Version rollout (#13053)

* Bump version and create initial changelog entry

* Added more Ukrainian translations (#13051)

* Update Brazilian_Portuguese.properties (#13048)

* Update French.properties (#13046)

* Update Italian.properties (#13042)

* Update Croatian translation (#13041)

* translate new lines

* fix invalid placeholder

* Update Indonesian.properties (#13038)

* Update Indonesian.properties

* Update Indonesian.properties

---------

Co-authored-by: yairm210 <yairm210@users.noreply.github.com>
Co-authored-by: dot-sent <dot-sent@users.noreply.github.com>
Co-authored-by: Vitor Gabriel <59321138+Ranbut@users.noreply.github.com>
Co-authored-by: Ouaz <Ouaz@users.noreply.github.com>
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
Co-authored-by: metablaster <44481081+metablaster@users.noreply.github.com>
Co-authored-by: X2003 <158255876+Xenia2003@users.noreply.github.com>
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11 changed files with 101 additions and 82 deletions

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@ -349,8 +349,7 @@ Introduction to [nation] = Apresentar para [nation]
Declare war on [nation] = Declarar guerra contra [nation]
Luxury resources = Recursos de luxo
Strategic resources = Recursos estratégicos
# Requires translation!
Stockpiled resources =
Stockpiled resources = Recursos estocados
Owned by you: [amountOwned] = Você possui: [amountOwned]
Non-existent city = Cidade inexistente
@ -2141,8 +2140,7 @@ Enemy [mapUnitFilter] units must spend [amount] extra movement points when insid
New [baseUnitFilter] units start with [amount] XP [cityFilter] = Novas unidades [baseUnitFilter] começam com [amount] XP [cityFilter]
All newly-trained [baseUnitFilter] units [cityFilter] receive the [promotion] promotion = Todas as unidades [baseUnitFilter] recém-treinadas [cityFilter] recebem a promoção de [promotion]
[mapUnitFilter] Units adjacent to this city heal [amount] HP per turn when healing = [mapUnitFilter] Unidades adjacentes a esta cidade curam [amount] HP por turno ao curar
# Requires translation!
[relativeAmount]% XP required for promotions =
[relativeAmount]% XP required for promotions = [relativeAmount]% de XP necessário para promoções
[relativeAmount]% City Strength from defensive buildings = [relativeAmount]% de força da cidade de edifícios defensivos
[relativeAmount]% Strength for cities = [relativeAmount]% de força para cidades
Costs [amount] [stockpiledResource] = Custos [amount] [stockpiledResource]
@ -2430,10 +2428,8 @@ when between [amount] and [amount2] [stat/resource] = quando entre [amount] e [a
in this city = nesta cidade
in [cityFilter] cities = em cidades [cityFilter]
in cities connected to the capital = em cidades ligadas à capital
# Requires translation!
in cities with a [religionFilter] religion =
# Requires translation!
in cities not following a [religionFilter] religion =
in cities with a [religionFilter] religion = em cidades com uma religião [religionFilter]
in cities not following a [religionFilter] religion = em cidades que não seguem uma religião [religionFilter]
in cities with a major religion = em cidades com uma religião principal
in cities with an enhanced religion = em cidades com uma religião aprimorada
in cities following our religion = nas cidades que seguem a nossa religião
@ -2739,14 +2735,10 @@ Any = Qualquer
######### religionFilter ###########
# Requires translation!
major =
# Requires translation!
enhanced =
# Requires translation!
foreign =
# Requires translation!
enemy =
major = principal
enhanced = aprimorada
foreign = estrangeira
enemy = inimiga
######### Prophet Action Filters ###########

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@ -331,6 +331,7 @@ When grammatical gender around a placeholder is needed we use majority gender of
- [unitType]
- [civ], [civ1], [civ2]
- [civilization]
- [religionFilter]
Feminine but not applicable:

