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URGH
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@ -240,9 +240,9 @@ class City : IsPartOfGameInfoSerialization, INamed {
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// This should probably be configurable
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@Transient
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private val MAX_AIR_UNITS = 6
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private val maxAirUnits = 6
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/** Gets max air units that can remain in the city untransported */
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fun getMaxAirUnits() = MAX_AIR_UNITS
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fun getMaxAirUnits() = maxAirUnits
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override fun toString() = name // for debug
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