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Show which cities are missing required buildings for National Wonders. (#5718)
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@ -56,6 +56,7 @@ Requires at least one of the following resources worked near the city: =
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Wonder is being built elsewhere =
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Wonder is being built elsewhere =
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National Wonder is being built elsewhere =
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National Wonder is being built elsewhere =
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Requires a [buildingName] in all cities =
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Requires a [buildingName] in all cities =
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[buildingName] required: =
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Requires a [buildingName] in this city =
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Requires a [buildingName] in this city =
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Cannot be built with [buildingName] =
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Cannot be built with [buildingName] =
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Consumes 1 [resource] =
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Consumes 1 [resource] =
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@ -82,9 +82,12 @@ class Building : RulesetStatsObject(), INonPerpetualConstruction {
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return infoList.joinToString("; ") { it.tr() }
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return infoList.joinToString("; ") { it.tr() }
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}
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}
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private fun getUniquesStrings() = sequence {
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/**
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* @param filterUniques If provided, include only uniques for which this function returns true.
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*/
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private fun getUniquesStrings(filterUniques: ((Unique) -> Boolean)? = null) = sequence {
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val tileBonusHashmap = HashMap<String, ArrayList<String>>()
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val tileBonusHashmap = HashMap<String, ArrayList<String>>()
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for (unique in uniqueObjects) when {
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for (unique in uniqueObjects) if (filterUniques == null || filterUniques(unique)) when {
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unique.isOfType(UniqueType.StatsFromTiles) && unique.params[2] == "in this city" -> {
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unique.isOfType(UniqueType.StatsFromTiles) && unique.params[2] == "in this city" -> {
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val stats = unique.params[0]
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val stats = unique.params[0]
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if (!tileBonusHashmap.containsKey(stats)) tileBonusHashmap[stats] = ArrayList()
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if (!tileBonusHashmap.containsKey(stats)) tileBonusHashmap[stats] = ArrayList()
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@ -101,7 +104,10 @@ class Building : RulesetStatsObject(), INonPerpetualConstruction {
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if (value.size == 1) value[0] else value.joinToString { it.tr() }
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if (value.size == 1) value[0] else value.joinToString { it.tr() }
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))
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))
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}
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}
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private fun getUniquesStringsWithoutDisablers() = getUniquesStrings()
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/**
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* @param filterUniques If provided, include only uniques for which this function returns true.
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*/
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private fun getUniquesStringsWithoutDisablers(filterUniques: ((Unique) -> Boolean)? = null) = getUniquesStrings(filterUniques=filterUniques)
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.filterNot {
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.filterNot {
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it.startsWith("Hidden ") && it.endsWith(" disabled") ||
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it.startsWith("Hidden ") && it.endsWith(" disabled") ||
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it == UniqueType.Unbuildable.text ||
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it == UniqueType.Unbuildable.text ||
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@ -116,6 +122,15 @@ class Building : RulesetStatsObject(), INonPerpetualConstruction {
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else (name in cityInfo.civInfo.civConstructions.getFreeBuildings(cityInfo.id))
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else (name in cityInfo.civInfo.civConstructions.getFreeBuildings(cityInfo.id))
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if (uniqueTo != null) lines += if (replaces == null) "Unique to [$uniqueTo]"
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if (uniqueTo != null) lines += if (replaces == null) "Unique to [$uniqueTo]"
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else "Unique to [$uniqueTo], replaces [$replaces]"
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else "Unique to [$uniqueTo], replaces [$replaces]"
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val missingunique = uniqueObjects.firstOrNull{ it.placeholderText == "Requires a [] in all cities" }
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// Inefficient in theory. In practice, buildings seem to have only a small handful of uniques.
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val missingcities = if (cityInfo != null && missingunique != null)
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// TODO: Unify with rejection reasons?
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cityInfo.civInfo.cities.filterNot {
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it.isPuppet
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|| it.cityConstructions.containsBuildingOrEquivalent(missingunique.params[0])
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}
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else listOf<CityInfo>()
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if (isWonder) lines += "Wonder"
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if (isWonder) lines += "Wonder"
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if (isNationalWonder) lines += "National Wonder"
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if (isNationalWonder) lines += "National Wonder"
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if (!isFree) {
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if (!isFree) {
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@ -126,13 +141,17 @@ class Building : RulesetStatsObject(), INonPerpetualConstruction {
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}
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}
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if (uniques.isNotEmpty()) {
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if (uniques.isNotEmpty()) {
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if (replacementTextForUniques != "") lines += replacementTextForUniques
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if (replacementTextForUniques != "") lines += replacementTextForUniques
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else lines += getUniquesStringsWithoutDisablers()
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else lines += getUniquesStringsWithoutDisablers(
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filterUniques=if (missingcities.isEmpty()) null
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else { unique -> unique.placeholderText != "Requires a [] in all cities" }
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// Filter out the "Requires a [] in all cities" unique if any cities are still missing the required building, since in that case the list of cities will be appended at the end.
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)
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}
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}
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if (!stats.isEmpty())
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if (!stats.isEmpty())
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lines += stats.toString()
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lines += stats.toString()
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for ((stat, value) in getStatPercentageBonuses(cityInfo))
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for ((stat, value) in getStatPercentageBonuses(cityInfo))
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if (value != 0f) lines += "+${value.toInt()}% {${stat.name}}\n"
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if (value != 0f) lines += "+${value.toInt()}% {${stat.name}}"
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for ((greatPersonName, value) in greatPersonPoints)
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for ((greatPersonName, value) in greatPersonPoints)
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lines += "+$value " + "[$greatPersonName] points".tr()
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lines += "+$value " + "[$greatPersonName] points".tr()
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@ -146,6 +165,11 @@ class Building : RulesetStatsObject(), INonPerpetualConstruction {
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if (cityStrength != 0) lines += "{City strength} +$cityStrength"
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if (cityStrength != 0) lines += "{City strength} +$cityStrength"
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if (cityHealth != 0) lines += "{City health} +$cityHealth"
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if (cityHealth != 0) lines += "{City health} +$cityHealth"
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if (maintenance != 0 && !isFree) lines += "{Maintenance cost}: $maintenance {Gold}"
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if (maintenance != 0 && !isFree) lines += "{Maintenance cost}: $maintenance {Gold}"
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if (!missingcities.isEmpty()) {
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// Could be red. But IMO that should be done by enabling GDX's ColorMarkupLanguage globally instead of adding a separate label.
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lines += "\n" + "[${cityInfo?.civInfo?.getEquivalentBuilding(missingunique!!.params!![0])}] required:".tr() + " " + missingcities.map{ "{${it.name}}" }.joinToString(", ")
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// Can't nest square bracket placeholders inside curlies, and don't see any way to define wildcard placeholders. So run translation explicitly on base text.
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}
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return lines.joinToString("\n") { it.tr() }.trim()
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return lines.joinToString("\n") { it.tr() }.trim()
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}
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}
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