mirror of
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Merge remote-tracking branch 'origin/master'
This commit is contained in:
commit
f88e2f2bb7
@ -424,6 +424,8 @@ Translation files are generated successfully. = Arquivos de tradução foram ger
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# Notifications
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||||
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||||
Research of [technologyName] has completed! = A pesquisa de [technologyName] foi terminada!
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||||
# Requires translation!
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[construction] has been obsolete and will be removed from construction queue in [cityName]! =
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||||
You have entered a golden age! = Você entrou em uma idade de ouro!
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[resourceName] revealed near [cityName] = [resourceName] revelado perto de [cityName]
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A [greatPerson] has been born in [cityName]! = [cityName] - Um [greatPerson] nasceu!
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@ -698,6 +700,14 @@ Name = Nome
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Closest city = Cidade mais próxima
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Action = Ação
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Defeated = Derrotado
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# Requires translation!
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[numberOfCivs] Civilizations in the game =
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# Requires translation!
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Our Civilization: =
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# Requires translation!
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Known and alive ([numberOfCivs]) =
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# Requires translation!
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Known and defeated ([numberOfCivs]) =
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Tiles = Painéis
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Natural Wonders = Maravilhas da Natureza
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Treasury deficit = Déficit do Tesouro
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@ -3730,6 +3740,7 @@ Fort = Forte
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Road = Estrada
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Remove Forest = Cortar floresta
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Remove Jungle = Cortar selva
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@ -433,6 +433,8 @@ Translation files are generated successfully. = Soubory pro překlad úspešně
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# Notifications
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||||
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Research of [technologyName] has completed! = Výzkum technologie [technologyName] byl dokončen!
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# Requires translation!
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[construction] has been obsolete and will be removed from construction queue in [cityName]! =
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You have entered a golden age! = Započal Zlatý věk civilizace!
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[resourceName] revealed near [cityName] = [resourceName] objeven(a) poblíž [cityName]
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A [greatPerson] has been born in [cityName]! = [cityName] - Narodil se [greatPerson]!
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@ -714,6 +716,14 @@ Name = Jméno
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Closest city = Nejbližší město
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Action = Činnost
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Defeated = Poražený(á)
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# Requires translation!
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[numberOfCivs] Civilizations in the game =
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# Requires translation!
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Our Civilization: =
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# Requires translation!
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Known and alive ([numberOfCivs]) =
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# Requires translation!
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Known and defeated ([numberOfCivs]) =
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Tiles = Políčka
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Natural Wonders = Přírodní divy
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Treasury deficit = Nedostatek peněz
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@ -4019,6 +4029,7 @@ Fort = Opevnění
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Road = Cesta
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Remove Forest = Vykácet les
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Remove Jungle = Vykácet džungli
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@ -689,6 +689,8 @@ Translation files are generated successfully. =
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# Notifications
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||||
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||||
Research of [technologyName] has completed! = [technologyName] is onderzocht!
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# Requires translation!
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[construction] has been obsolete and will be removed from construction queue in [cityName]! =
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You have entered a golden age! = Een gouden eeuw is geariveerd!
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[resourceName] revealed near [cityName] = [resourceName] Ontdekt: in de buurt van [cityName]
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A [greatPerson] has been born in [cityName]! = [cityName] - Een [greatPerson] is geboren!
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@ -1089,6 +1091,14 @@ Action =
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# Requires translation!
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Defeated =
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# Requires translation!
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[numberOfCivs] Civilizations in the game =
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# Requires translation!
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Our Civilization: =
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# Requires translation!
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Known and alive ([numberOfCivs]) =
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# Requires translation!
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Known and defeated ([numberOfCivs]) =
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||||
# Requires translation!
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Tiles =
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# Requires translation!
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Natural Wonders =
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@ -5102,6 +5112,7 @@ Fort =
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Road = Weg
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# Requires translation!
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Remove Forest =
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@ -767,6 +767,8 @@ Translation files are generated successfully. =
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# Requires translation!
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Research of [technologyName] has completed! =
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||||
# Requires translation!
|
||||
[construction] has been obsolete and will be removed from construction queue in [cityName]! =
|
||||
# Requires translation!
|
||||
You have entered a golden age! =
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# Requires translation!
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[resourceName] revealed near [cityName] =
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@ -1293,6 +1295,14 @@ Action =
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# Requires translation!
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Defeated =
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# Requires translation!
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||||
[numberOfCivs] Civilizations in the game =
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||||
# Requires translation!
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Our Civilization: =
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# Requires translation!
|
||||
Known and alive ([numberOfCivs]) =
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# Requires translation!
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Known and defeated ([numberOfCivs]) =
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||||
# Requires translation!
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Tiles =
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# Requires translation!
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Natural Wonders =
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@ -5447,6 +5457,7 @@ Fort =
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# Requires translation!
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Road =
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# Requires translation!
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Remove Forest =
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@ -428,6 +428,8 @@ Translation files are generated successfully. = Les fichiers de traduction ont b
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# Notifications
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||||
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Research of [technologyName] has completed! = Recherche de [technologyName] terminé !
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# Requires translation!
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[construction] has been obsolete and will be removed from construction queue in [cityName]! =
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||||
You have entered a golden age! = Vous êtes entré dans un Âge d'Or !
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[resourceName] revealed near [cityName] = [resourceName] découvert près de [cityName]
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A [greatPerson] has been born in [cityName]! = [cityName] - Un [greatPerson] est né !
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@ -704,6 +706,14 @@ Name = Nom
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Closest city = Ville la plus proche
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Action = Action
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Defeated = Vaincu
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# Requires translation!
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[numberOfCivs] Civilizations in the game =
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# Requires translation!
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Our Civilization: =
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# Requires translation!
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Known and alive ([numberOfCivs]) =
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# Requires translation!
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Known and defeated ([numberOfCivs]) =
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Tiles = Cases
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Natural Wonders = Merveilles naturelles
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Treasury deficit = Déficit budgétaire
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@ -2983,6 +2993,7 @@ Fort = Fort
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Road = Route
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Remove Forest = Défricher la forêt
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Remove Jungle = Défricher la jungle
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@ -422,6 +422,8 @@ Translation files are generated successfully. = Die Übersetzungsdateien wurden
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# Notifications
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||||
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||||
Research of [technologyName] has completed! = [technologyName] wurde erforscht!
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# Requires translation!
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[construction] has been obsolete and will be removed from construction queue in [cityName]! =
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You have entered a golden age! = Ein Goldenes Zeitalter hat begonnen!
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[resourceName] revealed near [cityName] = [resourceName] gefunden in der Nähe von [cityName]
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A [greatPerson] has been born in [cityName]! = [cityName] - Ein [greatPerson] wurde geboren!
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@ -692,6 +694,14 @@ Name = Name
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Closest city = Nächstgelegene Stadt
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Action = Aktion
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Defeated = Besiegt
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# Requires translation!
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[numberOfCivs] Civilizations in the game =
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||||
# Requires translation!
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||||
Our Civilization: =
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||||
# Requires translation!
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||||
Known and alive ([numberOfCivs]) =
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||||
# Requires translation!
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||||
Known and defeated ([numberOfCivs]) =
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Tiles = Felder
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Natural Wonders = Naturwunder
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Treasury deficit = Schatzkammerdefizit
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@ -2927,6 +2937,7 @@ Fort = Festung
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Road = Straße
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Remove Forest = Wald abholzen
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Remove Jungle = Dschungel abholzen
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@ -422,6 +422,8 @@ Translation files are generated successfully. = File terjemahan berhasil dibuat.
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# Notifications
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||||
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||||
Research of [technologyName] has completed! = Riset untuk [technologyName] sudah selesai
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# Requires translation!
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[construction] has been obsolete and will be removed from construction queue in [cityName]! =
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You have entered a golden age! = Kamu telah memasuki masa kejayaan!
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[resourceName] revealed near [cityName] = [resourceName] terlihat di dekat [cityName]
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A [greatPerson] has been born in [cityName]! = Seorang [greatPerson] sudah lahir di [cityName]!
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@ -692,6 +694,14 @@ Name = Nama
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Closest city = Kota terdekat
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Action = Aksi
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Defeated = Dikalahkan
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# Requires translation!
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[numberOfCivs] Civilizations in the game =
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||||
# Requires translation!
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||||
Our Civilization: =
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||||
# Requires translation!
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||||
Known and alive ([numberOfCivs]) =
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||||
# Requires translation!
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||||
Known and defeated ([numberOfCivs]) =
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Tiles = Daerah
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Natural Wonders = Keajaiban Alam
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Treasury deficit = Defisit keuangan
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@ -2926,6 +2936,7 @@ Fort = Kubu Pertahanan
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Road = Jalan
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Remove Forest = Singkirkan Hutan
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Remove Jungle = Singkirkan Hutan Belantara
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@ -422,6 +422,8 @@ Translation files are generated successfully. = File di traduzione creati con su
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# Notifications
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||||
|
||||
Research of [technologyName] has completed! = Abbiamo scoperto la tecnologia [technologyName]!
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# Requires translation!
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[construction] has been obsolete and will be removed from construction queue in [cityName]! =
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You have entered a golden age! = È iniziata un'Età dell'Oro!
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[resourceName] revealed near [cityName] = Fonte di [resourceName] scoperta vicino a [cityName]
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A [greatPerson] has been born in [cityName]! = È nato un [greatPerson] nella città di [cityName]!
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@ -692,6 +694,14 @@ Name = Nome
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Closest city = Città più vicina
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Action = Azione
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Defeated = Sconfitto
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# Requires translation!