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@ -350,7 +350,7 @@ Declare war on [nation] = Objavi rat na [nation]
Luxury resources = Luksuzni resursi
Strategic resources = Strateški resursi
# Requires translation!
Stockpiled resources =
Stockpiled resources = Zalihe resursa
Owned by you: [amountOwned] = U vašem vlasništvu: [amountOwned]
Non-existent city = Nepostojeći grad
@ -2142,7 +2142,7 @@ New [baseUnitFilter] units start with [amount] XP [cityFilter] = Nove [baseUnitF
All newly-trained [baseUnitFilter] units [cityFilter] receive the [promotion] promotion = Sve novoobučene [baseUnitFilter] jedinice [cityFilter] dobivaju [promotion] promaknuće
[mapUnitFilter] Units adjacent to this city heal [amount] HP per turn when healing = [mapUnitFilter] Jedinice uz ovaj grad liječe se [amount] Životnih Bodova po potezu kada se liječe
# Requires translation!
[relativeAmount]% XP required for promotions =
[relativeAmount]% XP required for promotions = [relativeAmount]% Iskustva potrebno za promaknuća
[relativeAmount]% City Strength from defensive buildings = [relativeAmount]% Snage Grada od obrambenih zgrada
[relativeAmount]% Strength for cities = [relativeAmount]% Snage za gradove
Costs [amount] [stockpiledResource] = Stoji [amount] [stockpiledResource]
@ -2431,9 +2431,9 @@ in this city = u ovom gradu
in [cityFilter] cities = u [cityFilter] gradovima
in cities connected to the capital = u gradovima povezanim s prijestolnicom
# Requires translation!
in cities with a [religionFilter] religion =
in cities with a [religionFilter] religion = u gradovima s [religionFilter] religijom
# Requires translation!
in cities not following a [religionFilter] religion =
in cities not following a [religionFilter] religion = u gradovima koji ne slijede [religionFilter] religiju
in cities with a major religion = u gradovima s glavnom religijom
in cities with an enhanced religion = u gradovima s unaprjeđenom religijom
in cities following our religion = u gradovima koji slijede našu vjeru
@ -2740,13 +2740,13 @@ Any = Bilo koji
######### religionFilter ###########
# Requires translation!
major =
major = glavna
# Requires translation!
enhanced =
enhanced = unaprjeđena
# Requires translation!
foreign =
foreign = strana
# Requires translation!
enemy =
enemy = neprijateljska
######### Prophet Action Filters ###########
@ -7224,4 +7224,3 @@ Forest and Jungle Visibility\nIn Unciv, forests and jungles are visible 1 tile o
Founding Cities\nThe Settler is a unit that can found a new city. You can build a Settler unit in a city with at least 2 population, and then move them to a good location to found a new city. This will usually be your main way of acquiring more cities. = Osnivanje gradova\nNaseljenik je jedinica koja može osnovati novi grad. Možete izgraditi jedinicu Naseljenika u gradu s najmanje 2 stanovnika, a zatim ih premjestiti na dobru lokaciju kako biste osnovali novi grad. To će obično biti vaš glavni način stjecanja više gradova.
Food conversion to Production\nDuring the construction of a Settler, the city will not grow. Instead, the 1st, 2nd, 4th, and from there on every 4th, excess Food (Growth) is converted into Production, with the rest of the excess Food being lost. = Pretvorba hrane u proizvodnju\nTijekom izgradnje Naseljenika, grad neće rasti. Umjesto toga, 1., 2., 4., a odatle svaki 4., višak Hrane (Rast) pretvara se u Proizvodnju, a ostatak viška Hrane se gubi.

