! Workers = # Other civilopedia things + # Requires translation! Nations = -Promotions = +Promotions = プロモーション + # Requires translation! Available for [unitTypes] = # Policies + # Requires translation! Adopt policy = + # Requires translation! Adopt free policy = + # Requires translation! Unlocked at = + # Requires translation! Tradition = + # Requires translation! +3 culture in capital and increased rate of border expansion = + # Requires translation! Aristocracy = + # Requires translation! +15% production when constructing wonders, +1 happiness for every 10 citizens in a city = + # Requires translation! Legalism = + # Requires translation! Immediately creates a cheapest available cultural building in each of your first 4 cities for free = + # Requires translation! Oligarchy = + # Requires translation! Units in cities cost no Maintenance, garrisoned city +50% attacking strength = + # Requires translation! Landed Elite = + # Requires translation! +10% food growth and +2 food in capital = + # Requires translation! Monarchy = + # Requires translation! +1 gold and -1 unhappiness for every 2 citizens in capital = + # Requires translation! Tradition Complete = + # Requires translation! +15% growth and +2 food in all cities = + # Requires translation! Liberty = + # Requires translation! +1 culture in every city = + # Requires translation! Collective Rule = + # Requires translation! Training of settlers increased +50% in capital, receive a new settler near the capital = + # Requires translation! Citizenship = + # Requires translation! Tile improvement speed +25%, receive a free worker near the capital = + # Requires translation! Republic = + # Requires translation! +1 construction in every city, +5% construction when constructing buildings = + # Requires translation! Representation = + # Requires translation! Each city founded increases culture cost of policies 33% less than normal. Starts a golden age. = + # Requires translation! Meritocracy = + # Requires translation! +1 happiness for every city connected to capital, -5% unhappiness from citizens = + # Requires translation! Liberty Complete = + # Requires translation! Free Great Person of choice near capital = + # Requires translation! Honor = + # Requires translation! +25% bonus vs Barbarians; gain Culture when you kill a barbarian unit = + # Requires translation! Warrior Code = + # Requires translation! +20% production when training melee units = + # Requires translation! Discipline = + # Requires translation! +15% combat strength for melee units which have another military unit in an adjacent tile = + # Requires translation! Military Tradition = + # Requires translation! Military units gain 50% more Experience from combat = + # Requires translation! Military Caste = + # Requires translation! Each city with a garrison increases happiness by 1 and culture by 2 = + # Requires translation! Professional Army = + # Requires translation! Honor Complete = + # Requires translation! Gain gold for each unit killed = + # Requires translation! Piety = + # Requires translation! Building time of culture buildings reduced by 15% = + # Requires translation! Organized Religion = + # Requires translation! +1 happiness for each monument, temple and monastery = + # Requires translation! Mandate Of Heaven = + # Requires translation! 50% of excess happiness added to culture towards policies = + # Requires translation! Theocracy = + # Requires translation! Temples give +10% gold = + # Requires translation! Reformation = + # Requires translation! +33% culture in all cities with a world wonder, immediately enter a golden age = + # Requires translation! Free Religion = + # Requires translation! +1 culture for each monument, temple and monastery. Gain a free policy. = + # Requires translation! Piety Complete = + # Requires translation! Reduce culture cost of future policies by 10% = + # Requires translation! Commerce = + # Requires translation! +25% gold in capital = + # Requires translation! Trade Unions = + # Requires translation! Maintenance on roads & railroads reduced by 33%, +2 gold from all trade routes = + # Requires translation! Mercantilism = + # Requires translation! -25% to purchasing items in cities = + # Requires translation! Entrepreneurship = + # Requires translation! Great Merchants are earned 25% faster, +1 Science from every Mint, Market, Bank and Stock Exchange. = + # Requires translation! Patronage = + # Requires translation! Cost of purchasing culture buildings reduced by 50% = + # Requires translation! Protectionism = + # Requires translation! +1 happiness from each luxury resource = + # Requires translation! Commerce Complete = + # Requires translation! +1 gold from every trading post, double gold from Great Merchant trade missions = + # Requires translation! Rationalism = + # Requires translation! Production to science conversion in cities increased by 33% = + # Requires translation! Secularism = + # Requires translation! +2 science from every specialist = + # Requires translation! Humanism = + # Requires translation! +1 happiness from every university, observatory and public school = + # Requires translation! Free Thought = + # Requires translation! +1 science from every trading post, +17% science from universities = + # Requires translation! Sovereignty = + # Requires translation! +15% science while empire is happy = + # Requires translation! Scientific Revolution = + # Requires translation! Gain 2 free technologies = + # Requires translation! Rationalism Complete = + # Requires translation! +1 gold from all science buildings = + # Requires translation! Freedom = + # Requires translation! +25% great people rate = + # Requires translation! Constitution = + # Requires translation! +2 culture from each wonder = + # Requires translation! Universal Suffrage = + # Requires translation! +1 production per 5 population = + # Requires translation! Civil Society = + # Requires translation! -50% food consumption by specialists = + # Requires translation! Free Speech = + # Requires translation! +1 culture for every 2 citizens = + # Requires translation! Democracy = + # Requires translation! Specialists produce half normal unhappiness = + # Requires translation! Freedom Complete = + # Requires translation! Tile yield from great improvement +100%, golden ages increase by 50% = + # Requires translation! Autocracy = + # Requires translation! -33% unit upkeep costs = + # Requires translation! Populism = + # Requires translation! Wounded military units deal +25% damage = + # Requires translation! Militarism = + # Requires translation! Gold cost of purchasing units -33% = + # Requires translation! Fascism = + # Requires translation! Quantity of strategic resources produced by the empire increased by 100% = + # Requires translation! Police State = + # Requires translation! Captured cities retain their previous borders = + # Requires translation! Total War = + # Requires translation! +15% production when building military units and new military units start with 15 Experience = + # Requires translation! Autocracy Complete = + # Requires translation! +1 happiness from each Walls, Castle and Arsenal = # Technologies + # Requires translation! Agriculture = + # Requires translation! 'Where tillage begins, other arts follow. The farmers therefore are the founders of human civilization.' - Daniel Webster = + # Requires translation! Pottery = + # Requires translation! 'Shall the clay say to him that fashioneth it, what makest thou?' - Bible Isaiah 45:9 = + # Requires translation! Animal Husbandry = + # Requires translation! 'Thou shalt not muzzle the ox when he treadeth out the corn.' - Bible Deuteronomy 25:4 = + # Requires translation! Archery = + # Requires translation! 'The haft of the arrow has been feathered with one of the eagle's own plumes, we often give our enemies the means of our own destruction' - Aesop = + # Requires translation! Mining = + # Requires translation! 'The meek shall inherit the Earth, but not its mineral rights.' - J. Paul Getty = + # Requires translation! Sailing = + # Requires translation! 'He who commands the sea has command of everything.' - Themistocles = + # Requires translation! Calendar = + # Requires translation! 'So teach us to number our days, so that we may apply our hearts unto wisdom.' - Bible Psalms 90:12 = + # Requires translation! Writing = + # Requires translation! 'He who destroys a good book kills reason itself.' - John Milton = + # Requires translation! Trapping = + # Requires translation! 'Even brute beasts and wandering birds do not fall into the same traps or nets twice.' - Saint Jerome = + # Requires translation! The Wheel = + # Requires translation! 'Wisdom and virtue are like the two wheels of a cart.' - Japanese proverb = + # Requires translation! Masonry = + # Requires translation! 'How happy are those whose walls already rise!' - Virgil = + # Requires translation! Bronze Working = + # Requires translation! 'Here Hector entered, with a spear eleven cubits long in his hand; the bronze point gleamed in front of him, and was fastened to the shaft of the spear by a ring of gold.' - Homer = + # Requires translation! Optics = + # Requires translation! 'He made an instrument to know if the moon shine at full or no.' - Samuel Butler = + # Requires translation! Horseback Riding = + # Requires translation! 'A Horse! A Horse! My kingdom for a horse!' - Shakespeare (Richard III) = + # Requires translation! Mathematics = + # Requires translation! 'Mathematics is the gate and key to the sciences.' - Roger Bacon = + # Requires translation! Construction = + # Requires translation! 'Three things are to be looked to in a building: that it stands on the right spot; that it be securely founded; that it be successfully executed.' - Johann Wolfgang von Goethe = + # Requires translation! Philosophy = + # Requires translation! 'There is only one good, knowledge, and one evil, ignorance.' - Socrates = + # Requires translation! Currency = + # Requires translation! 'Better is bread with a happy heart than wealth with vexation.' - Amenemope = + # Requires translation! Engineering = + # Requires translation! 'Instrumental or mechanical science is the noblest and, above all others, the most useful.' - Leonardo da Vinci = + # Requires translation! Iron Working = + # Requires translation! 'Do not wait to strike til the iron is hot, but make it hot by striking.' - William Butler Yeats = + # Requires translation! Theology = + # Requires translation! 'Three things are necessary for the salvation of man: to know what he ought to believe; to know what he ought to desire; and to know what he ought to do' - St. Thomas Aquinas = + # Requires translation! Civil Service = + # Requires translation! 'The only thing that saves us from the bureaucracy is it inefficiency' - Eugene McCarthy = + # Requires translation! Enables Open Borders agreements = + # Requires translation! Guilds = + # Requires translation! 