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||||
[numberOfCivs] Civilizations in the game =
|
||||
# Requires translation!
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||||
Our Civilization: =
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||||
# Requires translation!
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||||
Known and alive ([numberOfCivs]) =
|
||||
# Requires translation!
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||||
Known and defeated ([numberOfCivs]) =
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||||
Tiles = Caselle
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Natural Wonders = Meraviglie Naturali
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Treasury deficit = Deficit tesoreria
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@ -2551,8 +2561,7 @@ Military Tradition = Tradizione militare
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Military units gain 50% more Experience from combat = +50% esperienza in battaglia per le unità militari
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Military Caste = Casta Militare
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Each city with a garrison increases happiness by 1 and culture by 2 = +1 Felicità e +2 Cultura per ogni città con una guarnigione
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# Requires translation!
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[stats] in all cities with a garrison =
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[stats] in all cities with a garrison = [stats] in tutte le Città con una guarnigione
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Professional Army = Esercito professionale
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Honor Complete = Onore Completo
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Gain gold for each unit killed = Ottieni Oro ogni volta che elimini un'unità nemica
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@ -2926,6 +2935,7 @@ Fort = Forte
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Road = Strada
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Remove Forest = Rimuovi foresta
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Remove Jungle = Rimuovi giungla
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@ -3397,8 +3407,7 @@ Mechanized Infantry = Fanteria meccanizzata
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Modern Armor = Armatura moderna
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Great Artist = Grande Artista
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# Requires translation!
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Can construct [tileImprovement] =
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Can construct [tileImprovement] = Può costruire [tileImprovement]
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Can start an 8-turn golden age = Può avviare un'Età dell'Oro di 8 turni
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Great Scientist = Grande Scienziato
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@ -95,7 +95,7 @@ Your warmongering ways are unacceptable to us. = 戦好きな考え
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You have captured our cities! = 我々の都市の占領
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We applaud your liberation of our conquered cities! = 占領された都市の解放
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# Requires translation!
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We applaud your liberation of conquered cities! =
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||||
We applaud your liberation of conquered cities! = 征服された都市の解放
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Years of peace have strengthened our relations. = 長年の平和
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Our mutual military struggle brings us closer together. = 軍事協力
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We have signed a public declaration of friendship = 友好宣言に署名
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@ -423,6 +423,8 @@ Translation files are generated successfully. = 翻訳ファイルが正常に
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# Notifications
|
||||
|
||||
Research of [technologyName] has completed! = [technologyName]の研究が完了しました。
|
||||
# Requires translation!
|
||||
[construction] has been obsolete and will be removed from construction queue in [cityName]! =
|
||||
You have entered a golden age! = あなたは黄金時代に入りました!
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[resourceName] revealed near [cityName] = [cityName]の近くに[resourceName]が表れました。
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A [greatPerson] has been born in [cityName]! = [cityName]に[greatPerson]が誕生しました!
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@ -625,7 +627,7 @@ The city will not produce anything. = 都市は何も生産しません
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Worked by [cityName] = [cityName]で勤務
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Lock = ロック
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# Requires translation!
|
||||
Unlock =
|
||||
Unlock = アンロック
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|
||||
# Technology UI
|
||||
|
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@ -694,6 +696,14 @@ Name = 名前
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Closest city = 近いの都市
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Action = 行動
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Defeated = 敗北
|
||||
# Requires translation!
|
||||
[numberOfCivs] Civilizations in the game =
|
||||
# Requires translation!
|
||||
Our Civilization: =
|
||||
# Requires translation!
|
||||
Known and alive ([numberOfCivs]) =
|
||||
# Requires translation!
|
||||
Known and defeated ([numberOfCivs]) =
|
||||
Tiles = タイル
|
||||
Natural Wonders = 自然遺産
|
||||
Treasury deficit = 収入の赤字
|
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@ -963,7 +973,7 @@ Statue of Zeus = ゼウス像
|
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'The whole earth is the tomb of heroic men and their story is not given only on stone over their clay but abides everywhere without visible symbol woven into the stuff of other men's lives.' - Pericles = 「偉大な者たちにとっては、大地そのものが墓となる。彼らの偉業は単にその墓石に刻まれるだけに留まらず、人々の暮らしのそこここに、眼には見えぬ形で存在しているからである」 - ペリクレス
|
||||
Provides a sum of gold each time you spend a Great Person = 偉人を消費する度にゴールドを獲得
|
||||
# Requires translation!
|
||||
[stats] from [param] tiles =
|
||||
[stats] from [param] tiles = [stats]を [param]タイルから
|
||||
Mausoleum of Halicarnassus = マウソロス霊廟
|
||||
|
||||
Lighthouse = 灯台
|
||||
@ -1072,7 +1082,7 @@ Notre Dame = ノートルダム大聖堂
|
||||
Armory = 武器庫
|
||||
|
||||
# Requires translation!
|
||||
Must be next to [terrain] =
|
||||
Must be next to [terrain] = [terrain]に隣接する必要がある
|
||||
Observatory = 天文台
|
||||
|
||||
Opera House = オペラハウス
|
||||
@ -1120,7 +1130,7 @@ Taj Mahal = タージ・マハル
|
||||
|
||||
'Things always seem fairer when we look back at them, and it is out of that inaccessible tower of the past that Longing leans and beckons.' - James Russell Lowell = 「物事は何でも、振り返ればより良く見える。もう手の届くことのない過去の塔から、追懐の情が身を乗りだして手招きをするのだ。」 - ジェームズ・ラッセル・ローウェル
|
||||
# Requires translation!
|
||||
Free [unit] appears =
|
||||
Free [unit] appears = 無償の[unit]が出現
|
||||
Science gained from research agreements +50% = 研究協定による科学力が50%上昇
|
||||
Porcelain Tower = 南京の陶塔
|
||||
|
||||
@ -1148,7 +1158,7 @@ Big Ben = ビッグベン
|
||||
Broadcast Tower = 放送塔
|
||||
|
||||
'We live only to discover beauty, all else is a form of waiting' - Kahlil Gibran = 「我々は美を発見するためだけに生きている。その他すべてはそれを待つ形態のひとつにすぎない。」 - ハリール・ジブラーン
|
||||
Provides 1 happiness per 2 additional social policies adopted = 追加で採用された社会政策2件につき幸福度+1
|
||||
Provides 1 happiness per 2 additional social policies adopted = 追加で採用された社会制度2件につき幸福度+1
|
||||
Eiffel Tower = エッフェル塔
|
||||
|
||||
'Give me your tired, your poor, your huddled masses yearning to breathe free, the wretched refuse of your teeming shore. Send these, the homeless, tempest-tossed to me, I lift my lamp beside the golden door!' - Emma Lazarus = 「あなたの国の疲れた者、貧しい者を私に与えよ。震え、寄り添いあい、自由に呼吸をすることを切望する者たちを。あなたの岸に溢れた、惨めに見捨てられた者たちを。私のところに送りなさい、家なき者、世に翻弄された者を。私は黄金の扉の傍らに灯をかかげよう!」 - エマ・ラザラス
|
||||
@ -2507,29 +2517,29 @@ Barbarians = 蛮族
|
||||
Aristocracy = 貴族制
|
||||
+15% production when constructing wonders, +1 happiness for every 10 citizens in a city = 遺産建設時に生産力+15%。都市に市民が10人増えるごとに幸福度+1
|
||||
# Requires translation!
|
||||
+15% production when constructing wonders =
|
||||
+15% production when constructing wonders = 遺産建設時に生産力+15%
|
||||
# Requires translation!
|
||||
+1 happiness for every 10 citizens in a city =
|
||||
+1 happiness for every 10 citizens in a city = 都市に市民が10人増えるごとに幸福度+1
|
||||
Legalism = 法治主義
|
||||
Immediately creates a cheapest available cultural building in each of your first 4 cities for free = 最初に建てた4つの都市に無償の文化建造物が提供される。
|
||||
Oligarchy = 寡頭制
|
||||
Units in cities cost no Maintenance, garrisoned city +50% attacking strength = 駐留してるユニットの維持費がゼロになる。ユニットが駐留している都市の遠距離戦闘力が+50%
|
||||
# Requires translation!
|
||||
Units in cities cost no Maintenance =
|
||||
Units in cities cost no Maintenance = 駐留してるユニットの維持費がゼロになる
|
||||
Landed Elite = 地主エリート
|
||||
+10% food growth and +2 food in capital = 首都の成長+10%、食料+2
|
||||
+10% food growth and +2 food in capital = 首都の食料成長+10%、食料+2
|
||||
# Requires translation!
|
||||
+10% food growth in capital =
|
||||
+10% food growth in capital = 首都の食料成長+10%
|
||||
# Requires translation!
|
||||
[stats] in capital =
|
||||
[stats] in capital = 首都:[stats]
|
||||
Monarchy = 君主制
|
||||
+1 gold and -1 unhappiness for every 2 citizens in capital = 首都の市民2人につきゴールド+1、不満-1
|
||||
Tradition Complete = 伝統コンプリート
|
||||
+15% growth and +2 food in all cities = すべての都市の成長+15%、食料+2
|
||||
# Requires translation!
|
||||
+15% growth in all cities =
|
||||
+15% growth in all cities = すべての都市の成長+15
|
||||
# Requires translation!
|
||||
[stats] in all cities =
|
||||
[stats] in all cities = すべての都市:[stats]
|
||||
Ancient era = 太古
|
||||
Tradition = 伝統
|
||||
+3 culture in capital and increased rate of border expansion = 都市の領土の拡張速度が増加し、首都に文化力+3
|
||||
@ -2537,25 +2547,25 @@ Tradition = 伝統
|
||||
Collective Rule = 直接民主制
|
||||
Training of settlers increased +50% in capital, receive a new settler near the capital = 首都での開拓者の生産速度が50%上昇。無償の開拓者が首都近郊に出現する。
|
||||
# Requires translation!
|
||||
Training of settlers increased +50% in capital =
|
||||
Training of settlers increased +50% in capital = 首都での開拓者の生産速度が50%上昇
|
||||
Citizenship = 市民権
|
||||
Tile improvement speed +25%, receive a free worker near the capital = 資材活用施設の生産速度が25%上昇。労働者が首都近郊に出現する。