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@ -350,7 +350,7 @@ Declare war on [nation] = Déclarer la guerre à [nation]
Luxury resources = Ressources de luxe
Strategic resources = Ressources stratégiques
# Requires translation!
Stockpiled resources =
Stockpiled resources = Ressources stockées
Owned by you: [amountOwned] = Vous avez : [amountOwned]
Non-existent city = Ville inexistante
@ -2142,7 +2142,7 @@ New [baseUnitFilter] units start with [amount] XP [cityFilter] = Les nouvelles u
All newly-trained [baseUnitFilter] units [cityFilter] receive the [promotion] promotion = Toutes les unités [baseUnitFilter] nouvellement formées [cityFilter] reçoivent la promotion [promotion]
[mapUnitFilter] Units adjacent to this city heal [amount] HP per turn when healing = Les unités [mapUnitFilter] adjacentes à cette ville récupèrent [amount] PV en phase de soin
# Requires translation!
[relativeAmount]% XP required for promotions =
[relativeAmount]% XP required for promotions = [relativeAmount]% XP requis pour les promotions
[relativeAmount]% City Strength from defensive buildings = [relativeAmount]% Puissance pour les villes avec des bâtiments défensifs
[relativeAmount]% Strength for cities = [relativeAmount]% Puissance pour les villes
Costs [amount] [stockpiledResource] = Coûte [amount] [stockpiledResource]
@ -2431,9 +2431,9 @@ in this city = dans cette ville
in [cityFilter] cities = dans les villes [cityFilter]
in cities connected to the capital = dans les villes connectées à la capitale
# Requires translation!
in cities with a [religionFilter] religion =
in cities with a [religionFilter] religion = dans les villes avec une religion [religionFilter]
# Requires translation!
in cities not following a [religionFilter] religion =
in cities not following a [religionFilter] religion = dans les villes ne pratiquant pas une religion [religionFilter]
in cities with a major religion = dans les villes avec une religion majeure
in cities with an enhanced religion = dans les villes avec une religion renforcée
in cities following our religion = dans les villes pratiquant votre religion
@ -2740,13 +2740,13 @@ Any = Tout Type
######### religionFilter ###########
# Requires translation!
major =
major = majeure
# Requires translation!
enhanced =
enhanced = renforcée
# Requires translation!
foreign =
foreign = étrangère
# Requires translation!
enemy =
enemy = ennemie
######### Prophet Action Filters ###########