'The merchants and the traders have come; their profits are pre-ordained...' - Sri Guru Granth Sahib = + # Requires translation! Physics = + # Requires translation! 'Measure what is measurable, and make measurable what is not so.' - Galileo Galilei = + # Requires translation! Metal Casting = + # Requires translation! 'When pieces of bronze or gold or iron break, the metal-smith welds them together again in the fire, and the bond is established.' - Sri Guru Granth Sahib = + # Requires translation! Steel = + # Requires translation! 'John Henry said to his Captain, / 'A man ain't nothin' but a man, / And before I'll let your steam drill beat me down, / I'll die with the hammer in my hand.'' - Anonymous: The Ballad of John Henry, the Steel-Drivin' Man = + # Requires translation! Compass = + # Requires translation! 'I find the great thing in this world is not so much where we stand, as in what direction we are moving.' - Oliver Wendell Holmes = + # Requires translation! Education = + # Requires translation! 'Education is the best provision for old age.' - Aristotle = + # Requires translation! Chivalry = + # Requires translation! 'Whoso pulleth out this sword of this stone and anvil, is rightwise king born of all England.' - Malory = + # Requires translation! Machinery = + # Requires translation! 'The press is the best instrument for enlightening the mind of man, and improving him as a rational, moral and social being.' - Thomas Jefferson = + # Requires translation! Astronomy = + # Requires translation! 'Joyfully to the breeze royal Odysseus spread his sail, and with his rudder skillfully he steered.' - Homer = + # Requires translation! Acoustics = + # Requires translation! 'Their rising all at once was as the sound of thunder heard remote' - Milton = + # Requires translation! Banking = + # Requires translation! 'Happiness: a good bank account, a good cook and a good digestion' - Jean Jacques Rousseau = + # Requires translation! Printing Press = + # Requires translation! 'It is a newspaper's duty to print the news and raise hell.' - The Chicago Times = + # Requires translation! Gunpowder = + # Requires translation! 'The day when two army corps can annihilate each other in one second, all civilized nations, it is to be hoped, will recoil from war and discharge their troops.' - Alfred Nobel = + # Requires translation! Navigation = + # Requires translation! 'The winds and the waves are always on the side of the ablest navigators.' - Edward Gibbon = + # Requires translation! Architecture = + # Requires translation! 'Architecture begins where engineering ends.' - Walter Gropius = + # Requires translation! Economics = + # Requires translation! 'Compound interest is the most powerful force in the universe.' - Albert Einstein = + # Requires translation! Metallurgy = + # Requires translation! 'There never was a good knife made of bad steel.' - Benjamin Franklin = + # Requires translation! Chemistry = + # Requires translation! 'Wherever we look, the work of the chemist has raised the level of our civilization and has increased the productive capacity of the nation.' - Calvin Coolidge = + # Requires translation! Scientific Theory = + # Requires translation! 'Every great advance in science has issued from a new audacity of imagination.' - John Dewey = + # Requires translation! Archaeology = + # Requires translation! 'Those who cannot remember the past are condemned to repeat it.' - George Santayana = + # Requires translation! Industrialization = + # Requires translation! 'Industrialization based on machinery, already referred to as a characteristic of our age, is but one aspect of the revolution that is being wrought by technology.' - Emily Greene Balch = + # Requires translation! Rifling = + # Requires translation! 'It is well that war is so terrible, or we should grow too fond of it.' - Robert E. Lee = + # Requires translation! Military Science = + # Requires translation! 'Wars may be fought with weapons, but they are won by men. It is the spirit of the men who follow and of the man who leads that gains the victory.' - George S. Patton = + # Requires translation! Fertilizer = + # Requires translation! 'The nation that destroys its soil destroys itself.' - Franklin Delano Roosevelt = + # Requires translation! Biology = + # Requires translation! 'If the brain were so simple we could understand it, we would be so simple we couldn't.' - Lyall Watson = + # Requires translation! Electricity = + # Requires translation! 'Is it a fact - or have I dreamt it - that, by means of electricity, the world of matter has become a great nerve, vibrating thousands of miles in a breathless point of time?' - Nathaniel Hawthorne = + # Requires translation! Steam Power = + # Requires translation! 'The nations of the West hope that by means of steam communication all the world will become as one family.' - Townsend Harris = + # Requires translation! Dynamite = + # Requires translation! 'As soon as men decide that all means are permitted to fight an evil, then their good becomes indistinguishable from the evil that they set out to destroy.' - Christopher Dawson = + # Requires translation! Refrigeration = + # Requires translation! 'And homeless near a thousand homes I stood, and near a thousand tables pined and wanted food.' - William Wordsworth = + # Requires translation! Replaceable Parts = + # Requires translation! 'Nothing is particularly hard if you divide it into small jobs.' - Henry Ford = + # Requires translation! Radio = + # Requires translation! 