|
||||
# Requires translation!
|
||||
Tile improvement speed +25% =
|
||||
Tile improvement speed +25% = 資材活用施設の生産速度が25%上昇
|
||||
Republic = 共和制
|
||||
+1 production in every city, +5% production when constructing buildings = 全都市の生産力+1、建造物建設時の都市の生産力+5%
|
||||
# Requires translation!
|
||||
+5% production when constructing buildings =
|
||||
+5% production when constructing buildings = 建造物建設時の都市の生産力+5%
|
||||
Representation = 代議員
|
||||
Each city founded increases culture cost of policies 33% less than normal. Starts a golden age. = 都市を建てるたびに高騰していく文化力による社会制度の獲得コストが、通常より33%少ない割合で上昇していくようになる。黄金時代に入る。
|
||||
# Requires translation!
|
||||
Each city founded increases culture cost of policies 33% less than normal =
|
||||
Each city founded increases culture cost of policies 33% less than normal = 都市を建てるたびに高騰していく文化力による社会制度の獲得コストが、通常より33%少ない割合で上昇していくようになる
|
||||
Meritocracy = 実力主義
|
||||
+1 happiness for every city connected to capital, -5% unhappiness from citizens = 首都と繋がった所有都市1つにつき幸福度+1。占領以外で獲得した年の市民の不満度-5%
|
||||
# Requires translation!
|
||||
+1 happiness for every city connected to capital =
|
||||
+1 happiness for every city connected to capital = 首都と繋がった所有都市1つにつき幸福度+1
|
||||
# Requires translation!
|
||||
-5% unhappiness from citizens =
|
||||
-5% unhappiness from citizens = 占領以外で獲得した年の市民の不満度-5%
|
||||
Liberty Complete = 解放コンプリート
|
||||
Free Great Person of choice near capital = 首都の近郊に無償の偉人1人が出現
|
||||
Liberty = 解放
|
||||
@ -2570,7 +2580,7 @@ Military units gain 50% more Experience from combat = 軍事ユニットが戦
|
||||
Military Caste = 戦士階級
|
||||
Each city with a garrison increases happiness by 1 and culture by 2 = ユニットが駐留している都市1つに、地方都市の幸福度+1、文化力+2
|
||||
# Requires translation!
|
||||
[stats] in all cities with a garrison =
|
||||
[stats] in all cities with a garrison = 駐留兵のあるすべての都市:[stats]
|
||||
Professional Army = 軍隊の常備
|
||||
Honor Complete = 名誉コンプリート
|
||||
Gain gold for each unit killed = 敵ユニットを倒すたびにゴールドが手に入る。
|
||||
@ -2944,6 +2954,7 @@ Fort = 要塞
|
||||
|
||||
Road = 道路
|
||||
|
||||
|
||||
Remove Forest = 森林削除
|
||||
|
||||
Remove Jungle = ジャングル削除
|
||||
@ -3416,7 +3427,7 @@ Modern Armor = 現代機甲部隊
|
||||
|
||||
Great Artist = 大芸術家
|
||||
# Requires translation!
|
||||
Can construct [tileImprovement] =
|
||||
Can construct [tileImprovement] = [tileImprovement]を構築可能
|
||||
Can start an 8-turn golden age = 黄金時代8ターンを開始する。
|
||||
|
||||
Great Scientist = 大科学者
|
||||
@ -3449,9 +3460,9 @@ The first thing coming out of your city should be either a Scout or Warrior.\nI
|
||||
In your first couple of turns, you will have very little options, but as your civilization grows, so do the number of things requiring your attention = 最初の数ターンは選択肢がほとんどないですが、文明が成長するにつれ、注意することも増えていきます。
|
||||
|
||||
Culture and Policies = 文化と社会制度
|
||||
Each turn, the culture you gain from all your cities is added to your Civilization's culture.\nWhen you have enough culture, you may pick a Social Policy, each one giving you a certain bonus. = 毎ターン、すべての都市から得た文化力は、文明の文化力に追加されます。\n十分な文化力があると、ゲームボーナスがある社会政策を選択できます。
|
||||
The policies are organized into branches, with each branch providing a bonus ability when all policies in the branch have been adopted. = 社会政策は種類分けされており、種類分けされた中のすべての社会政策が採用されたときにボーナスが与えられます。
|
||||
With each policy adopted, and with each city built,\n the cost of adopting another policy rises - so choose wisely! = 社会政策を選択して、都市を建設していくと、\n別の社会政策を選択するコストが上昇します。なので、賢明に選択してください。
|
||||
Each turn, the culture you gain from all your cities is added to your Civilization's culture.\nWhen you have enough culture, you may pick a Social Policy, each one giving you a certain bonus. = 毎ターン、すべての都市から得た文化力は、文明の文化力に追加されます。\n十分な文化力があると、ゲームボーナスがある社会制度を選択できます。
|
||||
The policies are organized into branches, with each branch providing a bonus ability when all policies in the branch have been adopted. = 社会制度は種類分けされており、種類分けされた中のすべての社会制度が採用されたときにボーナスが与えられます。
|
||||
With each policy adopted, and with each city built,\n the cost of adopting another policy rises - so choose wisely! = 社会制度を選択して、都市を建設していくと、\n別の社会制度を選択するコストが上昇します。なので、賢明に選択してください。
|
||||
|
||||
City Expansion = 都市の拡大
|
||||
Once a city has gathered enough Culture, it will expand into a neighboring tile.\nYou have no control over the tile it will expand into, but tiles with resources and higher yields are prioritized. = 都市の文化力が増えていくと、隣接するタイルに文化圏を拡大していきます。\n拡大するタイルを指定することはできませんが、資源と高い収量のタイルが優先されます。
|
||||
@ -3474,7 +3485,7 @@ Connecting your cities to the capital by roads\n will generate gold via the tra
|
||||
|
||||
Victory Types = 勝利条件の種類
|
||||
Once you’ve settled your first two or three cities you’re probably 100 to 150 turns into the game.\nNow is a good time to start thinking about how, exactly, you want to win – if you haven’t already. = 最初の2つか3つの都市を決めてしまえば、おそらく100~150ターンでゲームが終了するでしょう。\n今は、具体的にどのようにして勝ちたいかを考え始める良い時期です。
|
||||
There are three ways to win in Unciv. They are:\n - Cultural Victory: Complete 5 Social Policy Trees\n - Domination Victory: Survive as the last civilization\n - Science Victory: Be the first to construct a spaceship to Alpha Centauri = Uncivで勝つには3つの方法があります。\n文化勝利:社会政策を5つ達成\n覇権勝利:最後の文明になる\n科学勝利:宇宙船を最初に完成する
|
||||
There are three ways to win in Unciv. They are:\n - Cultural Victory: Complete 5 Social Policy Trees\n - Domination Victory: Survive as the last civilization\n - Science Victory: Be the first to construct a spaceship to Alpha Centauri = Uncivで勝つには3つの方法があります。\n文化勝利:社会制度を5つ達成\n覇権勝利:最後の文明になる\n科学勝利:宇宙船を最初に完成する
|
||||
So to sum it up, these are the basics of Unciv – Found a prosperous first city, expand slowly to manage happiness,\n and set yourself up for the victory condition you wish to pursue.\nObviously, there is much more to it than that, but it is important not to jump into the deep end before you know how to swim. = 要約すると、Uncivの基本として最初の都市を繁栄させつつ、幸福度を管理し、\n自分で決めた勝利条件に向かって進むことです。\nそれよりもはるかに多くのことがあります。泳ぐ方法を知る前に深い淵に飛び込まないことが重要です。
|
||||
|
||||
Enemy City = 敵の都市
|
||||
|
@ -422,6 +422,8 @@ Translation files are generated successfully. = 번역 파일이 성공적으로
|
||||
# Notifications
|
||||
|
||||
Research of [technologyName] has completed! = [technologyName]의 연구가 끝났습니다!
|
||||
# Requires translation!
|
||||
[construction] has been obsolete and will be removed from construction queue in [cityName]! =
|
||||
You have entered a golden age! = 황금기가 시작되었습니다!
|
||||
[resourceName] revealed near [cityName] = [cityName] 주변에서 [resourceName] 자원을 발견했습니다
|
||||
A [greatPerson] has been born in [cityName]! = [cityName]에서 [greatPerson]이(가) 탄생했습니다!
