From f60464201bc22cb223bdf577afa63909ba2363ed Mon Sep 17 00:00:00 2001 From: yairm210 Date: Wed, 15 Sep 2021 00:58:11 +0300 Subject: [PATCH] Resolved #5162 - AI much less motivated to attack city-states --- core/src/com/unciv/logic/automation/NextTurnAutomation.kt | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/core/src/com/unciv/logic/automation/NextTurnAutomation.kt b/core/src/com/unciv/logic/automation/NextTurnAutomation.kt index b3ce904572..661be394f1 100644 --- a/core/src/com/unciv/logic/automation/NextTurnAutomation.kt +++ b/core/src/com/unciv/logic/automation/NextTurnAutomation.kt @@ -568,8 +568,7 @@ object NextTurnAutomation { if (theirCity.getTiles().none { tile -> tile.neighbors.any { it.getOwner() == theirCity.civInfo && it.getCity() != theirCity } }) modifierMap["Isolated city"] = 15 - //Maybe not needed if city-state has potential protectors? - if (otherCiv.isCityState()) modifierMap["City-state"] = -10 + if (otherCiv.isCityState()) modifierMap["City-state"] = -20 return modifierMap.values.sum() }