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Version rollout (#12329)
* Bump version and create initial changelog entry * Update French.properties (#12318) * Update Brazilian_Portuguese.properties (#12317) * Update Brazilian_Portuguese.properties * Update Brazilian_Portuguese.properties --------- Co-authored-by: yairm210 <yairm210@users.noreply.github.com> Co-authored-by: Ouaz <Ouaz@users.noreply.github.com> Co-authored-by: Vitor Gabriel <59321138+Ranbut@users.noreply.github.com>
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@ -2351,10 +2351,8 @@ after turn number [amount] = após o número de turno [amount]
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on [speed] game speed = na [speed] velocidade do jogo
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when [victoryType] Victory is enabled = quando Vitória [victoryType] está ativado
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when [victoryType] Victory is disabled = quando Vitória [victoryType] está desativado
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# Requires translation!
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when religion is enabled =
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# Requires translation!
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when religion is disabled =
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when religion is enabled = quando a religião é habilitada
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when religion is disabled = quando a religião é desabilitada
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with [amount]% chance = com [amount]% de chance
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for [civFilter] Civilizations = para [civFilter] Civilizações
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when at war = quando em guerra
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@ -2346,9 +2346,9 @@ on [speed] game speed = en vitesse de jeu [speed]
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when [victoryType] Victory is enabled = quand la Victoire [victoryType] est activée
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when [victoryType] Victory is disabled = quand la Victoire [victoryType] est désactivée
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# Requires translation!
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when religion is enabled =
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when religion is enabled = quand la religion est activée
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# Requires translation!
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when religion is disabled =
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when religion is disabled = quand la religion est désactivée
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with [amount]% chance = avec [amount]% de chances
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for [civFilter] Civilizations = pour [civFilter] civilisations
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when at war = quand en guerre
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@ -4,8 +4,8 @@ package com.unciv.build
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object BuildConfig {
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const val kotlinVersion = "1.9.24"
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const val appName = "Unciv"
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const val appCodeNumber = 1060
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const val appVersion = "4.13.18"
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const val appCodeNumber = 1061
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const val appVersion = "4.13.19"
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const val gdxVersion = "1.12.1"
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const val ktorVersion = "2.3.12"
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18
changelog.md
18
changelog.md
@ -1,3 +1,21 @@
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## 4.13.19
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Resolves - Unit icon falls back to UnitTypeIcons/<unitType> successfully
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Resolved - Cities reduce tile movement cost to 1, per Civ V
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By itanasi:
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- Add Specialists Tutorial
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- Updating documentation
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- Clean up the icon replacement code by adding hide option to .tr()
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- Small fix to Modding Wiki for Ranged Strength clarification
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Add `<when espionage is enabled>` conditional - By RobLoach
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By SeventhM:
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- Allow purchasing wonders with gold when explicitly given a unique
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- Lint: Move CollectionExtensions
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## 4.13.18
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Better AI decisions for policy branches
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@ -483,7 +483,7 @@ open class UncivGame(val isConsoleMode: Boolean = false) : Game(), PlatformSpeci
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companion object {
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//region AUTOMATICALLY GENERATED VERSION DATA - DO NOT CHANGE THIS REGION, INCLUDING THIS COMMENT
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val VERSION = Version("4.13.18", 1060)
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val VERSION = Version("4.13.19", 1061)
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//endregion
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/** Global reference to the one Gdx.Game instance created by the platform launchers - do not use without checking [isCurrentInitialized] first. */
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fastlane/metadata/android/en-US/changelogs/1061.txt
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fastlane/metadata/android/en-US/changelogs/1061.txt
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@ -0,0 +1,17 @@
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Resolves - Unit icon falls back to UnitTypeIcons/<unitType> successfully
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Resolved - Cities reduce tile movement cost to 1, per Civ V
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By itanasi:
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- Add Specialists Tutorial
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- Updating documentation
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- Clean up the icon replacement code by adding hide option to .tr()
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- Small fix to Modding Wiki for Ranged Strength clarification
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Add `<when espionage is enabled>` conditional - By RobLoach
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By SeventhM:
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- Allow purchasing wonders with gold when explicitly given a unique
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- Lint: Move CollectionExtensions
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