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@ -350,7 +350,7 @@ Declare war on [nation] = Nyatakan perang pada [nation]
Luxury resources = Sumber daya mewah
Strategic resources = Sumber daya strategis
# Requires translation!
Stockpiled resources =
Stockpiled resources = Sumber daya cadangan
Owned by you: [amountOwned] = Dimiliki olehmu: [amountOwned]
Non-existent city = Kota yang tidak ada lagi
@ -1297,7 +1297,7 @@ Raze city = Runtuhkan kota
Stop razing city = Berhenti meruntuhkan kota
Buy for [amount] gold = Beli dengan [amount] emas
Buy = Beli
Move unit out of city first = Gerakkan unit keluar dari kota dulu
Move unit out of city first = Gerakkan unit ke luar dari kota dulu
Currently you have [amount] [stat]. = Saat ini, kamu memiliki [amount] [stat].
Would you like to purchase [constructionName] for [buildingGoldCost] [stat]? = Apakah kamu ingin membeli [constructionName] dengan harga [buildingGoldCost] [stat]?
You are buying a religious unit in a city that doesn't follow the religion you founded ([yourReligion]). This means that the unit is tied to that foreign religion ([majorityReligion]) and will be less useful. = Kamu sedang membeli unit agama di kota yang tidak mengikuti agama yang kamu dirikan ([yourReligion]). Hal ini berarti unit tersebut memeluk agama asing tersebut ([majorityReligion]) dan akan menjadi kurang berguna.
@ -1674,17 +1674,17 @@ Loading... = Sedang Memuat...
Filter: = Filter:
OK = OKE
Map is incompatible with the chosen ruleset! = Peta tidak cocok dengan aturan dasar yang dipilih!
Base terrain [terrain] does not exist in ruleset! = Medan dasar [terrain] tidak ditemukan di aturan dasar!
Terrain feature [feature] does not exist in ruleset! = Fitur medan [feature] tidak ditemukan di aturan dasar!
Resource [resource] does not exist in ruleset! = Sumber daya [resource] tidak ditemukan di aturan dasar!
Improvement [improvement] does not exist in ruleset! = Peningkatan [improvement] tidak ditemukan di aturan dasar!
Nation [nation] does not exist in ruleset! = Bangsa [nation] tidak ditemukan di aturan dasar!
Natural Wonder [naturalWonder] does not exist in ruleset! = Keajaiban Alam [naturalWonder] tidak ditemukan di aturan dasar!
Base terrain [terrain] does not exist in ruleset! = Medan dasar [terrain] tidak ditemukan dalam aturan dasar!
Terrain feature [feature] does not exist in ruleset! = Fitur medan [feature] tidak ditemukan dalam aturan dasar!
Resource [resource] does not exist in ruleset! = Sumber daya [resource] tidak ditemukan dalam aturan dasar!
Improvement [improvement] does not exist in ruleset! = Peningkatan [improvement] tidak ditemukan dalam aturan dasar!
Nation [nation] does not exist in ruleset! = Bangsa [nation] tidak ditemukan dalam aturan dasar!
Natural Wonder [naturalWonder] does not exist in ruleset! = Keajaiban Alam [naturalWonder] tidak ditemukan dalam aturan dasar!
non-[filter] = non-[filter]
# Civilopedia difficulty levels
Player settings = Pengaturan pemain
Extra happiness per luxury = Kebahagiaan ekstra tiap barang mewah
Extra happiness per luxury = Kebahagiaan ekstra tiap sumber daya mewah
Research cost modifier = Pemodifikasi biaya penelitian
Unit cost modifier = Pemodifikasi biaya unit
Building cost modifier = Pemodifikasi biaya bangunan
@ -2142,7 +2142,7 @@ New [baseUnitFilter] units start with [amount] XP [cityFilter] = Unit [baseUnitF
All newly-trained [baseUnitFilter] units [cityFilter] receive the [promotion] promotion = Semua unit [baseUnitFilter] yang baru dilatih [cityFilter] mendapatkan promosi [promotion]
[mapUnitFilter] Units adjacent to this city heal [amount] HP per turn when healing = Unit [mapUnitFilter] yang bersebelahan dengan kota ini mendapat [amount] HP tiap giliran ketika sedang disembuhkan
# Requires translation!
[relativeAmount]% XP required for promotions =
[relativeAmount]% XP required for promotions = [relativeAmount]% XP diperlukan untuk promosi
[relativeAmount]% City Strength from defensive buildings = [relativeAmount]% Kekuatan Kota dari bangunan-bangunan pertahanan
[relativeAmount]% Strength for cities = [relativeAmount]% Kekuatan untuk kota
Costs [amount] [stockpiledResource] = Biayanya [amount] [stockpiledResource]
@ -2431,9 +2431,9 @@ in this city = di kota ini
in [cityFilter] cities = di kota [cityFilter]
in cities connected to the capital = di kota yang terhubung dengan ibu kota
# Requires translation!
in cities with a [religionFilter] religion =
in cities with a [religionFilter] religion = di kota dengan agama [religionFilter]
# Requires translation!
in cities not following a [religionFilter] religion =
in cities not following a [religionFilter] religion = di kota yang tidak mengikuti agama [religionFilter]
in cities with a major religion = di kota dengan agama mayoritas
in cities with an enhanced religion = di kota dengan agama yang diperkuat
in cities following our religion = di kota yang mengikuti agama kita
@ -2740,13 +2740,13 @@ Any = Beberapa
######### religionFilter ###########
# Requires translation!
major =
major = besar
# Requires translation!
enhanced =
enhanced = diperkuat
# Requires translation!
foreign =
foreign = asing
# Requires translation!
enemy =
enemy = musuh
######### Prophet Action Filters ###########
@ -5652,7 +5652,7 @@ Goddess of the Hunt = Dewi Perburuan
Messenger of the Gods = Pembawa Pesan Dewa-dewi
Monument to the Gods = Monumen Dewa-dewi
Monument to the Gods = Monumen untuk Dewa-dewi
One with Nature = Menyatu dengan Alam