|
||||
@ -692,6 +694,14 @@ Name = 명칭
|
||||
Closest city = 가까운 도시
|
||||
Action = 상태
|
||||
Defeated = 패배
|
||||
# Requires translation!
|
||||
[numberOfCivs] Civilizations in the game =
|
||||
# Requires translation!
|
||||
Our Civilization: =
|
||||
# Requires translation!
|
||||
Known and alive ([numberOfCivs]) =
|
||||
# Requires translation!
|
||||
Known and defeated ([numberOfCivs]) =
|
||||
Tiles = 타일
|
||||
Natural Wonders = 자연 경관
|
||||
Treasury deficit = 재무 적자
|
||||
@ -960,8 +970,7 @@ Statue of Zeus = 제우스 동상
|
||||
|
||||
'The whole earth is the tomb of heroic men and their story is not given only on stone over their clay but abides everywhere without visible symbol woven into the stuff of other men's lives.' - Pericles = '전 지구는 영웅적인 사람들의 무덤이며 그들의 이야기는 그들의 흙 위에 있는 돌 위에만 주어지는 것이 아니라 다른 사람들의 삶의 물건에 짜여진 가시적인 상징 없이 사방에 걸쳐 있다.' - 페리클레스
|
||||
Provides a sum of gold each time you spend a Great Person = 위인 소모시 일시불 금 제공
|
||||
# Requires translation!
|
||||
[stats] from [param] tiles =
|
||||
[stats] from [param] tiles = [param] 타일에서 [stats]
|
||||
Mausoleum of Halicarnassus = 마우솔로스의 영묘
|
||||
|
||||
Lighthouse = 등대
|
||||
@ -1069,8 +1078,7 @@ Notre Dame = 노트르담 대성당
|
||||
|
||||
Armory = 무기고
|
||||
|
||||
# Requires translation!
|
||||
Must be next to [terrain] =
|
||||
Must be next to [terrain] = 도시가 [terrain] 옆에 있어야 함
|
||||
Observatory = 천문대
|
||||
|
||||
Opera House = 오페라 극장
|
||||
@ -1117,8 +1125,7 @@ Empire enters golden age = 황금기를 시작시킴
|
||||
Taj Mahal = 타지마할
|
||||
|
||||
'Things always seem fairer when we look back at them, and it is out of that inaccessible tower of the past that Longing leans and beckons.' - James Russell Lowell = '만사는 지나고 나서 돌아보면 더 좋아보이며, 바로 그 다가갈 수 없는 과거의 탑으로부터 동경은 몸을 내밀어 우리를 부른다.' - 제임스 러셀 로웰
|
||||
# Requires translation!
|
||||
Free [unit] appears =
|
||||
Free [unit] appears = 무료 [unit] 출현
|
||||
Science gained from research agreements +50% = 연구 협약으로 얻는 과학 +50%
|
||||
Porcelain Tower = 대보은사
|
||||
|
||||
@ -1139,8 +1146,7 @@ Hospital = 병원
|
||||
Stock Exchange = 증권 거래소
|
||||
|
||||
'To achieve great things, two things are needed: a plan, and not quite enough time.' - Leonard Bernstein = '위대한 업적을 이루려면 두 가지가 필요하다. 하나는 계획이고, 하나는 적당히 빠듯한 시간이다.' - 레너드 번스타인
|
||||
# Requires translation!
|
||||
Cost of purchasing items in cities reduced by [amount]% =
|
||||
Cost of purchasing items in cities reduced by [amount]% = 도시에서 구매하는 비용 -[amount]%
|
||||
Big Ben = 빅 벤
|
||||
|
||||
Broadcast Tower = 방송탑
|
||||
@ -1166,8 +1172,7 @@ Defensive buildings in all cities are 25% more effective = 모든 도시의 방
|
||||
Kremlin = 크렘린 궁전
|
||||
|
||||
'...the location is one of the most beautiful to be found, holy and unapproachable, a worthy temple for the divine friend who has brought salvation and true blessing to the world.' - King Ludwig II of Bavaria = '…아름답고 성스럽고 범접할 수 없는 곳에 있다. 세상을 구원하고 축복하러 온 신성한 친구에게 어울리는 곳이다.' - 루트비히 2세
|
||||
# Requires translation!
|
||||
[stats] from every [building] =
|
||||
[stats] from every [building] = [building]에서 [stats]
|
||||
Neuschwanstein = 노이슈반슈타인 성
|
||||
|
||||
25% of food is carried over after a new citizen is born = 새로운 시민이 태어난 후 식량 25%가 이월됨
|
||||
@ -2504,56 +2509,43 @@ Barbarians = 야만인
|
||||
|
||||
Aristocracy = 귀족제
|
||||
+15% production when constructing wonders, +1 happiness for every 10 citizens in a city = 불가사의 건설시 생산력 +15%, 도시 시민 10명당 행복 +1
|
||||
# Requires translation!
|
||||
+15% production when constructing wonders =
|
||||
# Requires translation!
|
||||
+1 happiness for every 10 citizens in a city =
|
||||
+15% production when constructing wonders = 불가사의 건설시 생산력 +15%
|
||||
+1 happiness for every 10 citizens in a city = 도시 시민 10명당 행복 +1
|
||||
Legalism = 율법 정치
|
||||
Immediately creates a cheapest available cultural building in each of your first 4 cities for free = 최초 4개 도시에 가장 싼 비용의 문화 건물 무료로 건설
|
||||
Oligarchy = 과두제
|
||||
Units in cities cost no Maintenance, garrisoned city +50% attacking strength = 도시에 주둔한 유닛의 유지비 없음, 유닛이 주둔중인 도시의 공격력 +50%
|
||||
# Requires translation!
|
||||
Units in cities cost no Maintenance =
|
||||
Units in cities cost no Maintenance = 도시에 주둔한 유닛의 유지비 없음
|
||||
Landed Elite = 대지주
|
||||
+10% food growth and +2 food in capital = 수도의 식량 생산량 +10%, 식량 +2
|
||||
# Requires translation!
|
||||
+10% food growth in capital =
|
||||
# Requires translation!
|
||||
[stats] in capital =
|
||||
+10% food growth in capital = 수도의 식량 생산량 +10%
|
||||
[stats] in capital = 수도에 [stats]
|
||||
Monarchy = 군주제
|
||||
+1 gold and -1 unhappiness for every 2 citizens in capital = 수도 시민 2명당 금 +1, 불행 -1
|
||||
Tradition Complete = 전통 정책 완성
|
||||
+15% growth and +2 food in all cities = 모든 도시 성장률 +15%, 식량 +2
|
||||
# Requires translation!
|
||||
+15% growth in all cities =
|
||||
# Requires translation!
|
||||
[stats] in all cities =
|
||||
+15% growth in all cities = 모든 도시 성장률 +15%
|
||||
[stats] in all cities = 모든 도시에 [stats]
|
||||
Ancient era = 고대 시대
|
||||
Tradition = 전통
|
||||
+3 culture in capital and increased rate of border expansion = 수도 문화 +3, 영토 확장 속도 증가
|
||||
|
||||
Collective Rule = 집단체제
|
||||
Training of settlers increased +50% in capital, receive a new settler near the capital = 수도에서 개척자 생산 속도 +50%, 수도에 개척자 1명이 무료로 출현
|
||||
# Requires translation!
|
||||
Training of settlers increased +50% in capital =
|
||||
Training of settlers increased +50% in capital = 수도에서 개척자 생산 속도 +50%
|
||||
Citizenship = 시민권
|
||||
Tile improvement speed +25%, receive a free worker near the capital = 타일 시설 건설 속도 +25%, 수도에 노동자 1명이 무료로 출현
|
||||
# Requires translation!
|
||||
Tile improvement speed +25% =
|
||||
Tile improvement speed +25% = 타일 시설 건설 속도 +25%
|
||||
Republic = 공화국
|
||||
+1 production in every city, +5% production when constructing buildings = 모든 도시 생산력 +1, 건물 건설시 추가로 생산력 +5%
|
||||
# Requires translation!
|
||||
+5% production when constructing buildings =
|
||||
+1 production in every city, +5% production when constructing buildings = 모든 도시 생산력 +1, 건물 건설시 생산력 +5%
|
||||
+5% production when constructing buildings = 건물 건설시 생산력 +5%
|
||||
Representation = 대의제
|
||||
Each city founded increases culture cost of policies 33% less than normal. Starts a golden age. = 도시 수로 인한 정책 필요문화량 증가량 -33%, 즉시 황금기 시작
|
||||
# Requires translation!
|
||||
Each city founded increases culture cost of policies 33% less than normal =
|
||||
Each city founded increases culture cost of policies 33% less than normal = 도시 수로 인한 정책 필요문화량 증가량 -33%
|
||||
Meritocracy = 능력주의
|
||||
+1 happiness for every city connected to capital, -5% unhappiness from citizens = 수도와 연결된 도시마다 행복 +1, 인구 수로 인한 불행 -5%
|
||||
# Requires translation!
|
||||
+1 happiness for every city connected to capital =
|
||||
# Requires translation!
|
||||
-5% unhappiness from citizens =
|
||||
+1 happiness for every city connected to capital = 수도와 연결된 도시마다 행복 +1
|
||||
-5% unhappiness from citizens = 인구 수로 인한 불행 -5%
|
||||
Liberty Complete = 자유 정책 완성
|
||||
Free Great Person of choice near capital = 수도에 원하는 위인 1명이 무료로 출현
|
||||
Liberty = 자유
|
||||
@ -2567,8 +2559,7 @@ Military Tradition = 군사 전통
|
||||
Military units gain 50% more Experience from combat = 군사 유닛이 전투에서 얻는 경험치 +50%
|
||||
Military Caste = 군사 신분제
|
||||
Each city with a garrison increases happiness by 1 and culture by 2 = 유닛이 주둔한 도시의 행복 +1, 문화 +2
|
||||
# Requires translation!
|
||||
[stats] in all cities with a garrison =
|
||||
[stats] in all cities with a garrison = 유닛이 주둔한 도시에 [stats]
|
||||
Professional Army = 상비군
|
||||
Honor Complete = 명예 정책 완성
|
||||
Gain gold for each unit killed = 처치한 적 유닛의 전투력만큼의 금 획득
|
||||
@ -2581,12 +2572,10 @@ Mandate Of Heaven = 천명
|
||||
50% of excess happiness added to culture towards policies = 잉여 행복의 50%가 문화에 추가됨
|
||||
Theocracy = 신권정치
|
||||
Temples give +10% gold = 사원을 건설한 도시의 금 +10%
|
||||
# Requires translation!
|
||||
+[amount]% [stat] from every [building] =
|
||||
+[amount]% [stat] from every [building] = [building]에서 [stat] +[amount]%
|
||||
Reformation = 종교 개혁
|
||||
+33% culture in all cities with a world wonder, immediately enter a golden age = 세계 불가사의가 있는 모든 도시의 문화 +33%, 즉시 황금기 시작
