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Hide 'hidden in world screen' resources from overview tab as well
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@ -25,7 +25,7 @@ class ResourceSupplyList(
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/** Fetch a [ResourceSupply] entry or `null` if no match found */
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fun get(resource: TileResource, origin: String) =
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firstOrNull { it.resource.name == resource.name && it.origin == origin }
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firstOrNull { it.resource == resource && it.origin == origin }
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/** Get the total amount for a resource by [resourceName] */
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fun sumBy(resourceName: String) =
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@ -96,9 +96,7 @@ class ResourceSupplyList(
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*/
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fun removeAll(origin: String): ResourceSupplyList {
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// The filter creates a separate list so the iteration does not modify concurrently
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filter { it.origin == origin }.forEach {
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remove(it)
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}
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filter { it.origin == origin }.forEach { remove(it) }
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return this
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}
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@ -12,6 +12,7 @@ import com.unciv.logic.trade.TradeOfferType
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import com.unciv.models.ruleset.tile.ResourceSupplyList
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import com.unciv.models.ruleset.tile.ResourceType
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import com.unciv.models.ruleset.tile.TileResource
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import com.unciv.models.ruleset.unique.UniqueType
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import com.unciv.models.translations.tr
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import com.unciv.ui.components.UncivTooltip.Companion.addTooltip
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import com.unciv.ui.components.extensions.addSeparator
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@ -56,13 +57,13 @@ class ResourcesOverviewTab(
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private val resourceDrilldown: ResourceSupplyList = viewingPlayer.detailedCivResources
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private val extraDrilldown: ResourceSupplyList = getExtraDrilldown()
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private val drilldownSequence = resourceDrilldown.asSequence() + extraDrilldown.asSequence()
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private val allResources = ResourceSupplyList().apply { addAll(resourceDrilldown.asSequence() + extraDrilldown.asSequence()) }
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// Order of source ResourceSupplyList: by tiles, enumerating the map in that spiral pattern
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// UI should not surprise player, thus we need a deterministic and guessable order
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private val resources: List<TileResource> = drilldownSequence
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private val resources: List<TileResource> = allResources.asSequence()
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.map { it.resource }
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.filter { it.resourceType != ResourceType.Bonus }
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.filter { it.resourceType != ResourceType.Bonus && !it.hasUnique(UniqueType.NotShownOnWorldScreen) }
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.distinct()
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.sortedWith(
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compareBy<TileResource> { it.resourceType }
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