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@ -355,8 +355,7 @@ Introduction to [nation] = Introduci a [nation]
Declare war on [nation] = Dichiara guerra a [nation]
Luxury resources = Risorse di lusso
Strategic resources = Risorse strategiche
# Requires translation!
Stockpiled resources =
Stockpiled resources = Risorse immagazzinate
Owned by you: [amountOwned] = In tuo possesso: [amountOwned]
Non-existent city = Città inesistente
@ -2147,8 +2146,7 @@ Enemy [mapUnitFilter] units must spend [amount] extra movement points when insid
New [baseUnitFilter] units start with [amount] XP [cityFilter] = Le nuove unità [baseUnitFilter] partono con [amount] XP [cityFilter]
All newly-trained [baseUnitFilter] units [cityFilter] receive the [promotion] promotion = Tutte le unità [baseUnitFilter] addestrate [cityFilter] ottengono la promozione [promotion]
[mapUnitFilter] Units adjacent to this city heal [amount] HP per turn when healing = [mapUnitFilter] le unità adiacenti a questa città guariscono [amount] HP al turno quando si curano
# Requires translation!
[relativeAmount]% XP required for promotions =
[relativeAmount]% XP required for promotions = [relativeAmount]% XP richiesto per le promozioni
[relativeAmount]% City Strength from defensive buildings = [relativeAmount]% Forza cittadina dagli edifici difensivi
[relativeAmount]% Strength for cities = [relativeAmount]% Forza per le Città
Costs [amount] [stockpiledResource] = Costa [amount] [stockpiledResource]
@ -2436,10 +2434,8 @@ when between [amount] and [amount2] [stat/resource] = quando tra [amount] e [amo
in this city = in questa città
in [cityFilter] cities = nelle città [cityFilter]
in cities connected to the capital = nelle città connesse alla capitale
# Requires translation!
in cities with a [religionFilter] religion =
# Requires translation!
in cities not following a [religionFilter] religion =
in cities with a [religionFilter] religion = nelle città con una religione [religionFilter]
in cities not following a [religionFilter] religion = nelle città che NON seguono una religione [religionFilter]
in cities with a major religion = nelle città con una Grande Religione
in cities with an enhanced religion = nelle città con una Religione potenziata
in cities following our religion = nelle città che seguono la tua religione
@ -2745,14 +2741,10 @@ Any = Qualsiasi
######### religionFilter ###########
# Requires translation!
major =
# Requires translation!
enhanced =
# Requires translation!
foreign =
# Requires translation!
enemy =
major = maggiore
enhanced = potenziata
foreign = straniera
enemy = nemica
######### Prophet Action Filters ###########