|
||||
# Requires translation!
|
||||
+33% culture in all cities with a world wonder =
|
||||
+33% culture in all cities with a world wonder = 세계 불가사의가 있는 모든 도시의 문화 +33%
|
||||
Free Religion = 종교적 관용
|
||||
+1 culture for each monument, temple and monastery. Gain a free policy. = 기념비, 사원, 수도원에서 문화 +1, 무료 정책 획득
|
||||
Piety Complete = 신앙 정책 완성
|
||||
@ -2597,34 +2586,28 @@ Building time of culture buildings reduced by 15% = 문화 건물 건설 속도
|
||||
|
||||
Trade Unions = 노동 조합
|
||||
Maintenance on roads & railroads reduced by 33%, +2 gold from all trade routes = 도로와 철도 유지비 -33%, 모든 무역로에서 금 +2
|
||||
# Requires translation!
|
||||
Maintenance on roads & railroads reduced by 33% =
|
||||
# Requires translation!
|
||||
+2 Gold from all trade routes =
|
||||
Maintenance on roads & railroads reduced by 33% = 도로와 철도 유지비 -33%
|
||||
+2 Gold from all trade routes = 모든 무역로에서 금 +2
|
||||
Mercantilism = 중상주의
|
||||
-25% to purchasing items in cities = 도시에서 구매할 때 드는 금 -25%
|
||||
Entrepreneurship = 기업가 정신
|
||||
Great Merchants are earned 25% faster, +1 Science from every Mint, Market, Bank and Stock Exchange. = 위대한 상인 출현속도 +25%, 조폐국, 시장, 은행, 증권 교환소에서 과학 +1
|
||||
# Requires translation!
|
||||
Great Merchants are earned 25% faster =
|
||||
Great Merchants are earned 25% faster = 위대한 상인 출현속도 +25%
|
||||
Patronage = 후원
|
||||
Cost of purchasing culture buildings reduced by 50% = 문화 건물을 구매할 때 드는 금 -50%
|
||||
# Requires translation!
|
||||
Cost of purchasing [stat] buildings reduced by [amount]% =
|
||||
Cost of purchasing [stat] buildings reduced by [amount]% = [stat] 건물을 구매할 때 드는 금 -[amount]%
|
||||
Protectionism = 보호무역주의
|
||||
+1 happiness from each luxury resource = 사치 자원 개당 행복 +1
|
||||
Commerce Complete = 상업 정책 완성
|
||||
+1 gold from every trading post, double gold from Great Merchant trade missions = 교역소에서 금 +1, 위대한 상인의 무역 임무에서 얻는 금 2배
|
||||
# Requires translation!
|
||||
Double gold from Great Merchant trade missions =
|
||||
Double gold from Great Merchant trade missions = 위대한 상인의 무역 임무에서 얻는 금 2배
|
||||
Medieval era = 중세 시대
|
||||
Commerce = 상업
|
||||
+25% gold in capital = 수도의 금 +25%
|
||||
|
||||
Secularism = 세속주의
|
||||
+2 science from every specialist = 전문가에서 과학 +2
|
||||
# Requires translation!
|
||||
[stats] from every specialist =
|
||||
[stats] from every specialist = 전문가에서 [stats]
|
||||
Humanism = 인본주의
|
||||
+1 happiness from every university, observatory and public school = 대학, 천문대, 공립학교에서 행복 +1
|
||||
Free Thought = 자유사상
|
||||
@ -2942,6 +2925,7 @@ Fort = 요새
|
||||
|
||||
Road = 도로
|
||||
|
||||
|
||||
Remove Forest = 숲 제거
|
||||
|
||||
Remove Jungle = 정글 제거
|
||||
@ -3413,8 +3397,7 @@ Mechanized Infantry = 기계화보병
|
||||
Modern Armor = 현대 전차
|
||||
|
||||
Great Artist = 위대한 예술가
|
||||
# Requires translation!
|
||||
Can construct [tileImprovement] =
|
||||
Can construct [tileImprovement] = [tileImprovement] 타일 시설 건설 가능
|
||||
Can start an 8-turn golden age = 8턴 동안 지속되는 황금기 시작 가능
|
||||
|
||||
Great Scientist = 위대한 과학자
|
||||
|
@ -432,6 +432,8 @@ Translation files are generated successfully. = Vertimo failai kuriami sėkminga
|
||||
# Notifications
|
||||
|
||||
Research of [technologyName] has completed! = [technologyName] tyrimas baigtas!
|
||||
# Requires translation!
|
||||
[construction] has been obsolete and will be removed from construction queue in [cityName]! =
|
||||
You have entered a golden age! = Jūs įžengėte į aukso amžių!
|
||||
[resourceName] revealed near [cityName] = [resourceName] parodytas šalia [cityName]
|
||||
A [greatPerson] has been born in [cityName]! = [GreatPerson] gimė mieste [cityName]!
|
||||
@ -708,6 +710,14 @@ Name = vardas
|
||||
Closest city = Artimiausias miestas
|
||||
Action = Veiksmas
|
||||
Defeated = Nugalėjo
|
||||
# Requires translation!
|
||||
[numberOfCivs] Civilizations in the game =
|
||||
# Requires translation!
|
||||
Our Civilization: =
|
||||
# Requires translation!
|
||||
Known and alive ([numberOfCivs]) =
|
||||
# Requires translation!
|
||||
Known and defeated ([numberOfCivs]) =
|
||||
Tiles = Plytelės
|
||||
Natural Wonders = Gamtos stebūklai
|
||||
Treasury deficit = Iždo deficitas
|
||||
@ -4717,6 +4727,7 @@ Fort =
|
||||
# Requires translation!
|
||||
Road =
|
||||
|
||||
|
||||
# Requires translation!
|
||||
Remove Forest =
|
||||
|
||||
|
@ -719,6 +719,8 @@ Translation files are generated successfully. =
|
||||
# Requires translation!
|
||||
Research of [technologyName] has completed! =
|
||||
# Requires translation!
|
||||
[construction] has been obsolete and will be removed from construction queue in [cityName]! =
|
||||
# Requires translation!
|
||||
You have entered a golden age! =
|
||||
# Requires translation!
|
||||
[resourceName] revealed near [cityName] =
|
||||
@ -1247,6 +1249,14 @@ Action =
|
||||
# Requires translation!
|
||||
Defeated =
|
||||
# Requires translation!
|
||||
[numberOfCivs] Civilizations in the game =
|
||||
# Requires translation!
|
||||
Our Civilization: =
|
||||
# Requires translation!
|
||||
Known and alive ([numberOfCivs]) =
|
||||
# Requires translation!
|
||||
Known and defeated ([numberOfCivs]) =
|
||||
# Requires translation!
|
||||
Tiles =
|
||||
# Requires translation!
|
||||
Natural Wonders =
|
||||
@ -5268,6 +5278,7 @@ Fort =
|
||||
# Requires translation!
|
||||
Road =
|
||||
|
||||
|
||||
# Requires translation!
|
||||
Remove Forest =
|
||||
|
||||
|
@ -422,6 +422,8 @@ Translation files are generated successfully. = Fāyl hāye tarjome bā movaffa
|
||||
# Notifications
|
||||
|
||||
Research of [technologyName] has completed! = Tahğig darbāre ye [technologyName] be natije resid!
|
||||
# Requires translation!
|
||||
[construction] has been obsolete and will be removed from construction queue in [cityName]! =
|
||||
You have entered a golden age! = Šomā vāred e yek asr e talāi šodid!
|
||||
[resourceName] revealed near [cityName] = [resourceName] kenār e [cityName] peydā šode ast
|
||||
A [greatPerson] has been born in [cityName]! = Yek [greatPerson] dar [cityName] be donyā āmade ast!
|
||||
@ -692,6 +694,14 @@ Name = Nām
|
||||
Closest city = Nazdik tarin šahr
|
||||
Action = Eğdām
|
||||
Defeated = Šekast ḵordid
|
||||
# Requires translation!
|
||||
[numberOfCivs] Civilizations in the game =
|
||||
# Requires translation!
|
||||
Our Civilization: =
|
||||
# Requires translation!
|
||||
Known and alive ([numberOfCivs]) =
|
||||
# Requires translation!
|
||||
Known and defeated ([numberOfCivs]) =
|
||||
Tiles = Zamin hā
|
||||
Natural Wonders = Ajāyeb e Tabi’i
|
||||
Treasury deficit = Kasri ye ḵazāne
|
||||
@ -4643,6 +4653,7 @@ Fort =
|
||||
# Requires translation!
|
||||
Road =
|
||||
|
||||
|
||||
# Requires translation!
|
||||
Remove Forest =
|
||||
|
||||
|
@ -422,6 +422,8 @@ Translation files are generated successfully. = Faayl haaye tarjome baa movaffag
|
||||
# Notifications
|
||||
|
||||
Research of [technologyName] has completed! = Tahghig darbaare ye [technologyName] be natije resid!
|
||||
# Requires translation!
|
||||
[construction] has been obsolete and will be removed from construction queue in [cityName]! =
|
||||
You have entered a golden age! = Shomaa vaared e yek asr e talaai shodid!
|
||||
[resourceName] revealed near [cityName] = [resourceName] kenaar e [cityName] peydaa shode ast
|
||||
A [greatPerson] has been born in [cityName]! = Yek [greatPerson] dar [cityName] be donyaa aamade ast!
|
||||
@ -692,6 +694,14 @@ Name = Naam
|
||||
Closest city = Nazdik tarin shahr
|
||||
Action = Eghdaam
|
||||
Defeated = Shekast khordid
|
||||
# Requires translation!
|
||||
[numberOfCivs] Civilizations in the game =
|
||||
# Requires translation!
|
||||
Our Civilization: =
|
||||
# Requires translation!
|
||||
Known and alive ([numberOfCivs]) =
|
||||
# Requires translation!
|
||||
Known and defeated ([numberOfCivs]) =
|
||||
Tiles = Zamin haa
|
||||
Natural Wonders = Ajaayeb e Tabi’i
|
||||
Treasury deficit = Kasri ye khazaane
|
||||
@ -4643,6 +4653,7 @@ Fort =
|
||||
# Requires translation!
|
||||
Road =
|
||||
|
||||
|
||||
# Requires translation!
|
||||
Remove Forest =
|
||||
|
||||
|
@ -427,6 +427,8 @@ Translation files are generated successfully. = Plik tłumaczeń wygenerowany po
|
||||
# Notifications
|
||||
|
||||
Research of [technologyName] has completed! = Badania nad technologią [technologyName] zostały ukończone!
