From 3afcd68a6b71227c8a3a57a18122bb3a73105abb Mon Sep 17 00:00:00 2001 From: Am-per-Sand <40436282+Am-per-Sand@users.noreply.github.com> Date: Sat, 20 Apr 2019 18:50:53 +0200 Subject: [PATCH] Enable Piety when building Broadcast Tower someone wrote [it should work for Broadcast Towers](https://forums.civfanatics.com/resources/social-policy-piety-vanilla.25659/#1) as well. --- core/src/com/unciv/models/gamebasics/Building.kt | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/core/src/com/unciv/models/gamebasics/Building.kt b/core/src/com/unciv/models/gamebasics/Building.kt index da73e8649b..c3a854dfe2 100644 --- a/core/src/com/unciv/models/gamebasics/Building.kt +++ b/core/src/com/unciv/models/gamebasics/Building.kt @@ -178,7 +178,7 @@ class Building : NamedStats(), IConstruction{ if (civInfo.policies.adoptedPolicies.contains("Mercantilism")) cost *= 0.75 if (civInfo.getBuildingUniques().contains("-15% to purchasing items in cities")) cost *= 0.85 if (civInfo.policies.adoptedPolicies.contains("Patronage") - && listOf("Monument", "Temple", "Opera House", "Museum").contains(name)) cost *= 0.5 + && listOf("Monument", "Temple", "Opera House", "Museum", "Broadcast Tower").contains(name)) cost *= 0.5 } return (cost / 10).toInt() * 10 @@ -312,4 +312,4 @@ class Building : NamedStats(), IConstruction{ if (freeTechs != 0) civInfo.tech.freeTechs += freeTechs } -} \ No newline at end of file +}