'The whole country was tied together by radio. We all experienced the same heroes and comedians and singers. They were giants.' - Woody Allen = + # Requires translation! Combustion = + # Requires translation! 'Any man who can drive safely while kissing a pretty girl is simply not giving the kiss the attention it deserves.' - Albert Einstein = + # Requires translation! Plastics = + # Requires translation! 'Ben, I want to say one word to you, just one word: plastics.' - Buck Henry and Calder Willingham, The Graduate = + # Requires translation! Electronics = + # Requires translation! 'There's a basic principle about consumer electronics: it gets more powerful all the time and it gets cheaper all the time.' - Trip Hawkins = + # Requires translation! Ballistics = + # Requires translation! 'Men, like bullets, go farthest when they are smoothest.' - Jean Paul = + # Requires translation! Mass Media = + # Requires translation! Flight = + # Requires translation! 'Aeronautics was neither an industry nor a science. It was a miracle.' - Igor Sikorsky = + # Requires translation! 'The introduction of so powerful an agent as steam to a carriage on wheels will make a great change in the situation of man.' - Thomas Jefferson = + # Requires translation! Pharmaceuticals = + # Requires translation! 'In nothing do men more nearly approach the gods than in giving health to men.' - Cicero = + # Requires translation! Radar = + # Requires translation! 'Vision is the art of seeing things invisible.' - Jonathan Swift = + # Requires translation! Atomic Theory = + # Requires translation! 'The unleashed power of the atom has changed everything save our modes of thinking, and we thus drift toward unparalleled catastrophes.' - Albert Einstein = + # Requires translation! Computers = + # Requires translation! 'Computers are like Old Testament gods: lots of rules and no mercy.' - Joseph Campbell = + # Requires translation! Mobile Tactics = + # Requires translation! 'All men can see these tactics whereby I conquer, but what none can see is the strategy out of which victory is evolved.' - Sun Tzu = + # Requires translation! Combined Arms = + # Requires translation! 'The root of the evil is not the construction of new, more dreadful weapons. It is the spirit of conquest.' - Ludwig von Mises = + # Requires translation! Nuclear Fission = + # Requires translation! 'I am become Death, the destroyer of worlds.' - J. Robert Oppenheimer = + # Requires translation! Ecology = + # Requires translation! 'Only within the moment of time represented by the present century has one species, man, acquired significant power to alter the nature of his world.' - Rachel Carson = + # Requires translation! Rocketry = + # Requires translation! 'A good rule for rocket experimenters to follow is this: always assume that it will explode.' - Astronautics Magazine, 1937 = + # Requires translation! Robotics = + # Requires translation! '1. A robot may not injure a human being or, through inaction, allow a human being to come to harm. 2. A robot must obey any orders given to it by human beings, except when such orders would conflict with the First Law. 3. A robot must protect its own existence as long as such protection does not conflict with the First or Second Law.' - Isaac Asimov = + # Requires translation! Lasers = + # Requires translation! 'The night is far spent, the day is at hand: let us therefore cast off the works of darkness, and let us put on the armor of light.' - The Holy Bible: Romans, 13:12 = + # Requires translation! Nanotechnology = + # Requires translation! 'The impact of nanotechnology is expected to exceed the impact that the electronics revolution has had on our lives.' - Richard Schwartz = + # Requires translation! Satellites = + # Requires translation! 'Now, somehow, in some new way, the sky seemed almost alien.' - Lyndon B. Johnson = + # Requires translation! Particle Physics = + # Requires translation! 'Every particle of matter is attracted by or gravitates to every other particle of matter with a force inversely proportional to the squares of their distances.' - Isaac Newton = + # Requires translation! Future Tech = + # Requires translation! 'I think we agree, the past is over.' - George W. Bush = # Technology uniques + # Requires translation! Who knows what the future holds? = + # Requires translation! +10% science and production in all cities = + # Requires translation! Improves movement speed on roads = + # Requires translation! Enables conversion of city production to science = + # Requires translation! Enables Research agreements = + # Requires translation! Enables conversion of city production to gold = + # Requires translation! Enables embarkation for land units = + # Requires translation! Enables embarked units to enter ocean tiles = + # Requires translation! Increases embarked movement +1 = # Tech eras + # Requires translation! Ancient era = + # Requires translation! Classical era = + # Requires translation! Medieval era = + # Requires translation! Renaissance era = + # Requires translation! Industrial era = + # Requires translation! Modern era = + # Requires translation! Information era = + # Requires translation! Future era = # Terrains + # Requires translation! Grassland = + # Requires translation! Plains = + # Requires translation! Tundra = + # Requires translation! Desert = + # Requires translation! Lakes = + # Requires translation! Hill = + # Requires translation! Mountain = + # Requires translation! Forest = + # Requires translation! Jungle = + # Requires translation! Marsh = + # Requires translation! Fallout = + # Requires translation! Oasis = + # Requires translation! Snow = + # Requires translation! Coast = + # Requires translation! Ocean = + # Requires translation! Flood plains = + # Requires translation! Impassible = # Natural Wonders + # Requires translation! Barringer Crater = + # Requires translation! Grand Mesa = + # Requires translation! Great Barrier Reef = + # Requires translation! Krakatoa = + # Requires translation! Mount Fuji = + # Requires translation! Old Faithful = + # Requires translation! Rock of Gibraltar = + # Requires translation! Cerro de Potosi = + # Requires translation! El Dorado = + # Requires translation! Fountain of Youth = # Natural Wonders Uniques + # Requires translation! Grants 500 Gold to the first civilization to discover it = + # Requires translation! Grants Rejuvenation (all healing effects doubled) to adjacent military land units for the rest of the game = # Resources + # Requires translation! Cattle = + # Requires translation! Sheep = + # Requires translation! Deer = + # Requires translation! Bananas = + # Requires translation! Wheat = + # Requires translation! Stone = + # Requires translation! Fish = + # Requires translation! Bison = + # Requires translation! Horses = + # Requires translation! Iron = + # Requires translation! Coal = + # Requires translation! Oil = + # Requires translation! Aluminum = + # Requires translation! Uranium = + # Requires translation! Furs = + # Requires translation! Cotton = + # Requires translation! Dyes = + # Requires translation! Gems = + # Requires translation! Silver = + # Requires translation! Incense = + # Requires translation! Ivory = + # Requires translation! Silk = + # Requires translation! Spices = + # Requires translation! Wine = + # Requires translation! Sugar = + # Requires translation! Marble = + # Requires translation! Pearls = + # Requires translation! Whales = + # Requires translation! Copper = + # Requires translation! Cocoa = + # Requires translation! Crab = + # Requires translation! Citrus = + # Requires translation! Truffles = + # Requires translation! Farm = + # Requires translation! Lumber mill = + # Requires translation! Mine = + # Requires translation! Trading post = + # Requires translation! Camp = + # Requires translation! Oil well = + # Requires translation! Pasture = + # Requires translation! Plantation = + # Requires translation! Quarry = + # Requires translation! Fishing Boats = + # Requires translation! Road = + # Requires translation! Remove Road = + # Requires translation! Railroad = + # Requires translation! Remove Railroad = + # Requires translation! Remove Forest = + # Requires translation! Remove Jungle = + # Requires translation! Remove Marsh = + # Requires translation! Remove Fallout = + # Requires translation! Ancient ruins = + # Requires translation! City ruins = + # Requires translation! Academy = + # Requires translation! Landmark = + # Requires translation! Manufactory = + # Requires translation! Customs house = + # Requires translation! Moai = + # Requires translation! +1 additional Culture for each adjacent Moai = + # Requires translation! Can only be built on Coastal tiles = + # Requires translation! Barbarian encampment = # Unit types + # Requires translation! Civilian = + # Requires translation! land units = + # Requires translation! water units = + # Requires translation! air units = + # Requires translation! WaterCivilian = + # Requires translation! Melee = + # Requires translation! WaterMelee = + # Requires translation! Ranged = + # Requires translation! WaterRanged = + # Requires translation! WaterSubmarine = + # Requires translation! Siege = + # Requires translation! Mounted = + # Requires translation! Scout = + # Requires translation! Armor = + # Requires translation! City = # Units + # Requires translation! Founds a new city = + # Requires translation! Worker = + # Requires translation! Can build improvements on tiles = + # Requires translation! Ignores terrain cost = + # Requires translation! Brute = + # Requires translation! Warrior = + # Requires translation! Maori Warrior = + # Requires translation! Archer = + # Requires translation! Bowman = + # Requires translation! Work Boats = + # Requires translation! Cannot enter ocean tiles until Astronomy = + # Requires translation! May create improvements on water resources = + # Requires translation! Trireme = + # Requires translation! Cannot enter ocean tiles = + # Requires translation! Chariot Archer = + # Requires translation! No defensive terrain bonus = + # Requires translation! Rough terrain penalty = + # Requires translation! War Chariot = + # Requires translation! Spearman = + # Requires translation! Hoplite = + # Requires translation! Persian Immortal = + # Requires translation! +10 HP when healing = + # Requires translation! Composite Bowman = + # Requires translation! Catapult = + # Requires translation! Must set up to ranged attack = + # Requires translation! Ballista = + # Requires translation! Swordsman = + # Requires translation! Mohawk Warrior = + # Requires translation! +33% combat bonus in Forest/Jungle = + # Requires translation! Legion = + # Requires translation! Can construct roads = + # Requires translation! Horseman = + # Requires translation! Can move after attacking = + # Requires translation! Companion Cavalry = + # Requires translation! War Elephant = + # Requires translation! Galleass = + # Requires translation! Crossbowman = + # Requires translation! Longbowman = + # Requires translation! Chu-Ko-Nu = + # Requires translation! Logistics = + # Requires translation! 