|
||||
# Requires translation!
|
||||
[construction] has been obsolete and will be removed from construction queue in [cityName]! =
|
||||
You have entered a golden age! = Twoje imperium weszło w Złotą Erę!
|
||||
[resourceName] revealed near [cityName] = [resourceName] odkryte nieopodal [cityName]
|
||||
A [greatPerson] has been born in [cityName]! = [cityName] - [greatPerson] urodził/a się!
|
||||
@ -702,6 +704,14 @@ Name = Nazwa
|
||||
Closest city = Najbliższe miasto
|
||||
Action = Akcja
|
||||
Defeated = Pokonany
|
||||
# Requires translation!
|
||||
[numberOfCivs] Civilizations in the game =
|
||||
# Requires translation!
|
||||
Our Civilization: =
|
||||
# Requires translation!
|
||||
Known and alive ([numberOfCivs]) =
|
||||
# Requires translation!
|
||||
Known and defeated ([numberOfCivs]) =
|
||||
Tiles = Pola
|
||||
Natural Wonders = Cuda Naturalne
|
||||
Treasury deficit = Deficyt budżetowy
|
||||
@ -3029,6 +3039,7 @@ Fort = Fort
|
||||
|
||||
Road = Droga
|
||||
|
||||
|
||||
Remove Forest = Usuń las
|
||||
|
||||
Remove Jungle = Usuń dżunglę
|
||||
|
@ -428,6 +428,8 @@ Translation files are generated successfully. = Arquivos de tradução foram ger
|
||||
# Notifications
|
||||
|
||||
Research of [technologyName] has completed! = A pesquisa de [technologyName] foi terminada!
|
||||
# Requires translation!
|
||||
[construction] has been obsolete and will be removed from construction queue in [cityName]! =
|
||||
You have entered a golden age! = Você entrou em uma idade dourada!
|
||||
[resourceName] revealed near [cityName] = [resourceName] revelado perto de [cityName]
|
||||
A [greatPerson] has been born in [cityName]! = [cityName] - Um [greatPerson] nasceu!
|
||||
@ -714,6 +716,14 @@ Closest city = Cidade mais próxima
|
||||
Action =
|
||||
Defeated = Derrotado
|
||||
# Requires translation!
|
||||
[numberOfCivs] Civilizations in the game =
|
||||
# Requires translation!
|
||||
Our Civilization: =
|
||||
# Requires translation!
|
||||
Known and alive ([numberOfCivs]) =
|
||||
# Requires translation!
|
||||
Known and defeated ([numberOfCivs]) =
|
||||
# Requires translation!
|
||||
Tiles =
|
||||
Natural Wonders = Maravilhas da Natureza
|
||||
# Requires translation!
|
||||
@ -4246,6 +4256,7 @@ Fort =
|
||||
|
||||
Road = Estrada
|
||||
|
||||
|
||||
Remove Forest = Cortar floresta
|
||||
|
||||
Remove Jungle = Cortar selva
|
||||
|
@ -428,6 +428,8 @@ Translation files are generated successfully. = Fișierele de traducere sunt gen
|
||||
# Notifications
|
||||
|
||||
Research of [technologyName] has completed! = Cercetarea pentru [technologyName] s-a încheiat!
|
||||
# Requires translation!
|
||||
[construction] has been obsolete and will be removed from construction queue in [cityName]! =
|
||||
You have entered a golden age! = Ai intrat într-o epocă de aur!
|
||||
[resourceName] revealed near [cityName] = [resourceName] a fost dezvăluit lângă [cityName]
|
||||
A [greatPerson] has been born in [cityName]! = [cityName] - S-a născut un [greatPerson]!
|
||||
@ -704,6 +706,14 @@ Name = Nume
|
||||
Closest city = Cel mai apropiat oraș
|
||||
Action = Acțiune
|
||||
Defeated = Învins
|
||||
# Requires translation!
|
||||
[numberOfCivs] Civilizations in the game =
|
||||
# Requires translation!
|
||||
Our Civilization: =
|
||||
# Requires translation!
|
||||
Known and alive ([numberOfCivs]) =
|
||||
# Requires translation!
|
||||
Known and defeated ([numberOfCivs]) =
|
||||
Tiles = Titluri
|
||||
Natural Wonders = Minuni naturale
|
||||
Treasury deficit = Deficitul din trezorerie
|
||||
@ -4329,6 +4339,7 @@ Fort =
|
||||
|
||||
Road = Drum
|
||||
|
||||
|
||||
Remove Forest = Defrișează pădurea
|
||||
|
||||
Remove Jungle = Defrișează jungla
|
||||
|
@ -423,6 +423,8 @@ Translation files are generated successfully. = Файлы перевода со
|
||||
# Notifications
|
||||
|
||||
Research of [technologyName] has completed! = Исследование завершено: [technologyName]
|
||||
# Requires translation!
|
||||
[construction] has been obsolete and will be removed from construction queue in [cityName]! =
|
||||
You have entered a golden age! = Вы вошли в золотой век!
|
||||
[resourceName] revealed near [cityName] = Ресурс [resourceName] обнаружен вблизи г. [cityName]
|
||||
A [greatPerson] has been born in [cityName]! = В г. [cityName] появляется [greatPerson]!
|
||||
@ -694,6 +696,14 @@ Name = Имя
|
||||
Closest city = Ближайший город
|
||||
Action = Действие
|
||||
Defeated = Побежден
|
||||
# Requires translation!
|
||||
[numberOfCivs] Civilizations in the game =
|
||||
# Requires translation!
|
||||
Our Civilization: =
|
||||
# Requires translation!
|
||||
Known and alive ([numberOfCivs]) =
|
||||
# Requires translation!
|
||||
Known and defeated ([numberOfCivs]) =
|
||||
Tiles = Клетки
|
||||
Natural Wonders = Чудеса природы
|
||||
Treasury deficit = Дефицит сокровищ
|
||||
@ -2944,6 +2954,7 @@ Fort = Форт
|
||||
|
||||
Road = Дорога
|
||||
|
||||
|
||||
Remove Forest = Вырубить лес
|
||||
|
||||
Remove Jungle = Вырубить джунгли
|
||||
|
@ -423,6 +423,8 @@ Translation files are generated successfully. = 翻译文件生成成功
|
||||
# Notifications
|
||||
|
||||
Research of [technologyName] has completed! = [technologyName]的研究已完成!
|
||||
# Requires translation!
|
||||
[construction] has been obsolete and will be removed from construction queue in [cityName]! =
|
||||
You have entered a golden age! = 你开启了一个黄金时代!
|
||||
[resourceName] revealed near [cityName] = 我们在[cityName]附近发现了[resourceName]
|
||||
A [greatPerson] has been born in [cityName]! = [greatPerson]在[cityName]诞生了!
|
||||
@ -696,6 +698,14 @@ Name = 名称
|
||||
Closest city = 最近的城市
|
||||
Action = 行动
|
||||
Defeated = 战败
|
||||
# Requires translation!
|
||||
[numberOfCivs] Civilizations in the game =
|
||||
# Requires translation!
|
||||
Our Civilization: =
|
||||
# Requires translation!
|
||||
Known and alive ([numberOfCivs]) =
|
||||
# Requires translation!
|
||||
Known and defeated ([numberOfCivs]) =
|
||||
Tiles = 地块
|
||||
Natural Wonders = 自然奇观
|
||||
Treasury deficit = 财政赤字
|
||||
@ -1173,7 +1183,7 @@ Kremlin = 克里姆林宫
|
||||
|
||||
'...the location is one of the most beautiful to be found, holy and unapproachable, a worthy temple for the divine friend who has brought salvation and true blessing to the world.' - King Ludwig II of Bavaria = “……选址是所能找到的当中风景最美丽的,圣洁而不可亵渎,一座配得起神圣朋友的圣所,他们给这个世界带来超度和真正的赐福。”——巴伐利亚国王路德维希二世
|
||||
# Requires translation!
|
||||
[stats] from every [building] =
|
||||
[stats] from every [building] = 每座[building][stats]