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@ -351,7 +351,7 @@ Declare war on [nation] = Оголосити війну нації [nation]
Luxury resources = Ресурси розкоші
Strategic resources = Стратегічні ресурси
# Requires translation!
Stockpiled resources =
Stockpiled resources = Накопичені ресурси
Owned by you: [amountOwned] = Належить вам: [amountOwned]
Non-existent city = Неіснуюче місто
@ -2143,7 +2143,7 @@ New [baseUnitFilter] units start with [amount] XP [cityFilter] = Новий пі
All newly-trained [baseUnitFilter] units [cityFilter] receive the [promotion] promotion = Усі нові [baseUnitFilter] підрозділи [cityFilter] отримують підвищення "[promotion]"
[mapUnitFilter] Units adjacent to this city heal [amount] HP per turn when healing = [mapUnitFilter] підрозділи поруч із цим містом лікуються на [amount] здоровʼя за хід під час лікування
# Requires translation!
[relativeAmount]% XP required for promotions =
[relativeAmount]% XP required for promotions = [relativeAmount]% досвіду потрібно для підвищень
[relativeAmount]% City Strength from defensive buildings = [relativeAmount]% до †Сили міста від захисних споруд
[relativeAmount]% Strength for cities = [relativeAmount]% †Сили для міст
Costs [amount] [stockpiledResource] = Коштує [amount] [stockpiledResource]
@ -2432,9 +2432,9 @@ in this city = у такому місті
in [cityFilter] cities = в [cityFilter] містах
in cities connected to the capital = в містах приєднаних до столиці
# Requires translation!
in cities with a [religionFilter] religion =
in cities with a [religionFilter] religion = у містах з релігією [religionFilter]
# Requires translation!
in cities not following a [religionFilter] religion =
in cities not following a [religionFilter] religion = у містах що не сповідують релігію [religionFilter]
in cities with a major religion = в містах із основною релігією
in cities with an enhanced religion = у містах із покращеною релігією
in cities following our religion = в містах що сповідують нашу релігію
@ -2741,13 +2741,13 @@ Any = Будь-який
######### religionFilter ###########
# Requires translation!
major =
major = Основна
# Requires translation!
enhanced =
enhanced = Доповнена
# Requires translation!
foreign =
foreign = Чужа
# Requires translation!
enemy =
enemy = Ворожа
######### Prophet Action Filters ###########
@ -6828,9 +6828,9 @@ How do you know a city location is appropriate? Luckily, the game has already ch
You'll likely want more cities later on. For these cities, you must go and find a good place. Looking for and founding on or near Luxury resources is a good rule of thumb. = Ймовірно, з часом ви захочете заснувати більше міст. Ви матимите піти і знайти для них гарні місцини. Заснування міст на або поруч із ресурсами розкоші - це простий спосіб досягнути мети.
Luxury resources are tiles that have things like Gems, Cotton, or Silk (indicated by a yellow background of the resource icon). These resources make your civilization happy. You should also keep an eye out for resources needed to build units, such as Iron. Cities cannot be built within 3 tiles of existing cities, which is another thing to keep in mind! = Ресурси розкоші - це клітинки, які містять такі штуки, як Коштовні Камені, Бавовну чи Шовк (як показується жовтим фоном іконки ресурсу). Такі ресурси роблять вашу цивілізацію щасливою. Вам також слід пильнувати ресурси, необхідні для створення підрозділів - такі, як Залізо. Міста не можна будувати на відстані менше трьох клітинок від існуючих міст, що теж треба мати на увазі!
# Requires translation!
Cities will house Citizens, which can work tiles up to 3 tiles away from the city. This means you dont have to settle cities right on or next to good tiles. Lets say, for example, that you want access to some Iron but the resource is in a desert area. You dont have to settle your city in the desert. You can settle a few tiles away in more prosperous lands. Your city will grow and eventually gain access to the resource. You only need to settle right on top of resources if you need them immediately. =
Cities will house Citizens, which can work tiles up to 3 tiles away from the city. This means you dont have to settle cities right on or next to good tiles. Lets say, for example, that you want access to some Iron but the resource is in a desert area. You dont have to settle your city in the desert. You can settle a few tiles away in more prosperous lands. Your city will grow and eventually gain access to the resource. You only need to settle right on top of resources if you need them immediately. = У містах житимуть громадяни, які можуть працювати на відстані до 3 клітинок від міста. Це означає, що вам не обов'язково будувати міста прямо на хороших клітинках або поруч з ними. Скажімо, наприклад, вам потрібен доступ до заліза, але цей ресурс знаходиться в пустелі. Вам не обов'язково будувати місто в пустелі. Ви можете оселитися за кілька клітинок від неї на більш процвітаючих землях. Ваше місто буде рости і врешті-решт отримає доступ до ресурсу. Вам потрібно селитися прямо на ресурсах, тільки якщо вони вам потрібні негайно.
# Requires translation!
The first thing coming out of your city depends on the strategy you want to follow, but the 'classic' build order is to build first two Scouts, then a Shrine, and three Settlers, and adopt Tradition, to explore the map quickly (Scouts ignore terrain cost), and to get an early Pantheon (if you're playing with religion enabled). =
The first thing coming out of your city depends on the strategy you want to follow, but the 'classic' build order is to build first two Scouts, then a Shrine, and three Settlers, and adopt Tradition, to explore the map quickly (Scouts ignore terrain cost), and to get an early Pantheon (if you're playing with religion enabled). = Перше, що з'являється у вашому місті, залежить від стратегії, якої ви хочете дотримуватися, але «класичний» порядок побудови - побудувати спочатку двох Розвідників, потім Храм і трьох Поселенців, прийняти Традицію, швидко дослідити карту (Розвідники ігнорують вартість місцевості) і отримати ранній Пантеон (якщо ви граєте з увімкненою релігією).
But feel free to experiment with your own build orders! = Не бійтеся експериментувати із вашими підходами до розвитку!
In your first couple of turns, you will have very little options, but as your civilization grows, so do the number of things requiring your attention. = У вас буде не багато можливостей перші декілька ходів, але з ростом вашої цивілізації, також зростатиме кількість речей, які потребують уваги.
@ -6852,12 +6852,12 @@ Since a city's number of Citizens, or Population, determines how many tiles a Ci
Production is the resource that lets a City Center build new things. = Виробництво є ресурсом, який дозволяє центру міста створювати нові споруди.
# Requires translation!
This can be new Buildings that are added to the City Center, or new Units that can go out across the World Map to advance your Nation's goals. =
This can be new Buildings that are added to the City Center, or new Units that can go out across the World Map to advance your Nation's goals. = Це можуть бути нові споруди, які додаються до міського центру, або нові підрозділи, які можуть переміщуватись мапою світу для просування цілей вашої нації.
# Requires translation!
Everything you can build has a Production Cost. Every turn each City generates a certain amount of Production and puts it towards whatever is at the top of the Build Queue. Once the total cost is collected, the Building or Unit is built! =
Everything you can build has a Production Cost. Every turn each City generates a certain amount of Production and puts it towards whatever is at the top of the Build Queue. Once the total cost is collected, the Building or Unit is built! = Усе, що ви будуєте, має вартість ⚙Виробництва. Кожного ходу кожне місто генерує первний обсяг ⚙Виробництва та зараховує його на користь того, що знаходиться на верхній позиції черги на спорудження.
Any excess Production after something is built is overflowed to the next thing the City builds. Up to it's total Production Cost. = Будь-яке надлишкове виробництво після завершення попереднього будівництва перетікає у наступну споруду у черзі на спорудження. Але не більше за повну вартість виробництва цієї споруди.
# Requires translation!
Since this determines how quickly you can build more stuff, your Nation's Production Capacity is crucial to it's advancement and survival. =
Since this determines how quickly you can build more stuff, your Nation's Production Capacity is crucial to it's advancement and survival. = Оскільки це визначає, наскільки швидко ви можете будувати нові речі, Ємність ⚙Виробництва вашої нації є ключовим для її розвитку та виживання.
⍾Science is the resource that unlocks new and exciting Technologies for your Nation. = ⍾Наука є ресурсом, який розблоковує нові хвилюючі технології для вашої нації.
Once you've Founded your Capital, you'll be prompted to Pick a Technology to Research. = Як тільки ви заснували вашу столицю, перед вами постане потреба обрати технологію для дослідження.