1 additional attack per turn = + # Requires translation! Trebuchet = + # Requires translation! Hwach'a = + # Requires translation! Limited Visibility = + # Requires translation! Longswordsman = + # Requires translation! Pikeman = + # Requires translation! Landsknecht = + # Requires translation! Knight = + # Requires translation! Camel Archer = + # Requires translation! Conquistador = + # Requires translation! Mandekalu Cavalry = + # Requires translation! Defense bonus when embarked = + # Requires translation! Naresuan's Elephant = + # Requires translation! Samurai = + # Requires translation! Combat very likely to create Great Generals = + # Requires translation! Caravel = + # Requires translation! Turtle Ship = + # Requires translation! +1 Visibility Range = + # Requires translation! +2 Visibility Range = + # Requires translation! Cannon = + # Requires translation! Musketman = + # Requires translation! Musketeer = + # Requires translation! Janissary = + # Requires translation! Tercio = + # Requires translation! Heals [amountHealed] damage if it kills a unit = + # Requires translation! Minuteman = + # Requires translation! Frigate = + # Requires translation! Ship of the Line = + # Requires translation! Lancer = + # Requires translation! Sipahi = + # Requires translation! No movement cost to pillage = + # Requires translation! Gatling Gun = + # Requires translation! Rifleman = + # Requires translation! Cavalry = + # Requires translation! Cossack = + # Requires translation! Artillery = + # Requires translation! Indirect Fire = + # Requires translation! Ironclad = + # Requires translation! Double movement in coast = + # Requires translation! Landship = + # Requires translation! Great War Infantry = + # Requires translation! Foreign Legion = + # Requires translation! +20% bonus outside friendly territory = + # Requires translation! Foreign Land = + # Requires translation! Destroyer = + # Requires translation! Can attack submarines = + # Requires translation! Machine Gun = + # Requires translation! Anti-Aircraft Gun = + # Requires translation! Infantry = + # Requires translation! Battleship = + # Requires translation! Submarine = + # Requires translation! Bonus as Attacker [amount]% = + # Requires translation! Invisible to others = + # Requires translation! Can only attack water = + # Requires translation! Carrier = + # Requires translation! Triplane = + # Requires translation! [percent]% chance to intercept air attacks = + # Requires translation! Requires Manhattan Project = + # Requires translation! 6 tiles in every direction always visible = + # Requires translation! Great War Bomber = + # Requires translation! Rocket Artillery = + # Requires translation! Anti-Tank Gun = + # Requires translation! Marine = + # Requires translation! Mobile SAM = + # Requires translation! Paratrooper = + # Requires translation! Tank = + # Requires translation! Panzer = + # Requires translation! Bomber = + # Requires translation! Mechanized Infantry = + # Requires translation! Modern Armor = + # Requires translation! B17 = + # Requires translation! Fighter = + # Requires translation! Zero = + # Requires translation! Helicopter Gunship = + # Requires translation! Atomic Bomb = + # Requires translation! Nuclear Missile = + # Requires translation! Great Artist = + # Requires translation! Unbuildable = + # Requires translation! Can start an 8-turn golden age = + # Requires translation! Can build improvement: Landmark = + # Requires translation! Great Scientist = + # Requires translation! Can hurry technology research = + # Requires translation! Can build improvement: Academy = + # Requires translation! Great Merchant = + # Requires translation! Can undertake a trade mission with City-State, giving a large sum of gold and [influenceAmount] Influence = + # Requires translation! Can build improvement: Customs house = + # Requires translation! Great Engineer = + # Requires translation! Can speed up construction of a wonder = + # Requires translation! Can build improvement: Manufactory = + # Requires translation! Great General = + # Requires translation! Bonus for units in 2 tile radius 15% = # Promotions + # Requires translation! Pick promotion = + # Requires translation! OR = + # Requires translation! Bonus vs [unitType] = + # Requires translation! Penalty vs [unitType] = + # Requires translation! Accuracy I = + # Requires translation! Accuracy II = + # Requires translation! Accuracy III = + # Requires translation! units in open terrain = + # Requires translation! units in rough terrain = + # Requires translation! Barrage I = + # Requires translation! Barrage II = + # Requires translation! Barrage III = + # Requires translation! Shock I = + # Requires translation! Shock II = + # Requires translation! Shock III = + # Requires translation! Drill I = + # Requires translation! Drill II = + # Requires translation! Drill III = + # Requires translation! Scouting I = + # Requires translation! Scouting II = + # Requires translation! Scouting III = + # Requires translation! +1 Movement = + # Requires translation! Cover I = + # Requires translation! Cover II = + # Requires translation! +25% Defence against ranged attacks = + # Requires translation! March = + # Requires translation! Charge = + # Requires translation! wounded units = + # Requires translation! Mobility = + # Requires translation! Volley = + # Requires translation! Sentry = + # Requires translation! Extended Range = + # Requires