|
||||
Neuschwanstein = 新天鹅堡
|
||||
|
||||
25% of food is carried over after a new citizen is born = 城市增加新市民后保留25%食物储备以加速成长
|
||||
@ -1276,7 +1286,7 @@ Uqair = 乌盖尔
|
||||
Gubba = 古巴
|
||||
Hafriyat = 哈弗里亚特
|
||||
Nagar = 纳加尔
|
||||
Shubat Enlil = 舒巴特 恩利尔
|
||||
Shubat Enlil = 舒巴特-恩利尔
|
||||
Urhai = 乌海
|
||||
Urkesh = 乌尔克什
|
||||
Awan = 阿旺
|
||||
@ -1437,8 +1447,7 @@ Benihasan = 贝尼哈桑
|
||||
Badari = 巴达利
|
||||
Hermopolis = 荷莫波里斯
|
||||
Amrah = 阿姆拉
|
||||
# Requires translation!
|
||||
Koptos =
|
||||
Koptos = 科普托斯
|
||||
Ombos = 奥博斯
|
||||
Naqada = 奈加代
|
||||
Semna = 塞姆纳
|
||||
@ -1988,8 +1997,7 @@ Buffalo Creek = 布法罗溪
|
||||
Brantford = 弗兰特福德
|
||||
Montreal = 蒙特利尔
|
||||
Genesse River = 日内瓦河
|
||||
# Requires translation!
|
||||
Canandaigua Lake =
|
||||
Canandaigua Lake = 卡南代瓜湖
|
||||
Lake Simcoe = 西姆斯湖
|
||||
Salamanca = 萨拉曼卡
|
||||
Gowanda = 戈万达
|
||||
@ -2757,9 +2765,8 @@ Temples give +10% gold = 神庙的金钱产出+10%
|
||||
# Requires translation!
|
||||
+[amount]% [stat] from every [building] =
|
||||
Reformation = 宗教改革
|
||||
+33% culture in all cities with a world wonder, immediately enter a golden age = 所有拥有奇观的城市文化产出+33%,立即进入黄金时代
|
||||
# Requires translation!
|
||||
+33% culture in all cities with a world wonder =
|
||||
+33% culture in all cities with a world wonder, immediately enter a golden age = 所有拥有世界奇观的城市文化产出+33%,立即进入黄金时代
|
||||
+33% culture in all cities with a world wonder = 所有拥有世界奇观的城市文化产出+33%
|
||||
Free Religion = 信仰自由
|
||||
+1 culture for each monument, temple and monastery. Gain a free policy. = 每座纪念碑、神庙和修道院+1文化,免费推行1项社会政策
|
||||
Piety Complete = 完整的虔信政策
|
||||
@ -3115,6 +3122,7 @@ Fort = 堡垒
|
||||
|
||||
Road = 道路
|
||||
|
||||
|
||||
Remove Forest = 砍伐森林
|
||||
|
||||
Remove Jungle = 砍伐丛林
|
||||
|
@ -424,6 +424,8 @@ Translation files are generated successfully. = Los archivos de traducción se g
|
||||
# Notifications
|
||||
|
||||
Research of [technologyName] has completed! = ¡Investigación de [technologyName] completada!
|
||||
# Requires translation!
|
||||
[construction] has been obsolete and will be removed from construction queue in [cityName]! =
|
||||
You have entered a golden age! = ¡Has entrado en una edad dorada!
|
||||
[resourceName] revealed near [cityName] = [resourceName] descubierto cerca de [cityName]
|
||||
A [greatPerson] has been born in [cityName]! = Un [greatPerson] ha nacido en [cityName]!
|
||||
@ -698,6 +700,14 @@ Name = Nombre
|
||||
Closest city = Ciudad más cercana
|
||||
Action = Acción
|
||||
Defeated = Derrotado
|
||||
# Requires translation!
|
||||
[numberOfCivs] Civilizations in the game =
|
||||
# Requires translation!
|
||||
Our Civilization: =
|
||||
# Requires translation!
|
||||
Known and alive ([numberOfCivs]) =
|
||||
# Requires translation!
|
||||
Known and defeated ([numberOfCivs]) =
|
||||
Tiles = Casillas
|
||||
Natural Wonders = Maravillas naturales
|
||||
Treasury deficit = Déficit de tesorería
|
||||
@ -2951,6 +2961,7 @@ Fort = Fuerte
|
||||
|
||||
Road = Carretera
|
||||
|
||||
|
||||
Remove Forest = Quitar bosque
|
||||
|
||||
Remove Jungle = Quitar selva
|
||||
|
@ -425,6 +425,8 @@ Translation files are generated successfully. = 翻譯檔案已成功生成。
|
||||
# Notifications
|
||||
|
||||
Research of [technologyName] has completed! = [technologyName]的研究已完成!
|
||||
# Requires translation!
|
||||
[construction] has been obsolete and will be removed from construction queue in [cityName]! =
|
||||
You have entered a golden age! = 你開啟了一個黃金時代!
|
||||
[resourceName] revealed near [cityName] = 我們在[cityName]附近發現了[resourceName]
|
||||
A [greatPerson] has been born in [cityName]! = [greatPerson]在[cityName]誕生了!
|
||||
@ -698,6 +700,14 @@ Name = 名稱
|
||||
Closest city = 最近的城市
|
||||
Action = 行動
|
||||
Defeated = 戰敗
|
||||
# Requires translation!
|
||||
[numberOfCivs] Civilizations in the game =
|
||||
# Requires translation!
|
||||
Our Civilization: =
|
||||
# Requires translation!
|
||||
Known and alive ([numberOfCivs]) =
|
||||
# Requires translation!
|
||||
Known and defeated ([numberOfCivs]) =
|
||||
Tiles = 地區
|
||||
Natural Wonders = 自然奇觀
|
||||
Treasury deficit = 財政赤字
|
||||
@ -3970,6 +3980,7 @@ Fort = 堡壘
|
||||
|
||||
Road = 道路
|
||||
|
||||
|
||||
Remove Forest = 砍伐森林
|
||||
|
||||
Remove Jungle = 砍伐叢林
|
||||
|
@ -438,6 +438,8 @@ Translation files are generated successfully. = Çeviri dosyaları başarıyla o
|
||||
# Notifications
|
||||
|
||||
Research of [technologyName] has completed! = [technologyName] araştırması tamamlandı!
|
||||
# Requires translation!
|
||||
[construction] has been obsolete and will be removed from construction queue in [cityName]! =
|
||||
You have entered a golden age! = Altın çağa girdiniz!
|
||||
[resourceName] revealed near [cityName] = [resourceName], [cityName] yakınlarında görüldü
|
||||
A [greatPerson] has been born in [cityName]! = [cityName] 'de bir [greatPerson] doğdu!
|
||||
@ -719,6 +721,14 @@ Name = İsim
|
||||
Closest city = En yakın şehir
|
||||
Action = Eylem
|
||||
Defeated = Mağlup
|
||||
# Requires translation!
|
||||
[numberOfCivs] Civilizations in the game =
|
||||
# Requires translation!
|
||||
Our Civilization: =
|
||||
# Requires translation!
|
||||
Known and alive ([numberOfCivs]) =
|
||||
# Requires translation!
|
||||
Known and defeated ([numberOfCivs]) =
|
||||
Tiles = Bölgeler
|
||||
Natural Wonders = Doğal Harikalar
|
||||
Treasury deficit = Hazine açığı
|
||||
@ -3575,6 +3585,7 @@ Fort = Kale
|
||||
|
||||
Road = Yol
|
||||
|
||||
|
||||
Remove Forest = Ormanı ortadan kaldır
|
||||
|
||||
Remove Jungle = Sık ormanı ortadan kaldır
|
||||
|
@ -423,6 +423,8 @@ Translation files are generated successfully. = Файли для перекла
|
||||
# Notifications
|
||||
|
||||
Research of [technologyName] has completed! = [technologyName]: досліджено!
|
||||
# Requires translation!
|
||||
[construction] has been obsolete and will be removed from construction queue in [cityName]! =
|
||||
You have entered a golden age! = Розпочалась Золота доба!
|
||||
[resourceName] revealed near [cityName] = [resourceName] виявлено біля [cityName]
|
||||
A [greatPerson] has been born in [cityName]! = [greatPerson] народився у місті [cityName]!
|
||||
@ -696,6 +698,14 @@ Name = Назва
|
||||
Closest city = Найближче місто
|
||||
Action = Дія
|
||||
Defeated = Переможено
|
||||
# Requires translation!
|
||||
[numberOfCivs] Civilizations in the game =
|
||||
# Requires translation!
|
||||
Our Civilization: =
|
||||
# Requires translation!
|
||||
Known and alive ([numberOfCivs]) =
|
||||
# Requires translation!
|
||||
Known and defeated ([numberOfCivs]) =
|
||||
Tiles = Клітини
|
||||
Natural Wonders = Природні дива
|
||||
Treasury deficit = Дефіцит коштів
|
||||
@ -2948,6 +2958,7 @@ Fort = Форт
|
||||
|
||||
Road = Дорога
|
||||
|
||||
|
||||
Remove Forest = Вирубати ліс
|
||||
|
||||
Remove Jungle = Вирубати джунглі
|
||||
|
@ -422,6 +422,7 @@ Translation files are generated successfully. =
|
||||
# Notifications
|
||||
|
||||
Research of [technologyName] has completed! =
|
||||
[construction] has been obsolete and will be removed from construction queue in [cityName]! =
|
||||
You have entered a golden age! =
|
||||
[resourceName] revealed near [cityName] =
|
||||
A [greatPerson] has been born in [cityName]! =
|
||||
@ -693,6 +694,10 @@ Name =
|
||||
Closest city =
|
||||
Action =
|
||||
Defeated =
|
||||
[numberOfCivs] Civilizations in the game =
|
||||
Our Civilization: =
|
||||
Known and alive ([numberOfCivs]) =
|
||||
Known and defeated ([numberOfCivs]) =
|
||||
Tiles =
|
||||
Natural Wonders =
|
||||
Treasury deficit =
|
||||
|
@ -21,7 +21,7 @@ buildscript {
|
||||
dependencies {
|
||||
classpath("org.jetbrains.kotlin:kotlin-gradle-plugin:${com.unciv.build.BuildConfig.kotlinVersion}")
|
||||
classpath("de.richsource.gradle.plugins:gwt-gradle-plugin:0.6")
|
||||
classpath("com.android.tools.build:gradle:4.0.0")
|
||||
classpath("com.android.tools.build:gradle:4.0.1")
|
||||
classpath("com.mobidevelop.robovm:robovm-gradle-plugin:2.3.1")
|
||||
|
||||
// This is for wrapping the .jar file into a standalone executable
|
||||
|
@ -264,7 +264,7 @@ class TechManager {
|
||||
for (constructionName in oldQueue) {
|
||||
var newConstructionName = constructionName
|
||||
if (constructionName in obsoleteUnits) {
|
||||
val text = "[$constructionName] has been obsolete and will remove from construction queue in [${city.name}]!"
|
||||
val text = "[$constructionName] has been obsolete and will be removed from construction queue in [${city.name}]!"
