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Resolved #1859 - skip defeated players' turns in multiplayer
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@ -82,8 +82,11 @@ class GameInfo {
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while (thisPlayer.playerType == PlayerType.AI
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while (thisPlayer.playerType == PlayerType.AI
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|| UncivGame.Current.simulateUntilTurnForDebug > turns
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|| UncivGame.Current.simulateUntilTurnForDebug > turns
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// For multiplayer, if there are 3+ players and one is defeated,
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// we'll want to skip over their turn
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|| thisPlayer.isDefeated()
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) {
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) {
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if(thisPlayer.isBarbarian() || !thisPlayer.isDefeated()) {
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if (!thisPlayer.isDefeated() || thisPlayer.isBarbarian()) {
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NextTurnAutomation().automateCivMoves(thisPlayer)
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NextTurnAutomation().automateCivMoves(thisPlayer)
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// Placing barbarians after their turn
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// Placing barbarians after their turn
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