translation! +1 Range = + # Requires translation! Ranged attacks may be performed over obstacles = + # Requires translation! Formation I = + # Requires translation! Formation II = + # Requires translation! Blitz = + # Requires translation! Bombardment I = + # Requires translation! Bombardment II = + # Requires translation! Bombardment III = + # Requires translation! Boarding Party I = + # Requires translation! Boarding Party II = + # Requires translation! Boarding Party III = + # Requires translation! Coastal Raider I = + # Requires translation! Coastal Raider II = + # Requires translation! Coastal Raider III = + # Requires translation! Targeting I = + # Requires translation! Targeting II = + # Requires translation! Targeting III = + # Requires translation! Wolfpack I = + # Requires translation! Wolfpack II = + # Requires translation! Wolfpack III = + # Requires translation! Woodsman = + # Requires translation! Double movement rate through Forest and Jungle = + # Requires translation! Heal Instantly = + # Requires translation! Heal this Unit by 50 HP; Doing so will consume this opportunity to choose a Promotion = + # Requires translation! Medic = + # Requires translation! Medic II = + # Requires translation! This unit and all others in adjacent tiles heal 5 additional HP per turn = + # Requires translation! This unit and all others in adjacent tiles heal 5 additional HP. This unit heals 5 additional HP outside of friendly territory. = + # Requires translation! Targeting I (air) = + # Requires translation! Targeting II (air) = + # Requires translation! Targeting III (air) = + # Requires translation! Air Repair = + # Requires translation! Unit will heal every turn, even if it performs an action = + # Requires translation! Operational Range = + # Requires translation! +2 Range = + # Requires translation! Sortie = + # Requires translation! 1 extra Interception may be made per turn = + # Requires translation! Bonus when performing air sweep [bonusAmount]% = + # Requires translation! Dogfighting I = + # Requires translation! Dogfighting II = + # Requires translation! Dogfighting III = + # Requires translation! Bonus when intercepting [bonusAmount]% = + # Requires translation! Interception I = + # Requires translation! Interception II = + # Requires translation! Interception III = + # Requires translation! Siege I = + # Requires translation! Siege II = + # Requires translation! Siege III = + # Requires translation! Evasion = + # Requires translation! Reduces damage taken from interception by 50% = + # Requires translation! Bonus when intercepting [amount]% = + # Requires translation! Ambush I = + # Requires translation! Ambush II = + # Requires translation! Armor Plating I = + # Requires translation! Armor Plating II = + # Requires translation! Armor Plating III = + # Requires translation! +25% Combat Bonus when defending = + # Requires translation! Flight Deck I = + # Requires translation! Flight Deck II = + # Requires translation! Flight Deck III = + # Requires translation! Can carry 1 extra air unit = + # Requires translation! Can carry 2 aircraft = + # Requires translation! Haka War Dance = + # Requires translation! -10% combat strength for adjacent enemy units = + # Requires translation! Rejuvenation = + # Requires translation! All healing effects doubled = diff --git a/android/assets/jsons/translationsByLanguage/Korean.properties b/android/assets/jsons/translationsByLanguage/Korean.properties index 7d87782952..b367a17cc8 100644 --- a/android/assets/jsons/translationsByLanguage/Korean.properties +++ b/android/assets/jsons/translationsByLanguage/Korean.properties @@ -844,8 +844,12 @@ Automate = 자동화 Stop automation = 자동화 중지 Construct road = 도로 건설 Fortify = 요새화 + # Requires translation! +Fortify until healed = Fortification = 방어 Sleep = 대기 + # Requires translation! +Sleep until healed = Moving = 이동 중 Set up = 설치 Upgrade to [unitType] ([goldCost] gold) = [unitType]으로 업그레이드 (금 [goldCost] 소모) diff --git a/android/assets/jsons/translationsByLanguage/Malay.properties b/android/assets/jsons/translationsByLanguage/Malay.properties index d8dadc8006..edfe7c32b2 100644 --- a/android/assets/jsons/translationsByLanguage/Malay.properties +++ b/android/assets/jsons/translationsByLanguage/Malay.properties @@ -1270,10 +1270,14 @@ Construct road = # Requires translation! Fortify = # Requires translation! +Fortify until healed = + # Requires translation! Fortification = # Requires translation! Sleep = # Requires translation! +Sleep until healed = + # Requires translation! Moving = # Requires translation! Set up = diff --git a/android/assets/jsons/translationsByLanguage/Polish.properties b/android/assets/jsons/translationsByLanguage/Polish.properties index 6f28805091..46406c8036 100644 --- a/android/assets/jsons/translationsByLanguage/Polish.properties +++ b/android/assets/jsons/translationsByLanguage/Polish.properties @@ -760,8 +760,12 @@ Automate = Zautomatyzuj Stop automation = Wstrzymaj automatyzacje Construct road = Zbuduj drogę Fortify = Ufortyfikuj + # Requires translation! +Fortify until healed = Fortification = Fortyfikacje Sleep = Uśpij + # Requires translation! +Sleep until healed = Moving = W ruchu Set up = Przygotowane Upgrade to [unitType] ([goldCost] gold) = Ulepsz do [unitType] ([goldCost]) złota) diff --git a/android/assets/jsons/translationsByLanguage/Portuguese.properties b/android/assets/jsons/translationsByLanguage/Portuguese.properties index 8f690a051a..74490af135 100644 --- a/android/assets/jsons/translationsByLanguage/Portuguese.properties +++ b/android/assets/jsons/translationsByLanguage/Portuguese.properties @@ -864,9 +864,13 @@ Automate = Automatizar Stop automation = Pare a automação Construct road = Construir estrada Fortify = Fortificar + # Requires translation! +Fortify until healed = Fortification = Fortficação Sleep = Dormir # Requires translation! +Sleep until healed = + # Requires translation! Moving = Set up = Montar Upgrade to [unitType] ([goldCost] gold) = Melhoria a [unitType] ([goldCost] ouro) diff --git a/android/assets/jsons/translationsByLanguage/Romanian.properties b/android/assets/jsons/translationsByLanguage/Romanian.properties index 8163ec7e12..af7ba87bfc 100644 --- a/android/assets/jsons/translationsByLanguage/Romanian.properties +++ b/android/assets/jsons/translationsByLanguage/Romanian.properties @@ -910,9 +910,13 @@ Automate = Automatizează Stop automation = Opriți automatizarea Construct road = Construiește un drum Fortify = Fortifică + # Requires translation! +Fortify until healed = Fortification = Fortificație Sleep = Dormi # Requires translation! +Sleep until healed = + # Requires translation! Moving = Set up = Montează Upgrade to [unitType] ([goldCost] gold) = Avansare [unitType] ([goldCost] aur) diff --git a/android/assets/jsons/translationsByLanguage/Simplified_Chinese.properties b/android/assets/jsons/translationsByLanguage/Simplified_Chinese.properties index 0169e144b4..4bf3e19bc4 100644 --- a/android/assets/jsons/translationsByLanguage/Simplified_Chinese.properties +++ b/android/assets/jsons/translationsByLanguage/Simplified_Chinese.properties @@ -760,8 +760,12 @@ Automate = 自动工作 Stop automation = 停止自动工作 Construct road = 建造道路 Fortify = 驻守 + # Requires translation! +Fortify until healed = Fortification = 驻守防御力加成 Sleep = 休眠 + # Requires translation! +Sleep until healed = Moving = 移动中 Set up = 架设 Upgrade to [unitType] ([goldCost] gold) = 升级为[unitType]([goldCost]金钱) diff --git a/android/assets/jsons/translationsByLanguage/Spanish.properties b/android/assets/jsons/translationsByLanguage/Spanish.properties index 871752f2dd..ab250bfe23 100644 --- a/android/assets/jsons/translationsByLanguage/Spanish.properties +++ b/android/assets/jsons/translationsByLanguage/Spanish.properties @@ -794,8 +794,12 @@ Automate = Automatizar Stop automation = Parar automatización Construct road = Construir carretera Fortify = Fortificar + # Requires translation! +Fortify until healed = Fortification = Fortificación Sleep = Dormir + # Requires translation! +Sleep until healed = Moving = Moviendose Set up = Montar Upgrade to [unitType] ([goldCost] gold) = Mejorar a [unitType] ([goldCost] de oro) diff --git a/android/assets/jsons/translationsByLanguage/Traditional_Chinese.properties b/android/assets/jsons/translationsByLanguage/Traditional_Chinese.properties index 4e8f07d5d2..d53035a150 100644 --- a/android/assets/jsons/translationsByLanguage/Traditional_Chinese.properties +++ b/android/assets/jsons/translationsByLanguage/Traditional_Chinese.properties @@ -760,8 +760,12 @@ Automate = 自動工作 Stop automation = 停止自動工作 Construct road = 建造道路 Fortify = 駐守 + # Requires translation! +Fortify until healed = Fortification = 駐守防禦力加成 Sleep = 休眠 + # Requires translation! +Sleep until healed = Moving = 移動中 Set up = 架設 Upgrade to [unitType] ([goldCost] gold) = 升級為[unitType]([goldCost]金錢) diff --git a/android/assets/jsons/translationsByLanguage/Turkish.properties b/android/assets/jsons/translationsByLanguage/Turkish.properties index 273b483d97..14c9fb46a2 100644 --- a/android/assets/jsons/translationsByLanguage/Turkish.properties +++ b/android/assets/jsons/translationsByLanguage/Turkish.properties @@ -760,8 +760,12 @@ Automate = Otomatikleştir Stop automation = Otomasyonu durdur Construct road = Yol inşaa et Fortify = Güçlendirme + # Requires translation! +Fortify until healed = Fortification = Tahkimat Sleep = Uyu + # Requires translation! +Sleep until healed = Moving = Harekette Set up = Kur Upgrade to [unitType] ([goldCost] gold) = [unitType] ([goldCost] altın) sürümüne yükseltin diff --git a/android/assets/jsons/translationsByLanguage/completionPercentages.properties b/android/assets/jsons/translationsByLanguage/completionPercentages.properties index 6738a8b805..eb0d716152 100644 --- a/android/assets/jsons/translationsByLanguage/completionPercentages.properties +++ b/android/assets/jsons/translationsByLanguage/completionPercentages.properties @@ -1,18 +1,19 @@ -Traditional_Chinese = 100 +Traditional_Chinese = 99 Italian = 99 Polish = 99 Russian = 99 Romanian = 72 Korean = 89 -Simplified_Chinese = 100 -German = 92 -Turkish = 100 +Simplified_Chinese = 99 +German = 95 +Japanese = 46 +Turkish = 99 English = 1 Ukrainian = 99 French = 98 Portuguese = 79 Indonesian = 71 -Czech = 94 -Malay = 13 +Czech = 95 +Malay = 12 Spanish = 96 Dutch = 24 diff --git a/core/src/com/unciv/ui/utils/Fonts.kt b/core/src/com/unciv/ui/utils/Fonts.kt index 73dbb7cdd3..90e2850031 100644 --- a/core/src/com/unciv/ui/utils/Fonts.kt +++ b/core/src/com/unciv/ui/utils/Fonts.kt @@ -53,7 +53,7 @@ class Fonts { fun getFont(size: Int): BitmapFont { val language = UncivGame.Current.settings.language val fontForLanguage ="Nativefont" - val isUniqueFont = language.contains("Chinese") || language == "Korean" + val isUniqueFont = language.contains("Chinese") || language == "Korean" || language=="Japanese" val keyForFont = if(!isUniqueFont) "$fontForLanguage $size" else "$fontForLanguage $size $language" if (fontCache.containsKey(keyForFont)) return fontCache[keyForFont]!!