|
||||
civInfo.addNotification(text, city.location, Color.BROWN)
|
||||
}
|
||||
else city.cityConstructions.constructionQueue.add(newConstructionName)
|
||||
|
@ -24,7 +24,7 @@ import com.unciv.ui.utils.AutoScrollPane as ScrollPane
|
||||
|
||||
class EmpireOverviewScreen(private var viewingPlayer:CivilizationInfo, defaultPage: String = "Cities") : CameraStageBaseScreen(){
|
||||
private val topTable = Table().apply { defaults().pad(10f) }
|
||||
private val centerTable = Table().apply { defaults().pad(20f) }
|
||||
private val centerTable = Table().apply { defaults().pad(5f) }
|
||||
|
||||
init {
|
||||
onBackButtonClicked { game.setWorldScreen() }
|
||||
@ -84,7 +84,44 @@ class EmpireOverviewScreen(private var viewingPlayer:CivilizationInfo, defaultPa
|
||||
val setDiplomacyButton = "Diplomacy".toTextButton()
|
||||
setDiplomacyButton.onClick {
|
||||
centerTable.clear()
|
||||
centerTable.add(getDiplomacyGroup()).height(stage.height * 0.8f)
|
||||
val relevantCivs = viewingPlayer.gameInfo.civilizations.filter { !it.isBarbarian() && !it.isCityState() }
|
||||
val playerKnowsAndUndefeatedCivs = relevantCivs.filter { playerKnows(it) && !it.isDefeated() }
|
||||
val playerKnowsAndDefeatedCivs = relevantCivs.filter { playerKnows(it) && it.isDefeated() }
|
||||
if (playerKnowsAndUndefeatedCivs.size > 1)
|
||||
centerTable.add(getDiplomacyGroup())
|
||||
val civTable = Table()
|
||||
civTable.background = ImageGetter.getBackground(Color.BLACK)
|
||||
civTable.add("[${relevantCivs.size}] Civilizations in the game".toLabel()).pad(5f).colspan(4).row()
|
||||
val titleTable = Table()
|
||||
titleTable.add("Our Civilization:".toLabel()).pad(5f)
|
||||
titleTable.add(ImageGetter.getNationIndicator(viewingPlayer.nation,25f)).pad(5f)
|
||||
titleTable.add(viewingPlayer.civName.toLabel()).left().row()
|
||||
civTable.add(titleTable).colspan(4).row()
|
||||
civTable.addSeparator()
|
||||
civTable.add("Known and alive ([${playerKnowsAndUndefeatedCivs.size - 1}])".toLabel()).pad(5f).colspan(4).row()
|
||||
if (playerKnowsAndUndefeatedCivs.size > 1){
|
||||
civTable.addSeparator()
|
||||
playerKnowsAndUndefeatedCivs.filter { it != viewingPlayer }.forEach {
|
||||
civTable.add(ImageGetter.getNationIndicator(it.nation,25f)).pad(5f)
|
||||
if (playerKnowsAndUndefeatedCivs.indexOf(it) % 2 == 0)
|
||||
civTable.add(it.civName.toLabel()).left().row()
|
||||
else civTable.add(it.civName.toLabel()).left()
|
||||
}
|
||||
}
|
||||
civTable.addSeparator()
|
||||
civTable.add("Known and defeated ([${playerKnowsAndDefeatedCivs.size}])".toLabel()).pad(5f).colspan(4).row()
|
||||
if (playerKnowsAndDefeatedCivs.isNotEmpty()){
|
||||
civTable.addSeparator()
|
||||
playerKnowsAndDefeatedCivs.forEach {
|
||||
civTable.add(ImageGetter.getNationIndicator(it.nation,25f)).pad(5f)
|
||||
if (playerKnowsAndDefeatedCivs.indexOf(it) % 2 != 0)
|
||||
civTable.add(it.civName.toLabel()).left().row()
|
||||
else civTable.add(it.civName.toLabel()).left()
|
||||
}
|
||||
}
|
||||
val civTableScrollPane = ScrollPane(civTable)
|
||||
civTableScrollPane.setOverscroll(false,false)
|
||||
centerTable.add(civTableScrollPane.addBorder(2f, Color.WHITE)).pad(10f)
|
||||
centerTable.pack()
|
||||
}
|
||||
topTable.add(setDiplomacyButton)
|
||||
@ -107,7 +144,8 @@ class EmpireOverviewScreen(private var viewingPlayer:CivilizationInfo, defaultPa
|
||||
|
||||
val table = Table()
|
||||
table.add(topTable).row()
|
||||
table.add(centerTable).expand().row()
|
||||
table.addSeparator()
|
||||
table.add(centerTable).height(stage.height - topTable.height).expand().row()
|
||||
table.setFillParent(true)
|
||||
stage.addActor(table)
|
||||
}
|
||||
@ -309,21 +347,21 @@ class EmpireOverviewScreen(private var viewingPlayer:CivilizationInfo, defaultPa
|
||||
viewingPlayer.diplomacy.containsKey(civ.civName)
|
||||
|
||||
private fun getDiplomacyGroup(): Group {
|
||||
val relevantCivs = viewingPlayer.gameInfo.civilizations.filter { it.isMajorCiv() }
|
||||
val freeWidth = stage.width
|
||||
val relevantCivs = viewingPlayer.gameInfo.civilizations.filter { !it.isBarbarian() && !it.isCityState() }
|
||||
val playerKnowsAndUndefeatedCivs = relevantCivs.filter { playerKnows(it) && !it.isDefeated() }
|
||||
val freeHeight = stage.height - topTable.height
|
||||
val group = Group()
|
||||
group.setSize(freeWidth, freeHeight)
|
||||
group.setSize(freeHeight,freeHeight)
|
||||
val civGroups = HashMap<String, Actor>()
|
||||
val civLines = HashMap<String, MutableSet<Actor>>()
|
||||
for (i in 0..relevantCivs.lastIndex) {
|
||||
val civ = relevantCivs[i]
|
||||
for(i in 0..playerKnowsAndUndefeatedCivs.lastIndex){
|
||||
val civ = playerKnowsAndUndefeatedCivs[i]
|
||||
|
||||
val civGroup = getCivGroup(civ, "", viewingPlayer)
|
||||
val civGroup = ImageGetter.getNationIndicator(civ.nation,30f)
|
||||
|
||||
val vector = HexMath.getVectorForAngle(2 * Math.PI.toFloat() * i / relevantCivs.size)
|
||||
val vector = HexMath.getVectorForAngle(2 * Math.PI.toFloat() *i / playerKnowsAndUndefeatedCivs.size)
|
||||
civGroup.center(group)
|
||||
civGroup.moveBy(vector.x * freeWidth / 2.5f, vector.y * freeHeight / 2.5f)
|
||||
civGroup.moveBy(vector.x*freeHeight/2.25f, vector.y*freeHeight/2.25f)
|
||||
civGroup.touchable = Touchable.enabled
|
||||
civGroup.onClick {
|
||||
onCivClicked(civLines, civ.civName)
|
||||
@ -345,7 +383,7 @@ class EmpireOverviewScreen(private var viewingPlayer:CivilizationInfo, defaultPa
|
||||
civLines[civ.civName] = mutableSetOf()
|
||||
|
||||
val statusLine = ImageGetter.getLine(civGroup.x + civGroup.width / 2, civGroup.y + civGroup.height / 2,
|
||||
otherCivGroup.x + otherCivGroup.width / 2, otherCivGroup.y + otherCivGroup.height / 2, 3f)
|
||||
otherCivGroup.x + otherCivGroup.width / 2, otherCivGroup.y + otherCivGroup.height / 2, 2f)
|
||||
|
||||
val diplomacyLevel = diplomacy.diplomaticModifiers.values.sum()
|
||||
statusLine.color = getColorForDiplomacyLevel(diplomacyLevel)
|
||||
@ -426,14 +464,14 @@ class EmpireOverviewScreen(private var viewingPlayer:CivilizationInfo, defaultPa
|
||||
val holder = Group()
|
||||
resourceImage.onClick {
|
||||
if (visibleLabel != null)
|
||||
visibleLabel!!.setVisible(false)
|
||||
resourceLabel.setVisible(true)
|
||||
visibleLabel!!.isVisible = false
|
||||
resourceLabel.isVisible = true
|
||||
visibleLabel = resourceLabel
|
||||
}
|
||||
holder.addActor(resourceImage)
|
||||
holder.addActor(resourceLabel)
|
||||
holder.setSize(resourceImage.getWidth(),
|
||||
resourceImage.getHeight() + resourceLabel.getHeight() + labelPadding)
|
||||
holder.setSize(resourceImage.width,
|
||||
resourceImage.height + resourceLabel.height + labelPadding)
|
||||
// Center-align all labels, but right-align the last couple resources' labels
|
||||
// because they may get clipped otherwise. The leftmost label should be fine
|
||||
// center-aligned (if there are more than 2 resources), because the left side
|
||||
@ -442,9 +480,9 @@ class EmpireOverviewScreen(private var viewingPlayer:CivilizationInfo, defaultPa
|
||||
(resources.indexOf(resource) + 2 >= resources.count()) -> 1
|
||||
else -> 2
|
||||
}
|
||||
resourceLabel.moveBy((resourceImage.getWidth() - resourceLabel.getWidth()) / alignFactor,
|
||||
resourceImage.getHeight() + labelPadding)
|
||||
resourceLabel.setVisible(false)
|
||||
resourceLabel.moveBy((resourceImage.width - resourceLabel.width) / alignFactor,
|
||||
resourceImage.height + labelPadding)
|
||||
resourceLabel.isVisible = false
|
||||
resourcesTable.add(holder)
|
||||
}
|
||||
resourcesTable.addSeparator()
|
||||
|
Loading…
x
Reference in New Issue
Block a user