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Resolved #614 - bug withpillaged water tiles
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@ -91,9 +91,13 @@ class UnitActions {
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if(!unit.type.isCivilian() && tile.improvement !=null){
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actionList += UnitAction("Pillage", unit.currentMovement>0)
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{
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tile.improvementInProgress = tile.improvement
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tile.turnsToImprovement = 2
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tile.improvement = null
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// http://well-of-souls.com/civ/civ5_improvements.html says that naval improvements are destroyed upon pilllage
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// and I can't find any other sources so I'll go with that
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if(tile.isLand()) {
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tile.improvementInProgress = tile.improvement
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tile.turnsToImprovement = 2
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}
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unit.useMovementPoints(1f)
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unit.health = min(100,unit.health+25)
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}
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