From efc095eaa17ce71c464ce38484b42066b62e10c7 Mon Sep 17 00:00:00 2001 From: OptimizedForDensity <105244635+OptimizedForDensity@users.noreply.github.com> Date: Sat, 25 Jun 2022 15:19:41 -0400 Subject: [PATCH] Logistics allows move after attack (#7291) --- .../assets/jsons/Civ V - Gods & Kings/UnitPromotions.json | 8 ++++++-- android/assets/jsons/Civ V - Gods & Kings/Units.json | 2 +- 2 files changed, 7 insertions(+), 3 deletions(-) diff --git a/android/assets/jsons/Civ V - Gods & Kings/UnitPromotions.json b/android/assets/jsons/Civ V - Gods & Kings/UnitPromotions.json index a653b59f84..e511a5a22d 100644 --- a/android/assets/jsons/Civ V - Gods & Kings/UnitPromotions.json +++ b/android/assets/jsons/Civ V - Gods & Kings/UnitPromotions.json @@ -471,7 +471,7 @@ "name": "Logistics", "prerequisites": ["Accuracy III","Barrage III","Targeting III", "Wolfpack III", "Bombardment III", "Coastal Raider III","Boarding Party III","Siege III", "Mobility II", "Anti-Armor II"], - "uniques": ["[1] additional attacks per turn"], + "uniques": ["[1] additional attacks per turn", "Can move after attacking"], "unitTypes": ["Archery","Ranged Gunpowder","Siege","Melee Water","Ranged Water","Submarine","Fighter","Bomber","Helicopter"] }, @@ -596,5 +596,9 @@ { "name": "[Zero] ability", "uniques": ["[+33]% Strength "] - } + }, + { + "name": "[Chu-Ko-Nu] ability", + "uniques": ["[1] additional attacks per turn", "Can move after attacking"] + } ] diff --git a/android/assets/jsons/Civ V - Gods & Kings/Units.json b/android/assets/jsons/Civ V - Gods & Kings/Units.json index 26299d8700..2a6b4c8c6d 100644 --- a/android/assets/jsons/Civ V - Gods & Kings/Units.json +++ b/android/assets/jsons/Civ V - Gods & Kings/Units.json @@ -691,7 +691,7 @@ "requiredTech": "Machinery", "upgradesTo": "Gatling Gun", "obsoleteTech": "Industrialization", - "promotions": ["Logistics"], + "promotions": ["[Chu-Ko-Nu] ability"], "attackSound": "arrow" }, {