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@ -4,8 +4,8 @@ package com.unciv.build
object BuildConfig {
const val kotlinVersion = "1.9.24"
const val appName = "Unciv"
const val appCodeNumber = 1108
const val appVersion = "4.15.15"
const val appCodeNumber = 1109
const val appVersion = "4.15.16"
const val gdxVersion = "1.13.1"
const val ktorVersion = "2.3.12"

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@ -1,3 +1,21 @@
## 4.15.16
Sort religion overview by number of followers
modding: "Not shown on world screen" applies to promotions and statuses
Made Prince be "truly balanced"
Resolved - Allow atlas generation when using --data-dir option
"Never appears as a Barbarian unit" also affects upgrades
Resolved - Remove great person point accumulation for units no longer available in this ruleset
CI: Use Github Actions access token (with actual permissions) and not the default GITHUB_TOKEN for brew update
Correct puppet city description - By Ouaz
## 4.15.15
Added uniques to make AI value resources at set prices

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@ -487,7 +487,7 @@ open class UncivGame(val isConsoleMode: Boolean = false) : Game(), PlatformSpeci
companion object {
//region AUTOMATICALLY GENERATED VERSION DATA - DO NOT CHANGE THIS REGION, INCLUDING THIS COMMENT
val VERSION = Version("4.15.15", 1108)
val VERSION = Version("4.15.16", 1109)
//endregion
/** Global reference to the one Gdx.Game instance created by the platform launchers - do not use without checking [isCurrentInitialized] first. */

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@ -0,0 +1,17 @@
Sort religion overview by number of followers
modding: "Not shown on world screen" applies to promotions and statuses
Made Prince be "truly balanced"
Resolved - Allow atlas generation when using --data-dir option
"Never appears as a Barbarian unit" also affects upgrades
Resolved - Remove great person point accumulation for units no longer available in this ruleset
CI: Use Github Actions access token (with actual permissions) and not the default GITHUB_TOKEN for brew update
Correct puppet city description - By Ouaz